The vROFL formula.

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  • CammyGoesRawr
    nocturnal girl (〜✘﹏✘)〜
    • Jul 2011
    • 2477

    #1

    The vROFL formula.

    So.
    i'm working on my own quest for vROFL. Aside from the 6th Official Tournament starting, i'm on my own playing schedule that will get my endurance up enough for the day i go for it (Probably sometime during my winter break)

    It's a plan that suddenly dawned on me after whoring 160,000,000 points in one day, 110,000,000 the next day, and 130,000,000 the next day. I figured:

    "Hey, if i can stick with this rate, i can get 1 billion within 10 days. If i can do that, then i can go for 9 days, then 8 days, then a week, etc."

    So right now its day 4 of my 10-day attempt. Considering i already have accumulated 430,000,000 points, this shouldn't be a problem. Obviously, as my objective time frame shrinks, I'll need more points (For 6 days, average 170,000,000 per day. 4 days, average 250,000,000 per day) :P gotta love that exponential growth.

    Now that my ranting is done, who wants a vROFL formula? This is for anyone deciding what songs have the best point-time ratios.
    I've created a "if-then" situation for finding out what songs will yield the billion points required. This theory and series of formulae assumes that the song is AAAd in every attempt. Let's have a look.

    1,000,000,000 / p = n (If n is not an integer, round up to the next highest integer.)
    n*t =d.
    86400/d = q
    0.95q = qª
    If qª < 1, then g < 1,000,000,000
    If qª > 1, then g > 1,000,000,000


    So what do all these letters and numbers stand for? Let's find out.

    1,000,000,000 = the amount of points needed within 24 hours
    86,400 = the number of seconds within 24 hours.
    p = the total ponts accumulated from one play, if AAA is achieved (combo score, not raw score)
    n = the number of times the song must be played to reach 1,000,000,000 (assuming the AAA is constantly achieved)
    t = the number of seconds in one song. (if the song is longer than 1:00, convert to seconds.)
    d = the number of seconds of playing that song needed to reach 1,000,000,000
    q = the percentage of 1,000,000,000 achieved over 24 hours.
    0.95 = Since 5% of the time is taken by breaks and such, 100% - 5% is 95%, or 0.95. thats why we multiply the quotient "q" is multiplied by 0.95.
    qª = the adjusted value of q after taking breaks into account.
    g = the grand total points that will be accumulated in the 24-hour time period.

    One quick word of advice before you start your mission: SET AUTOFAIL TO ONE MISS. this will virtually have you constantly combo scoring, allowing a better point-time ratio.

    Let's look at an example of a song that would not yield 1 billion in 24 hours.

    Saskrotch - "Excite Bike"

    1 AAA on Excite Bike = 49,600 points.
    So, 1,000,000,000 / 49,600 = 20,161.2903226. (This is rounded up to 20,162, since playing a song 29% through isn't something most people would just do all of a sudden, although there may be some who would.)

    Excite Bike is 9 seconds long, so...
    20162 * 9 = 181458. This indicates that it would take 181,458 seconds of playing Excite Bike to reach 1 billion.

    Since 86400/181458 = q = 0.4761432. Now we must multiply the quotient "q" by 0.95 to estimate breaks and loads and miscellaneous happenings.
    0.95q = qª = 0.4523360
    This means that after 24 hours of playing Excite Bike, you will have achieved only ~45.2%, or 452,000,000 points.

    Do not use Excite Bike. (But that's a little too much over the limit to prove a point.) Let's look at a song that comes closer to the requirement.

    Venetian Snares - "Szamar Madar"

    1 AAA on Szamar Madar = 1,695,700 points.
    1,000,000,000 / 1,695,700 = 589.7269564. We round this up to 590.
    This song is 2:29, or 149 seconds.
    590*149 = 87,910
    86,400 / 87,910 = q = 0.9828233.
    0.95q = qª = 0.9336821
    Szamar Madar, after 24 hours of playing, yields ~93.4%, or ~934,000,000 points. Still not enough.

    Let's now look at 2 examples. One that yields over 1 billion well under the time limit, one that cuts it close but still yields over 1 billion.

    Terminal 11 - "Reluctantly Accepting Temporary Overexhaustion" (well herrpdurrppp)

    Assuming that Dossar magically gets a skill boost to AAA RATO...
    1 AAA of RATO = 2,480,000 points.
    1,000,000,000 / 2,480,000 = 403.2258065 (Round up to 404)
    Song length is 1:34, or 94 seconds.
    404*94 = 37,976
    86,400 / 37976 = q = 2.2751211.
    0.95q = qª = 2.1613650
    After playing RATO for 24 hours straight, the player will have accumulated ~216.1%, or 2,161,000,000 points. More than enough points, eh?

