AAA "Waypoints"

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  • rushyrulz
    Digital Dancing!
    FFR Simfile Author
    FFR Music Producer
    • Feb 2006
    • 12985

    #46
    Re: AAA "Waypoints"

    I already said it once, but this time I'll say it with more emphasis:

    If this gets implemented it will completely destroy the integrity of the game. If the waypoints aren't solidified at 33% and 66%, I could just set it so I have to AAA 5 arrows at a time 10 times in a row for the hardest FGO in the game and get the AAA. But in general, having waypoints would chop up the song and chop up the file, taking away 99% of the fun aspect and adding more unnecessary attention to the competition side of the game.

    Muting songs technically shouldn't happen but nobody really cares because at least the file is still intact, which keeps it at some level of fun.

    Mirroring songs technically shouldn't happen but nobody really cares because at least the integrity and difficulty of the file as a whole is for the most part intact and the music is still there, hence making it fun still.

    Waypoints however would section off parts of the file and parts of the song, making for a broken game where everyone is just playing for scores and no longer having fun because they're playing chopped up sections of files 10 times in a row just so they don't have to play it anymore.

    It's an impatient and lazy approach to playing the game.
    Last edited by rushyrulz; 09-19-2011, 05:12 PM.


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    • UserNameGoesHere
      FFR Veteran
      • May 2008
      • 1114

      #47
      Re: AAA "Waypoints"

      Sorry, -zeroSKILL- but I'm going to have to agree with the majority here.

      This feels too much like modern games which give you save points every two feet and unlimited retries/continues. This, in turn, makes such games too easy but at the same time opens them up to a more casual gaming audience.

      I'm in favor of the oldschool method of gaming though I realize a lot of people hate it because of the difficulty, but that is precisely why I like it. I think you'll find there isn't middle ground here -- people either love the oldschool and hate the new or vica-versa, adamantly.
      Originally posted by Crashfan3
      Man, what would we do without bored rednecks?
      sigpic

      Comment

      • bballa48
        FFR Veteran
        • Jan 2007
        • 1496

        #48
        Re: AAA "Waypoints"

        Ok just lock this thread, it is obvious this is a terrible idea. No need to keep beating zero skill into the ground.
        "Running is a mental sport...and we're all insane!"
        Learn to run when feeling the pain: then push harder.

        Comment

        • Emithith
          FFR Player
          • Sep 2008
          • 1784

          #49
          Re: AAA "Waypoints"

          Originally posted by bballa48
          Ok just lock this thread, it is obvious this is a terrible idea. No need to keep beating zero skill into the ground.
          +1

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          • -zeroSKILL-
            Fuc Da Police
            • Jul 2008
            • 1860

            #50
            Re: AAA "Waypoints"

            lol white text
            All public 1-7's AAA'd.
            15 8's left to AAA
            Average Rank: 152

            Originally posted by [email protected]
            God is a ******. Go away Jesus freak and read the bible --->

            Comment

            • Netjet!
              Sic itur ad astra
              FFR Simfile Author
              • Jan 2008
              • 4701

              #51
              Re: AAA "Waypoints"

              Originally posted by xXAll-ProXx
              inb4 lock also inb4 i get banned for saying that
              Herrrp.


              Locked to prevent useless comments.
              RIP Steve Van Ness <3

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