FFR Stats Bomb

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  • Trumpet63
    Mostly Ignored
    • Mar 2011
    • 471

    #1

    FFR Stats Bomb



    Google Sheet
    2014 October 7th 1:03 AM

    Zageron: Trumpet
    Trumpet63: yes, im here
    Zageron: You have a problem.
  • FF_rules
    FF Veteran
    • May 2006
    • 668

    #2
    Re: FFR Stats Bomb


    In a nut shell. Songs were either too easy or too hard back then lol

    Could I request Highest/Lowest NPS vs Difficulty?
    Last edited by FF_rules; 02-1-2015, 03:12 PM.

    Comment

    • Trumpet63
      Mostly Ignored
      • Mar 2011
      • 471

      #3
      Re: FFR Stats Bomb

      Originally posted by FF_rules
      Could I request Highest/Lowest NPS vs Difficulty?
      Do you mean Highest divided by Lowest, or two things: highest v difficulty and lowest v difficulty?
      2014 October 7th 1:03 AM

      Zageron: Trumpet
      Trumpet63: yes, im here
      Zageron: You have a problem.

      Comment

      • ilikexd
        FFR Simfile Author
        • Apr 2006
        • 3207

        #4
        Re: FFR Stats Bomb

        Really cool, thanks! A minor note: NPS is traditionally calculated by the community as the time between the first and last note divided by the number of notes, but the song lengths listed on the website are those of the entire duration of the music including before the first note. So as a result the NPSs generated are slightly off, anywhere from about .1-.2 to almost 1.4.

        Fun requests if you're willing to do them:
        average difficulty for each stepartist with >1 file in the game
        average difficulty for each music artist with >1 file in the game

        Comment

        • Trumpet63
          Mostly Ignored
          • Mar 2011
          • 471

          #5
          Re: FFR Stats Bomb

          Originally posted by ilikexd
          Really cool, thanks! A minor note: NPS is traditionally calculated by the community as the time between the first and last note divided by the number of notes, but the song lengths listed on the website are those of the entire duration of the music including before the first note. So as a result the NPSs generated are slightly off, anywhere from about .1-.2 to almost 1.4.

          Fun requests if you're willing to do them:
          average difficulty for each stepartist with >1 file in the game
          average difficulty for each music artist with >1 file in the game
          1. That's a good point, and I'm glad you made it.

          2. Yes yes, any requests I can manage.
          2014 October 7th 1:03 AM

          Zageron: Trumpet
          Trumpet63: yes, im here
          Zageron: You have a problem.

          Comment

          • One Winged Angel
            Anime Avatars ( ◜◡^)っ✂╰⋃╯
            FFR Simfile Author
            • Mar 2007
            • 10837

            #6
            Re: FFR Stats Bomb

            now to fuck around with all the difficulties until the first graph has perfect positive correlation


            Originally posted by ilikexd
            i want to be cucked by cirno

            Comment

            • ilikexd
              FFR Simfile Author
              • Apr 2006
              • 3207

              #7
              Re: FFR Stats Bomb

              Originally posted by Trumpet63
              2. Yes yes, any requests I can manage.
              There are actually 273 music artists with 2 or more of their songs in game, 161 with 3 or more, and 114 with 4 or more, so it might be more manageable to just do those with 4/5 or more. Shouldn't be a problem with stepartists though, I think.

              Comment

              • Arch0wl
                Banned
                FFR Simfile Author
                • Dec 2002
                • 6344

                #8
                Re: FFR Stats Bomb

                This is so awesome hnngh

                Comment

                • Trumpet63
                  Mostly Ignored
                  • Mar 2011
                  • 471

                  #9
                  Re: FFR Stats Bomb

                  I have the average difficulties for all of the authors and stepauthors on the sheet, per your request

                  Last edited by Trumpet63; 02-1-2015, 03:56 PM.
                  2014 October 7th 1:03 AM

                  Zageron: Trumpet
                  Trumpet63: yes, im here
                  Zageron: You have a problem.

                  Comment

                  • FF_rules
                    FF Veteran
                    • May 2006
                    • 668

                    #10
                    Re: FFR Stats Bomb

                    Originally posted by Trumpet63
                    Yeah that's exactly what I meant; thanks

                    So that outlier in the high 60's for max NPS, which song is that?
                    Last edited by FF_rules; 02-1-2015, 04:16 PM.

