Batch Review Thread v2.0 (2009-2018)

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  • bmah
    shots FIRED
    Profile Moderator
    FFR Simfile Author
    Global Moderator
    • Oct 2003
    • 8448

    #31
    Re: Batch Review Thread v2.0

    CONTINUATION OF AUGUST 28, 2012 BATCH

    [PASS] Files

    If your submission was not reviewed with a numerical rating OR was given a [PASS] rating, then these judges will review it. All such files will end up here.


    bmah

    Cybertron / cedolad
    rating: 5/10 [+?]
    - 20.61s: ghost arrow according to percussions
    - 35.95s,40.67s,101.35s,102.55s: the 32nd pattern here is pretty tight. You may want to consider changing it to reduce framer issues.
    - 38.93s: no 64ths here; if you needed to emphasize that sound, it would come after the jump
    - 49.53s: the 24ths here are completely excessive, going to a very minor sound modulation; if you still insist on using them, at least change the pattern around since the left-handed bias makes the transition from the 16ths awkward
    - 50.21s,78.38s: again, unnecessary 24ths
    - 51.98s,106.15s: avoid lengthy left-arrow jacks; awkward transitioning
    - 55.67s: another awkward jack coming from a 32nd burst
    - 71.27s: ghost 16th arrow
    - 82.33s: why not add the bass drum alternating with the kicks here? Also yet another jack created unnecessarily from two jumps.
    - 92.27s: IMO just focus on the melody and ignore the incoming hi-hat
    - 107.70s: ugh, please reconsider everything here
    - 113.87s: [14][14][14] jacks is a big no. The awkwardness of this particular jumpjack pattern comes from the fact that you're hitting two arrows separately with two hands, and they're the furthest arrows away from each other. This is why many players dislike the pattern (see Husigi Usagi Milk Tei).
    - 116.44s: avoid making the 8th a jump to accomodate for the 48th burst
    - Summary: Overall, the file was actually fun to play. However, there were far too many instances of bad patterns: a combination of residual jacks, fast bursts with jumps, strange 32nd patterns, and unnecessary 24ths. The most notable thing about these patterns is that they end up creating bad transitions from adjacent patterns. Place your patterns more strategically.

    Dreamerz / rayword45
    rating: 4/10 [+?]
    - you tend to easily switch your stepping from one element to another very suddenly without justification. For example, at 8.08s, you suddenly start stepping the bass drums, along with some rather unconvential patterns (32nd patterns, lone 16th jacks).
    - 9.48-15.88s: I'm not quite sure what many of these 16th arrows step to, but it's certainly not the main melody. Also, no 32nd at 12.63s, but a 32nd is missing at 15.73s.
    - 20.63s: these random minijacks aren't very aesthetically pleasing. They seem rather out of place.
    - 21.88s,etc.: 48th rolls is a bit much in contrast to the difficulty of the rest of the file. It may have been more appropriate if you layered more of the file to create a harder overall chart.
    - 23.95s: not a 24th
    - 23.88-25.08s: a good example of sudden switching from melody to percussion. See my first point above.
    - 30.78s: ghost arrow
    - 35.08-47.08s: want to emphasize here that you're stepping to a far more obscure sound; you should focus on stepping the main elements of the song instead
    - Summary: Stay on track with your stepping by switching elements at a more appropriate time. The switching from melody to percussion can be confusing for players. Also, the pattern choices throughout the song could certainly be improved upon.

    Extratone Pirates / t-rogdor
    rating: 3/10 [?]
    - the main problem I've found were the stream patterns, which were often awkward and unintuitive to the fingers; at 250 bpm, you definitely should emphasize the flow of 16th streams to increase its playability
    - 16.45s,24.13s: 128th arrows to make hands/quads seem excessive
    - 21.01s,36.49s,46.21s,etc.: try to avoid jumptrilling of the [13][24][13][24] pattern at this speed; use with discretion
    - 48.13s,etc.: the 16th stream patterns throughout the song hardly flow and often appear to go in random directions with very little symmetry
    - 57.31s,68.47s,etc.: also throughout the various 16th streams are hidden anchor patterns that are exceedingly difficult to execute (especially with jumpstream) at this speed
    - 59.62s,etc.: some 32nd bursts are pretty tight with the adjacent 16th stream (e.g. in this example, the down arrows may cause problems); change these bursts to play more comfortably
    - 80.77-95.65s: at this speed, a TRILL-heavy jumpstream just won't feel right. This is comparable (but significantly more difficult) to the ending stream of A Kidney Stone currently on FFR.
    - Summary: The file can be greatly improved if you change the majority of the 16th patterns. Patterns matter a lot more when it comes to fast streaming.

    F+ToG / ~Zeta~
    rating: 6/10 [+.]
    - 3.68s,73.79s: optionally you can step the 8th note sounds as well
    - 11.90s,12.84s,250.34s,etc.: ghost arrows
    - 12.84-22.19s,241.38-250.70s: I'm fairly sure many of the 8th arrows here are complete fillers that don't go to anything, so remove them. The sections that follow these areas do have 8ths going to guitar strumming however. Also, throughout the song, some of the jumps within these 8th streams are a bit sketchy, especially when it comes to highlighting emphasized/high notes on the guitar. Sometimes you put jumps to both the main melody and emphasized guitar strums simultaneously. You need to reduce that ambiguity.
    - 40.98s: just one of many examples on ambiguous/ghost 4th or 8th arrows
    - 61.95s: excellent PR streaming!
    - 83.23-96.92s: a bit surprised at the sudden lack of layering; this part of the song doesn't give the impression of a guitar solo being highlighted, so I'd continue layering up to this point.
    - 100.41s: perhaps change the pattern up a bit, since the right-handed bias is really showing
    - 83.23-129.54s: a number of inaccuracies for the guitar, so review this section again (however, the PR is really nice)
    - 138.86s,167.11s: similar to 3.68s but this time I feel you really shouldn't skip out on the 8ths since they're quite noticeable; in addition, these sections feel pretty empty
    - 183.13s: yet another example of ambiguous arrrows
    - 187.79-190.12s: reverse PR, but it plays fine
    - 239.92-240.51s: check your steps on the drums again
    - Summary: This file plays pretty well and it's fun. In regards to the stepping itself though, there are tons of errors and iffy spots littered throughout the file. It's one of those files that you'll have to investigate entirely in closer detail. I guess one of the main suggestions I can give though is to reduce the ambiguity of your jumps and 8th streams. All too often these long streams seem to homogeneously connect without reason or rhyme. On a side note, if you can cut this song, please do so.

    Headless / 00Razor00
    rating: 4/10 [+?]
    - PR can be pretty bad throughout the song, especially noted during the piano-heavy sections (e.g. 3.06s,100.23s,etc.)
    - the incomplete layering is very apparent in the piano sections. I strongly recommend layering these sections far more accurately to convey the feeling of playing a piano. For example, the piano's bass melody is completely ignored at 22.05-23.70s, with only a small afterthought at 23.70-23.97s. It just doesn't feel right, even if you're trying to control the layering to a minimum here.
    - another problem with the piano sections is jumps that go to emphasized notes but in actuality feel really out of place. Once again, it wrecks the authenticity of playing a piano. A few examples: 27.14s,28.65-31.95s, In some cases, there are ghost or misplaced jumps too. A few examples: 31.40s,31.82s,39.39s,150.30s.
    - in the breakcore sections, very fast bursts quickly get out of hand. Please simplify them. Some examples: 59.48s,69.94s,134.75s,139.78s.
    - 64.98-66.08s: very obvious 16ths missing
    - Summary: This file needs a lot of work. The three main things: step more accurately to the piano, work on the PR, and tone down the bursts.

    Internal Cannon / condoct
    rating: 8/10 [+]
    - 6.47s: there are probably 16th drums here, but you could get away with it since they're sort of muddled
    - 38.71s: could step instead to the drums which are more than just 8th notes
    - 46.53-53.68s: the monotony of continuous 8th streams could be broken up by stepping with a focus to the guitar's melody; by doing so, there would be occasional breaks in the stream
    - 53.87s,155.72s: missed 16th
    - 73.14s: ghost note
    - 96.89s: 16th/32nd to drums
    - 100.86s,109.59s: misplaced 16th (should go a little further down)
    - Summary: Just minor errors with a few 16ths. Everything else plays pretty well and is relatively straightforward.

    J'ai Entendu Le Train / DossarLX ODI vs. j-rodd123
    rating: 5/10 [+?]
    - similar to Dossar's Diaspora file from the previous batch, this one yet again suffers from a ton of ambiguity due to trying to acknowledge several different elements of a song within a single stream with no additional layering. Quite often, you mix in the main melody with the running guitar melody in the background. It's perfectly ok to make slow streamy files with little jumps for newer players, but in this case, you really do need to pick and choose a specific element of the song to step and stick with it. E.g. 14.90-15.64s, basically everywhere throughout the file
    - 29.15s,etc.: for the few existing jumps, why are they here anyways?
    - 33.19s: was this lone 64th arrow a mistake?
    - the other issue I see here is that a large portion of the file is a series of copy-paste patterns
    - 85.44s: and in these cases, it's a bit unusual to see you stepping to more obscure sounds for this file
    - PR is good though
    - Summary: Reduce the ambiguity of your steps by choosing a single element of the song and stepping to it. Vary up the patterns too.


    Overdrive / psychoangel691
    rating: 7/10 [+.]
    - interesting chart that has a lot to offer. Many of the minijacks could simply be 16th streams, but they still flow in a sensible manner and are very playable.
    - 49.61s: the 32nd trill leading into a hand is a pretty stiff pattern, so I'd suggest either making the hand a jump, or change the 32nds around. Could be a noticeable combo breaker.
    - 59.33s: the three-arrow jacks in a few places such as here are probably better off as either shorter jacks or individual 16ths.
    - 69.47s: not a big issue, but the hand at the end of the 32nd pattern may be a bit uncomfortable to play
    - 113.20s: nice PR!
    - 140.67s: probably the meanest part of the chart. I'd suggest making the jumpjacks either single arrows, or jump patterns that aren't jacks. If necessary, it's ok to forego the single 32nd arrow. I do acknowledge though that the jumpjack pattern is easy to hit with a right-handed bias.
    - Summary: Despite jacks being a staple to this file, the chart overall flowed pretty nicely and was certainly not boring. A few harsh parts however should be reconsidered.

    Rarity Attempts 400 Dresses (LOOMING MIX) / megamon88
    rating: 7/10 [+.]
    - 6.31s,14.58s,62.50s: the piano plays a chord in these parts, and it just feels better with a jump here
    - for the speedy parts of the song, it's great that you've made just about all of the patterns pretty manageable (e.g. jumptrilling) at 250 bpm
    - 33.13s,etc.: I've noticed that on 32nd rolls, you tend to follow it with 16ths of the same pattern, which in actuality is more awkward to hit than you might think. The same thing happens in 404th of July. Try placing the 16ths in a different pattern.
    - 36.49s,etc.: just want to point out that the jump patterns here are quite anchored
    - 103.69-119.05s: in the middle of this section, you start adding 16ths that seem to go to quiter sounds, ignoring the main synths. Since you're not layering this section a lot, just stick with the dominant sounds.
    - 122.89-153.13s: you can do better than copy-pasting the entire first quarter of the song. For instance, I've noticed you used a ton of jumps of adjacent arrows, namely [12], [23], or [34]. Surely you can make the second round of 250 bpm a bit different?
    - Summary: It's quite player-friendly for the speed that half of the song plays at. In addition to a few pattern issues, please vary up the last quarter of the song.

    Skeletones / Brilliant Dynamite Neon
    rating: 5/10 [+?]
    - this file was actually very fun to play, but as the song progressed, the harder parts certainly bogged down its playability for FFR
    - 67.71s: this pattern is not great to hit because of the repeating up arrow. Avoid anchoring patterns in fast bursts. Some other instances of anchor patterns creating awkward situations: 101.50s,101.90s,105.16s,172.33s,etc.
    - 80.75s: 24ths going to residual sounds do not need to be stepped
    - 94.41s,108.91s: repeating [14][14][14] jumpjacks are very difficult to hit (due to coordinating fingers from both hands to hit fast). Try a different pattern (and perhaps avoid jacks) altogether.
    - 107.66s: left-hand jacks can be used but are not preferable, solely due to the fact that the majority of players are right-handed.
    - 131.91s: these sort of jumpjacks however are more doable to hit due to their arrow placements. However, you should consider other patterns if they occur more than four times in a row.
    - 193.41s: nasty 48th pattern. When bursts become this fast, try a relatively simple pattern such as rolls.
    - 198.58s: transitioning from right arrow jacks to a 48th burst is awkward. Change the jacks for a better transition.
    - Summary: There were a ton of interesting things going on in this file, but some parts were a bit too unreasonable. If you address these sections, then I have no doubt the file can be very awesome.

    Ten Seconds Flat / chez-the-guy
    rating: 8/10 [+]
    - 34.63s: weird (inconsistent) 8th note placements compared to the following patterns
    - a few places have inconsistencies in jumps. For example, an 8th jump at 48.92s, and no jumps on the drums at 49.98s,50.16s.
    - some players won't like the 12th note jacks, but they're actually placed pretty well (right-handed jacks - up or right arrows). The exception would be at 69.33s, 74.51s, and 77.80s: the wub sounds appear to be alternating in this case, so try a different pattern.
    - 64.45s: I think it's better to focus on the wub sounds and drums, so to reduce the ambiguity of what you're stepping, don't worry about stepping to the hi-hats
    - 81.57s: beware of anchor patterns, such as the repeating up arrows here (they're not that bad to play at this speed though)
    - 84.16s: the anchor down arrows created by this 24th pattern is a bit more awkward however
    - 100.98s: holy cow that shriek
    - 106.63s: minor PR issue with repeating arrow
    - Summary: Despite a number of things I would've done differently, this file was very fun to play. Try to reduce the anchor patterns though. Also, good job on stepping a song you've created yourself!

    ---------------------------

    Resubmissions:

    THE LITTLE MERMAID / hi19hi19
    rating: 7/10 [+.]
    - undoubtedly this song will have a strong love-hate relationship for anyone who plays it
    - I certainly recognize that you're experimenting with a very different way of stepping; there's little I can criticize on the technicalities, especially with a simple song structure
    - only thing I didn't like were the 16th and 12th note hands in the beginning; not that it wasn't playable, but they seem to be overaccentuated for that part of the song
    - 41.31s: should be 16ths, not 24ths, so change the bpms here
    - song is noticeably short
    - Summary: This jump-heavy file is very different from other stepfiles, but to be fair, you will either like it or hate it. And perhaps get a good chuckle, too.


    kommisar

    Extratone Pirates [6/10]
    -the streams themselves are very well managed, but some of the jumpstream sections are a little messy.
    -The flam notes could be taken out. they seem a little excessive at this speed.
    -I think you did the best with what you had.
    Last edited by bmah; 11-29-2012, 02:56 AM.

    Comment

    • bmah
      shots FIRED
      Profile Moderator
      FFR Simfile Author
      Global Moderator
      • Oct 2003
      • 8448

      #32
      Re: Batch Review Thread v2.0

      November 1, 2012



      Judge Team 1


      Niala

      2-9 (Dossar) 7/10 [+.]
      - Contrary to what I'm sure is to be popular opinion on this file, I like the patterns. They're odd and quirky but doable, assuming I play it on a slower rate.
      - One issue I have is the jumps, most of them come from the snares but quite a few are just drum kicks, and it's very inconsistent seeing half there and half not. The other part is that the layering of them is really awkward to hit which makes it even harder to tell what's going on.
      - In measure 17, you have two sort of triplets with 16ths, it sounds to me as though it's just 16ths the whole way through
      - beat 73.25 missing a 16th
      - beat 119.75 missing a 16th
      - beat 121.75 missing a 16th
      - It's the kind of song that's easy to miss 16ths or just add them by accident because of how the sounds flow together, they can just get covered or omitted. I'm sure I missed quite a few even looking for them.
      - Something wrong about measure 72, sounds closer to being 12ths but they aren't quite 12ths, I feel like at the very least there's a note missing.
      - I also think it might be a bit of swing there are the end, like 64th or something small.
      - I think the file is good, but still in that "could be improved" category. The ideas are fun, if a bit already-been-done.

      20031023 (wv/wc/whocares) 7/10 [+.]
      - Jump at beat 89.5 is debatable
      - that roll
      - 16th at beat 213.25 and etc. are also debatable
      - beat 265 that anchor is silly and easily avoidable.
      - That ending was just terrible.
      - Overall I'm fine with the file, good job making a song that does the same thing (more or less) for 100 measures not the same the whole time.

      44 Edit (FissionMailed1) 7/10 [+.]
      - This file was really fun. Like, really fun. And I don't say that about a lot of FGOs.
      - It's very consistent with it's own ideas, the only thing I think could have really improved it is to do something with the quirkyness of the music in some way. The song is very weird, so attributing that to the steps somehow would have been a nice touch.
      - beat 93.75 missing a 16th
      - I'd also call missing the 8th at beat 253.5 a missed arrow.
      - Start of measure 264.75 is misrepresented very drasitcally.
      - beat 357-359 isn't stepped with the right timing, could be better.
      - beat 365.25 missing a 16th
      - beat 384.75 missing a 16th
      - I'm curious as to why beat 409.5 and beat 441.5 aren't the same.
      - Honestly, mostly small nitpicky stuff, I really like the file anyway.

      8-Bit Purple Comet (Reshiram) 8/10 [+]
      - Sync's a tiny bit early
      - Don't like the hands at measures 19, 21, 23. Particularly not without one at measure 17. They're uncalled for anyway, but inconsistent and uncalled for is much worse.
      - I'd prefer measure 53+ to have the notes removed that aren't in the music, more accurate etc.
      - That's about it, great file.

      A Lifetime (F-777 ReMiX) (PrawnSkunk) 8/10 [+]
      - I don't really have anything negative to say about the steps themselves, the song doesn't leave a whole lot for them so making it not feel repetitive meant it either had to be short (which it sorta was) or you had to get really creative stepping it (which you didn't really.)
      - Still, file is fun, simple, and good.

      Alice's Garden (XelNya) 7/10 [+.]
      - That song was really interesting. In a good way.
      - The worst thing that I have to say is that it dragged a bit and the file wasn't really anything special. That doesn't mean, however, that it isn't good.

      Arle gets raped on the way to Tim Hortons (samurai7694) 6/10 [+.]
      - Wtf is this song title? ffs kommi you french bastard
      - I don't get the joke if there is one.
      - File is fine, really long and a lot of the same thing over and over though.
      - On top of that, it's a bit subjective if what you're stepping is even really "there" or if it's just made up somewhere in the noise.

      Arsonist (Kommisar) 8/10 [+]
      - Uh... Interesting file I suppose. I don't particularly care for it, but I don't hate it.
      - As far as mistakes go... There aren't really any. It flows nicely between filled sections and emptier ones, and the file itself is well-structured and consistent.
      - I just didn't like it.

      Art Of The Madness (MarioNintendo) 9/10 [+]
      - Sure is a file

      Beatrice (iironiic) 9/10 [+]
      - Damn fine simfile right here. Damn fine. Two cyllable "Da-amn" fine.
      - The one let-down is the lack of hands for emphasis, and there's plenty to emphasize.
      - The only other thing I'd complain about is that it tries to be really nice with it's patterns, but in my experience, with files that have a lot of changing between 24ths 16ths and 32nds in small areas you have to be a bit rougher to avoid making it stale.

      Beatiful Arrhythmia (iironiic) 7/10 [+.]
      - I think one massive issue with the file is that there are so many bursts that are styled differently that it's really hard to read the file in general. It's like stepping a file with too many white notes, they become confusing because you can't see the actual rhythm of the song between the individual arrows, which makes it awkward as a player.
      - That aside, I think the file is stepped very well, interesting bursts and good length.

      Blue Marine (Elite Ninja) 9/10 [+]
      - Honestly can't nitpick much. There was one section near the start that I thought played a bit funny but nothing big.

      Boooring! (blindreaper1179) 8/10 [+]
      - Sync is early by about 40ms
      - File is fine. The title kinda describes it though. Prepare for that joke to be made a couple more times.

      Brave Warrior (pxtang) 5/10 [+?]
      - Starting beat 66+ the melody changes but the jump patterns stay the same. Makes playing it rough around the edges.
      - The first 10 measures are really awkward. The pattern being the same for so long just makes it so stale, especially when you start the [13][24] jump patterns that last forever.
      - Also, the layering and patterns in general are a bit odd, it seems like they stick to the same groups of jumps for a long period of time which is hard to play.
      - Lastly, the hand usage doesn't seem to go to much, it's mostly like it's filling areas without 16ths between the 8ths...
      - The file also just generally really clustered and hard to play.

      Call Me Maybe (wv) 9/10 [+]
      - just before measure 30 wat is that bpm change? Not that it matters just saying
      - Good file

      Call Upon the Seasons (megamon88) 8/10 [+]
      - It's fine. That's about it.

      Car Select (MarioNigtendo) 7/10 [+.]
      - Sync is a bit early
      - measure 24 is really messy. When the timing is really odd like that you're better off trying to keep straight 24ths because you can't hear the timing well enough to decipher coloured strem with odd timings.
      - I stand by those quads are silly.
      - The other bursts are fine, it's just that area in measure 24 where it doesn't.... really flow nicely.

      Catch That Train (Kongfish) 5/10 [+?]
      - Pre measure 10 is just the same as before, idk why you chose to change it to that random pattern.
      - Same thing pre measure 18
      - and etc. and etc. and etc.
      - randomest ending ever.
      - and horribly repetitive
      - the ending stream starts right at measure 33.
      - Um... honestly the file is kinda pointless. It just repeats itself 4 times and then it's done.

      Challenge the final mission! (VisD) 6/10 [+.]
      - Right before measure 14 the stream stays the same as the synth but the synth drops. I'm guessing it's for the drums, but you're better off doing jumps or something else there to symbolize the ending of the synth and starting to step the drums.
      - beat 68.333 and repetition are missing a 12th note
      - beat 99 don't care for a quad, it just got done this grand hurrah! section and then goes "poomp" on a tom drum. It's not really something you'd put a quad on, although I like the idea of the colour theory, probably just a single arrow makes more sense.
      - Those 48th pseudo-hands around measure 49 are sort of off-timed and odd regardless. The timings are awkward and change depending on which "whoop" noise you're stepping... it's just a bit weird to play.

      Child Protective Services Theme Song (alloyus) 7/10 [+.]
      - That little bursty thing that you do right before measure 7 and throughout the file. Yeah. That. That has to go.
      - Like I'm actually debating rejecting this file SOLELY BASED ON HOW BAD THAT PATTERN IS
      - But seriously. The rest of the file is fine. (you could change that massive runningman to the other way the second time 'cause yeah)

      Chris R Battle Theme (hateandhatred) 7/10 [+.]
      - I think I said this last time but 'dat ending.
      - The PR and such is all really good, it just makes the file feel really "look how hard I tried" instead of "look at how well this flows" namsayin

      Colliding Chaos (Charu) 5/10 [+?]
      - The file is full of misrhythms and poor layering. All kinds of ghost notes too.
      - Idk maybe I don't get it but... it's very awkward and the steps don't seem to go to much in some spots. And with the file repeating as much as it does, it makes it even harder to play. A big thing to fix are the timings the drums and adding those in, and the fixing the messy ones for the synth.
      - Also, when naming the folders for your files, use the song title first so it sorts properly, it's annoying to go looking for who stepped the file in my folders.

      Cynthia (DarkZtar) 5/10 [+?]
      - I'm pretty sure this is the exact same as before with none of the fixes I mentioned so... yep.

      Day's End (Zakvvv666) 7/10 [+.]
      - Just before measure 58 the 32nds for the cymbals are an 8th late
      - 32nd gallops still a 32nd late.
      - Better cut.
      - Honestly the file has come a long way, acceptable at this point.

      Dear Noriko (spitfire) 8/10 [+]
      - The jacks are really dumb.
      - Files very good, the jacks are really dumb.
      - I don't care for the heavy hand usage at measure 54+, and there's actually a mild inconsistency issue with the [14] jumps at beat 217 and 218 versus hands used at 241. Those jacks are are really dumb.
      - Did I mention those jacks are really dumb?
      - Disclaimer: the jacks are technically correct and good for amping the difficulty of the file, and actually go well with what the music does in those spot. I just really really really really really don't like them.

      Devil's Music Box (Jake Ferguson) 8/10 [+]
      - missed a jump beat 72.750
      - that placeholder is hilarious. As is the song.
      - Surprisingly fun.
      - Make sure to add that jump, it's pretty obvious.

      Dim Wood (gameboy42690) 7/10 [+.]
      - That WNS at the end was nearly unbearable. Just change it to regular layering.
      - That's it though

      Discord (stuff) (Xiz) 7/10 [+.]
      - Beat 329.750 missing a 16th
      - I'd also cut half of measure 45-77. It's absurdly repetitive.

      DJ Gonna Save Us (RadiantVibe) 5/10 [+?]
      - file was fucked up, send stuff right next time pleaaaaaaaaaase
      - that aside it's meh, the hands being used as strict layering at measure 29 and that area and it's repetition is kinda silly.
      - Also the burst at beat 174 and the repetitions is quite bad. Quite bad.
      - 12th at beat 173.333 (and repetitions) is a bit early, 8th is probably fine
      - ignored 12ths at measure 45
      - It's just a lot of fine tuning to do, it seems.

      Do-Re-Mi-Fa-Rondo (Zakvvv666) 7/10 [+.]
      - I don't care for stepping the animal sounds like you did in the middle area, it's going to create a lot of framer issues on FFR. Also it just doesn't flow nicely with the swing.
      - Chicken at the end was funny, keep that though
      - As far as most of the file goes, it's fine, just insanely simple, like even some areas didn't even account for any strict layering changes (granted, that still worked, but didn't give much variety)

      Electrolysis (YOSHl) 9/10 [+]
      - beat 102 is a ghost note
      - That's about it. I like the layering in it, it's fun.

      En Tamako No Ri [+] 8/10
      - beat 71.5 and reptitions are actually a jump according to your layering scheme with the piano being there.
      - I like the file as a whole but holy shit that jumpstream is ridiculously hard, particularly compared to the spots with no jumpstream. Feels kinda spikey.

      FF7- Theme of Aeris (MN) 8/10 [+]
      - beat 30 missing a note (for the chord change)
      - I laughed, I cried, I enjoyed myself. All because of your file.
      - It drove me so far into sleep that I dreamt of not playing this file which is apparently the happiest place on earth while playing it.

      sFoInNgDnAeBxEtTtTiEmRe (megamon88) 7/10 [+.]
      - This song actually sounds like rape. Not even joking.
      - anyway moving on missed a jump at beat 231
      - FFR needs a new rule: anyone in Team Pony may not submit songs related to ponies. Period.

      I See You Staring (psychoangel691) 9/10 [+]
      - Missing a 16th 176.75
      - again at 204.250
      - Files great, one of the best this batch for sure.

      Infinity (Kommisar) 9/10 [+]
      - Some of the jumpstream is kinda anchorey
      - nice marathon
      - For how filled how filled with homo this file is it's surprisingly fun.
      - 12ths

      Jeh Jeh Slammin' (Charu) 7/10 [+.]
      - Much better than before for sure
      - just before measure 49 there's a ghost 16th
      - measure 55s jump is unnecessary
      - The last thing is the patterns around the bursts (aka 24th>32nd areas) are still sort of weak and rough to play. That's my only real negative note.

      LEG TAP (Kommisar) 7/10 [+.]
      - Okay...
      - That was dumb...
      - Too many colours, can't tell what the fuck is going on.

      Macau Underground (Kommisar) 9/10 [+]
      - files really good

      Move It groove It (TC_Halogen) 8/10 [+]
      - Honestly the polyrhythms with the 12th/16th thing is really pointless but yeah gj aside from that
      - Also kinda draggy by the end imo

      Move It Groove It (psychoangel691) 7/10 [+.]
      - I don't care for the jump usage, or the hand at the end. 1 hand in a file is kinda silly, particularly right at the end, back when I played index that would have pissed me off to no end.
      - As for the jumps, they're just so seldom and I'd rather have a bit more coverage over the file as opposed to in specific places.
      - Lastly, same issue as the file above, although a bit simpler here. The file is clearly intended to be simple, so distinguishing between a 32nd triplet or a 24th run of 4 is kinda unnecessary.

      The Big Crunch (kommisar) 6/10 [+.]
      - measure 26 anchors everywhere.
      - Honestly file drags forever 'cause there's nothing particularly interesting about the song.
      - structure is also meh because the of how the songs laid out.
      - that stream at measure 26 is fucking awful btw. Fucking. Awful.

      Twinkle Of The Stars (Kommisar) 6/10 [+.]
      - beat 26.5 seems to be layering the vocals, beat 27.5 doesn't layer them? (same for repetitions which there are many)
      - Another file with somewhat poor structure because of the song. It's just a lot of 4th jump 8th note repeat for ages.
      - end of song has 4 beeps not 2.
      - Honestly feels very "i wanted to fill my queue of files"

      Undiscovered Colours (TC_Halogen) 8/10 [+]
      - True to it's name, the only thing that I kinda don't like is the keytaps are sort of ridiculous because of the somewhat excessive effort to make everything colourful 'cause lolsongname.
      - Granted the drums are all over the fucking place...


      ichliebekase

      Resubmissions:

      Arsonist (kommisar) - 8/10 [+]
      - This is a lot of fun, love the swing, yes it has a little bit of heavy layering but it's all justified.



      Regular Submissions:

      (Gonna Rape) Kylie (WV) - 9/10 [+]
      - Fun, enjoyable, nice medium chart.

      2-9 (DossarLX ODI) - 7/10 [+.]
      - The 16th jumps right in the beginning, a lot of them don't make sense, especially within the 32nd trills.
      - Liked the slowdown at 41.74, but I feel as if the slowdown at 50.61 was a little early. Would have liked it more if it started at 51.66.
      - Overall it's pretty fun, there were places that I didn't understand some of the jumps throughout. Just didn't hear some of the layering.

      8-Bit Purple Comet (Reshiram) - 7/10 [+.]
      - Certain 16th note jumps (30.79 and similar places) should be single notes.
      - Check your note placement starting at 86.43, some of the notes were omitted in the song (like 86.54 and 87.14 and wherever the patterns repeat).
      - 97.79, I don't agree with this last set of notes being jumps since the song is fading.
      - A few errors, but overall not bad.

      44 Edit (FissionMailed1) - 8/10 [+]
      - Missed opportunity for 24ths at about 103.32.
      - (Yay no placeholder note)
      - There were a few spots that the 24ths could have been placed a little bit earlier (like at 102.61 just to name one spot) but nothing is too overdone.

      20031023 v2 (WV) - 8/10 [+]
      - 41.56 these patterns are just asking for rage.
      - Other than that, this is a really good heavy chart, everything is layered well and it'll be a good challenge.

      A Lifetime (F-777 ReMiX) (PrawnSkunk) - PASS
      - I'm passing because I've stepped this before, just so you understand.

      Alice's Garden (XelNya) - 6/10 [+.]
      - Throughout the song, you'll step the guitar as a single note with a grace note, others you step it as just a jump, and as the chart goes on, you'll even step them as single notes. Have to pick one or the other.
      - 51.60 and 51.72 are ghost notes.
      - Not sure why you have 8ths as jumps at 97.69.
      - Fix your layering and your grace notes (if you choose to keep them) and you'll be good to go.

      Arle gets raped on the way to Tim Hortons (samurai7694) - 7/10 [+.]
      - 8ths such as 25.49, not sure why they're jumps (I also don't hear the 16th right before it).
      - Missed opportunities for 16ths in the section at 35.90 (example: right around 36.61 and similar spots).
      - Overall it's not bad, the chart is a little repetitive but the song itself is fun which kind of makes up for it IMO.

      Art Of The Madness (MarioNintendo) - 9/10 [+]
      - I love that you didn't overlayer the beginning, love it.
      - Mini-jack at 46.47 threw me off at first but it's fine, I'm sure it'll throw a lot of players off.
      - This was fantastic, light layering, it felt like a more classic chart.

      Beatrice (iironiic) - 8/10 [+]
      - Overall this was pretty fun, a bit heavily layered for my tastes but I know what most of it goes to.

      Beautiful Arrhythmia (iironiic) - 8/10 [+]
      - I like how a lot of the buzzes aren't too overdone, only a few notes is all you need.
      - Placeholder not really necessary.
      - Again, a fun chart, not much else to say.

      Blue Marine (Elite Ninja) - 7/10 [+.]
      - Extra second of silence wouldn't hurt.
      - Throughout the entire chart, you step more of the percussion than anything. Although it's not wrong, it's just a little disappointing since you have a nice melody going throughout the beginning.
      - The jumpstream isn't really jumpstream, it's actually broken. Yes, I understand that you were probably going for climax theory, it just pushes the difficulty a bit.
      - Overall the chart isn't bad, it's a little boring since you don't bring out the melody a bit more.

      Boooring! (blindreper1179) - 6/10 [+.]
      - Offset is early, should be -0.102.
      - Wish there was a little more PR in the beginning since there's not much else going on.
      - Very left-handed heavy throughout.
      - 55.87 8th notes shouldn't all be jumps, and 56.31 is a ghost note.
      - Unfortunately this was a bit boring. It was bland, a little repetitive, and some of your layering doesn't make sense, primarily when it pertains to any 8th note jumps.

      Brave Warrior (pxtang) - 4/10 [+?]
      - Wow, very heavy layering. You have jumps for almost every other note, yet a lot of the time, the song doesn't warrant it. Especially when you have nothing but jumps in spots like 20.85.
      - Handful of places where you stepped 32nds that are ghosted (70.01 is just one example).
      - Yea, this needs to be toned down A LOT. Way too many jumps, I can almost guarantee there's more jumps than there are single notes.

      Call Me Maybe (Grabbitz Remix) (WV) - 8/10 [+]
      - In the mp3, right before the song starts, there's an odd "TSSTT" sound, I hear it every time I play it.
      - When the dubstep comes in, it gets boring. The entire beginning was great, but right in the middle it's just boring, nothing much going on.
      - You end up alleviating that at about 101.02. This section is much better.
      - It's well stepped, just gets boring in the middle. Fortunately it's not for too long, then it picks up.

      Call Upon the Seaponies (EuroSHOOBEDOO Mix) (megamon88) - 8/10 [+]
      - 2 seconds of silence is required.
      - 25.76 should be the hand instead of 26.14. The sound is so much louder (happens again at 85.37 and 97.60).
      - Feels like there's missing 16ths at 43.34.
      - 52.13 just seems like too much having the 4ths all be hands, jumps would suffice.
      - I like how you make the 8ths jumps at 93.02.
      - This is a lot of fun, just a few things to touch upon, nothing major.

      car select (MarioNintendo) - 9/10 [+]
      - This was a lot of fun, flowed very well despite my thoughts that it wouldn't. I think this will be a well liked chart.

      Catch That Train (Kongfish) - 6/10 [+.]
      - An extra second of silence wouldn't hurt.
      - Spots like 12.67 I'm not sure how you came up with this pattern. The music doesn't stop. Also, the song is honestly too repetitive, especially for such a short song. It's a well stepped chart, but this song wouldn't be able to keep interest for players.

      Challenge the final mission! (VisD) - 7/10 [+.]
      - The quad at 36.82 shouldn't be a quad. It's literally a ghost note that you put in for empty space. For that reason alone it shouldn't be a quad. A single note will suffice.
      - I'd bump the placeholder note a few seconds, to about 99.61 or so. Either that or omit it.
      - You've also got a few awkward patterns towards the end, at about 93.30.
      - While I'm glad that you didn't step the 24ths at 59.62, this is the most boring section of the chart because you didn't do much with it. Add in a few jumps to make this still settle well.

      Child Protective Services Theme Song (alloyus) - 6/10 [+.]
      - Burst at 14.75 kind of seems like it's a little late, either that or it doesn't last as long as you have it. This occurs with any like bursts. Plus they're a bit repetitive; always the same pattern.
      - Could have (should have) mirrored the second set of runningmen. copypasta..
      - I don't hear the grace notes at 83.49.
      - Overall, it's a bit repetitive and kind of boring. It's primarily 8th notes with a few sprinkles of 16ths, with random bursts.

      Chris R Battle Theme (Hateandhatred) - 6/10 [+.]
      - Technically this wouldn't be considered a resubmission because this is from the April 2012 batch. It would only be considered a resubmission for the next regular batch after that, which already passed.
      - I did look at the previous notes you were given though, but it looks like you made no changes. I'll stand by my previous judgment.

      Colliding Chaos (Afro Mix) (Charu) - 4/10 [+?]
      - Just as a heads up, the EAR in the title refers to the artist, therefore it's not needed.
      - 17.20, all these jumps are unnecessary and don't belong. Not to mention that this section is very repetitive and seems copy/pasted.
      - 24ths at 18.93 are ghost notes (and any similar 24ths throughout).
      - Lots of ghost notes which create misrhythms, no need for the majority of the jumps throughout the chart, and overall the chart is repetitive and boring.

      Cynthia (DarkZtar) - 8/10 [+]
      - Some of your jumps starting around 7.74 should be single notes. A lot of the notes you hear are echoes.
      - Really liked the song. Everything looks okay, I understand your layering and it doesn't get too muddled.
      - I don't hear why you omitted some of the 8ths at 114.91.

      Day's End (Zakvvv666) - 7/10 [+.]
      - 5.78 should be a jump (based on you making 9.88 a jump).
      - 101.42 is fairly quite, would probably suffice with single notes (108.60 is fine as jumps).
      - 116.55 needs to be bumped up an 8th note (should land on 116.29).
      - I remember judging this before, has been cleaned up quite nicely and a good cut too.

      Dear Noriko (_.Spitfire._) - 7/10 [+.]
      - Right at the beginning you go back and forth stepping the bass hits as jumps or single notes. This actually happens as the song picks up too on occasion.
      - Towards the end, some of your 32nd note patterns get pretty awkward. Clean these up and fix some of your layering with the bass especially.

      Devil's Music Box (Jake Ferguson) - 8/10 [+]
      - Watch some of your mini-jacks within the jumps at around 56.62, these don't belong like the others.
      - Ouch, this is tight at 66.48.
      - I remember judging this before, still stand by my previous judgment.

      Dim Wood (gameboy42690) - 6/10 [+.]
      - Section starting at 35.86 you go back and forth stepping the 4ths as jumps or as single notes. Need to keep it consistent (so I'd suggest making them all jumps because the bass never stops).
      - Either 51.77 should be a jump or 52.23 should be a hand as well. Both cymbal crashes.
      - 59.95, 65.41, 70.86, and any alike hands should just be a jump. You didn't start stepping these sounds as hands until this point, you have to keep some consistency.
      - 56.54 and 57.00 should be single notes.
      - 113.59 should be a jump.
      - 114.50 should be a single note.
      - Starting at 124.04, if you're stepping the white notes going to the same thing as the jumps just were going to, then you missed a handful of them throughout.
      - You have a good structure going, you just have some cleaning up/fine tuning to do.

      Discord - The Living Tombstone's Remix (Xiz) - 7/10 [+.]
      - 77.27 should be a jump.
      - Hmm, 100.69, I like that you changed this section, but at the same time I don't. Glad you brought it back later.
      - 118.98 this section I'm not sure what the jumps are following this time since you have some 8th note jumps as well. If you're following the high pitched melody, you missed a bunch of jumps. If you're following the super deep bass, you missed some as well.
      - Definitely a fun song, interesting chart. It's actually pretty fun, just clean up the ending as to what you're following with those jumps.

