Almost There (12 or 13)

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • bmah
    shots FIRED
    Profile Moderator
    FFR Simfile Author
    Global Moderator
    • Oct 2003
    • 8448

    #46
    Re: Almost There (12 or 13)

    Regarding high-levelled difficulties, I'm thinking of implementing a 1-15 difficulty system on a temporary basis. Eventually, I hear that we're going to switch to a 1-100 difficulty system. That would definitely require a restructing of difficulties for all songs.

    Comment

    • hi19hi19
      lol happy
      FFR Simfile Author
      • Oct 2005
      • 12194

      #47
      Re: Almost There (12 or 13)

      Why the temporary system? (possibly a new thread explaining this?)
      Seems unnecessary to restructure everything twice, but maybe I am missing exactly what you plan to do.


      Comment

      • omega_grunt666
        Nescio quid faciam
        • Jul 2004
        • 894

        #48
        Re: Almost There (12 or 13)

        Originally posted by hi19hi19
        Why the temporary system? (possibly a new thread explaining this?)
        Seems unnecessary to restructure everything twice, but maybe I am missing exactly what you plan to do.
        Well probably because for 1-15 you really only have to move Vrofl to 15, 13's to 14, and the upper half of 12's to 13. Where as 1-100 requires much more time and effort because it effects every song. Ideally 1-100 makes it easier to rank songs difficulty accurately, but a 1-15 system would definitely take the pressure off until all the songs can be re-evaluated.
        Last edited by omega_grunt666; 03-27-2012, 08:20 PM.

        Comment

        • nois-or-e
          SponCon Aficionado
          FFR Simfile Author
          • Mar 2007
          • 3250

          #49
          Re: Almost There (12 or 13)

          The system bmah is referring to is slightly different, and is already in the process of changing. Stay tuned guys ;D

          Comment

          • emulord
            FFR Veteran
            • Sep 2006
            • 778

            #50
            Re: Almost There (12 or 13)

            I got the Almost there mash FC WAYYY before Revolutionary etude, La Camp, Winter Wind, and a few others.

            Also, you can get pretty good combo scores from hitting the minitrills sloppily, and the rest of the file normally. Probably better than a similar skilled player playing Revolutionary etude with its ugly uncheatable patterns.

            I vote 12, close to the top of the scale, but still solidly a 12.

            Comment

            • Poison-
              Nope
              FFR Simfile Author
              • Nov 2010
              • 3772

              #51
              Re: Almost There (12 or 13)

              Difficulty should not be rated on how hard it is to mash a FC...

              Also: I think 1-100 is the best system you could use. But hey that's just me.

              Comment

              • hi19hi19
                lol happy
                FFR Simfile Author
                • Oct 2005
                • 12194

                #52
                Re: Almost There (12 or 13)

                Originally posted by emulord
                I got the Almost there mash FC WAYYY before Revolutionary etude, La Camp, Winter Wind, and a few others.

                Also, you can get pretty good combo scores from hitting the minitrills sloppily, and the rest of the file normally. Probably better than a similar skilled player playing Revolutionary etude with its ugly uncheatable patterns.

                I vote 12, close to the top of the scale, but still solidly a 12.
                ... the minitrills in Almost There are actually denser than the Revo Jacks!
                Meaning if you are hitting the Almost there minitrills as jumpjacks (150 bpm jumpjacks) you are basically doing the same kind of thing as Revolutionary Etude (148 bpm jumpjacks) except you are also getting an assload of goods and averages as well because of cheating the patterns. The anchors are slightly longer in Revo so it's not a perfect comparison, but keep in mind the NPS of that section is higher than Revo, and the section is longer too.


