FFR Difficulty Scale

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  • Oni-Paranoia
    No fucks
    • Dec 2006
    • 2440

    #1

    FFR Difficulty Scale


    (not sure if a similar thread exists grrr, if one does oh well)
    So it seems that after 600 songs on a scale of 12 seems a bit small... Maybe changing the rating for R3 (If it even exist) or for R1. Maybe if everything was doubled it would be easier.

    Ex.
    None Would Escape is WAY easier then Setsujou but there both FMO's.
    So instead of both being 11's, NWE would be a 21 and Setsujou would be a 22.

    IMO, its not a bad idea because no songs will have to be moved or anything, and it seems more organized especially before we hit 1000+ songs (If it happens). Its also an easier way to compare songs, imo. =)

    This is sorta a public thread, so i hope for it not to be locked =/ cuz Tass <3 locking my threads

    27
    .. a larger difficulty scale (1-24)
    0%
    9
    .. the current difficulty scale (1-12)
    0%
    9
    .. a completely different type of scale to organize song difficulties
    0%
    9
  • [TeRa]
    FFR Player
    • May 2007
    • 9922

    #2
    Re: FFR Difficulty Scale

    We know 12 is too little for exact difficulty scaling, but it gives the general idea of how hard the file is. For more in depth difficulty scaling, we have this http://www.flashflashrevolution.com/...ad.php?t=34509

    Comment

    • sc979
      FFR Player
      FFR Simfile Author
      • Aug 2006
      • 1644

      #3
      Re: FFR Difficulty Scale

      http://www.flashflashrevolution.com/...ad.php?t=34509

      This thread lists difficulties on a scale from 1-99.

      Needs to be updated though.

      edit: yay, ninja'd for the second time in a few minutes.
      Last edited by sc979; 10-1-2008, 08:52 PM.
      ...

      Comment

      • Xiaounlimited
        Eaguru
        • Jul 2005
        • 2832

        #4
        Re: FFR Difficulty Scale

        It's a general classification for file difficulty. The links posted above hold true, but even when describing files, people tend to say "low FMO" and "high FMO" which in essence, emulates your proposal.

        The rating system isn't really random (other than VB being a VC, wtf), considering they do weigh it against predefined guidelines for the difficulties. Chardish was generic enough that his classification could apply to any generation of FFR.

        Sure, there some discrepencies relative to other files but in general, it represents song difficulties well enough.
        Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

        Comment

        • Oni-Paranoia
          No fucks
          • Dec 2006
          • 2440

          #5
          Re: FFR Difficulty Scale

          Well the idea needs to be presented A LOT better. And sumtin from 1-99 is horrible and can easily be miscalculated, which is why i jus said double it. That way its easier to seperate High from the low, and if anything Triple it (1-36) and jus seperate the low from the med and the med from the high

          Comment

          • sumzup
            (+ (- (/ (* 1 2) 3) 4) 5)
            • Nov 2005
            • 1398

            #6
            Re: FFR Difficulty Scale

            No matter what scale, people are still going to attach informal designations (i.e. low FMO1 or high FMO2). The current scale gives a general idea that is reasonably accurate. There's no need for any change.

            Comment

            • sc979
              FFR Player
              FFR Simfile Author
              • Aug 2006
              • 1644

              #7
              Re: FFR Difficulty Scale

              There's already been discussion about adding another difficulty to make 13 (and move vROFL to 14). I would also like the difficulties to be expanded a little, but Tass doesn't want that. If we're not going to get 13 difficulties in-game, then 24 is out of the question. Also, there isn't much room to be relocating the current difficulty 1 songs into two separate difficulties.
              ...

              Comment

              • Xiaounlimited
                Eaguru
                • Jul 2005
                • 2832

                #8
                Re: FFR Difficulty Scale

                I'd hate to imagine a 13.