      DJ Gonna Save Us (Grabbitz Remix) (RadiantVibe) - 5/10 [+?]
      - 32nd at 21.71 should just be an 8th at 21.77.
      - Now once we get to 29.27, you start to get pretty jump heavy. The jumps here don't really go to much (as well as 35.69).
      - At 41.27 you do good putting jumps to the claps, but you don't need hands at 42.98 and any other places.
      - 55.84 I'd get rid of any 12th note jumps but keep the 4th note jumps, it would clean it up a bit and not create so many mini-jacks. Do this any time this occurs.
      - Section at 68.69 is great, integrating the vocals in the 12ths.
      - Again, don't need all the jumps at 73.41.
      - 82.84 is another good section where you step jumps on the bass kicks and the snare. 96.12 is another good section as well.
      - Don't need hands again at 138.98.
      - Ghost note at 180.98.
      - It needs some work, but I hope you adhere to what I told you that you did well and you work with those sections that need the work. You have some great parts of this chart, just others need some attention.

      Do-Re-Mi-Fa-Rondo (Zakvvv666) - 7/10 [+.]
      - If you're following the vocals at 40.52, then you have some misplaced 12ths, such as the note at 41.80 should be moved up to 41.64.
      - Missing notes at 100.67 and 102.59 (same missing notes occur later too at 117.31).
      - The trills, for this difficulty, seem like a little too much. It's such an easy chart, and throwing in the trills in the beginning and end kind of throws it off a bit. Would probably be a little better as regular rolls instead.
      - Very fun song, good chart, just clean up some missing notes.

      Electrolosys (YOSHl) - 8/10 [+]
      - Very odd song, a little repetitive after a while. Chart is spot on, good job.

      En Tamako No Ri (MrPopadopalis25) - 8/10 [+]
      - Not sure what your jumps are going to at 22.71.
      - 107.38 not all of the hands should be there, at least the 8th note hand should be a jump.
      - Some intense stuff, I think there's going to be a lot of people who enjoy this.

      FF7 - Theme of Aeris (MarioNintendo) - 8/10 [+]
      - Very nice, beautiful piece, nice easy chart.

      gPrOeWaEtRaFnUdL (Dave! Remix) (megamon88) - 8/10 [+]
      - 2 seconds of silence is required.
      - Well, this was surely interesting. The song is a little harsh to listen to.
      - Chart itself is fine, no glaring errors.

      I See You Staring (psychoangel691) - 6/10 [+.]
      - Starting about 53.12 I'm not sure what the hands are going to, and some of the jumps don't make sense either.
      - 85.35 32nd ghost note? (and any alike 32nds)
      - Missing 16th at 117.88.
      - Throughout the song, you have a lot of jumps that I just don't understand what they're trying to accent. I was trying to put it with the guitar, the vocals, the percussion, none of it lined up. Needs to be cleaned up.

      Infinity (kommisar) - 7/10 [+.]
      - Some pretty tight jumpstream since you stepped the vocals as jumps.
      - Some of your layering is hard to hear because you step to the bass and it's not too easily heard (even with headphones).
      - I'd probably request a cut, because it's pretty long and very repetitive.

      Jeh Jeh Slammin' (Extended Mix) (Charu) - 8/10 [+]
      - Got some missing 16ths at 10.39 and 12.07.
      - This was pretty good, great job catching some rhythms and good job on the layering.

      LEG TAP (kommisar) - 8/10 [+]
      - Well, interesting...song...to say the least. Chart is fine, on sync, keeps interest. I think players are going to be a little puzzled by this song.

      Macau Underground (kommisar) - 7/10 [+.]
      - Ha, ha, ha.
      - A lot of the time I'm not sure what you're stepping the 8th note jumps too (it occurs throughout the song, but one section to name is at 51.95).
      - As the chart goes along though, they start to make more sense and you can hear what they're going to.
      - This is a fun chart though, funny song too.

      Move It Groove It [Heavy] (TC_Halogen) - 8/10 [+]
      - 2 seconds of silence is required.
      - I'm assuming the layering starting around 35.38 goes to the synth-like sound in the background?
      - Ha, "now move your toes while the arrows flow", I smiled at this in the song.
      - 32nd at 55.54 should be a 12th at 55.56 instead, based on how you stepped it before (same as 124.11 & 132.68).
      - lololol I looove the arrow references in this song and how you followed it at 81.17.
      - Missed 16th at 85.34.
      - Pretty good, not my personal cup of tea but this should be well liked by the community.

      Move It Groove It [Standard] (psychoangel691) - 8/10 [+]
      - All the jumps at 123.11? Not sure why.
      - Otherwise it's fine, nothing special.

      My problem with these two charts is that their structures are identical. Individually, these charts are both good, but I believe they're too similar to both go in as is.

      The Big Crunch (kommisar) - 7/10 [+.]
      - This kind of reminds me of the songs that would play in the Pokemon games when you were in a cave or in one of those electrical plants.
      - Flows very well, but the jumpstream in the middle is a bit of a difficulty jump compared to the rest of the chart, especially considering how dense it is. I'd consider breaking it up or possibly getting rid of some of the less audible jumps.

      Twinkle Of The Stars (kommisar) - 8/10 [+]
      - 2 seconds of silence is required.
      - I'm curious as to why you changed your pattern at 99.54 when stepping the "Twinkle Star". Personal opinion; I'd go back to the beginning and step the "twinkle star" as you did here in the end, because this is technically correct.
      - It's a fun chart, fun song as well.
      - Be sure to cut the mp3.

      Undiscovered Colors (TC_Halogen) - 9/10 [+]
      - Welp, I think we discovered the colors.
      - It's fantastic, such a dramatic difference from the previous version. The layering of the bass at the end is a little difficult to hear to the naked ear but it's not an issue.


      Razor

      -- All sections pointed out are in seconds. --


      ====== [Re-submissions] =======


      [Resubmission] Arsonist (Kommisar)
      Score: 8/10 [+]

      • Despite being a bit overlayered, I still see nothing wrong with this chart, so refer

      to last batch for my notes in reference to this file.




      ====== [Submissions] =======

      (Gonna Rape) Kylie (Wayward Vagabond)
      Score: 7/10 [+.]

      • Nothing really to say here, haha. I was expecting this to be harder than I thought,

      but it's a good medium-ish/easy-ish file.
      • Not too exciting for the most part, similar pattern concepts scattered through out;

      mostly straightforward.


      2-9 (DossarLX ODI)
      Score: 7/10 [+.]

      • 230bpm trills in the beginning are awkward to hit.
      • 20.157, 20.809 - missing 16ths and everywhere else these same snare bits occur. Gonna

      add them in?
      • Difficulty of the file seems very forced; somewhat fun to play through but certain

      sections just seem exaggerated..tone down some?

      8-Bit Purple Comet (Reshiram)
      Score: 7/10 [+.]

      • Offset changed to 2.155 from 2.110. Seriously, learn to offset your charts properly.
      • You could've PR'd the 32nd bits to match the melody of the 8-bit. (See, 29.114,

      32.358, etc.)
      • Nothing really wrong with this file; fix offset, and consider PR on 32nd bits.

      44 Edit (FissionMailed1)
      Score: 6/10 [+.]

      • This chart became immediately worse when I saw the BPM was doubled.
      • Missing jumps: 26.441, 41.486.
      • Missed 8th: 107.901.
      • Please consider that a lot of your current patterns become AIDS when they're at a

      faster speed. (See, 16.744+, 22.562, 24.736, 57.355, 75.222, etc.)
      You really need to work on the execution of your patterns; they need to open cleanly,

      end cleanly. Starting runs in awkward positions
      is a huge no-no at 250bpm+.

      20031023 v2 (Wayward Vagabond)
      Score: 7/10 [+.]

      • Why do you not completely layer in every bit of the piano. (Sections at 13.911,

      19.274, etc.)
      • 41.565: rofl
      • Adding notes to the echoing melody at 133.xxx+ is really unnecessary and it's

      basically a huge wtf to the person playing it. Remove plz.
      Otherwise, nothing really too bad outside of the lulzy 32nd fiasco and incomplete

      layering.

      A Lifetime (F-777 ReMiX) (PrawnSkunk)
      Score: 7/10 [+.]

      • Based on the last notes I gave on this chart, it seems like you took the time to

      actually fix stuff around.
      • PR on low-pitched synths is better than it was before, on stuff like 32.324, etc.
      • Overall, it's a better improvement. Glad to see the hands removed. ^__^

      Alice's Garden (XelNya)
      Score: 6/10 [+.]

      • 52.647: Change 8th note to a 48th.
      • 54.381: Inconsistent layering in the intro of this section; I have no clue what the

      4th jumps are even accenting.
      • 84.865: You should try adding in the jumps to the piano here, so they fall in-line

      with the ones at 88.252.
      • Really slow and boring file. A couple of rookie mistakes here and there, but it's not

      too shabby. Needs a some fixes.

      [b]Arle gets raped on the way to Tim Hortons[b] (samurai7694)
      Score: 7/10 [+.]

      • Pretty repetitive, for the most part. Some of the 8-bit melody could've been PR'd

      better, versus having random/broken 16th runs.
      • Nonetheless, I got raped on the way to Tim Horton's.

      Art Of The Madness (MarioNintendo)
      Score: 8/10 [+]

      • Art of the MarioNintendo.

      Beatrice (iironiic)
      Score: 9/10 [+]

      • :')

      Beautiful Arrhythmia (iironiic)
      Score: 8/10 [+]

      • Really cool file. Lots of fun to play through; some bursts were a wee bit awkward,

      but nonetheless, still pretty enjoyable.

      Blue Marine (Elite Ninja)
      Score: 7/10 [+.]

      • File needs 2 seconds of silence; random jump at 0.106?
      • Could've used a jumps at 16.754 and 22.081 to accent the sample, as well as in the

      middle of the 12th jumpstream.
      • Overall, file's enjoyable; stream at the end was fun. Chart could use some pattern

      re-arrangement on broken 12th runs to improve flow.

      Boooring! (blindreper1179)
      Score: 6/10 [+.]

      • Looking at the previous notes for this chart, I still see some of the errors I saw

      last time.
      • Offset was improved, but the pattern concepts in this chart are still a bit awful,

      and need to be worked on after the drop.

      Brave Warrior (pxtang)
      Score: 8/10 [+]

      • Very straight forward file. Reminds me a lot of 4 Chord Touhou, haha.
      • No real errors found. Fun to play through and seems to be well done and consistent.

      Call Me Maybe (Grabbitz Remix) [Wayward Vagabond]
      Score: 8/10 [+]

      • rofl you would.

      Call Upon the Seaponies (EuroSHOOBEDOO Mix) (megamon88)
      Score: 8/10 [+]

      • File needs 2 seconds of silence.
      • Nothing really wrong here, fun song even though ponies aren't my thing, but the

      chart's pretty well done and nice to play through.

      Car Select (MarioNintendo)
      Score: 8/10 [+]

      • Chart's awesome! Really well made and fun to play through. Guitar solo with 32nds

      seems iffy at 113.030, but it's nbd. Good job.

      Catch That Train (Kongfish)
      Score: 5/10 [+?]

      • You're still missing jumps in all of the areas I mentioned last time, including one

      at 20.649. Did you bother to fix your layering at all?
      • Fixed ending, and a couple of different patterns, but nothing new. Still inconsistent

      as last time.

      Challenge the final mission! (VisD)
      Score: 7/10 [+.]

      • I'm assuming you already know that these trills at 59.622 are the wrong speed. You

      could've easily charted the correct sounds
      and have made them straight patterns.
      • Missed jump: 70.140.
      • To sum this up, this file's not that bad. Really fun patterns, the flow's on point,

      and no real errors found, outside of the above.

      Child Protective Services Theme Song (alloyus)
      Score: 6/10 [+.]

      • 11.135: Layering is STILL pretty pretentious; not a fan of it.
      • You have a ton of awkward 24th bursts in this chart. (See: 14.663, and the sections

      where you blatantly copy and paste the same burst
      in other areas)
      • 21.988, 24.339: No 16ths stepped here? (They're stepped in other areas in the chart.)
      • 37.182: Pitch relevancy seems to have improved in this area. Nothing really

      interesting going on outside of the 16th synthlight.
      • 82.762: 16ths could've been added here, instead of using 64ths.

      Chris R Battle Theme (Hateandhatred)
      Score: 6/10 [+.]

      • I'm not liking how every run is some sort of chain of 8th note jacks ALL over the

      place that turn into anchors. Learn to switch up your patterns some.
      They hardly follow anything relevant to the music.
      • Missed jump at 7.855, 10.853, 12.186, etc. When layering melodies, do not leave

      certain things out; keep it consistent, you are missing a lot of these sounds out in

      your layering scheme.
      • Overall, pitch relevancy during the 16ths was nice, but really spotty layering and a

      lack of pattern diversity turn me off from this chart.

      Cynthia (DarkZtar)
      Score: 5/10 [+?]

      • 14.803, 20.579, etc.: Anchors galore. Change these up, jesus.
      • 38.547: Running out of ideas, are we?
      • 44.322: Missed jump; pitch relevancy can be improved in this area.
      • 58.359: Better make this a mini jack as well. Same sound as above.
      • 78.974: This entire section before the next chorus is terrible. I would've

      appreciated it more if you actually stepped
      the correct rhythms to the melodic piano areas, rather than going in and out of it by

      accentuating the strings in the main melody. It's
      all about omitting certain things and focusing on one section.

      Day's End (Zakvvv666)
      Score: 7/10 [+.]

      • Still boring as all hell, from the last time I saw this. It's good that you've fixed

      up the layering during the trills,
      and made it a bit more easier to follow.

      Dear Noriko (_.Spitfire._)
      Score: 7/10 [+.]

      • Chart starts out really hard hitting, haha, but I was a bit disappointed that you

      didn't step any of the
      bg snares going on around 45.829+. It feels rather empty when you're playing this and

      hear these bits going on.
      • These jump jacks/gluts are going to be a pain to hit. Could've made 'em a bit more

      finger friendly (see, 72.528, etc.)
      • Good, hard file; add in percussion when this gets in plz.

      Devil's Music Box (Jake Ferguson)

      - needs sm

      Dim Wood (gameboy42690)
      Score: 7/10 [+.]

      • Starting at 124.043+, it would've been better to just layer in the melody as 4th/8th

      jumps rather than add
      unnecessary coloring all across the ending portion of the chart. Other than this,

      pretty solid, no real errors found.

      Discord - The Living Tombstone's Remix (Xiz)
      Score: 7/10 [+.]

      • 18.415: No accent here?
      • 174.402: Chart should've ended here; rest drags on and/is repeats the chorus from

      earlier.
      • Pretty straight forward for the most part, def needs a cut, and accents should be

      properly placed.

      DJ Gonna Save Us (Grabbitz Remix) (RadiantVibe)
      Score: [!]

      - blank .DWI, cannot make a .SM.

      Do-Re-Mi-Fa-Rondo (Zakvvv666)
      Score: 7/10 [+.]

      • 91.393: Missing 12ths here.
      • Pretty straight forward chart, slightly repetitive; cute accentuation with the 64ths

      on the chicken cluck sounds, haha. Overall, solid stuff.

      EAR - Colliding Chaos (Afro Mix) [Charu]
      Score: 6/10 [+.]

      • 32.230+: Chart could've used those extra 24th notes that you decided to omit; feels

      out of place.
      • Missing 24th: 73.816.
      • Missing 12th: 77.359.
      • Overall, really repetitive, lots of missing notes/incomplete areas and spotting

      layering.

      EAR - Jeh Jeh Slammin' (Extended Mix) [Charu]
      Score: 7/10 [+.]

      • Seems like a lot of the stuff I pointed out from the last time I saw this seems to be

      fixed/improved on. Well done.
      • Still kinda repetitive and a bit of a bore, it's solid enough to pass.

      Electrolosys (YOSHl)
      Score: 7/10 [+.]

      • 30.678: Why no 32nds?
      • Pretty simple chart. Nothing too fancy or exciting. Passable.

      En Tamako No Ri (MrPopadopalis25)
      Score: 8/10 [+]

      • Very fun chart. No real issues found, albeit the last 3 hands at 107.715 should

      really be jumps. Feels really out of place and awkward
      when there's nothing going on in that last bit.

      FF7 - Theme of Aeris (MarioNintendo)
      Score: 8/10 [+]

      • Nothing much to say. Easy slow file.

      gPrOeWaEtRaFnUdL (Dave! Remix) (megamon88)
      Score: 9/10 [+]

      • Haha, this file's pretty awesome. Flows really well, a LOT of fun to play through and

      very well done. Cute ending too. Moar.

      I See You Staring (psychoangel691)
      Score: 8/10 [+]

      • Lengthy as all hell, but besides that, I WANNA GET 'CHA HANDS ALL OVA MAH THIGHS.

      Infinity (Kommisar)
      Score: 9/10 [+]

      • This chart, lol. I don't even..
      • 12th gluts might be a small problem, but... it's too fun to even care.

      LEG TAP (Kommisar)
      Score: 7/10 [+.]

      • Lmao. As much as I find this song really obnoxious, the chart's surprisingly well-

      made. I really don't find this to be as serious as your other files,
      so uhh.... who knows how this'll come along.

      Macau Underground (Kommisar)
      Score: 8/10 [+]

      • Really repetitive in terms of pattern concepts, but nothing really errorneous.

      Chart's decent, fun and coherent.

      Move it Groove It (Heavy) (TC_Halogen)
      Score: 8/10 [+]

      • 81.196: i c wut u did thar
      • Really fun chart; song's great, and there isn't really much to say. Seems to be a bit

      on the repetitive side, but cool accentuation at the end with the filters and in the

      middle
      with the lyrics.

      Move it Groove It (Standard) (psychoangel691)
      Score: 8/10 [+]

      • Basically a watered down version of Heavy without the heavy layering.
      • Could've added a wee bit more elements to the chart; strictly following the vocals is

      ok, but you could've filled it in
      a bit more so it's not as empty in certain areas.

      The Big Crunch (Kommisar)
      Score: 8/10 [+]

      • Definitely the big crunch, alright.
      • 29.058+: Feels really forced here, not too fond of the aggressive layering on top of

      the already fast jumpstream. It's more of
      a burden to read, than to enjoy playing.
      • Rest of the chart seems fine. Nothing really major to point out. Hand spam is okay,

      considering it's accounted for. Great song too.

      Twinkle of the Stars (Kommisar)
      Score: 9/10 [+]

      • Super cute song, haha. No real commentary necessary, honestly. Everything's on point

      and you know what you're doing.

      Undiscovered Colors (TC_Halogen)
      Score: 9/10 [+]

      • Great chart, you definitely put the other one to shame, that's for sure. Dug the

      accentuation on the strings with different colors,
      burst patterns were well thought out, and flowed really well. Nothing much to say.


      bmah

      (Gonna Rape) Kylie / Wayward Vagabond
      rating: 7/10 [+.]
      - deliberately controlled difficulty, but is consistently maintained throughout the song
      - 3.08s: start on a 4th arrow, since all subsequent patterns do the same thing (alternatively, omit the single 4th arrow in each phrase of this section)
      - 21.87s,26.78s,etc.: despite underlayering things, I think the high 16th kicks here and there would be a good addition, just like how you step this at 17.18s (perhaps try this in the second verse [60.68s] as a subtle nod to climax theory)
      - 96.38s,etc.: don't think these 4ths are necessary near the end
      - Summary: A bit repetitive, but short enough to be enjoyable. A good representation of a deliberately underlayered file for an easier difficulty.

      2-9 / DossarLX ODI
      rating: 7/10 [+.]
      - I would've liked to have seen the intro stepped more to the main melody as opposed to the hi-hats (namely the single arrows between all those 16th jumps); can be especially more playable when you layer the melody with the trills as opposed to layering the kicks
      - 10.46s,15.16s,etc.: the intro has some awkward patterns and transitionings. The [13] and [24] jumps in particular make playing the trills a lot harder at this bpm. For transitions, 15.16s,15.68s(!),16.20s are awkward.
      - 53.50s: the burst pattern transitioning into the next pattern (like the [13] jump) is particularly awkward
      - 59.37s: another awkward transition, mainly due to the demand of left-handed patterns up to 59.76s
      - Summary: Several places have awkward patterns ([13]/[24] jumps are a big culprit) or transitions, but other than that, this is a very reasonably stepped FGO file. Overall is fun to play.

      8-Bit Purple Comet / Reshiram
      rating: 6/10 [+.]
      - 3.02s,93.83s,etc.: what's with the inconsistency in PR? I can see you varying the patterns up every other phrase or so, but to have up arrows like this is pretty weird
      - 8.60-21.16s: missing a ton of 16ths; maintain some consistency please
      - 27.95s: not sure what this 16th goes to...maybe step to the hi-hats instead
      - 30.79s,etc.: listening to the music, I don't really see a need to create these minijacks
      - 31.30s,etc.: nor do I see any need to emphasize these parts with a hand
      - 41.03-47.52s: unlike guitar solos, the scant melody doesn't need to be isolated; right now, it's extremely empty, so layer in some more (the next section of the song is even less "busy" so there's no need to stop the stepping now)
      - 60.49s: the song regains a bit of energy, so I would personally add a bit more here, but you're at least consistent on the current layering
      - 74.07s,etc.: the legato sound does not warrant a 32nd at all
      - 86.43-92.92s: this section is the same as the beginning...or is it? Listen again and note where you've added in ghost arrows.
      - Summary: The chart is fun and fairly tame and reasonable to play. However, there are just a ton of weird things I'm seeing on the technical side.

      44 Edit / FissionMailed1
      rating: 8/10 [+]
      - 22.67s: I don't really recommend white arrows within this trill
      - 43.95s: slightly awkward left-handed patterns here
      - 57.35s: the transition from the previous pattern to left 24th rolls and [12] jumps is awkward
      - 102.96s: the 8th arrow also being another down arrow can make for a strange transition
      - Summary: Actually, despite being a difficult chart, this chart is quite clean and stepped very reasonably now, making it quite fun to play. Well done.

      20031023 v2 / who_cares973
      rating: 4/10 [+?]
      - 12.90s: missed an 8th
      - 23.80s,29.16s: 8th jump
      - 41.56s: really gross 32nd patterns...no
      - most of the song's pretty repetitive, so I don't think this is really much more exciting than v1
      - 131.40-140.70s: ok, what in the world is this ending? If you're stepping to some echoes, I would advise against that, since the conclusion of this song's pretty serene, and doesn't need to be busier. It's pretty messy here as it is.
      - Summary: The majority of the file plays fine, and is a slight improvement over the original. However, it doesn't offer too much more, and there are two sections you've stepped that I find really bizarre and unwarranted.

      A Lifetime (F-777 ReMiX) / PrawnSkunk
      rating: 8/10 [+]
      - the intro 16ths have pretty nice PR
      - 29.78s,etc.: a few 4ths near the beginning I'm unsure of...are they going to the melody, or the percussion? If it's the latter, then these are ghost arrows
      - the intro has some jumps I'm unsure of; for instance, a jump at 48.24s gives me the impression that it follows the isolated melody, but that doesn't seem to be the case for the jump at 51.01s
      - 53.78-59.31s: it would be cool if you capitalized a bit more on the climaxing of the drums (e.g. repeating arrow patterns that simulate the drumming)
      - 82.62s,etc.: jumpstream pattern results in these sorta weird trills
      - Summary: Don't worry too much about my comments above; I'm really just nitpicking. This file's pretty clean, and I have to admit that the song's pretty cool too.

      Alice's Garden / XelNya
      rating: 8/10 [+]
      - most of the file's deliberately underlayered to maintain an easier difficulty; fortunately I found the layering scheme to be appropriate
      - 36.96s,etc.: for sake of difficulty, you might want to tone down hand in some places (e.g. areas with emphasized sounds as opposed to multiple sounds; maybe at 51.48s where there's a small amount of 16ths that follow ); not a big deal though
      - Summary: While the layering is loose and at times seem a bit arbitrary, it's quite appropriate in that you maintain a nice consistency for an easier chart. Relaxing.

      Arle gets raped on the way to Tim Hortons / samurai7694
      rating: 6/10 [+.]
      - 2.99s,4.40s,5.81s,etc.: pretty sure no 16ths exist here; this pattern occurs throughout the whole song, so check over the file
      - 13.93s,14.64s,15.34s,etc.: whole bunch of 16ths omitted for some reason
      - 24.61s: suggestion: try to find a way to better acknowledge the new melody
      - 25.76s,etc.: dunno where these 16th jumps come from, but it seems to densen the file up unnecessarily
      - 103.67s: nicely patterned jumpstream
      - gets pretty repetitive and tiresome though
      - Summary: There's a lot of nice structure to this file, but the song becomes pretty redundant, and so do the steps. There's a ton of missing 16ths littered throughout the file because of a few problematic patterns that occur over again.

      Art Of The Madness / MarioNintendo
      rating: 8/10 [+]
      - PR is great for the most part with perhaps a few exceptions; melody calls for a lot of runningmen
      - nice syncing on the slowdowns
      - 34.78s: missed jump
      - Summary: What a fun file to play. I hardly have anything to point out either!

      Beatrice / iironiic
      rating: 8/10 [+]
      - 12.33s: missed 4th note
      - 40.58s: 32nds, not 24ths (you might want to check the whole song carefully for any other possible errors, as I didn't inspect every single burst)
      - 90.83-91.33s: you can still add in the 24th drumrolls as they begin here
      - 108.08s: the very last bit here isn't 24ths but only 16ths if you strictly follow the melody. If you follow the drums at the very end, there's a bit of 32nds then.
      - the song has a lot of running melodies and rhythms that occur simultaneously. This can create some ambiguity in your stepping as your arrows follow one melody to another, or one instrument to another. The stepping is still decent, but you can add jumps or make breaks to better define these boundaries.
      - Summary: The file flows really well. There is some ambiguity in what your arrows are following, but for some reason doesn't seem overly detrimental as it would in other songs. Nice steps!

      Beautiful Arrhythmia / iironiic
      rating: 7/10 [+.]
      - this song is the epitome of buzzing, brrrps, and fart noises, and the steps are also a prime example of stepping bursts to these sounds. I think it goes a bit overboard, but it's still stepped in a relatively playable manner. Reduce the bursts by ruling out sounds that appear relatively smooth in nature (e.g. 37.24s, the 24ths could be left out altogether).
      - 37.24s,114.03s: see above comment, but if you're keeping the 24ths, the 1423 patterns aren't the best for flow
      - 57.79s: missed 8th
      - 72.64s: ucky wall
      - 86.29s: missed 16th
      - 130.83-131.58s: awkward one-handed patterns
      - placeholder note seems to prolong the song unnecessarily
      - Summary: I guess for what it is, the steps represent the buzzy nature of the song. However, I still think it's a bit too messy-looking, so generalize some of the noises. Despite this, the file is surprisingly quite playable.

      Blue Marine / Elite Ninja
      rating: 7/10 [+.]
      - 2.10s,3.44s,etc.: the intro could have some jumps to the chords, but I also understand why you'd leave them as single arrows for layering further on
      - 12.76s,14.09s,etc.: throughout the song, the strict layering to only a particular sound can make it seem like you ignore the main melody. I suppose this is preferential, but I find the melody in these places to be the main feature. I think ignoring the main melody can also create some ambiguity in your stepping. In this particular example, it's probably better to add a jump to acknowledge the melody.
      - 32.74-43.49s: a lot of the 12th swings in this section are unwarranted, because the drums have already stopped that rhythm. It's better to leave them out anyways since leaving them in would perpetuate the swing and make the chart more boring.
      - 64.03-64.70s: I'd prefer if you continued adding a jump to the prior melody as well
      - 88.34-88.67s,93.67-94.00s: no 12ths, only one 8th
      - 96.67-105.99s: I think it's better to just follow the main melody here instead of the hi-hats, but I understand the constant 12ths are probably for climax theory
      - 101.55s: missed jump
      - Summary: I don't entirely agree with the layering, because it deliberately misses out on the main melody quite frequently. The file plays well though.

      Boooring! / blindreper1179
      rating: 6/10 [+.]
      - the chart plays too early; change the offset
      - 33.64s: jump
      - 35.58s,41.23s,etc.: I don't understand why these 8ths are jumps all of a sudden
      - 44.05s,44.49s: feels weird as jumps; use single arrows
      - 50.58s: compare to 47.76s (or 59.05s,etc.). Why the jump (or not)? Stay consistent.
      - 56.05-56.58s: I don't think the constant [34] jump pattern represents the song well
      - 66.99s: ghost 8th
      - 70.70s,72.29s,etc.: be careful of PR here
      - 90.46-111.64s: it'd be cool if you could add 16ths to the breakbeat sounds throughout this whole section (e.g. 91.08s,91.26s,etc.)
      - 104.23-104.93s,106.70-107.05s,etc.: again, watch out for PR. For instance, you have three [13] jumps in a row, yet the melody is hardly static as that suggests.
      - Summary: Chart is simple enough for many players to enjoy. Fix the offset, as well as other technical issues I've suggested above (mainly PR and consistency stuff).

      Brave Warrior / pxtang
      rating: 7/10 [+.]
      - blazingly fast song (the true bpm is probably 310 or so); thankfully the patterns are mostly reasonable
      - 5.36s,8.46s,10.78s,etc.: in these patterns, there are a couple of 4th jumps that I don't understand what they're stepping to, seeing how jumps are mainly on emphasized guitar strums
      - 20.46-20.66s,25.49-25.88s,etc.: hands don't seem warranted here (or much of anywhere in the song)
      - 23.36-23.95s,26.46-27.04s,etc.: jacks don't seem well-suited; step to the melody
      - 35.85s,36.14s: jumps here
      - 40.98-42.14s,etc.: despite the energy and abrasiveness of the song, there are still sections that seem unnecessarily dense, such as this one.
      - 42.53-45.62s,etc.: some jumps seem weird because they seem to follow the slight emphasis of the background guitar strumming. You should follow jumps on the main melody instead. This happens again later in the song.
      - 45.91s,etc.: why is this 16th a single arrow compared to the other notes?
      - 47.95-48.72,etc.: now -this- is when minijacks follow the song appropriately
      - song repeats again so see above suggestions
      - 127.50s: [34][34][134] a bit too abrasive for the end
      - Summary: A dense song that is quite reasonable to play, although a few areas seem still a bit too dense. Check jump placements again. Repetitive song, but it doesn't stretch out too long fortunately.

      Call Me Maybe (Grabbitz Remix) / Wayward Vagabond
      rating: 7/10 [+.]
      - 18.47-18.67s,25.09-25.29s,38.33-38.54s,etc.: incomplete layering; add jumps for the drums
      - 72.67s,79.29s,etc.: missing 8th
      - 80.12s,93.36s: jump
      - 102.67s,etc.: I feel the hi-hats are too quiet to be of much recognition
      - 105.78s,etc.: 8th jump, in conjuction with above comment on missing 8th
      - 135.57s: the last arrow is a bit late and should come a bit earlier
      - Summary: Not much to say here. Pretty decent, but several areas with incomplete layering/missing arrows. Play-wise, it's enjoyable for casual players too.

      Call Upon the Seaponies (EuroSHOOBEDOO Mix) / megamon88
      rating: 8/10 [+]
      - 21.55s,34.55s,47.16s.etc.: sporadically throughout the song you have jumps that are better off as single arrows (otherwise I would've expected something else to occur on these beats)
      - 25.76s,85.37s,97.60s: it'd be sweet if you made these jumps 192nds for emphasis
      - 43.34s: missing some obvious 16ths here
      - 52.79s: not sure if this 16th exists
      - 53.08s: jump
      - 67.41-78.11s: some arrows missing to synths, occurring where you curiously have 16th gallops instead
      - Summary: The file plays fabulously and feels great to hit every jump and hand. A few areas have ghost jumps that should be single arrows. The biggest thing to look at IMO is around 67.41-78.11s.

      car select / MarioNintendo
      rating: 9/10 [+]
      - 34.47s: optionally you can probably add a 16th here as it's not too obstructive with the 24ths
      - 47.94s: 16th arrow
      - 66.57s,67.07s: can add a jump to the cymbal if you like (can also apply at 112.07s)
      - 87.07s: jump to the piano
      - 108.38s: a bit late, should be an 8th arrow
      - interesting parade of hands and quads at the end, but they're fine
      - Summary: Really good chart, both technically and play-wise. Just fun to play.

      Catch That Train / Kongfish
      rating: 5/10 [+?]
      - the main problem with this chart is that there's very little done in the stepping to mitigate the repetition. The whole song is comprised of a small tune repeated four times, and the only thing going on are 8th notes with occasional 16ths in all of those repetitions.
      - it would be helpful if the 8th patterns had a bit of PR too; most patterns are 3-arrow patterns mirrored back and forth within each section, or completely arbitrary
      - 12.58-13.32s,etc.: I don't get what these 16ths go to. There are 16ths going to some sort of 8-bit drum, but they don't follow this particular pattern.
      - Summary: There are ways to vary a repetitive song, such as utilizing climax theory (gradually making chart more complex). Try that.

      Challenge the final mission! / VisD
      rating: 7/10 [+.]
      - 15.41s,etc.: not a fan of the repeated 12th minijacks, because the main melody stands out so much more that the last arrow in the minijack seems irrelevant/strange (p.s. why the jump at 77.16s?)
      - 26.64s,27.69s,48.04s: jump
      - 27.46s,27.81s: 12th
      - good PR, except in a few places like 30.50s,31.20s,34.36s(!)
      - 31.90s,33.31s: jump on 4th; also, would work if the prior 12th makes a minijack to the melody
      - 36.83s: 192nds could be used for emphasis, but I don't think a quad is necessary
      - 45.47s,56.70s: no 12ths here
      - 59.62-64.89s: this is probably the part I disagree with the most; the generalization of the trills as 12th trills feel really weird. You can do a number of things that would make this section feel a bit more natural: a) step to the background melody/percussions, while emphasizing each change in the trills with perhaps a colored arrow (i.e. you're not really stepping to the trills); b) step all of the trilly sounds in a manageable pattern, such as rolls; I personally feel that b) might work better in the sense that you continue the electric guitar solo in the upcoming 16ths.
      - 97.74s: sounds the same as the previous hand...keep as hand
      - Summary: This file is really fun to play. Please relook at the middle section again with the 12th trills, along with a few other minor details.

      Child Protective Services Theme Song / alloyus
      rating: 8/10 [+]
      - 14.57s,22.44s,etc.: these bursts could potentially be a hazard for framers, especially 22.44s
      - a few parts in the runningmen could be a bit more PR, such as 45.32s being an up arrow
      - 69.02-69.56s,70.64-71.01s,etc.: watch for PR (this repeats again)
      - 96.15s: jump, not 16th
      - 101.93s: jump
      - Summary: Short and sweet file. Nicely done.

      Chris R Battle Theme / Hateandhatred
      rating: 6/10 [+.]
      - 2.52-3.52s: weird patterns
      - 5.19s: not a jump according to your layering scheme
      - 14.52-15.52s,17.35s,21.35s,36.69s,etc.: incomplete layering (melody + drums)
      - 15.52-36.85s,47.52-56.68s: the back-and-forth motion of the drums should be captured in your stepping; the 8th streams seem rather random now
      - 36.85s: good PR!
      - 44.85s: start as a down arrow (may have to adjust prior two arrows as well)
      - 56.85-58.10s: you can add a jump to the 4ths if you like
      - Summary: Nothing overly remarkable, but steps are not bad either. Might want to rework the 8th stream patterns.

      Colliding Chaos (Afro Mix) / Charu
      rating: 5/10 [+?]
      - improved from what I saw previously; still needs work
      - throughout the song, there tends to be an overemphasis of jumps solely on the main melody (single arrows elsewhere), but little consideration in combining multiple elements to get your steps. For example, you can step emphasized kicks at 2.56s,3.50s,etc. for some good texture, whereas in 17.20-19.09s,etc. the dominant melody is entirely jumps, regardless of what other elements are present (or not). This style of stepping can work in some cases, but can oversaturate your file with jumps in other cases like this.
      - 18.93s,22.71s,63.34s,64.29s,etc.: no arrows here. Throughout the song are these extended 24th bursts that I don't quite understand.
      - 58.78s,59.72s,etc.: you could add hands on cymbal crashes, if it weren't for the fact that the prior sounds were jumps as well
      - 77.36s: 12th arrow
      - 77.67-92.79s: main melody seems to be lost in the stepping scheme here
      - 93.74-107.67s: some serious misunderstanding in the stepping here; look over this again
      - Summary: Restructure the file by considering various elements in the song and combining them, as opposed to focusing solely on one element at a time - which could underepresent the melody or oversaturate the stepping with jumps. Check out that section near the end of the song too; stepping's pretty wonky there.

      Cynthia / DarkZtar
      rating: 6/10 [+.]
      - some jumps in the intro are questionable, such as 9.03s or especially 12.72s. Further questioning these jumps is the inconsistency: for instance, no jump present at 16.41s in this case. However, it becomes clearer later on that some 4ths should be jumps, such as 33.09s. Review the main melody throughout the whole file.
      - 16th at 32.69s but not at 32.85s; check the breakbeat patterns to see if there are any other missing or misinterpreted (e.g. 52.74s,53.71s,etc.) arrows
      - tons of anchor patterns throughout the file (e.g. 14.80s,38.39s,63.89s,etc.). Please aim to reduce a lot of these. Some anchors even produce one-handed trills (e.g. 108.89s).
      - 43.36s: single arrow if you say 44.32s is a single arrow too
      - 58.12s: follow the melody instead of resorting to a minijack for the percussion
      - 87.88s: 16th to piano
      - 110.90s,111.22s,111.54s: no 8ths here; listen to breakbeats more carefully
      - 114.99s,116.92s: really awkward 16ths here. In addition, these sections misinterpret the piano a bit too (e.g. no 16th at 115.15s, but missing arrow at 115.39s)
      - 119.08s: better as a jump instead of hand
      - Summary: From my fuzzy memory, I believe this is an improvement over the original sent long ago, but there are two main things to consider: 1) the main melody (see first point), and 2) -tons- of anchor patterns. Still relatively fun to play.

      Day's End / Zakvvv666
      rating: 6/10 [+.]
      - better cut
      - 4.24s,5.78s,etc.: jump; listen to chords and layering carefully (happens at the end of the song as well)
      - 50.27s,93.35s: no 16th here
      - 52.19s,66.55s: 8th
      - 62.45s: no 8th
      - 71.68s,88.09s: 8th to timpani
      - 86.30s,90.40s,117.83s: could use better PR
      - 93.73-94.76s: could step to the piano here
      - 99.88s,149.88s: jump
      - 101.42-116.16s: unless intersected by the timpani drums, most of these jumps should be single arrows
      - 116.55: 32nd burst placed an 8th note too late
      - 117.96s,118.73s,etc.: don't know what a lot of these 16ths go to here
      - 133.47-149.88s: although I appreciate a change in the stepping, not all of these are 16ths
      - 150.39-151.99s,etc.: I still don't see why these are 32nd gallops. They're different for sure, but they don't represent the song either.
      - Summary: The song's cut is better, but still seems to drag on a lot; this is also partially due to the steps themselves being quite loose and airy for the whole three minutes of it. The last third of the file I don't quite agree with either, but it's not bad overall.

      Dear Noriko / _.Spitfire._
      rating: 6/10 [+.]
      - I was one of the few who had the privilege to play your original version of this, and it's definitely improved pattern-wise, but the file is still rough on the edges
      - the [12][12][34][34] jumpjacks are a better pattern from your previous steps, but people will still find them unnecessary, fair warning; 32nd rolls can also be jumptrilled by the [12][34] type
      - the transitions to and from minijacks are probably the biggest problems; some examples of potentially awkward sections: 42.06s, 43.55s (the down arrow following the [12] jacks), 44.57s (probably the most awkward type of minijacks are these "jumpgluts")
      - 50.23s,50.54s,etc.: don't really see why a number of hands throughout the song are used; they don't appear to emphasize much at all, nor do they seem to represent a significant amount of layering
      - 55.25s: jump
      - 70.96-72.68s: probably the best example of awkward patterns coming from minijacks
      - 100.80-101.27s: 32nds make this part really awkward
      - 103.62s: 32nds coming into the [14] jump pretty difficult; also, I don't hear this set of 32nd rolls at all
      - 116.82s: don't need this last arrow
      - Summary: Although improved, patterns involving jacks and particularly their transitions from patterns surrounding them need some reworking. Other parts of the song, while tough, seem to be well-considered in terms of playability (e.g. jumptrilling 32nd patterns).

