FFR Stats Bomb
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Re: FFR Stats Bomb
Really cool, thanks! A minor note: NPS is traditionally calculated by the community as the time between the first and last note divided by the number of notes, but the song lengths listed on the website are those of the entire duration of the music including before the first note. So as a result the NPSs generated are slightly off, anywhere from about .1-.2 to almost 1.4.
Fun requests if you're willing to do them:
average difficulty for each stepartist with >1 file in the game
average difficulty for each music artist with >1 file in the gameComment
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Re: FFR Stats Bomb
1. That's a good point, and I'm glad you made it.Really cool, thanks! A minor note: NPS is traditionally calculated by the community as the time between the first and last note divided by the number of notes, but the song lengths listed on the website are those of the entire duration of the music including before the first note. So as a result the NPSs generated are slightly off, anywhere from about .1-.2 to almost 1.4.
Fun requests if you're willing to do them:
average difficulty for each stepartist with >1 file in the game
average difficulty for each music artist with >1 file in the game
2. Yes yes, any requests I can manage.2014 October 7th 1:03 AM
Zageron: Trumpet
Trumpet63: yes, im here
Zageron: You have a problem.Comment
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Re: FFR Stats Bomb
now to fuck around with all the difficulties until the first graph has perfect positive correlation
Originally posted by ilikexdi want to be cucked by cirnoComment
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Re: FFR Stats Bomb
There are actually 273 music artists with 2 or more of their songs in game, 161 with 3 or more, and 114 with 4 or more, so it might be more manageable to just do those with 4/5 or more. Shouldn't be a problem with stepartists though, I think.Comment
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Re: FFR Stats Bomb
That average NPS chart is practically a direct correlation
I think a combination of five variables:
min NPS
min sustained NPS (5 seconds or more)
average NPS
peak NPS
peak sustained NPS (5 seconds or more)
would be enough to remove user-rated difficulty all together. The only reason average NPS is sometimes insufficient is when a chart has a low difficulty throughout but a very hard section of notes that tanks your lifebar. But this would standardize difficulty across all lifebar systems.
For pad ratings this would be far more complicated since some movements use way more calories than others to perform. A jump should really be counted as 3 arrows, not 2, since you have to actually lift your whole body off the ground; a jump step should be 5 arrows (the step before a jump adds to the difficulty)
BUT, since movement is barely a factor in keyboard charts (the only exception I could think of is index charts that use complicated crossovers) this effectively means almost every chart can be rated automatically using the above five metrics.Comment
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Re: FFR Stats Bomb
Not quite. Pure NPS-based considerations come close to community-recognized difficulty, but they fail to recognize when many arrows fall on the same column or columns within a period of time, either forming jacks, which well exceed the difficulty of an average stream at the same NPS, or trills, which do likewise. There are also sections that just bias toward a specific 3, 2, or 1 columns; they can be recognizable and nameable as a specific pattern, or just a more or less difficultly-patterned stream. Approaching true difficulty using only NPS-based considerations would need to actually look at those five factors (and possibly more) on each individual column by itself, while also slightly weighing columns 1 and 4 heavier, giving heavier weight to outward movements vs inward movements (21 and 34 vs 12 and 43). There are a few other things such as transitioning between different rhythms and movements, focusing on a singular skillset vs. a diverse one, and other things which don't seem to be very easy to represent with mathematical formulae.That average NPS chart is practically a direct correlation
I think a combination of five variables:
min NPS
min sustained NPS (5 seconds or more)
average NPS
peak NPS
peak sustained NPS (5 seconds or more)
would be enough to remove user-rated difficulty all together. The only reason average NPS is sometimes insufficient is when a chart has a low difficulty throughout but a very hard section of notes that tanks your lifebar. But this would standardize difficulty across all lifebar systems.
For pad ratings this would be far more complicated since some movements use way more calories than others to perform. A jump should really be counted as 3 arrows, not 2, since you have to actually lift your whole body off the ground; a jump step should be 5 arrows (the step before a jump adds to the difficulty)
BUT, since movement is barely a factor in keyboard charts (the only exception I could think of is index charts that use complicated crossovers) this effectively means almost every chart can be rated automatically using the above five metrics.
One could come up with a long mathematical formula consisting of many variables that mimics the community thought process though, given enough brainstorming.
There is clearly a direct NPS correlation though, but it just wouldn't be appropriate to use by itself since it fails to predict the outliers that show up based on some of things I said.Last edited by ilikexd; 02-1-2015, 04:50 PM.Comment
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Re: FFR Stats Bomb
To add to the 5 variables, wouldn't patterns of rest be a variable we can consider? (consistent 1/16th stream vs 1/16th jacks/gallop are considerably different and possibly harder but would fall as a lesser rating in your 5 variable list)
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