    Venetian Snares - "Epidermis"

    1 AAA = 1,979,350 points
    1,000,000,000 / 1,979,350 =505.2163589. Round up to 506.
    Song length = 2:42, or 162 seconds
    506*162 = 81,972
    86,400 / 81,972 = q = 1.0540184.
    0.95q = qª = 1.0013175
    24 hours of playing Epidermis (and AAAing that for the matter) will give you ~100.1%, or 1,001,000,000 points. This barely works, so i would only use this if you plan on sitting on a bucket with your pants off so you dont have to run to the bathroom. Just a thought. <3

    Andy (Winrar) informed me that Exciting Hyper Highspeed Star works as well <3 Let's take a look, eh?

    DJ Sharpnel - "Exciting Hyper Highspeed Star" (Not v2)

    1 AAA = 2,072,350 points.
    1,000,000,000/2072350 = 482.5439718. Round up to 483
    Song length = 1:44 = 104 seconds
    483*104 = 50,232
    86400/50232 = q = 1.7200191.
    0.95q = qª = 1.6340181
    24 hours of EHHS will get you ~163.4%, or 1,634,000,000 points. More than enough

    I've spent the last month or so testing this theory, and i will personally be putting it into effect in my quest for vROFL. Still a lot of unknowns though. And i have to take into accounts breaks, loading times, time to record score, token popups, piss breaks (lol Rushy) and such. Any community feedback is welcome, just try to keep it positive..which really isn't that hard to do.

    Since I'll lose track of listing people who help out with this in my efforts to make it more accurate, i'll just say it now: Thanks to everyone who helped / is helping ! (:

    ==Cammy<3==
    Last edited by CammyGoesRawr; 11-4-2011, 04:42 PM.

  • YoshL
    Celestial Harbor
    FFR Simfile Author
    FFR Music Producer
    • Aug 2008
    • 6156

    #2
    Re: The vROFL formula.

    you also need to take into account the time it takes between song plays, and potential breaks/screwups that you make. you're not gonna AAA every time you play.


    Originally posted by Charu
    Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

    Comment

    • rushyrulz
      Digital Dancing!
      FFR Simfile Author
      FFR Music Producer
      • Feb 2006
      • 12985

      #3
      Re: The vROFL formula.

      And the time it takes for the score to record and for you to load the song again, take piss breaks, etc.


      Comment

      • Elite Ninja
        Kawaii Desu
        Event Staff
        FFR Simfile Author
        • Mar 2007
        • 4827

        #4
        Re: The vROFL formula.

        I am quit interested in how Yoshies Cookie and System Failure would play out here since I used those two to get vrofl.
        Best AAA = Aballava(?) + Serious Shit (97)
        Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
        Best Score = do i smile? 3-0-0-3 (100)

        Comment

        • wargasm1
          Cowbelling FFR
          • Apr 2007
          • 1289

          #5
          Re: The vROFL formula.

          im going to be the first person to unlock vrofl with 50bil gt :P

          Comment

          • bob bob
            This Is How We Do It~
            • Oct 2006
            • 3226

            #6
            Re: The vROFL formula.

            I'd just assume 5% of time is eating, toilet break, song loading, recovering from aching hands

            so just take 5% off
            Best AAA's: NAINAI69, Eradication, Since 1983
            Best Non AAA's: Gunkienen Tarusuigin, (1-0-1-1), Pandora (6-0-1-0) Rotary Slicers MISSFLAG
            Waiting for 2 Million members...
            5th Place: 7th Official Tournament D5


            Comment

            • CammyGoesRawr
              nocturnal girl (〜✘﹏✘)〜
              • Jul 2011
              • 2477

              #7
              Re: The vROFL formula.

              Originally posted by Elite Ninja
              I am quit interested in how Yoshies Cookie and System Failure would play out here since I used those two to get vrofl.
              Yoshi's Cookie
              AAA = 381,300 points.
              1,000,000,000 / 381,300 = 2622.6068712. Round up to 2623
              Song length = 25 seconds
              2623*25 = 65575
              86400/65575 = q = 1.3175730.
              0.95q = 1.2516944

              ~125.2% (1,252,000,000 points) for 24 hours.

              System Failure
              AAA = 1,846,050 points
              1,000,000,000 / 1,846,050 = 541.6971373. Round up to 542.
              Song length = 1:41 = 101 seconds
              542*101 = 54742
              86400/54742 = q = 1.5783128
              0.95q = 1.4993912

              ~149.9% (1,499,000,000 points) for 24 hours.

              Since 5% of the time is taken by breaks and such, 100% - 5% is 95%, or 0.95. thats why we multiply the quotient "q" is multiplied by 0.95.

              And thanks for that tip, bob bob

              Comment

              • Winrar
                Quasi-porn
                • Jan 2008
                • 1843

                #8
                Re: The vROFL formula.

                Originally posted by wargasm1
                im going to be the first person to unlock vrofl with 50bil gt :P
                It'd be cool if you could, but Hakulyte already has it from 50 bil gt.

                Originally posted by Staiain
                I'm sorry but... *flicks hair* I don't DO 0.x rates 8)

                Comment

                • Reincarnate
                  x'); DROP TABLE FFR;--
                  • Nov 2010
                  • 6332

                  #9
                  Re: The vROFL formula.

                  lot of assumptions there son

                  i bet you're a descendant of Frank Drake




                  or Fischer Black
                  Last edited by Reincarnate; 11-4-2011, 04:37 PM.

