October 2016 Site Updates Discussion

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  • PrawnSkunk
    Administrator
    FFR Simfile Author
    FFR Administrator
    • Dec 2007
    • 3907

    #1

    October 2016 Site Updates Discussion



    October 2016 Site Updates Discussion Thread


    Greetings keysmashers! This month brings with it a particularly large flurry of changes, so we have decided to create a thread for better discussion!

    The many teams comprising FFR Staff have come together this month to bring you, the community, a wide variety of exciting new features and updates. This was an awesome site update for us to put together, so we would love to hear your comments and feedback in this updates discussion thread, or on our front page post. Thank you everyone for your ongoing suggestions and support!


    Table of Contents:
    • 1-99 difficulty scale expanded to 1-120
    • Achievement Tokens replace Normal Tokens with new requirements
    • Skill rating formula improved
    • Division 7 cutoff raised
    • Support Tokens unlock automatically
    • New R^3 game modifiers
    • Bug fixes



    What's New:
    The 1-99 difficulty scale has been expanded to the 1-120 difficulty scale. This update will create additional breathing space for the increasing number files becoming more technically difficult, as the skill of our general population of players increases. The highest rated songs are currently Undici and Reluctantly Accepting Temporary Overexhaustion, clocking in at Difficulty 110. The difficulties of all 2,039 songs have been re-evaluated by the Simfile Difficulty Consultants team, to ensure normal distribution of difficulties.

    Normal Tokens have been replaced by Achievement Tokens, with all new unlock requirements and graphics. Normal tokens were unlocked by solving clues for hidden locations around the site. Since the last Normal Token release in 2008, many hints and locations have become nonsensical or impossible to find. Achievement Tokens can be unlocked by satisfying long-term requirements in-game. Players will keep any tokens they own, regardless of the updated requirements.

    The Skill Rating formula has been updated to reflect the new difficulty scale. The increased difficulty scale will significantly improve the accuracy of leaderboard standings, especially among upper-division players. Levels, ranks, and division boundaries have been recalculated for all players.

    The skill rating cutoff for Division 7 has been increased by two levels. Over the past three years, this requirement has relaxed significantly, resulting in a massive skill disparity between the low/high players of our most competitive skill bracket. The cutoff has been adjusted to reflect the skill level of the first D7 competitors during the 8th Official Tournament in order to maintain the initial intention of this division.

    Skill tokens with difficulty-range AAA unlock requirements have had their requirements adjusted appropriately. Otaku Speedvibe [Heavy] and St. Scarhand [Standard] have had their requirements relaxed by a few difficulty points to fit the new difficulty ranges.

    Support Token unlock requirements are now automated. Vertex BETA vrofl, Dendrite v2, Tell v3 (Extended Mix), and Coactive [Over My Shoulder Mix] will now be unlocked without the need to post proof of completion on the forums. These will unlock if the conditions are met upon visiting your levelranks.

    Reactive Tapping has been added as a new visual modifier to the R^3 engine. As a fun throwback to OMGWTFT0k3N, this visual modifier will make the receptors move in reaction to keys pressed. Force New Judge Mode is another new R^3 engine setting, that will force millisecond timing instead of frame based timing while playing on 30 FPS. In addition, a slider has been added for volume control in the R^3 options.

    Fixed a bug where judge accuracy would be hidden, and restarting a song would cause a crash. Fixed another bug where a framerate above 255 would crash older versions of Flash Player.


    Closing Remarks:
    In addition to everyone on the Development team, I would like to personally thank the following people in particular for their massive efforts collaborating on these updates. Thank you One Winged Angel, and _Zenith_ for overseeing the entire difficulty rework. Thanks to rushyrulz for coordinating the Normal token overhaul, and thank you noname219, goldstinger, and Nullifidian for helping design the new token graphics.


    PrawnSkunk, Velocity, Trumpet63, RenegadeLucien, Hakulyte, DossarLX ODI
    FFR Development & Design
    Last edited by PrawnSkunk; 10-26-2016, 07:35 PM.
  • User1176756

    #2
    Re: October 2016 Site Updates Discussion

    i don't say this often but i'd like to say that i really do appreciate every update that's made to the site. <3

    ps. you guys do better than niantic when it comes to actually explaining wtf is being updated. +1 right there.