                Dumpfiles get.
                Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

                Comment

                • Kekeb
                  davai
                  • Dec 2006
                  • 2765

                  #9
                  Re: FFR Difficulty Scale

                  May I recommend making your posts easier to read by keeping the default font, also red isn't exactly known for being a soothing colour.

                  Comment

                  • funmonkey54
                    The Chill Keeper
                    • Oct 2007
                    • 4127

                    #10
                    Re: FFR Difficulty Scale

                    I like this one.
                    Also, it is a 1-13 scale. vROFL is listed as a 13.

                    Comment

                    • jimerax
                      FFR Simfile Author
                      FFR Music Producer
                      • Nov 2003
                      • 8185

                      #11
                      Re: FFR Difficulty Scale

                      Current difficulty scale won't be changed.

                      But I'm thinking of sliding the difficulty rating sometime because of everyone's skill improvement (not sure what other people think about this though).

                      For example, FMO songs are from difficulty 76 to 83 in 1-99 scale now, but can change for 81-89 or something. same with other difficulties.

                      Comment

                      • Oni-Paranoia
                        No fucks
                        • Dec 2006
                        • 2440

                        #12
                        Re: FFR Difficulty Scale

                        Originally posted by jimerax
                        Current difficulty scale won't be changed.

                        But I'm thinking of sliding the difficulty rating sometime because of everyone's skill improvement (not sure what other people think about this though).

                        For example, FMO songs are from difficulty 76 to 83 in 1-99 scale now, but can change for 81-89 or something. same with other difficulties.

                        such a big scale seems less accurate though, i jus thought maybe such a small change in the future to adjust the song difficulties a bit more.

                        @Some others: No need to fuss about it, its jus an open idea thats crossed my mind and other players minds since it was discussed a couple of time in MP =P

                        Comment

                        • iceefudgesickle
                          FFR Veteran
                          • Aug 2008
                          • 481

                          #13
                          Re: FFR Difficulty Scale

                          The difficulty scale should be expanded to 15.

                          FMO and FGO should be split into two different parts each.

                          Like your example, None Would Escape would be considered an easy FMO, while files like EHHS would be considered a hard FMO.

                          Most FGOs would be considered easy FGOs, while the REALLY hard ones (I'm basically looking at Death Piano here with maybe 2 or 3 others) would be considered hard FGOs.

                          Difficulty 15 is vrofl.

                          That scale sounds good to me.

                          Comment

                          • Xiaounlimited
                            Eaguru
                            • Jul 2005
                            • 2832

                            #14
                            Re: FFR Difficulty Scale

                            Sounds like an ITG scale (1-15). It could work, but I doubt the admins will see a need for this.

                            I mean, you could set them to the tier levels (For Pros Only, For Experts Only, For Masters Only, For Gurus Only, blank), but I don't really see a need for this. A pseudo "high-low" system is equally as efficient. It's simply up to the players to realize what is what. When you reach this level as well, some may find files easier than others.

                            For example, I consider Blooddrunk an extremely high FMO, probably borderline low FGO. However, others say it isn't nearly hard enough, because they are better at 1h trilling than I am. However, others say 4 Chord Touhou is a low-mid FGO, while I think it's a mid-high FMO at most.

                            Leaving it as is would be better IMO, as the upper tiers become more subjective to your playing style/difficulties.
                            Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

                            Comment

                            • danny53x
                              AKA Yotipo
                              • Jan 2007
                              • 1008

                              #15
                              Re: FFR Difficulty Scale

                              I voted that there should be no change. Just heighten the differences of difficulty in the lower difficulties. If Death Piano is a 12, however, then Frictional Nevada should be a 9 or 10. With the new spectrum of stepfiles (avmisses gone allowing for faster streams and vibrating jacks) the whole difficulty scheme should be remapped imho. And yeah, there are definitely some songs that are placed in the wrong category. I do remember, however that when "Over the Frail Dream" came out, Tass or some mod said that the difficulties will be bumped down since the avmiss fix was soon to be released.

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