                    Comment

                    • ilikexd
                      FFR Simfile Author
                      • Apr 2006
                      • 3207

                      #11
                      Re: FFR Stats Bomb

                      Originally posted by FF_rules
                      Yeah that's exactly what I meant; thanks

                      So that outlier in the high 60's for max NPS, which song is that?
                      VS Boss Battle

                      Comment

                      • FF_rules
                        FF Veteran
                        • May 2006
                        • 668

                        #12
                        Re: FFR Stats Bomb

                        Originally posted by ilikexd
                        VS Boss Battle
                        That's what I was half expecting lol.

                        Comment

                        • Arch0wl
                          Banned
                          FFR Simfile Author
                          • Dec 2002
                          • 6344

                          #13
                          Re: FFR Stats Bomb

                          That average NPS chart is practically a direct correlation

                          I think a combination of five variables:

                          min NPS

                          min sustained NPS (5 seconds or more)

                          average NPS

                          peak NPS

                          peak sustained NPS (5 seconds or more)

                          would be enough to remove user-rated difficulty all together. The only reason average NPS is sometimes insufficient is when a chart has a low difficulty throughout but a very hard section of notes that tanks your lifebar. But this would standardize difficulty across all lifebar systems.

                          For pad ratings this would be far more complicated since some movements use way more calories than others to perform. A jump should really be counted as 3 arrows, not 2, since you have to actually lift your whole body off the ground; a jump step should be 5 arrows (the step before a jump adds to the difficulty)

                          BUT, since movement is barely a factor in keyboard charts (the only exception I could think of is index charts that use complicated crossovers) this effectively means almost every chart can be rated automatically using the above five metrics.

                          Comment

                          • ilikexd
                            FFR Simfile Author
                            • Apr 2006
                            • 3207

                            #14
                            Re: FFR Stats Bomb

                            Originally posted by Arch0wl
                            That average NPS chart is practically a direct correlation

                            I think a combination of five variables:

                            min NPS

                            min sustained NPS (5 seconds or more)

                            average NPS

                            peak NPS

                            peak sustained NPS (5 seconds or more)

                            would be enough to remove user-rated difficulty all together. The only reason average NPS is sometimes insufficient is when a chart has a low difficulty throughout but a very hard section of notes that tanks your lifebar. But this would standardize difficulty across all lifebar systems.

                            For pad ratings this would be far more complicated since some movements use way more calories than others to perform. A jump should really be counted as 3 arrows, not 2, since you have to actually lift your whole body off the ground; a jump step should be 5 arrows (the step before a jump adds to the difficulty)

                            BUT, since movement is barely a factor in keyboard charts (the only exception I could think of is index charts that use complicated crossovers) this effectively means almost every chart can be rated automatically using the above five metrics.
                            Not quite. Pure NPS-based considerations come close to community-recognized difficulty, but they fail to recognize when many arrows fall on the same column or columns within a period of time, either forming jacks, which well exceed the difficulty of an average stream at the same NPS, or trills, which do likewise. There are also sections that just bias toward a specific 3, 2, or 1 columns; they can be recognizable and nameable as a specific pattern, or just a more or less difficultly-patterned stream. Approaching true difficulty using only NPS-based considerations would need to actually look at those five factors (and possibly more) on each individual column by itself, while also slightly weighing columns 1 and 4 heavier, giving heavier weight to outward movements vs inward movements (21 and 34 vs 12 and 43). There are a few other things such as transitioning between different rhythms and movements, focusing on a singular skillset vs. a diverse one, and other things which don't seem to be very easy to represent with mathematical formulae.

                            One could come up with a long mathematical formula consisting of many variables that mimics the community thought process though, given enough brainstorming.

                            There is clearly a direct NPS correlation though, but it just wouldn't be appropriate to use by itself since it fails to predict the outliers that show up based on some of things I said.
                            Last edited by ilikexd; 02-1-2015, 04:50 PM.

                            Comment

                            • FF_rules
                              FF Veteran
                              • May 2006
                              • 668

                              #15
                              Re: FFR Stats Bomb

                              To add to the 5 variables, wouldn't patterns of rest be a variable we can consider? (consistent 1/16th stream vs 1/16th jacks/gallop are considerably different and possibly harder but would fall as a lesser rating in your 5 variable list)

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