Serious bsns discussion here.
I'm sure most of us have seen the -many- arguments over whether or not FFR should implement Holds/Mines (not so much mines, i'm looking at holds here). Well I'm just going to be "that guy" and bring the topic up again.
Topics:
1.) What are the positives to implementing holds into FFR?
2.) What are the negatives to implementing holds into FFR?
3.) Are there coding restrictions barring us from implementing holds?
4.) What have been previous restrictions/problems hindering us from implementing holds?
5.) Are those restrictions really valid?
6.) If holds are to be introduced, how would they be? In a new engine? Skill Tokens? Just flat out regular songs?
My claims.
1.) Holds can greatly increase the quality of stepped files, and will allow for much better interpretations of how songs feel. Holds will also allow players to increase their reading/playing skill further with holds.
2.) ???
3.) I don't code, iunno
4.) From what I know, the main argument is that it's:
a) Tradition.
b) It's what separates us from other rhythm games.
5.)
a) Really? So hindering people's gameplay and stepping experience is a good tradition?
b.) How is that a good thing in this sense? Sure we want to be unique, but that shouldn't be obtained by holding us back.
6.) If it wasn't so annoying to create a new engine, I would say make a second engine, or hell, bring back FFR r2 or whatever. Due to the annoyance of that however, I would suggest introducing holds by way of veteran songs for Veteran's to beta test and see how they play out.
Ready go.
I'm sure most of us have seen the -many- arguments over whether or not FFR should implement Holds/Mines (not so much mines, i'm looking at holds here). Well I'm just going to be "that guy" and bring the topic up again.
Topics:
1.) What are the positives to implementing holds into FFR?
2.) What are the negatives to implementing holds into FFR?
3.) Are there coding restrictions barring us from implementing holds?
4.) What have been previous restrictions/problems hindering us from implementing holds?
5.) Are those restrictions really valid?
6.) If holds are to be introduced, how would they be? In a new engine? Skill Tokens? Just flat out regular songs?
My claims.
1.) Holds can greatly increase the quality of stepped files, and will allow for much better interpretations of how songs feel. Holds will also allow players to increase their reading/playing skill further with holds.
2.) ???
3.) I don't code, iunno
4.) From what I know, the main argument is that it's:
a) Tradition.
b) It's what separates us from other rhythm games.
5.)
a) Really? So hindering people's gameplay and stepping experience is a good tradition?
b.) How is that a good thing in this sense? Sure we want to be unique, but that shouldn't be obtained by holding us back.
6.) If it wasn't so annoying to create a new engine, I would say make a second engine, or hell, bring back FFR r2 or whatever. Due to the annoyance of that however, I would suggest introducing holds by way of veteran songs for Veteran's to beta test and see how they play out.
Ready go.




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