      Devil's Music Box / Jake Ferguson
      rating: 8/10 [+]
      - 36.81s: missed the 16th jump
      - 66.47s: although I can say you pretty much have perfect PR throughout the entire song, you might have to forego the PR in this one case because the pattern is really trolly
      - last arrow was cute
      - Summary: The song itself was not something I cared about too much, but the stepping was near perfect, with literally only two things I can point out. Reasonable to play, except at 66.47s.

      Dim Wood / gameboy42690
      rating: 8/10 [+]
      - 43.36s,99.04s: 8th to melody
      - 44.50s: jump I presume
      - 68.59-79.50s,123.13-142.23s: how about highlighting the drum kicks on the 8ths with jumps? You actually do accent a few of them with hands (e.g. 70.86s).
      - 92.23-94.95s: PR could be a bit better (not a big issue)
      - 125.29s: 16th to violin
      - interesting color theory at the end, although some people might not like it
      - Summary: A simple-structured, yet enjoyable file. I like the colored accents you've made at the end, but it'll need to be tweaked for potentially messy framers on FFR.

      Discord (The Living Tombstone's Remix) / Xiz
      rating: 5/10 [+?]
      - PR could be better in some places (e.g. 6.42-7.27s)
      - 18.42s,73.27s: why no jump at cymbal crash?
      - 20.56s: no 16th
      - 18.70-22.99s: what's with those dual set of two jumps? Seems pretty random and what they're accenting in comparison to other single arrows is questionable.
      - 22.99-25.27s: suddenly you went from stepping a bit of the rhythm (e.g. 22.13s) back into only the lyrics? Where's the consistency here?
      - 25.27-25.85s: both of these are jumps? Listen to the two sounds they step two; one's quite different from each other in regards to degree of accenting
      - 35.56-36.70s: why are these all jumps?
      - 62.98-63.27s: see above
      - so you have a jump at 78.41s, but not 79.55s? Where's the consistency?
      - 100.69-118.98s: reeeally monotonous and repetitive patterns. Vary things up a bit. Not to mention, the end of this section is a bit different.
      - song is really long-winded, and this is especially highlighted during the instrumental sections
      - 188.54s: 16th
      - Summary: The song needs a cut or at the very least, a greater diversity in patterns. There's also a bunch of consistency issues, but they don't compare to the length and repetitiveness of the file.

      DJ Gonna Save Us (Grabbitz Remix) / RadiantVibe
      rating: ?/10 [PASS]
      - side note: make sure to not have an empty .sm file next time, as this will confuse judges
      - file plays a bit too late; readjust the offset as needed
      - 29.65-30.08s,38.65-39.73s,etc.: why are these jumps when all the other lyrics go to single arrows? Make sure to take note of jump vs single arrow usage throughout the file.
      - 42.94s,43.80s,47.23s,etc.: I understand that these hands appear to be the product of layering, but I don't think they're really justified, considering what's going on in the song
      - 48.04-51.51s,etc.: when the drums play in 8ths, one thing I do to make the chart feel more realistic is to simulate the drumming motion in some form or another. That means repetition or a pattern of some sort. So try this: step the arrows that follow the drums in a repetitive fashion, whether they're straight 8th jacks, or alternating between two arrows. You can vary this too. Right now though, the 8ths are around, but the patterns don't seem to acknowledge the drums very well.
      - 55.80-57.51s: how about layering the 12ths along with the percussions/drums, instead of marking all of the 12ths as jumps?
      - 72.51s,etc.: pretty messy; not necessarily incorrect, but seems sorta out of place in relation to difficulty
      - 80.36-115.78s,174.45-188.24s: green/white note syndrome...how did this happen?
      - 173.01s: 8th
      - Summary: The dubstep sections were pretty fun to hit. Despite technicalities, the file wasn't too bad, but the main reason I can't accept the file is because of the green/white note syndrome you have in the second half of the song.
      - I'm going to have to pass this song because this file seems to show green arrow syndrome for me, but apparently doesn't according to other judges.

      Do-Re-Mi-Fa-Rondo / Zakvvv666
      rating: 7/10 [+.]
      - 5.96-21.32s,etc.: in the more melodic parts of the song, try to highlight the PR
      - 37.00s,37.48s,etc.: you can step jumps to the 12ths as layering to the drums and lyrics (and it'd reduce the repetitive single arrow + jump pattern)
      - 51.24s,53.80s,136.35s,: missing 12th to lyric
      - interesting bridge, with arrows stepped to farm animal sounds hehe
      - Summary: The nature of the song makes the stepping a bit bland (nearly all 12ths), but the chart itself was quite clean. Nice going. See if you can be a bit more creative on the layering to reduce the repetitive nature of the swing beat.

      Electrolosys / YOSHl
      rating: 7/10 [+.]
      - 10.32-17.18s,etc.: I quite disagree with how you go about mixing the drums and the melody all while avoiding jumps on those drums; just feels really strange. It looks like you do this to add jumps in the claps later on, but that's not always the case for (e.g. not a clap on 17.18s). The layering in the middle and latter half of the song is mostly sensible though.
      - 30.46s,88.75ss: 32nds on the drumrolls
      - 43.75s,66.14s,73.00s: ghost arrows
      - 75.36s: missed a 16th jump to the drum
      - 82.32-88.75s: how about stepping to the additional melody here? If that's too much, then consider the fact that the hi-hats you're stepping to are pretty quiet as well.
      - Summary: Repetitive song, but overall a consistently structured chart. Not much to say here.

      En Tamako No Ri / MrPopadopalis25
      rating: 7/10 [+.]
      - 11.38-12.05s: fill gap in with 8ths
      - 12.21s,14.88s,etc.: missing 8th to melody (curiously, you do acknowledge this at 17.55s)
      - 14.38s,19.71s,78.46s,83.71s: consistently missing a 4th note in the drums here
      - 28.05-33.38s: this is not entirely 16ths for sure; listen more carefully to see which are 16ths and which aren't; the 16th soundclips go past your 16th stream anyhow
      - 63.30s: missing 16th
      - 71.71s,115.55s,115.88s: 8th jump
      - 79.21s: 8th
      - 106.38-108.05s: I think it gets a bit too wild near the end here, especially with the last three 8ths are consecutive hands. Maybe tone it down slightly (would also increase your mobility for pattern variation)
      - 120.05s: as the 16th piano kicks in, I think it'd be better if you phase out jumps on the drum kicks (4th notes) as it not only adds more density, but also drowns out jumps that go to the melody
      - Summary: Super dense file, as with most of your other files. Stepping was pretty nice, but in a few places are rather unreasonable. Other than that, pretty good.

      FF7 - Theme of Aeris / MarioNintendo
      rating: 8/10 [+]
      - 22.95-26.42s: you could add jumps to layer in the strings along with the flute, as you did around 20.34s
      - some notes are pretty hard to hear like at 57.29s
      - if you want, you can also step to the harp throughout the song
      - 86.86s: would it be better if this was a single arrow, or a jump?
      - Summary: Not much to say, but this would be the ideal song for difficulty that's under 10. Nice PR as well. Hard to go wrong here.

      gPrOeWaEtRaFnUdL (Dave! Remix) / megamon88
      rating: 8/10 [+]
      - sound clips seem pretty noticeable to be stepped starting at 11.43s
      - 49.59s: this could be a 16th burst with/without a jump
      - repetitive, but that's just how the song is
      - Summary: Song sounds like a gabba-infused cheerleading contest...if that even makes any sense lol. Anyways, file flows well and is technically really clean.

      I See You Staring / psychoangel691
      rating: 8/10 [+]
      - 9.56s,14.18s,etc.: to me it feels that the percussions here don't play in a way that would warrant jacks; other jacks such as 11.87s seem more suitable
      - 23.84s: 16th
      - 43.60s: piano chords overall feel better as jumps
      - 48.50-50.81s: stopped stepping to the lyrics?
      - 57.73s: 4th on drums would maintain a nice steady "beat" as you play
      - 112.97s,154.51s: 16th
      - 117.16s: jump
      - Summary: Despite the length and bpm of the song, the song was stepped in a way that kept me interested. Well done!

      Infinity / Kommisar
      rating: 7/10 [+.]
      - personal preference, but I don't think the hi-hats in the intro need to be stepped
      - 26.98s: missed some arrows to the piano here
      - 12th jumpgluts are brutal, so make sure they flow well; anchors like 55.35s can be a pain
      - throughout the denser parts, I wonder if there are some ghost arrows accidentally added; check stuff like 69.85s,70.88s,etc. They could be littered throughout the whole song but I won't go through every one here.
      - 73.40s,75.46s,etc.: watch out for anchor patterns throughout the song, like this down arrow anchor. Reducing anchors would also immensely help make jumpstreams more comfortable too (e.g. left 16th anchors at 82.96s making a runningmen)
      - 104.11s,110.43s,etc.: a few minijacks are unnecessary
      - 114.85s: wow, brutal minijacks here, especially the single up arrow jacks near the end
      - 134.51-135.77s,137.03-138.30s,etc.: if you listen carefully, there are some nice 16th piano rolls here (and I think this is the same case earlier in the song)
      - 171.71s: I don't hear a 16th jump here? But I do hear a 16th jump at 172.35s. Check dense streams to see if this occurs anywhere else (self-note: it does later on too)
      - 174.16s: no 8th jump
      - 210.71s,211.19s,211.50s: don't hear these 16ths (they also make this part awkward)
      - thank you so much for cutting this song (it's still long)
      - Summary: What an intense and relentless file! The song might have scattered missing or misplaced arrows here and there, along with some bad anchor pattern in the denser sections. The middle section with the jacks is brutal, but I honestly think that's the part you love the most lol. Everything else is great for a hard file though.

      Jeh Jeh Slammin' (Extended Mix) / Charu
      rating: 6/10 [+.]
      - 9.66-43.23s: incomplete layering on the drums; step the 16th gallops that repeatedly occur (happens again at 93.58s and 133.86s)
      - 14.90s: no 8th
      - 16.37-41.55s: try stepping to the beepy melody going on in the background for something interesting
      - 41.55s,etc.: the 4ths on the drumrolls could also be jumps for cymbal crashes
      - 42.81s: burst here a little messed up
      - 43.23-49.52s,etc.: the synths here have a bit more 16ths than you portray
      - 49.62-49.83s: nothing here, but a 16th at 49.83s
      - 60.22s,61.90s,etc.: unless you're stepping to hi-hats, I don't see a need for an 8th note here. The synths begin on 16ths. Misinterpreted at 71.13s.
      - 73.37s: 24th swing
      - 85.18-86.44s,125.46-126.30s: the swing drumroll is misinterpreted here
      - 100.29-127.14s: take advantage of the new synth melody here! Otherwise it's the same old patterns that get pretty repetitive.
      - 113.19s: should be a 24th
      - Summary: Steps are a bit dry and repetitive, but overall not bad. There are various elements you can take advantage of to make this repetitive song more interesting.

      LEG TAP / Kommisar
      rating: 6/10 [+.]
      - uhh
      - I suppose every sound is on-beat since this file is a mess of colors; it's more beneficial if you can tweak the bpm around to get a more consistent-looking rhythm (mainly for aesthetics)
      - the file might also be a framer mess due to how many supposed jumps are actually minute gallops; it's better if you generalize these sounds
      - Summary: Joke song, but I can only imagine this file as a token chart. Speechless.

      Macau Underground / Kommisar
      rating: 6/10 [+.]
      - 5.28s: no jump
      - 10.95s,etc.: why are some of these 8ths jumps, but others are not? Drums are equally emphasized.
      - very nice PR to the repetitive "haha" soundclips
      - 41.58s: why aren't there jumps to the melody in this following section? Don't quite get the pairs of jumps that occur in each measure.
      - 107.54-116.61s: 4ths should have jumps to the "haha"
      - 123.09-124.07s,etc.: each section here is one full stream (e.g. add a 16th at 124.80s)
      - really really really repetitive
      - Summary: There's little that's technically incorrect here, but the song and chart are extremely repetitive and boring. You squeezed what you could from this song, but there wasn't much.

      Move It Groove It [Heavy] / TC_Halogen
      rating: 9/10 [+]
      - 36.19-36.32s,104.76-104.89s,etc.: the background synths can be further distinguished from the other 16ths by use of minijacks, and it'd make sense
      - 53.33s,55.47s,etc.: is there really a distinguishment between these bursts? I can't imagine KaW deciding to vary between 32nds and a small polyrhythm; I'm fairly sure he'd make them consistent.
      - 66.45-68.06s: missing some synths here (including a small gallop at around 67.66s or so); you'll have time to isolate your steps for just the lyrics right up ahead
      - 76.63s: single arrow?
      - 136.36s: ghost 8th
      - Summary: This is a cool song that's stepped as perfectly as I can envision it. It plays very well and fits in a difficulty that many people will find comfortable.

      Move It Groove It [Standard] / psychoangel691
      rating: 8/10 [+]
      - the beginning of the song could be stepped, just like it's done in the [Heavy] chart (it'd also be good to see if you can coordinate anything else between the two charts)
      - 68.60s,85.74s,etc.: jump on cymbal crash appropriate; won't skewer difficulty much
      - 123.11-123.65s,etc.: why the jumps all of a sudden?
      - 128.06s: reverse PR
      - 136.37-136.50s: ghost notes
      - Summary: Again, nothing to say here. Quite appropriately stepped with a consistent difficulty. Great song to play. (I just felt the [Heavy] chart had a bit more "dazzle")

      The Big Crunch / Kommisar
      rating: 8/10 [+]
      - 29.36s: this would fit well as 24ths as well
      - 29.67-39.26s: it was probably a good idea to keep this jumpstream with groups of three jumps to prevent it from being overly dense; however, you certainly can introduce all 8ths as jumps halfway at 34.54s for some climax theory
      - 61.34-80.84s,152.88-171.15s: there's no need to change bpms here, as the song clearly doesn't go offbeat. I highly disagree with this.
      - 192.91-193.52s,195.35-195.66s,etc.: keep jumps the same as previous ([12]) to maintain PR
      - Summary: Great file (with a nasty colorful wall burst too...). The only complaint I really have are two sections where you changed the syncing unnecessarily, but that's entirely cosmetic on FFR.

      Twinkle Of The Stars / Kommisar
      rating: 8/10 [+]
      - 2.36s: don't step the end of the 8bit sound plz
      - 6.64s,etc.: great PR on even simple 8th streams
      - 22.12-32.44s: I think it's a bit early to add a lot of 8th jumps here. Most of it seems more appropriate as 4th jumps. The following part of the song though does get busier and then I find that more appropriate for denser jumpstreams.
      - 32.08s,68.21s: the placement of the 32nd, or one of the following 16ths, makes these patterns awkward due to anchors on the same arrows
      - 41.48s: optional, but you might want to consider a 24th pattern that doesn't turn so tightly (and might be a framer issue)
      - 50.11s,50.43s,109.78s,etc.: a few places in the 8th streams have some 16ths to the drums (like what you've acknowledged at 57.77s)
      - 72.61s: instead of mirroring the rolls, you also can find another type of pattern that ascends on the melody (e.g. 12132434)
      - 77.82s: optional, but 4231 isn't the most flowy pattern for the 24ths, and the 8bit melody here just sounds like it'd flow like water
      - 79.86s,82.44s,etc.: jump on the claps
      - 122.77-124.06s: you definitely should step the other two honking sounds as a finishing touch to the file (distinguish with color)
      - Summary: This is yet another really fun file from you. Several technicalities, but they're pretty minor. The ending should definitely be fulfilled though.

      Undiscovered Colors / TC_Halogen
      rating: 8/10 [+]
      - nice aqua blue color theory in the first half of the song
      - 73.61-80.04s: personal preference, but I like the 4ths as repeating arrows (just like you do at the very end of the song)
      - 136.17s: doesn't sound emphasized enough for a hand
      - Summary: I'd say that this song has been brought to justice. The patterns are very reasonable to hit, and I was pleasantly surprised at the fact that there was more to the song than what nois-or-e's version has provided. Well done, well done.

      ---------------------------

      Resubmission:

      Arsonist / Kommisar
      rating: 8/10 [+]
      - 46.97s: no arrow here
      - 82.87s: left jack here is unnecessary
      - 82.95-94.71s: why is the main melody ignored (or partially ignored) here?
      - 137.06s: missed a 64th here (and perhaps in a few places afterwards)
      - 148.48s: left hand swingy trill feels weird and doesn't seem to fit with the melody
      - rather heavy overall on the hand usage, but it works fine
      - Summary: Overall, this is a pretty interesting and fun file, with a slight swing to it. Just check a few things I've mentioned above.
      Last edited by bmah; 05-30-2013, 10:57 PM.

      Comment

      • bmah
        shots FIRED
        Profile Moderator
        FFR Simfile Author
        Global Moderator
        • Oct 2003
        • 8448

        #33
        Re: Batch Review Thread v2.0

        CONTINUATION OF NOVEMBER 1, 2012 BATCH

        Judge Team 2


        Choofers/AlexDest

        Celsus (Razor) - Pretty fun, although by layering the vocals, some of the streams may be a bit hard to follow for some lesser skilled players. This has a bit of an older school feel to it, as well. 7/10

        Dead Batteries (Silvuh) - File feels a bit more coherent than the last time I played it, that minijack part still rules and I'm glad you got rid of the jack part I had issues with. Fun, although I think it'll drag on for some people. 8/10

        Dragon Slayer (Silvuh) - Epic song, glad you didn't overstep it. File is easy, but doesn't seem to drag on too much. Good file. 8/10

        Eternal Drain HEAVY (bmah) - EUROBEAT. Very fun file, I'm hoping there's an ONI file for this, because there are so many parts that could have more layering. Didn't see any issues, the file flowed very well and the polyrhythms are super fun. 9/10

        Gate Openerz (icyworld) - This really needs a cut. Even though I know what the aim of this file is, it drags on forever and not many FFR players will enjoy this. 6/10

        Gravity Blast (icyworld) - Better than Gate Openerz, the flams and swing section are fun and overall, the file is enjoyable. 7/10

        Heartsifter (Spitfire) - With an aggressive sounding song like this, I was expecting something a bit harder. But I liked this. The song's cool and the file was fun. Nothing too spectacular. 7/10

        Heffalump Hardcore 2010 (Spitfire) - lmao this song is hilarious. File owns, very tricky and engaging. And that speedup... Loooool. 8/10

        Horizon Speedy Mix (FFR Pro 21) - Not a bad file, pretty easy and the song's cool. Nothing really stood out, though. 6/10

        In a Realm (Psuedo Enigma) - what a fuc. Boring file and the song was terrible lol. 4/10

        In The Clouds (Tidus810) - Short and easy, nothing I saw wrong with this. The ending may trip some people up though. 7/10

        Internal Cannon (condoct) - Fun file, didn't have any issues. 7/10

        Into Your Eyes (TC_Halogen) - That drop was so underwhelming haha. Some parts seemed iffy and I can see a lot of people messing up good runs (notably, dem trillz). This is one of the better dubstep/drumstep files I've played though. It might need a cut, though. 7/10

        Introduction (LongGone) - I hate to say this, but this is actually the first time I've played this before, and it's overwhelmingly cute. I loved it and I think FFR will love it as well. 9/10

        kaze no tou (kjwkjw) - Song is cool, file is fun, especially the streams. 8/10

        Kirlian Shores (DarkZtar) - Those jacks are going to piss people off, and those rolls are going to piss people off even more. The layering is pretty aggressive. I didn't enjoy this too much, although to be fair, this is a very hard song to step, when compared to the other tracks on the album. 5/10

        La Tristesse Durera Toujours - Check your offset and sync, the file I had was a full measure early. I appriciate this file, but some areas of the chart seemed either too tricky for the overall difficulty, or it was tough to hear what you were layering. Once the offset is fixed, I'd give this a 6/10.

        Lapis (rushyrulz) - The stream sections dragged on and when you're focusing on the synth in the background, it's actually not straight 16ths. The parts that weren't stream were fine, but I'd go back and rework the streams. 5/10

        Lost Love (Sticklydude) - This was actually pretty fun, surprised me from that intro (which I didn't enjoy too much). However, m81 turns out offsync when you offset it by a 64th. Either change it back to 8ths or tweak it so it's off by a 192nd. 7/10

        LUV CAN SAVE U (bmah) - FIFTY FIVE KAY BEE PEE (auntie) EMM. This was fun, nothing too special. 7/10

        Maxx WipeOut (FFR Pro 21) - Besides the drifting issue about 1/3 through the file, this was kinda boring. 4/10

        Melons (Dossar) - lmfao you would. Much easier than spitfire's file for it, I enjoyed this. Those jacks may turn out to be pretty polarizing, though. 7/10

        Mephisto (bmah) - Straightforward and fun. Don't have anything else to say. 7/10

        Moombah Like Meaux (NTC2415) - This was super boring. 4/10


        KOMMICORE (0 + Choofers) - [PASS]
        - I just can't judge this file, and nothing has changed from the last time I saw it in a batch from April.


        Neurotoxin (Reshiram) - [+.] 7/10
        - At s12.81, I don't agree with that being a hand. It just doesn't fit while the heavy kicks are playing alongside.
        - Theres more going on around the 16ths at s80.56 and s81.89. It feels empty.
        - At s83.31 you should have a note there.
        - From s103.81 to s104.48, you're missing more of the acoustic guitar.
        - After s106.48, you've copy and pasted from the beginning. What I suggest you do is tone down any heavy layering in the beginning and leave the ending as it is for climax theory.
        - This file was fun, albeit it drags on and the usage of quads I don't personally agree with. Nice job.


        New World Disorder (.Gazelle) - [+.] 6/10
        - Certainly wasn't bad, but you were missing quite a numerous amount of jumps.
        - The very first note should have been a jump.
        - After measure 8, only the 8ths should be single notes.
        - From s36.32 to s37.18 is all very wrong. Listen to it on a rate of 0.3 or lower.
        - s48.32 should not have a jump but s48.75 should.
        - Missing jumps: s53.47, s56.25, s63.11.
        - s100.18 should be a jump because of a bass note occuring here.
        - s102.11 should be a single note.
        - Since you seem to be focused on the wubs, there should be 16ths through s103.18 and s103.61.
        - Missing a 24th at s104.82.
        - s105.54 should be a single note. Any 8ths that are jumps around here should be single notes.
        - s110.04 to s110.90... I'm wondering what compelled you to do that.
        - Missing jump at s114.90.
        - From s130.61 to s131.04, missing to put the 16ths. Also missing a jump at s131.04.
        - s135.32, missing jump.
        - s137.90 should be a jump, s138.18 shouldn't have a jump.


        Nothing's Gonna Stop Me v2 (Tidus810) - [+] 8/10
        - Nicely done. This was neatly patterned and had variation.
        - Nothing I can note.


        NRG (krunkykai22) - [+.] 6/10
        - Ehhhh, the song choice is lackluster and it's repetitive. Your pitch relevancy is inconsistent so, I'm only going to point out a couple errors.
        - s3.47 should be an up arrow and s3.70 should be a right arrow. This error continues.
        - s14.78, should be the same jump from before (a [23]). This kind of pattern continues through-out.
        - The file should end with a 16th note. I'd suggest going over your pitch relevancy more discreetly.


        N's Farewell (Xx{Midnight}xX) - [+.] 7/10
        - Much better than the last time I judged this.
        - Missing 16th at s49.15.
        - The pitch relevancy is still a bit weak but you can decide what to do with this file.


        o (0) - [+] 8/10
        - Technically accurate. The ending is rough but I have no reason to give this file any lower than an 8. Nicely done.


        Okay! (Frank Munoz) - [+?] 5/10
        - From measure 18 to 21, I understand what you're layering but using a quad at the end is over the top. I'd at least tone the layering down by just one note.
        - From measure 22 and beyond, every inch of the 8thy parts should be pitch relevant.
        - From measure 30 and beyond, it starts feeling empty and inconsistent. You're following the melody but you're stepping and not stepping the percussion at certain parts.
        - s55.10, now that should be a quad.
        - The piano after that should be focused more. Your pitch relevancy is off in some parts.
        - Measure 78 and beyond is the same thing before. Just tone the layering down by one note.
        - The last note shouldn't be a quad.


        Oops (YOSHl) - [+.] 6/10
        - The song is monotonous throughout and the patterns run all over the place.
        - s14.62 shouldn't be a jump.
        - s25.46 should have a different jump since it's a snare.
        - I'd consider changing your minijacks such as s38.15 to distinguish different sounds so it won't confuse the player.
        - Again, more inconsistencies at s106.70, s110.39, s114.08, and so forth. Have those as different jumps than what you have for the kick.
        - Should have s122.04 be a minijack. Same goes with s129.42.


        OVERklock (DarkZtar) - [+] 8/10
        - Personal aesthetic here. I would double the BPM on the first 2 jumps at s2.12 and s2.37 since those sounds feel more abrasive compared to the rest in the very beginning. This goes for the other jumps afterwards.
        - I'm a bit hesitant about the one handed trills. But, I'll let it slide since they definitely serve a challenge.
        - s113.62 didn't feel like a hand to me. Should just be a jump.
        - Nicely done on this one, played very well.


        Pictures at an exhibition (MarioNintendo) - [+] 8/10
        - Another casual easy file for FFR. The pitch relevance was done right. Nicely done.


        Playing SMW on Shrooms (Scintill) - [+.] 7/10
        - FFR WoRKouT.
        - Some patterns were very tricky to transition into. Like the polyrhythms in the beginning.
        - s72.20, bad habit galore right here.
        - Everything else seems to be fine and taken into care with pattern choices that avoid bad habits for the most part.


        Power, Wisdom, Courage (FFR Pro 21) - [+?] 5/10
        - Check your syncronizing, there were quite a few places that were very off.
        - The 3 jumps at s64.46 just stand out a lot for the file and can be a royal piss-off to players. You have this going on throughout the file. I'd recommend changing any of those jumps to jumptrills.
        - Everything else seems fine, however you really need to work on your syncing.


        Rage (Pseudo Enigma) - [?] 3/10
        - s8.89 should be moved down to a 4th note.
        - First off, the drum rolls don't start with 12ths, they start with only 8ths. Your pitch relevancy is also off in a couple places. Second, every drum roll there should end with a jump.
        - s22.29 is a higher pitch than what you have there.
        - s25.89 is missing a jump.
        - s26.89, random jump.
        - s27.82, missing a 24th.
        - s27.89 should be a on the right notes.
        - s30.89... you don't layer in the jumps for the drums? You did this before, stay consistent.
        - s33.49, random jump.
        - s36.89, no 24ths here?
        - s39.35 should not have jumps there if you had the horns as a single note before.
        - Your pitch relevancy then gets weak, go over this.
        - s53.64 should have a jump.
        - s54.99, missing jump.
        - s64.51, continue those 16ths.
        - s66.21, beyond this point you're just being empty here and stepping nonsense.
        - Skipping over I get to this point at s99.99... I think I'm done here.
        - Please, revise your pitch relevancy and have a few people playtest for you and give you tips. You've seem to gave up trying after s66.21... don't rush a file.


        Rainbow Tylenol (PrawnSkunk) - [+?] 4/10
        - I'd suggest not layering jumps in the beginning of the file, up until measure 4.
        - s11.90, should be a [1 3] pattern since it's the same pitch from the 2 notes before it.
        - s16.24, should be a jump.
        - Missing hand as s16.68.
        - Since you're layering the bass and kicks afterwards, you're missing to layer a lot of them. Missing a jump at s18.79.
        - When the solo starts you shouldn't be layering anything.
        - s64.68 isn't even close to being pitch relevant. Check this one on a lower rate.
        - s66.90, you have the 48th grace note misplaced, should be after the 4th note.
        - s78.68, the 2 notes after this 8th are ghost notes. The 24ths after that aren't pitch relevant.


        Reaching for the Floor (samurai7694) - [+] 8/10
        - Nice accenting at the near ending, creative.
        - Other than this being a typical 8thy chart, it was still well stepped with the variation. Nice job.


        Reading For Days (Xiz) - [+?] 5/10
        - You're certainly getting better, but the song choice was incredibly repetitive, as well the steps.
        - The steps are alright as far as the beginning goes. The starting vocals at s37.92 should be taken time to show pitch relevance.
        - s46.92, I'd suggest layering the kick only as you do here. Although you stopped layering the bass and kick at the vocals, I'd suggest getting the kick stepped as well the cymbals.
        - s57.12, make this a (34)(34) minijack.
        - s59.37, missing to layer the bass.
        - s63.72, seperate your kicks and bass to different jumps instead of having the kick occur as a (12) and then the bass occuring right after with a (12).
        - s66.12, should be a single note.
        - s67.32, missing jump for the bass.
        - s68.37, since these 2 jumps are bass notes occuring together, make it a (12) minijack.
        - s70.12, you're missing to layer a lot of the bass and kicks so look over this.
        - Through s96.42 to s100.62 aren't pitch relevant, I'd switch the 8th jumps around.
        - s97.17, missing note.
        - s101.97 missing note.
        - Everything else beyond that point, my notes applies to. Look over this file.


        Resistance 4 (mi40) - [+.] 7/10
        - Nothing erroneous for a good portion of the file.
        - s109.55, the 16th here barely sounds audible on 1.0 rate compared to a lower rate such as 0.5.
        - Same with s114.35. There's more of these afterwards.
        - s116.52 shouldn't be a jump.
        - s134.90, what's with these polyrhythms here?
        - Long jacks such as s164.67 should be avoided. Change this to a jumptrill.
        - s218.07 could be a quad.
        - s221.52, since those 8ths are just snares I'd suggest having those as (23) jumps to seperate them from the gabber drums that were represented as (12) or (34).


        Rock Over Japan (wc) - [+.] 6/10
        - I remember you saying that this is your first time stepping anything that's chiptune/VGM.
        - Shouldn't have jumps on 8th notes like s8.56.
        - s23.56, missing note.
        - Everything else is okay, the long stream in the end seems to be thrown in there but it starts to make sense to what you're doing after playing it a couple more times.


        Stepfile This (wc) - [+.] 7/10
        - Can't say I agree with the pattern choices for the long jumpstream in the middle, that's just screaming bad habits.
        - Still stepped well regardless.


        Throwin' Down (samurai7694) - [+.] 7/10
        - Waiting 26 seconds for the actual song to start doesn't sit too well and it'll be a piss off to players wanting to AAA/FC this.
        - That's all I can say really, there's nothing wrong in this file. Other than it being repetitive.



        Kommisar

        Celcius (8/10)
        -Excellent stuff

        Dead Batteries (6/10)
        -I'm not quite understanding your jump useage. Some parts are very underlayered. Rest is cool.

        Dragon Slayer (7/10)
        -Nothing particularly wrong here.

        Eternal Drain (7/10)
        -Really fun file, but some patterns are a little rough.

        Gate Openerz (1/10)
        -Beginning is wrong, they aren't straight 16ths if you listen closely. This whole file is a giant invisible 16th stream.

        Gravity Blast v2 (1/10)
        -Not only is this an overlayered dump with invisible 16th jumpstream, but this is an overlayered dump with invisible 16th streams.

        Heartsifter (7/10)
        -Sort of an abrupt end to an otherwise great file.

        Heffalump Hardcore 2010 (5/10)
        -whole file is offset, and ending again is offset. If you're using sm5 remember step timing and song timing are different. I fixed it regardless and kept playing. I don't understand why some bursts are 3 notes while some are 5. Aside from a few inconsistencies with that the file is pretty fun.

        Horizon (7/10)
        -Very straightforward file that mainly follows melody. Would like to see some more percussions followed for accents though.

        In a Realm (3/10)
        -layering is really inconsistent right from the start. jumps don't follow a strict pattern and are sort of thrown in wherever.

        In the Clouds (5/10)
        -Really short file, not great but not that bad either.

        Internal Cannon (7/10)
        -A few drum flams/16th snare hits were missed here and there, but this is pretty solid stuff.

        Into Your Eyes (8/10)
        -Excellent accentuations, really fun file, great structure. Very impressed. Only complaint was that I wasn't a big fan of turning some of the 32nds into teal notes (minor complaint)

        Introduction (6/10)
        -right off the start, most of the swung percussion is completely ignored which makes this whole section really awkward to play. feels empty. m22/23 there's some 32nds also that could be added. The ending is fantastic however.

        Kaze no Tou (6/10)
        -m7 missed 16ths. m9 16ths are super inconsistent. The song/file are really cool and well accentuated, but that jumpstream part needs some looking over.

        Kirlian Shores (8/10)
        -Excellent file

        Kommicore (7/10)
        -why would you send this again lmao. This is more accurate than it should be. Ending is questionnable though but otherwise great haha.

        La tristesse durera toujours (5/10)
        -file is offset a whole measure. Also very very repetitive.

        Lapis (2/10)
        -the hands added at the start don't really accentuate anything. Invisible 16th streams. Quit out.

        Lost Love (4/10)
        -you were doing so great, then the invisible 16th jumpstream came in. This is a drum and bass song, listen closely to the 16ths.

        Luv can save u (7/10)
        -The audio is kind of quiet. File is fantastic.

        MaxX Wip'E" Out (5/10)
        -Jumps are sort of thrown in without much consistency. The main chorus is sort of messy.

        Melons (3/10)
        -Lots of 32nd snare hits are missed. Bursts and 32nd patterns are a complete mess. Speedup is just a bunch of underlayered single notes. Needs to be filled in some more for this sort of difficulty.

        Mephisto (5/10)
        -32nds need to be reworked. m21 I don't think you should stop following the snare 16ths. Some jumpstream parts are inevitable, but when it's not as intense, I would recommend you follow some of the other sounds to avoid making this a huge dumpstreamfest.

        Moomba like Meaux (4/10)
        -some of the longer 16th note jacks feel wrong pitch wise (last arrow sounds different so it shouldn't be a long jack). File is relatively boring with little variation.

        N's Farewell (7/10)
        -still not a huge fan of the flam notes everywhere, but this will do.

        Neurotoxin (9/10)
        -m32 I feel like bass drum 16ths could be added in. m54 missed some 16ths. Those two things are literally the only things preventing me from giving this a perfect score. This is everything right about a fun simfile.

        New World Disorder (6/10)
        -32nd patterns ugh. polyrhythm patterns uuuuuuugh. m26 I feel like everything is ignored here.

        Nothing's Gonna Stop Me (4/10)
        -percussion is basically completely ignored. Some parts are an overlayered mess. Needs a lot of work on accentuation in general.

        NRG (2/10)
        -Basically just a very repetitive jumpstream that cuts off abruptly.

        o (4/10)
        -o. Beginning loops the same thing way too much. Very monotonous. m41 way too overlayered for what the song is presenting.

        Okay (4/10)
        -you really should follow the melody more than the percussion. Some hands/quads aren't really warranted. Really inconsistent stuff.


        Oops (7/10)
        -Really fun stuff. Great mini jack useage and accents.

        Overklock (6/10)
        -at the start you should follow the synth instead of the background 16th hi-hats. at the speedup, should change the one handed trills.

        Pictures at an exhibition (6/10)
        -heh I remember playing this in band 8 years ago. File feels lackluster, but song doesn't really offer much either in terms of dynamic rhythms.

        Playing SMW on Shrooms (5/10)
        -Shnabubula. had to pick one of his worst songs. Messy giant dumpstream.

        Power, Wisdom, Courage (6/10)
        -guitar strums at the start are 2 notes if you listen carefully. Some of the jump jacks are a little much at that speed.

        Rage (5/10)
        -the rolls at the start are all wrong. fine line between 24ths and 32nds Lots of percussion 16ths missed everywhere, jump jacks are a little too much at times.

        Rainbow Tylenol (7/10)
        -phew glad I never have to judge this song ever again.

        Reaching for the Floor (7/10)
        -not a fan of some 32nd patterns, but this was quite fun.

        Reading for Days (6/10)
        -m9 percussion begins to be ignored, some bass 16th notes are missed as well. Lots of missed jump opportunities too. Tons of potential here.

        Resistance 4 (7/10)
        -HAHA BRILLIANT. FANTASTIC SONG CHOICE. File itself is decent. Some hands are a tad abused though

        Rock Over Japan (2/10)
        -Lots of parts here don't really make much sense. some sounds you step as 32nds, sometimese as a huge 16th stream. Very messy file.

        Stepfile This (8/10)
        -Played this for a pack of mine forever ago, excellent work.

        Throwin' Down (9/10)
        -Everything about this file and song is fantastic.[/color]


        TC_Halogen

        RESUBMISSIONS
        Dead Batteries (Silvuh)
        Rating: 8/10 [+]

        - most of the issues mentioned by others have been resolved, it seems
        - I'm actually pretty fond of the current structure myself aside from one thing that Kommisar mentioned which still seems to hold true now - there are quite a few 8th note chains that don't need to be within the chart. Otherwise, it looks great.

        Dragon Slayer (Silvuh)
        Rating: 8/10 [+]

        - sync is considerably better than before
        - ending is no longer extremely overlayered
        - rest of the chart is still pretty heavy, which makes the song drag a little bit, but it's certainly more bearable than before

        Internal Cannon (condoct)
        Rating: PASS [NA/10]

        Pass. I've charted this for ThirdStyle and have an extreme bias against this file.

        ==================

        PASSED FILES
        Robotomy (Choofers)
        Rating: 7/10 [+.][/b]
        - offset is 2ms off, not a huge deal
        - most of the errors here are just very slight mis-rhythms in bursts
        - only a few of these are 20+ ms off, like 43.758 (should be closer to 43.778; the actual note can't be touched without changing BPM sitting at 43.774, and repeat for second issue), 4
        - 96.209: after this 48th note, the speed of the burst actually gets a touch faster
        - 120.209: love the attention to the high static with that one-handed trill, adds some more difficulty to the equation
        - 292.470: ew
        - 300.620: EW
        - 328.691: that's just atrocious
        - honestly, as usual for any file with this kind of burst usage, jump usage isn't always great because a lot of detail is taken care of lower rates and certain sounds are a bit more heavily accented than they normally would be
        - file itself is accurate for a great majority of the song, brutally hard, though

        ==================

        Celsus (Razor)
        Rating: 6/10 [+.]

        - a few ghost notes peppered throughout the file
        - jump usage is slightly ambiguous because of going back and forth between snares and vocals
        - 65.334 to 75.334: all 32nds should be 24ths
        - 90.243 to 99.516: awesome accent layering, very memorable section of the song, however, the 24ths should be 16ths
        - ending could use some proper coloring/sync...

        ETERNAL DRAIN [Heavy] (bmah)
        Rating: 7/10 [+.]

        - extremely unbalanced in terms of difficulty in the first half
        - the second of the file has an extreme amount of stream compared to the first half, with occasional (odd) disruptions
        - not a fan of the file, but aside from how draggy the second half is, there's not much wrong with it

        Gate Openerz (icontrolyourworld)
        Rating: 4/10 [+?]

        - as much as I would love to see this file get in the way it is, you and I both know that this file is very overstepped. Believe me, I'd love to see a jumpstreaming file this hard on FFR, but it would just end up as a token and get left in the dust anyway.
        - for the sake of fair judgment, I will judge this indifferently. I'm really sorry, but I can't overstep my bounds as a judge to leverage this in - I love it and would push it through, but it wouldn't be fair to others. If this doesn't make it, let me know and I will put this on DF.
        - when the hi-hats come in at 12.189, there is a distinct rhythm and it's not straight 16ths
        - after the roll hits, the straight 16ths remain incorrect because neither the filtered synth, filtered bass nor the hi-hats run for straight 16ths.
        - when the vocals return in the cooldown, the structure seems slightly inconsistent (jumps on bass drum, vocals, and something else, and in a cooldown nonetheless)
        - I am alright with a large stream for the chorus in the name of climax theory, but it seems like there's a few extra jumps
        - second chorus has quite a few more jumps for progression, but it does seem slightly unclear sometimes
        - structure is solid and consistent, but when it's incorrect, it holds incorrect for similar sections
        - again, not a bad file and certainly is a challenge I'd love to see presented to FFR (honestly, I'd love to see Gate Openerz and WLL on the Oni difficulties), but I simply can't see myself being fair when giving this a passing rating. I'd love to be wrong in this particular scenario.

