The vROFL formula.

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  • CammyGoesRawr
    nocturnal girl (〜✘﹏✘)〜
    • Jul 2011
    • 2477

    #16
    Re: The vROFL formula.

    Originally posted by stargroup100
    Technically, that's hyperbolic growth, not exponential growth.

    Also, note FFR's scoring system.

    1000(MAXCOMBO) + 550P + 275G + blahblah...

    In order to maximize the amount of score gained per second, you want to play the chart with the highest NPS that you can consistently full combo. Restart the level each time your combo breaks. This essentially gives you around 1300 to 1500 points for each note you hit, every time.
    o: never heard of hyperbolic growth. ah well :P
    and i added in, somewhere around the OP, to play with a 1-miss autofail.

    But to everyone posting, i like what i'm seeing. I did kinda feel like my method was more drawn out than it needs to be, but that's where the community comes in :P plus, i'm trying to find a way to incorporate the scoring formula into this. Plus, there's something about NPS (notes per second), stamina diminishing...
    Last edited by CammyGoesRawr; 11-4-2011, 06:00 PM.

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    • XCV
      has nice tits
      • Nov 2008
      • 744

      #17
      Re: The vROFL formula.

      The equation for the ideal case, assuming I didn't miss anything, is 82080/t > ceil(645162/n) t = time, n = #arrows
      pos. ceil(n) <= n + 1
      therefore ceil(645162/n) <= (645162 + n)/n
      82080/t = (645162 + n)/n
      t => 82080n/(645162 + n) [strong case]
      If you drop the ceiling in the original function, you end up with n/t (note density) => 7.86018. So ideally, about 8 notes per second will work for vrofl, more in actuality if you AAA it every time. [EHHS is 1337/104 = 12.855. RATO is 17.02.]

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      • CammyGoesRawr
        nocturnal girl (〜✘﹏✘)〜
        • Jul 2011
        • 2477

        #18
        Re: The vROFL formula.

        Could you help me understand that? xD

        And i figure i'll ask, what level of math are you taking. o.o
        Last edited by CammyGoesRawr; 11-4-2011, 06:26 PM.

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        • hi19hi19
          lol happy
          FFR Simfile Author
          • Oct 2005
          • 12194

          #19
          Re: The vROFL formula.

          ceil() is probably referring to a ceiling function, which equal to the next highest integer to the given value.


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          • Emithith
            FFR Player
            • Sep 2008
            • 1784

            #20
            Re: The vROFL formula.

            lol such an overcomplicated theory for something that you should just go keysmash the highest nps songs (you can get them here: http://www.flashflashrevolution.com/...91&postcount=1 )

            Just get a good night sleep, stock up on caffeine beverages (probably not recommended until you absolutely need them due to caffeine energy crashes) and just relocate all planned activities until the next day.

            Though for the theory's sake, I can say you went to into good detail. lol

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            • XCV
              has nice tits
              • Nov 2008
              • 744

              #21
              Re: The vROFL formula.

              Originally posted by CammyGoesRawr
              Could you help me understand that? xD

              And i figure i'll ask, what level of math are you taking. o.o
              Calc III/Diff'Eq [same thing]

              And ceil() just rounds up.

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              • Emithith
                FFR Player
                • Sep 2008
                • 1784

                #22
                Re: The vROFL formula.

                I also forgot to add that you could also go even deeper into this and track the song with the most NPS up to a point, find out which one takes less time, and has the most NPS. Then for the ingame part set the autofail to one miss and miss after that one part.

                That's just another way to go about this. It may not be as good as just playing a song with a constant stream of notes, so do the calculations yourself.

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                • CammyGoesRawr
                  nocturnal girl (〜✘﹏✘)〜
                  • Jul 2011
                  • 2477

                  #23
                  Re: The vROFL formula.

                  Yummm delicious food for thought

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                  • TheSaxRunner05
                    The Doctor
                    • Apr 2006
                    • 6144

                    #24
                    Re: The vROFL formula.

                    What about Lolo? Could someone just Mash FC's of it and get to the mark? (Not even close to AAA's)


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                    • Jerry DB
                      FFR, lift, repeat
                      • Jan 2008
                      • 2071

                      #25
                      Re: The vROFL formula.

                      good luck, when I'm playing to save stamina now a days I play four blocks madness, opno9(some classic song I probably named wrong) and system failure, all pretty easy on the stamina
                      sigpic

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                      • DossarLX ODI
                        Batch Manager
                        Game Manager
                        FFR Simfile Author
                        • Mar 2008
                        • 14999

                        #26
                        Re: The vROFL formula.

                        Originally posted by TheSaxRunner05
                        What about Lolo? Could someone just Mash FC's of it and get to the mark? (Not even close to AAA's)
                        Yes, but that would take good stamina

                        It has a decent enough tps average for mashing to work
                        Originally posted by hi19hi19
                        oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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