Adding FFR To Steam Free To Play

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  • potasium56
    FFR Player
    • Nov 2013
    • 89

    #1

    Adding FFR To Steam Free To Play

    Man, wish this game had more players!!!!, has the FFR devs ever think of adding this game to steam free to play section for added publicity? since they now have a stand alone client.

    Thinking doing so would get more people playing ffr and have more players in multiplayer
    Last edited by potasium56; 04-4-2018, 12:08 PM.
  • FirstMaple8
    D7 Elite Keymasher
    • Apr 2016
    • 565

    #2
    Re: Adding FFR To Steam Free To Play

    yeah, that would be great!

    Comment

    • Dinglesberry
      longing
      • Dec 2007
      • 2679

      #3
      Re: Adding FFR To Steam Free To Play

      *drunk ramblings*
      Last edited by Dinglesberry; 06-14-2022, 06:53 PM.

      Comment

      • Dinglesberry
        longing
        • Dec 2007
        • 2679

        #4
        Re: Adding FFR To Steam Free To Play

        *drunk ramblings*
        Last edited by Dinglesberry; 06-14-2022, 06:53 PM.

        Comment

        • potasium56
          FFR Player
          • Nov 2013
          • 89

          #5
          Re: Adding FFR To Steam Free To Play

          Originally posted by Dinglesberry
          hmm that would be cool actually also they should integrate steam leaderboards and achievements etc and make the game good first

          edit: im tellin ya all, the only way to make this game popular is to like, encourage people to become long term players, you need to emphasize da fukkk out of the improvement aspect of it, make top 15 scores apparent, make it so every time u get a new top score shit flashes and pops up and its like "OMGGGG YOU GAINED RANKSS!!!!" and stuff, add like, some "suggest me a song to play based on my current top scores n shiet xD" button, etc etc. people need instant gratification and flashy colors n stuff to encourage them to become dedicated players, its like osu, farming for PP etc makes the game popular and encourages people to get really good because its fun.
          Yeah, that too. But to even add it to steam free to play section would dramatically improve the games player-base 10 fold. Obviously the devs would have to create or outsource a ffr game trailer for steam, but shouldn't be to hard. Then write a captivating game description listing the features and why people should play aka competing in the leaderboard ect....
          Last edited by potasium56; 04-4-2018, 12:24 PM.

          Comment

          • gold stinger
            Signature Extraordinare~~
            Event Staff
            Game Manager
            FFR Simfile Author
            FFR Music Producer
            • Jan 2007
            • 6428

            #6
            Re: Adding FFR To Steam Free To Play

            Originally posted by Dinglesberry
            just consider this, the average new FFR player has literally no idea who any of the top FFR players are, but like, new osu players are like "OMG RAFISS!!! OMG COOKIEZIEE!!!!" etc. wheres the motivation to git gud at? they probably dont even know the main point of the game is to git good, like dangggg
            "OMG DOSSAR!!! OMG ETIENNE!!!"
            Originally posted by YoshL
            butts.



            - Tosh 2014






            Comment

            • FirstMaple8
              D7 Elite Keymasher
              • Apr 2016
              • 565

              #7
              Re: Adding FFR To Steam Free To Play

              possible overflow of mashers and fakers but that doesn't really matter too much :/. really annoying though

              Comment

              • potasium56
                FFR Player
                • Nov 2013
                • 89

                #8
                Re: Adding FFR To Steam Free To Play

                Originally posted by FirstMaple8
                possible overflow of mashers and fakers but that doesn't really matter too much :/. really annoying though
                Yes its possible, but who knows how many solid players we will also get in return.

                Comment

                • Velocity
                  Doing the wrong thing the right way since 2010.
                  FFR Simfile Author
                  FFR Administrator
                  • Jul 2007
                  • 1817

                  #9
                  Re: Adding FFR To Steam Free To Play

                  I won't say much about it, but a steam version is planned but I'm running into technically issues with how the game interacts with steam, with things like the overlay and notifications. On top of that, there isn't any clear instructions/tutorials for new players to get into the game or how to player and honestly the settings menu is completely overwhelming for most players as well.

                  Because of the small screen size of the game, steam notifications take up a large amount of screen space when they appear and the overlay is way too small to be usable. It also breaks when the overlay itself opens and doesn't appear to be closable in any reliable way.

