So.
i'm working on my own quest for vROFL. Aside from the 6th Official Tournament starting, i'm on my own playing schedule that will get my endurance up enough for the day i go for it (Probably sometime during my winter break)
It's a plan that suddenly dawned on me after whoring 160,000,000 points in one day, 110,000,000 the next day, and 130,000,000 the next day. I figured:
"Hey, if i can stick with this rate, i can get 1 billion within 10 days. If i can do that, then i can go for 9 days, then 8 days, then a week, etc."
So right now its day 4 of my 10-day attempt. Considering i already have accumulated 430,000,000 points, this shouldn't be a problem. Obviously, as my objective time frame shrinks, I'll need more points (For 6 days, average 170,000,000 per day. 4 days, average 250,000,000 per day) :P gotta love that exponential growth.
Now that my ranting is done, who wants a vROFL formula? This is for anyone deciding what songs have the best point-time ratios.
I've created a "if-then" situation for finding out what songs will yield the billion points required. This theory and series of formulae assumes that the song is AAAd in every attempt. Let's have a look.
1,000,000,000 / p = n (If n is not an integer, round up to the next highest integer.)
n*t =d.
86400/d = q
0.95q = qª
If qª < 1, then g < 1,000,000,000
If qª > 1, then g > 1,000,000,000
So what do all these letters and numbers stand for? Let's find out.
1,000,000,000 = the amount of points needed within 24 hours
86,400 = the number of seconds within 24 hours.
p = the total ponts accumulated from one play, if AAA is achieved (combo score, not raw score)
n = the number of times the song must be played to reach 1,000,000,000 (assuming the AAA is constantly achieved)
t = the number of seconds in one song. (if the song is longer than 1:00, convert to seconds.)
d = the number of seconds of playing that song needed to reach 1,000,000,000
q = the percentage of 1,000,000,000 achieved over 24 hours.
0.95 = Since 5% of the time is taken by breaks and such, 100% - 5% is 95%, or 0.95. thats why we multiply the quotient "q" is multiplied by 0.95.
qª = the adjusted value of q after taking breaks into account.
g = the grand total points that will be accumulated in the 24-hour time period.
One quick word of advice before you start your mission: SET AUTOFAIL TO ONE MISS. this will virtually have you constantly combo scoring, allowing a better point-time ratio.
Let's look at an example of a song that would not yield 1 billion in 24 hours.
Saskrotch - "Excite Bike"
1 AAA on Excite Bike = 49,600 points.
So, 1,000,000,000 / 49,600 = 20,161.2903226. (This is rounded up to 20,162, since playing a song 29% through isn't something most people would just do all of a sudden, although there may be some who would.)
Excite Bike is 9 seconds long, so...
20162 * 9 = 181458. This indicates that it would take 181,458 seconds of playing Excite Bike to reach 1 billion.
Since 86400/181458 = q = 0.4761432. Now we must multiply the quotient "q" by 0.95 to estimate breaks and loads and miscellaneous happenings.
0.95q = qª = 0.4523360
This means that after 24 hours of playing Excite Bike, you will have achieved only ~45.2%, or 452,000,000 points.
Do not use Excite Bike. (But that's a little too much over the limit to prove a point.) Let's look at a song that comes closer to the requirement.
Venetian Snares - "Szamar Madar"
1 AAA on Szamar Madar = 1,695,700 points.
1,000,000,000 / 1,695,700 = 589.7269564. We round this up to 590.
This song is 2:29, or 149 seconds.
590*149 = 87,910
86,400 / 87,910 = q = 0.9828233.
0.95q = qª = 0.9336821
Szamar Madar, after 24 hours of playing, yields ~93.4%, or ~934,000,000 points. Still not enough.
Let's now look at 2 examples. One that yields over 1 billion well under the time limit, one that cuts it close but still yields over 1 billion.
Terminal 11 - "Reluctantly Accepting Temporary Overexhaustion" (well herrpdurrppp)
Assuming that Dossar magically gets a skill boost to AAA RATO...