        Gravity Blast v2 (icontrolyourworld)
        Rating: 3/10 [<]

        - saying overlayered to this would be an understatement, background melody runs straight 16ths but it's way too subtle to rightfully be accounted for
        - not really a fan of this file, to be honest - the lack of relevance with a song that has a lot of unique melodies/structures simply doesn't work
        - 48th flams are kinda cute, but that's all I really got out of this file to be honest
        - in my honest opinion, this file doesn't need a v2 that's harder than the v1, as the v1 is relatively high in difficulty as is

        Heartsifter (_.Spitfire._)
        Rating: 8/10 [+]

        - a few missing notes from 14.430 to 25.268 (some pitch bends, mostly)
        - not a fan of 65.521 to 74.810, but I do understand the layering (and accenting)
        - not much wrong with it, file is structured very cleanly

        Heffalump Hardcore 2010 (_.Spitfire._)
        Rating: 7/10 [+.]

        - PR can be tweaked slightly more to be a bit more accurate while preventing repeated taps (seems like you're deliberately avoiding repeated taps aside from the accented ones at the end of fifthlets)
        - those polyrhythms are rude, haha
        - speed-up works fine
        - end taps are off-sync by quite a bit
        - love the song. Patterns are disproportionately tricky in a few areas, but the file is well done with the exception of the ending.

        Horizon [Speedy Mix] (FFR Pro 21)
        [rating withheld]

        - this song is merely a sped-up version of the original Horizon and Sanxion7 never made a "faster" version of this song - it also provides no musical variation to the original song and should not be judged as a separate song

        In a Realm (Pseudo Enigma)
        Rating: 2/10 [?]

        - audio production sounds very very novice-like for the entire time and is hard to enjoy
        - layering is incorrect in multiple areas
        - pitch relevancy shares the same issue which is a problem especially when it looks intended
        - song itself is incredibly monotonous which causes your chart to drag incredibly long

        In the Clouds (Tidus810)
        Rating: 7/10 [+.]

        - pitch relevancy could use some slight tweaking
        - song causes chart to have some difficulty spikes/valleys
        - song is a bit short, but not bad at all

        Into Your Eyes [Boyinaband Remix] (TC_Halogen)
        Rating: NA/10 [#]

        - own file.

        Introduction (LongGone)
        Rating: 7/10 [+.]

        - good color manipulation
        - 32.480: a bit ambiguous as to what's being followed, because the violin is introduced with the 192nds, but the snares come in and the violin disappears for a few notes
        - 42.062: very slight mis-rhythm for the piano (would be at 42.094)
        - layering is spot on, pitch relevance could use a little work but is definitely acceptable
        - difficulty takes a pretty decent jump in the second half

        Kaze no Tou (kjwkjw)
        Rating: 6/10 [+.]

        - 6.381 to 7.272: you initially follow the bass drum but neglect it immediately afterward and follow something more arbitrary - why?
        - 10.242: what are these 16ths for?
        - gotta say, not a huge fan of the 16ths because they aren't prevalent, but they technically aren't wrong
        - 24.499: missing repeated tap for PR - no reason to really omit it
        - 28.212: repeated tap? what's it for? you're not following the synth entirely so it seems inconsistent
        - 39.202: shouldn't this be a jump? (both the melody and the bass drum coincide here)
        - 42.767: ^
        - 45.589 to 64.004: while I'm alright trying to emphasize particular instruments, you should try to make it clear that you're accenting the melody by adding some pitch relevance while having the jumps intact -- this is feasible simply because you have steps placed freely to follow the percussion; similarly, you can lay out a relevant sequence outside of the jumps and fill in 16ths wherever applicable to effectively accent two things at once without boosting your layering
        - 68.905: repetition would have been awesome here
        - 72.321/72.915: missing jump for cymbal?
        - 79.450: missing jump for bass drum/coinciding synth as your layering indicates
        - 107.074/111.826: missing jump? (remove jump at 107.371?)
        - a few structural errors similar to the ones mentioned above exist in the rest of the chart; make sure that you reference instruments properly
        - honestly, I am nit-picking a lot but I personally see a lot wrong with this that can be fixed; however, this by no means is a bad file in my eyes.

        Kirlian Shores (DarkZtar)
        Rating: 7/10 [+.]

        - offset is still off
        - 105.028 to 107.028:
        - 152.456: that's still kinda gross
        - CONSIDERABLE improvement from previous chart
        - despite having very few mistakes, I'm having issues giving this a [+] rating because of
        the unfriendly bursts and occasional pattern transitions (your layering is right in nearly all instances, so it's not worth noting)

        Kommicore (0 + Choofers)
        Rating: [+?] [4/10]

        previous notes:
        Kommicore (0 + Choofers)
        Rating: [+.] [6/10]
        -> offset is good up to zoom 8 in DDream, but there's no way the right BPM is used, because notes start getting nearly twenty milliseconds off from where they should be landing at the end of the song [s](-3)[s] (-4)
        - 14.734: not 16ths (should be 12ths, at 14.734, 14.820, and 14.906) (-0.5) (-1)
        - 59.360: 16th streaming? I'm not sure it's uninterrupted... (-0.5) (-1)
        - honestly, chart is pretty easy to follow, albeit pretty hard; aside from the sync. The run isn't the most called for thing, though.
        NOTHING has changed. I could have understood if you wanted to leave the stream alone, but the fact that the sync is still unchanged and that the misrhythm still exists really ticks me off. I'm doubling the penalties of the chart and leaving the sync penalty intact. Adjust the BPM where necessary, because I'm not accepting a song with that poor of a sync in this lifetime.

        La Tristesse Durera Toujours (XelNya)
        Rating: 4/10 [+?]

        - your steps are incredibly far off because you didn't fix the offset after adding silence.
        - inconsistent accents (see: 11.864, 12.873, 13.881 vs. 17.916, 18.924, the first of which have jumps for accents and the latter of which have nothing to accent); there are many instances of this later as well
        - the accent inconsistencies also stretch into the triple usage, as some triples accent loud notes and others accent subtle chords which are accented earlier as jumps (or not at all)
        - pitch relevancy needs work
        - 42.562: remove 32nd, as it doesn't exist
        - many accidental mini-jacks for notes that don't repeat or have any reason to be accented
        - rhythms are mostly correct but relevance needs a lot of work; not queue-worthy, unfortunately

        Lapis (rushyrulz)
        Rating: 5/10 [+?]

        - offset is slightly off (25 ms early, to be precise)
        - the triples in the intro are strange - you have to be double accenting something somewhere for the first jumps to only be jumps since you put a bass drum immediately before the triple as a single, and the triple sounds exactly the same as the sounds with jumps on them
        - while the jumpstream is possible with the hi-hat/synth/other percussion, it seems overstepped. There are a lot of prevalent sounds that should carry the attention.
        - 22.793/24.437/27.724: should be 24ths
        - repeat same fixes for when the jumpstream adds layering in the next sections; check your rhythms
        - 75.190: for an area that is a bit calmer and mellow, these poly-rhythms are very inconveniently placed
        - 88.341: these polyrhythms are appropriate for the song's energy, but they're definitely a pain to hit
        - 92.707: what are these 32nds to?
        - more mis-rhythms at the end of the song for 32nds that should be 24ths
        - overall, the song does have proper relevancy, however, it's -horribly- draggy with no real change in energy/pattern structure aside from the added polyrhythms. There is a touch of pitch relevance in the running streams, but it's not consistent enough to be noticed where it should be accented.
        - I have a feeling that you could make this a great file if you focused on particular instruments rather than trying to make this a full-on jumpstream.

        Lost Love (sticklydude)
        Rating: 5/10 [+?]

        - similar issue as Lapis; it's very possible to have a jumpstream with all of the percussion, but a lot of the percussion being followed is subtle which is making this file a bit more forced than it should be
        - 54.300: what's this jump?
        - 85.678: with how hard the file is already, you definitely should have added grace notes here for a more stylistic touch
        - 98.976: that triple at 96.381? yeah, please put it here too
        - 101.246: and here and everywhere else with that hard cymbal
        - 121.678: this triple sticks out like a sore thumb because even though the lower piano hits there, the higher one doesn't (unlike the very next triple)
        - 127.192: awesome drop! Took two minutes to get there.
        - 128.159/136.435: put this 24th as a 4th
        - 132.057: should be 12ths
        - 158.327: more jumpstream? This one is a bit worse because it's indirectly trying to accent instruments that fall outside of 16ths (and failing, unfortunately, as 159.624, 160.057, 160.759, and 160.922 to name a few, are off of the piano), or inconsistently following the percussion's prominent instruments, which are both bad things
        - final jumpstream is super-layered, geez. I under climax-theory, but goddamn that's rough.
        - I would enjoy this file a lot more if it wasn't over 4 minutes -- long files are great, but they need to provide a lot more than just the same jumpstream over and over again.

        LUV CAN SAVE U (bmah)
        Rating: 9/10 [+]

        - a bmah file with no super difficulty spike? wat
        - file is really well crafted, great accenting, solid PR, correct layering, as expected with a bmah chart. Nothing to critique and both the song and file are very good.

        MaxX Wipeout (FFR Pro 21)
        Rating: 3/10 [?]

        - 12.920 to 22.520: incorrectly represented rhythm for the melody? If there's any sound in those 8ths, they are incredibly hard to hear (wouldn't be surprised because of the large amount of distortion)
        - 32.120: mini-jack that could be avoided
        - more incorrectly represented rhythms for the most prominent melody when the BPM returns to the 300
        - 53.908 to 63.508: see 12.920
        - file starts to drift after the pause for some reason
        - a lot of work would need to be done to this, and even then I can't see this file getting in without a drastic difficulty shift/structural overhaul

        Melons (DossarLX ODI)
        Rating: 4/10 [+?]

        - we're allowed to take off for song choice, and I'm utilizing my right to do so right now; having to listen to that abrasive sound from 66.678 to 82.425 with nothing else to listen to is absolutely insane - it would be different if this actually had some variation even in the distorted drums or even something else to pay attention to, but there's nothing here at all, not to mention the huge 16th run that lasts just as long
        - the difficulty of the file itself starts off tame (11ish), gets a bit tougher when the four-note repeats in the jacks happen (mid-high 11ish), and then ramps to a ridiculous pace that throws out 15% of the steps using a brutal 16th note run at 274 BPM.
        - the file itself has proper rhythms, and an understandable (albeit, not great) structure, but the song is just unbearable. If you don't like the rating, I'd advise you to give it to someone else who can stand listening to the song (and if they can, they're insane).

        MEPHISTO (bmah)
        Rating: 8/10 [+]

        - burst at 18.963 has a very rough entry, but it is correct PR-wise
        - triples at 45.787 are really rude considering that you followed a similar thing with only jumps at 94.846
        - love the increased layering in an effort to account for the synth having two layers; you obviously can't get straight 16th jumps at this speed, so this definitely is the next best thing
        - entry into the burst at 78.169 is also a bit tricky, as the up arrow before the burst is on the same hand as the one that starts the burst (and goes the other way to hit the up arrow again)
        - great relevance/PR/etc. as usual, although it gets slightly excessive in a few areas

        Moomba Like Meaux (Ntc2415)
        Rating: 4/10 [+?]

        - this is one REALLY strange file.
        - there is a consistency in this file in some spots, but it's not a great structure.
        - The first 28 seconds would be a lot better without the accidental mini-jacks, because it is very clear that you want the bass and the claps to be jumps - your problem lies in whatever you're trying to follow with 4ths, as it seems to alternate in and out of 4th notes
        - a lot of repeating taps are happening, and many of them seem accidental (like 43.853, for example)
        - the layering in the next area is interesting, but it gets extremely heavy because of sounds that aren't necessarily audible (for example, the repeating taps at 33.996)
        - the 48ths that pop in at 122.710 are really neat, nice touch
        - layering near the end of the file is excessive
        - overall, the structure of this file is just downright strange, and it seems like everything in the song is represented as jumps, which makes the chart heavier than it should be. rhythms are correct for the most part, and there is a little bit of an attempt at proper representation.

        Neurotoxin (Reshiram)
        Rating: 6/10 [+.]

        - I can't help but feel like you missed a jump at 21.812.
        - while I understand the direct layering, the triples at 44.812/49.645 really look badly placed
        - 67.978: you started this section layering the piano; where did it all go?
        - 72.953: I'm all for accenting things differently, but the percussion disappearing in a drum n' bass song is a bit arbitrary for this kind of color gimmick. It is cute, though.
        - layering as a whole is a bit over-excessive
        - pattern distribution needs work as well; patterns are very repetitive (there was a HUGE amount of U/R jumps for snares).

        New World Disorder (.Gazelle)
        Rating: 5/10 [+?]

        - eek, those intro polyrhythms...
        - the jump at 15.754 forces an 16th up arrow mini-jack
        - attention to rhythm at 36.325 is really nice
        - missing note at 104.825
        - missing jumps at 100.182, 103.182, 103.611, 130.608, 131.039, 135.325, and 137.896
        - that 24th run at 110.039 is completely incorrect (needs to be 16ths)
        - file took a drop in quality in the last 30 to 40 seconds, unfortunately. Fix the rhythms and add any necessary jumps that need to be.

        Nothing's Gonna Stop Me v2 (Tidus810)
        Rating: 9/10 [+]


        - excellent file.
        - nothing discernibly incorrect even with a lower rate; PR is well done, layering is as well.
        - harder than kjwkjw's chart and certainly worthy of being a skill token complement, or even a standalone with [Heavy] for kjwkjw's and [Oni] for this one.

        NRG (krunkykai22)
        Rating: 6/10 [+.]

        - incredibly generic song
        - pitch relevancy is alright but certainly could use reworking in the second half when both the melody and lower chords change
        - layering is acceptable
        - despite the short length, file drags quite a bit, as it's just one big 16th stream for a minute

        N's Farewell (Xx{Midnight}xX)
        Rating: 6/10 [+.]

        - a few strings are missing once the piano accents come in really hard, near the end of the file
        - some piano notes aren't represented in your chart (like 59.601, for example)
        - there are a few slight PR issues, as well
        - miles ahead of the DF chart, and in my opinion, still queue-worthy as an easier file that introduces more advanced concepts

        o (0)
        Rating: 5/10 [+?]

        - jump placement seems so strange in the first half; the layering definitely accommodates for all of the sounds, but some of the jumps just seem strange to me
        - same exact layering structure with a relatively similar pattern structure for the first 40 seconds
        - 68.601: holy what the hell is this layering boost, that's ridiculous for no percussion at all
        - this file is technically correct, and it bothers me so much to say that, but I just can't bring myself to give this an acceptable rating with a very boring first 40 seconds and ridiculous spike at 68s

        Okay! (Frank Munoz)
        Rating: 3/10 [?]

        - what's with the layering change at 43.57s?
        - sync is lazily done from 53.57 to 89.67; if this truly is your song like the artist tag says, then there's no excuse for this as you're the one in possession of the BPMs!
        - with the piano combining with the previous melody, you have plenty of room to make your chart deviate from the first half, but you don't utilize it
        - chart needs a lot of work

        Oops (YOSHl)
        Rating: 8/10 [+]

        - solid file.
        - calling it here: people will dislike this file quite a bit because of the ending

        OVERklock (DarkZtar)
        Rating: 9/10 [+]

        - Fucking hell. There's not a single thing I dislike about this file. Yeah, there's a few short one-handed 16th trills at 240, but the song just has that "I'm going to wreck your shit" sound and I just like the way the trills fit in this situation. They're hard, but certainly not impossible.
        - Layering is unorthodox in terms of accenting by following the power guitar with triples, but it just looks good visually to me. Layering is spot on, pitch relevancy is on when it exists, and there's even subtle background guitars being followed by jacks in short areas too.

        Pictures at an exhibition (MarioNintendo)
        Rating: 8/10 [+]

        - easy file, nothing wrong. Plays a bit longer than it feels, though.
        - props for making an easy file that's not only relevant and accurate, but somewhat tricky to sync as well.

        Playing SMW on Shrooms (SKG_Scintill)
        Rating: 8/10 [+]

        - those 24th/16th polyrhythms are absolutely disgusting, jesus christ
        - 42.953: should be 32nds; not really penalizing for this but worth mentioning
        - fill in the gap between 166.203 and 173.537
        - this file was in one of Dossar's tournaments... hard pain indeed.
        - not much wrong, sadly. The song is just so convoluted

        Power, Wisdom, Courage (FFR Pro 21)
        Rating: 5/10 [+?]

        - BPM drifts on and off-sync slightly
        - 32nds for the flute trill in the beginning is not the correct rhythm, chart it appropriately
        - those jump/anchored-jack combinations in the jumpstreams are terrible in terms of playability - you'd be better off just accenting them with opposing jumps
        - 158.880: you are missing a TON of notes for the brass instrument that plays here, and this happens multiple times
        - 194.880: this guitar and any instances of this melody should be 24ths
        - 198.557: these bass drums and any instances of this particular sequence should also be 24ths
        - 237.848: this should be one full stream with the guitar. I do like what you've done to avoid the stream, though - those five notes certainly are prevalent enough to just repeat over and over again, but in this case, none of notes really stick out or hide away.
        - 242.783: misplaced jumps
        - 244.041: holy layering spike
        - more jack/jump combinations
        - honestly, this file isn't too bad, but the song is just so long and so much of the same thing that it's really hard to get through. As if the repetition wasn't bad enough, but the sync is somewhat inconsistent too.

        Rage (Pseudo Enigma)
        Rating: 3/10 [?]

        - 20.690 to 36.690: all 24ths should be 32nds -- you have the right idea in using five notes, but the five notes come from five consecutive 32nds to a 4th, not five consecutives from 24ths
        - 37.490: you start the repeated notes with single taps but go to straight jumps; why?
        - 64.767: huge drop in layering for no real reason; normally it's good practice to give guitar space when it's doing complex riffs for a solo, but you don't have that here
        - 99.992: triples/jumps here are unnecessary, as the percussion you are following is way in the background compared to the hard string instruments
        - 103.194: another sound where heavy layering shouldn't exist, as this is simply one instrument that is relatively subtle
        - 103.869: guitar should be straight 16ths
        - 114.655: I understand that you're following the flute on top of the guitar, but you're missing a few (see: 116.003, 118,026, 118.363)
        - 124.936: snares are fine to do as jumps in this situation, but keep the pattern tame (a basic jumptrill will work fine here 99% of the time)
        - 129.149: why didn't you start following the kick until just now?
        - 133.869: and why is that same kick that was followed as singles before jumps now?
        - missing note at 149.458 and the 12th at 149.599 should be at 149.627 as a 16th
        - 151.764: should be 16ths
        - 152.408 to 165.891: this is a decent foundation for this area - you should try adding the kicks and removing 8th note taps that repeat accidentally
        - I'm not going to go through the rest of the structure of the file itself as it is very inconsistently done
        - I will however let you know that your first guitar solo is a bit over-excessive with the 32nd notes
        - file shows slight understanding of layering but needs a lot of reworking to be anything worth keeping

        Rainbow Tylenol (PrawnSkunk)
        Rating: 6/10 [+.]

        - with the introduction having no other instruments, why not just directly follow the melody? The jumps look strangely placed simply because you're not properly following two instruments at the same time, which looks like what you're trying to do after looking at the next section
        - check your jumps at 7.793; you're ghosting a jump or two because you're trying to follow parts of the melody that do not exist
        - a few jumps missing in the chorus for bass drums, but they seem to be intentionally omitted
        - it's really hard to focus on the background instruments when you're following the synthesized solo area - the jumps are fine to accent the prominent percussion, but the other notes are distracting in an area when you should be focusing on one thing.
        - same issue mentioned for the introduction technically can apply after the solo as well
        - jump issue from 7.794 also applies
        - file is ok... not great or bad, just average.

        Reaching for the Floor (samurai7694)
        Rating: 9/10 [+]

        - really like this file! Flows nicely.
        - there are a few instances where I feel there missing jumps for bass drums just before the chorus areas, but that's about all I have to mention
        - +1 for the color tricks being pitch relevant! Love the attention to key changes.
        - this file has a good mix of old-school and new-school stepping style, definitely going to be a file I play quite a bit
        - if this gets accepted, thank you for bringing another Breathe Carolina song to FFR!

        Reading for Days (Xiz)
        Rating: 6/10 [+.]

        - nice step choice for the vocals, noticeable relevance for sure
        - when you hit the drop, there are missing jumps for bass drums/snare (see: 59.357, 64.607, 73.757, 76.457, 76.607, 76.757 [don't be afraid to use jump-jacks, as the song is only 100 BPM], 78.557, 83.807, and 92.957)
        - forgot a jump at 117.707 as well as 119.507 - there are other instances of this, be sure to fix them
        - not mentioning the same errors for the second drop, as it's relatively similar
        - honestly, this song desperately needs a cut
        - lots of missing jumps, but otherwise, structure is relatively solid for an easier file
        - acceptable as is, but I personally would like to see this file conditional accepted because of -extreme- repetition at a low BPM

        Resistance 4 (mi40)
        Rating: 5/10 [+?]

        - for the first half of the file when the percussion is fully introduced, there are a numebr of triples that stand out as strange to me - it's clear that it's just layering between the snare and the kick, but people playing the chart might be listening within the heavy percussion for something that won't happen simply because it's just direct layering (see: 41.364, 42.564, 43.614, etc); however, there are areas where the snare and the kick are clearly present but don't increase the layering of the chart (44.814, 47.214, 52.014)
        - a lot of the speedier grace notes (i.e. faster than 24ths) are barely audible within the song and seem like they aren't properly representing the song
        - 88.164: should just be 16ths, nothing else
        - 134.897: mis-rhythm
        - first two-thirds of the chart just feels very very overlayered for a good majority of the time
        - ending is alright, but the first 135 seconds need work for sure

        Rock Over Japan (wc)
        Rating: 4/10 [+?]

        - BNS for a good majority of the file
        - honestly, just not feeling the streaming in this song at all; I know that there's hidden pitch relevancy within the streams but it's definitely not properly done all the way through and most people won't notice that.
        - this song would be much better suited for an easy file

        Stepfile This (wc)
        Rating: 7/10 [+.]

        - some polyrhythms are pretty nasty
        - huge 24th note stream? eh, I guess so
        - patterns are rough in that stream, and it equates to 210 BPM 16th stream
        - not a fan of the 16th polyrhythms in the middle of that big 24th stream, honestly
        - at least the 24th streaming is relevant when there's a noticeable melody
        - acceptable file

        Throwin' Down (samurai7694)
        Rating: 7/10 [+.]

        - love some of the pattern symmetry to keep the PR interesting
        - 72.575 to 89.192 AND 163.601 to 180.081: layering is really heavier than I'd expect to see when hearing only bass + snares/bass drum
        - those short chorus areas are REALLY hard, that is some extreme chord-smashing and definitely way overdone, haha
        - there's really nothing wrong with this file rhythmically, and it has a very consistent structure that is followed well, but those chorus areas, ugh.
        - I can't say no to a long song that is well synced and is enjoyable, though.


        ichliebekase/jimerax/megamon88

        Resubmission:

        Dead Batteries (Silvuh) - 6/10 [+.]
        - Where did you get your jumps from at 63.67?
        - Some spots you will go back and forth stepping the percussion and the melody together and it gets awkward. Starts around 84.75. You string the two layers together and it kind of throws you off, especially when it gets to the mini-jacks.
        - 179.62 what are you stepping this to? The guitar? If so, then too much. If it's the percussion, not audible enough to step it.
        - A lot of the mini-jacks throughout the entire chart need to be checked again, because as the chart goes on, you can't tell what they're going to. I'm assuming it's the percussion, but I can't hear it.


        Regular Submissions:

        Celsus (Razor) - 7/10 [+.]
        - 16ths throughout the song are pretty difficult to hear.
        - Starting about 30.61 is where they start to really sound ghosted.
        - It's a pretty fun chart though, I'd just double check any 16ths you have.

        ETERNAL DRAIN [Heavy] (bmah) - 8/10 [+]
        - Hmmmmm placeholder note...
        - 32.23 should actually be 3 jumps in a row followed by a single note (all 16ths) if you're following the snare.
        - Great job, I like it. Curious as to why you have "heavy" tagged on it.

        Gate Openerz (icontrolyourworld) - 6/10 [+.]
        - Stream is still broken until about 18.83.
        - 22.15, stream is broken again.
        - Realistically, this needs a cut. 4+ minutes of jumpstream is a little ridiculous. Cut around 148 would be great.

        Gravity Blast v2 (icontrolyourworld) - 4/10 [+?]
        - ...this isn't SM. The chart is dumpstream, to say the least. Something like this is just too ridiculous to be in FFR.

        Heartsifter (_.Spitfire._) - 7/10 [+.]
        - Not too bad, this was pretty fun.
        - Why'd you only step some of the 4ths as jumps at 14.43?
        - Kind of awkward 32nds at 65.33.
        - 81.78 should be a jump.

        Heffalump Hardcore 2010 (_.Spitfire._) - 8/10 [+]
        - Love the layering at 83.68.
        - Welp, that was some ending...
        - This is a lot of fun, really odd song too. I honestly would love it more had it ended at 104.96.

        Horizon (Speedy Mix) (FFR Pro 21) - [RATING WITHHELD]
        - The song is just a sped-up version of Horizon, which is already in game. It's not really a "speedy mix", it's just faster.

        In a Realm (Pseudo Enigma) - 5/10 [+?]
        - 2 seconds of silence is required.
        - Some missing jumps at places like 2.36 and 2.61 since you're following the right-handed piano melody.
        - 11.33 and 11.84 should be single notes.
        - 41.07, 41.58 and 42.10 should be single notes (only one note being played on the piano, then it moves to two, build it up).
        - 49.28 should look like 45.19.
        - 54.15 should be a hand.
        - Make the jumps at 84.15 single notes until the hands, again, only one note being played on the piano.
        - Not sure why you're stepping the 8th notes as jumps at 100.56, especially when that high-pitched melody comes in.
        - Odd song, you have a good structure going, but I want to you go back and really think about what I said: only one note is being played on the piano, so only step one arrow. If it's two notes, step a jump. If it's a big ol' chord, throw some hands in (but don't go crazy).

        In The Clouds (Tidus810) - 8/10 [+]
        - I couldn't hear the pattern you stepped at 23.28 until I pressed my headphones over my ears super tight. It's not audible enough to step, you're probably better off continuing the stream you had since you can still hear it.
        - Jump would suffice at 38.15.
        - Hmm, I was expecting more out of the song when it ended, kind of disappointed. Chart is fine though, a little bland though.

        Into Your Eyes (Boyinaband Remix) (TC_Halogen) - 7/10 [+.]
        - 2 seconds of silence is required.
        - Feel like it needs a cut, it is very long and drags by the end. Good cut would be around the 139.71 mark. You could even start the chart at that point, because the second half has more girth in it than the first half. Either way, really needs a cut.
        - Chart itself is fine, just drags.

        Introduction (LongGone) - 8/10 [+]
        - This was so cute! Loved the colors for the different sounds/instruments.
        - 23.58 should be a jump.
        - If at 34.03 you are putting jumps to the squeaking melody, then you missed some (such as 35.77, 35.96, 36.16, etc).
        - A lot of fun for such a short song, nice job.

        Kaze no Tou (kjwkjw) - 8/10 [+]
        - This was fantastic, very smooth, a lot of fun, great job.

        Kirlian Shores (DarkZtar) - 8/10 [+]
        - Everything seemed to check out okay as far as rhythms went, like your bursts, etc. It's a pretty good chart, some of the bursts wouldn't hurt to be toned down though because the majority of the chart isn't extremely hard. Not necessary, just a thought.
        - Some of your 8th note jumps, especially in the beginning, don't really go to anything prominent. Double check your layering and you should be good to go.

        KOMMICORE (0 + Choofers) - 7/10 [+.]
        - Jumpstream at the end isn't a solid jumpstream, there's breaks in it.
        - Otherwise is pretty solid, layering makes sense but does get dense at times.


        La Tristesse Durera Toujours (XelNya) 2/10
        Quite severe offest issue (almost 2 seconds early), I need to say this is "offsync".
        There're some inappropriate 16th/grace note/hand placement and inconsistency, other than that the way of stepping on this file is understandable.

        Lapis (rushyrulz) 5/10
        m2-10 - hands feel weird
        m10-m34, m50-74 - structure-wise, I personally don't see enough good reasons to make all of those sections continuous (jump)streams. If you want to add climax, you can make some of those JS though.
        m14, etc - probably meant to be PR but this is just a long sound and need to be a minijack?
        m14, 15, 17, 22.... etc - 32nds -> 24ths
        enjoyable at parts, but felt there're parts that can be improved.

        Lost Love (Sticklydude) 6/10
        m80 - the first "1234" 32nd roll -> 16th jumptrill
        m101/m109, beat4 - 16th -> 12th + 8th layer
        m118, beat2 - missing notes?
        good song and somewhat playable.
        On some jumpstream section, hihats are only thing I can hear for streams and overdone imo.

        LUV CAN SAVE U (bmah) 8/10
        good way of patterns/structures overall and fun.
        mainly because of the song but some minijacks are getting slightly repetitive though.

        MaxX WipEOut (FFR Pro 21) 6/10
        m10-, m52- missing a 8th for "MAX theme"
        m32- causing a minijack in bursts
        There're some rhythm choices I felt weird, otherwise enjoyable.

        Melons (DossarLX ODI) 7/10
        Technically almost nothing to say.
        The first half is quite interesting, and getting ridiculous to play for simple/repetitive fast BD rhythms. Huge difficulty jump on 274bpm stream section, and these are only nice for scoring.

        MEPHISTO (bmah) 7/10
        m31-32 - 12th hands overdone
        aside from some spikey parts the chart is enjoyable, JS&burst pattern/structure are overall well-made. most of the steps are jumpstreams (mainly due to the song), good for people who like those and scoring though.

        Moombah Like Meaux (Ntc2415) 4/10
        m59- after 48th addition, awkward patterns appear on some parts.
        song is long and getting repetitive, steps try to avoid repetitiveness but getting inconsistent overall. jack usage is barely understandable for most parts but felt some sections are a bit too intense compared to the song.

        Neurotoxin (Reshiram) 6/10
        m14-21, and all similar parts - personally I didn't think hand placement is suitable in terms of both place and frequency, overall.
        m33-46, 16ths for other sounds can be added for more rhythm variation.
        In addition to these quad placement on other parts are questionble as well, other than that playable and color note gimmicks look interesting.

        New World Disorder(.Gazelle) 5/10
        beginning, m42- - PR is off and it matters here.
        m65 - 12th + 16th layer? (polyrhythms might be a bit too complicated, just for consistency)
        The first half is heavily layered and second half is relatively mild.
        technically accurate except for a few parts and somewhat enjoyable, but has room for improvement (pattern, consistency).

        Nothing's Gonna Stop Me v2 (Tidus810) 7/10
        Comparison with v1 - slightly heavily layered, not too much difference in difficulty (some parts are similarly done). Almost the same level quality-wise as well, acceptable as a bit harder version for me though. Slightly weird color note at the end.

        NRG (krunkykai22) 7/10
        Not very good termination of the song (need better edition), and not very variable in the structure due to the song, but overall good PR/pattern choice and replayable short file.

        N's Farewell (Xx{Midnight}xX) 6/10
        felt some emphasis/layered hands (piano + strings, etc) are overdone to the intensity/difficulty of the song. good song choice and grace note placement (some might not be needed but ok).

        o (0) 6/10
        Repetitive due to the song, cyclic apperance of minijacks on some sections makes it worse imo.
        Unique concept and other than these, decently done though.

        Dragon Slayer (Silvuh) 8/10
        m15, m39 - want jump on beat 3&4 maybe
        overall nice orchestra song and enjoyable steps, well-made as a medium difficulty range file.


        Note: all time markings were done in sm-ssc (basically sm5)

        Okay! (Frank Munoz): [6/10]
        -sync is early by about 40ms
        -3 beginning jumps should be the same pattern
        -8-bit lead would've been neat at the beginning, but it's your choice
        -note at 16.36s would be nice for the chord
        -layering feels a bit empty starting around 43.59s
        -don't see the need for a 16th at 52.20s
        -missing note at 93.21s, 96.18s
        -you stopped stepping the main lead at 96.36s and it feels weird when you just have the 4th jumps because there's so much else going on
        -consider stepping the piano at 104.88s, 116.92s
        -quad/hand use is a bit iffy
        -not bad, but layering seems a bit problematic at places and file is somewhat uninteresting


        Oops [YOSHl]: [8/10]
        -jump at 25.49s should be different from jumps before it
        -some notes (like at 32.99s, 40.37s) are almost inaudible and might be better off not being stepped
        -extra jump at 84.80s, 99.57s
        -some jack patterns in this section (like 4 3 (34) 3) are quite awkward to hit, consider different patterns
        -again, jumps at 106.73s, 110.42s, 114.11s should vary from pattern
        -don't think jumps are necessary at 121.60s, but up to you
        -transition at 134.87s is pretty awkward, consider changing the (14) jump to a (12)
        -fun file, layering is easy to follow and flows nicely apart from a few specific places


        OVERklock (DarkZtar): [8/10]
        -missing minijack at 15.27s
        -32nds at 17.15s are barely audible, consider not stepping them
        -32nds at 25.90 are more audible but you didn't step those
        -i was ok with the other trills, but the 1-handed trills might be too much
        -16th at 100.08s feels out of place
        -quads might be better as hands near the end
        -extremely fun file, layering was very aggressive to match the song, and after playing through multiple times the 1-handed trills seem somewhat more manageable - still consider changing them though


        Pictures at an exhibition (MarioNintendo): [7/10]
        -nothing technically wrong, but chart is pretty boring - even for a classical piece
        -song doesn't offer much variation, so naturally your file is going to be repetitive


        Playing SMW on Shrooms [Scintill]: [6/10]
        -jumpstream at beginning is quite awkward - try eliminating some 1-handed patterns
        -8th note anchors make the patterns at 23.15s very difficult to hit
        -missing jump at 25.13s
        -layering is VERY heavy, and especially at this speed is very hard to follow
        -not sure what to think - fast, dense jumpstream will present a challenge to higher level players, but awkwardness stops this file from being too fun


        Power, Wisdom, Courage (FFR Pro 21): [4/10]
        -missing 16th at 16.18s, 18.77s, etc.
        -sync starts drifting late at 36.78s
        -some snares feel weird as a single note
        -imo 57.39s should be a jump
        -jack at 59.33s is pretty bad for the speed that it's at, same with 64.53s, etc.
        -sync starts drifting back to normal again at 71.83s, then starts drifting early at 82.2s
        -would've preferred if you stepped the lead guitar at 134.95s instead of just straight 8ths
        -missing 16ths at 164.44s
        -there should be 24ths at 194.93s, 198.02s, etc.
        -there should also be 24ths at 210.99s and 217.18s
        -sync becomes early at 219.91s
        -16ths at 221.55s should be 12ths
        -sync becomes late at 237.91s
        -16ths at 242.82s should be shifted down to the 4th and 8th
        -16th jump at 249.24s should be on the 8th below, same with 255.43s
        -sync becomes early at 257.95s
        -last jump shouldn't be there
        -sync really needs to be fixed - file itself is not bad, but sync ruins all playability (and made you make some misrhythms)


        Rage (Pseudo Enigma): [4/10]
        -most of the 24th rolls at near the beginning start on the 8th, so change them accordingly
        -should be a jump at 25.92s to the timpani
        -notes at 27.72s are misplaced
        -extra jumps at 26.92s and 27.92s
        -layering is overall inconsistent - you don't have jumps when the timpani thing happens again, but you also have random jumps that go to seemingly nothing
        -note at 38.74s (end of 8th chain) should be something different from left to represent a pitch change, same with 40.40s, 42.54s
        -missing jump at 53.67s
        -missing jump at 55.02s
        -missing 16ths at 55.10s, 55.27s, 55.78s, 55.95s, and similar places
        -missing 8th at 64.63s
        -no idea where the jumps at 66.14s and similar places came from, there are some 16ths there so it would've made much more sense to step those
        -some pr would be nice at 80.97s instead of just the same repeating pattern
        -missing some 16ths at 83.25s
        -also missing 16ths at 88.05s, 92.77s, and other spots around this area
        -also, some layering issues throughout this part, missing jumps here and there and also some extra jumps that don't make sense
        -what is that pattern at 100.02s, hand jacks out of nowhere
        -101.20s is also pretty bad to hit
        -more random unwarranted jacks at 103.22s, y u do dis
        -if you stepped the later part as constant 16ths, the part at 103.89s should also be constant 16ths
        -missing jump at 116.03s, 118.05s, 118.39s
        -another bad jump pattern at 124.96s
        -why do you only start stepping those 16th jacks at 129.18s (they actually make sense this time)
        -jacks randomly become jumps for no reason at 133.89s
        -still not sure why jacks are jumps, also missed some cool piano stuff at 139.124s
        -jump and hand inconsistencies in the section starting at 147.04s
        -missing a lot of 16ths in the section at 152.43s
        -where did these 32nds come from at 191.45s
        -some other rhythm mistakes during the guitar solo
        -16th jack at 205.27s should be 8th-16th, not 16th-4th
        -more layering inconsistencies - you have a quad and when the same sound happens later you have a jump
        -a lot of 16ths missed during the ending
        -nice try, but you have a lot to work on: layering inconsistencies, misrhythms, and pattern choice are probably your biggest downfalls
        -holy shit i wrote a lot


        Rainbow Tylenol (PrawnSkunk): [8/10]
        -not sure if i agree with jump choice in intro - it doesn't really feel right
        -since it seems like you're stepping the bass part, so you're missing a 16th at 20.82s, 26.15s etc.
        -would've preferred if you stepped the bass kick at 22.37s and similar parts as a jump to keep consistent with your layering scheme
        -hand at 66.49s makes for a pretty bad transition, maybe reduce to a jump?
        -much better than the last time i saw this, good job


        Reaching for the Floor (samurai7694): [8/10]
        -sync early by about 20ms
        -would've preferred if you stepped vocals at 15.53s
        -some minijacks are debatable
        -colour gimmick at 141.22 seems kinda unnecessary
        -156.58s should be a single note imo
        -gets kinda repetitive, a cut would be nice since a lot of sections are repeated like 4 times
        -other than that, fun file


        Reading For Days (Xiz): [7/10]
        -sync is about 20ms late
        -missing 16th at 9.30s
        -missing jump at 21.75s, 23.55s, etc.
        -missing 16th at 27.00s
        -should be a jump at 38.55s
        -jumps to kick/snare would be nice during this section, but not necessary i guess depending on your layering
        -i can see why you ignored the high chopped vocals at 47.70s but imo it would be better if you included it
        -jumps at 57.15s would do really well
        -missing jump at 59.04s
        -missing jump at 67.35s
        -i'm not going to mention missing jumps to kick/snare from now on, since you get the idea - look through and listen for missing jumps
        -unnecessary jump at 94.78s
        -nice layering change at 96.13s
        -missing note to wub at 116.23s
        -gets pretty repetitive so a cut would be nice
        -overall fun file, just watch out for missing jumps and preferably make a cut


        Resistance 4 (mi40): [7/10]
        -about 20ms early
        -vocals are really fun to hit at the beginning
        -16th at 21.97s should be an 8th
        -burst at 25.79s seems unnecessary
        -layering is a bit weird when the kick comes in - it's hard to tell why some beats have hands and others don't
        -burst at 88.19s is pretty nasty
        -some bursts feel like they don't belong (like at 92.99s)
        -transition at 141.32s is kinda abrupt and disorienting
        -jack at 164.72s is pretty mean
        -really intense ending, good use of climax theory
        -rolls at end will be really hard to pa, good scoring file
        -not bad, but layering is a bit hard to follow at parts, good file otherwise though


        Rock Over Japan [wc]: [7/10]
        -i don't think 32nds is the best representation for the section at 10.09s; sets of 3 would probably be more appropriate
        -missing jump at 23.59s
        -last half of the file is basically just 16th stream with a jump every so often - it gets pretty repetitive, try adding some more minitrills to represent the 8bit sound
        -file is ok, but doesn't really offer anything overly fun


        Stepfile This [wc]: [7/10]
        -polyrhythms near the beginning get kinda awkward, but should be fine to keep
        -single note at 50.66s should be a hand
        -24th stream starting at 54.94s gets pretty awkward due to 1-handed patterns
        -not feeling the hand at 82.37s
        -jump at 105.51s should be a hand
        -file is ok overall, but awkward parts should be ironed out


        Throwin' Down (samurai7694): [8/10]
        -steps are early by about 20ms
        -jump choice is a bit iffy at places like 46.6s, not sure what jumps are following sometimes
        -32nds at 62.54s aren't audible when playing, consider removing
        -imo vocals would be fun to step in this next section, especially 32nds like at 74.80s
        -24ths at 88.49s should be 2 32nds starting on the 16th
        -empty spot at 95.47s kind of bothers me
        -same comments from before are repeated here since the file is basically the exact same thing repeated till 202.79s
        -quad at 239.35s feels out of place
        -file gets kinda repetitive - a lot of sections are repeated so a cut would be nice
        -pretty fun file, nice job


        [Resubmission] Internal Cannon (Condoct): [7/10]
        -don't see the need for hands at 8.88s
        -minijacks would be nice at 11.52s
        -constant 8th jumps feel weird at 13.64s
        -jumps after hands starting at 46.69s would be preferable
        -missing jump before the hand at 52.56s
        -missed 16ths at 53.71s
        -layering the guitar with the hands at 58.82s would be nice
        -extra 16ths at 100.88s and 101.16s, and missing a 16th in between them at 101.02s
        -missing 16th at 115.75s
        -a few layering issues and missing/extra notes, but overall not a bad file
        Last edited by bmah; 05-30-2013, 10:58 PM.

