SM5 timing windows

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • dAnceguy117
    new hand moves = dab
    FFR Simfile Author
    • Dec 2002
    • 10097

    #1

    SM5 timing windows

    Hey all! I've been derping around with StepMania 5 (Preview 4) a little bit. Would anyone happen to know if the timing windows on Judge 4 are tighter than before? Well, I guess I should clarify. I'd only been using SM3.9 until now. Have the windows changed at all since then?

    I've been playing SM (3.9) once in a while on my laptop. Now after jumping over to my desktop at home, I'm using a different keyboard and running SM in fullscreen instead of windowed. My timing has been garbage compared to when I play on the laptop. I can't tell if I'm to blame, if SM5 is actually different, or what.

    I would just take a peek at the .ini files, but I didn't even know how to navigate them very well before, and SM5 seems to have shifted everything around. Thanks for any info you can provide
  • ca25nada
    FFR Player
    • Sep 2007
    • 384

    #2
    Re: SM5 timing windows

    The only difference I noticed was the hold windows being wider on SM5.

    3.9
    JudgeWindowSecondsMarvelous=0.022500
    JudgeWindowSecondsPerfect=0.045000
    JudgeWindowSecondsGreat=0.090000
    JudgeWindowSecondsGood=0.135000
    JudgeWindowSecondsBoo=0.180000
    JudgeWindowSecondsOK=0.250000
    JudgeWindowSecondsMine=0.090000

    5.0
    TimingWindowSecondsW1=0.022500
    TimingWindowSecondsW2=0.045000
    TimingWindowSecondsW3=0.090000
    TimingWindowSecondsW4=0.135000
    TimingWindowSecondsW5=0.180000
    TimingWindowSecondsHold=0.500000
    TimingWindowSecondsMine=0.090000
    Last edited by ca25nada; 03-4-2012, 12:20 PM.
    Minaciousgrace: i could train a cat to pass overjoy in 15 years
    Minaciousgrace: whether or not i could keep it alive for that long is another question

    Comment

    • dAnceguy117
      new hand moves = dab
      FFR Simfile Author
      • Dec 2002
      • 10097

      #3
      Re: SM5 timing windows

      That's quite comprehensive. Thank you kindly! Whelp, guess I just suck then. Interesting.

      What a curious decision to make the hold windows bigger. I feel like they were rather forgiving already.

      edit: I just got around 25p on BMR's V. I was legitimately trying, too. Hahaha... what gives? Has anyone had issues with timing after switching to a much larger display? I am absolutely puzzled right now.

      re-edit: Apparently my eyes were playing tricks on me. I switched my noteskin (of all things!), and my perfect count on everything was cut in half. How freakin' bizarre.
      Last edited by dAnceguy117; 03-4-2012, 01:23 PM.

      Comment

      • dAnceguy117
        new hand moves = dab
        FFR Simfile Author
        • Dec 2002
        • 10097

        #4
        Re: SM5 timing windows

        so I'd like to give this thread some purpose


        since ca25nada already answered my question. Which version of SM are most people currently using? What are some of the coolest new-ish features out there? Which versions are still actively supported, and by whom?

        Comment

        • Jousway
          FFR Player
          • Jun 2009
          • 865

          #5
          Re: SM5 timing windows

          seeing that I have 26 diffrent installs of sm, including a direct source compile of sm5 that I update regularly because the things we can do with sm5 is way more advanced than we could in 3.9, like a load of people used to complain about negative bpm not working in sm5, but that has been replaced with warps, and I have noticed some xmod files work actaully better in sm5 than on 3.9+ because 3.9+ has some bugs when it comes to some stuff, but I still have to say atm 3.9+ is still stable if you look at video's and some other small aspects, but with sm5 you got split bpm per chart so you dont have to have 5 diffrent files for diffrent bpm changes per chart, advanced lua were we can do a load of cool stuff which in 3.9 we could only dream of doing, like write your own scoring as example because it isnt hard coded, proper lift, rolls and fakes support, and a load of other cool stuff, and thats why I find sm5 better than the 3.9 line, I still find it sad that a load of people stick to 3.95 talking about it being the best sm version ever while they wont even give sm5 a chance, because overall in every aspect is sm5 better, and me with my 26 stepmanias installed can say after ****ing around with sm a lot, that sm5 is way more stable than 3.95, but not as 3.9+ atm, but that will change cuz the bugs are being fixed :3
          Its not a bug its a FEATURE!



