New Skill Token Organization Ideas

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Branman123
    FFR Player
    • Nov 2006
    • 138

    #1

    New Skill Token Organization Ideas

    Seeing what other skill tokens users have is a pretty good idea, but I believe we can improve it:

    1) Instead of showing all of the skill tokens someone has, it should show all of the skill tokens that they don't have. If a user doesn't have a skill token, on their profile it would show a blank shaded circle with picture of a lock (or anything really) in the middle to show that this user does not have this skill token yet. When you move your cursor over it, it could say "<Song Name> not unlocked". When you unlock the skill token, it will just proceed to how things are now with the other image.

    Compliments to Damanwithdaskillz for an awesome picture of what it could look like:






    2) The skill token list page should be organized by difficulty. It would help the new players who have absolutely no idea what to do find out which ones to start on.

    Just my suggestions, feedback is welcomed
    Last edited by Branman123; 09-1-2007, 11:25 PM.
  • devonin
    Very Grave Indeed
    Event Staff
    FFR Simfile Author
    • Apr 2004
    • 10120

    #2
    Re: New Skill Token Organization Ideas

    What does 1) do except to make the people who have very few skill tokens feel even less accomplished? I know if I first started, and saw "Skill tokens" and this gigantic pile of locks showing how -not- skilled I am, it would be pretty damn disheartening. Heck, I've got 42ish skill tokens, and the sudden appearance of the 40something I haven't got would just make me want to not have them displayed at all.

    2) seems at least a little more reasonable, but they were a) released in order, in vaguely connected sets insofar as the token graphic so splitting them up would make it look messy and random and b) in many cases it is tough to gauge the actually "difficulty" of the token. You could rank the ones that are just "Do exceptionally well" against each other based on the difficulty of the song, you could potentially rank the ones that are just "Do exceptionally poorly on purpose" against each other based on the difficulty of the song, but ranking all of them in order would be pretty tough and based on the personal opinion of the one diong the ranking.
    Last edited by devonin; 09-1-2007, 11:38 AM.

    Comment

    • damanwithdaskillz
      Banned
      • Jul 2006
      • 1065

      #3
      Re: New Skill Token Organization Ideas

      Originally posted by Branman123
      Seeing what other skill tokens users have is a pretty good idea, but I believe we can improve it:

      1) Instead of showing all of the skill tokens someone has, it should show all of the skill tokens that they don't have. If a user doesn't have a skill token, on their profile it would show a blank shaded circle with picture of a lock (or anything really) in the middle to show that this user does not have this skill token yet. When you move your cursor over it, it could say "<Song Name> not unlocked". When you unlock the skill token, it will just proceed to how things are now with the other image.

      2) The skill token list page should be organized by difficulty. It would help the new players who have absolutely no idea what to do find out which ones to start on.

      Just my suggestions, feedback is welcomed

      I totally agree with everything said, that would seriously be awsome! Especially the difficulty thing, that would help, and the lock thing is awsome

      Comment

      • Branman123
        FFR Player
        • Nov 2006
        • 138

        #4
        Re: New Skill Token Organization Ideas

        With my leet painting skills, I have shown an image of what it could look like

        Comment

        • Tasselfoot
          Retired BOSS
          FFR Simfile Author
          • Jul 2003
          • 25185

          #5
          Re: New Skill Token Organization Ideas

          #1 seems not so good... mostly for devonin's reasoning. If anything, we'll add in the option to scroll 4-5 rows.

          #2.... I did do a basic breakdown of ST difficulties.... but, as mentioned, the list is listed in order of release... and the images mostly go together... If anything, we could ADD a column to display the difficulty of each token.
          RIP

          Comment

          • Branman123
            FFR Player
            • Nov 2006
            • 138

            #6
            Re: New Skill Token Organization Ideas

            Least I tried

            You have to look at the above image, do you know hard it was to draw that lock in paint?

            Comment

            • tofurox
              Them arrows.
              • May 2006
              • 2263

              #7
              Re: New Skill Token Organization Ideas

              Yeas that would be good.

              This sig has been enhanced by the FFR Staff for being too large. Thank you for participating.

              Comment

              • Branman123
                FFR Player
                • Nov 2006
                • 138

                #8
                Re: New Skill Token Organization Ideas

                Heh ^_^

                Just for the record, on the above image... The ones I chose were locked were at random.

                Comment

                • Fantasticone
                  D7 Elite Keymasher
                  • Aug 2006
                  • 6003

                  #9
                  Re: New Skill Token Organization Ideas

                  Devonin pretty much listed my opinion on this. The first idea is can be a self-esteem killer, despite the fact that I'm missing in reality 2 skill tokens plus the easy ones that I don't go for, I wouldn't like seeing those locks. The second idea is decent though.

                  Comment

                  • Branman123
                    FFR Player
                    • Nov 2006
                    • 138

                    #10
                    Re: New Skill Token Organization Ideas

                    Mixed ideas.

                    To me, I would have no problem showing which skill tokens I am missing they aren't there in the first place and if you don't have many of them, anyone could notice right off the back.

                    Secondly, the first one is at all possible only showing to you when you are on your profile. For an example, it could look like what it looks like now when you visit someone else's profile, but my poorly drawn leet image could look like yours when you visit your profile.

                    Comment

                    • damanwithdaskillz
                      Banned
                      • Jul 2006
                      • 1065

                      #11
                      Re: New Skill Token Organization Ideas




                      I thought it would look cool like this

                      Comment

                      • Branman123
                        FFR Player
                        • Nov 2006
                        • 138

                        #12
                        Re: New Skill Token Organization Ideas

                        Ah perfect lol, that is how I was trying to make it look like ^_^

                        Comment

                        • JasonKey
                          FFR Underseer
                          • Jul 2003
                          • 2643

                          #13
                          Re: New Skill Token Organization Ideas

                          Moving this into the profile area so we can look at potential options.

                          This has come up before, just wondering if we should show only you whats locked and show others that visit your profile what you have already ..

                          Originally posted by Synthlight
                          I will be fix this. No worries. It happened during a version upgrade.
                          Cheers,
                          Synthlight

                          Comment

                          • devonin
                            Very Grave Indeed
                            Event Staff
                            FFR Simfile Author
                            • Apr 2004
                            • 10120

                            #14
                            Re: New Skill Token Organization Ideas

                            I think that people might have an issue with their lack of skill being even more publically displayed, though it would provide a motivation for the "Experts" to play the couple they normally just wouldn't be bothered to get.

                            Comment

                            • Branman123
                              FFR Player
                              • Nov 2006
                              • 138

                              #15
                              Re: New Skill Token Organization Ideas

                              Originally posted by JasonKey
                              Moving this into the profile area so we can look at potential options.

                              This has come up before, just wondering if we should show only you whats locked and show others that visit your profile what you have already ..
                              I didn't realize they came out with this forum, I should look through the list more carefully next time ^_^

                              Comment

                              Working...