        Comment

        • bmah
          shots FIRED
          Profile Moderator
          FFR Simfile Author
          Global Moderator
          • Oct 2003
          • 8448

          #34
          Re: Batch Review Thread v2.0

          CONTINUATION OF NOVEMBER 1, 2012 BATCH

          Judge Team 3


          Wayward Vagabond

          Devilz Staircase (Razor) - beginning after the second ymbol crash the 12ths you have going on there no longer match the piano in the background. fix that and the file will be fine. some spots kind of played like ass so double check for areas that dont flow too well 6/10

          Garden Party (ichliebekase) - nice file id like to see more variation though because thiss song repeats like damn 7/10

          Lorem Ipsum (bmah & TC_Halogen) - missed jumps to choir at 116.2 song is annoying and i wish it had no vocal ugh for the solo i wouldve preferred seeing running men over rolls because its more true to the actual tapping on a guitar and i think it wouldve played better/been more fun that simply rolling 8/10

          Lunatic (megamon88) - dont song and file. in the future though dont label the .sm with blank or else nothing shows up 8/10

          Mozart on Crack (megamon88) - this is essentially how my file this song looks like lol. still to repetative for me but the patterns are varied enough 7/10

          Poundcake! (ichliebekase & krunkykai22) - anything that you have to the sound at 36.3 should be shifted down a 32nd. this repeats waay too much and is really boring which makes the short length feel stupid long 6/10

          Pull in Pull in Popped Syo Call up Arrest (jimerax) - omg jx submitted a file 10/10 the file was nice and the song was mellow and chill which was dope. im not really sure what the colour notes at 49.832 are associated with though. im guessings its to the faint piano sound thing in the background. its barely audible though and it seems random. im fine with leaving it as is but it might throw people off 7/10 8/10 without that little section

          Ridorii (Elite Ninja) - cut the song im not going to accept until you do. after the 12th section there was no reason for you to keep stepping, none whatsoever 4/10

          Rill Rill (Dr.Ozi Remix) (Coolboyrulez0) - very nice easy file to a great song. no complaints 8/10

          Robotomy (Choofers) - your jump usage makes absolutely no sense. this is like noise steps going to noise music for almost 6 minutes. no sorry choof good for sm not ffr 4/10

          sign of hero (Silvuh) - missing a jump at 40.07 other than that nice easy file 8/10

          Silent Wind (0) - your notes were early by a 24th. vary your patterns up because this file gets really repetitive very quickly 6/10

          Slam The Door (Rogue Remix) (Coolboyrulez0) - that was fun 8/10 lol

          Sleep [alloyus] - dope awesine 9/10

          SMB2 Overworld (Coolboyrulez0) - the jumps at 53.13 and 56.04 and every time after this that you step the piano doesnt make sense considering for the first have that piano also plays the same. seems like you randomly decided to start stepping it. id suggest just removing the jumps and leaving them as single notes. the 12th jumps you have going on at 75.56 also dont make any sense and id suggest removing them. 6/10

          Snow (DossarLX ODI) - didnt like this cut at all. you pretty much just stepped a build up that led to nothjing. wasnt a fan of the 48th note usage split colour jumps dont work so well in ffr. overall im more disappointed in this file than i thought i would be from watching your preview. 6/10

          Speak Sins (rparty89) - jump usage is bad and you have a bunch of offsync notes. go back and make sure that everything is where it needs to be and that all jumps actually go to something 6/10

          Still Shy VIP Instrumental (megamon88) - awesome 8/10

          Stinger (mi40) - i would prefer if the buzzes like at 114.07 and everywhere else in the file were represented as jumps instead of bursts. i think the file would play a hell of a lot better 6/10

          Stuck [Yoshl] - nice file 8/10

          Super Mario Brothers 3 [pxtang] - would be nice if you combined this mp3 with another one so it would be longer. fine as is i guess just too short for my liking 7/10

          Swaying Sunflowers (Silvuh) - nice 7/10

          T.Y.H.Y (Coolboyrulez0) - would like to see more sounds being represented and more jumps being used. the file felt empty considering the song and the difficulty gap between the easier sections and the harder sections is pretty big. 6/10

          Tachyon (gameboy42690) - your jump usage makes no sense. i'll revise this rating if you can explain what the hell it is you're adding jumps to 6/10

          tetris [YOSHl] - vocal sync could be tons better but for simplicity's sake its fin 7/10

          The Change (Redox-) - the 24th notes you have at 9.83 should be 32nds starting at the 16th before the 4th. same where the 24ths repeat. jump usgae during ther 16th runs in the second half makes no sense. the ones during the piano solo thing not the guitar. file needs work mainly with jump usage and repetitiveness 6/10

          The Trees in Juarez (mi40) - cool song. file was excessively repetitive. 5/10

          Thinking Mode (Jake Ferguson) - 12ths dont go to anything and the song and steps are nothing but a loop. vary it up a hell of a lot and remove those 12ths 5/10

          Time (Redox-) - that really long jack and the jacks that go to that closed hihat(?) you should just follow the guitar instead it makes more sense and the guitar overpowers the tick sound anyway. other than that file is cool 7/10

          Toki (bmah) - the little last part after the 24th section couldve been cut out. probably one of your best files though 8/10

          Twisted Hide and Seek (Silvuh) - i want a v2 for this 8/10

          Unshakeable (MarioNintendo) - the 48th notes in the beginning and the 32nd at 122.54 would be better off left out. the 48ths i get but the sound is hardly audible. the 32nd impretty sure you're just accenting the sweep sound but it doesnt play right. aside from that dop. 8/10

          VALLISTA (LongGone) - permission? file was dope. 8/10 if we have permission

          Walk on Water (Silvuh) - this is probably your best file bar none 9/10

          Warai (DossarLX ODI) - this was a dope easy file 8/10

          Waterfall (DarkZtar) - some sync issues but not bad for your first sync job that ive seen. some of the hands didnt really make sense because while there are chords that go to the hands the chords arent loud enough compared to the surrounding notes to really make them hands. really fun regardless though just double check the file for the hand usage 7/10

          We Luv Lama (icontrolyourworld) - the file couldve done without that intro and it couldve started with the vocal stuff and the snare. 6/10

          What Lies Beyond The Mountains (VisD) - file was really dope until the breakcore section. learn when and where to use jumps during those sections because your jump usage didnt really make sense to me 6/10

          When Penguins Fly (0) - awesome/ some jump transitions felt a bit awkward but dop 8/10

          Wonder World! (Silvuh) - this file felt like it had the energy of the song really nice 8/10

          You Goddamn Fish (d4u7211) - remove this jumpjack and just make it a 23 jump referring to 22.88 you abuse trills a lot but the song is short so im ok with it. i would prefer some changes to regular bursts though 7/10

          Your One (_.Spitfire._) - i was wondering when you were going to submit this. awesome file to a great song. reminds me of ambient angels in terms of playability 8/10

          Zombie Killing, Blood Spilling (woker-X & bmah) - see if you can find a better mp3 for this song or raise the volume its kind of quiet. 8/10

          [Resubmission] The Strategy of Emperor (Tidus810) - missing 16th at 15.4 i would say dont make it a jack even though it technically should be unless you make it opposite to 4. other than that file seems fine and plays well 8/10

          [Resubmission] Tied The Room Together (Jake Ferguson) - i think yo should step the pads at the end because if not ffr will just cut it out. other wise dope 8/10


          psychoangel691

          As I usually do I’m just doing quick notes on the files again. If anyone needs me to go into further detail on their file please feel free to shoot me a PM or message me on Skype.


          Devilz Staircase (Razor) [8/+]
          Overall a very solid chart, that’s pretty fun to play. Couple of patterns here or there that feel a little ridged, but overall nice job. The only thing I did notice was at 60.549 it seems like you’re following the little flourish sound, but if you are you cut it short here.

          Garden Party (ichliebekase) [8/+]
          Nice easy chart and it is fun to play. It’s a shame that it’s so short though, it’s one of those charts that you wish went on a little more. The only thing I think I would possibly recommend is soften the hand usage a little bit. I just feel like easy chart in general have been getting a bit bombarded with hands ever since the rule was lifted.

          Lorem Ipsum (bmah & TC_Halogen) [9/+]
          Awesome chart guys nice job. The only thing I have to comment on is the fact that the solo really jumps the difficulty, but I’m sure you’re aware of that already.

          Lunatic (megamon88) [8/+]
          I really wish the intro was stepped to this (just a personal preference). Overall really nicely done, the patterns flow really well in this.

          Mozart on Crack (megamon88) [6/+.]
          Structurally the chart is fine but it is just wayyyyyyyyyyyyyy too repetitive. I mean I know the sound sort of changes, but it’s just really the same stuff over and over again. That really killed it for me.

          Poundcake! (ichliebekase & krunkykai22) [6/+.]
          This is an interesting song to say the least. I’m guessing that you guys are mostly following the lyrics with a few wub sounds mixed in. Seems like there’s some missing stuff but I think it was intentional. My hugest gripe though is the repetitive nature of the song and file. It’s just a lot of the same in it.

          Pull in Pull in Popped Syo Call up Arrest (jimerax) [9/+]
          Great mid –level chart. I love the little accenting here and there.

          Ridorii (Elite Ninja) [5/+?]
          This file is really, really repetitive. Being that it’s close to 3 minutes long I think I’m going to say it has to have a cut.

          Rill Rill (Dr.Ozi Remix) (Coolboyrulez0) [8/+]
          This file does have a little bit of repetitiveness to it, but it’s not too bad. Overall it’s a good solid mid-level chart.

          sign of hero (Silvuh) [7/+.]
          Good, solid mid-level chart. Shows a little bit of repetitiveness. I understand why, but I think that switching it up a little might have been beneficial.

          Silent Wind (0) [7/+.]
          I generally really enjoy swing files but the problem with this one for me was the lack of variation. The song would change up but it was staying pretty much the same the whole way through. It eventually started to feel a bit draggy.

          Slam the Door (Rogue Remix) (Coolboyrulez0)[8/+]
          Nice straightforward file and it flowed pretty nicely as well. I really liked that the second half changed up for a bit. I love a file that offers some variety.

          Sleep (alloyus)[7/+.]
          Overall I think you did a nice job with this file. I personally wouldn’t have followed the high hat but it makes for some good jump stream. What bothers me a little bit about the file is the lack of variation in it, but I do understand you were keeping a constant difficulty and it does work.

          SMB2 Overworld (Coolboyrulez0)[7/+.]
          Overall I really enjoyed this file and thought it was a lot of fun. Just a few small things I’d like to suggest. The up down jump at 23.681 is a bit awkward to hit. I really think it’s better as a left down jump. Then the one handed trills, I really recommend changing them to easier trill patterns seeing as though the chart is fairly easy I feel as though they spike it up and we know a lot of people struggle with one handed trills.

          Snow (DossarLX ODI) [8/+]
          Overall pretty enjoyable chart, I really like the color tricks in it. The only thing for me was that I didn’t quite understand a few of the minijacks in it. Otherwise seems pretty solid.

          Speak Sins (rparty89) [3/?]
          Firstly the file seems to have a bit of a sync issue, most likely a bad offset. The jump usage is really inconsistent. There’s one point that you have jump sandwiches and I can hear anything they should be going to. Overall the file still needs work structurally.

          Still Shy VIP Instrumental (megamon88) [8/+]
          I was playing along thinking hey nice like standard ish level chart then I hit the wub section and it ramped up. I think you did a really nice job on this file overall. Has some nice PR and was fun to play.

          Stinger (mi40) [9/+]
          I think you did an excellent job with this chart. The burst patterns flow really well and I think the file is a lot of fun to play.

          Stuck (YOSHl) [7/+.]
          Overall a pretty solid chart. There were a few jumps that I couldn’t quite hear what they were going to but it was consistent through the whole file so I’m assuming it’s something layered in that I’m not quite catching. The only thing I’d like to see is the burst patterns smoothed out a little bit considering the rest of the file is fairly easy.

          Super Mario Brothers 3 (pxtang) [6/+.]
          The file was overall kind of bland and had a lot of repeating patterns for only being 37 seconds long. It also felt way longer than 37 seconds. The structure is technically okay though.

          Swaying Sunflowers (Silvuh) [8/+]
          Very nicely done, I like the grace note accents.

          T.Y.H.Y. (Coolboyrulez0) [8/+]
          Overall I thought this was a lot of fun. I would have liked a little more variation I think in some of the repeating patterns and the file does have a few spiky sections for difficulty, but I think it came together well and is enjoyable.

          Tachyon (gameboy42690) [7/+.]
          I’m really glad to see that you sent something in to the batch. Overall pretty solid chart, there’s one part where it seems like you switch up what you’re following in an odd place, but I also think it might be the song and it’s just hard for me to hear it. I think two things might be making the same sound for a moment which makes it feel like you’re switching up when they separate from one another.

          Tetris (YOSHl) [8/+]
          Pretty fun chart, I think my only complaint is that it’s so short.

          The Change (Redox-) [7/+.]
          Your offset is a little off on this file. At 65.270 you start having some jumps come in that I can’t hear what they’re going to. The jump usage seems a little inconsistent from here. Otherwise it’s a nice chart and I think its pretty fun to play.

          The Strategy of Emperor (Tidus810) [7/+.]
          Overall pretty nicely done, some PR issues here or there and just some minor stuff but I don’t see any reason to not accept it.

          Thinking Mode (Jake Ferguson) [6/+.]
          Overall the chart is okay. I feel like people are going to have a hard time understanding what the 12th notes go to though, it’s very hard to hear. Your jump usage is inconsistent but I’m guessing that’s because you were trying to vary the chart up a bit and have some progression.

          Tied the Room Together (Jake Ferguson) [7/+.]
          The chart is okay, some of the burst patterns could use some smoothing out though. I kind of didn’t like how it just ended abruptly like that.

          Time (Redox-) [5/+?]
          The difficulty in this file is really unbalanced. The beginning areas are fairly hard and then the rest of the file is easy. From 50.934 to 53.456 is extremely hard to tell if it’s correct. It also is a huge difficulty spike in the file. I really feel this needs to be balanced out a little better difficulty wise before being accepted.

          Toki (bmah) [9/+]
          I thought this chart was a lot of fun, especially when the 24ths come in.

          Twisted Hide and Seek (Silvuh) [8/+]
          Nice beginner file.

          Unshakeable (MarioNintendo) [9/+]
          Interesting song. Overall the chart is really nicely done, I like a lot of the accenting you have in it.

          VALLISTA (LongGone) [8/+]
          I have to admit this file feels a bit overstepped. I really would have liked to have seen a little more variation in the chart when the music would change up. Then what you have the 24ths to at 77.120 through 78.120 and then again at 91.787 through 92.453 is a little difficult to hear because there are other instruments overpowering it. Otherwise the chart is nicely done.

          Walk on Water (Silvuh) [9/+]
          Really fun, high energy chart. I liked this a lot.

          Warai (DossarLX ODI) [6/+.]
          The first half of this file is a pretty nice mid-level file. I feel where the 16ths come in is a little confusing of a rhythm but not too bad. But then the second half is a bit spikey and gets really repetitive for a bit. I think the file could really benefit from a cut.

          Waterfall (DarkZtar) [6/+.]
          The file was a little bland, it’s just a lot of the same for over two minutes. I really feel this needs a cut. I also couldn’t tell what some of the jumps were going to. Maybe I couldn’t clearly hear what you were following in a few sections but if I can’t in headphones chances are the player wont either.

          We Luv Lama (icontrolyourworld) [7/+.]
          Basically I see this chart as an improved pants. Normally I’d hate something that was 5 minutes long but I actually didn’t even realize 5 minutes went by when I hit the end of the file. I wish there was a little more to break up all the jumpstream in the file but otherwise I really have no complaints.

          What Lies Beyond the Mountains (VisD) [7/+.]
          Interesting song, the chart was pretty decent. There were a few times it seemed like you changed up what you were following which felt a little awkward and some of the jump usage was odd. I couldn’t hear what a few of them were going to and then it seemed a few were missing here and there. Overall not bad.

          When Penguins Fly (0) [8/+]
          Really fun chart to play, I didn’t notice any major errors.

          Wonder World! (Silvuh) [8/+]
          Another really nice easier file.

          You Goddamn Fish (d4u7211) [6/+.]
          In terms of technicality the file is alright, but overall it’s pretty bland and doesn’t really offer much to keep a player interested. Also you have a nasty minijack at 22.881 that really should be changed.

          Your One (_.Spitfire._) [7/+.]
          This file is pretty spikey. Got some fast bursts/rolls and then sections that are straight 8th notes. That’s really my biggest gripe with the chart but it seems technically accurate.

          Zombie Killing, Blood Spilling (woker-X & bmah) [7/+.]
          The chart is nicely done but I have to admit it started to get draggy for me. The song doesn’t offer a whole lot of variation it seems. Another thing that was bugging me a little bit is overall the file is aggressive but there were sections that were under stepped even though there was more going on. I’m guessing this was done for variation sake, but seeing only a few quarter notes when the song is still going aggressive irked me a little.


          samurai7694

          [RESUBMISSIONS]

          The Strategy of Emperor (Tidus810)

          - I thought the layering was nice, especially the jumpstream bit
          - rhythm I'm unsure about at 15.221s and 20.878s. personally the piano sounds quiet and instead I would add in notes to the percussion (bass kick)
          - nice flow in stream patterns, I might add.
          - nicely done overall.
          - 7/10 [+.]


          Tied The Room Together (Jake Ferguson)

          - lots of trills/index patterns, which is not a bad thing but a variety of patterns is better. However, given the song length, it probably doesn't even matter anyway.
          - nice job with layering the percussion.
          - 7/10 [+.]


          [/RESUBMISSIONS]

          Devilz Staircase (Razor)

          - cool challenging file
          - nice pattern choices overall, especially the ending which flows really well
          - 8/10 [+]


          Garden Party (ichliebekase)

          - within the first few seconds I picked up a MAJOR misrhythm which goes on throughout the whole file. every 16th note are actually swinging 24th notes.
          - the file itself is good, but the misrhythm was a huge flaw.
          - 5/10 [+?]


          Lorem Ipsum (bmah & TC_Halogen)

          - color note trill? check. nice layering patterns? check.
          - song is cool. file was awesome to play as well.
          - 8/10 [+]


          Lunatic (megamon88)

          - very typical dubstep song, I didn't really like the song that much.
          - the file made up for it, though. felt fun to play.
          - 7/10 [+.]


          Mozart on Crack (megamon88)

          - nice song title.
          - file was cool, so was the song.
          - 7/10 [+.]


          Poundcake! (ichliebekase & krunkykai22)

          - interesting to layer the dubstep sound as jumps while having the same jump emphasizing the same pitch.
          - short song, though I actually found it catchy.
          - 7/10 [+.]


          Pull in Pull in Popped Syo Call up Arrest (jimerax)

          - song is catchy.
          - patterns kind of make it obvious it's from jim (idk if it's just me who notices these kind of things lol), but it was fun to play through
          - 8/10 [+]


          Ridorii (Elite Ninja)

          - I would suggest starting the 16th note jumpstream as soon as the 16th note rhythm kicks jump in at 17.056s
          - nice hand layering at 101.682s, except you should also add a hand instead of [23] 4th jump at 107.324s since that also lands on a crash cymbal
          - nice file.
          - 7/10 [+.]


          Rill Rill (Dr.Ozi Remix) (Coolboyrulez0)

          - 53.294s I would rather it be a 12th note since I hear the dubstep sound more than the hi hat
          - 55.965s, listen closely with assist tick, or on a slower rate. those aren't supposed to be 12th notes, it's a lot slower than that as it becomes offsync ar around 56.787s. It's probably off by a 24th note.
          - 62.130s, it's odd to have a 4th jump there when the sound is brought out at a slightly later time. I would overall avoid songs like this because it becomes tricky to sync/step properly.
          - It also doesn't look appealing leaving out rhythms just to make the file easier.
          - The above notes apply for the second half of the file. I would suggest a cut too if you plan on fixing this.
          - 4/10 [+?]


          Robotomy (Choofers)

          - DAMN these steps are as dark as the song itself
          - just pointing out that there's no 2 second silence in the beginning.
          - imo it's a bad transition to go from a right hand jack to a 434 mini trill at 73.475s
          - another funky pattern at 300.739s
          - 301.329s causes a 4343 mini trill that's prett hard to hit
          - I really like this file and song, but PLEASE fix the patterns listed above, thanks. Everything else felt okay to me.
          - 7/10 [+.]


          sign of hero (Silvuh)

          - I don't get what the 16th note at 58.518s is for.
          - Other than that, it's a solid easy file.
          - 7/10 [+.]


          Silent Wind (0)

          - I think he offset is really off, plus there's no 2 second silence.
          - It's about as fun as One More Cutie.. There's really not much going on except repetitive 24th note swing.
          - I don't like that 24th note jack.
          - 4/10 [+?]


          Slam The Door (Rogue Remix) (Coolboyrulez0)

          - this file was pretty fun, much better than Rill Rill.
          - my only complaint was to have the crash cymbals layered as hands instead of jumps for added emphasis.
          - 7/10 [+.]


          Sleep [alloyus]

          - wow, really vicious song
          - nice use of jumpstream for this song
          - what made you decide to use 16th note triplets instead of straight 16ths for the hi hats starting at 100.540s? I guess it's to make it look/feel different compared to the jumpstream for the main sections but personally I'd just either step all the hi hats or remove them and focus more on the vocals, kicks, and snares.
          - very good file.
          - 8/10 [+]


          SMB2 Overworld (Coolboyrulez0)

          - 48.651s, that 12th note should actually be an 8th note, then add a 4th note after for the guitar
          - 68.378s random 48th note for what?
          - 95.136s, same problem as first note, change 12th note to 8th note
          - colored notes in the piano solo section needs to be checked because it's offsync
          - I'd suggest taking this over to ddream and redoing this file
          - 5/10 [+?]


          Snow (DossarLX ODI)

          - I see the BPM changes and I like the intention of it
          - cool file and song
          - 8/10 [+]


          Speak Sins (rparty89)

          - why the blue note syndrome?
          - personally it would be best of the jumps went along with the music notes (aka using pitch relevancy) instead of being all [14] jumps
          - the 16th notes shouldn't stop until 25.733s, meaning you're missing a 16th note before that [23] 8th note jump
          - those jumptrills are overlayered
          - it gets really offsync later. quit out from here
          - you should really take this over to ddream and sync this properly as well as changing nearly everything from this chart because it's all screwy.
          - 3/10 [?]


          Still Shy VIP Instrumental (megamon88)

          - cool song and file
          - 8/10 [+]


          Stinger (mi40)

          - the bursts at 51.299s are funky. the 16th note along with the other notes in the second burst should be shifted up to the 8th note instead
          - interesting burst file. song is cool.
          - 7/10 [+.]


          Stuck [Yoshl]

          - interesting song choice
          - bursts are comfortable to hit
          - nice file
          - 8/10 [+]


          Super Mario Brothers 3 [pxtang]

          - the patterns are boring and repetitive, which is impressive to say on a short song like this. at least add more varierty in patterns, other than mirroring 12321/43234 patterns over and over again
          - the song itself is too short in my opinion and there really isn't anything spectacular about it
          - 6/10 [+.]


          Swaying Sunflowers (Silvuh)

          - nice easy file to go along with the song
          - 8/10 [+]


          T.Y.H.Y (Coolboyrulez0)

          - another good fun easy file
          - 8/10 [+]


          Tachyon (gameboy42690)

          - cool song and cool file
          - 8/10 [+]


          tetris [YOSHl]

          - song felt too short for me
          - the chart was alright
          - 6/10 [+.]


          The Change (Redox-)

          - the layering is a bit funky, as if there's jumps at random places for no reason, starting from the section at 60.020s to 76.020s
          - meh, the section starting at 15.520s has really weird layering and I would suggest keeping jumps to the percussion, specifically the kick and snare rather than the piano
          - 5/10 [+?]


          The Trees in Juarez (mi40)

          - that's a really bad pattern transition at 95.560s from the up arrow mini jack to the right arrow mini jack caused by layering, which again happens later on but mirrored. I would suggest fixing that.
          - 7/10 [+.]


          Thinking Mode (Jake Ferguson)

          - missing 16th note at 33.995s. I would have let that slide up until I noticed that there was 12th notes in the part right after which are all incorrectly placed because it's not needed at all for that section. Just 8th notes would have sufficed.
          - song is very boring and repetitive and so is the chart.
          - 4/10 [+?]


          Time (Redox-)

          - 24ths actually start on 27.174s for that section
          - random 48th notes out of nowhere
          - really nice mirrored pattern at 59.828s
          - be consistent with the jumps in the section starting at 70.447s. The first 4th jump is for the crash cymbal, which then the jumps are to emphasize the snare, and then suddenly at 74.695s it goes to the guitar. don't do that.
          - 82.129s that section is too empty
          - 87.438s same as above, there is an 8th note kick rhythm going on that isn't stepped
          - 102.306s those should be 12th notes not 16th notes
          - needs a lot of work
          - 4/10 [+?]


          Toki (bmah)

          - really liked the 24th note section of the chart
          - felt fun to play
          - 8/10 [+]


          Twisted Hide and Seek (Silvuh)

          - song is chill and interesting
          - nice chart for beginner players
          - 8/10 [+]


          Unshakeable (MarioNintendo)

          - song really surprised me haha
          - bpm changes broke stepmania autoplay lol why not use smaller BPMs to sync the notes? they're really only necessary for making more than one color play at the same time
          - 7/10 [+.] p.s. cute subtitle


          VALLISTA (LongGone)

          - 14.287s why is this 8th note not a jump like the others to emphasize the kick?
          - nice jumpstream patterns
          - the 24th note at 77.176s, I would personally change that to the up arrow instead since the transition feels better than having it under the 32nd note on the right arrow

          - same problem as above on the 24th note at 91.842s
          - nice use of color theory
          - 6/10 [+.]


          Walk on Water (Silvuh)

          - I like the change in feel in the song at 69.917s
          - cool file
          - 8/10 [+]


          Warai (DossarLX ODI)

          - idk how many times I've heard this song over and over again lol
          - nice easy file for beginner/intermediate players to play through a DJ Sharpnel file without having to worry about heavy jumpstream or 32nd rolls hehe
          - the constant 1234/3123/4123 16th notes are boring though. add more variety to those 16th notes.
          - 7/10 [+]


          Waterfall (DarkZtar)

          - I like the song
          - the chart is nice too. jacks aren't too fast which makes a fun-to-play jump-jack-heavy file
          - the mini jacks and layering is properly done
          - 8/10 [+]


          We Luv Lama (icontrolyourworld)

          - *looks at the song title and stepfile artist* Oh dear...
          - to be honest I'm quite done with generic sharpnel sounds and jumpstream
          - first off, blue note syndrome is a no-no from me
          - a LOT of 32nd notes are missing, such as in 50.449s, etc. etc. etc. etc. etc. etc. etc. etc.
          - it's way WAY too repetitive for me to play through, so I would STRONGLY suggest a cut if you plan on resubmitting this.
          - maybe FFR doesn need a stamina draining jumpstream file, but I wouldn't want it to be this song, sorry.
          - 2/10 [?]


          What Lies Beyond The Mountains (VisD)

          - interesting song choice
          - the split rolls compliment the harp sounds nicely
          - 8/10 [+]


          When Penguins Fly (0)

          - interesting/hilarious song choice
          - fun to play through
          - 7/10 [+]


          Wonder World! (Silvuh)

          - nice easy file
          - 8/10 [+]


          You Goddamn Fish (d4u7211)

          - woah, avoid awkward transitions of jump trills such as in 22.350s that cause mini jacks
          - other than that, the patterns are nice. please fix the above
          - 6/10 [+.]


          Your One (_.Spitfire._)

          - off-rhythm color notes were awesome
          - cool song, especially when the "vocals" went to 16th note rhythms
          - 8/10 [+]


          Zombie Killing, Blood Spilling (woker-X & bmah)

          - song made me laugh, specifically the lyrics
          - nice guitar solo section
          - patterns are nice
          - 8/10 [+]


          Niala/Kommisar

          Devilz Staircase 6/10 [+.]
          - beat 20 missing the piano
          - terrible 24th patterns that aren't terribly relevant to the music.
          - there are 12ths starting way earlier than you have them at beat 125.
          - also in that section using 8th jumps is unnecessary, simple notes for the polyrhythms would be fine
          - beat 186.5 feels like the 24th could go to the hand
          - why is the placeholder on a 64th?
          - I gotta say the second half of this file is leagues better than the first half. Just in chart structure it all makes sense, the first half has some good stuff (like those 12th jumpjacks at measure 19+) but it just doesn't flow well until about measure 38.

          Garden Party (ichliebekase) 7/10 [+.]
          - That was fun. Dinky little file, but fun.
          - I like the idea at measure 8 but I don't think it's exaggerated enough at the end in the timing.
          - Also song has more swing than the file but not a big deal really.

          Lorem Ipsum (bmah + TC_Halogen) 8/10 [+]
          - beat 358 ugh
          - Also guitar riff ugh
          - intro section is messy imo, the transitions between what you're stepping when aren't clear.
          - that note

          Lunatic (megamon88) 9/10 [+]
          - beat 263.5 missing a 16th
          - nice file

          Mozart On Crack (megamon88) 9/10 [+]
          - that was fun
          - nice file

          Poundcake! (ichliebekase + krunkykai) 6/10 [+.]
          - holy early sync
          - beat 38.5 those are not 16ths, those are 24ths + other spots
          - and given that that mistake is almost literally a quarter of the file, I can't really let it slide.
          - that aside it's fun. song is fucking hilarious.

          Pull in Pull in Popped Syo Call up Arrest (jimerax) 8/10 [+]
          - beat 117.5 missing an 8th
          - beat 133.5 needs to be sync'd, frames will be late otherwise
          - smiled like a dork the entire time love this song

          Ridorii (Elite Ninja) 5/10 [+?]
          - file's a tad early
          - just before measure 19 there's a string of 7 16ths that doesn't make a lot of sense, and the ones that repeat.
          - Also, changing the last one to two seperate strings of 3 is silly 'cause you can't really tell what the rhythm is anyway.
          - missing note at beat 274.333
          - and 314.333
          - you did it everywhere
          - come to noticing shit, beat 358.667 is a 3 note jack with the notes before and after it. and all the times that played otherwise
          - those 24ths you used throughout the whole file as for the drums every 4 measures are just 16ths.
          - also drags on quite a bit, there's a lot of empty space in the arrows that could be cut out.

          Rill Rill (stuff) (cbr) 6/10 [+.]
          - beat 127.5 is a 12th/16th
          - so is beat 131.5
          - missed 16th at 174.25
          - urgh beat 183.5 is a 12th/16th. gonna stop pointing them out at this point
          - beat 193.75 missing a 16th
          - the song is very clearcut so if you step something even a bit any sound it produces is obvious and can't have arrows ignored for difficulty or otherwise.

          Robotomy (choofers) 1/10 [-]
          - btw nobody gives enough of a shit to play your 4k 6 year long arrow dump on a song that sounds like a mad scientist's computer is exploding
          - beat 121 why'd you step that the second time but not the first
          - the last 3 measures are actually the best part of this file. They're playable and that means it's over.
          - Honestly not even sure where to begin... First of all it goes on forever for this fucking noise.
          - Second, I found myself stopping playing while that noise is still going on after I finished in quite a few spots, so even on an objective level this file isn't exactly perfect.
          - Third, the rainbow in this file is absurd, and given the speed it's impossible to tell what the hell is going on.
          - Fourth... idek man, idek. It's just a 6 minute absurd waste of time, that's all there is to it.
          - And the argument of "rato and dp" is kind of unjustified. Most of the people judging your file won't have accepted either of those, so we can't be expected to hold this file to that files standards, it wasn't our doing that they got accepted in the first place.
          - On top of that, those files, while hard, appear to be much more relevant to the song at a glance than this does. They have hard areas that are justified in the music because the music does it's job of being MUSIC and giving you something to go off of. This is just... nonsense.

          sign of hero (Silvuh) 7/10 [+.]
          - beat 78.75 seems to be missing a 16th
          - Uh... The song itself is kinda unclear, particularly the lower notes on the flute, which makes it hard to hear exactly what's going on.
          - That being said, it plays well and accurately from what you can hear so I think it's okay, but could probably be better if you had picked a more clear sound to use as the main layering.

          Silent Wind (0) 7/10 [+.]
          - Holy early sync like 60-80ms
          - really cool song, my one big complaint is it's too intense because of how jump-heavy it is. I think it's still technically very correct, just too overcrowded for how calm and smooth the song itself is.

          Slam The Door (Rogue Remix) 7/10 [+.]
          - sync is a bit early, 20ms or so
          - beat 34 and repetitions plays really rough. Not having a jump on that note breaks the cycle of drumbeats representing jumps that's used for the other 3 quarter notes each measure, which disturbs the natural flow of the layering.
          - beat 184.25 and repetitions is a ghost note
          - mostly fine.

          Sleep (alloyus) 4/10 [+?]
          - Not a marathon file eh...
          - beat 282 and all that shit, I get that the jumps are all the same 'cause it's all the same dumbstepnoisething but it just makes an anchor. And that, my friend, is why this stream is really really hard to play and uncomfortable.
          - It's actually like, anchor-city in that stream, it's almost impossible to play.
          - Also, every time you have 16ths jumps in the stream, you aren't required to use [12] and [34]. Instead of making it simpler, it actually just makes it stale and repetitive.
          - beat 451.5 11 UP ARROWS I mean, cmon, you really need to fix this stuff.
          - Like, stream aside, the file is good. I like the concept, marathon files are fine and all. Just really really bad stream patterns.
          - I don't think I can emphasize just how much that ruins the file.

          SMB2 Overworld (cbr) 7/10 [+.]
          - beat 87.667 should be a different arrow so I'm not 1-hand trilling into a polyrhythm change.
          - the 64th at beat 306.188 is a bit early, actually, and not the same as the previous trill notes.
          - the cut ended kinda awkwardly, and it still felt a bit long to be entirely honest.
          - measure 89+ the 16ths could do with a bit of a timing improvement
          - Nothing terrible about the file.

          Snow (Dossar) 9/10 [+]
          - I like this file a lot, cyan note theory really panned out nicely and gave it a nice edge as far as snow theory.
          - Why is the ending absurdly forever?

          Speak Sins (rparty89) 4/10 [+?]
          - sync's a bit early.
          - also those [14] jumps at the start shouldn't all be [14]s. awkward in terms of PR.
          - why is there a jump at beat 54.75
          - missing a 16th at beat 68.250
          - PR on jumps again
          - also blue notes on 4ths whyyyyyyyyyy
          - missing a 16th at 104.75
          - merp? measure 30 a lot of those jumps are nonsensical or just nonexistent.
          - well, in measure 39 what you did was technically on time, but there's a 16th cut out in the music (probably from an audacity cut) that put the second half off sync.
          - this song also ends 6 times. had a good laugh at it.
          - fix the sync, better PR on the jumps, and fixing missing notes will make this good to go.

          Still Shy VIP Instrumental (megamon88) 9/10 [+]
          - That fixed 16th did so much for this song.
          - this file is amazing now gj

          Stinger (mi40) [PASS]

          Stuck (YOSHl) 7/10 [+.]
          - beat 142-144 patterns are gross
          - beat 149.5 jump?
          - also those 64ths are rough.
          - A bit spikey in spots but overall pretty good. Just fix patterns.

          Super Mario Brothers 3 (pxtang) 6/10 [+.]
          - merp. Really short.
          - Also, I really think the patterns chosen in this file just amp the difficulty in a really poor way. Poor use of 8th jacks into 1handed jumps create a lot of artificial difficulty.

          Swaying Sunflowers (Silvuh) 8/10 [+]
          - missing 8th jump at beat 30.50
          - Honestly pretty boring but meh it's fine

          The Strategy of Emperor 6/10 [+.]
          - a bit late
          - beat 39 16ths are either ignored entirely or done the whole way.
          - 12ths after beat 55 are somewhat vague.
          - PR the jumps at 126
          - The sync is rough
          - awesome song, steps are pretty good. Sync is really holding it back, though.


          T.Y.H.Y (5/10)
          -Layering makes little to no sense, some parts overlayered and some parts are single note snoozefests.

          Tachyon (6/10)
          -m44 I get that you're following hi-hats instead of the background, but this section feels like it could use a little more. Rest is pretty straight forward and well done aside from a few awkward patterns.

          Tetris (7/10)
          -Haha awesome song choice. Layering is well done and file flows beautifully. Song is tragically short though.

          The Change (6/10)
          -sort of disappointed that the beginning doesn't pay attention to the percussion's drive all that much. Bass parts feel empty as a result.

          The Strategy of Emperor (7/10)
          -I feel like I'm playing a file intended for BMS haha. Not totally a bad thing. Simple file done correctly.

          The Trees in Juarez (5/10)
          -beginning is a non pitch relevant snoozefest. Could cut most of the intro. This doesn't seem to offer more than 4th jumps with intermittent 8ths until it picks up. The jump useage with the 16ths doesn't make much sense.

          Thinking Mode (2/10)
          -m11 hey the bass drum didn't stop, why stop layering jumps? 12th notes that make no sense whatsoever, lots of things wrong with this.

          Tied the Room Together (6/10)
          -This song is way too short. File itself is great, but is this really the only cut you could get away with? I'd like to see something at least over a minute 30. Also huge pet peeve of mine: why step at 80bpm? what's wrong with 160?