    Comment

    • Ihavenoname248
      FFR Veteran
      • Mar 2011
      • 89

      #3
      Re: October 2016 Site Updates Discussion

      "You must visit your levelranks to update Achievement & Event tokens!"

      "Rank D Level Score P G A M B C Played
      476 80 World Tour 2004 195,305 3878 60 1 1 18 3721 1"

      "Hardcore of the North *
      2000 Max Combo

      Ride Out
      2500 Max Combo"

      Short version: achievement tokens don't seem to currently unlock pre-met requirements.
      Highest FC (81): October (21-0-0-8) / Mario Minor (39-6-0-8) / bmv.578 (10-0-0-1)
      Highest SDG (74): Midnight Dragon (4-0-0-0)
      Highest 'low' SDG (68): asdfmovie song / The Strategy of Emperor (2-0-0-0) / Purple (3-0-0-0)
      Highest BF (66): We Killed The Rave (1-0-0-0)
      Highest AAA (66): HELLBEAT

      Comment

      • Sanjixcon
        Banned
        • Jun 2016
        • 617

        #4
        Re: October 2016 Site Updates Discussion

        http://www.flashflashrevolution.com/...token_info.php

        So it says St. Scarhand [Standard] is now an AAA on a level 60-69 song. So many songs that used to be high 50's are now low 60's due to the update. Will the songs that where updated count for skill tokens? For example, I AAA'd Starlight [Macgravel] which is now a level 62 song and I didn't get St. Scarhand [Standard]. How will I know what level 60-69 songs will count for the skill token? How am I suppose to know what songs are "true" level 60-69's and not just high 50's that were updated to 60's? I didn't memorize every song in the game before the update lol. Thank you and sorry if it sounds like I'm complaining but I'm just curious to know how this is gonna work.

        Comment

        • Pizza69
          Retired Staff
          FFR Simfile Author
          • Aug 2013
          • 700

          #5
          Re: October 2016 Site Updates Discussion

          just as I started getting close to D7...

          These updates look awesome though! Millisecond timing especially seems nice, is that coming for all fps settings?

          Comment

          • PrawnSkunk
            Administrator
            FFR Simfile Author
            FFR Administrator
            • Dec 2007
            • 3907

            #6
            Re: October 2016 Site Updates Discussion

            Originally posted by Ihavenoname248
            achievement tokens don't seem to currently unlock pre-met requirements.
            Thanks for bringing this to my attention. I am looking into this.

            Originally posted by Sanjixcon
            http://www.flashflashrevolution.com/...token_info.php

            So it says St. Scarhand [Standard] is now an AAA on a level 60-69 song. So many songs that used to be high 50's are now low 60's due to the update. Will the songs that where updated count for skill tokens? For example, I AAA'd Starlight [Macgravel] which is now a level 62 song and I didn't get St. Scarhand [Standard]. How will I know what level 60-69 songs will count for the skill token? How am I suppose to know what songs are "true" level 60-69's and not just high 50's that were updated to 60's? I didn't memorize every song in the game before the update lol. Thank you and sorry if it sounds like I'm complaining but I'm just curious to know how this is gonna work.
            Skill token unlock requirement descriptions have been updated to reflect the 1-120 difficulty update. Thank you for bringing up the trouble regarding the new token unlock ranges. In addition to your concern, the difficulty changes are not 1:1. For example, within the old Difficulty-66, there are some songs that will be a higher or lower difficulty value. Now that the new difficulty system has been released, we are planning to implement full retroactivity for skill token unlocks.

            Comment

            • PrawnSkunk
              Administrator
              FFR Simfile Author
              FFR Administrator
              • Dec 2007
              • 3907

              #7
              Re: October 2016 Site Updates Discussion

              Originally posted by Pizza69
              just as I started getting close to D7...

              These updates look awesome though! Millisecond timing especially seems nice, is that coming for all fps settings?
              Millisecond timing is always on when playing above 30 FPS on the R^3 engine. This update just allows those who play on 30 FPS to toggle millisecond or frame-based judgements.

