Re: Rhythm Simulation Guide - 4k/6k Notecharting
Something maybe worth mentioning regarding pitch-relevancy: there are multiple ways of conveying an ascending or descending melody line. This can be achieved through symmetry.
The basic example is 1234 or 4321, but what if the melody line ascends/descends for more than four notes? Use symmetrical patterns that give a generally ascending/descending impression. Some examples:
5 notes: 13243, 42312, 21324, 34231
6 notes: 121324, 213243, 131424, 123234, 234123, etc.
7 notes: 1213243, 2132434, etc.
8 notes: 12132434, 43423121, 21314243, 34241312
This would most likely fit within your Advanced Pitch Relevance/Counterpoint section.
Dunno if you mentioned this but certain patterns may provide different "textures" to the file. e.g. smooth, streamlined stuff may be 1234321, while a "bumpy" texture may be 1324132. I call them textures because the patterns affect the way your fingers move from one arrow to the next.
Something maybe worth mentioning regarding pitch-relevancy: there are multiple ways of conveying an ascending or descending melody line. This can be achieved through symmetry.
The basic example is 1234 or 4321, but what if the melody line ascends/descends for more than four notes? Use symmetrical patterns that give a generally ascending/descending impression. Some examples:
5 notes: 13243, 42312, 21324, 34231
6 notes: 121324, 213243, 131424, 123234, 234123, etc.
7 notes: 1213243, 2132434, etc.
8 notes: 12132434, 43423121, 21314243, 34241312
This would most likely fit within your Advanced Pitch Relevance/Counterpoint section.
Dunno if you mentioned this but certain patterns may provide different "textures" to the file. e.g. smooth, streamlined stuff may be 1234321, while a "bumpy" texture may be 1324132. I call them textures because the patterns affect the way your fingers move from one arrow to the next.








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