          Time (6/10)
          -m13 missed 24ths. m15 missed 16ths, I could go on, but you should go over this file to check notes you missed. File is impressive, but can't forget about consistency. Percussion is very inconsistent here.

          Toki (9/10)
          -This file grasps how a file should be constructed very very well. The teal notes weren't necessary 90% of the time, but they weren't totally abused. One of the more replayable files I've ever had to judge.

          Twisted Hide and Seek (4/10)
          -In the beginning some 4th notes I have no idea what they're going to, because it's most certainly not following any peticular instrument. Even for an easy file, a lack of structure and consistency should be no excuse. Rather it should be even easier. Song is also unfortunately short.

          Unshakeable (7/10)
          -Very well constructed file. Not the best pattern choices though (especially 16ths).

          Vallista (8/10)
          -Your regular ordinary ffr community pack drum n bass file.

          Walk on Water (6/10)
          -I'm annoyed that the bass drum 4ths are basically ignored in the entire first section. Also please stop sending vbr mp3s, Stepmania 5 doesn't support them and they're of inferior quality.

          Warai (6/10)
          -m42 the 16ths should be followed more accurately instead of throwing 8ths in that don't follow the synth. Good file structure though.

          Waterfall (7/10)
          -pretty chill file. don't see much to complain about here.

          We Luv Lama (3/10)
          -The way you layer the jumps at the start make it seem like your file has blue note syndrome. There are no 4th jumps at all and this is really unsettling. doesn't capture the feel of the song at all. File is also very offsync, and eventually does have blue note syndrome (main beat on 8th notes). Should fix this.

          What Lies Beyond the Mountains (7/10)
          -Can people please stop stepping at low bpms when your standard 100-200 bpm is fine? Wow. Anyways this is great.

          When Penguins Fly (5/10)
          -File has the worst 32nd patterns you could possibly arrange. Some sections opt out the 32nds which leave consistency questionned.

          Wonder World! (6/10)
          -Decent file. Straightforward stuff.

          You Goddamn Fish (7/10)
          -At this speed you should really avoid 16th jump jacks and [14][3][14] patterns.

          Your One (6/10)
          -A few notes missed during some transitions, but overall a pretty alright file. Some of the jumpy parts are a little underwhelming though.

          Zombie Killing, Blood Spilling (7/10)
          -Some of the jumpstream parts have awful patterns. File is alright though.
          Last edited by bmah; 05-30-2013, 10:58 PM.

          Comment

          • bmah
            shots FIRED
            Profile Moderator
            FFR Simfile Author
            Global Moderator
            • Oct 2003
            • 8448

            #35
            Re: Batch Review Thread v2.0

            CONTINUATION OF NOVEMBER 1, 2012 BATCH

            [PASS] Files

            If your submission was not reviewed with a numerical rating, was given a [PASS] rating, or otherwise was missed/skipped, then these judges will review it. All such files will end up here.


            kjwkjw

            DJ Gonna Save Us (Grabbitz Remix) (RadiantVibe) 4/10 [+?]
            ==========
            - I tried this file with both the .sm and the .dwi, just the .sm, and just the .dwi - and the white note syndrome you have from m.49 on still wasn't fixed. Please look into this!
            - m.14 (beat 52.5) - why a sudden jump here? (By the way, it wouldn't be a bad idea to step the strong percussion beats as jumps from m.10)
            - m.14 (beat 55.38) - the orange note is probably just an 8th. Sync issues in this section (m.10~), where the notes are suddenly a bit late.
            - m.18 (beat 71~) - unsure about the jump placement here. Were you keeping the "echoes" as single notes and the other vocals jumps? (In which case I wouldn't know why you didn't keep some of the jumps for m.20~21) A bit more consistency would've been nice.
            - m.47 - there is a 12th at beat 184.67, but it's a bit faint. Up to you to decide whether or not to add the note there.
            - m.66~ - I can see you omitted some jumps because they'd be in the middle of the 16ths you have going on. Why not one on m.69 (beat 275.00) though?
            - m.103 (beat 408.67) ^
            - m.106 (starting at the middle) - notes get relatively early (compared to the previous section) all of a sudden. You may need to recheck file sync throughout the whole song.


            MarioNintendo

            A Lifetime (F-777 ReMiX)

            (- Nice PR throughout the whole song, genuinely surprised how tight that was!)
            - 16.852s about the drums, look at 17.314s and 18.237s, but are the exact same sound but one is a slow jack and one is different from the arrows around it. You have that thing going on during the whole section, it should be worth fixing.
            - 53.775s The layering here feels out of touch with the song. Previously the way you placed jumps made sense, but about here with the thick bass drum jumping in it does feel disconnected a bit. You did this correctly on the technical side, but from a player's perspective it is not that apparent. (suggestion: putting 8th jumps starting at 53.775s then 16th stream at 57.468s?)
            (- 61.160s good stuff!)
            (- Suggestion: Nothing huge, but maybe putting a jump at 75.468s would make a nice climax effect with the jump right before it)
            - 105.468s We've already seen all of these patterns before. Obviously, the technical stuff is okay here, but maybe trying to bring new stuff like 16th trills (that would've still been relevant PR-wise) would've not have been such a bad idea.

            Technically almost perfect, small bugs here and there and maybe some fresher patterns near the end and you're good to go.

            (8/10)


            Devil's Music Box

            - 18.760s PR conflict with this arrow and 18.383s
            - 29.486s vs 30.877s, you have the same pattern for both parts, but they really don't play the same notes. At 30.877s, something along the lines of "4(24)(23)(13)" surely would be more appropriate.
            - 36.808s missed a jump
            - Starting at 46.903s, you totally abuse the (13) and (24) jumps, maybe just vary your jump choice a bit, there is still (12), (34), (14) and (23) left! This should help you get a clearer PR in the process; right now you only have two notes to choose from, which is quite limited.
            - 52.196s picky about PR, this jump should be different from the one before it
            - 58.018s compared to the rest of your chart, this up-arrow-anchor is a tad harsh, especially in the middle of that jumpstream. You could easily fix this by having (23)(34)(14) if you really want to use hidden jacks, for example. Also, at 58.518s, your jacks are still on the up arrow... why not give that arrow a rest and put it on the down arrow? You didn't use that one at all in that section.

            Compared to the version I got to play last April, this was a lot better! Good job, you've earned yourself an:

            (8/10)


            DJ Gonna Save Us

            - 3.337s missing note
            - I'm very surprised you go out of your way to put jumps to vocals (29.694s), yet omit to put jumps in a part full of loud beats (14.051s)
            - Jump usage 53.694s is very bad... should be single arrows.
            - 72.551s Maybe you went a little overboard by stepping that clipping sound. That's the kind of patterns you see in dumpfiles...
            - At this point in the song (73.409s), I think you have issues deciding coherently what should be a jump or a single arrow. in this part, you use 8th jumps for the synth. That alone is kinda controversial, since the synth doesn't really pack that much punch and isn't two notes at the same time. Look at 74.694s, though, where you have a beat that is undistinguishable from your other jumps. Overall, we have no idea what we're playing!
            - 80.266s This is totally color abuse; it serves NO purpose in the song, starts at a random point and ends at a random point, and all in all looks like a file by Synthlight. "Big lipped alligator moment", you could say.
            - 137.266s Wow, nice copy/paste. You had the decency to flip it, but that's not enough. If you think that part of the song is worth including in the song, step it! Don't copy it...! If you find the song so long that you have to copy parts of it, that's because you need to cut it someplace.

            The file has potential, but also many issues (incoherent use of jump, maybe excessive hands, Green Note Syndrome, obvious copy/paste). If you really want this to be accepted, you'll have to rethink your strategy.

            (5/10)


            Internal Cannon

            - 53.683s maybe step the drumroll playing here?
            - 75.679s to separate this third jump from the others, maybe make it a (14) or whatever, just for relevancy sake. It's like the one at 79.947s which really had to be there.
            - 97.019s Again, maybe stepping the mini drumroll before that note, that's the only kind of patterns you're lacking right now!
            - 100.858s ghost arrow
            - 100.994s missing arrow
            - 101.131s ghost arrow
            - 115.722s missing arrow
            - 115.994s ghost arrow rofl

            ... Nothing much to say, that was a pretty solid file, minor the small complaints of course!

            (8/10)


            Into Your Eyes

            - 91.712s you should make it easier to read which note is a jump and such, for example at 91.712s and 92.076s
            - 115.348s holy crap, that is one hell of a sightread, Making this more streamlined wouldn't be a bad idea, just for this particular passage.
            - 197.348s oh, lol :P
            - This song doesn't know when to end, it is freaking 5 minutes long (!!)

            I really have no problem with this file. Some color used are misleading at times and some burst clearly aim to cut the AAA, but on average, it was great and very fun. Still kinda on the long side, though.

            (7/10)


            KOMMICORE

            The infamous KOMMICORE... I think the song went from stupid easy to stupid hard a tad fast, but it did it in a consistent way at least (difficulty-wise). Decently short and just enough aids, it's alright.

            (7/10)


            Robotomy

            This has to be the most perfect file I ever played, technically wise. I cannot imagine how one would undertake the job of stepping this monster the way you did. Every single arrow has its little room and has been placed with care... That was a job made with a lot of patience, I presume. Yet, at the same time, I can't see most people doing anything other than hating on this file; it's 5:40 long, it's only bursts (devilish bursts, at that) and has no clear pattern whatsoever. Why not end it like at 220s? Are you mad or something?... lol. Other than that, I'm just at a loss for words. Borderline pass, that's all I can say.

            (6/10)


            Stinger

            - 21.153s the fact you stepped this sound that way overall makes the file a huge mess.
            - Your job usage also doesn't help making this any cleaner, see 114.226s for a memorable example.

            Feels like playing Robotomy twice @_@ Anyway, your song is technically correct. Your effects are even, dare I say, cool looking. They're also a major pain in the arse to pull off. I don't think it was necessary to go the extra mile to make every slight little beep/scratch into a large string of arrows.

            (7/10)


            The Trees In Juarez

            - 4.072s Inverted PR right off the bat
            - 16.127s ^ >_> (do you have mirror on, or something?)
            ~~ Summary of everything before 43.125s; your PR makes very little sense~~
            - 96.841s I believe this to be the ugliest set of jacks I have ever seen so far in my judging career.
            - 108.185s wow, again, those jacks are so ugly! there are so many ways to do this without planning to break every player's wrists.
            - (this next section is about how much your chart is only ugly jacks)
            - 134.997s F*U*K that placeholder note.

            It started weird and ended super weird. Those jacks you make us go through are a total chore and an entire fun killer. Maybe if you didn't go so overboard in the beginning by stepping the guitar as jumptrills/hands, maybe you would have more room to breathe. Other than than, the file was repetitive and honestly had nothing memorable about it.

            (5/10)


            (Gonna Rape) Kylie

            - What kind of song name is this!?

            Nothing quite wrong with the chart. Some jacks are arguably wrong if you closely listen to the pitch, but they also add variety in the patterns, which is ok in my book. I like the idea of making a speedcore chart for more average players in terms of difficulty, since those are pretty rare. The song is rather repetitive, though.

            (8/10)
            Last edited by bmah; 05-30-2013, 10:59 PM.

            Comment

            • bmah
              shots FIRED
              Profile Moderator
              FFR Simfile Author
              Global Moderator
              • Oct 2003
              • 8448

              #36
              Re: Batch Review Thread v2.0

              May 2013



              Judge Team 1


              _.Spitfire._

              800$ BEAT (gabrieljd) [5.5/10]

              It's decently fun for what it is but lol song
              Various notes throughout the entire file are off sync.
              19.22 seconds This is a swing section and should be at an appropriate bpm showing it in 12ths, not in 64ths and 32nds with blue note syndrome all over the place


              Ah Shwe Bah (Rog) [7.5/10]

              Fun but some awkward patterns (32nd roll mainly)
              39.25 what is this note going to? seems inconsistent if you're stepping the buzzes
              43.66 missing note going to the buzz here. Sorta muffled out but it's there alright
              54.60 - 55.44 green notes seem a tad bit offsync here
              66.64 Red note should be a 192nd 2 spots up and after the that should be a 64th right below the beat line.
              69.13 the 32nd and 64th are not on sync. Should be a 24th and if you want to emphasize the sound the 64th is placed to you can place a 192nd right after the beat line or use a timechange to get the 32nd and 64th on sync.
              69.31 Burst has a slight galop that can be done with 192nds. It's not straightforward 32nds.
              70.48 Misrhythm, not 24ths but 32nds
              72.77 missed note
              79.68 misrhythm, should be an 8th, 64th, 32nd, 64th, 16th, 64th, 32nd burst
              93.78 What does this yellow note go to?
              99.87 misrhythm, should be a 32nd burst
              104.64 This is the 32nd roll I was talking about, it's really awkward to hit it going downwards and might be easier for players to hit upwards.

              Alice's Garden (XelNya) [8.5/10]

              Very fun easy file
              Your file was offsync by 0.020 offset so set it to -2.100
              32.34 Should be a 192nd at 32.32
              33.74 Should be a 64th at 33.76
              45.41 Should be a 64th at 45.44
              check for other offsync arrows etc. It's all minor stuff but still


              Ascension to heaven (iironiic) [6.5/10]

              I thought it was pretty fun but it has some very straining patterns that require good control which doesn't make sense for the intensity of the song so flow needs work in some spots (especially during the beginning jumpstream and later part of the climax). The first part of the climax felt really good to play but then you started doing these hidden 8th jacks in the jumpstream that are hard and straining to hit.
              19.63 misrhythm, shouldn't be 24ths to 32nds but a mixture of all kinds of stuff (including some 192nds) and it makes more sense to make this go from left to right instead of from right to left since it's an upwards sound.
              41.62 & 41.92 Seems better suited as 64ths at 41.60 and 41.90
              A couple more notes like that that seem better suited as a different note so check your file again.
              58.42 missed 32nds here in this area (optional I guess)
              58.57 I'm not hearing 32nds here. You stepped the burst too late ^
              98.35 Missing 32nd here
              98.65 " " "
              99.40 " " "
              99.55 " " "
              These were noticeably missing when I played through the file.
              100.83 Misrhythm, look at the 19.63 burst as it's probably the same.
              121.23 & onwards From this point on you ruin the flow big time with the 8th jacks, I suggest you make it flow better. This is my main issue with the file.
              126.40 Missing notes in this area
              129.85 Missing note
              137.05 Missing note
              140.24 incorrect burst here.


              Ballade Op23 No 1 (Noname219) [3/10]

              Incorrect naming. File felt like I was about to fall asleep and a lot of it is out of sync. Many of the colored notes you used are not necessary if you synced the file properly.


              Beginning Of War (hi19hi19) [6.5/10]

              LOL this song is short. was expecting an epic long song. No real problem as far as I could tell during playthrough though but doesn't really stand out from the crowd. Those colored notes at the end are not on sync though.


              Big Money (Zakvvv666) [4/10]

              Repetitive song choice. Speedcore parts, while flowing, feel very underlayered and does not match the intensity of the song while you put in 64th minirolls that are disproportionally hard compared to the rest of the song. Could use a cut after the big roll because the part after it is nothing we haven't seen before.
              Could use better PR on the guitar parts
              18.31 these 24th bursts are not 24ths at all, but are instead galopping 16ths (so that would be 64ths).
              27.02 These notes are not accurately synced to the vocals
              43.70 Same here
              46.66 During the speedcore parts you step nothing but the kicks and snares, and completely neglect the melody.
              52.88 This miniroll (and many others) is stepped to nothing, should be 16th jumptrills according to your current layering.
              53.30 This miniroll is also not correct, should be a burst starting from the 16th, not the 8th.
              You get the gist.. Pick a less repetetive song, make sure to cut and place accurate steps


              Black (Yoshl) [7,5/10]

              Some notes at the intro felt dodgy as if they were offsync and some parts could've used better pitch relevance because they felt underwhelming in comparison to what was going on in the song.
              16.93 This 32nd sounds more correct as 48th.
              18.31 This 16th should be a 32nd at 18.18
              20.32 Missed a 12th here.
              64.56 Example of what I mean with the PR, this could just continue on as a one handed trill. It's at an easy enough bpm and it makes this part feel much better. Of course fix that triplet right after though, don't want awkward patterns like that.
              65.65 & similar Not sure if these parts were intentional or not but it felt as if you left the piano riff here out by mistake. This didn't cou nt against your grade however but might want to fix this part a bit so it makes more sense.
              103.56 Another example of PR that needs fixing.
              138.34 32nd here doesn't make sense
              Other than that fun jumpstream file.


              Black (yomanimawesome) [6.5/10]

              Neat little file but it felt as though layering was missing in some parts. PR overall is pretty inconsistent too.
              30.02 This place for example is completely unlayered.
              52.67 missing 8th note
              54.02 Some offsync notes in here


              Bowser The Shredder (hi19hi19) [8.5/10]

              Awesome song with a great file, challenging for even good players while still accessible to newer less advanced players.
              Tempochanges are offsync on various spots


              Brave Warrior (pxtang) [6.5/10]

              Fun and challenging but some parts feel overstepped.
              2.27 Namely these parts feel overstepped because what you're layering doesn't sound like it needs layering since it feels like it's part of the melody there. They also require quite a bit of control which is weird since it's rather calm. The other jumpstreams in this file flow much better.
              14.27 Missing a pretty distinct drum sound here that could be stepped. As well as in some other areas but these are option as they might ruin flow.
              26.36 Missing note
              29.56 & 20.75 It feels weird not to step these kind of arrows. The melody starts right after and it doesn't make sense that there are no arrows at that spot when you're playing the file.
              27.53 Might be an idea to take out these yellow jumps and put them as single notes since the main guitar dominates the previous guitar sound and the main guitar doesn't have the jump here. It makes more sense to put more focus on the main guitar.
              31.20 According to your layering this needs to be a jump too.
              32.36 You can step this yellow note as a jump too to keep it consistent
              34.49 Missing note here
              36.04 Missing note here
              Bunch of missing notes on several places that don't make sense that they're missing notes. I get that you're trying to put emphasis on certain parts but that works well only in certain spots. A spot that works well for example is at 42.14.


              Bubble Bath Aftermath (Scintill) [6.5/10]

              Cool and funky song but some patterns require a lot of control (like some of the jumpjack patterns) and the middle part is very hard compared to the rest. The file can also be cut down a bit because the last part is kind of the same already and it would be nicer to end with a bigger climax. With fixes and flow improvement I can see this accepted pretty easily with a much higher grade because the song is really cool.


              Buzzards (wayward vagabond) [7/10]

              The second half felt way easier than the first half despite the second half having 32nd rolls so you might want to change that up a bit. The first half I needed more control than in the second half.
              59.57 Is that note necessary?


              C-Jam Blues (Duke Ellington) (hi191hi19) [6.5/10]

              Weird file but kinda funky. Music is really soft and some awkward patterns.
              Some offsync notes like on 28.16, so check your file.
              37.41 Missing note?


              Canary Part III (FissionMailed1) [5.5/10]

              Kind of a weak song choice and nothing that really stands out as great. Some hand placements were questionable and using only trills is also pretty boring. Although technically I didn't see much wrong with this, the song doesn't make for an interesting chart.


              Challenge the final mission! (VisD) [7/10]

              Fun 12th song but the middle part is disproportionally hard compared to the rest of the file. For hard patterns though, it flows pretty nicely.
              25.95 Why not step the melody here as you do in 31.57? It's the same instrument


              Chipscape (mi40) [6.5/10]

              For chipscape this file flows pretty nicely but it's very repetitive. I think cutting off a portion would do it more justice because when it starts again it just feels like a drag instead of a challenge. Nice color bursts though. With some tweaks I can see this accepted easily.
              Cut at 88.46 maybe?


              CIA Rave v3 (FFR Pro 21) [2/10]

              No. Very weak song choice and boring file + you missed a lot of things you could step.


              Clocktown (VisD) [9/10]

              Very nice easy file. Great song choice and nice steps to accompany it.
              70.54 Missing note?
              136.78 I hear a distortion of the flute again here that you didn't step?


              Clouds from the East (TC_Halogen) [7.5/10]

              Nice easy file that'll be great for beginners. No complaints here.


              Contact (Yoshl) [5.5/10]

              Poor song choice, repetitive and awkward straining patterns. Also some missing notes during the calm parts. Could definitely use a cut.


              Crucial (VisD) [7/10]

              Nice and chill easy song. Could use some colored notes though to accent parts instead of having it all 16ths, at 10.58 for example. Check sync on all notes though because 15.38 for example is not a 4th but a 48th on 15.33.


              Cupcake In My Eye (.Rarity) [4.5/10]

              Mediocre song choice and nothing really interesting going on for an easy file. Pitch relevancy is also inconsistent and makes no sense in the intro 4th patterns for example.


              DATA DRAIN (hi19hi19) [6/10]

              What is up with the aids runningmen near the beginning? I mean yeah they go to the background sound but they play like ass and are better off as something else. Other than that it's a pretty solid file.
              21.91 Needs better syncing, currently some of the notes are not on sync
              31.97 Same here
              60.26 Can step 16ths here too since you're already stepping the 16ths right before it.


              Dead Throne (Condoct) [9/10]

              Awesome metal file, clean, nice flow and brutal song choice \../_
              34.92 I hear a little drum that's slightly offbeat which would be cool to step too.


              DESIRE DRIVE (LLS HARDCORE REMIX) [Heavy] (bmah) [7/10]

              I was wondering if you were going to make a harder chart of this yet. File is pretty cool but rolls are way harder than the rest of the file and could use some work with flow. Two of the rolls feel very awkward to hit (the left handed trill into a down roll and the 14 trill into a jumptrill-ish roll).
              5.69 These parts should have a 16th if you're stepping that instrument throughout.
              70.07 These 16ths have a slight swing. Would be cool if they had a slight 192nd swing to them.


              Dishevel (mi40) [7,5/10]

              Really cool and solid file in terms of difficulty. You could work on flow of some of the patterns though (like the constant 34[123] 34[123] patterns). Even though those patterns are technically correct, they ruin the flow and are not a lot of fun because they require a lot of control at 210 bpm.
              62.67 This pattern doesn't make much sense with what's going on in the song at this point. The same pattern right before it makes sense as far as expressive bursts go but the sound's changed at this point which could use a different pattern.
              64.91 Missed 32nd? Up to you
              66.52 These are the 34[123] patterns I was talking about
              69.37 & 71.66 And these especially
              92.31 Misrhythm (couple more like these but seems intentional to keep em easier which is ok, just letting you know)
              95.73 Misrhythm (and this one should be easy to solve)


              Doki Doki Robo Bunny (0 & kjwkjw) [5.5/10]

              I can see this becoming a really fun jumpstream file but right now the jumpstream patterns are really not fun. There's way too many hidden 8th jacks and the patterns require a too much control to be fun so work on the flow of your patterns.
              25.22 Parts like this are really just hidden jacks with all kinds of notes in between..


              Down with the Sickness (dore) [6/10]

              Not bad given the song but it's not exactly exciting simfile material. You could try layering some more sounds in to spruce it up a bit cause right now it's a bit of a bore. There were some high pitched guitar sounds for example starting at 96.22 that were really apparent and thought it was weird that they were not stepped.


              Dreadnought [Heavy] (bmah) [7/10]

              Pretty fun but that's a lot of red and blue jumps/hands, which gets kind of monotonous. Could try some parts at half speed like 26.57 till 35.50 or from 44.43 till 46.67. Other than that nice challenging file and happy song.
              Also, why the bpm jump at 118.11? You create blue note syndrome over there lol.


              Drizzling Rain (Silvuh) [6.5/10]

              Pretty cool easy file but the change in pitch at the end is a cheesy overused cliché in music (done by the author of course) that could just be cut out for all I care. It doesn't add anything new.


              Dysnomia (Nick Skyline) [3/10]

              Aids patterns, way overstepped and not fun at all. While it all seems technically fine, it's ridiculous to play 260 bpm 3 note jumpjacks and humongous bursts.


              Eirin's Clinic That People Queue Up For (MrPopadopolis25) [7/10]

              Pretty fun for an easy file, silly song lol. There were some missed vocals though but I can't tell if you did that on purpose or not. At spots like 3.19, 6.38, 10.46 etc. Might want to look at that.


              Fast Rap Battle (TC_Halogen) [7.5/10]

              Sheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeiiiiiittt..
              Cool file, interesting use of color shifting. FFR could use some more songs in the almost empty Hip Hop section


              Feelings From the Air (trumaestro) [7/10]

              Nice file, clean and fun. Song also sounds like it's a really early glome song, dat mastering lol. It's got nice old school feel to it though so no issue there. Offset was off by 0.040, changed it to -3.061 on my end, not sure if bug or careless.


              Foam Born (A) The Backtrack (Tidus810) [9/10]

              This was a pleasant surprise, I really liked this file. At first I thought this was going to be boring but it flows so nicely and builds up so well. No complaints.


              Fuck DJ [/10]

              No permission


              Future Destination (Dark_Chrysalis) [7/10]

              Offset was off by 0.50 (not sure if bug or not) so I changed the offset to -2.050. Could use some tweaks in PR like the intro and some of the 16th runs such as the one at 44.04 because some of these didn't feel like it matched the song (sometimes as if it was reversed lol). It's a fun, simple file though and the song is actually pretty cool too.


              Railgun (wayward vagabond) [8/10]

              Cool song, fun file, no complaints


              World's Most Wanted Weiner (wayward vagabond & bmah) [8.5/10]

              Funky song and the file is nice and challenging. Only suggestion would be to give the snare drums that come in at 178.46 a slight swing since that's what they really have anyway. It'll give them that extra bit of oompf that makes it feel even better to hit them.


              kommisar

              800$ BEAT [3/10]
              -What in the world was that? Song doesn't deliver anything replayable. This is just weird.


              Ah Shwe Bah [5/10]
              -m32 redo this entire section. heavily understepped and missing a lot of key parts. File is good but this part no.


              Alice's Garden [5/10]
              -File is just a bunch of flams. For this difficulty I would advise against it.


              Ascension to Heaven [6/10]
              -don't start on m3. it's in the middle of a sequence. either start at m2 or before m5.m49 these piano notes can be flams. look over your file to find them.


              Beginning of War [1/10]
              -15 second file. no.


              Big Money [4/10]
              -The jumpstream seems all over the place and is really the only thing present about this file. the bursts could be 32nds really.


              Black (Toby Radiation Fox) [6/10]
              -can't really see much wrong with this. the long jumpstream part gets a little tedious though. pretty simple.


              Black (Katoh) [4/10]
              -the guitar patterns are absolutely horrible. some parts the guitar is more or less ignored. This has lots of potential but needs work. it's also tragically short.


              Bowser the Shredder [3/10]
              -lots of inconsistencies, basically just a long boring dumpstream with intermittent mini-jacks.


              Brave Warrior [5/10]
              -not a bad file, but has so much more potential than just constant jumpstream. needs more focus on more prominent instruments.


              Bubble Bath Aftermath [8/10]
              -fantastic


              Buzzards [6/10]
              -fill in the huge empty section. there's stuff going on.


              C-Jam Blues [4/10]
              -tons of missed rhythms and opportunities. beginning is a snoozefest.


              Canary Part III [7/10]
              -aye


              Challenge the final mission! [7/10]
              -well accented file. good stuff.


              Chipscape [6/10]
              -was it really necessary to speed up to 2000 bpm for the buzzes. pitch relevancy is completely off in really easy spots.


              Chopin [3/10]
              -even as an easy file there are so many holes where nothing is going on it becomes really boring. also all the complex color notes and rhythms don't really cater to said difficulty.


              CIA Rave [1/10]
              -This isn't really improving on the original cia rave. this song should never be stepped anyways.


              Clocktown [5/10]
              -pretty sure the song was composed on 12ths, but whatever. pitch relevancy needs work. other wise not bad. once the percussions come in it's really underlayered. rest is good


              Clouds from the East [1/10]
              -so many notes missed. this file makes absolutely no sense. all the prominent piano notes are completely ignored


              Contact [6/10]
              -some of the burst patterns need to be re-worked. some are a complete mess. the rhythms are pretty spot-on.


              Crucial [4/10]
              -lots of guitar notes missed (or whatever the instrument is). needs pitch relevancy work.


              Cupcake in my eye [4/10]
              -for this difficulty, 16th mini-jacks leading to jumps are too much. this is also really short and boring.


              Data Drain [3/10]
              -oh god. beginning when you follow the weird synth thingy don't forget the rest of the rhythms you're following. makes it inconsistent with the rest. your stream patterns are horrible and need to be re-worked. I'd love to see a version of this song get in, but this needs tons of work. also way to jack blurk's standard chart at the end.


              Dead Throne [5/10]
              -The jumpstream sections can be accented a little better. file just feels like a long dumpstream.


              Desire Drive [6/10]
              -this isn't too bad. simple and fun. the 32nd roll with 1243 pattern could just be 1234 tbh.


              Dishevel [7/10]
              -feels overlayered at parts but this works I guess. some patterns aren't very nice.


              Doki Doki Robo Bunny [4/10]
              -hngggggg right in the kokoro. severely overlayered jumpstream. toned down this would be pretty fun haha. but lots of inconsistencies with the jumpstream and when it comes in.


              Down With the Sickness [2/10]
              -inconsistent and tragically underlayered. all the prominent instruments are completely ignored.


              Dreadnought [7/10]
              -heavy on the jumps but super fun. really fun on a IIDX controller too hue hue


              Drizzling Rain [8/10]
              -excellent structure. finally someone who knows how to make good easy files.


              Dysnomia [8/10]
              -hahaha holy shit what a nightmare


              Eirin's Clinic That People Queue Up For [4/10]
              -all the 16ths are ignored for some reason. actually any diverse beats are mostly ignored.


              Fast Rap Battle [4/10]
              -if you're using color notes you might as well layer it more. can't help but feel that jumps should be added. this whole file is single notes. don't really know which difficulty you're catering to.


              Feelings From the Air [8/10]
              -i love how you didn't overcomplicate this file. so many people have done overlayered dumps of this.


              Foam Born [6/10]
              -not a bad file. the long jump patterns are jumpstream are a little tedious to play though.


              Fuck DJ [4/10]
              -first 32nd patterns. no. change those. I don't think that huge speedup was very necessary either.


              Future Destination [6/10]
              -sync is a little early. pretty fun file.


              Railgun [7/10]
              -really fun yes.


              World's Most Wanted Weiner [8/10]
              -basically the sm version. no complaints


              megamon88

              Note: all time markings were done in sm-ssc (basically sm5)

              [Resubmission] Alice's Garden (XelNya): [6/10]
              -grace notes seem to be used too generously resulting in awkward play
              -try to only used grace notes if they're more noticeable, such as 22.95s and not like 41.82s where there shouldn't be a grace note
              -the pseudo hands at 48.60s and 51.50s are especially guilty of this
              -8th at 52.71s is better on the 16th below it
              -not bad, but grace notes ruin a lot of the flow, and even if you hit them as jumps, it is visually messy in places such as 97.47s

              [Resubmission] Challenge the final mission! (VisD): [7.5/10]
              -i see what you're trying to do with the double kick jack at 15.34s etc, but it feels weird since you're only doing it every other double kick
              -layering gets a bit weird starting at 25.98s, i can't tell what the jumps are going to
              -8th at 45.45s should be on the 12th before, same thing when it happens later on
              -there is no need for random 64ths/192nds at 47.98s
              -missing note at the end of 64th section at 63.56s
              -192nd section at 63.81s is offsync
              -colour notes at 68.09s are offsync
              -guitar sound at 69.02s is earlier than the 12th
              -jump at 75.80s is out of place
              -putting a jump at 81.07s would make it more consistent with your prior steps
              -remove jump at 94.40s to be more consistent
              -fun file, but there are some spots that need fixing

              800$ BEAT (gabrieljd): [2/10]
              -sync drifts a lot and bpm isn't right
              -coloured notes are used solely to sync, and most of the time aren't synced correctly
              -some layering choices are questionable
              -needs a lot of work on sync to be acceptable

              Ah Shwe Bah [Rog]: [6.5/10]
              -jump on 8th at 21.69s should go on the 16th below, same with 26.16s
              -some jumps at 29.81s seem unnecessary
              -missing jump at 32.47s, maybe change patterns to make a jump less awkward in that spot
              -jumps at 34.72 don't feel right
              -layering is odd at 38.08s, the choice of not stepping the kick makes this section feel like it's missing something
              -vocal sync in the section starting at 74.79 is a bit off
              -you should step vocals rolls at 91.02s to keep consistency since you did it before at 45.93s
              -16th at 98.84 is extremely quiet and unneeded
              -24ths at 99.90s should be 32nds
              -layering from 105.23s to 113.90s is unclear and inconsistent
              -jump hand jack at 123.22s should be changed since nothing of that sort happens elsewhere
              -not bad overall, but some layering/patterns choices should be revised

              Ascension to Heaven (iironiic): [6.5/10]
              -missing 16ths at 18.66s
              -jump placement feels odd from 20.46s onwards
              -missing 16ths at 33.41s
              -there are a lot of ghost 16ths in sections like 33.66s
              -some parts like 43.26s don't even feel like they're going to the song
              -missing 16th at 108.41s, 110.81s
              -missing 16ths at 121.63s, 122.23s, etc but since they're somewhat quiet it's not that bad, though it gets more noticeable for the later ones
              -your whole layering scheme in this section depends on the fact that you're purposely omitting a note every 8 steps which i'm not too fond of
              -while you could get away with piano triple jump layering in earlier sections, the triple jumps in the constant stream like at 124.11s just don't work
              -i can see what you're trying to do at 126.43s but it feel weird since the piano playing 16ths is still quite loud at this point
              -the omission of 16ths at 134.76s confuses me
              -16ths should start at 139.26s to the rolls
              -file flows extremely well given its difficulty so props for that, however some layering needs to be revised so that the steps better represent the song instead of just being flowy jumpsteam

              Ballade Op23 No 1 (Noname219): [5/10]
              -noticeably offsync notes: 7.10s, 35.72s, 49.68s, 53.74s, very last note
              -whole section at 87.84s is offsync
              -pr is mostly good, but some patterns (mostly jumps) should be revised
              -not too bad, but sync needs to be spot-on for a piano file like this, and there are many spots, most of which i didn't mention, that could use some good sync work

              Beginning Of War (hi19hi19): [7/10]
              -jump at 8.95s should be different from the ones following it, same with 13.02s
              -seem to be missing 32nds at 13.46s and 13.84s
              -slowdown at 18.10s is a bit off
              -pr could be improved a bit
              -not really much to comment on since it's such a short file, but since it's so short it should be nearly flawless, so fix a few things

              Big Money (Zakvvv666): [3/10]
              -sync is a bit late
              -jump usage at the beginning is inconsistent, the guitar sounds no different when you have a jump compared to when you don't
              -jumps at 16.71s are also inconsistent - you have jumps at places like 16.71s but you don't on the 8th right after, even though the percussion is being accented even more there
              -rhythm at 18.33s is completely off, it should be using 16ths and not 24ths (repeats throughout)
              -vocals at 27.05s could be synced much better
              -i don't think you should ignore the claps at 41.76s
              -never mind, all the vocals could be synced much better
              -judging by the fact that you're stepping every 16th at 46.69s, i'm guessing you're stepping both the kick and hat and ignoring the melody, which leads to a really boring section
              -missing 16th jump at 50.01s (repeats throughout)
              -section at 52.09s gets very awkward with the gap before the 16th jump - try putting a 4th jump on (34) at 53.12s, an 8th jump right after on (12), and switching the rolls after that to 4321 instead of 1234
              -i have no idea what you're stepping at 87.83s
              -why did you step the kick at 93.83s when you ignored it just before
              -vocals sound like they would be great to step at 118.63s but instead you continue using the same monotonous jumpstream for the next 8 measures
              -stream at 132.4s is not very satisfying since it's easier but the song is more intense, perhaps some tasteful jacks in this section would make it better
              -jumps needed for crashes at 138.4s
              -i guess i can tolerate the simplifying 32nds to 24ths since a straight up 32nd stream would be too much compared to the rest of the file, though it feels weird to hit
              -need a jump on the 4th at 144.4s to finish off the roll
              -overall needs a lot of fixing, especially jump consistency and awkwardness

              Black [Yoshl]: [6.5/10]
              -8ths at 4.58s and 8.58s feel weird being on the same arrow as the bass drum hits
              -missing piano 32nd at 18.21s
              -feels weird when you don't layer the piano at 65.68s
              -vocal layering at places like 111.68s onward feel a bit out of place due to the vact that the vocals are barely audible
              -layering feels really heavy at some points when it doesn't feel like it should be
              -not bad, layering is a bit weird at some places though so try to clean it up a bit

              Black (yomanimawesome): [7/10]
              -missing jump to tom at 15.35s
              -missing step to guitar at 22.70s
              -missing 16th at 23.37s
              -missing 8th at 29.60s, 32.00s
              -section at 32.45s doesn't feel like it's going with the guitar
              -missing kick drum 16ths at 37.25s
              -guitar sync in the section starting at 38.45s leaves something to be desired
              -huge layering change at 48.05s. when you do this, you at least shouldn't completely ignore the drums, you should step single notes at places like 49.25s and 49.70s where there's a loud kick noise
              -not bad, fix some guitar sync and missing notes and it should be pretty good

              Bowser the Shredder (hi19hi19): [8.5/10]
              -it's a bit weird how the snares are jumps at 34.06s and you don't layer them in the following section, but it doesn't detract much from the file since the layering scheme you use from then on is consistent and easy to follow
              -if you want to be extra mean you can put jacks with jumps at 106.13s
              -not much to say, patterns follow the song very well and pr is great, song gets a bit repetitive but it doesn't matter much since the song isn't too long

              Brave Warrior (pxtang): [3.5/10]
              -jump at 11.39s should be on the 16th after
              -jumps at 11.58s are unwarranted
              -jump at 16.81s should be something other than (34) for pr reasons
              -16th stream doesn't feel right at 14.68s
              -jump placement doesn't make much sense around 22.42s
              -16th stream at 27.07s is also out of place
              -jumps questionable at 34.04s
              -if all the 8th jumps at 36.36s are to the percussion, you're missing a few 16th jumps to the kick
              -why did you only start layering in the arp at 41.00s, you either should have been layering it before or not layered in this section
              -jump placement is off in the section starting at 42.55s
              -i'm going to stop with the specific jump placement comments since it's getting out of hand, but it's prevalent throughout the file
              -missing 32nds at 57.55s
              -since the second half is basically the first half on mirror the same comments apply
              -jump placement was especially bad in the ending jumpstream, misrhythms everywhere
              -nice try, but your layering and jump placement need to be completely reworked

              Bubble Bath Aftermath [Scintill]: [8.5/10]
              -it seems like the whole thing is on a bit of a swing, though it's so miniscule that straight 16ths work fine
              -layering is nice and easy to follow
              -jump at 34.18s seems like it would be better suited as a single note
              -i'm hearing 24ths instead of 32nds at 75.56s
              -extra 16th at 138.6s
              -transition into trill at 157.06s is a bit harsh
              -there were a few places with a lot of jumps where the layering was a bit questionable, but the accents they made fit with the song
              -great example of how you don't have to step/layer everything for a file to be fun

              Buzzards [wayward vagabond]: [9/10]
              -feels like there should be something at 33.20s
              -8th at 34.12s should be a bit later, the 32nd works
              -roll at 68.61s feels like it should last a bit longer
              -keysounding was done quite well throughout
              -last roll feels very satisfying to hit (also almost perfect bpm for ffr jumptrilling)

              C-Jam Blues (Duke Ellington) (hi19hi19): [6/10]
              -sync is a bit late
              -first 24 measures are quite repetitive and boring
              -jump at 24.69s should be a single note
              -missing note at 37.81s, 38.06s
              -note at 39.65s is should be off the beat by quite a bit
              -missing jump at 40.10s, 42.35s, etc. (so watch out for these)
              -why isn't 54.34s a jump
              -jumps at 85.44s, 86.44s, 87.19s should be on the 12th before
              -missing note at 90.85s
              -8th at 95.81s should be on the 12th after
              -sync could be much better at 102.44s
              -not bad, but considering how simple the layering scheme was, the number of mistakes should be much less

