FFR Suggestions
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Re: FFR Suggestions
When you look at how osu! is doing since it started in 2007 (8.5 million users, thousands active at all times) it contradicts your statements about rhythm gaming being in decline. osu! has a global Alexa rank of 2,879 and FFR is at 211,098 (as of right now). If FFR had done more then it could have easily been up there. Same with looking at when games like Project Diva get released and go on to sell millions.Finally, the bigger trend - other than general site stagnation - is that rhythm games in general (and DDR-related ones in particular) have decreased in popularity. What was once a fad is now just another genre in gaming and nothing new. Certain areas such as the FFR game itself is being continuously updated and improved, but you should understand that site growth is generally an uphill battle.
I will agree with the whole stagnation comment though. That has always been FFR's problem: that not enough was ever done to get FFR going forward. From marketing and promotion to diversification. It was discarded by those who could actually make a difference and has become a rubbish raft floating along in the sea, waiting for a wave to come along and put it out of its misery.
We can make suggestions until that day comes, but it would be pointless. There needs to be a leader, or leaders, who actively go out into the real world and get FFR pushed forward. No amount of site improvements will do anything at this point in time to increase the userbase. In-fact, you could even throw in the idea that the best suggestion would be a fresh start. Begin anew with an actual business plan and an improvement strategy and go from there.
I wonder how many of the songs are still legally ours to use? Could be most artists who gave permission have probably forgot we still exist.Last edited by TheRapingDragon; 06-28-2016, 02:48 AM.Comment
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Re: FFR Suggestions
Is there a reason to not actually delete those accounts that are the majority of that number, and bring it down to something that at least vaguely represents the size of the userbase?In response to your second paragraph:
It does seem like a ridiculous contrast in statistics at first, but consider that the inactive constituents consist of far more than retired players:
- bot users (majority)
- alt accounts for playing
- alt accounts for spamming (some users used to spam with hundreds of alt accounts)
You have to then consider how much the downtime of 2009-2010 has negatively impacted the number of new and returning players. Finally, the bigger trend - other than general site stagnation - is that rhythm games in general (and DDR-related ones in particular) have decreased in popularity. What was once a fad is now just another genre in gaming and nothing new. Certain areas such as the FFR game itself is being continuously updated and improved, but you should understand that site growth is generally an uphill battle.
It makes the site look a lot more crowded and busy than it ever will be to a new player, who is either going to be intimidated by thinking about competing with 2 million people, or wondering where the hell all these people are, as they consider joining the community.Comment
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Re: FFR Suggestions
Keep in mind that osu's activity is largely due to the database of songs that users create, and that database is prone to a lot of liability, despite the site having a clear-cut policy when it comes to song removal. FFR sacrificed its simfile database to comply with the law in regards to questionable audio distribution. You can say that osu has also made a lot of better decisions when it comes to the direction of the site, gaming, and community, but I'd also categorize osu as a current trend (much of it kept afloat by the anime/Vocaloid/Touhou sub community, same with Project Diva).When you look at how osu! is doing since it started in 2007 (8.5 million users, thousands active at all times) it contradicts your statements about rhythm gaming being in decline. osu! has a global Alexa rank of 2,879 and FFR is at 211,098 (as of right now). If FFR had done more then it could have easily been up there. Same with looking at when games like Project Diva get released and go on to sell millions.
I was told that Synthlight for some reason really really frowns upon account deletion as opposed to account closure. Maybe the reasoning has to do with archival purposes, but it's not one I fully understand.Is there a reason to not actually delete those accounts that are the majority of that number, and bring it down to something that at least vaguely represents the size of the userbase?
It makes the site look a lot more crowded and busy than it ever will be to a new player, who is either going to be intimidated by thinking about competing with 2 million people, or wondering where the hell all these people are, as they consider joining the community.Comment
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Re: FFR Suggestions
It was always my understanding as well, when I was on staff. No permanent deletion of threads, or users.
I feel like it is holding the site back to maintain those rules, and from every possible source I've encountered, even getting a hold of Synth for -anything- since his last heroic return and catastrophic abandonment has been basically impossible.
The site is, by his own statements, going to basically stay going forever, stay non-profit forever, and stay basically unsupported by him in any way outside server costs.
What, realistically, is the worst that happens if those accounts (ESPECIALLY bots, why the heck is any obsession with archiving extended to archiving spam?) get deleted and Synth finds out about it. Do you think he tries to sue somebody? Shuts the site down out of spite?
Honestly, I feel like you tell somebody "FFR has a small but close-knit and active community" and then they see 1.9 million users, they probably either think "Okay, so everything they say about the site is just bullshit" or they think "What is so horrible about the game that they went from 2 million people to 'a small but close-knit community'? That community must be elitist jerks"Last edited by devonin; 06-28-2016, 03:34 AM.Comment
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Re: FFR Suggestions
Just something random... Since the site is now going by raw score, then shouldn't the "Last 10 FFR Games Played" list on your profile show that as well instead of your combo score?My List of FFR Tournaments
Pre-10/16/16
Highest AAA: Connect (HOUSE SOUL REMIX) & Case Closed (54)
Highest Blackflag: Survive (60)
Highest FC: Challenge the final mission! (68)
Highest SDG: The Fusion (63)
Otaku Speedvibe [Heavy] unlocked 03/04/15 - On The Origin of Species (Evolution) (50)
Highest AAA:Case Closed (58)
Highest Blackflag: Survive (58)
Highest Booflag: Fill Me Up With Snacky Happiness & Suit Up (55)
Highest FC: Challenge the final mission! (72)
Highest SDG: The Fusion (67)Comment
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Re: FFR Suggestions
So r^3 can still only filter by difficulty????
Originally posted by choofyou double dad loving dipshitOriginally posted by t-rogdordammit now i have to smoke a picture of choof out of a bongOriginally posted by smartdude1212I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.Comment
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Re: FFR Suggestions
I don't know if this was suggested or not, and 119 pages lul, so i'll just ask it anyway:
Suggestion - I play on the R^3 engine. I turn literally everything off to where the only thing I can see is the arrows at the top of the engine, and the arrows that are flowing for the chart. No progression, pa combo, accuracy, combo, total notes, nothing. I also use the task manager to hide the score at the bottom. My suggestion is, 1.) when we save a replay, can we have the option to turning on the PA Combo and accuracy so we can actually see where we got the goods/avgs/misses/boos from? And 2.) Can we have an option to turn off the score at the bottom or remove that entire bottom template that has the score/combo/total notes in it?Comment
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Re: FFR Suggestions
You can click the progress bar in the replay to seek to wherever you'd like.Comment
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