The "15" difficulty scale thread

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  • emulord
    FFR Veteran
    • Sep 2006
    • 778

    #76
    Re: The "15" difficulty scale thread

    i like the 1-100 with named groupings. Regardless of what we do, difficulties should still have names so people can casually see what it is and talk about it.
    1-100 for random song selection would be easy to implement for the song select box thing. I could say (on the beta engine) "All 70-75 songs I havnt AAAd" and adjust it up as I get better or something.

    Comment

    • Velocity
      Doing the wrong thing the right way since 2010.
      FFR Simfile Author
      FFR Administrator
      • Jul 2007
      • 1817

      #77
      Re: The "15" difficulty scale thread

      I'd rather do 1-100, but I can't seem to read what you people want, of course people aren't going to agree on one specific thing since everyone has different thoughts which makes deciding what to change it too even harder.

      I don't even like difficulty numbers since there very subjective depending on each users ability to play and the patterns in the files they face. Words are more general.

      But in the end it really is you guys choice, just don't expect the changes to come all at once, this site is like a maze you have to do blind.


      (Do I always sound like an asshole?)
      Last edited by Velocity; 12-8-2011, 07:09 PM.

      Comment

      • One Winged Angel
        Anime Avatars ( ◜◡^)っ✂╰⋃╯
        FFR Simfile Author
        • Mar 2007
        • 10837

        #78
        Re: The "15" difficulty scale thread

        Yeah I should add that I'm only a fan of the 1-100 system if 15 or so titles are still retained using that system.

        I mean, let's face it, unless we have A THOUSAND different titles, there's still going to be low X difficulty songs and high X difficulty songs (the debate's really never going to stop). But I agree that it's incredibly helpful to 'group' songs of the same difficulty together. So we might as well evaluate everything on a large scale (i.e. 1-100) and then set boundary numbers for each new difficulty title. Seems like the best of both worlds imo.


        Originally posted by ilikexd
        i want to be cucked by cirno

        Comment

        • jprox445
          FFR Player
          • Apr 2009
          • 532

          #79
          Re: The "15" difficulty scale thread

          1 - Easy
          2 - Standard
          3 - Moderate
          4 - Tricky
          5 - Difficult
          6 - Very Difficult
          7 - Extremly Difficult
          8 - Challenging
          9 - Very Challenging
          10 - Extremly Challenging
          11 - Brutal
          12 - Very Brutal
          13 - Extremly Brutal
          14 - For Master's Only
          15 - for Guru's Only
          -----------------
          Screw the For Stepman Only Catagory, Define Stepman?
          Hopefully this makes more sence

          Also I agree, vROFL doesn't need a rating because it was only a prank file to begin with.
          EDIT: if you really wanna put a difficulty on vROFL, put it as FLO (For Legend's Only) because only people in the top 100 would even be able to attempt to play it anyways.
          Last edited by jprox445; 12-8-2011, 07:19 PM.

          Comment

          • Emithith
            FFR Player
            • Sep 2008
            • 1784

            #80
            Re: The "15" difficulty scale thread

            Originally posted by Velocity
            I'd rather do 1-100, but I can't seem to read what you people want, of course people aren't going to agree on one specific thing since everyone has different thoughts which makes deciding what to change it too even harder.

            I don't even like difficulty numbers since there very subjective depending on each users ability to play and the patterns in the files they face. Words are more general.

            But in the end it really is you guys choice, just don't expect the changes to come all at once, this site is like a maze you have to do blind.


            (Do I always sound like an asshole?)
            VELOCITY'S GUN GET BANNED FOR SWEAR FILTER EVADING. Wait, wat

            Also, you don't sound like an asshole to me, atleast not most of the time.




            To solve the problem of "not knowing what we want"; Open a poll

            Comment

            • DossarLX ODI
              Batch Manager
              Game Manager
              FFR Simfile Author
              • Mar 2008
              • 14989

              #81
              Re: The "15" difficulty scale thread

              Originally posted by Emithith
              Open a poll
              Done
              Originally posted by hi19hi19
              oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

              Comment

              • jimerax
                FFR Simfile Author
                FFR Music Producer
                • Nov 2003
                • 8185

                #82
                Re: The "15" difficulty scale thread

                Nice addition.

                Comment

                • jprox445
                  FFR Player
                  • Apr 2009
                  • 532

                  #83
                  Re: The "15" difficulty scale thread

                  explain 1-100 with 15 groupings to me?

