Holds

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  • yo man im awesome
    soleil ardent
    FFR Simfile Author
    • May 2007
    • 6514

    #16
    Re: Holds

    Originally posted by qqwref
    (not to mention other more recent innovations like rolls or Shock Arrows)
    going off topic for a second, what are these? never heard of them before, implying rolls aren't just 12341234

    Originally posted by choof
    you double dad loving dipshit
    Originally posted by t-rogdor
    dammit now i have to smoke a picture of choof out of a bong
    Originally posted by smartdude1212
    I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

    Comment

    • ssbmchamp
      Can't improve at this game.
      • Oct 2006
      • 1128

      #17
      Re: Holds

      I personally wouldn't mind seeing them added. If used in moderation/appropriate parts they can somewhat make a file more fun to play (at least for me) but again just my 2 cents and I have no idea how to code so I don't even know how hard that would be to actually do. Curious to see what actually happens with this.

      Comment

      • qqwref
        stepmania archaeologist
        FFR Simfile Author
        • Aug 2005
        • 4092

        #18
        Re: Holds

        Originally posted by yo man im awesome
        going off topic for a second, what are these? never heard of them before, implying rolls aren't just 12341234
        Rolls: introduced in ITG2, they're like holds but they look different and you have to hit the key every 0.25 seconds or so to keep it active. You see them in some pad charts.

        Shock Arrows: introduced in a recent version of DDR, they look like quads with electricity around them and they basically function like a mine on each arrow. Obviously this has much more of an effect on pad players than KB players.
        Best AAA: Policy In The Sky [Oni] (81)
        Best SDG: PANTS (86)
        Best FC: Future Invasion (93)

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        • LoneW0lf
          ʕ·͡ᴥ·ʔ Bears ʕ·͡ᴥ·ʔ
          • May 2008
          • 1800

          #19
          Re: Holds

          Originally posted by yo man im awesome
          Oh but we don't want a carbon copy of SM, do we?
          Skins =/= copy.

          Lots of games and programs have different skins. FFR could just rid of those stupid characters at the bottom and add some skin options. Also velo's engine or w/e the name is, has noteskins if I remember correctly. Which I liked. Not a fan of holds though, so I'm ok with that not being in FFR.

          FFR v2 coming back I'm ok with. Played the hell out of that years ago.
          I hate my name.

          Comment

          • benguino
            Kawaii Desu Ne?
            • Dec 2007
            • 4186

            #20
            Re: Holds

            A good compromise would be to allow holds into the game, but have the option of turning them on/off and making it so the holds don't give the player more points, that way, people can play with holds if they find it fun and people that don't like them can play without them without worrying about being penalized.
            AMA: http://ask.fm/benguino


            Originally posted by Spenner
            (^)> peck peck says the heels
            Originally posted by Xx{Midnight}xX
            And god made ben, and realized he was doomed to miss. And said it was good.
            Originally posted by Zakvvv666
            awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

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            • SK8R43
              D7 Elite Keymasher
              • Jan 2008
              • 4683

              #21
              Re: Holds

              I dont like the idea at all, the whole reason why i DONT play SM is because of holds and mines. If you add them here then its just becoming too much like SM. If you want holds and mines then just go play stepmania lol
              Honestly speaking if they ever get added i quit. :/


              EDIT: Or do what Ben said.....
              Thee Burstinator
              sigpic

              Comment

              • Wayward Vagabond
                Confirmed Heartbreaker
                FFR Simfile Author
                • Jul 2012
                • 5866

                #22
                Re: Holds

                nope

                Comment

                • Xx{Midnight}xX
                  FFR Player
                  • Aug 2007
                  • 8548

                  #23
                  Re: Holds

                  Holds are bad and encourage more stupidity than FFR charts already encourage

                  Comment

                  • yo man im awesome
                    soleil ardent
                    FFR Simfile Author
                    • May 2007
                    • 6514

                    #24
                    Re: Holds

                    Originally posted by Xx{Midnight}xX
                    Middie is mad and encourages mindless babbling about "bad" charts on FFR
                    oops

                    Originally posted by choof
                    you double dad loving dipshit
                    Originally posted by t-rogdor
                    dammit now i have to smoke a picture of choof out of a bong
                    Originally posted by smartdude1212
                    I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

                    Comment

                    • Xx{Midnight}xX
                      FFR Player
                      • Aug 2007
                      • 8548

                      #25
                      Re: Holds

                      Originally posted by yo man im awesome
                      oops
                      You changed a quote to make a joke that honestly isn't even remotely true because your opinion of me is blind as shit.

                      Comment

                      • TC_Halogen
                        Rhythm game specialist.
                        FFR Simfile Author
                        FFR Music Producer
                        • Feb 2008
                        • 19376

                        #26
                        Re: Holds

                        *sigh*

                        anyway -- I'm against holds because the lack of holds + added judgment for mistakenly hit taps make FFR what it is. Besides, with boos being in the picture, the mechanics of creating freeze arrows don't seem very sensible. In addition to this, from a judgment perspective, quality of charts could potentially reduce itself due to people using holds improperly/insensibly.

                        Comment

                        • noname219
                          FFR Wiki Admin
                          • May 2007
                          • 1694

                          #27
                          Re: Holds

                          I don't think the problem relies on the fact FFR needs to be different from Stepmania or ThirdStyle. I think the game has already proved its significance to a point where it no longer needs to be completely different from all rhythm games. In fact, we should question ourselves abouth what exactly holds can bring to the gameplay, not to the community.

                          I do believe holds can add something to the game but I don't think its inclusion is possible at the moment. The amount of work related to this kind of feature is far too much high.

                          Edit: not saying FFR should be similar to Stepmania, variation is indeed better, but I don't think we should base our argumentation solely on this point.

                          @ SK8R3 : if you don't like holds and mines on SM you can disabled them in the menu settings
                          Last edited by noname219; 01-21-2013, 06:46 PM.

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