                  Comment

                  • DossarLX ODI
                    Batch Manager
                    Game Manager
                    FFR Simfile Author
                    • Mar 2008
                    • 14989

                    #10
                    Re: The vROFL formula.

                    I think you're making it more complicated than it should be, especially with all the assumptions your formula makes

                    Honestly, what you need is a song that allows you to achieve the following for one billion:

                    1 billion divided by 24 hours gives you a minimum requirement of 41,666,666.666 every hour (in other words, you'd need an average of 42 million each hour for the bare minimum).

                    Let's say every two minutes you are able to get a 20 good FC on EHHS. That's a total of 2066850 for each gameplay ASSUMING you're able to do it every time; and when you multiply this by 30 for the 60 minutes of the hour, you get 62,005,500 for the hour, 20 million more than you need for the hourly average minimum. (EHHS is 1:44 long, but the 16 seconds for the two minutes used in this example could include a very short bathroom break and recording time)

                    Of course, you need to take stamina into account - you may start strong, but you also need leeway for later on to compensate for the amount of drainage that happens. Yoshi's Cookie itself is not a good song to play by itself for the full 24 hours since it would be a really close call, but can provide you with some points to keep up with the average. The file itself is 25 seconds but if you give a 5 second recording time every play, that's 120 plays in an hour if you continuously do it over again, which would result in around 40 million - a great file to keep your grandtotal up if you need a resting period.

                    1.5 billion without using vrofl on the other hand.... that is an entirely different scenario, but that's not what's being discussed here
                    Last edited by DossarLX ODI; 11-4-2011, 05:13 PM.
                    Originally posted by hi19hi19
                    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                    Comment

                    • stargroup100
                      behanjc & me are <3'ers
                      FFR Simfile Author
                      FFR Music Producer
                      • Jul 2006
                      • 2051

                      #11
                      Re: The vROFL formula.

                      Originally posted by CammyGoesRawr
                      (For 6 days, average 170,000,000 per day. 4 days, average 250,000,000 per day) :P gotta love that exponential growth.
                      Technically, that's hyperbolic growth, not exponential growth.

                      Also, note FFR's scoring system.

                      1000(MAXCOMBO) + 550P + 275G + blahblah...

                      In order to maximize the amount of score gained per second, you want to play the chart with the highest NPS that you can consistently full combo. Restart the level each time your combo breaks. This essentially gives you around 1300 to 1500 points for each note you hit, every time.
                      Rhythm Simulation Guide
                      Comments, criticism, suggestions, contributions, etc. are all welcome.

                      Piano Etude Demon Fire sheet music

                      Comment

                      • awein999
                        (ಠ⌣ಠ)
                        • Oct 2007
                        • 4647

                        #12
                        Re: The vROFL formula.

                        awein pound keyboard with hand. Point go up. awein like.
                        Originally posted by Staiain
                        i am super purple hippo

                        Comment

                        • qqwref
                          stepmania archaeologist
                          FFR Simfile Author
                          • Aug 2005
                          • 4092

                          #13
                          Re: The vROFL formula.

                          The formula you gave is way overcomplicated. I would write something like this:
                          score = (maxcombo/time) * 1550 * 86400 (and let's multiply by 0.95 for breaks, why not).

                          If we multiply all the numbers together it looks like this:
                          score = (maxcombo/time) * 127,224,000.
                          Note that, obviously, maxcombo/time is equal to the NPS of the song. A song with a NPS of exactly 10 should give you about 1.27 billion; EHHS has a NPS of 12.85 so it should give you about 1.63 billion; and so on. Easy.
                          Best AAA: Policy In The Sky [Oni] (81)
                          Best SDG: PANTS (86)
                          Best FC: Future Invasion (93)

                          Comment

                          • ULTIMEGA
                            Torn to oblivion!
                            • Mar 2009
                            • 1498

                            #14
                            Re: The vROFL formula.

                            Honestly, I think this formula looks pretty legit. Regardless, there are a couple of loopholes in it. Since I'm not that big of a genuis, I'm gonna let the next person explain it if s/he can.
                            Subscribe To My Channel!

                            Originally posted by _Zenith_
                            @ULTIMEGA, dank meme genie.

                            HIGHEST AAA:Necropotence [90]
                            HIGHEST SDG: Magical 8 Bit Tour [100] (7-0-0-4)
                            HIGHEST FC: Six Acid Strings [101]
                            HIGHEST SCORE: Magical 8 Bit Tour [100] (7-0-0-4)

                            Comment

                            • supermousie
                              FFR Player
                              • Feb 2006
                              • 1074

                              #15
                              Re: The vROFL formula.

                              Originally posted by awein999
                              awein pound keyboard with hand. Point go up. awein like.
                              Sigg'd.
                              Originally posted by aperson
                              yolo

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