Speed Mods in Multiplayer

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  • rshadow8888
    FFR's Buizel
    FFR Simfile Author
    • Aug 2005
    • 3120

    #16
    Re: Speed Mods in Multiplayer

    If you are playing someone using speed mods, can you see their arrows going faster? Or is it only visable to the one using them?

    Comment

    • bluguerrilla
      FFR Player
      FFR Simfile Author
      • Apr 2006
      • 3966

      #17
      Re: Speed Mods in Multiplayer

      Originally posted by concertm
      This is exactly asking the same thing as:
      Do you think it is fair to use screencutting against other players who don't do screencutting?
      It's a density problem, for me at least, so screencutting doesn't help.

      Either way, anyone who would cry over someone using a speedmod in MP deserves a slap.

      Comment

      • DDR_Mike
        FFR Player
        • Jun 2006
        • 188

        #18
        Re: Speed Mods in Multiplayer

        Originally posted by g4z33b0
        Screen shrinking comes close to being the same, but speed mods are an advantage. I always play 2 - 5x on SM and I'm sure FFR with speed mods would help me improve my scores drastically. Speed mods are an add on meant to give users an advantage. Therefore, MP against people without speed mods while using mods is not fair, whether SS does the same thing or not.

        No it is not the same Concertm. Screen shrinking is a personal choice, not something that was added into the game in order to give players better gameplay.
        Speedmods actually don't help improve scores as much as you think. Obviously your PA is alot better, but jacks are alot harder. And 1.75x on FFR is more than 4x on SM. But, screenshrinking is alot slower than speedmods, except for maybe 1.25x. Anyone that wants speedmods can have them, by subscribing. Subscribers are the "FFR Beta Team", and the speed mods are on the beta version. We test the speedmods, we obviously want to make sure they work in MP, as well as SP.

        Edit: rshadow - their arrows are going up at the same speed ours are.

        Comment

        • g4z33b0
          Banned
          • Mar 2006
          • 2618

          #19
          Re: Speed Mods in Multiplayer

          C525 (1.75x) is pretty fast, but I can read well at C650. Trust me, I know how much speed mods improve my scores, from a long time ago when I never changed from 1x on SM. Jacks aren't even very much harder for me either. I don't even know why you bothered to quote me, you didn't even really contest anything I said.

          Sure you want to test if they work in MP, you should only play other subscribers. Public MP is not the "beta version", so speed mods should not be there.

          Comment

          • DDR_Mike
            FFR Player
            • Jun 2006
            • 188

            #20
            Re: Speed Mods in Multiplayer

            Speedmods are hardly an advantage on FFR, SM is completely different. Speedmods make my PA better on FFR but I get alot more random misses. I couldn't FC 100 bar blackout until I took it off a speedmod. If you have a problem with it and think subscribers have an *advantage* you should just subscribe.

            Comment

            • g4z33b0
              Banned
              • Mar 2006
              • 2618

              #21
              Re: Speed Mods in Multiplayer

              I guess it's different for all people, or maybe you just can't read faster then c300. I remember Rebirth saying he AAAd Z and some other song first try when he had speed mods. He is already good, but that is still a big improvement.

              I will subscribe eventually, and when I do, I won't be playing anyone who doesn't have speed mods with speed mods.

              Comment

              • DDR_Mike
                FFR Player
                • Jun 2006
                • 188

                #22
                Re: Speed Mods in Multiplayer

                I play C650 on SM, when I do play it, but its alot different. I'm not going to make you try to understand it, but the frame rate is alot different, and you have to hit jacks really early, which is hard. And you said rebirth AAA'd Z, like I said before it improves your PA, and it makes easy songs alot easier.

                Comment

                • bluguerrilla
                  FFR Player
                  FFR Simfile Author
                  • Apr 2006
                  • 3966

                  #23
                  Re: Speed Mods in Multiplayer

                  Originally posted by DDR_Mike
                  I play C650 on SM, when I do play it, but its alot different. I'm not going to make you try to understand it, but the frame rate is alot different, and you have to hit jacks really early, which is hard. And you said rebirth AAA'd Z, like I said before it improves your PA, and it makes easy songs alot easier.
                  It made it possible for me to read jump-stream. I couldn't have dreamed of FCing even etude without the mods. I can actually play silence, EHHS, Seven and so on. I even like jump-stream now. It's completely changed my playing style and I've improved greatly. It didn't just improve my PA.

