Camel [10 or 11]

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • ichliebekase
    FFR Simfile Author
    FFR Simfile Author
    • May 2006
    • 3213

    #16
    Re: Camel [10 or 11]

    There's a difference between a huge dump of a trill that is near impossible to hit for the average player and that is about 5 seconds long, and these little mini-jacks that are a split second only 3 times. With practice, and not very much of it, you can hit those with ease.

    These little jacks are not a "difficulty spike". They're mini-jacks in a file that doesn't have many jacks in it.

    I don't see this as an FMO, and if it gets bumped, well then I have a new FMO SDG that I could probably get below 5 goods on with a couple more tries. I stated my opinion with information to back it, and I'll leave it at that.
    Glorious Morning - Misc, level 48
    We Will Fly - Dance 2, level 53
    =.The Ocean.= - Dance 2, level 56, collab with krunkykai22
    Garden Party - Dance, level 38

    Comment

    • TC_Halogen
      Rhythm game specialist.
      FFR Simfile Author
      FFR Music Producer
      • Feb 2008
      • 19376

      #17
      Re: Camel [10 or 11]

      @ Dossar: It's a very logical point. However, it truly can't be used in Camel's situation because it's not stressing an -extreme- for an extended distance. Many of the patterns found in this particular file are incredibly difficult, but are sustained for reasonable periods. If you were to likewise take these parts of the file apart, would they make for the difficulty that you are advocating?

      Chances are, if you were to take all of the parts of this file and separate them, it wouldn't make for much of an 11-difficulty file. However, compile and strategically place all of those areas within a chart that lasts over two minutes, and you have an arguable point. It works well for CP because it is pure, uninterrupted, constant difficulty, and it is not easily sustainable for more than 99.9% of the community.

      Comment

      • j-rodd123
        End of the road
        • Oct 2006
        • 3692

        #18
        Re: Camel [10 or 11]

        I agree with ichlie's point and halogen's first point, the difficulty 'spikes' from VC to fmo are not remotely comparable to crowdpleasers megatrill and bursts, thats a pretty ludicrous comparison. Camel flows and at the low speeds it does not take fmo ability to hit those patterns, and they are split up quite well by well-flowing patterns. Awkward patterns and cameljacks really do not warrant this being an fmo at all imo

        Originally posted by FictionJunction
        wow

        Comment

        • rushyrulz
          Digital Dancing!
          FFR Simfile Author
          FFR Music Producer
          • Feb 2006
          • 12985

          #19
          Re: Camel [10 or 11]

          11 cuz cameljacks


          Comment

          • One Winged Angel
            Anime Avatars ( ◜◡^)っ✂╰⋃╯
            FFR Simfile Author
            • Mar 2007
            • 10837

            #20
            Re: Camel [10 or 11]

            If someone had a gun to my head, told me to play FFR while picking a different song for each run, and would pull the trigger as soon as I didn't AAA a file I'd picked, I'd pick a shitload of FMOs before daring to play Camel.

            11


            Originally posted by ilikexd
            i want to be cucked by cirno

            Comment

            • FontSize72LOL
              ☆~{2D <3}~☆
              • Nov 2007
              • 833

              #21
              Re: Camel [10 or 11]

              Originally posted by Jerry DB
              this is another of those songs that is 11 to aaa and 10 to fc. this is a tough one but I could see it as a high 10 or low 11. I'm down for 11 since I have it aaa'd lol
              Looking at the skill level of the people that have AAA'd this song, most of them are high D5+, That right there tells you something about the difficulty of the song PA wise. I'd agree, combo wise its probably a high 10, but PA difficulty is lingering around mid 11. Average those out and you have a solid 11.



              Get Kancho'd


              Comment

              • Zakvvv666
                I catch fruit
                FFR Simfile Author
                • Jun 2009
                • 2861

                #22
                Re: Camel [10 or 11]

                Just gave Camel a play, it should stay a 10, while the patterns are really fast and tricky they don't quite push it into the FMO realm, it's a high-10.



