Re: About some StepMania changes
Foot play stopped being interesting right around when JSB got an SDG on Legend of Max in 2004-2005 or so.
The reason for this is because if you watch the video, he minimizes his foot movements because it allows him to move more easily.
You might be watching this and saying "really? I see him moving quite a bit."
And that's kind of my point.
At the time, players were used to much greater ranges of movement than JSB had in that video. Compare it with, say, this video where the player is using his toes to hit everything. Everyone's reaction to JSB was "he's barely moving his feet," and now everyone's reaction is "he's moving his feet too much."
Since then, pad play has been about minimizing how much your feet actually move across the pad. You could map degree of foot movement over time, and I'm sure it would be a strong linear line downward. "Bracketing" is the extreme of this phenomenon. The players do this because ultimately, they're concerned with the arrows on the screen and not the movements of their body. To prioritize your bodily movements over your score is getting into freestyle territory, and no one wants to do that.
As a result though, pad play has become less interesting to watch. It's not exciting visually or athletically -- it's only exciting because we're realizing that it's possible to complete insane charts on pad, but you could have predicted this anyway: WFD, the competition for fastest drummers, has a foot category and the fastest in that category have been able to match the fastest in the hand category. When you're minimizing movement, it's only a matter of time before pad speed reaches WFD foot speed.
If pads had more distance between arrows such that you could only hit them with the balls of your feet, it would be much more interesting. That's sort of what doubles play is, but so few people play doubles because of how single-player it is, and because it takes up an entire machine.
Some people in the music game community used to wave around that they were doing something athletic, while people who played finger games weren't. Honestly, I find this mentality stupid. A lot of people on FFR are very much into fitness and the Stepmania community has always been much more into fitness/weightlifting than, say, the DDR community as a whole. I'm personally finishing a cut where I've lost over 40lbs, but this has nothing to do with DDR.
Having said all that, I'm much more interested in finger playing because of the many ways you can abstractly represent the music -- especially with larger numbers of keys.
Foot play stopped being interesting right around when JSB got an SDG on Legend of Max in 2004-2005 or so.
The reason for this is because if you watch the video, he minimizes his foot movements because it allows him to move more easily.
You might be watching this and saying "really? I see him moving quite a bit."
And that's kind of my point.
At the time, players were used to much greater ranges of movement than JSB had in that video. Compare it with, say, this video where the player is using his toes to hit everything. Everyone's reaction to JSB was "he's barely moving his feet," and now everyone's reaction is "he's moving his feet too much."
Since then, pad play has been about minimizing how much your feet actually move across the pad. You could map degree of foot movement over time, and I'm sure it would be a strong linear line downward. "Bracketing" is the extreme of this phenomenon. The players do this because ultimately, they're concerned with the arrows on the screen and not the movements of their body. To prioritize your bodily movements over your score is getting into freestyle territory, and no one wants to do that.
As a result though, pad play has become less interesting to watch. It's not exciting visually or athletically -- it's only exciting because we're realizing that it's possible to complete insane charts on pad, but you could have predicted this anyway: WFD, the competition for fastest drummers, has a foot category and the fastest in that category have been able to match the fastest in the hand category. When you're minimizing movement, it's only a matter of time before pad speed reaches WFD foot speed.
If pads had more distance between arrows such that you could only hit them with the balls of your feet, it would be much more interesting. That's sort of what doubles play is, but so few people play doubles because of how single-player it is, and because it takes up an entire machine.
Some people in the music game community used to wave around that they were doing something athletic, while people who played finger games weren't. Honestly, I find this mentality stupid. A lot of people on FFR are very much into fitness and the Stepmania community has always been much more into fitness/weightlifting than, say, the DDR community as a whole. I'm personally finishing a cut where I've lost over 40lbs, but this has nothing to do with DDR.
Having said all that, I'm much more interested in finger playing because of the many ways you can abstractly represent the music -- especially with larger numbers of keys.









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