              Comment

              • yo man im awesome
                soleil ardent
                FFR Simfile Author
                • May 2007
                • 6514

                #8
                Re: October 2016 Site Updates Discussion

                Good stuff as always, great work

                Just a note that someone's gonna need to reorder the files in numerical order again, they're a little out of place atm

                Also using this place to revive my suggestion to add more filters to R^3 beyond just Difficulty pls and thanks <3

                Originally posted by choof
                you double dad loving dipshit
                Originally posted by t-rogdor
                dammit now i have to smoke a picture of choof out of a bong
                Originally posted by smartdude1212
                I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

                Comment

                • Sanjixcon
                  Banned
                  • Jun 2016
                  • 617

                  #9
                  Re: October 2016 Site Updates Discussion

                  Thanks prawnskunk sounds good man, I'll look forward to the token reimbursement (both normal and skill). One more thing I noticed, the AAA/FC tracker block on mine and everyone's profile says 1844 but up above you mentioned there is 2039 songs in the game.

                  Comment

                  • PrawnSkunk
                    Administrator
                    FFR Simfile Author
                    FFR Administrator
                    • Dec 2007
                    • 3907

                    #10
                    Re: October 2016 Site Updates Discussion

                    Originally posted by Sanjixcon
                    Thanks prawnskunk sounds good man, I'll look forward to the token reimbursement (both normal and skill). One more thing I noticed, the AAA/FC tracker block on mine and everyone's profile says 1844 but up above you mentioned there is 2039 songs in the game.
                    Ah! There are 1,844 public songs and 195 token songs, totaling 2,039 songs. The profile stat bars do not currently track token songs.

                    Comment

                    • Dinglesberry
                      longing
                      • Dec 2007
                      • 2679

                      #11
                      Re: October 2016 Site Updates Discussion

                      I was about to say I think the skill tokens/event tokens aren't counted, then I realized I unlocked scarhand standard a while back by AAAing Dazzling Destiny, which is a token song ¯\_(ツ)_/¯

                      Edit: it's weird how it would count in the game list as an AAA, and give me another token, but doesn't count towards my total AAAs... I feel u tho prawn I'll buy it this time ;D

                      Edit2: http://www.flashflashrevolution.com/...nk_special.php
                      Last edited by Dinglesberry; 10-16-2016, 11:44 PM.

                      Comment

                      • Sanjixcon
                        Banned
                        • Jun 2016
                        • 617

                        #12
                        Re: October 2016 Site Updates Discussion

                        Oh okay thanks for the responses dudes

                        Comment

                        • PrawnSkunk
                          Administrator
                          FFR Simfile Author
                          FFR Administrator
                          • Dec 2007
                          • 3907

                          #13
                          Re: October 2016 Site Updates Discussion

                          Originally posted by Ihavenoname248
                          achievement tokens don't seem to currently unlock pre-met requirements.
                          Thank you again for your report. This bug has been fixed!

                          Comment

                          • woker-X
                            .... :.. .:. ::
                            FFR Simfile Author
                            • Mar 2007
                            • 1040

                            #14
                            Re: October 2016 Site Updates Discussion

                            Thank you for the hard work, guys.
                            This update is amazing.

                            Comment

                            • Kawaii025
                              Fake D4
                              • Jun 2007
                              • 1404

                              #15
                              Re: October 2016 Site Updates Discussion

                              Thank you to everyone who worked hard on this. It's exciting to see ideas come into fruition!
                              Also since RATO and Undici are 110s, I'm a bit afraid to see what a 120 would be...
                              My List of FFR Tournaments
                              Pre-10/16/16
                              Highest AAA: Connect (HOUSE SOUL REMIX) & Case Closed (54)
                              Highest Blackflag: Survive (60)
                              Highest FC: Challenge the final mission! (68)
                              Highest SDG: The Fusion (63)
                              Otaku Speedvibe [Heavy] unlocked 03/04/15 - On The Origin of Species (Evolution) (50)

                              Highest AAA:Case Closed (58)
                              Highest Blackflag: Survive (58)
                              Highest Booflag: Fill Me Up With Snacky Happiness & Suit Up (55)
                              Highest FC: Challenge the final mission! (72)
                              Highest SDG: The Fusion (67)

                              Comment

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