Everything here is debatable and this is a semi-serious thread.
So StepMania started out as a game that used arrows as notes that would flow along (some of the time) with music that allowed the notes to sometimes slow the speed of the notes down and/or hasten them.
Some of what I'm going to mention has really old arguments built-in from a few years ago. Now, most people stick with C-Mod that doesn't visually represent any possible gimmicks (including but not limited to speed changes and pauses), notes can be whatever we want them to be (it was comical before, but now you can make files easier to read (lol orbular)), we can change many other visual elements such as mines to be tiny dots so they aren't distracting which is the fucking point of them in a file 80% of the time (yes, referring to a video recently posted on the databse), and we can turn notes within 90 degree rotations usually making difficult patterns in a song easier (old argument is old). Okay so, some things that changed about the game over time was to make the game easier rather than just adjusting to the things that make it difficult. I never once heard someone say "Hey! Let's use mirror on this file because it's more fun that way."
So I'd love to hear some reasons as to why people change certain elements other than hearing "it's easier this way, too lazy to change speed mods every song, mines don't exist to me" etc...
Don't give me a "tl;dr" post, and this is not a rant but my opinion on what changes I believe had some odd effects on the game and newcomers who are already use to these being a standard.
So StepMania started out as a game that used arrows as notes that would flow along (some of the time) with music that allowed the notes to sometimes slow the speed of the notes down and/or hasten them.
Some of what I'm going to mention has really old arguments built-in from a few years ago. Now, most people stick with C-Mod that doesn't visually represent any possible gimmicks (including but not limited to speed changes and pauses), notes can be whatever we want them to be (it was comical before, but now you can make files easier to read (lol orbular)), we can change many other visual elements such as mines to be tiny dots so they aren't distracting which is the fucking point of them in a file 80% of the time (yes, referring to a video recently posted on the databse), and we can turn notes within 90 degree rotations usually making difficult patterns in a song easier (old argument is old). Okay so, some things that changed about the game over time was to make the game easier rather than just adjusting to the things that make it difficult. I never once heard someone say "Hey! Let's use mirror on this file because it's more fun that way."
So I'd love to hear some reasons as to why people change certain elements other than hearing "it's easier this way, too lazy to change speed mods every song, mines don't exist to me" etc...
Don't give me a "tl;dr" post, and this is not a rant but my opinion on what changes I believe had some odd effects on the game and newcomers who are already use to these being a standard.








Comment