FFR Standalone!

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  • arcnmx
    nanodesu~
    • Jan 2013
    • 503

    #346
    Re: FFR Standalone!

    Sure, generally you'll get better performance by opening the swf on its own as opposed to in-page on FFR's site. Would it still suffer? Perhaps, but tbh I've found that FFR runs much better in Chrome on Linux than it does on Windows standalone. Windows is pretty terrible for FFR, when I get perfect 60+ fps in Chrome on Linux (on my rather cheap and underpowered desktop).


    FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

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    • Untimely Friction
      D6 Challeneged
      • Aug 2012
      • 1267

      #347
      Re: FFR Standalone!

      Well now I know the most appropriate way to help Chrome OS users, does the Chrome Os use the same UI as Chrome for other os's? If so Cache clearing should be the same I assume which is also handy for le troubleshoots.

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      • justin_ator
        🥓<strong><span style="col
        • Mar 2007
        • 7648

        #348
        Re: FFR Standalone!

        What about the Steam OS, we can't forget about them

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        • omega_grunt666
          Nescio quid faciam
          • Jul 2004
          • 894

          #349
          Re: FFR Standalone!

          Aren't most people on Steam OS running multiple operating systems? I can't really see using SOS alone as its pretty much designed for that living room experience. My understanding is that ideally you would be setup to dual boot into some flavor of linux or windows to do computer-y stuff. (and fifer)

          Then again would it be very different from just running it on linux? I haven't had hands-on experience with it, So I don't know.

          *edit*
          Seems like it would be exactly the same as running it on linux.
          Last edited by omega_grunt666; 01-20-2014, 01:55 PM.

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          • choof
            Banned
            FFR Simfile Author
            • Nov 2013
            • 8563

            #350
            Re: FFR Standalone!

            wow standalones don't work in linux (so far)

            fuck adobe

            although I still get way better fps in the browser on linux than I do in the standalone in windows LOL

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            • Izzy
              Snek
              FFR Simfile Author
              • Jan 2003
              • 9195

              #351
              Re: FFR Standalone!

              Originally posted by choof
              wow standalones don't work in linux (so far)

              fuck adobe

              although I still get way better fps in the browser on linux than I do in the standalone in windows LOL
              But the fps should be capped at 30 for ffr. You either get 30 or it isn't working correctly.

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              • arcnmx
                nanodesu~
                • Jan 2013
                • 503

                #352
                Re: FFR Standalone!

                Originally posted by choof
                wow standalones don't work in linux (so far)

                fuck adobe

                although I still get way better fps in the browser on linux than I do in the standalone in windows LOL
                Hm, why not? Generally the only hurdle is that you need to install a 32bit multilib set or something if you're on a 64bit OS.

                And yeah, Flash performance in Linux is so much better than Windows. When I finally tried Windows one day a few months ago, it was appalling.

                Originally posted by Izzy
                But the fps should be capped at 30 for ffr. You either get 30 or it isn't working correctly.
                Well it's often hard to even get 30fps stable on Windows in browser, sometimes even standalone. Talking about uncapped FFR though, like R^3 set to 120fps, Windows is terrible on all machines I've tried compared to Linux.
                Last edited by arcnmx; 02-17-2014, 06:56 PM.


                FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

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                • choof
                  Banned
                  FFR Simfile Author
                  • Nov 2013
                  • 8563

                  #353
                  Re: FFR Standalone!

                  Originally posted by Izzy
                  But the fps should be capped at 30 for ffr. You either get 30 or it isn't working correctly.


                  edit: dunno, I just haven't been able to get standalones to work yet. maybe because 32-bit libraries but w/e

                  Comment

                  • Izzy
                    Snek
                    FFR Simfile Author
                    • Jan 2003
                    • 9195

                    #354
                    Re: FFR Standalone!

                    Guess things have been updated since 2 years ago.

                    Comment

                    • choof
                      Banned
                      FFR Simfile Author
                      • Nov 2013
                      • 8563

                      #355
                      Re: FFR Standalone!

                      you're missing out izzy, file's aren't all blue anymore !!

                      Comment

                      • Izzy
                        Snek
                        FFR Simfile Author
                        • Jan 2003
                        • 9195

                        #356
                        Re: FFR Standalone!

                        Not playing until everything is based on raw scoring by default.

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                        • Izzy
                          Snek
                          FFR Simfile Author
                          • Jan 2003
                          • 9195

                          #357
                          Re: FFR Standalone!

                          Finally got around to testing the new engine. I set the fps to 60 on my machine to see if there was actually kind of issue with it and windows. The game speeds up its animations which is kind of annoying, but it is perfectly smooth. So I set it to 600 and it was still perfectly smooth. Set it to 25,000. Perfect.

                          I don't think being on linux is somehow going to make it better. Perhaps this engine is just really efficient now. Maybe it still has problems on windows 7/vista, but I can't test that. People should probably switch to Win8 if they want to use a windows OS.

                          Edit: 120 seems to be the best compromise in animations being too fast and having too low a framerate.
                          Last edited by Izzy; 03-2-2014, 09:23 PM.

                          Comment

                          • arcnmx
                            nanodesu~
                            • Jan 2013
                            • 503

                            #358
                            Re: FFR Standalone!

                            Well, it's quite possible that the windows 8 graphics stack renders the lag issues obsolete. You do have a bit of a beast of a computer, though.

                            From the experience of most of us, Flash is far from efficient, especially with R^3. Whether that's due to the increased framerate, AVM2 (AS3), or some other factor is hard to say. I simply suggest Linux as a last-ditch option because anyone who runs it with a non-composting window server will basically be guaranteed to get a full framerate on any system from the past x years.


                            FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

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                            • AveryKinkyKitty
                              FFR Player
                              • Jul 2005
                              • 8

                              #359
                              Re: FFR Standalone!

                              that twerks :]

                              Comment

                              • rushyrulz
                                Digital Dancing!
                                FFR Simfile Author
                                FFR Music Producer
                                • Feb 2006
                                • 12985

                                #360
                                Re: FFR Standalone!

                                No link for R^3 FFR engine in OP, yet there are like 6 different R^3 XMLs
                                http://www.flashflashrevolution.com/~velocity/R%5E3.swf

                                Since justin fell off the face of the Earth or something, if a mod could edit, I'd appreciate it~
                                Last edited by rushyrulz; 06-17-2014, 06:47 AM.


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