October 2016 Site Updates Discussion

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  • Zapmeister
    FFR Player
    • Sep 2012
    • 466

    #31
    Re: October 2016 Site Updates Discussion

    nice work guys, liking the revamp

    but i'm not getting the tokens for 10 and 25 hours total time played even though i really should (1621 games played - even at a minute a game that's still more than 25 hours)

    also this

    Originally posted by Precarious
    For Sifon/Fall/Happy Rainbow, are they based on Average Rank or Skill Rating? It says Average, but if that's the case, they don't appear to be unlocking properly.
    i've noticed something weird: my average rank displays as a little bit less than 10k if i check on leaderboards, but a little bit more than 10k if i check on levelranks, and over 16k if i check on the legacy engine home screen. that's 3 different values. which one is right? i'm not able to unlock the sifon token for average rank under 10k even though it's under 10k on leaderboards

    Theorem: If you have a large enough number of monkeys, and a large enough number of computer keyboards, one of them will sight-read AAA death piano on stealth. And the ffr community will forever worship it. Proof Example

    ask me anything here

    mashed FCs: 329

    r1: 5
    r2: 4
    r3: 6
    r4: 8
    r5: 3
    r6: 5
    r7: 15
    final position: 4th

    Comment

    • Plan_Bsk81127
      snooches
      FFR Simfile Author
      • Aug 2007
      • 6420

      #32
      Re: October 2016 Site Updates Discussion

      Cool to see some new updates, not sure how I feel on the new token images, may just take some time to adjust haha

      P.S. Can someone please add in the FFRorbular skin to the R^3 engine? I know I've requested it in the past and it shouldnt be hard to do, would be fun to be able to use that skin again to play.

      Comment

      • Kawaii025
        Fake D4
        • Jun 2007
        • 1404

        #33
        Re: October 2016 Site Updates Discussion

        I noticed that after checking High Scores (on R^3), the player listing is now in the order of oldest AAA. I've also noticed that the case is the same when looking at the individual song high score list. I was curious as to why this decision was made?

        Also, I do like that it now reflects the raw scores instead of combo score.
        My List of FFR Tournaments
        Pre-10/16/16
        Highest AAA: Connect (HOUSE SOUL REMIX) & Case Closed (54)
        Highest Blackflag: Survive (60)
        Highest FC: Challenge the final mission! (68)
        Highest SDG: The Fusion (63)
        Otaku Speedvibe [Heavy] unlocked 03/04/15 - On The Origin of Species (Evolution) (50)

        Highest AAA:Case Closed (58)
        Highest Blackflag: Survive (58)
        Highest Booflag: Fill Me Up With Snacky Happiness & Suit Up (55)
        Highest FC: Challenge the final mission! (72)
        Highest SDG: The Fusion (67)

        Comment

        • _Zenith_
          Accuracy Player
          • Mar 2011
          • 4629

          #34
          Re: October 2016 Site Updates Discussion

          Originally posted by Kawaii025
          I noticed that after checking High Scores (on R^3), the player listing is now in the order of oldest AAA. I've also noticed that the case is the same when looking at the individual song high score list. I was curious as to why this decision was made?

          Also, I do like that it now reflects the raw scores instead of combo score.
          Player listings are like that on the scoreboards (oldest AAA being the first on the list that you see), unless I'm wrong and in R^3 oldest AAA (first) is on the bottom; haven't checked that personally but I assume that's why it was changed.

          Yes, finally raw score ranking is used in high scores because for awhile it was combo scoring and it was throwing off myself and others who also noticed it was still one of the few things that lingered from Combo Scoring.





          Comment

          • #_#
            FFR Player
            • Oct 2015
            • 57

            #35
            Re: October 2016 Site Updates Discussion

            Ordering AAAs by oldest to newest would work better if re-AAAing a file didn't "update" your score and send it to the bottom.

            Comment

            • Velocity
              Doing the wrong thing the right way since 2010.
              FFR Simfile Author
              FFR Administrator
              • Jul 2007
              • 1817

              #36
              Re: October 2016 Site Updates Discussion

              Originally posted by Plan_Bsk81127
              Can someone please add in the FFRorbular skin to the R^3 engine? I know I've requested it in the past and it shouldnt be hard to do, would be fun to be able to use that skin again to play.
              I've added it into R^3, I had to remake the noteskin from scratch as the source files no longer existed and R^2 uses a system to generate the non-blue notes on the fly and such no other colors existed.

              Originally posted by #_#
              Ordering AAAs by oldest to newest would work better if re-AAAing a file didn't "update" your score and send it to the bottom.
              I'll look into preventing the date from resetting on matching scores.

