Holds
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Originally posted by choofyou double dad loving dipshitOriginally posted by t-rogdordammit now i have to smoke a picture of choof out of a bongOriginally posted by smartdude1212I can't be the only guy who has wondered what it'd be like to menstruate all over the shower. -
Re: Holds
I personally wouldn't mind seeing them added. If used in moderation/appropriate parts they can somewhat make a file more fun to play (at least for me) but again just my 2 cents and I have no idea how to code so I don't even know how hard that would be to actually do. Curious to see what actually happens with this.Comment
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Re: Holds
Rolls: introduced in ITG2, they're like holds but they look different and you have to hit the key every 0.25 seconds or so to keep it active. You see them in some pad charts.
Shock Arrows: introduced in a recent version of DDR, they look like quads with electricity around them and they basically function like a mine on each arrow. Obviously this has much more of an effect on pad players than KB players.Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)Comment
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Re: Holds
Skins =/= copy.
Lots of games and programs have different skins. FFR could just rid of those stupid characters at the bottom and add some skin options. Also velo's engine or w/e the name is, has noteskins if I remember correctly. Which I liked. Not a fan of holds though, so I'm ok with that not being in FFR.
FFR v2 coming back I'm ok with. Played the hell out of that years ago.I hate my name.Comment
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Re: Holds
A good compromise would be to allow holds into the game, but have the option of turning them on/off and making it so the holds don't give the player more points, that way, people can play with holds if they find it fun and people that don't like them can play without them without worrying about being penalized.AMA: http://ask.fm/benguino

Originally posted by Spenner(^)> peck peck says the heelsOriginally posted by Xx{Midnight}xXAnd god made ben, and realized he was doomed to miss. And said it was good.Originally posted by Zakvvv666awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing
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Re: Holds
I dont like the idea at all, the whole reason why i DONT play SM is because of holds and mines. If you add them here then its just becoming too much like SM. If you want holds and mines then just go play stepmania lol
Honestly speaking if they ever get added i quit. :/
EDIT: Or do what Ben said.....Thee Burstinator
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Originally posted by choofyou double dad loving dipshitOriginally posted by t-rogdordammit now i have to smoke a picture of choof out of a bongOriginally posted by smartdude1212I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.Comment
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Re: Holds
*sigh*
anyway -- I'm against holds because the lack of holds + added judgment for mistakenly hit taps make FFR what it is. Besides, with boos being in the picture, the mechanics of creating freeze arrows don't seem very sensible. In addition to this, from a judgment perspective, quality of charts could potentially reduce itself due to people using holds improperly/insensibly.Comment
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Re: Holds
I don't think the problem relies on the fact FFR needs to be different from Stepmania or ThirdStyle. I think the game has already proved its significance to a point where it no longer needs to be completely different from all rhythm games. In fact, we should question ourselves abouth what exactly holds can bring to the gameplay, not to the community.
I do believe holds can add something to the game but I don't think its inclusion is possible at the moment. The amount of work related to this kind of feature is far too much high.
Edit: not saying FFR should be similar to Stepmania, variation is indeed better, but I don't think we should base our argumentation solely on this point.
@ SK8R3 : if you don't like holds and mines on SM you can disabled them in the menu settingsLast edited by noname219; 01-21-2013, 06:46 PM.Comment








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