Holds

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  • yo man im awesome
    soleil ardent
    FFR Simfile Author
    • May 2007
    • 6514

    #1

    Holds

    Serious bsns discussion here.

    I'm sure most of us have seen the -many- arguments over whether or not FFR should implement Holds/Mines (not so much mines, i'm looking at holds here). Well I'm just going to be "that guy" and bring the topic up again.

    Topics:

    1.) What are the positives to implementing holds into FFR?
    2.) What are the negatives to implementing holds into FFR?
    3.) Are there coding restrictions barring us from implementing holds?
    4.) What have been previous restrictions/problems hindering us from implementing holds?
    5.) Are those restrictions really valid?
    6.) If holds are to be introduced, how would they be? In a new engine? Skill Tokens? Just flat out regular songs?

    My claims.

    1.) Holds can greatly increase the quality of stepped files, and will allow for much better interpretations of how songs feel. Holds will also allow players to increase their reading/playing skill further with holds.
    2.) ???
    3.) I don't code, iunno
    4.) From what I know, the main argument is that it's:
    a) Tradition.
    b) It's what separates us from other rhythm games.
    5.)
    a) Really? So hindering people's gameplay and stepping experience is a good tradition?
    b.) How is that a good thing in this sense? Sure we want to be unique, but that shouldn't be obtained by holding us back.
    6.) If it wasn't so annoying to create a new engine, I would say make a second engine, or hell, bring back FFR r2 or whatever. Due to the annoyance of that however, I would suggest introducing holds by way of veteran songs for Veteran's to beta test and see how they play out.

    Ready go.

    Originally posted by choof
    you double dad loving dipshit
    Originally posted by t-rogdor
    dammit now i have to smoke a picture of choof out of a bong
    Originally posted by smartdude1212
    I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.
  • dragonmegaXX
    ITG playing fur
    FFR Simfile Author
    • Jul 2008
    • 3661

    #2
    Re: Holds

    Isn't the point to NOT be an exact clone of SM? That was the entire point of holding combo scoring so long.

    I dont see this idea going far.

    Comment

    • yo man im awesome
      soleil ardent
      FFR Simfile Author
      • May 2007
      • 6514

      #3
      Re: Holds

      Originally posted by dragonmegaXX
      Isn't the point to NOT be an exact clone of SM? That was the entire point of holding combo scoring so long.

      I dont see this idea going far.
      If this were a carbon copy, we'd have theme's, xmods, personal noteskins, an editor, and mines. None of which are really necessary.

      Originally posted by choof
      you double dad loving dipshit
      Originally posted by t-rogdor
      dammit now i have to smoke a picture of choof out of a bong
      Originally posted by smartdude1212
      I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

      Comment

      • SC_coolguy44
        Harmonoize
        • Sep 2007
        • 1041

        #4
        Re: Holds

        Originally posted by dragonmegaXX
        Isn't the point to NOT be an exact clone of SM? That was the entire point of holding combo scoring so long.

        I dont see this idea going far.
        This. If you want to play an online flash rhythm game that is borderline cloning SM just play TS (which is also good in its own ways). But the point here is to make FFR its own unique game. This is why I agree with what you said.

        Comment

        • yo man im awesome
          soleil ardent
          FFR Simfile Author
          • May 2007
          • 6514

          #5
          Re: Holds

          b) It's what separates us from other rhythm games.
          5.)
          b.) How is that a good thing in this sense? Sure we want to be unique, but that shouldn't be obtained by holding us back.
          ..

          Originally posted by choof
          you double dad loving dipshit
          Originally posted by t-rogdor
          dammit now i have to smoke a picture of choof out of a bong
          Originally posted by smartdude1212
          I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

          Comment

          • kmay
            Don't forget me
            • Jan 2007
            • 6511

            #6
            Re: Holds

            unique, but not bad. holds are a very technical aspect of charts. they add so much to a file. maybe FFR could implement them differently though. like have the hold there, but no have to hold it or something. just hit the first not in the hold and it will act as you are holding the note. idk. it would be 'unique' like everyone wants it to be, but it would still hold the value of the song itself.