                  Things are still in testing for fixes to these issues, so an update on it will come at a later date. Work is still going on a new version of the site that has a lot less issues for things like real time rank updates and leaderboards that don't take 10+ seconds each time, along redoing a lot of the site navigation to be clearer for new players and returning players.

                  Comment

                  • XelNya
                    [Nobody liked that.]
                    FFR Simfile Author
                    • Sep 2012
                    • 3368

                    #10
                    Re: Adding FFR To Steam Free To Play

                    Originally posted by Dinglesberry
                    its like osu, farming for PP etc makes the game popular and encourages people to get really good because its fun.
                    osu is literally the most boring rhythm game I have ever touched, and farming PP when the system isn't obvious is just shit. The fact anyone likes that system confuses me a lot. I have zero idea how it works, or why it even matters other than people assigned it a meaning.

                    Back when I played FFR heavily, the only thing I wanted was to get higher in the leader boards and win tournaments. I ended up beating out people in some rankings because some players are lazy and skip files in the game, because they're bored with easier files. Which is cool and all but I guess they're missing out. A lot of the easier files in the game are the best crafted IMHO. I used to hate July as a file, but fuck does it do a good job of being a simfile, and for teaching.

                    Games like this function strictly on a ranking board, and immediate rewards. If you can't get into that, sadly there's not too much to do. Achievement tokens are a great step we took, but skill tokens still need LOADS of work. It still makes zero sense that we reward players for playing "badly." It makes no sense to tell players to play a file and get a precise score that involves ignoring notes, where it's not explained to you on the skill token page how to even do it. Or how about the skill token that requires a score of 0 to unlock? The skill token that involves a reference to a glitch, that no newer players know or care about? Nice historical nod, but that doesn't do much for a new player. We have a wiki for history.

                    There's fucking work to be done. But it's still despite all that, better than the PP system ever will be. I can at least explain why people think / thought these systems were good. I'm not stupid in that some people see the fun in playing files in a different way, but it's still stupid to classify it with the more instant reward types.

                    Originally posted by Dinglesberry
                    just consider this, the average new FFR player has literally no idea who any of the top FFR players are, but like, new osu players are like "OMG RAFISS!!! OMG COOKIEZIEE!!!!" etc. wheres the motivation to git gud at? they probably dont even know the main point of the game is to git good, like dangggg
                    Knowing who the top players are, isn't important. The issue is our lack of tourneys / strong events, but with the site how it is, I'm not complaining, just saying it's a thing that'd have to change with an influx of new players. (And I predict it would.) Nothing going on currently spawns competition, and even then, if you're a person who likes to post your "good" scores, often you're considered annoying, or ignored in the scores threads.

                    I think FFR is a game that could VERY EASILY benefit from steam integration, but the issue then becomes: steam is a shit hole, good luck getting noticed. Our game needs work. We have a great game team, it can be done. It could go well.

                    Long part of my post short: It'd be neat especially since FFR Air is now a thing. But just, if we do this, PLEASE let's try to fix our player rewards and stuff a bit while we're at it if this is gonna be a thing.
                    Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

                    Comment

                    • XelNya
                      [Nobody liked that.]
                      FFR Simfile Author
                      • Sep 2012
                      • 3368

                      #11
                      Re: Adding FFR To Steam Free To Play

                      Originally posted by Velocity
                      I won't say much about it, but a steam version is planned but I'm running into technically issues with how the game interacts with steam, with things like the overlay and notifications. On top of that, there isn't any clear instructions/tutorials for new players to get into the game or how to player and honestly the settings menu is completely overwhelming for most players as well.

                      Because of the small screen size of the game, steam notifications take up a large amount of screen space when they appear and the overlay is way too small to be usable. It also breaks when the overlay itself opens and doesn't appear to be closable in any reliable way.

                      Things are still in testing for fixes to these issues, so an update on it will come at a later date. Work is still going on a new version of the site that has a lot less issues for things like real time rank updates and leaderboards that don't take 10+ seconds each time, along redoing a lot of the site navigation to be clearer for new players and returning players.
                      ofc velo ninja's me a bit

                      you jerk

                      but holy shit this is news
                      Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

                      Comment

                      • potasium56
                        FFR Player
                        • Nov 2013
                        • 89

                        #12
                        Re: Adding FFR To Steam Free To Play

                        Originally posted by Velocity
                        I won't say much about it, but a steam version is planned but I'm running into technically issues with how the game interacts with steam, with things like the overlay and notifications. On top of that, there isn't any clear instructions/tutorials for new players to get into the game or how to player and honestly the settings menu is completely overwhelming for most players as well.