                  Comment

                  • DossarLX ODI
                    Batch Manager
                    Game Manager
                    FFR Simfile Author
                    • Mar 2008
                    • 14989

                    #84
                    Re: The "15" difficulty scale thread

                    Concerning 1-100 and 15 groupings:

                    Originally posted by One Winged Angel
                    Yeah I should add that I'm only a fan of the 1-100 system if 15 or so titles are still retained using that system.

                    I mean, let's face it, unless we have A THOUSAND different titles, there's still going to be low X difficulty songs and high X difficulty songs (the debate's really never going to stop). But I agree that it's incredibly helpful to 'group' songs of the same difficulty together. So we might as well evaluate everything on a large scale (i.e. 1-100) and then set boundary numbers for each new difficulty title. Seems like the best of both worlds imo.
                    Basically, evaluating individual files and then putting boundaries afterwards.
                    Last edited by DossarLX ODI; 12-8-2011, 09:30 PM.
                    Originally posted by hi19hi19
                    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                    Comment

                    • Raining Nails
                      Oh no! It's Raining Nails
                      • Oct 2009
                      • 83

                      #85
                      Re: The "15" difficulty scale thread

                      I'm definitely in favor of the 15-level difficulty as I think the game has expanded to the point where it is warranted.

                      The split in difficulties (as others have pointed out) have become really obvious on some of the higher levels. For example - it is mind-blowing to me that both Randomness Reactor III and Ambient Angels are 10s - the former of which I have AAA'd and the latter I am lucky to get 50 goods!

                      I know skills levels are a bit is subjective, but adding a few levels will increase accuracy in this case

                      Comment

                      • i love you
                        Live a wonderful life~
                        FFR Simfile Author
                        • Oct 2006
                        • 7313

                        #86
                        Re: The "15" difficulty scale thread

                        Originally posted by DossarLX ODI
                        While Velocity said he'd only do 1-100, that really isn't a good idea. There will be a crapload of bitching just like there is now - general grouping is way better so you don't wind up with so much subjectivity
                        I think you misread my post. I was referring to the 1-100 system failing not the 1-15 one.
                        ===============================
                        The idea that RDCP 3 may come out in the future is a fun thought to have~
                        ===============================

                        Comment

                        • DossarLX ODI
                          Batch Manager
                          Game Manager
                          FFR Simfile Author
                          • Mar 2008
                          • 14989

                          #87
                          Re: The "15" difficulty scale thread

                          Uh, that's what I said. 1-15 provides a general range rather than asking people "is this a 61 or 62?"
                          Originally posted by hi19hi19
                          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                          Comment

                          • qqwref
                            stepmania archaeologist
                            FFR Simfile Author
                            • Aug 2005
                            • 4092

                            #88
                            Re: The "15" difficulty scale thread

                            This just in: FFR difficulties are now essentially meaningless.

                            I'm no longer interested in helping out on this project. At least, not unless someone else gets control over setting difficulties on FFR's charts.
                            Best AAA: Policy In The Sky [Oni] (81)
                            Best SDG: PANTS (86)
                            Best FC: Future Invasion (93)

                            Comment

                            • stargroup100
                              behanjc & me are <3'ers
                              FFR Simfile Author
                              FFR Music Producer
                              • Jul 2006
                              • 2051

                              #89
                              Re: The &quot;15&quot; difficulty scale thread

                              Originally posted by psychoangel691
                              It's not even that the difficulty issue has been getting ignored. I doubt 15 difficulties will solve the problem. I was asking Velo about the chance of an automated system for difficulty ratings sorta like TS has to kinda eliminate the "subjectivemanias" and it would go off scoring ability. He said if someone wrote him a nice formula he'd consider it.
                              I already have an algorithm
                              Rhythm Simulation Guide
                              Comments, criticism, suggestions, contributions, etc. are all welcome.

                              Piano Etude Demon Fire sheet music

                              Comment

                              • Reincarnate
                                x'); DROP TABLE FFR;--
                                • Nov 2010
                                • 6332

                                #90
                                Re: The &quot;15&quot; difficulty scale thread

                                lol this is exactly the sort of thing i said would happen unless you had an adjusting scale system for difficulties based on how well people do on a file and the skill level of the players who generally get said scores

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