FFR Difficulty Scale

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  • Xiaounlimited
    Eaguru
    • Jul 2005
    • 2832

    #16
    Re: FFR Difficulty Scale

    Then relative to FN, hard VCs become 5-6, so on so forth. This will skew the rating system for players who aren't high tier.
    Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

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    • Xx{Midday}xX
      FFR Player
      • Sep 2007
      • 3518

      #17
      Re: FFR Difficulty Scale

      Originally posted by Xiaounlimited
      For example, I consider Blooddrunk an extremely high FMO, probably borderline low FGO. However, others say it isn't nearly hard enough, because they are better at 1h trilling than I am. However, others say 4 Chord Touhou is a low-mid FGO, while I think it's a mid-high FMO at most.

      Leaving it as is would be better IMO, as the upper tiers become more subjective to your playing style/difficulties.
      This. The presentation of levels in the most broadest form gives leeway to encompass subjective differences. Low or high FMOs are still both FMOs, regardless of whether certain people think them as high or low. The 1-12 (or 13 w/e) is used publicly as opposed to the 1-99 on the sticky probably for this reason.

      The 1-99 system should be changed so that the numerical values reflect the scores achieved by all players, which is broadly what jx said about sliding FMO/FGO range etc.
      Any FFR song title discrepancies? List them here.
      Willing to accurately translate Japanese for free
      Accumulating all playstyles here!


      つまんないシグでスマソ(´・ω・`)

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      • Patashu
        FFR Simfile Author
        FFR Simfile Author
        • Apr 2006
        • 8609

        #18
        Re: FFR Difficulty Scale

        I dunno about subjective differences. No one would think None Would Escape is harder than Eradication for example. That's enough leeway to cleave FMO into two halves
        Patashu makes Chiptunes in Famitracker:
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