Almost There (12 or 13)

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  • Xx{Midnight}xX
    FFR Player
    • Aug 2007
    • 8548

    #16
    Re: Almost There (12 or 13)

    Originally posted by bmah
    Jae, jx and I need to discuss a bit more on the lvl 13 difficulty (despite having a few new 13s now) - or a new scale for that matter.
    I understand him being a mod, but what the hell?

    Comment

    • hi19hi19
      lol happy
      FFR Simfile Author
      • Oct 2005
      • 12194

      #17
      Re: Almost There (12 or 13)

      Originally posted by bmah
      You're going to have to wait a bit, since Jae, jx and I need to discuss a bit more on the lvl 13 difficulty (despite having a few new 13s now) - or a new scale for that matter.
      Oh okay.


      Comment

      • Reincarnate
        x'); DROP TABLE FFR;--
        • Nov 2010
        • 6332

        #18
        Re: Almost There (12 or 13)

        This file is a high 12, no question.

        Yes, there's one tough section, but the rest of the file is AAA-fodder. The trills are learnable.

        Revo is a good call for 13 IMO. I always envision 13's as the realm where no PA is safe or guaranteed for a good portion of the file density.

        Yes, Revo has fodder too, but the last, what, third of the song being absolutely tough is a far cry from a couple seconds of AT being tough.
        Last edited by Reincarnate; 03-22-2012, 09:44 AM.

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        • Mau5
          FFR Player
          • Nov 2011
          • 790

          #19
          Re: Almost There (12 or 13)

          Kind of agree with Reincarnate, i always imagined a small chance of hope for me someday in Almost There, but with Revo it'll always be a file i'll never succeed in haha
          How to start an argument online:
          Step 1) Express an opinion
          Step 2) Wait....

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          It's great to see how the internet works, it's mask of anonymity bringing out the worst in people.

          Comment

          • omega_grunt666
            Nescio quid faciam
            • Jul 2004
            • 894

            #20
            Re: Almost There (12 or 13)

            I don't know, in the current system it feels right as a high 12. Even basing off FCs it has almost twice as many as any of the current 13s.

            Maybe if we bump Vrofl to 15, throw the UNDENIABLE 13's into 14 and bump the harder 12's into 13...

            Comment

            • Herogashix
              D7 Dating Sim Player
              FFR Music Producer
              • Apr 2009
              • 2183

              #21
              Re: Almost There (12 or 13)

              Originally posted by omega_grunt666
              Maybe if we bump Vrofl to 15, throw the UNDENIABLE 13's into 14 and bump the harder 12's into 13...
              Or we could categorize 8+ as level 2s, and anything below that as level 1s, and vROFL, Death Piano and RATO can be level 3s. :D
              LOL bad idea. But that'd be funny to see.

              edit; Oh yeah, AT is a 12. You can't argue it. It's not hard enough or stupid enough to be a 13.

              Comment

              • FontSize72LOL
                ☆~{2D <3}~☆
                • Nov 2007
                • 833

                #22
                Re: Almost There (12 or 13)

                Originally posted by bballa48
                Haha fair enough.

                Also, I am currently kicking myself for not saying "Keep it at a 12. It is Almost There, but not quite a 13."

                Silly me.
                Hah, yeah i'd have to agree. The trills are the only thing in there i see being 13 worthy, but its not enough to push it over the edge. I'd definitely say its a harder 12 though.



                Get Kancho'd


                Comment

                • yo man im awesome
                  soleil ardent
                  FFR Simfile Author
                  • May 2007
                  • 6514

                  #23
                  Re: Almost There (12 or 13)

                  I don't believe we're looking at this from very many perspectives. Instead of just looking to see if the file is 13-worthy, why not see if it's 12-worthy?

                  I'm sure it's quite obviously that there is an absurd difference in difficulty between files like Almost There and Lolo. Lolo, being the lowest 12, is above most 11's, but isn't exactly right in the middle of the 12 spectrum. Almost There on the other hand, is one of the highest 12's out there, is clearly more difficult than the vast majority of 12's, but isn't a "perfect" 13.

                  tl;dr, Like lolo, keep it as a baseline file for the next difficulty up. (+1 for 13.)
                  Last edited by yo man im awesome; 03-23-2012, 12:51 PM.

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                  you double dad loving dipshit
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                  dammit now i have to smoke a picture of choof out of a bong
                  Originally posted by smartdude1212
                  I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

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                  • who_cares973
                    FFR Player
                    • Aug 2006
                    • 15407

                    #24
                    Re: Almost There (12 or 13)

                    just played almost there again and yeah lets just keep it as a mid fgo. i wouldnt even say that almost there is the hardest fgo either

                    Comment

                    • Poison-
                      Nope
                      FFR Simfile Author
                      • Nov 2010
                      • 3772

                      #25
                      Re: Almost There (12 or 13)

                      Not hard enough for a 13. If I was going to be biased based on my skill, I'd say 13, but only because I'm not a speed player. I don't think it's the hardest FGO either.

                      Comment

                      • bballa48
                        FFR Veteran
                        • Jan 2007
                        • 1496

                        #26
                        Re: Almost There (12 or 13)

                        Originally posted by who_cares973
                        just played almost there again and yeah lets just keep it as a mid fgo. i wouldnt even say that almost there is the hardest fgo either
                        Just curious, what 12s do you see as harder?

                        Edit: I just thought of RAIN. Definitely harder for me, but probably not for people who can jack well.
                        "Running is a mental sport...and we're all insane!"
                        Learn to run when feeling the pain: then push harder.

                        Comment

                        • hi19hi19
                          lol happy
                          FFR Simfile Author
                          • Oct 2005
                          • 12194

                          #27
                          Re: Almost There (12 or 13)

                          I brought it up because it was the highest rated FGO under the old out-of-100 system.
                          I did make threads for files such as Winter Wind Etude, A Quick Death, and Husigi. I definitely think those three are harder.
                          I would prefer if all of them were moved up to 13, so that it wasn't such a joke difficulty. And that's exactly why I am trying to get this discussion going.


                          Comment

                          • bballa48
                            FFR Veteran
                            • Jan 2007
                            • 1496

                            #28
                            Re: Almost There (12 or 13)

                            I don't see how A Quick Death is harder. The patterns aren't that hard to cheat.

                            Husugi, for SURE.
                            WWE to me is not bad at all, the ending just requires one really quick trilling hand.
                            "Running is a mental sport...and we're all insane!"
                            Learn to run when feeling the pain: then push harder.

                            Comment

                            • Poison-
                              Nope
                              FFR Simfile Author
                              • Nov 2010
                              • 3772

                              #29
                              Re: Almost There (12 or 13)

                              AQD, WWE and Husigi are harder. I find Rain [YMCK] harder as well.

                              Comment

                              • who_cares973
                                FFR Player
                                • Aug 2006
                                • 15407

                                #30
                                Re: Almost There (12 or 13)

                                Originally posted by bballa48
                                Just curious, what 12s do you see as harder?

                                Edit: I just thought of RAIN. Definitely harder for me, but probably not for people who can jack well.
                                CCCP
                                husigi
                                eclipse
                                scrap syndrome
                                slashmaid
                                mourning the lost
                                j'ai
                                rain
                                schmollbluk
                                zombie sunset
                                la campanella
                                magical 8bit tour
                                betrayal
                                devour
                                AQD
                                WWE

                                all these files take more skill and have harder patterns and transitions than almost there

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