              Comment

              • TC_Halogen
                Rhythm game specialist.
                FFR Simfile Author
                FFR Music Producer
                • Feb 2008
                • 19376

                #37
                Re: October 2016 Site Updates Discussion

                Very minor and only aesthetic, but with the new rating scale change, the scaling of colors in the song list based off of difficulties is not quite correct. Black used to be reserved for 99+ and hasn't been adjusted since the scale change, so songs that were previously rated 92+ are all colored black when they weren't before.

                Comment

                • YoshL
                  Celestial Harbor
                  FFR Simfile Author
                  FFR Music Producer
                  • Aug 2008
                  • 6156

                  #38
                  Re: October 2016 Site Updates Discussion

                  can the top bar (the lighter gradient) be removed upon checking hide progress bar?


                  Originally posted by Charu
                  Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                  Comment

                  • Velocity
                    Doing the wrong thing the right way since 2010.
                    FFR Simfile Author
                    FFR Administrator
                    • Jul 2007
                    • 1817

                    #39
                    Re: October 2016 Site Updates Discussion

                    Originally posted by TC_Halogen
                    Very minor and only aesthetic, but with the new rating scale change, the scaling of colors in the song list based off of difficulties is not quite correct. Black used to be reserved for 99+ and hasn't been adjusted since the scale change, so songs that were previously rated 92+ are all colored black when they weren't before.
                    This was something that was initially missed when the new difficulty scale came out but I did talk to Max about it later that day briefly while discussing another topic. Since you brought it up again, I discussed it with Max tonight and we've adjust the numbers to more match the scale.

                    The scale for colours will change from (1-80 & 81-99) to (1-85 & 86-110), it is our feeling for any songs that reach 110+ are all deserving of the blackest of colours, that being black.

                    Originally posted by YoshL
                    can the top bar (the lighter gradient) be removed upon checking hide progress bar?
                    This along with the score/score background are being looked into for future engine updates.

                    Comment

                    • Plan_Bsk81127
                      snooches
                      FFR Simfile Author
                      • Aug 2007
                      • 6420

                      #40
                      Re: October 2016 Site Updates Discussion

                      Originally posted by Velocity
                      I've added it into R^3, I had to remake the noteskin from scratch as the source files no longer existed and R^2 uses a system to generate the non-blue notes on the fly and such no other colors existed.
                      Sweet, thanks. Really appreciate the addition.

                      Comment

                      • master q60
                        Aka Shinboro
                        • Nov 2007
                        • 895

                        #41
                        Re: October 2016 Site Updates Discussion



                        Achievement tokens are still weird, I have unconnected and some others while at the same time I am missing a few that I should have
                        Last edited by master q60; 10-24-2016, 08:47 PM.
                        Originally posted by TC_Pr0
                        I'm pretty sure God said this about the ten commandments.
                        Originally posted by Sprite-
                        I have a MAJOR problem with you. So ask me if I care. Stop whining.

                        Comment

                        • YoshL
                          Celestial Harbor
                          FFR Simfile Author
                          FFR Music Producer
                          • Aug 2008
                          • 6156

                          #42
                          Re: October 2016 Site Updates Discussion

                          might be that velocity engine wasn't updated properly, but idk


                          Originally posted by Charu
                          Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                          Comment

                          • TheSaxRunner05
                            The Doctor
                            • Apr 2006
                            • 6144

                            #43
                            Re: October 2016 Site Updates Discussion

                            I just want to say you guys are amazing and did great work


                            Comment

                            • Velocity
                              Doing the wrong thing the right way since 2010.
                              FFR Simfile Author
                              FFR Administrator
                              • Jul 2007
                              • 1817

                              #44
                              Re: October 2016 Site Updates Discussion

                              Originally posted by master q60
                              Achievement tokens are still weird, I have unconnected and some others while at the same time I am missing a few that I should have
                              Originally posted by YoshL
                              might be that velocity engine wasn't updated properly, but idk
                              Issues should be fixed, if possible can you report back if all looks good?

                              Originally posted by TheSaxRunner05
                              I just want to say you guys are amazing and did great work
                              No problem, it's been a good month. With a big month coming up as well.
                              Last edited by Velocity; 10-25-2016, 12:55 AM.

                              Comment

                              • TheSaxRunner05
                                The Doctor
                                • Apr 2006
                                • 6144

                                #45
                                Re: October 2016 Site Updates Discussion

                                I just want to say the only reason I played yesterday was for the credit multiplier.
                                I am hoping to get back into playing again if I hold myself to it. Horribly rusty though.


                                Comment

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