1 AAA of RATO = 2,480,000 points.
1,000,000,000 / 2,480,000 = 403.2258065 (Round up to 404)
Song length is 1:34, or 94 seconds.
404*94 = 37,976
86,400 / 37976 = q = 2.2751211.
0.95q = qª = 2.1613650
After playing RATO for 24 hours straight, the player will have accumulated ~216.1%, or 2,161,000,000 points. More than enough points, eh?
Venetian Snares - "Epidermis"
1 AAA = 1,979,350 points
1,000,000,000 / 1,979,350 =505.2163589. Round up to 506.
Song length = 2:42, or 162 seconds
506*162 = 81,972
86,400 / 81,972 = q = 1.0540184.
0.95q = qª = 1.0013175
24 hours of playing Epidermis (and AAAing that for the matter) will give you ~100.1%, or 1,001,000,000 points. This barely works, so i would only use this if you plan on sitting on a bucket with your pants off so you dont have to run to the bathroom. Just a thought. <3
Andy (Winrar) informed me that Exciting Hyper Highspeed Star works as well <3 Let's take a look, eh?
DJ Sharpnel - "Exciting Hyper Highspeed Star" (Not v2)
1 AAA = 2,072,350 points.
1,000,000,000/2072350 = 482.5439718. Round up to 483
Song length = 1:44 = 104 seconds
483*104 = 50,232
86400/50232 = q = 1.7200191.
0.95q = qª = 1.6340181
24 hours of EHHS will get you ~163.4%, or 1,634,000,000 points. More than enough
I've spent the last month or so testing this theory, and i will personally be putting it into effect in my quest for vROFL. Still a lot of unknowns though. And i have to take into accounts breaks, loading times, time to record score, token popups, piss breaks (lol Rushy) and such. Any community feedback is welcome, just try to keep it positive..which really isn't that hard to do.
Since I'll lose track of listing people who help out with this in my efforts to make it more accurate, i'll just say it now: Thanks to everyone who helped / is helping ! (:
==Cammy<3==
i'm working on my own quest for vROFL. Aside from the 6th Official Tournament starting, i'm on my own playing schedule that will get my endurance up enough for the day i go for it (Probably sometime during my winter break)
It's a plan that suddenly dawned on me after whoring 160,000,000 points in one day, 110,000,000 the next day, and 130,000,000 the next day. I figured:
"Hey, if i can stick with this rate, i can get 1 billion within 10 days. If i can do that, then i can go for 9 days, then 8 days, then a week, etc."
So right now its day 4 of my 10-day attempt. Considering i already have accumulated 430,000,000 points, this shouldn't be a problem. Obviously, as my objective time frame shrinks, I'll need more points (For 6 days, average 170,000,000 per day. 4 days, average 250,000,000 per day) :P gotta love that exponential growth.
Now that my ranting is done, who wants a vROFL formula? This is for anyone deciding what songs have the best point-time ratios.
I've created a "if-then" situation for finding out what songs will yield the billion points required. This theory and series of formulae assumes that the song is AAAd in every attempt. Let's have a look.
1,000,000,000 / p = n (If n is not an integer, round up to the next highest integer.)
n*t =d.
86400/d = q
0.95q = qª
If qª < 1, then g < 1,000,000,000
If qª > 1, then g > 1,000,000,000
So what do all these letters and numbers stand for? Let's find out.
1,000,000,000 = the amount of points needed within 24 hours
86,400 = the number of seconds within 24 hours.
p = the total ponts accumulated from one play, if AAA is achieved (combo score, not raw score)
n = the number of times the song must be played to reach 1,000,000,000 (assuming the AAA is constantly achieved)
t = the number of seconds in one song. (if the song is longer than 1:00, convert to seconds.)
d = the number of seconds of playing that song needed to reach 1,000,000,000
q = the percentage of 1,000,000,000 achieved over 24 hours.
0.95 = Since 5% of the time is taken by breaks and such, 100% - 5% is 95%, or 0.95. thats why we multiply the quotient "q" is multiplied by 0.95.
qª = the adjusted value of q after taking breaks into account.
g = the grand total points that will be accumulated in the 24-hour time period.
