The "15" difficulty scale thread

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  • Emithith
    FFR Player
    • Sep 2008
    • 1784

    #61
    Re: The "15" difficulty scale thread

    :/ I said 1-100 first though..
    w/e if people want to say it's OWA's idea because he put ranges idc. +1

    Although, for the lower difficulty files we COULD play with an unfamiliar set up for them, (ex. Keypad, Index, onehand spread, etc) just wanted to put that out there.

    edit nvm, i'm a moron who can't read, forget that first bit x-x;
    Last edited by Emithith; 12-8-2011, 11:23 AM.

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    • yo man im awesome
      soleil ardent
      FFR Simfile Author
      • May 2007
      • 6514

      #62
      Re: The "15" difficulty scale thread

      Originally posted by DossarLX ODI
      Except that with an actual process and community input (like what was done in the new tier point system thread and it was VERY successful), there won't be difficulties based on a shit ton of bickering and drama. Even stavie who is considered a very non-objective difficulty rater was able to agree with the tier point requirements that had input from the community.

      I'm also willing to see who wants to do which difficulty for this

      And if I recall correctly, remedy and yo man im awesome were also doing difficulties in this scale, but I could be wrong.
      I was a part of this at one point, but any saved data I had is now lost in the confines of my dead computer. I'd be more than happy to return to working on this though.

      I'm pretty sure it was qqwref, iironiic and I. And we had separated the work into genres. I'll go see if I sent any PM's of what I had then.

      I unfortunately deleted my PM history, I'm pretty sure I sent a list to Scarlet Sky. If he still has it great, but I think he's the only one at this point.

      Originally posted by choof
      you double dad loving dipshit
      Originally posted by t-rogdor
      dammit now i have to smoke a picture of choof out of a bong
      Originally posted by smartdude1212
      I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

      Comment

      • Mike Weedmark
        FFR Veteran
        • Aug 2009
        • 1196

        #63
        Re: The "15" difficulty scale thread

        Originally posted by Emithith
        :/ I said 1-100 first though..
        This isn't the only thread there's ever been about it.

        I don't support a 100 system, especially if we get rid of names like FMO too. We need a better system for grouping files, not one that simply tells us how hard they are. We already know how hard they are. There's a whole thread on it.

        Comment

        • i love you
          Live a wonderful life~
          FFR Simfile Author
          • Oct 2006
          • 7313

          #64
          Re: The "15" difficulty scale thread

          I also disagree with a 1-100 point system because there is NO way you can accurately place files using a system that huge since it would cause a lot of subjective issues.

          Example: Say if you placed a song like AIM Anthem as a 75 and Club as a 76 or vice versa. People are going to argue about that because some people will find AIM anthem to be harder than Club and vice versa. In other words, it would over complicate things and will lead to a lot of problems.

          I personally think we should just keep it simple however if the majority wants to have a 1-100 scale then by all means go for it however if this system ends up failing well then, I told you so! (:
          ===============================
          The idea that RDCP 3 may come out in the future is a fun thought to have~
          ===============================

          Comment

          • ScarletSky
            FFR Veteran
            • Jan 2011
            • 1811

            #65
            Re: The "15" difficulty scale thread

            Originally posted by Xx{Midnight}xX
            Originally posted by nois-or-e
            Just double the 1-12 to 24, split each diff # and use 25 for vrofl.

            profit
            Originally posted by Netjet!
            he's a genius, give him a medal /sarcasm
            oh god no

            that's insane why in hell's name would you o that?
            God damn middie. I like you and all man, but sometimes, you're just ridiculously stupid-annoying.

            Comment

            • Emithith
              FFR Player
              • Sep 2008
              • 1784

              #66
              Re: The "15" difficulty scale thread

              Originally posted by mike weedmark
              this isn't the only thread there's ever been about it.

              I don't support a 100 system, especially if we get rid of names like fmo too. We need a better system for grouping files, not one that simply tells us how hard they are. We already know how hard they are. There's a whole thread on it.
              Originally posted by emithith
              edit nvm, i'm a moron who can't read, forget that first bit x-x;
              my response to you, good sir.

              Comment

              • Coolboyrulez0
                VICES
                FFR Simfile Author
                FFR Music Producer
                • Aug 2006
                • 10042

                #67
                Re: The "15" difficulty scale thread

                What we seem to lack in this community is established guidelines / algorithms for rating songs.
                https://soundcloud.com/cbrbreakcore
                https://cbrrecords.bandcamp.com/

                Comment

                • ScarletSky
                  FFR Veteran
                  • Jan 2011
                  • 1811

                  #68
                  Re: The "15" difficulty scale thread

                  Originally posted by Coolboyrulez0
                  What we seem to lack in this community is established guidelines / algorithms for rating songs.
                  Read the first post. I'm personally all for qqwerf's idea, he's pretty much solved the entire dilemma in my opinion. I don't even know why we're still just discussing it and not doing it.

