Implement an Early/Late Indicator?

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  • TC_Halogen
    Rhythm game specialist.
    FFR Simfile Author
    FFR Music Producer
    • Feb 2008
    • 19376

    #16
    Re: Implement an Early/Late Indicator?

    In actuality, this is probably not super hard to do given that the replay images actually display what your timing was over the note's location in an image format on a per-note basis.

    Simply count the number of each judgment (both early and late perfects and goods, importantly), divide them by the total number of arrows and walao, timing percentages/distribution graph.

    Alternatively, create a progress bar that's a 7 row grid and basically create a plot of all taps and use that as a tool. If a miss happens, put a red vertical line through that portion of the graph.
    Last edited by TC_Halogen; 01-30-2015, 01:17 PM.

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    • Mahou
      魔法少女
      • Jan 2006
      • 2153

      #17
      Re: Implement an Early/Late Indicator?

      The more you know.
      Originally posted by lofty rhino
      one does not simply hate everyone that plays stepmania
      AND watch anime.

      Comment

      • mrpreggers
        D7 Elite Keymasher
        • Feb 2011
        • 3393

        #18
        Re: Implement an Early/Late Indicator?

        i like this because i'm a bit of a tryhard when it comes to amazing accuracy sometimes

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        • Kanzas
          Buh
          • Jul 2014
          • 1459

          #19
          Re: Implement an Early/Late Indicator?

          I personally think it would also be a great help with those mythical AAAs on Synth files. :3
          (30+ restarts, still only has BF on Slap Guitar 2) q-q




          Top 5
          Pimp Slap - 7-0-0-1
          party 4u "holy nite mix" v2 - 5-0-1-2
          Fei Longer - AAA
          HELLBEAT - 9-0-1-3
          Flame Repellent - 5-0-0-0

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          • Zapmeister
            FFR Player
            • Sep 2012
            • 466

            #20
            Re: Implement an Early/Late Indicator?

            not sure what idea is being discussed here. do you mean:

            at the end of a song instead of the stats screen saying something like
            Amazing: 456
            Perfect: 229
            Good: 19
            Average: 1
            Miss: 0
            Boo: 1 million

            have something like
            Average: 1
            Early good: 7
            Early perfect: 112
            Amazing: 456 etc

            ?

            or do you mean some sort of indicator as you're playing the game? like instead of the words "AMAZING!!!" and whatever, make it different depending on whether you're hitting an early perfect from a late perfect, or an early good from a late good, so you know where you're hitting?

            either way i kind of like this idea

            Theorem: If you have a large enough number of monkeys, and a large enough number of computer keyboards, one of them will sight-read AAA death piano on stealth. And the ffr community will forever worship it. Proof Example

            ask me anything here

            mashed FCs: 329

            r1: 5
            r2: 4
            r3: 6
            r4: 8
            r5: 3
            r6: 5
            r7: 15
            final position: 4th

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            • Kanzas
              Buh
              • Jul 2014
              • 1459

              #21
              Re: Implement an Early/Late Indicator?

              Originally posted by Zapmeister
              not sure what idea is being discussed here. do you mean:

              or do you mean some sort of indicator as you're playing the game? like instead of the words "AMAZING!!!" and whatever, make it different depending on whether you're hitting an early perfect from a late perfect, or an early good from a late good, so you know where you're hitting?

              either way i kind of like this idea

              Yes. And be able to look at replays and such as well.




              Top 5
              Pimp Slap - 7-0-0-1
              party 4u "holy nite mix" v2 - 5-0-1-2
              Fei Longer - AAA
              HELLBEAT - 9-0-1-3
              Flame Repellent - 5-0-0-0

              Comment

              • Wayward Vagabond
                Confirmed Heartbreaker
                FFR Simfile Author
                • Jul 2012
                • 5866

                #22
                Re: Implement an Early/Late Indicator?

                Originally posted by Zapmeister
                not sure what idea is being discussed here. do you mean:

                at the end of a song instead of the stats screen saying something like
                Amazing: 456
                Perfect: 229
                Good: 19
                Average: 1
                Miss: 0
                Boo: 1 million

                have something like
                Average: 1
                Early good: 7
                Early perfect: 112
                Amazing: 456 etc

                ?

                or do you mean some sort of indicator as you're playing the game? like instead of the words "AMAZING!!!" and whatever, make it different depending on whether you're hitting an early perfect from a late perfect, or an early good from a late good, so you know where you're hitting?

                either way i kind of like this idea
                there's not enough screen real estate to do this lol

                Comment

                • s1rnight
                  ( ŻuŻ)-b
                  FFR Music Producer
                  • Aug 2011
                  • 392

                  #23
                  Re: Implement an Early/Late Indicator?

                  it could be done intelligently while keeping the space~ having two numbers side by side for good & perfect with a number for amazing/average/etc. aligned between them would give the same visual cue. early counter being to the left and slightly too "bright", late counter being to the right and slightly "faded" in colour
                  Last edited by s1rnight; 01-31-2015, 03:55 PM.

                  Comment

                  • Red Blaster
                    Bridge Burner
                    • Jun 2011
                    • 2040

                    #24
                    Re: Implement an Early/Late Indicator?

                    95% of the time I know whether I was early/late. The other 5% is FFR being FFR.
                    Originally posted by hi19hi19
                    edgelord Linkin Park adolescent angst music
                    Originally posted by choof
                    hey great contribution to the thread cucklord the exit's up in the top right of your screen, it's called "log out"
                    Originally posted by Funnygurl555
                    what's a milky christmas :O

                    Comment

                    • LordCarlos
                      FFR Player
                      • Aug 2014
                      • 52

                      #25
                      Re: Implement an Early/Late Indicator?

                      OMG this is an AMAZING Idea! Even more amazing: It tells you how many 1/30th of a frame you were off by!

                      For example, you if you toggle it on, you will get small letters underneath the AMAZING!!!/PERFECT/GOOD indicating the milliseconds or 1/30th of a frame you missed it by! It can tell you the raw accuracy of your fingertips!

                      PERFECT
                      (-3) or (-100ms) because it's 3 frames early or whatever

                      or:
                      AVERAGE
                      (+8) in small font next to/underneath it, or +266ms! because +8 frames late.

                      or:
                      GOOD -200ms

                      Or something like that. Wow.
                      Last edited by LordCarlos; 02-17-2015, 05:09 PM.

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