          Comment

          • i love you
            Live a wonderful life~
            FFR Simfile Author
            • Oct 2006
            • 7313

            #6
            Re: SM5 timing windows

            The only thing I like about sm5 so far is the editor. I do not like the gameplay at all because suddenly, my timing became utter garbage. Also for some reason, holds are a lot easier to do and songs are easier to pass. When someone plans to make a newer version of stepmania, they should keep everything the same in terms of gameplay rather then changing it and hoping that people would update to it.

            Also, 3.9+ IMO is horrible. I tried using that version back a year ago and it would give me all types of bugs whenever I save a file in the editor. One example is that one bug where as you get all these extra edit files that comes out of nowhere when you originally saved the file as a heavy chart. You never notice that bug in that version of stepmania (3.9+) until you drag that file into a different version of stepmania (like 3.95 for example). I personally think that 3.9 and 3.95 are the best versions for gameplay because I have never had problems with them. 4.0 and 5.0 feels like that some things in the gameplay has either gotten stricter (timing/feels "glitchy") or just straight up lenient (holds/passing a song etc).
            Last edited by i love you; 03-4-2012, 04:36 PM.
            ===============================
            The idea that RDCP 3 may come out in the future is a fun thought to have~
            ===============================

            Comment

            • dAnceguy117
              new hand moves = dab
              FFR Simfile Author
              • Dec 2002
              • 10097

              #7
              Re: SM5 timing windows

              Quick question: what's become of SM4? I know a lot of people didn't switch over when it came out. Is SM5 sort of a revamp made by the same team or something?

              Originally posted by Jousway
              seeing that I have 26 diffrent installs of sm
              wowzer.

              Originally posted by Jousway
              we can do a load of cool stuff which in 3.9 we could only dream of doing, like write your own scoring as example because it isnt hard coded
              oooooooh that's pretty sweet

              Originally posted by Jousway
              proper lift, rolls and fakes support
              what's lift, and what are fakes? haha

              Originally posted by Jousway
              I find sm5 better than the 3.9 line
              Yeah I agree. Even some of the most basic features have been improved nicely.

              Originally posted by Jousway
              sm5 is way more stable than 3.95, but not as 3.9+ atm, but that will change cuz the bugs are being fixed :3
              woot

              Originally posted by i love you
              I do not like the gameplay at all because suddenly, my timing became utter garbage.
              The windows are supposed to be exactly the same, right? Weird stuff.

              Originally posted by i love you
              Also for some reason, holds are a lot easier to do and songs are easier to pass.
              Not sure why they opened up the holds window. Note that SM5's default life setting is 2, though. You can go ahead and change it at any time.
              Last edited by dAnceguy117; 03-4-2012, 04:42 PM. Reason: got ninja'd

              Comment

              • who_cares973
                FFR Player
                • Aug 2006
                • 15407

                #8
                Re: SM5 timing windows

                Sm5 doesn like to cooperate with my computer. Low fps sluggish gameplay and the default theme is meh

                Comment

                • Coolboyrulez0
                  VICES
                  FFR Simfile Author
                  FFR Music Producer
                  • Aug 2006
                  • 10042

                  #9
                  Re: SM5 timing windows

                  sm 3.9a is my go-to version.
                  https://soundcloud.com/cbrbreakcore
                  https://cbrrecords.bandcamp.com/

                  Comment

                  • aj187
                    FFR Player
                    • Dec 2002
                    • 74

                    #10
                    Re: SM5 timing windows

                    Originally posted by ca25nada
                    The only difference I noticed was the hold windows being wider on SM5.

                    3.9
                    JudgeWindowSecondsOK=0.250000

                    5.0
                    TimingWindowSecondsHold=0.500000
                    turns out we inherited this when we started sm-ssc however many years ago. No idea when or why it was changed, but I've changed it back as of revision 8f7fe3d2821f.

                    Originally posted by dAnceguy117
                    Quick question: what's become of SM4? I know a lot of people didn't switch over when it came out. Is SM5 sort of a revamp made by the same team or something?
                    SM4 is dead. There were multiple versions of it, with the 4.0 beta series being based on ITG PC's code instead of the StepMania 4 alpha codebase. SM5 is pretty much the continuation of sm-ssc, which was a fork of the SM4 alpha series.
                    Last edited by aj187; 03-4-2012, 08:47 PM.

                    @ssc_kki on Twitter
                    StepMania 5 Themes available from spinal shark collective. Might also want to check the SM5 Theme Update.

