AAA "Waypoints"

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • awein999
    (ಠ⌣ಠ)
    • Oct 2007
    • 4647

    #16
    Re: AAA "Waypoints"

    ZeroSkill: Some people have more patience than others. Patience itself is a facet of skill. You talk as if patience doesn't matter when you say "The only thing that section of the song is doing at that point is testing your patience.".

    And why would we want players to play less of a song? We want people to play through all the shit especially from an Admin's perspective.
    Originally posted by Staiain
    i am super purple hippo

    Comment

    • LongGone
      -
      FFR Simfile Author
      • Jul 2008
      • 1679

      #17
      Re: AAA "Waypoints"

      At best probably an inbuilt "section isolator" for any song for you to practice on the harder parts without recording your score

      This idea will probably never be implemented as the game has been around for too long; it will be unfair to all the other players who previously had to whore through entire songs just to nail the AAA
      My Solo Simfiles
      My Solo Simfiles Part 2

      Originally posted by Choofers
      people age at a rate of about 1 year per year

      Comment

      • MrMagic5239
        FFR Veteran
        • Feb 2007
        • 4096

        #18
        Re: AAA "Waypoints"

        It's like saying this



        Considering Dossar and AJ AAA crowdpleaser in every spot other then trill, they get to replay the trill over and over till they AAA, then the rest of the file.


        No that won't ever happen. Hopefully that is a perfect example of why it won't ever be in game.
        ~Grand Chase Stats~
        Elesis (Knight/Spearman/Sword Master/ Savior) Lvl 80/80, MP Bars 4/4 EXP Rank 1
        Lire (Archer/Crossbowmen/Arch Ranger/Nova) Lvl 80/80, MP Bars 4/4, EXP Rank 1
        Arme (Mage/Alchemist/Warlock/Battle Mage) Lvl 80/80 MP Bars 4/4, EXP Rank 1
        Ronan (Spell Knight/Dragon Knight/Aegis Knight/Abyss Knight) Lvl 80/80, MP Bars 4/4, EXP Rank 1
        Lass (Thief/Assassin/Dark Assassin/Striper) Lvl 80/80, MP Bars 4, EXP Rank 1
        Ryan (Druid/Sentinel/Viken/Xenocider) Lvl 80/80, MP Bars 4/4, EXP Rank 1
        Amy (Dancer/Musician/Siren/Superstar) Lvl 78/80, MP Bars 4/4, EXP Rank 13
        Sieghart (Gladiator/Warlord/Duelist/Prime Knight) Lvl 80/80, MP Bars 4/4, EXP Rank 1
        Jin (Fighter/Shisa/Asura/Rama) Lvl 80/80, MP Bars 4/4 EXP Rank 1
        Zero (Seeker/Wanderer) Lvl 79/80, MP Bars 4/4 EXP Rank 9
        Dio (Stygian/Drakar//Leviathan) Lvl 80/80, MP Bars 4/4, EXP Rank 1
        Rin (Caller) Lvl 77/80, MP Bars 4/4, EXP Rank 32
        Rufus (Bounty Hunter/Killer/Ravager/Arbiter) Lvl 80/80, MP Bars 4/4, EXP Rank 1
        Ley (Summoner/Harbringer) lvl 79/80, MP Bars 4/4, EXP Rank 21
        Asin (Desciple) Lvl 80/80, MP Bars 4/4, EXP Rank 1 (Eastern Rain Liquid Jade aquired)

        Comment

        • GG_Guru
          Let em' do what they want
          • Mar 2006
          • 3219

          #19
          Re: AAA "Waypoints"

          I think brian is on to something, this could really be worth looking into. How about, instead of applying this feature to all the songs in the engine, why not assign the tickers to songs with difficulty 10 and below? Seeing that FMO's and FGO's are particularly the most challenging and harder to execute for most players, I think it would only be impartial to allow a scapegoat on those certain levels. That way, the newbies don't have to spend months, or years trying to AAA a song and we can see an increase in the amount of competition among one another. I know it wouldn't be fair for the others who have played countless games just to get one measley song AAA'd, trust me I'm one of those people. But lately, I haven't seen many newcomers stick with FFR once they start playing because of the number of songs we have stocked up in the library. If you look at it from their point of view, the burden would be overwhelming. (Unless you're like IcyWorld, which in his case he already had the skill to FC basically 99 percent of the songs on FFR.)

          Give the noobs a chance to catch up, and draw the line at the FMO mark. Tickers are a great idea.