                  Comment

                  • hi19hi19
                    lol happy
                    FFR Simfile Author
                    • Oct 2005
                    • 12194

                    #69
                    Re: The "15" difficulty scale thread

                    I'm all for more granularity and no difficulty names.
                    Would let me sort even easier.

                    Might be sad to lose the ability to just casually refer to a range of files as "FGO" and instead have to specify like 92-99 but, still I would imagine the upsides outweigh losing those group names.


                    Also can we get a thread dedicated to arguing about song difficulties? Or is the "Ingame Song Information" thread basically that already lol


                    Comment

                    • bmah
                      shots FIRED
                      Profile Moderator
                      FFR Simfile Author
                      Global Moderator
                      • Oct 2003
                      • 8448

                      #70
                      Re: The "15" difficulty scale thread

                      Originally posted by ScarletSky
                      Read the first post. I'm personally all for qqwerf's idea, he's pretty much solved the entire dilemma in my opinion. I don't even know why we're still just discussing it and not doing it.
                      because Velocity said he wouldn't do a 1-15 difficulty scale - read a little further back


                      @hi19: do it in the Ingame Song info thread

                      Comment

                      • DossarLX ODI
                        Batch Manager
                        Game Manager
                        FFR Simfile Author
                        • Mar 2008
                        • 14999

                        #71
                        Re: The "15" difficulty scale thread

                        Originally posted by i love you
                        I also disagree with a 1-100 point system because there is NO way you can accurately place files using a system that huge since it would cause a lot of subjective issues.

                        Example: Say if you placed a song like AIM Anthem as a 75 and Club as a 76 or vice versa. People are going to argue about that because some people will find AIM anthem to be harder than Club and vice versa. In other words, it would over complicate things and will lead to a lot of problems.

                        I personally think we should just keep it simple however if the majority wants to have a 1-100 scale then by all means go for it however if this system ends up failing well then, I told you so! (:
                        While Velocity said he'd only do 1-100, that really isn't a good idea. There will be a crapload of bitching just like there is now - general grouping is way better so you don't wind up with so much subjectivity
                        Originally posted by hi19hi19
                        oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                        Comment

                        • jimerax
                          FFR Simfile Author
                          FFR Music Producer
                          • Nov 2003
                          • 8185

                          #72
                          Re: The "15" difficulty scale thread

                          1-15 vs 1-100

                          still quite debatable lol

                          Comment

                          • Emithith
                            FFR Player
                            • Sep 2008
                            • 1784

                            #73
                            Re: The "15" difficulty scale thread

                            Or just 1-13. :\ Velocity said that he wouldn't change it if it weren't 1-100, atleast, that's what I got from his post.

                            Comment

                            • Mike Weedmark
                              FFR Veteran
                              • Aug 2009
                              • 1196

                              #74
                              Re: The "15" difficulty scale thread

                              51 FGOs
                              96 FMOs

                              The problem would also be solved just by putting certain things where they belong :P Make FGO encompass things it easily can and should, and we won't have songs that are almost laughable bumping up against songs that are almost impossible. I think the 1-15 system solves this even further and the 1-100 system is just stupid because this isn't herpaderpa Dragonsfury.
                              Last edited by Mike Weedmark; 12-8-2011, 06:46 PM.

                              Comment

                              • DossarLX ODI
                                Batch Manager
                                Game Manager
                                FFR Simfile Author
                                • Mar 2008
                                • 14999

                                #75
                                Re: The "15" difficulty scale thread

                                Originally posted by qqwref
                                The problem is that basically every hard file has been dumped into the 11-12 range (with some put in the 10 range recently), and three difficulties is just nowhere near enough to go from Mute City Remix to Eclipse (Solar).
                                Going to bring up this point again, try comparing Mute City Remix to something like Halcyon [Xi] or other high FMOs like Piano Etude Gymnastics. 1-13 is way too tight. Just like how 11 to 12 is a difference from Lawn Wake to Revolutionary Etude, it's really just not enough

                                1-100 is basically very subjective and will not solve anything properly. The progression with 1-15 is a lot better since a change in one difficulty doesn't make you do really good in the previous one but not nail the other one for years (like how people have a lot of "FMO" AAAs but zero FGOs, the jump is hilariously big for them)

                                Edit: Oh, turns out that was also mentioned in a previous page!

                                Originally posted by qqwref
                                When I said the lower difficulties were "solid" I meant that the gaps between a 6, a 7, an 8, etc. are pretty reasonable and go well with the learning curve of the game itself. 5s are harder than 4s, but not by so much that players are stuck at AAAing 4s for years and unable to AAA a single 5 despite playing all of them several times.

                                Just as a symptom of the problem we have now, the userbase has pretty much decided that it's necessary to talk about low and high 10s, 11s, and 12s, not because we all want 25+ difficulties, but because it's simply the only way to get a sense of progression. The step from a VC AAA to an FMO AAA is incredibly large, and this proposal should help with that.
                                Originally posted by hi19hi19
                                oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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