One quick word of advice before you start your mission: SET AUTOFAIL TO ONE MISS. this will virtually have you constantly combo scoring, allowing a better point-time ratio.
Let's look at an example of a song that would not yield 1 billion in 24 hours.
Saskrotch - "Excite Bike"
1 AAA on Excite Bike = 49,600 points.
So, 1,000,000,000 / 49,600 = 20,161.2903226. (This is rounded up to 20,162, since playing a song 29% through isn't something most people would just do all of a sudden, although there may be some who would.)
Excite Bike is 9 seconds long, so...
20162 * 9 = 181458. This indicates that it would take 181,458 seconds of playing Excite Bike to reach 1 billion.
Since 86400/181458 = q = 0.4761432. Now we must multiply the quotient "q" by 0.95 to estimate breaks and loads and miscellaneous happenings.
0.95q = qª = 0.4523360
This means that after 24 hours of playing Excite Bike, you will have achieved only ~45.2%, or 452,000,000 points.
Do not use Excite Bike. (But that's a little too much over the limit to prove a point.) Let's look at a song that comes closer to the requirement.
Venetian Snares - "Szamar Madar"
1 AAA on Szamar Madar = 1,695,700 points.
1,000,000,000 / 1,695,700 = 589.7269564. We round this up to 590.
This song is 2:29, or 149 seconds.
590*149 = 87,910
86,400 / 87,910 = q = 0.9828233.
0.95q = qª = 0.9336821
Szamar Madar, after 24 hours of playing, yields ~93.4%, or ~934,000,000 points. Still not enough.
Let's now look at 2 examples. One that yields over 1 billion well under the time limit, one that cuts it close but still yields over 1 billion.
Terminal 11 - "Reluctantly Accepting Temporary Overexhaustion" (well herrpdurrppp)
Assuming that Dossar magically gets a skill boost to AAA RATO...
1 AAA of RATO = 2,480,000 points.
1,000,000,000 / 2,480,000 = 403.2258065 (Round up to 404)
Song length is 1:34, or 94 seconds.
404*94 = 37,976
86,400 / 37976 = q = 2.2751211.
0.95q = qª = 2.1613650
After playing RATO for 24 hours straight, the player will have accumulated ~216.1%, or 2,161,000,000 points. More than enough points, eh?
Venetian Snares - "Epidermis"
1 AAA = 1,979,350 points
1,000,000,000 / 1,979,350 =505.2163589. Round up to 506.
Song length = 2:42, or 162 seconds
506*162 = 81,972
86,400 / 81,972 = q = 1.0540184.
0.95q = qª = 1.0013175
24 hours of playing Epidermis (and AAAing that for the matter) will give you ~100.1%, or 1,001,000,000 points. This barely works, so i would only use this if you plan on sitting on a bucket with your pants off so you dont have to run to the bathroom. Just a thought. <3
Andy (Winrar) informed me that Exciting Hyper Highspeed Star works as well <3 Let's take a look, eh?
DJ Sharpnel - "Exciting Hyper Highspeed Star" (Not v2)
1 AAA = 2,072,350 points.
1,000,000,000/2072350 = 482.5439718. Round up to 483
Song length = 1:44 = 104 seconds
483*104 = 50,232
86400/50232 = q = 1.7200191.
0.95q = qª = 1.6340181
24 hours of EHHS will get you ~163.4%, or 1,634,000,000 points. More than enough

I've spent the last month or so testing this theory, and i will personally be putting it into effect in my quest for vROFL. Still a lot of unknowns though. And i have to take into accounts breaks, loading times, time to record score, token popups, piss breaks (lol Rushy) and such. Any community feedback is welcome, just try to keep it positive..which really isn't that hard to do.
Since I'll lose track of listing people who help out with this in my efforts to make it more accurate, i'll just say it now: Thanks to everyone who helped / is helping ! (:
==Cammy<3==



















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