AAAs have no meaning
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Re: AAAs have no meaning
I maintain that an AAA is not indicative of any more skill than, say, an SDG. Rather, all it indicates is a greater time devotion to grinding it out.
If you can consciously hit one arrow as a perfect, why can't you hit every single arrow that comes to you as a perfect, too? Obviously, nobody can do that. But why? Various things can come into play: environmental issues, such as getting distracted and forcing your mind to react to something else could (and do) play a part, as do physiological issues, such as the message getting somehow delayed in transport from the brain to the hand to the key or the inefficient muscle control systems, which might cause your finger to strike the key at a slightly different angle, causing greater resistance and delaying the input.
These are not all controllable factors. As such, there exists a statistical chance that one of these (or any other) factors will affect your keystroke and cause a good instead of a perfect. Given this percentage and the number of steps in the song, each song has an expected value of these goods. I maintain that any score with a number of goods below that expected value is equally indicative of skill, and that the closer to an AAA a score is, the more statistically lucky the player. That is, an AAA simply says, "I played this song until chance smiled on me and I encountered no aberrations."
I consider myself a decent player; I can FC some eight-foot songs and SDG'd One Last Battle. Yet when I try to AAA Stay With Me, I just can't. Forty-six tries today. I got a good on most every arrow between #8 and #233 (autofail on one good). Does this mean I'm any less good now than I will be when I finally get the AAA? Surely not.
So, my conclusion is that an AAA is meaningless in terms of skill.
This doesn't reflect the general attitude ef the FFR community, though. Why is that? Where am I wrong? If you agree, why is there so much emphasis placed on, "go for the AAA"? It just seems like a waste of time aftor proving yourself by getting a comparable score (unless you're concerned with your levelrank, of course).
What say you, FFR?
--Guido
http://andy.mikee385.com
thats why im going to stop playing
AAA!!! big frikkin dealComment
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Re: AAAs have no meaning
Well, I know for a fact that AAA's have some meanning a way and none for the other.
I have AAA'd all Funk Songs, all Hip Hops(except Famouz) and in dance some songs like 136.6 that even some of the top players might not find the need to AAA, but why did I get it? From trying it countless and countless hours in order for luck to smile upon me, like Guido said.
Sitting at a 113 AAA's right now, I find its a relatively great number of AAA's, but would I be able to AAA them all again ? Chances are that wouldn't(Jurs OP for example).
If my skills were to increase and I would be able to AAA all these songs after 3 tries or so I'd consider myself a much better player, but if AAA'ing is just a stroke of luck then it means your skills are not top notch just yet. Once your skills become better, it also means you have learned to control these thoughts and Distractions and eye blinkings that cause your game to fault at times.Comment
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Re: AAAs have no meaning
Consistancy is key for AAA's, but mainly for songs that only use up to 16th notes. For me I guess it does have a bit to do with luck, because I have a wireless keyboard and occasionally it wont register a key insantly. That's mainly why I cant fc most songs with jacks or very intense bursts.
It can be hard though to obtain the right amount of consistancy, since your hand(s) will have to adapt to the BPM of a song as well as the note style. See, when it comes to One Last Battle, about 2 months ago I blackflagged it on the very last note 4 times in a row because of slowdown, then finally managed a double AAA on it while playing against smitty.
I would have to agree to a degree with your constructive argument on if a bf til about 3 goods should be considered AAA on songs that are either offsync, extremely long (4 minutes+), or have constant use of 24th+ notes (aka Ruins, Amefuri Koneko, Jelly Roll Blues, etc.).
Recap: It's mainly skill along with consistancy adjusted to the BPM, but consistancy CAN only go so far.Comment
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Re: AAAs have no meaning
Guido, I have to disagree with you on this. A good is not something that happens by luck, a good is a mistake, simple as that. The point of going for a AAA is to complete a run with no mistakes. Sure environmental distractions may cause a good, but ultimately, it's your fault if you don't have enough of an attention span to continually focus on the arrow patterns instead of outside distractions. Another problem is that after 46 attempts on Stay With Me you'd grow to hate the song (besides the frustration of being auto-failed out), which would further decrease your ability to make a mistake free run.Comment
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Re: AAAs have no meaning
I highly agree with that statement that is the reason why i never play in any big tournaments, becuase i don't have the time to devote to getting a triple on all those songs, it's gets old after you keep repeating the song over and over, and plus if it's a good song, alot of the times you will slowly begin to hate it as it comes along. NIce thread.Comment
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Re: AAAs have no meaning
Think of each note as a percentage.
For example (these are just made up percentages)
hitting 70%-100% gets you a perfect
hitting 30%-69% gets you a good
hitting < 30% gets you an average
As you get better at songs, you'll consistently hit in the 85%+ range, and AAA without too much trouble.
But if your still not that great at the song you'll just barely get perfects, hitting with more 70%-80% hits, and therefore be more likely to get a random good.
I have no idea if this actually makes any senseLast edited by ryanisadouche; 09-6-2007, 03:34 PM....starting up again
Public AAA #370 - evil approaches
Tier Points - 329 (Tier 4)
Best Non-AAA - Schmollbluk (rank 26)
Worst Non-AAA - AIM Anthem(668)
average rank - 109Comment
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Re: AAAs have no meaning
That is very true yet sorta wrong.I think if you can go in and AAA a song after only 3 tries. Then you have some kind of skill. But if it takes you 30+ times and you get it you've either got lucky or just memorized every arrow perfectly. But even when you take 30 tries it shows how dedicated you are to AAAing which shows determination. So in my opinion AAA's does take skill but you can still get an AAA with little.
-Tim

Thanks Kailure for the all skill sig the one beside it is done by meOriginally posted by MrRubixMr. NothingHere is your banner:
That's right, I made nothing. It fits your name, though!Comment
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Re: AAAs have no meaning
Another example is players that use non-PA friendly styles. For us, skill is a Full Combo. If you can Full combo it with next to no Boos then you have skill.Comment
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Re: AAAs have no meaning
I agree with Hentai and Guido. I can't AAA worth crap, and I have never seen anyone effortlessly AAA anything. Watch 90% of the vids in VDB and they get a few goods. Does that mean they suck... hell no, I mean FC'ing a Guru's song is a testimony of extreme skill, AAA means you got obscenely lucky. And on the note of FC I do believe the ratio of boos to arrows must be below a threshold otherwise your just a lumph.Attached FilesWhen in danger or in doubt; run in circles scream and shout
"Do you want a bomb mental?" - SynthlightComment
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Re: AAAs have no meaning
Look, all environmental factors aside, whether it be distraction, weariness from repeated play, learned mistakes, etc, it comes down to average play. If you throw a new song at a bunch of people, who will, on average, fare better?Comment








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