                Originally posted by reuben_tate
                I'll bid a single erotic yet safe-for-work photo of me posing while wearing my Piplup hat while sucking on a blueberry lollipop with my mouth partially open so you can see the lollipop color to verify it's blueberryness.

                Disclaimer: This photo is not guaranteed to cause pleasure.


                Comment

                • x_lambourghini_x
                  Nope. Chuck Testa.
                  • Aug 2009
                  • 288

                  #23
                  Re: Camel [10 or 11]

                  11 due to cameljacks (basically, everyone else's reasoning).
                  Everyday I'm shufflin'


                  New tournament hopefully coming up in the next couple of weeks. Stay tuned for more details.

                  Comment

                  • Riotpolice
                    "Reach For The Stars"
                    • Nov 2010
                    • 1921

                    #24
                    Re: Camel [10 or 11]

                    11 because many of those "hard" parts are fast as shit and are not seen in many 10s. Most of those patterns push past 10 difficulty and move into 11.
                    Originally posted by hi19hi19
                    Also why is "summon" in quotation marks as usually that signifies an alternate meaning like for example last night I "visited" your mother but it really means last night I "fucked her in the ass" so exactly what is the subtext of "summon" because I am not sure I am comfortable with the implications

                    Originally posted by m0de
                    im usually the "nice guy" around these parts.. but this is bad, and you should feel bad. i would rather dip my balls in honey and hover them over a red ant hill than to ever hear such butchered crap.

                    Comment

                    • justin_ator
                      🥓<strong><span style="col
                      • Mar 2007
                      • 7648

                      #25
                      Re: Camel [10 or 11]

                      11 so I can get another FMO AAA plz

                      Comment

                      • TheSaxRunner05
                        The Doctor
                        • Apr 2006
                        • 6144

                        #26
                        Re: Camel [10 or 11]

                        If were use our difficulty system to say how hard a file is to AAA, I'd say this is an 11.

                        If it's based on how hard it is to FC, its a 10.

                        Whether this is a 10 or 11 depends on if whether you look at overall PA, or difficulty to AAA. I got 34 goods (not clean) on camel, lower than any FMO, but I think I would AAA and FMO before it.


                        Comment

                        • hi19hi19
                          lol happy
                          FFR Simfile Author
                          • Oct 2005
                          • 12194

                          #27
                          Re: Camel [10 or 11]

                          Most bmah files should be a difficulty level higher due to the awkwardness of certain patterns.
                          I'm all for this being a FMO due to the fuccen cameljacks, they are both hard to PA and FC. This file also has tons of other bootraps.


                          Comment

                          • stavie33
                            FFR Player
                            • Aug 2006
                            • 1925

                            #28
                            Re: Camel [10 or 11]

                            It's a really high VC, but just a bitch of a file, I don't think it needs FMO overall, once more in the 'technical VC' 75 zone. Jumpjack the camel jacks (I hit a jump then a single mini jack, works everytime and not that tricky a maneuver)
                            It's getting better all the time
                            I used to get mad at my school (No, I can't complain)
                            The teachers who taught me weren't cool (No, I can't complain)
                            You're holding me down (Oh Oh)
                            Turning me round (Oh Oh)
                            Filling me up with your rules (Oooh)

                            Comment

                            • ~Zeta~
                              Flag Master
                              • Oct 2010
                              • 2156

                              #29
                              Re: Camel [10 or 11]

                              In my opinion, everyone is overreacting to the minitrills. Not as hard as everyone thinks. The color and polyrhythms are by far harder since you have less indication of the rhythm or pattern. And it's not like it's compressed, dense, or one after another. They're spread out.

                              10.

                              Comment

                              • Guest15937
                                One-handed elite
                                • May 2008
                                • 1464

                                #30
                                Re: Camel [10 or 11]

                                I personally don't even find the cameljacks any harder than the rest of the file, and by now, I think we can all agree that the file would be a 10 minus the jacks.

                                10
                                The renegade has betrayed me.

                                Comment

                                Working...