Re: FFR Stats Bomb
I wish it could be simplified as some combination of those five variables but it just wouldn't work. Difficulty based solely on NPS would ignore patterning completely. Assuming a traditional 'spread' setup, an incredibly dense 1324 wall would force a player to hit two one-handed trills for the duration of the pattern. This would be interpreted (incorrectly) as being equally as difficult as a 1234 or 4321 wall, where the player could synthesize [12] and [34] jumps for the wall while still maintaining perfect accuracy, drastically reducing its difficulty compared to the former. 250bpm 16th one handed trills (or jacks lmao) would be treated the same as 250bpm rolls etc. You'd be forced to include patterning in the difficulty calculation and that makes it a whole lot messier.
edit: didn't see (or read) Nathtan's post but I'm just going to assume I was ninja'd
edit2: ninja'd plus some other bits, I like the outward vs inward bit very true
I wish it could be simplified as some combination of those five variables but it just wouldn't work. Difficulty based solely on NPS would ignore patterning completely. Assuming a traditional 'spread' setup, an incredibly dense 1324 wall would force a player to hit two one-handed trills for the duration of the pattern. This would be interpreted (incorrectly) as being equally as difficult as a 1234 or 4321 wall, where the player could synthesize [12] and [34] jumps for the wall while still maintaining perfect accuracy, drastically reducing its difficulty compared to the former. 250bpm 16th one handed trills (or jacks lmao) would be treated the same as 250bpm rolls etc. You'd be forced to include patterning in the difficulty calculation and that makes it a whole lot messier.
edit: didn't see (or read) Nathtan's post but I'm just going to assume I was ninja'd
edit2: ninja'd plus some other bits, I like the outward vs inward bit very true























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