Not 13 worthy. Despite the transitions being skhdgdgw9euj2ewtf, it's just not up to par with charts like Death Piano, RATO or even Gigadelic (which should also be a 13, not a 12). Anywho, discuss.
Rave7 [13 or 12?]
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Re: Rave7 [13 or 12?]
The first time I played this, this honestly didn't feel like a 13, and your first time playing a song should always be the hardest. I would say really high 12. -
Re: Rave7 [13 or 12?]
Certainly seemed like an easy 13 - as far as FSO-difficulty files go. But what do I know? ._.
IMO, just seems like a very hard 12 with a few derp bursts of difficulty thrown in.
edit: In this sense, it is in no way comparable to DP or RATO - as there is no constant WTF factor.Last edited by PrawnSkunk; 01-4-2012, 02:44 PM.Comment
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Re: Rave7 [13 or 12?]
12, if you fill in those odd breaks in the 24ths in the beg. then it can be a 13.Comment
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Re: Rave7 [13 or 12?]
The level 13 difficulty area is a huge grey area and boundaries haven't been defined yet. With that being said, looking at a file of this difficulty requires examination of other files just like it.
Eclipse has one single stream that's fairly long, and 30 BPM faster (in 16ths), but for some reason, the pattern can just be strung together without much attention. A lot of players who do well on Eclipse have claimed at least once that their hands went on an "auto-pilot" of sorts, and I definitely agree with that.
Then we get to something else with a bit more distant runs, like Almost There, which is also sitting in the FGO area. The stream patterns in Almost There are absolutely horrible, with the streams going into and out mini-trills. Outside of that, however, the song is very easy. If there was a lot more going on in the song, Almost There is a song that could be a potential candidate for the FSO difficulty. The fact of the matter is, there's nothing else aside from the stream.
Then we get to something like Metro, which was slightly contested as a 12/13. Metro pushes a ton of 300 BPM 16th note sprints, that get interrupted by 32nd note fifthlets/24th note bursts. Metro is also incredibly draining and runs constantly throughout the entire file. It is very easy to FC in comparison to DP/RATO, but the scoring difficulty is through the roof.
Then we get something like Rave 7, that takes the speed of Metro and FORCES you to sustain 20 tap per second runs for extended periods (13 worthy), and then throws every kind of difficult pattern at 200 BPM without using constant streaming (jumpstreams, bursts, jacks, polyrhythms, colored messes, inconsistent frame gaps, etc). On top of all of that, the file is very hard to complete in terms of stamina.
I think it's worthy of a 13 rating, and I personally find it a bit harder than Metro to score on. It has a bit more complexity in structure in comparison to Metro, as well.
(Also, something to add, the level 13 area should start being used more, because if we don't utilize it, we'll be fitting files like this in the 12 area and comparing them to something like Time to Eye.)Comment
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Re: Rave7 [13 or 12?]
These threads are getting annoying but yes, Rave7 is a 12 in my eyes. Like I said in the song discussion thread, the 24th stream isn't as difficult as the 32nd messes of Eclipse or Almost There, and the ending is just colourful like CCCP but somewhat faster.Comment
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Re: Rave7 [13 or 12?]
Thank you.The level 13 difficulty area is a huge grey area and boundaries haven't been defined yet. With that being said, looking at a file of this difficulty requires examination of other files just like it.
Eclipse has one single stream that's fairly long, and 30 BPM faster (in 16ths), but for some reason, the pattern can just be strung together without much attention. A lot of players who do well on Eclipse have claimed at least once that their hands went on an "auto-pilot" of sorts, and I definitely agree with that.
Then we get to something else with a bit more distant runs, like Almost There, which is also sitting in the FGO area. The stream patterns in Almost There are absolutely horrible, with the streams going into and out mini-trills. Outside of that, however, the song is very easy. If there was a lot more going on in the song, Almost There is a song that could be a potential candidate for the FSO difficulty. The fact of the matter is, there's nothing else aside from the stream.
Then we get to something like Metro, which was slightly contested as a 12/13. Metro pushes a ton of 300 BPM 16th note sprints, that get interrupted by 32nd note fifthlets/24th note bursts. Metro is also incredibly draining and runs constantly throughout the entire file. It is very easy to FC in comparison to DP/RATO, but the scoring difficulty is through the roof.