                        Because of the small screen size of the game, steam notifications take up a large amount of screen space when they appear and the overlay is way too small to be usable. It also breaks when the overlay itself opens and doesn't appear to be closable in any reliable way.

                        Things are still in testing for fixes to these issues, so an update on it will come at a later date. Work is still going on a new version of the site that has a lot less issues for things like real time rank updates and leaderboards that don't take 10+ seconds each time, along redoing a lot of the site navigation to be clearer for new players and returning players.
                        Its good to know, you actually working on it. Sad to hear your having issue with it and hope to see the steam version this year......?

                        I also agree, the game isn't really newbie friendly. Im kinda new, and learned the in game settings via the forum and the kind community gave me some pointers.

                        Wounder if you are able to add a mouse hover help tip for each settings in the options menu explaining their function, as an example if you hover your mouse over framerate: a small window shows with the explanation and once you move your mouse it disappears.

                        Anyways,

                        good luck with the developing
                        Last edited by potasium56; 04-4-2018, 02:41 PM.

                        Comment

                        • TheSaxRunner05
                          The Doctor
                          • Apr 2006
                          • 6144

                          #13
                          Re: Adding FFR To Steam Free To Play

                          Steamy news there


                          Comment

                          • rushyrulz
                            Digital Dancing!
                            FFR Simfile Author
                            FFR Music Producer
                            • Feb 2006
                            • 12985

                            #14
                            Re: Adding FFR To Steam Free To Play

                            Originally posted by XelNya
                            skill tokens still need LOADS of work. It still makes zero sense that we reward players for playing "badly." It makes no sense to tell players to play a file and get a precise score that involves ignoring notes, where it's not explained to you on the skill token page how to even do it. Or how about the skill token that requires a score of 0 to unlock? The skill token that involves a reference to a glitch, that no newer players know or care about? Nice historical nod, but that doesn't do much for a new player. We have a wiki for history.
                            Here we go again (could probably make another thread on this tbh, one's overdue). I don't think antiskilling is necessarily a bad skillset to request of someone trying to prove their mastery of this game through skill tokens. Is there an overabundance of anti-skill tokens? Yeah probably. Should they be removed entirely? I don't think so.

                            I think as we are moving closer and closer to R^3 exclusivity, changing some of the STs that require a fuckload of averages to require a fuckload of amazings instead would be a welcome change, since the 1-frame requirement is maintained. On the other hand, requirements like Nanairopanda v2 and Destiny v2 are unique and interesting enough to keep their slots (IMO), but PLEASE be more transparent with what actually needs to be done for tokens like Destiny v2 as it is not immediately obvious that you need to dodge all the up and right arrows (as mentioned by Xel in his post). Without this transparency, some of these requirements are simply unapproachable.

                            One thing that I think is an absolute must is some sort of difficulty sorting for skill tokens. If you look at the first 10 alone, you can approximate the skill level required to complete them:
                            Code:
                            Spontaneous Hydroxide v2 - D2/D3
                            Dazzling Destiny - Anyone who can mash without failing
                            Hellbeat V2 - D3
                            Idol - D1
                            First Try - First week player
                            UNknown Girl - D2
                            Gaussian Blur 2 - D4
                            BB Revenge - D1/D2
                            Spinning With You - D3
                            Manhattan Sapphire - D3
                            These 10 alone vary in skill range from D0 to D4 and this pattern continues throughout the list. The ability to sort these by relative difficulty would be a nice feature and make skill tokens more approachable for newer players.

                            It becomes a question of whether or not the devs feel like a skill token rework is something worth doing. I'd be happy to participate if such a project were to be approved.


                            Comment

                            • rushyrulz
                              Digital Dancing!
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2006
                              • 12985

                              #15
                              Re: Adding FFR To Steam Free To Play

                              Oh and something needs to be done about credits too.

                              k bye


                              Comment

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