              Canary Part III (FissionMailed1): [8/10]
              -jump at 27.99s should be a single note
              -jump at 63.04s should be the same as the one before it to keep consistent with 61.97s
              -jump at 68.34s seems like it would fit better as a single note
              -jump at 76.98s should be a hand
              -hand at 79.40s should be a jump
              -missing 16th at 85.39s
              -some of the previous errors are repeated in the section after the 12ths
              -good, a few inconsistencies but overall solid file

              Chipscape (mi40): [7.5/10]
              -jumps at 9.95s, 12.13s etc. are unwarranted
              -feels a bit weird when you layer in the breaks at 22.83s since you've been ignoring them before, but since it's most prominent there it's not bad
              -jump usage is pretty random starting at 18.67s
              -pr in slow section starting at 36.67s could be improved by a good amount
              -missing 16th at 50.65s
              -16th at 57.06s would be better as a jump
              -colour gimmicks are cool, but jump consistency needs some touching up

              CIA Rave v3 (FFR Pro 21): [2/10]
              -sync is very late
              -does this song need a v3?
              -odd choice to omit 16ths when the synth is doing a lower arpeggio (such as right at the beginning)
              -if you're ignoring the 16th arp, why is there a 16th at 4.06s? (happens all the time throughout the song)
              -pr can be much improved at 18.93s
              -ignoring the low arpeggios is marginally understandable but i have no idea why you're completely ignoring the runs at 39.88s
              -same thing with ignoring the 16ths at 114.69 and especially the individual 16ths starting at 116.09s
              -file was extremely inconsistent and patterns were uninteresting for the whole song

              Clocktown (VisD): [7.5/10]
              -beginning is cool
              -interesting time signature choice - i would have gone for a 6/8 feel instead of 16ths
              -oh, i see - the 48ths would have difficult to do in that time signature
              -don't see the need for a minijack at 40.19s since the flute is playing 2 different notes
              -layering just the melody at 74.76s feels a bit empty since the song gets more lively but the steps get easier
              -why did you step the accompaniment at 89.39s and not in the places it happened before
              -note at 108.78s should be a jump
              -134.04s should be a jump
              -missing 32nd at 137.06s
              -missing jump at 143.92s (you seem to be omitting a jump at the end of these kinds of phrases, i'll stop mentioning them but they happen later as well)
              -nice file, some jump inconsistencies need to be fixed though

              Clouds from the East [TC_Halogen]: [8/10]
              -interesting choice to step the lh piano at the beginning instead of the melody in the rh
              -the swtich from rh to lh piano at 17.74s is jarring and unexpected
              -layering feels old-school at 31.46s
              -i understand you want this to be an easy file but 34.03s feels odd without anything there, a 16th will suffice (even though it's actually 32nds)
              -same thing with 36.72s, it's an artistic choice but it feels odd omitting it since they don't happen too often
              -layering gets a bit messy at 109.83s, some clap jumps are omitted while others are not (i see what you're doing layering the clap with the melody, but in cases like these, sometimes it is better to step all the claps as jumps so the player can follow the layering more easily, especially if the player is newer)
              -overall a good easy file that feels old-school, fix a few inconsistencies and it will be good to go

              Contact (Full) [Yoshl]: [7/10]
              -please don't send vbr mp3 files since the sm-ssc/sm5 editor chokes on them, convert to cbr
              -converted to cbr myself so my times might be a bit off from yours
              -extra jump at 7.36s, 12.00s etc.
              -a jump at 26.04s to the kick would be nice, same with 30.68s etc.
              -missing 16th at 51.19s
              -roll at 51.84s is a massive boo trap, consider revising
              -rolls at 53.14s are a bit excessive for the sounds they represent
              -arrow at 57.22s should be on the same arrow as one from the previous jump for pr reasons
              -same comments apply for the repeated section
              -some roll patterns are kinda ugly and awkward to hit
              -don't understand why there's a jump at 146.79s
              -pretty good, but some patterns should be changed to be less awkward

              Crucial (VisD): [6/10]
              -note at 6.41s is a bit late
              -actually it turns out the sync is off for the guitar almost every time it does something with 16ths, please fix
              -hands don't feel like they should be hands
              -extra 16th at 109.46s (happens elsewhere as well)
              -118.61s shouldn't be a jump if you want to keep consistent
              -missing jump at 130.31s
              -inconsistent jump use at 133.61s
              -random jump at 138.41s
              -not bad, but perhaps you should do some syncing for the guitar notes (especially in places like the beginning where it's isolated) and fix some jump inconsistencies

              Cupcake in my Eye -Original Mix- (.Rarity): [6/10]
              -minijacks are a bit harsh considering the difficulty of the rest of the file
              -why are you putting jumps at places like 52.04s
              -not bad, but file is pretty uninteresting and minijacks feel a bit hard compared to the rest of the file

              DATA DRAIN (hi19hi19): [4/10]
              -33.49s feels like SSSG
              -55.34s feels somewhat empty
              -why is there a gap at 66.78s etc. (i'm pretty sure the 16ths are constant)
              -you randomly stopped the 16ths to the snare at 107.24s even though the snare is still going
              -random 16th at 124.17s
              -layering at section around 138.04s is inconsistent
              -your stream at 144.36s feels very unnatural because it starts 2 beats earlier than normal, also the omission of jumps when you start the stream is a bit offputting
              -i think you should keep layering the synth at 147.60s for a bit longer, maybe 156.72s
              -a majority of the patterns right at the end feel very awkward
              -not too bad, but many inconsistencies need to be fixed (the most glaring is the broken 16ths at 66.78s)

              Dead Throne (Condoct): [7.5/10]
              -please don't send vbr mp3 files since the sm-ssc/sm5 editor chokes on them, convert to cbr
              -converted to cbr myself so my times might be a bit off from yours
              -jump at 34.81s should be a single note
              -extra 16th at 35.71s
              -hand usage is a bit questionable starting at 39.01s
              -missing 16th at 39.91s
              -layering starts getting a bit messy around 42.21s
              -why do you have a jump at 81.81s but in the previous section you don't even have a single note
              -hand usage is a bit inconsistent again at 109.01s
              -jump usage at the end is a bit weird
              -not bad, some layering issues though

              DESIRE DRIVE (LLS HARDCORE REMIX) [Heavy] (bmah): [8/10]
              -the lack of a jump at 70.35s etc. feels kind of odd
              -layering is hard to follow at 74.90s
              -heavy layering at 101.87s doesn't feel right since 12.88s is the same and has lighter layering
              -overall good file, though the layering felt like a bit much at times

              Dishevel (mi40): [pass]

              Doki Doki Robo Bunny (0 & kjwkjw): [8.5/10]
              -feels like something right out of a nb pack
              -the layering in some later 8th sections is a bit hard to follow
              -76.85s should be a hand imo
              -great, technically sound and very intense, and not too long either

              Down With the Sickness [dore]: [7.5/10]
              -98.90s, 101.56s shouldn't be jumps
              -need jump at 120.22s, 125.5s etc.
              -layering change is a bit sudden and unexpected at 155.6s
              -not bad, good easy file, a few inconsistencies here and there though

              Dreadnought [Heavy] (bmah): [7/10]
              -sync is a bit early
              -missing 16th at 15.39s
              -it sounds like there should be a jump at 54.39s and 56.62s
              -jumpstream at 80.20s has pretty tough patterns, maybe try smoothing it out a bit
              -missing jump at 101.83s
              -blue note syndrome at the end is unnecessary and would be better if left on the correct beat, also right now the bpm change at 118.15s is incorrect and making the end of the file offsync
              -other than the end, it's a very solid file, but the end is preventing me from scoring this higher

              Drizzling Rain (Silvuh): [8/10]
              -echoes at 12.75s should also be on the 48th
              -the grace note at 21.53s feels out of place since you don't do grace notes for this sound elsewhere in the file yet the sound happens a good amount of times
              -it seems like you're stepping some echoes and not others, eg. 38.52s
              -good use of accent layering
              -not many complaints other than those, nice work

              Dysnomia (Nick Skyline): [pass]

              Eirin's Clinic That People Queue Up For (MrPopadopalis25): [8/10]
              -missing jump at 32.42s, 32.65s, 39.69s
              -i don't hear the grace note at 74.69s
              -12th/24ths at 81.19s, 81.42s, 82.02s should be 16ths
              -not sure why you stopped stepping the 16ths at 83.78s
              -jumps at 85.15s would be nice
              -missing 16th at 92.3s
              -cool file, fix up the little things and it'll be great

              Fast Rap Battle [TC_Halogen]: [8/10]
              -please don't send vbr mp3 files since the sm-ssc/sm5 editor chokes on them, convert to cbr
              -converted to cbr myself so my times might be a bit off from yours
              -cool colour change to signify rapper
              -note at 43.85s should be a bit earlier
              -note at 63.87s should be a bit later
              -32nd at 64.17s should be on the 16th right after
              -16th at 71.64s should be on the 8th after
              -extra note at 80.87s
              -note at 97.06s is quetsionable
              -section at 97.61s seems off
              -good file and nice patterns, just touch up the file and it'll be good to go

              Feelings From the Air (trumaestro): [6.5/10]
              -sync is a bit late
              -omitting the clap at 34.18s, 34.92s and 35.67s etc. feels a bit weird
              -43.87s should be a jump
              -completely ignoring the percussion at 47.22 is a bad decision
              -jump usage starts getting a bit inconsistent at 57.28s
              -72.00s is 32nds, not 24ths
              -jumps get even more inconsistent at 102.38s
              -not bad, but some inconsistencies disturb the flow of the file

              Foam Born (A) The Backtrack (Tidus810): [8.5/10]
              -section at 95.08s is a bit awkward
              -extra 16th at 111.76s
              -not much to say, solid file, a bit repetitive in the middle but well stepped

              Fuck DJ (samurai7694): [8.5/10]
              -please don't send vbr mp3 files since the sm-ssc/sm5 editor chokes on them, convert to cbr
              -converted to cbr myself so my times might be a bit off from yours
              -jump at 45.08s is inconsistent with other trills (happens throughout)
              -49.19s DEM ROLLS
              -not many complaints, a few jump inconsistencies that bothered me a bit but other than that i enjoyed it

              Future Destination (Dark_Chrysalis): [7.5/10]
              -oh god all i can hear is flutter destination now
              -sync is a bit early
              -jump at 14.82 should be a single note, same with 19.62s
              -192nd at 20.07s should be a bit later
              -since you stepped the bass at 22.92s i expected steps to the bass at 24.42s etc.
              -note at 27.72s is a stretch at best
              -weird choice in which streams to step - you omit the lower 16th at 66.94s etc. but you step all other low 16ths like 67.39s
              -jumps are a bit inconsistent in the section starting at 95.67s
              -last note might be better as a hand
              -fun file, fix up the inconsistencies and it'll be great

              Railgun[wayward vagabond]: [9/10]
              -hand usage was a bit inconsistent at times (eg. some crashes have hands while others don't when they should)
              -other than that though file was very well done

              World's Most Wanted Wiener (Wayward Vagabond & bmah): [8.5/10]
              -first 8 notes are slightly early
              -i can accept accent layering, but the jump at the beginning of every phrase at the beginning still bothers me quite a bit
              -still, a good example of how to do accent layering correctly


              Razor

              [Re-submissions]

              Alice's Garden (XelNya)
              Score: 7/10 [+.]
              • Easy, fun file for the most part. Make sure your offset is correct; needs to be changed to -2.100.
              • A couple of mis-placed notes such as, 32.3, 33.7, and 46s. Check for other mis-placed notes and other minor mistakes should be fixed up and it's good to go.

              Challenge the Final Mission! (VisD)
              Score: 7/10 [+.]

              • Huge difficulty spike in the middle half of the chart, but still retains really nice flow. Cool 12th swing-ish file.
              • 25.953: Missing steps on the melody here. (You step this later on around 31s; keep it consistent.)

              [Regular Submissions]

              800$ BEAT (gabrieljd)
              Score: 5/10 [+?]

              • 19.28: BPM change occurs here. Notes should be charted in an appropriate 'swing' fashion. (i,e. 12ths/24ths)
              • A lot of the patterns in this chart are a bit exaggerated. Things like repeated jumps at 17.778 and 18.536+ to vocal samples should just be left as single notes. No need to go crazy with your layering.
              • Song's pretty cool, but you could've taken more time to re-think your pattern concepts and fix up the sloppy sync.

              Ah Shwe Bah (t-rogdor)
              Score: 7.5/10 [+.]

              • Good to see you got rid of those annoying mini-jacks from the first time I saw this. Makes me happy.
              • 54.879: Might wanna re-visit this area a bit. The [2][2] 192nds are a wee bit early and should be moved down some.
              • 70.445: Should be 32nds, up from 24ths.
              • 74.790 - 91.030: The sync on these vocals are pretty decent, although the 24th roll is a bit questionable.
              • 117.387: 192nd/64th should just be a red note. Considering you don't accent these other glitches in the few seconds above
              • Overall, a great file. Sure, the rolls are hella awkward to hit and could use better pattern adjustment, but outside of this, I dig it; fix a couple of misrhythms and it's good.

              Ballade Op23 No 1 (Noname219)
              Score: 4/10 [?]

              • Rainbow snoozefest due to poor sync, (the colors are all over the place because of either wrong BPM/offset) please fix and re-send. Or try stepping something altogether next time.

              Beginning of War (hi19hi19)
              Score: 6.5/10 [+?]

              • No real errors found. Albeit, 13.372's 32nd drum notes sound more continuous, rather than 2 broken runs.
              • Short and a bit lackluster. I was expecting something epic.

              Big Money (Zakvvv666)
              Score: 4/10 [?]

              • 2.114 - 17s: PR needs big time work. Your notes to the guitar seem to be all over the place and don't go well with its melody.
              • 18.327, 21.756, etc: These are not 24ths. Please slow down the song and place your notes accordingly. They're actually broken 16th gallops.
              • 46.68+: Stepping nothing but the kicks = snoozefest, especially when a song like this has a great melody to follow.
              • 52.896, and other rolls like this are incorrect. Should start from the earliest 16th and end on a 4th note. 16th jump after it goes to literally nothing.
              • Overall, really repetitive, errorneous and could use a ton of work. Mainly starting by using 0.5x-0.6x for more accurate note placement.

              Black (yo man im awesome)
              Score: 6/10 [+?]

              • Pitch relevancy could use a lot of work during the solo sections of the song. (25-27s, 38-41s)
              • Could've accented the little schlick or w/e here at 23.423 - Missing note at 31.223.
              • 55.198, .335, .523, .685 : Notes are off sync. Re-visit and fix.

              Black (YoshL)
              Score: 6.5/10 [+?]

              • 20.323: Missed 12th note. Keep your note usage consistent when stepping things in the background.
              • 63.473, 64.200+: 4th jump should be on the starting note of the pitch. In this case, [23] not [24]. The trill following it
              is all the same pitch; should be continued as one whole trill. i.e, 343434343434
              • 65.655+: Why leave these other piano parts out? Out of place and rather odd. Fix please.
              • 89.655: Should be moved to [1].
              • 103.564 - 105.291: PR is atrocious here, needs fixing.
              • 138.337: Random 32nd much?
              • Exaggerated jump stream patterns and a bit of mistakes here and there; could use a bit of touching up.

              Bowser the Shredder (hi19hi19)
              Score: 9/10 [+]

              • Oh man, this file is awesome. No complaints here. Very fun to play and technically well-crafted. Good stuff.

              Brave Warrior (pxtang)
              Score: 6/10 [+?]

              • The first 15 seconds seem really overstepped and unnecessary; your layering is part of the 16th melody and doesn't really need to be accented as heavily. Should probably tone it down some.
              • 34.010, 35.558: Beat doesn't really hit that hard to warrant jump trills. Again, unnecessary.. as well as missing notes at 34 and 36s respectively.
              • 47.95-48.72,etc.: Great use of minijacks. Accenting the main melody works perfectly here.
              • Other parts of this file seem way too dense and your accentuation could definitely use some work. Not everything works well, keep it in only certain spots.

              Bubble Bath Aftermath (SKG_Scintill)
              Score: 6.5/10 [+?]

              • The first 100 or so seconds of this chart are extremely boring... but finally getting to the middle half, it kicks up with really abrasive jacking patterns that don't flow really well at all.
              • Sacrificing technicality for more finger friendly concepts would've been key here. Last half is also a giant bore and can use a cut.

              Buzzards (Wayward Vagabond)
              Score: 7.5/10 [+.]

              • Pretty sure you intentionally left the 4th out @ 92.403, but it really needs to go there.
              • Overall cool file. Despite the massive gap in the middle, the first half was definitely a bit more challenging than the second; song was dope too.

              Canary Part III (FissionMailed1)
              Score: 5/10 [+?]

              • 4.934 and similar: Mix up patterns like these a bit more. So many [2]'s that don't really go to anything.
              • 19.05 - 23.924: Pitch relevancy needs a lot of work. It's iffy in this 24th run and doesn't really make a whole lot of sense. Especially towards the later half. (See also 45.731+)
              • 59.979, 60.282 are the same sound as 63.767+, and they aren't jumps?
              • What are you even accenting with these hands? (75.739, 78.164, 79.376)
              • Missing 16ths @ 85.361, 93.845.
              • Hand placement is really iffy/questionable; pattern usage needs a ton of work (using nothing but trills to accentuate breaks, and really awkward 12ths in the beginning/ending)

              Chipscape (mi40)
              Score: 7/10 [+.]

              Repetitive as fuck. Although, this does flow very nicely and the coloring used for the bursts was nice.
              • Layering is solid, PR is iffy in some areas and could use some tweaks (especially throughout the first 15 seconds.), otherwise decent.

              CIA Rave v3 (FFR Pro 21)
              Score: 3/10 [?]

              • Not gonna lie, this file is pretty bad. Let's start with the fact that it's badly synced to begin with. (Offset changed from 0.238 to 0.215 (-0.023))
              The chart is a snoozefest. It's nothing but boring 16th jumpstream that doesn't really flow that well nor does it include any sense of PR. 8th stream patterns are nothing but chain runs through out the entire thing, and every time the melody kicks in, you make all the notes go in a descending fashion for whatever reason.
              • Overall, just no.

              C-Jam Blues (Duke Ellington) (hi19hi19)
              Score: 7/10 [+.]

              • 6.576 and similar: Could've accented this [24] a little different from the previous one.
              • 37.815: Missing note(s).
              • Song's really quiet. Not sure if it's mp3 quality or what, but, nonetheless a bit challenging w/ some awkward patterns here and there. Nothing too bad though.

              Clocktown (VisD)
              Score: 8/10 [+]

              • Really great song choice and a nice chart to follow it with. Not much really wrong with this, and was pretty enjoyable for the most part.

              Clouds from the East (TC_Halogen)
              Score: 7.5/10 [+.]

              • Clouds from the snoozefest. jk ilu nice ez file.

              Contact (YoshL)
              Score: 5/10 [?]

              • All of the 32nd/48th bursts in this chart are pretty bad. Not only are they awkward as hell, but they require a lot of control to attack properly as most of them are 400-600bpm
              • Sections similar to 146.078 and others are just beyond overstepped and unnecessary. You are also missing notes in areas of the easier/calm parts.
              Chart feels forced and is unfun. Song repeats and could use a cut.


              Crucial (VisD)
              Score: 6.5/10 [+?]

              • Syncing of the notes in the first 10-15 seconds could use some work. Especially the parts with the [2][3] trills and whatnot.
              • Why do you consistently keep leaving sounds like this out? (See 32.634 and other areas where this occurs.)
              • Overall, hand usage in the chart is questionable; seems too exaggerated for a calm song. Sync could use some work, and missing notes can be filled in.

              Cupcake in my Eye (.Rarity)
              Score: 4/10 [?]

              • The song for this chart is awful and obnoxious. Seems musically amatuerish and something I'd definitely not want to listen to in-game.
              • Boring easy chart for the most part. PR is pretty spotty in the first 20 seconds (if you were even trying to PR the melody during the 4ths).
              • Outside of the 4th area, there's nothing really interesting going on besides a couple of 8th runs accompanied by a 8/16th jack which should be 3 notes, not 2. (i.e, [1][1][1] not [2][1][1])

              DATA DRAIN (hi19hi19)
              Score: 6/10 [+?]

              • Colored notes to the bg sfx in the intro could be sync'd a bit better. (See 21.912 and others)
              • 65.695+: Fix these terrible runningmen patterns please. Not fun to hit at all.
              • Could've accented this big crash, and others that occur starting at 98.128 with a hand.
              • Personally, you should've started using single notes upon reaching the 400bpm mark towards the end.
              • Jumps seemed fine from 200-375, but feel really forced starting at 400+ and are uncomfortable to hit.

              Dead Throne (Condoct)
              Score: 8/10 [+]

              Very fun metal file, although, I personally think the mini-jacks during the jumpstream ruin the flow of the chart. Maybe try altering them somewhat? Otherwise, cool stuff.

              DESIRE DRIVE (LLS HARDCORE REMIX) [Heavy] (bmah)
              Score: 8/10 [+]

              • The way you set up the rolls in this chart, really reminds me of Time to Eye, but in a good way sort to speak.
              • Song choice was pretty cool and file's really fun to play. I would've done the left handed trill into a roll differently, but despite this, good stuff.

              Dishevel (mi40)
              Score: 7.5/10 [+.]

              • 62.273: This entire staircase makes absolutely no sense to what's going on in the song. The sounds are different, the patterns should be.
              • 66.522: Abrasive hand gluts that aren't very fun to hit. Ruins the flow a bit; try working on some of these?
              • 69.374-71.657: Straining runningmen w/ hands = too much of a hassle to attack properly; simplify.
              • Overall, decent file. The exaggerated parts mentioned above should definitely be fixed. I'd like to see this in game.

              Doki Doki Robo Bunny (0 & kjwkjw)
              Score: 5/10 [?]

              Unfun jumpstream scattered across the chart, resulting in lots of anchors and wildly uncomfortable patterns that are cancerous to play.

              Down With the Sickness (dore)
              Score: 5/10 [?]

              • This file definitely needs more layering, cause as it is, it's very dull. Not much to really say besides hand/quad usage being questionable..
              • A lot of the really nice guitar around 95s-96 was left out, and could've been stepped. Song doesn't really make for a good simfile.

              Dreadnought [Heavy] (bmah)
              Score: 7.5/10 [+.]

              • Jump gluts everywhere, weeee. Pretty fun for the most part, but the layering scheme is a bit boring. Could've added some color (or at least half BPM) to spice it up a bit.
              • Otherwise, decent. You might wanna fix the BNS towards 119s you create with that BPM shift.

              Drizzling Rain (Silvuh)
              Score: 7/10 [+.]

              • Simple and easy piano file. Nothing too special, but it's fine for what it is.
              • I'd suggest cutting out the pitch change in the latter half of the file. Doesn't add anything exciting to the song/chart besides make it more of a bore.

              Dysomnia (Nick Skyline)
              Score: 2/10 [?]

              • Long, bad and in no way, shape or form is this fun to play.

              Elrin's Clinic That People Queue Up For (MrPopadopolis25)
              Score: 7/10 [+.]

              • Layering's pretty spotty for the most part, with vocals missed around 3 to 10.462 seconds. Otherwise, this is actually pretty fun for a somewhat easy file.

              Fast Rap Battle (TC_Halogen)
              Score: 7.5/10 [+.]

              • Should've ended on 107.854
              Sheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit.

              Feelings From the Air (trumaestro)
              Score: 8/10 [+]

              • Pitch relevancy in the first 20 seconds was pretty nice, and well done across the file.
              • Overall, clean, fun and nothing really erroneous. Good job.

              Foam Born (A) The Backtrack (Tidus810)
              Score: 8/10 [+]

              • Definitely a good chart. Built up really nicely and was a-ok to play.

              Fuck DJ (Samurai7694)
              Score: N/A

              No permission.

              Future Destination (Dark_Chrysalis)
              Score: 7.5/10 [+.]

              Offset changed from -2 to -2.050.
              • Pitch relevancy can definitely be worked on, especially in 16th runs such as 44.050 and others. You have it backwards some of the time and doesn't really go well with the song.
              • Overall, pretty fun file and the song was pretty dope.

              Railgun (Wayward Vagabond)
              Score: 8/10 [+]

              • Nothing really to complain about. I love Blue Stahli and the chart's well done. Good stuff.

              Sokuseki! Nouchoku Music System (MrPopadopalis25 & bmah)
              Score: 7/10 [+.]

              • First 25 seconds of this file are basically AIDS. Fun AIDS. Although the handgluts at 23.515 seem overdone for such a anti-climatic part of the song.
              • 97.678 and all sections similar to this are really really gay and not very pleasant to play. Decent file, nonetheless.

              World's Most Wanted Weiner (Wayward Vagabond & bmah)
              Score: 9/10 [+]

              • 142.688+: Really dug this part the most. I loved the hand usage in accentuating the piano and the solos after it. Hot stuff.
              • Very cool song, and really nice chart by the both of you. Challenging, clean and concise!
              Last edited by bmah; 07-2-2013, 09:32 PM.

              Comment

              • bmah
                shots FIRED
                Profile Moderator
                FFR Simfile Author
                Global Moderator
                • Oct 2003
                • 8448

                #37
                Re: Batch Review Thread v2.0

                CONTINUATION OF MAY 2013 BATCH

                Judge Team 2


                AlexDest

                Aishiteru Yo Ne (Razor) - [+] 8/10
                - This flowed nicely throughout. Some parts in the slow down needed to be looked at more though.
                - What are these jumps at s44.51, s46.36, s48.20, s50.05 going to?
                - Missing jumps that correspond to the progressing bass at s64.82.
                - Pitch inconsistency at s78.20 and s78.67. s77.74 started that same pitch as a (14) note.
                - At s123.90, this roll doesn't seem to fit all too well in my personal opinion. I'd rearrange it to where it flows better.
                - One too many notes on the roll at s125.40.
                - I'd change this note at s127.82 so that it seperates away from the left jacks.
                - The two jumps right before the 24th jack have a PR error.
                - The 32nd jump within the 24th jacks at s131.28 is really disruptive and nasty to hit.
                - Seperate the note at s149.05.
                - s149.74, combine this jump with the 24th jack.
                - s150.67, combine this jump with the down jack.
                - Missing note at s157.01.
                - Missing jumps for the 8th bass at s197.97.


                GABBA YAZUKA (RoughSketch 2011 Remix) (_.Spitfire._) - [+] 8/10
                - Good job on this one. Very carefully stepped and it plays fluently.
                - Start with a jump at s2.05.
                - After s24.64, I feel like you could acknowledge the vocal stuttering in this part, it feels empty without.
                - The (14) jump should occur at s108.81.


                Ganbare! X Chan (MrPopadopalis25) - [+?] 5/10
                - My sides transported to an unworldly dimension.
                - Very diverse stream patterns, but most of the transitions are a problem for playability.
                - At s14.29, the (23)(14)(23)... pattern is one of the utmost priorities to avoid at this speed.
                - At s16.04, transitioning from a (12)(34) jumptrill pattern to a small one handed trill is nasty. The player has to go from hitting multiple 8th jumps solely on his left hand to trilling with that same hand.
                - s19.67, you're going from a flam-esque jumptrill pattern to a different jumptrill pattern which forces you to minijack on the up arrow (the [13][34] pattern). Playability wise, this will cause bad habits.
                - The slow down is fine, although I'd check a bit on the syncing of the notes at s66.02.
                - Ultimately, this has a chance of being accepted if the patterns are carefully analyzed for easier playability.


                GENTLEMAN (samurai7694) - [+.] 6/10
                - I think the jumptrill at s22.34 should be changed to a (12)(34) jumptrill just because it's the beginning of the song and it needs to be balanced built-up to the oncoming climax.
                - The jumps at s68.05 sound like they're going down in pitch. Step accordingly to this.
                - Same with the notes at s77.71, except you only step it as single notes with a couple jumps... stay consistent.
                - s82.88 feels like it should be a jump.
                - The 8th jacks at s95.12 do not seem to have a defined sound going to them. These jacks just feel completely random.
                - You could make the notes at s102.36 and s102.54 as jumps.
                - Make the notes at s143.66 and s143.77 as jumps since you layered the 2 snares right before as jumps.
                - The snares at s145.12 go down in pitch. Step accordingly to this.
                - s188.92, I feel like these double jacks should be jumptrills because the song takes a little breather before the climax.
                - s192.71, personal opinion, I'd prefer that this would not be a one-hand trill.
                - s249.09, ehhhh, although this can be BS'd as a jumpjack, it'd be nice for it to be 1313 or something that's not one handed.
                - s250.64, these 12ths could have better pitch relevancy.
                - s253.05, s253.23, s253.74, s253.92, these should be hands since you are using those to emphasize the cymbal hits.
                - Ultimately, there's a mess of inconsistencies in this simfile, it's not that bad to play but really needs to be looked over.


                Gerudo Valley Dubstep Rap (yo man im awesome) - [+?] 5/10
                - Not bad, although you have left hand bias going on throughout the whole simfile.
                - The 16ths that you have between measures 11 and 12 should be patterned as 1324 since you have the ones before this patterned as 1234.
                - Missed layering the bass on s52.73.
                - I understand that you're layering the background wubs starting at s109.95, but the percussion is still more prominent in my personal opinion, I'd suggest sticking on layering to that instead.
                - Overall, it's not half bad. But, some of the 16th streams are lacking flow with the vocals, and the jumps are placed randomly which is hard to get the feel of the percussion. I'd suggest letting some people playtest this and give you tips on good flowing patterns.


                Girl Directions (DarkZtar) - [+] 8/10
                - Simple and straightforward. You could put jumps at the snares (e.g. at s5.22).
                - Nothing else I can note.


                Grad Erlija (iironiic) - [+] 8/10
                - Thought the jack theory you used was executed well in this song.
                - s87.28, I feel like a 16th note should go here. This part didn't feel full enough for me.
                - The file starts dragging on after a bit.
                - The ending 64th jump at s219.42 should be replaced with a small 3 note trill.


                Guile of the Rime King (FissionMailed1) - [+.] 7/10
                - I feel like the 48th graces aren't necessary starting at s64.54.
                - s73.47, a 3 note long 16th jack at nearly 200 bpm seems like it would irritate a player immensely since this is easily a good trap.
                - The part with the gabber-like sounds are pretty fun to hit.
                - s141.19, start changing up the patterns here. Copy and pasting this pattern causes the simfile to become bland.
                - This part feels overlayered at s150.89, I'd tone down on the hands whenever the slow downs come in.
                - There aren't really errors, just a lot of copy and pasting. Nice job on the file though.


                Gynandromorph (bmah) - [+] 8/10
                - Very nicely stepped for such an unusual song. The accents were used well for the background-like sounds.

                - Drags on for a bit, nothing else to note.


                He Has No Mittens (Tidus810) - [+.] 7/10
                - Nothing interesting for such a short song.
                - The copy and paste could have been avoided.
                - Nothing else to note.


                Kage (pxtang) - [+.] 7/10
                - Nothing too interesting, although the rhythms to the percussion were well executed from what I can see.
                - Nicely done on this one.


                Kirby Smash (Xiz) - [+.] 6/10
                - Missing jump at s24.24.
                - The 24th accents are a good aspect for the simfile. Nice.
                - Another at s87.44.
                - And when s99.80 starts, your layering choice becomes inconsistent. You're jumping from layering the melody, then the percussion, melody again, then you stop layering. You need to pick an instrument to layer rather than going all over the place with it.
                - The anchor at s132.02 is pretty rough compared to the rest of the file. Keep the difficulty balanced.
                - Overall, it's not bad, you're having inconsistencies in layering a certain instrument and going all over the place with that. The structure is certainly decent though. Have people playtest your file.


                Lawn Wake IX (Plopadop) - [+.] 7/10
                - Unsure if you used Puppet's and Cetaka's Lawn Wake IX simfile as a skeleton. But, I can't assume that since your simfile is pretty different.
                - s73.45, I don't agree with having hands here. Maybe have grace notes to emphasize the quick bursts?
                - You could continue that fading out snare at s78.45.
                - There's some notes that are missing between measures 58 and 59. Doesn't seem to have a full feeling of this section.
                - s91.36, whoa there. These bursts going in between jumps are pretty brutal for the rest of the file, tone this part down.
                - Rest of the file is good from there.


                Life's what you make it (StepShy) - [!] N/A
                - I cannot judge this since we do not have permission from this artist.


                Lost (megamon88) - [+] 8/10
                - Cleanly stepped and very fun to play for a hardstyle song.
                - Nothing to note.


                Malevolent Mansion (Xx{Midnight}xX vs. T-Force) - [+?] 5/10
                - Missed a note in the ending of the first roll at s4.82.
                - Be careful with patterning the 24ths at s68.40. I suggest sticking to just ascending/descending and split rolls considering the easy nature of the simfile.
                - Ghost note at s79.64, get rid of it.
                - s85.34, same comment about patterning 24ths.
                - Not sure what these jumps at s89.93 are going to.
                - When you start using triplets at s96.99, it gets rough for the player to manipulate, and it's a huge jump in difficulty compared to the rest of the file. I suggest making the file harder with extra layering so that it's balanced in difficulty throughout the file.


                Missing You (Gammer Remix) (_.Spitfire._) - [+] 8/10
                - Nothing I can truly note that'll make the simfile better. All that is playing through is small broken jumpstream.


                My Fxxkin Desire For You (Xx{Midnight}xX) - [+.] 8/10
                - All of this actually flowed very well. The ending jumpstream is pretty rough but there were no awkward patterns so it's good to go.
                - At s129.29 and s130.85, you could make these a hand so that it acknowledges the cymbal crash and the snare.


                My So-Called Life (mi40) - [+.] 8/10
                - s37.54, inconsistency right here. You're having all cymbals land on the (34) note, so this should be one as well.
                - s46.01, there are more cymbals on the (12) jump in the section. Be consistent.
                - What are the jumps at s55.19 and s55.54 going to?
                - Same thing above with s72.57.
                - This file is just riddled with (12) and (34) jumps, would be cool if you could change it up a bit.
                - I'd check the PR between measures 51 and 53.
                - Got more random jumps at s89.07, s89.42.
                - Missing note at s90.74.
                - Nice climax theory at s103.89.
                - You're making so many consistency errors I can't really point them all out since it gets hard to guess what you're intending to make what instrument fall on a specific note. But, there's nothing terribly wrong, so this still passes.


                Nanairopanda (32-bitto Furukura MIX) (Scintill) - [+] 9/10
                - I'm seeing some ghost notes through this chart. Supposing it's intentional since it seems to work out well.
                - s133.06, feels weird to have this one here when the guitar stops at the 8th jump before this.
                - The notes at s156.60 and s156.80 should be 64ths.
                - Everything is great about this file, you did awesome.


                Neko Miko Reimu (Zakvvv666 & Xx{Midnight}xX) - [+?] 4/10
                - One problem I have about this is that this shouldn't have to start on an 8th note. Start on a 4th.
                - Work on the PR between measures 2-10.
                - The flow of your streams are pretty weird between measures 10-17. I'd work those out to where they have a fluent motion going between each hand (i.e. indexable patterns).
                - Nothing at s27.02 constitutes as a jump. I'm assuming you're layering the bass so the jump should occur on s27.21. This happens countless times afterwards.
                - Missing 16th at s31.43.
                - Finish that roll at s31.89 as a 12341234 roll.
                - Another missing 16th at s36.67.
                - And again another missing 16th at s41.17.
                - You could make these 2 jumps at s42.77 and s42.95 hands to emphasize the powerful guitar/bass/cymbal combo hit there.
                - Right after measure 30, nothing is PR'd right there. Work on that.
                - These sudden gluts of jumps at s48.95 do not seem to be going to anything.
                - The guitar hits at s68.26 doesn't have any pitch relevancy.
                - More random jumps at s77.26.
                - Missing jump at s106.88
                - Overall, you have so many notes that aren't defined very well to the music, the lack of pitch relevancy is a problem here mostly.


                Nintendon't (qqwref) - [+?] 5/10
                - Some of the 8th jumps after s8.56 do not seem to go to anything. I'd at least put jumps at the snares only.
                - I'd put a jump at s12.63 and s13.49 for the synths.
                - s18.63, this has a different pitch compared to what you have for the (14) jumps.
                - s21.85, missed a jump.
                - s25.49, again this has a different pitch.
                - The jumpstream starting at s29.13, the jumps do not go to anything prominent. I'm assuming you were layering the wubs. But, it would be best for you to let the jumps go to the percussion.
                - Ending the jumpstream at s39.42 just for the fading in vocals disrupts flow in my opinion. You could either layer in the vocals along with the jumpstream or not acknowledge it and keep stepping the jumpstream.
                - At s77.13, you're starting each broken jumpstream with a jump that doesn't seem to be going to anything, if it's the bass you're layering then you're missing a lot of bass hits. I'd remove each jump on each starting measure from that point to s89.13
                - And starting at s104.56 you have more random jumps that don't go to anything prominent.
                - Overall, it's an okay file, but you're making some mistakes in terms what you're trying to layer.


                Nuke Blast (samurai7694) - [+?] 5/10
                - Missed snare at s34.04.
                - Missing some fading in gabber drums near s55.47.
                - s66.33, step this as a (24) jump since this is the same sound as the other (24) jumps go to.
                - s67.90, missing jump.
                - s78.90, you stop stepping that irritating buzz as jumps? Why?
                - Rest of the file is okay but becomes very overwhelming compared to the rest of the file. Your song choice is also very irritable since a lot of people on FFR really despise these songs.


                Our Final Morning [Standard] (XelNya) - [+?] 4/10
                - Missing note at s14.99.
                - Another at s34.38.
                - The part at s43.43 has too many notes and also has notes that are off-sync.
                - I'd be careful with patterning your grace notes at s45.66, especially with a guitar song. I suggest keeping each grace seperated from each other. You also have some after this time interval that aren't supposed to be grace notes.
                - Missing note at s56.85. Which also shouldn't have 24th, 48th notes here.
                - There's a lot of notes that are off-sync or are ghost notes. Which is pretty hard to go through because it's all cluttered together. Keep working on this and playtesting it.


                Over the Bridge (Scintill) - [+] 8/10
                - Pretty much another very thoroughly structured simfile from you. There's some copy and pasting in there however which gets really repetitive to play through. Great job otherwise.


                Party 4U Future GLOSS mix (DossarLX ODI) - [+.] 6/10
                - s15.62, there's no cymbal here to warrant a jump.
                - s27.70, and another that shouldn't be a jump.
                - The handstream, jumpstream patterns flow nicely.
                - That speed up though... wow. These patterns at least need to be more friendly because it's just way too overwhelming compared to the rest of the chart. You could have also used jumps to layer in the cymbals along the speed-up, but only for a short time.



                Po Pi Po kouka de uchi no Miku wa kyou mo genki desu (0) - [!] N/A[/b]
                - Only a solo chart is provided for this song. Assuming it was a mistake.



                Power, Wisdom, Courage (FFR Pro 21) - [+?] 5/10
                - Check your sync from s15.94 to s219.64.
                - There's nothing all to great about the steps provided for this song, it's mostly jump and handstream.
                - Missing something here at s124.80.
                - Not sure what the jumps at s134.68 are going to. Assuming it's the guitar. Would be nice if you could start stepping the snares.
                - Missing quite a bit of 16ths near s166.61.
                - Yeah this simfile gets quite empty and underwhelming without the snare being stepped in some sections such as s199.13.
                - The first 3 12ths notes here at s230.20 aren't on sync.
                - Missing 16th at s270.16.
                - The 16th single notes you have at s315.94 should at least be jumps since the snare drums overlap.
                - Overall, it's not bad. But it feels a little bit understepped since you were mostly focused on layering the guitar rather than layering the snare drums alongside. Work on the sync as well.