                    Comment

                    • dragon890x
                      ☆Ξ Phantasy Star Legend Ξ☆
                      • Jun 2005
                      • 565

                      #11
                      Re: SM5 timing windows

                      SM5 alpha 1

                      [ Link ]

                      Comment

                      • dAnceguy117
                        new hand moves = dab
                        FFR Simfile Author
                        • Dec 2002
                        • 10097

                        #12
                        Re: SM5 timing windows

                        Originally posted by aj187
                        SM4 is dead. There were multiple versions of it, with the 4.0 beta series being based on ITG PC's code instead of the StepMania 4 alpha codebase. SM5 is pretty much the continuation of sm-ssc, which was a fork of the SM4 alpha series.
                        Ahh okay, I think I follow that haha. Thank ya.

                        Comment

                        • i love you
                          Live a wonderful life~
                          FFR Simfile Author
                          • Oct 2006
                          • 7313

                          #13
                          Re: SM5 timing windows

                          Originally posted by dAnceguy117
                          The windows are supposed to be exactly the same, right? Weird stuff.
                          It is supposed to be the same but for me, it feels stricter. Also, I think I have the same problem WC has

                          Not sure why they opened up the holds window. Note that SM5's default life setting is 2, though. You can go ahead and change it at any time.
                          Even with 4, it is still easier to pass stuff.
                          ===============================
                          The idea that RDCP 3 may come out in the future is a fun thought to have~
                          ===============================

                          Comment

                          • Jousway
                            FFR Player
                            • Jun 2009
                            • 865

                            #14
                            Re: SM5 timing windows

                            Originally posted by dAnceguy117
                            what's lift, and what are fakes? haha
                            lift's and fakes are extra notes
                            a lift is instead of pressing the button when the arrow is there you release the button on the lift, so its the opposite of pressing.
                            fakes are like it says in the name fake notes, that just do nothing, you cant hit them, they are just fake, might not be that important for most people, but I do used them because of xmod files with negative bpm's, which are changed to warps in sm5 which is a lot better for me tbh, also you can use them to make a load of cool fun gimmicks charts.

                            Originally posted by i love you
                            Also, 3.9+ IMO is horrible. I tried using that version back a year ago and it would give me all types of bugs whenever I save a file in the editor. One example is that one bug where as you get all these extra edit files that comes out of nowhere when you originally saved the file as a heavy chart. You never notice that bug in that version of stepmania (3.9+) until you drag that file into a different version of stepmania (like 3.95 for example). I personally think that 3.9 and 3.95 are the best versions for gameplay because I have never had problems with them.
                            here is a list of fixes in 3.9+ http://www.stepmania.com/forums/show...avy-on-page-2) list is oudated btw
                            3.9+ does have the MAKE A LOAD OF AUTOGEN CHARTS problem, but I dont really mind that seeing that I edit the .sm file while stepping cuz bpm changes and stuff, DOING DAT XMOD like http://www.youtube.com/watch?v=MtqZ_wQJZTI
                            also I have noticed that when I open this file I made in 3.9+ in sm5, it changes (in the cashe it wont override the original file) the neg bpm to an warp, and the notes in the warp to fakes, which doesnt make you screw up, also those 12th's at the end, if I play them with a cmod on 3.9+ they break, but in sm5 they work fine, which I find amusing that people first were like "sm5 is bad at xmod" and it turns out to be better at it than 3.9+ for me haha.

                            also about 3.9 and 3.95 being more stable, the thing with that is, 3.9+ is 3.9 modified to be more stable, offcourse you proably only use the basic gameplay and not look at every single function but a load in 3.9+ is fixed, but new bugs have appeared, but they arnt really crashing bugs like the ones in 3.95, like almost everything in 3.95 is bugged, the noteskin part is bugged, like look at the orbular bug, the theming side is bugged, like look at nicks glass theme, go play around with every menu, you will get a crash not because of the theme but because of the stableness of 3.95, and with sm4 cvs its even worse.
                            Its not a bug its a FEATURE!



                            Comment

                            • dAnceguy117
                              new hand moves = dab
                              FFR Simfile Author
                              • Dec 2002
                              • 10097

                              #15
                              Re: SM5 timing windows

                              lifts are a nice idea, I like that. I was about to say "the hell is the point of fakes when we've got mines?" but then I thought about like 10 super cool ways you could use fakes. I'm dumb

                              Comment

                              Working...