Editor Features Poll

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  • Silvuh
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    FFR Simfile Author
    FFR Music Producer
    • Apr 2005
    • 938

    #31
    Re: Editor Features Poll

    Greater mouse support is what I'd most like to see, too, like dragging and dropping down and between columns. Being able to use the mouse wheel while the music is playing is great.

    I've been wanting to see Ddream mix its scroll bar and beat color functionality. If non-default beat colors appeared as lines in the scroll bar, you could click to the right times easily. More than two colors could be useful. At least, just having the scroll bar makes going through the music more convenient than holding Page Up or Down.

    Oh! Another new feature I just thought of: something similar to Flash's onion skins could be implemented to allow seeing different difficulties on top of each other. I put notes in adjacent difficulties for reference very often, especially to help with layering. This could also be used to make sure multiple difficulties aren't too similar to each other. (There would have to be options about how many difficulties are displayed, how transparent they should be, and so on.)

    When I want to see multiple parts of the same file, I open a second instance of ddream through the taskbar. Being able to copy and paste between instances would be helpful, rather than having to open the target file over the source.

    Ddream does have undo and redoing, but it would be cool to see a history panel that lists out the latest edits so you can click back and undo many edits at once.

    I don't use SM for editing, because a lot of the time in the editor when I go into play mode, the notes jump. Everything is offset a few sixteenths, so I can't playtest in the editor. Being able to quickly switch between playing and editing a part without any hiccups is a big thing, which has already been said.

    One feature of SM I do like over ddream is that every beat at the start of a measure is thicker and has the measure number next to it. Sometimes I lock beats in ddream to simulate this when I need to know where the phrases are. Also, the jump and hand counters are useful. Like for when you want to make a file with no hands, you can be sure if you didn't accidentally make a few. Oh oh, and I like being able to use freezes to erase lines of notes; I still forget that I need to click and drag with the mouse to do the same thing in ddream sometimes.

    Lots of things I could reiterate, like how useful ddream's waveform and filtering are. ___________'s suggestion of a density chart would definitely make an interesting feature. I can imagine that being like an optional overlay at the bottom of the editor window. Speaking of options, lots of options about how certain features work (where the editor jumps to when you undo, if beats are affected when you scale the notes) would be nice, so everyone who wants certain functions to work different ways can be satisfied. I know an option I'd like to see would be removing beat lines during testing in the editor to make it more like actual play.

    Options ... Maybe there could be some kind of interface customizability? Being able to put things into different info or dialogue boxes (things like all the information on the right of the SM editor, different filters) and arranging them around the screen. I dunno, now I'm just being silly.

    Hmm, marf, that's all I have for now.

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    • ddr_f4n
      FFR Player
      • Sep 2005
      • 3807

      #32
      Re: Editor Features Poll

      Only two things I want

      1) Allowing gradually increasing/decreasing BPMs to a certain BPM by selection how many seconds you want it to increase for (to determine how it'll split the bpm up until that point).

      2) Allow us to modify how much we wanna multiply and and increase/decrease the effect of attack mods and how fast it activates without needing to go into notepad to do it (doing it all in the editor).
      Out Now!


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