          Comment

          • One Winged Angel
            Anime Avatars ( ◜◡^)っ✂╰⋃╯
            FFR Simfile Author
            • Mar 2007
            • 10837

            #20
            Re: AAA "Waypoints"

            This would give me a boatload of AAAs, as all of my current < 3 good scores are due to me wiffing at the end of the file...even though I'm pretty certain I can AAA the first two thirds of the file ten times in a row, I'd still feel I didn't earn the AAA if I nabbed any using this 'method' (and I'm sure others feel this way too)

            Not a fan :/


            Originally posted by ilikexd
            i want to be cucked by cirno

            Comment

            • Izzy
              Snek
              FFR Simfile Author
              • Jan 2003
              • 9195

              #21
              Re: AAA &quot;Waypoints&quot;

              I'd easily have 20 more AAA's that I don't deserve with this feature.

              Comment

              • GG_Guru
                Let em' do what they want
                • Mar 2006
                • 3219

                #22
                Re: AAA &quot;Waypoints&quot;

                But even so, it's not like most of us aren't lazy.

                Comment

                • ic0slay3r
                  Falangel <3
                  • Sep 2006
                  • 2309

                  #23
                  Re: AAA &quot;Waypoints&quot;

                  Originally posted by Izzy
                  I'd easily have 20 more AAA's that I don't deserve with this feature.
                  my AAAs will skyrocket with this feature. right now I have more than 45 BF and at least 40 of them I got the good in the last few notes. I also have a few FMOs that I have screw up just in the end.

                  Idk I think it will just make the game to easy, and like everyone said it will defy the purpose of a rhythm game.

                  Ps. I don't support.

                  AAA:531
                  Best AAAs: Be Princess | Happy Happy Shining Star!! | XP Sounds Attempt | BB Euro | Gacha Gacha Cute Figu atto Mate | It's Only Natural | Shihen | Epic
                  Best non-AAAs: Summer Time Perfume (6-0-0-0), The Divine Suicide of K (5-0-0-0), Strangeprogram (4-0-0-0), Going On Spring Wind (3-0-0-1) Lawn Wake I (2-0-0-2), Rottel-da-station (0-0-0-1)
                  # of BF: 42


                  -------

                  Comment

                  • -zeroSKILL-
                    Fuc Da Police
                    • Jul 2008
                    • 1860

                    #24
                    Re: AAA &quot;Waypoints&quot;

                    Originally posted by Izzy
                    I'd easily have 20 more AAA's that I don't deserve with this feature.
                    You have 20 songs you could AAA the first 33-66% of 10 times in a row no problem? And then whore the last 67-34% for a AAA?

                    If you have that kind of ability right now... why not go do it?

                    I may be looking at this from a different perspective than everyone else with little patience... But I just see this as a way to skip past all the bullcrap long intro on some harder files. I'm ranked like #6 for most gameplays, and Overall Rank 22. I whore FFR... a lot. I play files til my fingers bleed. I have 814 plays on a difficulty 6 I had whored for the AAA back before I could easily AAA 5's. I don't see this cutting down immensely on total gameplays for songs either. You'd still have to play through 66% of the file *perfectly* 10 times *in a row* to achieve your waypoint marker to whore the last 1/3 of the file.

                    I'm just really not seeing why this is such a horrible idea I guess. But whoring songs has never been an issue for me. I just hate sitting here waiting for arrows to start coming knowing I can AAA them easily and having to wait through something like 2-6 minutes of easy crap just to get to the spot I might get a good at. I don't feel like I'm improving my skill level by rehearsing the easy intro over and over, I just feel like I'm wasting minutes of my life at that point, and want to be through it. But maybe I feel that way and others don't because I'm able to relentlessly whore a file for the best possible score I can achieve... I don't know. The only thing that eventually makes me quit trying for a AAA on a file isn't because I'm sick of the music or the chart, it just starts to feel like I'm wasting minutes of my life doing the same thing over and over and expecting different results ~_~
                    Last edited by -zeroSKILL-; 09-19-2011, 07:21 AM.
                    All public 1-7's AAA'd.
                    15 8's left to AAA
                    Average Rank: 152

                    Originally posted by [email protected]
                    God is a ******. Go away Jesus freak and read the bible --->

                    Comment

                    • Patashu
                      FFR Simfile Author
                      FFR Simfile Author
                      • Apr 2006
                      • 8609

                      #25
                      Re: AAA &quot;Waypoints&quot;

                      it's not a bad idea if you design the game around it (technical AAAs and real AAAs differentiated in the leaderboards). but if you do so, them being not real AAAs will drive people to want to AAA them for real anyway
                      Patashu makes Chiptunes in Famitracker:
                      http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                      http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                      Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                      http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                      Comment

                      • Izzy
                        Snek
                        FFR Simfile Author
                        • Jan 2003
                        • 9195

                        #26
                        Re: AAA &quot;Waypoints&quot;

                        Originally posted by -zeroSKILL-
                        You have 20 songs you could AAA the first 33-66% of 10 times in a row no problem? And then whore the last 67-34% for a AAA?

