Implement an Early/Late Indicator?

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  • Kanzas
    Buh
    • Jul 2014
    • 1459

    #1

    Implement an Early/Late Indicator?

    Well, as the title says...

    I just think it would be a cool idea if you could go back and look at a replay or even show on the stats screen, to see if you hit goods, avgs, etc., either too late or too early.

    Would that be something that would be a possible thing to achieve? What are your thoughts about it?




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  • noname219
    FFR Wiki Admin
    • May 2007
    • 1694

    #2
    Re: Implement an Early/Late Indicator?

    I support this. Maybe if we can toggle it on/off in the menu to make it display when playing ?

    Comment

    • blindreper1179
      Vice President Of TGB
      • Jun 2006
      • 5900

      #3
      Re: Implement an Early/Late Indicator?

      Seems a little too much, but like a counter for both would be cool.

      Example

      12g (7L, 5E)
      Originally posted by thesunfan
      absolutely I want to vomit on your face irl
      Originally posted by choof
      It was like trying to throw logic at a fuckin brick wall lmao
      Originally posted by choof
      whats more dense, a black hole or an icyworld file
      Originally posted by Celirra
      I've never been so disappointed by a man from Alabama than I am right now

      Comment

      • blindreper1179
        Vice President Of TGB
        • Jun 2006
        • 5900

        #4
        Re: Implement an Early/Late Indicator?

        Too much I meant with the replay.
        Originally posted by thesunfan
        absolutely I want to vomit on your face irl
        Originally posted by choof
        It was like trying to throw logic at a fuckin brick wall lmao
        Originally posted by choof
        whats more dense, a black hole or an icyworld file
        Originally posted by Celirra
        I've never been so disappointed by a man from Alabama than I am right now

        Comment

        • Kanzas
          Buh
          • Jul 2014
          • 1459

          #5
          Re: Implement an Early/Late Indicator?

          Originally posted by noname219
          I support this. Maybe if we can toggle it on/off in the menu to make it display when playing ?
          Yeah, like how you can toggle whether or not to show it say "Perfect", "Good"! Exactly my thoughts!

          Originally posted by blindreper1179
          Seems a little too much, but like a counter for both would be cool.

          Example

          12g (7L, 5E)
          And as mentioned by noname, if you have the accuracy toggled on, it'll show in your replay, so the early/late would also appear and you could check it that way.

          Which actually brings me to think that, when looking at replays, if you could slow them down, or speed up, kinda like that maybe?

          And also, on the end stats screen, maybe have the early or late spots marked with an "E" or "L" like the goods, avg, miss, w/e are marked with the "x"?




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          Comment

          • benguino
            Kawaii Desu Ne?
            • Dec 2007
            • 4185

            #6
            Re: Implement an Early/Late Indicator?

            Also, on the stats screen, it'd be nice if it said on average how many frames off you were and in what direction. That'd make properly setting the offset a lot easier.
            AMA: http://ask.fm/benguino

            Not happening now! Don't click to join!



            Originally posted by Spenner
            (^)> peck peck says the heels
            Originally posted by Xx{Midnight}xX
            And god made ben, and realized he was doomed to miss. And said it was good.
            Originally posted by Zakvvv666
            awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

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            • _Zenith_
              Accuracy Player
              • Mar 2011
              • 4629

              #7
              Re: Implement an Early/Late Indicator?

              There is a thread for a Frame-by-Frame picture of a replay to show you exactly what you are looking for.





              Comment

              • Kanzas
                Buh
                • Jul 2014
                • 1459

                #8
                Re: Implement an Early/Late Indicator?

                Mmmm, not quite the same thing though, Zenith.




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                Flame Repellent - 5-0-0-0

                Comment

                • Mahou
                  魔法少女
                  • Jan 2006
                  • 2153

                  #9
                  Re: Implement an Early/Late Indicator?

                  I do like this idea a lot even though configuring the offset has been talked about numerous times.

                  +1
                  Originally posted by lofty rhino
                  one does not simply hate everyone that plays stepmania
                  AND watch anime.

                  Comment

                  • TC_Halogen
                    Rhythm game specialist.
                    FFR Simfile Author
                    FFR Music Producer
                    • Feb 2008
                    • 19376

                    #10
                    Re: Implement an Early/Late Indicator?

                    -1 support.

                    It has nothing to do with the fact that this is a bad idea in practice/theory; in fact, it's a really good idea. The problem is that the implementation of it is simply not worthwhile because of FFR's timing being based off of 30 frames per second, even if you use a higher frame rate (hence the reason why arrow placements don't change even on higher framerates). In this case, a timing indicator would ONLY be useful as an offsetting tool and not really as a tool to indicate what your general timing was on a playthrough.

                    The fact of the matter is that FFR's frame-based timing is simply too inconsistent and frame deviations could cause all sorts of inconsistent results.
                    Last edited by TC_Halogen; 01-30-2015, 12:47 PM.

                    Comment

                    • _Zenith_
                      Accuracy Player
                      • Mar 2011
                      • 4629

                      #11
                      Re: Implement an Early/Late Indicator?

                      Originally posted by Kanzas
                      Mmmm, not quite the same thing though, Zenith.
                      But it is. It shows you what notes you hit early or late with a frame of what the perfect timing is.

                      You can right click on the R^3 window to find a decent offset for your system too.

                      The only problem with the Frame-by-Frame comparison is that AJ does them in batches, where it would be cool to have the program accessible so that anyone can use it at any time.





                      Comment

                      • Kanzas
                        Buh
                        • Jul 2014
                        • 1459

                        #12
                        Re: Implement an Early/Late Indicator?

                        Originally posted by Mahou
                        +1
                        Originally posted by TC_Halogen
                        -1 support.

                        Back to -0- support D: haha


                        Yeah, I get you are saying, Aj. I wish FFR wasn't so inconsistent, 30 fps makes things like that I guess. Errrwell.




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                        Flame Repellent - 5-0-0-0

                        Comment

                        • TC_Halogen
                          Rhythm game specialist.
                          FFR Simfile Author
                          FFR Music Producer
                          • Feb 2008
                          • 19376

                          #13
                          Re: Implement an Early/Late Indicator?

                          also Zenith: I think Kanzas is talking about a timing graph for a song in entirety, not a per-step basis (% late, % early, % amazing, etc)

                          Comment

                          • Kanzas
                            Buh
                            • Jul 2014
                            • 1459

                            #14
                            Re: Implement an Early/Late Indicator?

                            Originally posted by TC_Halogen
                            also Zenith: I think Kanzas is talking about a timing graph for a song in entirety, not a per-step basis (% late, % early, % amazing, etc)
                            Yes, this. Thank you.




                            Top 5
                            Pimp Slap - 7-0-0-1
                            party 4u "holy nite mix" v2 - 5-0-1-2
                            Fei Longer - AAA
                            HELLBEAT - 9-0-1-3
                            Flame Repellent - 5-0-0-0

                            Comment

                            • _Zenith_
                              Accuracy Player
                              • Mar 2011
                              • 4629

                              #15
                              Re: Implement an Early/Late Indicator?

                              Originally posted by Kanzas
                              Yes, this. Thank you.
                              lmfao (:*)





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