Then we get something like Rave 7, that takes the speed of Metro and FORCES you to sustain 20 tap per second runs for extended periods (13 worthy), and then throws every kind of difficult pattern at 200 BPM without using constant streaming (jumpstreams, bursts, jacks, polyrhythms, colored messes, inconsistent frame gaps, etc). On top of all of that, the file is very hard to complete in terms of stamina.
I think it's worthy of a 13 rating, and I personally find it a bit harder than Metro to score on. It has a bit more complexity in structure in comparison to Metro, as well.
(Also, something to add, the level 13 area should start being used more, because if we don't utilize it, we'll be fitting files like this in the 12 area and comparing them to something like Time to Eye.)
The transitions in Rave7 are complete hell to hit discretely, even try to BS them into only perfects. Not many people can nail them.
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Re: Rave7 [13 or 12?]
high 12, it doesn't really have anything WTF about it other than as a lot of people have mentioned the burst at the end... and even those don't seem brutle compared to rato at all I really just think the transitioning in the beginning 24th streams with those trills can be a pain.Comment
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Re: Rave7 [13 or 12?]
I agree with Halogen... The 13 area should be used a lot more. (I refuse to call it fso sorry.)
Let's be honest with ourselves... This chart is borderline ridiculous. In terms of playability. Hi19 pretty much stepped pretty much everything he heard from the looks of it (I have not played it yet but I have looked at it a few times via bot replay.) Getting a good score on this is is hard unless you're nightmarish good. You need not only godly stamina, but VERY efficient reading skills along with a few other higher end skills.
Tl;DR: 13.Comment
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Re: Rave7 [13 or 12?]
Thank you. Rave7 is ass when you actually take the time to observe the parts after the 24th streams in the beginning. It's a pretty bad mess to read with how many colors there are to interpret (and zero frame intervals in some cases!) and another thing to actually hit. A lot of the patterns can't be cheated and makes for some nasty anchors, and since it's constantly filled with dense parts you have almost no time to rest/transition properly.Then we get to something like Metro, which was slightly contested as a 12/13. Metro pushes a ton of 300 BPM 16th note sprints, that get interrupted by 32nd note fifthlets/24th note bursts. Metro is also incredibly draining and runs constantly throughout the entire file. It is very easy to FC in comparison to DP/RATO, but the scoring difficulty is through the roof.
Then we get something like Rave 7, that takes the speed of Metro and FORCES you to sustain 20 tap per second runs for extended periods (13 worthy), and then throws every kind of difficult pattern at 200 BPM without using constant streaming (jumpstreams, bursts, jacks, polyrhythms, colored messes, inconsistent frame gaps, etc). On top of all of that, the file is very hard to complete in terms of stamina.
(Also, something to add, the level 13 area should start being used more, because if we don't utilize it, we'll be fitting files like this in the 12 area and comparing them to something like Time to Eye.)
Metro and Rave7 make good files for low 13s. The problem is that 13 is a difficulty that is never used and it's basically been a joke scale. A good way to look at it is that since FFR has a severe lack of files reaching this difficulty range, there should be low FSO, mid FSO, and high FSO. With FFR's current files, RATO could be the mid-high FSO, Death Piano could be the Low-Mid FSO, and Rave7/Metro can be the low FSOs; Vertex Beta vrofl totally wrecks everything here and is irrelevant to this difficulty discussion.Originally posted by hi19hi19oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a fileComment
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Re: Rave7 [13 or 12?]
Totally agreed.
The problem is that 13 is a difficulty that is never used and it's basically been a joke scale. A good way to look at it is that since FFR has a severe lack of files reaching this difficulty range, there should be low FSO, mid FSO, and high FSO. With FFR's current files, RATO could be the mid-high FSO, Death Piano could be the Low-Mid FSO, and Rave7/Metro can be the low FSOs; Vertex Beta vrofl totally wrecks everything here and is irrelevant to this difficulty discussion.Originally posted by hi19hi19oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a fileComment
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Re: Rave7 [13 or 12?]
Seems that some of this discussion on what should constitute as a border between 12s/13s could be taken to the sticky. Making a discerning line between the 2 difficulties could lead to the FSO title being used more prevalently and accurately. As some people have mentioned, comparing something like TTE, Reality, FN to the likes of Eclipse or Do I smile? could be better/more evenly divided.

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