Editor Features Poll
Collapse
X
-
Rhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
Piano Etude Demon Fire sheet music -
Re: Editor Features Poll
I think he means like you select a region and pick the gimmick you want to add kind of thing


Comment
-
Re: Editor Features Poll
ok examples:
BPM spike addition, BPM curve addition (linear/parabolic/etc), automatic arrow modification when you double/halve BPM in some sections (ex. 100bpm 32nds -> 200bpm 16ths).
and yeah basically what wv said.Comment
-
Re: Editor Features Poll
The SM editor does this, doesn't it? When you compress/expand a certain amount? Or maybe I'm thinking something different.
One of my biggest pet peeves is having to sit there for two minutes to make the bpm thing go from 140 to 280 or something for a specific part, not being able to just type in a value. A list of previously used bpms would be cool too, that way you could just select the one you need to change it to if you're doing something with similar bpm changes/tricks in several parts.
AH! I have one... make it so that if you change the bpm or add stops to a section the editor will shift your remaining work in the file accordingly to keep them on the timing of the song they were on. Because when you add in a stop and bpm change, it's a pain to have to rearrange the whole rest of the song after, thus you have to make all bpm gimmicks as you go... Along the same lines, if you add bpm changes/gimmicks the remaining bpms/gimmicks should also shift down. Even when you use the compress/expand feature in the SM editor, bpm things don't shift.
Comment
-
Re: Editor Features Poll
Ah, I get it now.
Lots of good suggestions in here. Keep 'em coming.
Rhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
Piano Etude Demon Fire sheet musicComment
-
Re: Editor Features Poll
By far my most wanted feature is the ability to drag and drop notes, or entire columns.
It would also be great if I could label notes like I can in a BMS editor. I can set all drum notes to category:drums, which helps me when I'm trying to make chordstream somewhat coherent.
I'd also like to be able to turn certain categories/columns "off". So, say I have a shit ton of chordstream going on in a 7-key file -- it'd be great to be able to say "yeah, I want to disable the last 3 note columns, and just play these four columns."Comment
-
Re: Editor Features Poll
I want like every good feature in DDReam
-scrollwheel, ability to scroll up and down while the notechart is being played
-instantly going from playing to editing to back (I guess this got fixed after 3.9 though? I just know 3.9 had a hideous delay for doing this)
-mouse control in general - selecting groups of notes, either whole rows at once or just certain columns, dragging, dropping, cutting, copying, pasting
-waveform visible under notechart
-some kind of algorithm that finds bass kicks and indicates them. I guess this?? http://www.clear.rice.edu/elec301/Pr.../beatalgo.html
-random idea: the ability to view two points in the chart at once? so if you have your song repeating an earlier section you can have the editor open at the first repeat and the second repeat and compare for similarities/differencesPatashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.pngComment
-
Comment
-
Re: Editor Features Poll
BPMs that can go to four decimals and not just 3 so this rounding nonsense can die
Up to 192nd snap
Typing in BPMs and offsets
The ability for undo things as a short cut
Wave forms able to be visible. I cannot stress this one enough. This has helped me chart so many things I wouldn't have been able to in SM.
Cmod in chart testing within the editor Another one I cannot stress enough.
If any of these are actually available, I apologize as I do use strictly Dream studio aside from when I want to add in BPM changes that aren't just for sync purposes.Last edited by Xx{Midnight}xX; 04-6-2013, 02:52 PM.Comment
-
Re: Editor Features Poll
I want this too, but apparently the Stepmania programmers have denied this request because it supposedly takes up way too much memory or something. I really don't know if that's BS or not. Apparently DDReam can manage but Stepmania can't? Would like some clarification on this denied request.Comment
-
-
Re: Editor Features Poll
Go in Stepmania, compress at the very beginning of the chart where no notes are even at yet, compress with the 64th snap.
BOOM!
Entire file is now snow.
Originally posted by JohnRedWolf87Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows
All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games
(Click the arrow to see the rest)
Originally posted by Vendetta21All in all I would say that Charu not only won this game, his play made me reconsider how I play it.Comment
-
Re: Editor Features Poll
Changing the assist tick is incredibly easy on SM, but it would be neat if you could have multiple assist ticks and choose from the one that you would like.
In response to other people:
Versions past 3.9 have 192nd snap in their editor. The memory thing was a response to something involving noteskin coloring, and it was a post that I made inquiring as to why it didn't work; I don't remember if it was here or on the SM.com forums. The person who responded to me was someone involved in the SM5 project (shakesoda, vyhd, etc).
Constant modifier speed mods can be used in the editor past version 3.9 as well.
Typing BPMs/stop values have worked since 3.95, and the use of negatives is no longer necessary in SM5 with the warp implementation. If you want to use a negative BPM in a version of SM that isn't SM5, open up your notepad, save your chart, then add the negative BPM to the respective areas.
All versions of SM modify the chart when scaling the BPM using the compress and expand functions. If you want to halve/double the BPM, use the Compress 2x/Expand 2x functions located in the menu after pressing Enter. Automatic arrow modification wouldn't be a sensible tool unless you can enable/disable it, because it would incorrectly scale steps in gradual speedups/slowdowns.
SM has an undo function in 3.95+, but it literally has a memory of one move. That should definitely be fixed.
kommisar's/Patashu's features are the best/most innovative.Comment
-
Re: Editor Features Poll
The inherent problem with this type of thread is motivation. I doubt any of these ideas will ever go anywhere because the developers aren't motivated enough to implement them. StepMania is completely volunteer based, so why should they be motivated?
YOUR THROBBING MULTIFARIOUS LUSTFUL DESIRES ARE COMPLETED N YOUR HYPER-ORANGE SELF, YOU MAKE ME LOVE AGAIN, YOU'VE CHANGED MY HEART, MY MELANCHOLIA DISAPPEARS WHEN YOU ARE INSIDE OF ME, MY HUMAN RAGE IS TEMPERED WHEN I AM INSIDE YOU, THE SECRET IS COMMUNICATION, LONGEVITY, STAMINA, REPETITION, FURY, SOULFUL KISSING, EARPLUGS. YOU FUCKING CORPORATE COCKS AND CUNTS.
MY ANXIETY COMPLETE, MY DESIRE REPLETE, THE TASTE OF ORANGE BLOOD AND CUM AND GREENBACKS RUNNING DOWN MY FACE. THE STREETS WILL RUN ORANGE WITH YOUR MIXTURE OF CHEETOS AND HUNDRED DOLLAR BILLS REGURGITATED AND EATEN AND SHIT OUT AGAIN AND EATEN AGAIN.
YOU ARE MY SCULPTURE, MY SCULPTRA, MY SELF-DEFINITION. MY DEFINITION OF HUMANITY, MY HARMONY. MY HEART AND MY MIND.
YOU ARE SO ORANGE. SO CRUNCHY. SO CONSUMABLE.
THE NEW ORANGE UNDERGROUND IS THE ORANGE UP MY ASS. AND YOUR ASS.
I LOVE YOU CHEETOS.
Comment
-
Re: Editor Features Poll
I know we've been over this in the Skype chat but this isn't for StepMania. lolRhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
Piano Etude Demon Fire sheet musicComment
Comment