                        If you have that kind of ability right now... why not go do it?
                        Because.. It takes forever to play files so many times. Just look at my level ranks and see how many near AAA's I have. I would also be able to get super low ranks on FGO's because my problem is getting 1-2 misses and not the lack of ability to get amazing PA. I would be able to drop my average rank to 2-4 with this feature no problem.

                        Basically half of my fmo and fgo scores are shit because I had to mash in order to avoid a single miss. I guess removing combo scoring would also increase my avg rank a lot.

                        Comment

                        • -zeroSKILL-
                          Fuc Da Police
                          • Jul 2008
                          • 1860

                          #27
                          Re: AAA &quot;Waypoints&quot;

                          Not if you're constantly missing on those files. The goal isn't to AAA to a waypoint 10 times... It would be to AAA to that waypoint 10 times in a row. If you can't pull this off because of derpy misses, or goods or other forms of bad PA, the waypoint will never be open for you.

                          The point of having to AAA to a waypoint 10 times in a row before you are allowed to start a song from that point is to show that you can perform that section of the song with mechanical consistency. For people with FGO AAA's... Go try playing Feldschlacht 10 times in a row and report back with how many times you AAA'd through which portions of the song 10 times in a row.

                          Even if I could AAA the first 33% of Feldschlacht 10 times in a row... that's not going to make the last 67% any easier. And if I want to be able to play from the 66% marker, I'd have to play from the intro to 66% with a AAA intact. It's not making the song any easier at all, and I would have worked 10 times harder minimum for my AAA on the file than someone who was able to just sightread it. Hell... at the end of getting those markers, I would actually feel quite proud of my AAA just because I had mastered the file to perform it with mechanical accuracy.
                          All public 1-7's AAA'd.
                          15 8's left to AAA
                          Average Rank: 152

                          Originally posted by [email protected]
                          God is a ******. Go away Jesus freak and read the bible --->

                          Comment

                          • Izzy
                            Snek
                            FFR Simfile Author
                            • Jan 2003
                            • 9195

                            #28
                            Re: AAA &quot;Waypoints&quot;

                            I must have missed the 10 times in a row part. I thought we were just dividing the file into three parts and then you get to put your best of all 3 parts together for your score.

                            I'd only have a few more AAA's then. Like the 7 black flags I have.

                            Comment

                            • SkRAWRk
                              FFR Player
                              • Jul 2011
                              • 217

                              #29
                              Re: AAA &quot;Waypoints&quot;

                              -zeroSKILL-, I'm sorry, but I think you're looking at this all wrong. You're saying it's an element of skill and it won't subtract from that, but you're actually removing some of the core elements of getting an AAA.

                              If you break it down, to get an AAA, you need to hit every note perfect, okay?
                              That requires:
                              -You get a Perfect rating on every note.
                              -You consistently keep up that PA throughout the song.
                              -You have the patience and dedication to play through the song and fix your problem areas.
                              -You manage to stay calm and remain consistent throughout the whole song.

                              What you're suggesting is basically making people only even have to play 1 or 2 thirds of the song for an AAA and it will just be assumed that they would have AAA'd the first third or 2/3rds on that run.

                              The point of getting an AAA is to be able to perfect the song, by remaining consistent throughout the whole thing. The whole point of an AAA, IMO, is to show consistency and PA. I can hit some parts in FGO's or FMO's with no problem, but the point of AAA'ing them is that I can consistently keep up a good PA throughout the whole song, which I can't. When you do score AAA's, it shows that you've worked on the song, maintained your PA solidly throughout the whole song and refrained from "derping" and dumping a random Good.

                              Your "waypoints" suggestion basically allows people to AAA a song in "parts", meaning they lose out on the consistency of AAA'ing the first 1 or 2 thirds, which makes the AAA seem far less valuable and impressive.

                              If it bothers you that much, why not just use Hakulyte's isolation files engine and just make sure you're okay with hitting the patterns and areas you struggle with?
                              Ohey, a signature. Whut is this. o.o

                              Comment

                              • GG_Guru
                                Let em' do what they want
                                • Mar 2006
                                • 3219

                                #30
                                Re: AAA &quot;Waypoints&quot;

                                Waypoints would be a good idea if you add a limit. Say every 10 tries you AAA a certain part in a song, then you would start at one point and have one chance to clean a score. If you fail then you have to start all over again and play the song 10 more times until you finally manage to AAA the hard part.

                                Comment

                                Working...