            Comment

            • infinity.
              sideways 8
              • Sep 2007
              • 1706

              #7
              Re: Holds

              Originally posted by yo man im awesome
              ..
              would change a lot of how the game is coded.. think about holding down an arrow key in game and how it racks up boos..

              but i'm all for it and it would add a whole new dimension and rock the difficulty system
              signatures are for nerds

              nerds

              Comment

              • dragonmegaXX
                ITG playing fur
                FFR Simfile Author
                • Jul 2008
                • 3661

                #8
                Re: Holds

                Im personally all for having different themes available for the FFR engine actually

                Comment

                • FFR4EVA_00
                  FFR Player
                  • Aug 2005
                  • 1770

                  #9
                  Re: Holds

                  holds don't actually add anything to the game
                  Originally posted by yo man im awesome
                  1.) Holds can greatly increase the quality of stepped files, and will allow for much better interpretations of how songs feel. Holds will also allow players to increase their reading/playing skill further with holds.
                  your first point is irrelevant to actually playing the game and your second point is nonsensical
                  ~*~Lurkadurk - 1134-7796-6967~*~

                  Comment

                  • yo man im awesome
                    soleil ardent
                    FFR Simfile Author
                    • May 2007
                    • 6514

                    #10
                    Re: Holds

                    Originally posted by dragonmegaXX
                    Im personally all for having different themes available for the FFR engine actually
                    Oh but we don't want a carbon copy of SM, do we?

                    Originally posted by choof
                    you double dad loving dipshit
                    Originally posted by t-rogdor
                    dammit now i have to smoke a picture of choof out of a bong
                    Originally posted by smartdude1212
                    I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

                    Comment

                    • dragonmegaXX
                      ITG playing fur
                      FFR Simfile Author
                      • Jul 2008
                      • 3661

                      #11
                      Re: Holds

                      Originally posted by yo man im awesome
                      Oh but we don't want a carbon copy of SM, do we?
                      I was stating everyone else's general reason.

                      I honestly dont care either way.

                      Comment

                      • Hakulyte
                        the Haku
                        • Jul 2005
                        • 4539

                        #12
                        Re: Holds

                        Pork Cylinders and Monster in the Water are why I never ever want to see holds or xmods on FFR. If you don't know what I'm talking about go play Thirdstyle for a few hours. People usually play games to have fun, if it's both fun and technical you get bonus points. If it's just technical, players will get bored no matter how good it is and eventually leave. Just the thought of someone spamming holds on a FFR chart makes me want to quit because as much as I loved playing TS, it wasn't as fun. Opinion ofc. I just can't word real reasons but I think it's a conflict between simfile artist/player preferences as TS is a heavily simfile artist oriented website while FFR feels more like the place for players in general.

                        I'd love personal noteskins and themes any day btw.
                        Last edited by Hakulyte; 01-21-2013, 11:23 AM.

                        Comment

                        • yo man im awesome
                          soleil ardent
                          FFR Simfile Author
                          • May 2007
                          • 6514

                          #13
                          Re: Holds

                          But that's what the judging system is here. While yes it isn't perfect, it's good enough to bar things like Pork Cylinders from coming anywhere near the game.

                          Originally posted by choof
                          you double dad loving dipshit
                          Originally posted by t-rogdor
                          dammit now i have to smoke a picture of choof out of a bong
                          Originally posted by smartdude1212
                          I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

                          Comment

                          • Hakulyte
                            the Haku
                            • Jul 2005
                            • 4539

                            #14
                            Re: Holds

                            I still think it's a manner of preferences rather than being "good or bad". You're more likely to get somewhere with a poll than an actual discussion. If they really wanted holds, they would have done it a long time ago. If they forgot about it, it would be good to see what coding/staff side have to say on this. It just feels weird to have 1250+ songs in-game and suddenly add holds, but it's interesting to know what can happen or why it's not happening.
                            Last edited by Hakulyte; 01-21-2013, 11:50 AM.

                            Comment

                            • qqwref
                              stepmania archaeologist
                              FFR Simfile Author
                              • Aug 2005
                              • 4092

                              #15
                              Re: Holds

                              Yeah, IMO holds add very little to the game. Very little that I'd want, anyway. The main uses of holds are: long notes when there's nothing else going on (good, but relatively rare in hard charts), minifreezes to make the chart harder to read (ugh), sections where you hold one note and hit other notes (just for difficulty really, so awkward and almost never makes the chart feel more like the song), and holdspam sections (die in a fire).

                              I've played SM, TS, and KBO, all of which had holds, and I never really felt like I needed the mechanic. I don't hate it but I don't feel like I've lost anything when it's missing. Sure, it adds more variation for stepping, but so do mines and xmods (not to mention other more recent innovations like rolls or Shock Arrows), and that's just clutter. There's something to be said for the purity of just having arrows in your chart.
                              Best AAA: Policy In The Sky [Oni] (81)
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