                  It's doesn't make jacks harder, IMO. The notes are even more apparently below where they should be so it looks like you have to hit them earlier if you're not listening to the music.

                  Comment

                  • DDR_Mike
                    FFR Player
                    • Jun 2006
                    • 188

                    #24
                    Re: Speed Mods in Multiplayer

                    Originally posted by bluguerrilla
                    It made it possible for me to read jump-stream. I couldn't have dreamed of FCing even etude without the mods. I can actually play silence, EHHS, Seven and so on. I even like jump-stream now. It's completely changed my playing style and I've improved greatly. It didn't just improve my PA.
                    That's nice.

                    Originally posted by bluguerrilla
                    It's doesn't make jacks harder, IMO. The notes are even more apparently below where they should be so it looks like you have to hit them earlier if you're not listening to the music.
                    It does make the jacks harder.

                    I still don't think the public should complain, though.
                    If you don't want to play subscribers, go memorize the list and don't play any of us. If you want speedmods, go buy a subscription. Don't complain. They'll be available to the public in the near future.

                    Comment

                    • bluguerrilla
                      FFR Player
                      FFR Simfile Author
                      • Apr 2006
                      • 3966

                      #25
                      Re: Speed Mods in Multiplayer

                      Originally posted by DDR_Mike
                      I still don't think the public should complain, though.
                      If you don't want to play subscribers, go memorize the list and don't play any of us. If you want speedmods, go buy a subscription. Don't complain. They'll be available to the public in the near future.
                      Amen.

                      Comment

                      • Skeleton-GotW
                        Lol Hellbeat
                        • Jan 2004
                        • 212

                        #26
                        Re: Speed Mods in Multiplayer

                        I'm actually not going to take a side in this, but I would like to give my opinions on a few things.

                        As far as the whole "Makes jacks harder or not harder" debate goes... I would have to argue that within the frist ten or so rounds using the speed mod, provided it's faster than x1.25, your mind is adapting and I think there's a psychological bug in all of your brains that is making you THINK it's harder to hit them. I've found that once I adapted to the speed mod, it was perfectly fine. Now don't go play it on x2 after hearing my arguement and say, "OH MY GOD YOU'RE RETARDED", because if you can't read the speed, obviously everything's going to be a lot harder. You also have to keep in mind that the speed mod might not give you enough time to prepare for the jacks, where again, obviously it's going to be a lot harder.

                        On the topic of advantages... I can't really definitely say whether I think screencutting is equal to speed mod use or not. However, I can say for sure that it's miles better than unedited x1. I think there's defintely something to be said for the fact that I've AAA'ed things I could barely combo on x1. Maybe screencutting can work, and I'm just an idiot. I dunno. It doesn't work as well as mods for me... at least I don't think it does... which is really all that matters for my playing.

                        Regardless, let's change the question... I think I need to put a new spin on it, and I know this was brought up in one of the previous posts, but...

                        Do you think a subscriber has the right to justify his/her "advantage" with the fact that they paid to support FFR.

                        And yes... there's still the element of opinion being that I said "advantage", when arguably, there isn't any, but oh well.
                        Last edited by Skeleton-GotW; 05-11-2007, 09:34 AM.

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                        • DDR_Mike
                          FFR Player
                          • Jun 2006
                          • 188

                          #27
                          Re: Speed Mods in Multiplayer

                          It definetely seems an advantage, but, before we had this, screencutting was an advantage, and before that, we were used to playing on 1x. I did very well using 1x and screencut, now I do very well using speemods, but now speedmods are what i'm used to.

                          Comment

                          • concertm
                            FFR Player
                            • Oct 2005
                            • 815

                            #28
                            Re: Speed Mods in Multiplayer

                            To me, any speed is better than 1x without screencutting. I seem to be used to the arrow density so much though when 1x with screencutting, after using the mods, I'm having much more trouble FCing the harder songs. I guess I just need to get used to it, kinda like when I switched from one handed to spread, it'll take time to regain the ground I've lost, but speed mods are gonna end up as used as spread.

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