                Comment

                • emulord
                  FFR Veteran
                  • Sep 2006
                  • 778

                  #53
                  Re: Almost There (12 or 13)

                  The thing is the directions switch often enough for you to cheat and still maintain FC. I bet assuming best case, you need to mash faster and for longer to maintain combo during the "hard part" of Revo compared to Almost there. So you can begin the pattern legit and slide into sloppier play, rather than being focused on mashing fast enough to keep up combo.
                  Id put up pictures showing the difference but I'm too lazy :P

                  Comment

                  • hi19hi19
                    lol happy
                    FFR Simfile Author
                    • Oct 2005
                    • 12194

                    #54
                    Re: Almost There (12 or 13)

                    Originally posted by emulord
                    The thing is the directions switch often enough for you to cheat and still maintain FC. I bet assuming best case, you need to mash faster and for longer to maintain combo during the "hard part" of Revo compared to Almost there. So you can begin the pattern legit and slide into sloppier play, rather than being focused on mashing fast enough to keep up combo.
                    Id put up pictures showing the difference but I'm too lazy :P
                    No that does make sense. The anchors are longer in Revolutionary Etude which would make them harder to FC if you can't keep up with that speed of jacking.

                    Talking about non-mashing scoring difficulty though, I still maintain the two sections are pretty similar.


                    Comment

                    • leonid
                      I am leonid
                      FFR Simfile Author
                      FFR Music Producer
                      • Oct 2008
                      • 8080

                      #55
                      Re: Almost There (12 or 13)

                      Same difficulty as Magical 8bit Tour



                      Proud member of Team No

                      Comment

                      • Vanilla Mnm
                        cavs
                        • Dec 2007
                        • 3258

                        #56
                        Re: Almost There (12 or 13)

                        Originally posted by rayword45
                        Are you aware we're reorganizing the 13 list?
                        No I wasn't. Does that mean Death Piano & RATO are going to be 14s? cause they should not be the same difficulty as even Revo, Almost There, WWE, or any of those songs.

                        Comment

                        • rayword45
                          Local Teenage Wastebasket
                          FFR Simfile Author
                          • Feb 2007
                          • 3212

                          #57
                          Re: Almost There (12 or 13)

                          Originally posted by Vanilla Mnm
                          No I wasn't. Does that mean Death Piano & RATO are going to be 14s? cause they should not be the same difficulty as even Revo, Almost There, WWE, or any of those songs.
                          I'd say WWE to RATO is better then WWE to TTE or FN
                          The above post has a 50% chance of being useless. Potentially. Maybe.

                          BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht

                          Hey, we need some users on this site. Please join.

                          And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here.
                          NO WAIT THAT SHIT'S OLD GO HERE INSTEAD.

                          Comment

                          • Vanilla Mnm
                            cavs
                            • Dec 2007
                            • 3258

                            #58
                            Re: Almost There (12 or 13)

                            Originally posted by rayword45
                            I'd say WWE to RATO is better then WWE to TTE or FN
                            Yeah, true. But RATO i feel is far harder than WWE. RATO, WWE, and FN should all be different levels..

                            Comment

                            • DossarLX ODI
                              Batch Manager
                              Game Manager
                              FFR Simfile Author
                              • Mar 2008
                              • 14989

                              #59
                              Re: Almost There (12 or 13)

                              Originally posted by Vanilla Mnm
                              Yeah, true. But RATO i feel is far harder than WWE. RATO, WWE, and FN should all be different levels..
                              1-15 goes for that; a general difficulty range.

                              1-100 just causes too much subjectivity.
                              Originally posted by hi19hi19
                              oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                              Comment

                              • Findarian
                                Offical Best Poster 2012
                                • Oct 2009
                                • 918

                                #60
                                Re: Almost There (12 or 13)

                                Alright, there are two ways we can grade difficulty, a meshing of both will only cause confusion.

                                Option 1: Sort difficulty based on how hard it is to AAA
                                This option makes these songs 13s

                                husigi
                                La Camp
                                WWE
                                (DeVour? Not sure because i'm not skilled enough)

                                Rest are 12s.

                                Option 2: Sort difficulty based on how skilled a player must be in order to FC with no boos.

                                This option makes these songs 13s

                                husigi
                                La Camp
                                WWE
                                rain
                                j'ai
                                DeVour
                                Schmollbulk
                                AQD
                                Eclipse


                                That's my two cents, and I put them in this thread because it was the most recent one talking about 13s


                                EDIT: just heard about the system changing.. so really the only point of this then was to say that we need to choose one way to judge files, not multiple ways
                                Last edited by Findarian; 04-25-2012, 12:30 PM.


                                PARTY TIME IN TGB

                                Comment

                                Working...