                Prove Them Wrong (Razor) - [+.] 6/10
                - There's a lot of copy and pasting going on in this simfile and the patterns are just way too similar.
                - s70.33, should be a down arrow as well since it goes to the same wub sound.
                - s93.26, missing 4th to the fading in synth.
                - s98.78, this one too.
                - s140.33, missing 8th note.
                - s141.88, should at least be a (14) note since this sound seems to have a higher pitch than s140.85.
                - Everything from there is pretty much copy and paste with the mentioned notes above, at least show variation.



                Raccoon Flicka (Charu) - [+.] 6/10
                - This was not that bad but the whole section between s41.32 and s54.38 with the 32nd minitrills made the rating butcher. Could have had a good jumpstream section going there in my opinion.
                - The jumpstream section here s67.44 could have been more varied, doesn't feel like it would work with symmetrical patterns.
                - Should have a jump at s78.87.
                - Overall, the patterns are pretty well balanced, if you hadn't made that section full of 32nd minitrills this would have been an easy 8/10 at most.


                Rain (Amathyst MSM Gate Mortgage Remix) (DossarLX ODI) - [+.] 7/10
                - The patterns aren't really that special but are very simple and easy to follow.
                - Could have had variation at s68.24 since it's basically a copy and paste of the beginning.


                Rainbow Destructor (Arkuski) - [?] 3/10
                - This is easily rejectable due to those 64th bursts. Those are uncalled for.
                - None of the patterns flow that well, neither do the jumps show any kind of technical structure either (at least they follow the bass).
                - I really recommend that you tone down the 64th bursts down to 32nd rolls.
                - The section at s82.99 is a mess and the 64ths aren't very audible. I suggest getting rid of the 64ths and making the 32nds small minitrills instead of jacks.
                - Missing jump at s133.36.
                - Honestly, this simfile isn't going anywhere with the choices you made. I suggest that you learn from people first. At least you put effort into syncing it and having the notes follow.



                Remilia2080 (SC_coolguy44) - [--] 0/10
                - Just a mess of color notes that goes to absolutely nothing.


                Ridorii (Elite Ninja) - [+.] 6/10
                - Missed a 16th note at s11.33 which could have been acknowledged.
                - s34.33, the melody starts up again and it seems more prominent than whatever those sounds are.
                - s57.25, 64th swing? I find it a bit unnecessary but alright. Doubt it'll be noticed if they were 16ths instead.
                - s129.89, does not feel like a strong enough cymbal to constitute a hand there.
                - Overall, the patterns don't really have good flow and structure to the song. You were also ignoring the melody whenever it came to overlap certain parts of the song.


                Rising Blue Lightning (hi19hi19) - [+] 8/10
                - Nothing particularly interesting went on in this simfile. Stepped pretty well enough and has good flow.
                - Nothing I can note that could make this file better.


                -Slapstick- (MarioNintendo) - [+] 8/10
                - Missing 16th note to s31.94.
                - And another at s35.64.
                - This error repeats 2 more times.
                - I feel like there's many missing 16ths after s103.83. Not sure though.
                - This whole file shows a great amount of variation and it all flows very well. Just some minor mistakes in missing certain vocal notes. To be quite honest, this is my favorite file in the batch.


                Stark Raving Mad (Elite Ninja & kjwkjw) - [+] 8/10
                - Very well stepped for an easy broken jumpstream file. Plays like Banned Forever.
                - Nothing I can really note, patterns flow great. Good job you two.


                summerghost (bmah) - [+] 8/10
                - Stepped well, honestly I felt it was a bit too streamy for the song itself but that's personal opinion.
                - Missing 32nd burst at s36.12?

                ==========================================================

                RESUBMISSIONS:

                Child Protective Services Theme Song (alloyus) - [+.] 7/10
                - This wasn't bad, the quality of the mp3 needs to be 320kbps though.
                - Felt like there were some missing qualities of the song that needed to be stepped, such as the 16ths at s24.34 to the fading in drums.
                - The pitch relevancy could be better at the s37.18 mark.
                - Suggesting that the jump you have at s48.40 could be updated to a hand to emphasize the loudness of this sound.
                - More missing 16ths to the drums at s82.94 that could be stepped.


                Day's End (Zakvvv666) - [?] 3/10
                - The pitch relevancy isn't close to being up to par. s6.29, sounds like a lower pitch that the 8th note right after.
                - s10.91 and s15.01 are in the same pitch but you have 2 different jumps to it.
                - A lot of the jumps are inconsistent in pitch afterwards, and the patterns repeat and repeat with nothing new and interesting.
                - These 32nds don't start in the right place at s116.55.
                - At s133.47, what is this 16th stream going to? Completely out of the blue.
                - s150.39, nothing but 32nd graces?
                - This simfile needs a lot more work on pitch relevancy, sorry.


                Choofers

                Aishiteri Yo Ne

                File drags on quite a bit. Some sections have really weird use of layering, and other sections seem to have no PR at all, specifically when you drop everything out except synth and vocals. You allergic to the left arrow or something? Needs a cut or a decent overhaul. 5.5/10



                Child Protective Services Theme Song

                You REALLY need to get a higher quality mp3. I know the mp3 says it's 160, but it's actually around 80 or 90 kbps. Due to compression artifacts, you can hardly tell what's going on. Without the music, the file flows pretty well, but seriously, get a higher quality mp3. I can't let this is as is. 2/10


                Day's End

                A lot of the jump usage feels really iffy. The 32nds for the swells are a nice touch, and the ending section is a welcomed change after almost two minutes of strange jump usage. Not a bad file, but again, jump usage feels all over the place and definitely needs to be double-checked before this file can get in game. 5/10


                GABBA YAKUZA

                Not very interesting, but this is mostly due to song choice. I would have liked to see cooler bursts to fit the guy rolling his words. It's nice to see you making easier files with the standard spitfire song style, but this might be kind of boring. Not a bad file, just boring. 6.5/10


                Ganbare! X Chan

                Song choice is obnoxious, abrasive, and just plain gross. The file, overall, is repetative and doesn't bring anything fun or intuitive to the game. It's simply a white noise, smash-your-hands-until-broken-fingers file with a HUGE difficulty drop that will do nothing but bore the player to death for 40 or so seconds. 3/10


                Gentleman

                That's certainly one long intro. Once the intro is done, this plays out as just another Venetian Snares file. The ending in particular is cool, and flows well enough, but as a whole, the file drags on A LOT. There are plenty of other Venetian Snares tracks that would make for more interesting files, and... let's face it. Your talent as a stepper feels wasted on a chart like this. 4.5/10


                Gerudo Valley Dubstep

                This file feels like it lasts FOREVER, and not in a good way at all. Repetative, boring, ultimately a very generic file that will end up being played a handful of times until AAA and then it won't be touched until someone decides to play it with mods or different key setups. There are definitely better and more interesting Zelda dubstep remixes on youtube, just gotta do some searching. 3/10


                Girl Directions

                Not too shabby. A bit underlayered (would have loved to see some hand usage during the faster sections), but as an easy file, that's alright. This is a lovely step up from the psychostick file I judged during the last batch (hi dore). And the song's kinda funny too. 6.5/10


                Grad Erlija

                This song sounds like something either bmah or yesssss would step for singles or solo (respectively). The only issues I ran into while playing this file were some iffy grace notes, and that the file drags on a bit. With a cut, this would probably be 7.5-8/10 material, but as it stands now... 7/10
                (ps if you do cut and resubmit, layer in some hands, it'll make the file that much better)


                Guile of the Rime King

                Compared to other Clonepa songs, this is relatively enjoyable, and the same can be said for the chart. Patterns flow well for the most part, some of the jacks are pretty brutal at this speed, but the file is geared towards better players. Grace note usage is solid, and the PR throughout the file is really well done. 8/10


                Gynandromorph

                The way that you stepped this doesn't fit well AT ALL. When you begin to step that weird hi-hat thing in the background, the file becomes hard to follow and from there on out, it's just terribly repetative and the song doesn't help very much, being as annoying as it is. The only real interesting part of this file during the 32nd section near the end, and even that feels like forever. 4/10


                He Has No Mittens

                Layering scheme throughout the file seems to bounce back and forth without any discernible reasoning, and with a fast song like this, you sure made some sections really boring. Difficulty spikes don't make sense, and that stream at m27 makes no sense. 4.5/10


                Kage

                Had to quit out, file and song are utterly boring. 2/10


                Kirby Smash

                Not bad. I would highly recommend mixing up m34-m40 because as it stands right now, it's pretty repetative (in terms of PR it's basically perfect but you're following it too strictly) and it's not very fun to play those 32nd trills on one hand, even at 108 bpm. m56-m58, it looks like you forgot to layer in some snares. Fix those issues up, and this file would be pretty decent. 6.5/10
                This next part you don't have to do, but I personally think it'd be cool to not step the synth from m43 up to the bpm color note part. Doing that would provide a break for the player to gather his wits, considering how dense the next section is compared to the rest of the file.



                Lawn Wake IX

                I'm not sure what to think about this chart. Some sections feel oddly similar to Puppet and Cetaka's chart in DCP, and it's obvious that you used their sync for it (pfx's chart doesn't have that small speedup in the end of his chart, iirc). Some polyrhythms are kinda nasty, and PR during the slowdowns seem off, but this chart is really good. 8/10


                Life's What You Make It

                Sick song choice, although the song definitely doesn't make for a good, interesting, or fun chart. Sorry man, even though it's a cut, this file drags on so much. Feels like I'm playing the same patterns over and over forever. 3/10


                Lost

                The song isn't particularly interesting, the chart is awfully generic (and yes, even the 192nd section is generic), and your hand is usage is utterly atrocious. For an easy file though, it's not too bad. Couldn't see many people enjoying this file either, but at least it's made decently. 5/10


                Malevolent Mansion

                Short easy file, not too many issues. Some of the 24th sections don't flow very well, especially at this speed, and the 32nds are going to ruin a lot of scores for players. I'd recommend changing the 32nds near the end to use all 4 columns, using different roll patterns to accomadate the sounds (for example, instead of 124124124, use something like 13241324). 6/10


                Missing You (Gammer Remix)

                Missed a few sounds during the intro, and the 16th stream is VERY right hand biased; awkward patterns don't make it any better. After the intro, the file gets a bit better. Not particularly interesting that you stepped the synth like you did, but it works. Double check the intro, and this'd be a pretty fun file. 6.5/10


                My Fxxkin Desire For You

                Woah, this file is actually pretty good. That 64th roll around m71 should actually be 48ths. The jumpstream section at the end is slightly awkward, and the 12th section doesn't fit very well, imo. Very solid file though, especially coming from you. 7.5/10


                My So-Called Life

                Flows really well, although the beginning drags on for quite a bit. If you can think of a way to cut the beginning just a tad, this file would be great. 7/10


                Nanairopanda 32 Bitto

                Woah. Certain sections are stepped a bit strange (specifically sections where you stepped background noises instead of foreground noises), and some transitions are brutal, but wow, does this file own. 8.5/10


                Meko Miko Reimu

                Bursts were generally inconsistent, and the file as a whole was really underwhelming and boring. Well stepped, but I would have loved to see more flair in certain parts. 5/10


                Nintendon't

                This song is really cool haha, file fits really well, even though, like with most files in this batch, it tends to drag on after a while. Personal opinion, but you should do something a bit different with m42-m52. Specifically... minijacks? 7/10


                Nuke Blast

                dat roll... At least it's at the beginning so when people screw it up, they can reset without losing much time haha. Dang, this file is really cool and the ending is basically perfect. The only real issue I had is the transition into the 12th jack. Other than that, really cool file. 7.5/10


                Our Final Mourning

                I get what you were trying to do, but at such a low speed, the grace notes are very awkward to hit, and a lot of them are inaccurate to begin with. This needs basically a full overhaul to be accepted. Quite an ambitious file for someone whose name I haven't seen before. 4/10

                Over the Bridge

                Man you are quickly becoming one of my favorite simfile artists. File fits the song really well, and although it doesn't have the energy of files like Twister or Nanairopanda, it's still fun as hell. 8/10


                Party 4U Future GLOSS Mix

                It's obvious that you stepped this because of the ending, because the rest of the file is uninspired jumpstream (that jack section is a nice touch though). 5/10


                Po Pi Po kouka de uchi no Miku wa kyou mo genki desu

                nice pattern usage did you get it at a garage sale


                Power, Wisdom, Courage

                File is REALLY well stepped, wow. Only issue is that sync seems to drift here and there throughout the file. I highly recommend going through and double checking syncing. But man, this file is great. 8.5/10


                Prove Them Wrong

                Definitely a step up from Aishiteru, flows well and grace notes aren't all over the place. Fun file, would love to see a SM chart for this when you get a chance. 7/10


                Raccoon Flicka

                The intro is boring, as well as the outro, but that's due to the song. The rest of the file is pretty cool though. That 32nd trill section was a great touch, nice job on that. HOWEVER, it's obvious that you copy-paste-mirrored the file near the end (right handed jack becomes a left handed jack, the steps that fit the stereo panning near the end are reversed, etc). Change up some patterns, use some climax theory, or something. 6/10


                Rain (Amathyst MSM Gate Mortgage Remix)

                I kept waiting and waiting and waiting for a really cool breakdown because this file is basically a 2 minute long buildup. It never happened. File kept dragging on and on. 3/10


                Rainbow Destructor

                Quit out once I hit the first 64th wall. This is FFR, patterns like that will get you killed. 2/10


                Remilia2080

                nice jokes man 0.1/10


                Ridorii

                God this song sucks. I don't think you could have picked a worse Renard track to step. Song drags on a lot and the file isn't really interesting, except from m75 to m77. The only way I could see this file getting into FFR is if it gets cut quite a bit, or the file gets a complete difficulty overhaul. But then that'll defeat the purpose of you stepping this for lower-level players. But to be honest, I couldn't see many people enjoying this file as is. 4/10


                Rising Blue Lightning

                Is this a zaghurim file or a hi19 file, I think the cdtitles got mixed up. Really fun, although a cut wouldn't hurt your score! 7.5/10


                Stark Raving Mad

                Oh cool, another Renard file. A bit better than Ridorii, this definitely has some interesting parts but for the most part, pattern usage is underwhelming in sections and just plain generic in others. As fast as the song is, you could definitely use some more interesting patterns and have the fun-factor and replayability of this file sky-rocket. 5.5/10


                summerghost

                Really fun. Couldn't find any issues. 8/10


                -slapstick-
                Dingaling. Fun little file, although not terribly interesting. Couldn't see any issues in this one either. 7.5/10


                TC_Halogen

                RESUBMISSIONS
                Child Protective Services Theme Song (alloyus)
                Rating: 7/10 [+.]

                - check rhythm at 5.709
                - 40.076: PR could be improved slightly on the right three arrows here, you could get more relevancy with the jump being [23], and then proceeding with 8th notes as follows: [23], 4, 3, 2, 4, 2, 4, 3, 2, 4, 3, 2, 3
                - 45.864: same deal as above, literally. You could mirror it since it's quite clear that this melody is intended to be accented with runningmen, but that's only if you care about pattern differentiation - it's truly not important
                - 74.442: move to down arrow for more accurate PR
                - 96.147: will agree with bmah here, change this to a jump rather than having the extra 16th
                - 101.935: will also agree with bmah here, jump for accent purpose
                - on a more critical note, pitch relevance could still use a bit of improvement in various places where repeated taps are used to try to "save room" for higher notes in terms of column placement
                - file looks queue-worthy to me, but I strongly suggest that this gets conditional queue'd until we can find a better audio file, because this sounds horrible compared to what it should sound like.


                Day's End (Zakvvv666)
                Rating: 5/10 [+?]

                - chart is noticeably early
                - jump placement doesn't seem 100% consistent in some areas -- 61.679 is a strangely placed jump that doesn't have a combined layering or some sort of accented sound; 69.885 and 73.987 (there are others) are also jumps that seem arbitrary because there are a number of bass drum hits that don't have jumps at all, as well as there being a missing snare like at 74.500
                - 62.961: missing string accents? You accented them earlier.
                - pitch relevance could use some improvement overall, particularly in areas where there are a very well defined melody that you can base your other extraneous patterns around
                - 116.549: 32nd burst is misplaced by an 8th note; start it at 116.293
                - 133.471: shouldn't be a constant 16th run; this part of the song is essentially traveling on air and has no percussion keeping the song grounded, so having the most intense part of the chart here is somewhat strange
                - this song really does have a lot of potential for a good chart, but it does require a bit more of an undertaking than a usual song because it has very detailed instrumentation. A good start for improvement might be to clarify your layering structure for jumps and improve your pitch relevancy for things you truly want the player to pay attention to, because I actually found it somewhat difficult trying to analyze your jump structure. Things did eventually find their way to making sense, but not in ways that a player would understand upon playing, and likely not in the way you intended.


                Aishiteru Yo Ne (Razor)
                Rating: 8/10 [+]

                - 37.127: PR could use a little improving here (41.973 is an exception to this).
                - 125.454: 32nd here is ghosted.
                - 125.743 to 155.281: while the bass drum isn't prevalent, a half tempo section isn't the greatest thing here aesthetically because the song is still somewhat active and does have occasions where 8th notes at full tempo would look appropriate.
                - last two jumps of the song seem a bit arbitrary, haha.

                Good song with nice and diverse patterns. The half-tempo section near the end of the song is a bit strange, but the file itself presents a lot of pretty tricky and well thought out patterns - definitely queue-worthy in my eyes.


                GABBA YAKUZA (RoughSketch 2011 Remix) (_.Spitfire.)
                Rating: 6/10 [+.]

                - 13.344 to 35.932: quite boring having to just do straight 4ths in comparison to the rest of the file, which is somewhat active...
                - 35.932 to 40.520/41.579 to 45.814: overly simplistic patterns -- why not break the forcing of LD/UR for bass drums to allow some more pattern variation through accenting of the higher notes of the synth?
                - 46.167: 24ths should be 32nds
                - 46.520: that deep little bass blip is 48ths starting here, not at 46.697
                - 87.461: little vocal roll in the voice, if you're interested in accenting it here (you did so earlier in the file)
                - 92.402 to 103.697: very good patterning
                - 105.285: this up arrow is strange to me; either a.) this should be a jump or b.) there should be a note at 104.226 for the vocal
                - 126.285: understandable layering shift with the ride coming in, but it seems like such a harsh increase because it doesn't quite pierce into the track as strong as the clap/snare combo does in the next section

                File isn't bad, but it seems overdone in some spots and very lackluster/uninteresting in others.


                Ganbare! X Chan (MrPopadopalis25)
                Rating: 4/10 [+?]

                - holy fuck this file, haha
                - 12.044: the 64th jumps are bit overdone, because you're essentially giving the recoil of the bass drum the same accenting power as an actual bass drum sample; in a slower section, this would be alright, but in a faster section, it's very limiting for you and your pattern choices.
                - 14.168: missing step for a percussion sample
                - 15.246: 64ths here are fine, because there are definitely audible samples
                - 21.228: Pitch relevance on the snares, nice. It makes your fingers actually feel like they're doing something coherent in a really fast stream. The scale alternation at 22.290 was a really good catch, too!
                - 24.851: be a little bit more generous with your pattern choices -- there are a ton of patterns that force one handed mini-trills; they are incredibly uncomfortable coming in and out.
                - 34.035/34.550: For instances where the patterns are closer than 1/16th apart, it would definitely be a bit better to use one-handed jump patterns (i.e. [12][34]) because the conversions might force insanely tight
                - 36.096: jump is incorrectly placed and belongs at 36.159
                - 40.032: similar to 12.044, you have jumptrill pattern that relies on the recoil of the bass drum
                - 44.031: also similar to 12.044; at normal speed, it just sounds like straight 8ths and the 64th jumps seem arbitrary.
                - 46.155: another missing step for a percussion sample
                - 62.023: somewhere around here, the sync gets noticeably off -- steps like 84.014 should be at 84.031 (17ms); at the start of the 120 BPM section, your first note is 28 ms early (step at 96.019 should be at 96.047
                - 114.001: step should be at 114.038 (37 ms early).

                The simfile drifts a bit, particularly in the second half. An interesting thing about this file is that it attempts to keep an even flow, but breaks structure consistently by interchanging jumps with bass drums/snare drums in differing areas; it's an understandable structure, but it feels quite overdone in some areas (the pattern choices certainly do not help).


                GENTLEMAN (samurai7694)
                Rating: 7/10 [+.]

                - 37.192: those repeated patterns are beautiful.
                - 40.296: very nice accent out of the repetition.
                - 68.054: for the sake of accenting, it would be a good idea to change this to a jump that isn't R/D, since the alternating split-handed jumps accent the differentiation in the sample's tone
                - 88.830: accenting is proper, but it does create a 16th mini-jack in the process
                +8- 139.348: missed note
                - 149.175: ghost note
                - 151.503: obviously not a point deduction by any means, but would you consider changing this pattern to accommodate for the pitch shift in the snares?
                - 173.313: ghost note
                - 181.417: missing note
                - 189.261: clever patterning for the background synthesizer's change in pitch
                - 208.744: yikes, this pattern is nasty at this speed
                - 265.813: ouch, one-handed mini-burst which forces a 16th mini-jack on the up arrow
                - 266.848/267.192: overstepped bursts (should be 32nds) -- check rhythms
                - the layering in this file seems somewhat strange... sometimes there's triples for the short cymbals, sometimes there's triples for layering purposes, there's sometimes jumps for snares/bass drums, and other times there's just jumps for bass on its own -- it seems like there is a system but I'm having issues discerning it, personally. Despite being long, I did enjoy it and it ended quite quickly for me, despite the length.


                Gerudo Valley Dubstep Rap (yo man im awesome)
                Rating: 7/10 [+.]

                - 24.234: very odd pattern placement
                - 55.091: great combined layering; nice touch holding layering to the percussion only and mixing the layering with the background synth, it looks very clean
                - 111.877: based on what I hear audibly, I suggest you remove the jumps at 111.877, 113.591, 115.306, etc (listen to the music for the other examples)
                - file makes sense and is correct overall, no complaints at all really
                - song's audio quality seems a bit low but I'm not 100% sure


                Girl Directions (DarkZtar)
                Rating: 8/10 [+]

                - layering is very explicit and clear, and fits very well with the song
                - sync goes in and out from on time to noticeably off sync, but it shouldn't make a huge difference on FFR, honestly.


                Grad Erlija (iironiic)
                Rating: 7/10 [+.]

                - 17.538: those 24ths for the bass-drum should be 32nds
                - 37.911/45.076: missing note for background instrument?
                - 54.143: missing note for melody
                - 56.941: this flourish is a bit faster than 24ths, but is hard to define -- 32nds might work a bit better here
                - 71.270: 48ths should be 64ths
                - 76.643: missing 32nd bass drums?
                - 92.314: check rhythms; should be 16ths
                - 94.553: should be 32nds.
                - 98.359: rhythm should be two 16ths into four 24ths as opposed to the seven 24ths you have
                - 100.038: missing 16th
                - 105.523: should be 16ths
                - 106.643: should be 16ths
                - 108.658: should be 32nds
                - 114.255: should be 32nds
                - 116.046: should be 32nds
                - 141.288: missing note for bass drum
                - 148.284: should be 32nds
                - there are more instances where the melody should be represented with a different instrument, or where the bass drum is accounted for as 24ths (or 48ths at half speed) when it should be 32nds (or 64ths) -- you actually use the correct rhythm in a few instances, but disregard the correct rhythm in more intense areas?
                - 197.762: this 24th trill should only be 12ths; there's actually no opposing notes on the offbeat 24ths
                - 198.210: should be 12ths instead of 16ths
                - 202.016: should be 16ths
                - ending could be synced appropriately rather than using random color notes
                - This file has a pretty definitive and accurate layering structure, which is detracting from the incorrect rhythms that are hardly noticeable at normal rate. I would still polish up a few areas here to ensure that you are representing accented flourishes/bass drum rushes accordingly. Most players that enjoy previous Grand Thaw files will enjoy this one too.


                Guile of the Rime King (FissionMailed1)
                Rating: 8/10 [+]

                - 2.254/2.406: these two notes land right next to each other in terms of tone, so use U/R instead of R/U (not a big deal, but it was the very first thing I saw )
                - 31.228: good attention to PR.
                - 64.559/64.854: accenting the clap with a different color is fine, but in this particular area, it is daunting to hit separated as is -- this likely will create a nasty frame issue, too -- be mindful of things like this. It might be better to just turn the 48ths to 4ths (i.e. 4th jumps) rather than separating, just for the sake of playability and frame cleanliness.
                - 73.469: change this to something that isn't a down arrow, as the next two pairings of notes are a different percussion sample
                - 115.438: very nice change in pattern for the tonal change
                - 146.723: missed a note
                - for my tastes, not bad at all! One of the minor things that I noticed was a slight inconsistency in colored accenting for overtones (buzzes) in half BPM areas, but it's hardly a big deal. The structure is pretty straight-forward, but the pattern choice really shines during the drum breaks, as patterns repeat in accordance to the sequencing of the samples. Also: is it possible for you to get a constant BPM for this? Your sync seemed pretty good, but I couldn't help but notice that it was jumping all over the place, which is a little odd for Clonepa, haha.


                Gynandromorph (bmah)
                Rating: 10/10 [++]

                - this file...
                - the 192nd note usage in this file is absolutely fantastic
                - I really hope people like this file as much as I do, because this file truly is flawless once you understand what's going on in the layering. I can't conjure up a single legitimate flaw.


                He Has No Mittens (Tidus810)
                Rating: 5/10 [+?]

                - the file's rhythm is correct, so is the pitch relevance for the most part...
                - however, this file's structure is wildly inconsistent and has large variance in difficulty.
                - the opening of the file starts with a jumpstream at 210 BPM; despite being short, it's disproportionately harder than the rest of the file
                - 3.818 to 22.675: fairly easy, with no layering for the snares or other percussion, despite the intro having that combination
                - 31.818: no stream for the first half, but a stream for the second half?
                - very short file, and unfortunately, too variable to be queue-worthy for me


                Kage (pxtang)
                Rating: 3/10 [?]

                - 3.113/4.776/7.063: missing jump for bass drum
                - 8.103: missing jump for snare
                - 13.300: missing note?
                - 18.284: this jump seems a little arbitrary, considering all of the jacks were single notes previously
                - 18.908: missing jump for bass drum
                - 19.532: jump here also seems arbitrary, considering that mini-jack formations avoided jumps oreviously until this point
                - 23.690: should be 24ths; also, where's the layering for the 8-bit melody you added less than a second ago?
                - 23.897: missing jump
                - 25.665: missing note for the melody
                - there are many other instances of missing notes, added notes, inconsistent layering, etc
                - very very short, somewhat draggy, and doesn't have a solid structure to even be considerable for queue


                Kirby Smash (Xiz)
                Rating: 7/10 [+.]

                - 35.353: Well placed color trick!
                - 39.070/39.660: missed a note for the bass
                - 46.465: I'm not sure how others will take to the implicit call/response thought you have (call is the heavy bass while ignoring the melody, response is ignoring the bass while representing the melody), but I'm quite fond of it
                - 49.799: the swing from the melody and the percussion actually disappears here, so this particular beat should only contain 16ths
                - 53.896: this riff is constant, so you're missing a note
                - 54.243: see 49.799
                - 59.799: this section could benefit from accenting the bass drum a bit, but your structure is nicely defined with snare accenting, so it's certainly optional.
                - 64.243: unfortunately, this section really could use some help. The pitch relevancy shows that you certainly know what you're doing, but it's very empty.
                - 73.132: take advantage of the melody to play with patterns a bit -- you're accounting for deviratives of the same melody with the exact same ascending pattern; play around a bit to make it more interesting! On another note, I strongly suggest adding jumps, because you have a large area of the chart that seems really lightly layered now when the song itself is quite heavy and utilizes some faster rhythms.
                - 120.634: where did the jumps go?
                - This file isn't bad at at all. There are a few kinks that can be worked out, but it's certainly not unplayable. Queue-worthy with proper rhythms, layering, and pitch-relevancy to boot.


                Lawn Wake IX (MrPopadopalis25)
                Rating: 6/10 [+.]

                - 10.225: missed a repeated note for the synth.
                - 13.774/24.096: arbitrary note -- neither the melody nor do the subtle percussion really fall there
                - 61.193/61.839: these buzz accents are fine, but I can't help but feel like it would be more effective to use a full 32nd roll to accent the full overtone
                - 74.098: the snare disappears here; the 48th/12th are misplaced and need to be adjusted to accent those really subtle sounds you're trying to follow
                - 76.114: missed a note for percussion
                - 91.356: this part really hurts the file; it went from somewhat difficult to absolutely ridiculous in just a short section
                - 123.936: not sure if the bass drum is intentionally omitted for the 3/64th bursts, because they are a bit of a "special" accent and somewhat rare, but it is somewhat distracting to hear a bass-drum and not see any jumps as you have been doing throughout the entire file.
                - 125.226: missing jump for bass drum
                - file is alright, but really needs to have that one cluster of jumps/steps to be changed, because those split-handed jump/burst combinations are more than enough to make a player never want to touch the file again, ranked or not.


                Life's what you make it (Stepshy)
                Rating: [!][N/A]

                - permission issue


                Lost (megamon88)
                Rating: 9/10 [+]

                - file moves quickly, plays well, and has some tasteful colored notes.
                - the pitch relevance could use some very slight tweaking, but it's certainly not incorrect by any stretch of the imagination.


                Malevolent Mansion (Xx{Midnight}xX vs. T-Force)
                Rating: 4/10 [+?]

                - 4.118: pattern change happens a note too early and forces a 12th mini-jack
                - jump usage seems somewhat inconsistent throughout the file; the jumps follow bass-drum, snares, combinations, or even neither sometimes. The section with the 16ths has jumps placed for bass drum/snares, but occasionally has (and doesn't have) them for when the melody coincides with the percussion -- it's not clear at all.
                - 16th stream is a huge spike, yikes
                - song is missing a few jumps for snares at the end
                - those 32nds are a ridiculous difficulty spike compared to the rest of the file
                - file needs a lot of work overall


                Missing You [Gammer Remix] (_.Spitfire._)
                Rating: 8/10 [+]

                - this song sounds fantastic.
                - 29.974: what are the repeated taps for? The melody doesn't have repeated taps and isn't quite distinct on its own to merit that different of an accent.
                - 59.668 to end: straight-forward layering, very solid, and progresses very appropriately.
                - that's a lot of jumps!
                - great file overall.


                My Fxxkin Desire For You (Xx{Midnight}xX)
                Rating: 6/10 [+.]

                - layering for nearly the entire file is very explicit and to the point; no games, you're playing exactly what you're clearly hearing
                - because of how stringent the layering is for the file, it's hard to conjure up errors because it's extremely clear what's being followed
                - that ending stream is brutal compared to the rest of the file
                - the color change was a bit unnecessary considering you're just accenting drum fills -- the rhythm is right, but the notation is incorrect (hence the reason why all jumps aren't all on 4th).
                - nothing bad to say about the file itself, but the difficulty changes are quite violent


                My So-Called Life (mi40)
                Rating: 6/10 [+.]

                - pretty simple instrumentation in the intro, why isn't there any pitch relevance?
                - off-beat bassdrums not accented at 31.274/31.450? Not a daunting error, but somewhat noticeable
                - 48.656: misrhythm (should be 3/64ths)
                - 55.009: prominent bass drum missing a jump here
                - 65.156: what does this jump go to?
                - 67.891: what are these jumps? There's no prominent percussion instruments/melody to merit such a large amount of jumps here.
                - 80.950: sounds are hardly audible, let alone good for utilizing jumps
                - 88.714 to 89.773: more jumps that are barely
                - 121.625/122.155: what does this triple accent?
                - 132.389: a jump could be added here to account for the snare
                - 147.742: jump timing is a bit off compared to the prominent percussion, take a listen again and restructure the jumps a bit more
                - 155.153: missing note
                - 159.477: missing jump for snare?
                - arguably overlayered ending that seems to deviate in and out from proper and over-abundant layering
                - pattern choices are overall uninspiring; there's a lot of LD/UR jump choices and it could be changed quite a bit to be more to have some better pattern choices


                Nanairopanda [32-bitto Furukura MIX] (SKG_Scintill)
                Rating: 9/10 [+]

                - fantastic file, dead accurate, perfect layering, but the perfection is a curse in that it forces a few nasty patterns.
                - this file just looks amazing visually, but it plays just as nicely for about 95% of it.


                Neko Miko Reimu (Zakvvv666 & Xx{Midnight}xX)
                Rating: 3/10 [?]

                - blue note syndrome?
                - 14.272 to 24.020: there are breaks in the percussion; this shouldn't be a 16th run
                - 26.270 to 38.268: poor jump usage -- doesn't really represent any sort of actual layering/accenting; there are some correctly placed jumps rarely, but the jumps falling on every 8th don't make sense a good majority of the time
                - 31.894: remove 32nd burst, there's nothing there to merit that
                - 37.143: check rhythms; this isn't a constant 16th run
                - 40.986/41.173: missing 16ths for percussion
                - 41.830: the accenting of this drum fill happens a bit too early -- it is the proper rhythm, but a piece of it is barely audible; consider removing a few steps
                - 41.455: ghost note
                - 55.515: technically missing a note for the bass drum, but it's not required to have it in my eyes
                - 67.512: coincidentally, this is the same drum fill that is used at 55.515, so make them both the same (whether or not you omit the note is on you).
                - 77.261: that power guitar is pretty far in the background, so the jump placement here is debatable; considering how the same thing happens at 89.258 and you avoid the jumps, you should probably avoid it the first time around
                - 91.508: missing a cymbal crash?
                - a large majority of this file has very arbitrary/ambiguous jump placement, and there are all sorts of inconsistencies/technical errors littered throughout the file; needs a lot of work to be more clear and to the point, and to be more correct as well


                Nintendon't (qqwref)
                Rating: 7/10 [+.]

                - the file name for your .sm file made me laugh
                - 29.133 to 39.419: your structure seems a bit wonky to me -- I some jumps for snare and bass, but there are jumps that almost seem useless for the sake of accenting. It's not horribly distracting, but would you consider altering your structure to follow the bass drum/snares here? A constant run with those kind of accents would play very cleanly.
                - 42.847: tasteful use of a generalized/syncopated rhythm, it fits really nicely here: this is a perfect example of just following the flow of the music, rather than the sequencing itself.
                - the file either has a note missing for the vocal syllable "don't" at the end of the song for me, or you didn't account for it
                - another note (non-deducting of course): if you want true precision, there are various 24th bursts that actually are 3/64 + 3/64 + 2/64 + 3/64 + 3/64 + 2/64 apart (so, instead of seven 24th notes, you would have R/G/O/B/G/O/R, haha).
                - structure is solid, a bit implicit in a few areas but certainly easy to understand overall


                Nuke Blast (samurai7694)
                Rating: 7/10 [+.]

                - 18.326: at this point, the file is 12 ms late -- adjust the sync so that the bass drum after the reverse cymbal starts at 18.314
                - honestly, the file is very sound on a technical level. HOWEVER, the difficulty is all over the place and it spikes highest just before the very end of the song.
                - chart isn't bad by any means.


                Our Final Mourning (XelNya)
                Rating: 4/10 [+?]

                - 5.442: this 64th blip confuses me, because it sounds like it's just an atonal guitar slide - however, there are other instances where you opt out of accenting it (9.007, 12.551, etc) -- for the purpose of this file and the sake of it being easier, I would simply stick to the guitar and none of the fancy sound effects like hand slides, pitch bends/etc
                - some of the faster blips have a note or two that aren't placed properly?
                - 14.995: missing note
                - 17.689: lotta step shere but only two notes are really audible
                - 21.418: another spot where there's number of flams but considerably less pitch bends/notes
                - 26.601: this pairing of notes is very off-sync
                - 37.717: 192nd really doesn't serve a purpose here
                - 43.432/43.653: drop the 192nd and 48th, respectively - there's no grace notes/slides or anything else to merit a flam-like motion
                - 44.756 to 73.241: commendable concept with flams, but your problem is that the song is -very- slow and if the 192nds are just to accent the second guitar, they're doing so in a way that will create a lot of flams rather than being tasteful in coloring. If the 192nds are just to account for the guitar separation (which I don't believe, considering there's not any legitimate jumps), there are a number of areas where it should just be jumps and nothing else.
                - 56.997 to 57.734: check rhythm here
                - 82.106 to 83.934: check rhythms here
                - relevance could use a lot of work, and the overall rhythm structure isn't very sound, either
                - there are a ridiculous amount of flams here that, when played at a normal rate, just look downright strange. The file doesn't play very smoothly, despite being a very smooth song, because there's too much attention to a technicality within the song that doesn't exist.


                Over the Bridge (SKG_Scintill)
                Rating: 8/10 [+]

                - explicit structure, everything is very easily followed visually and understandably
                - 81.407/142.472/153.833: missing jump for the guitar
                - 170.874: massive mis-rhythmic structure; rhythm is more detailed than that
                - 178.478: flam?
                - 187.028: fantastic pattern choice for PR
                - 211.614: missing note for the bass-drum here
                - 211.454: missing note for snare drum (this and the note before it aren't a big deal, because they're in a more relaxed section anyway)
                - great file; aside from the short run of 16ths for the guitar which is noticeably incorrect, the structure is very clean, easy to pick up on, and has great bits that are visually appealing.


                Party 4U "Future GLOSS Mix" (DossarLX ODI)
                Rating: 6/10 [+.]

                - 9.583: if your jumps are strictly for cymbal crashes, you should remove this 8th jump here
                - 15.621: ^ and here too.
                - 20.338: you accent the cymbal crashes the second time this happens, but why not the first time?
                - from this point... oh boy.
                - one of the toughest things I'm having issues with about this file is that the first 70% of it on normal rate looks and feels right for the most part -- one of the things that I can come up with is that your massive combination of layering from 27.885 to 52.036 just looks terrible. A thorough look at the song proves your structure to be correct, but it visually looks like a mess -- the first half of this section looks worse than the second half because it's relatively tame in terms of song structure
                - ending patterns are harsh in a few spots, but the stream is overall pretty tame in terms of patterning aside from those rare occasions
                - it's a really tough call for me; it's very explicitly/cleanly done, but looks overdone in the first half, at the very least

                Po Pi Po kouka de uchi no Miku wa kyou mo genki desu (0)
                Rating: [!][0/10]

                - no 4-key file in SM or DWI file

                Power, Wisdom, Courage (FFR Pro 21)
                Rating: 5/10 [+?]

                - BPM drifts on and off slightly, as did the last version of this chart
                - missing jump at 57.289 for the guitar
                - jumpstreams in the early part of the song are improved compared to last chart, thankfully
                - 74.335: at this point of the song, the guitar's structure changes by accenting the 1st/4th/7th/(every 3 notes) as opposed to being the same note over and over again, so reflect that by doing a pattern like 122344 (etc - something that accounts for the lower notes and higher guitar appearing/disappearing).
                - 84.727: ^
                - 101.615: this is clever pattern placement.
                - 116.554: the double bass-drum breaks here; check your rhythm
                - 120.160 to 157.321: this section has repeated taps for the lower guitar, but some of those taps shouldn't be repeated
                - 158.869: many missing notes for the horn/trumpet/etc here
                - 192.934 to 205.321: patterns could be a bit more diverse/relevant to the guitar -- there's just a lot of 1234321 (zig-zagging) patterns
                - 236.201: rather than having this strange 3/64th note run, reset the BPM back to 155 to make this a normal 16th run that leads into the next guitar riff
                - 257.690: some missing notes for the guitar
                - 263.388: missing note for the bass drum
                - 280.904: arbitrary jump
                - 282.356: ghost note
                - 295.808: because the 16ths here technically follow the background string, spread the pattern out a bit more. You might do better accenting the lower guitars here as mini-trills (starting at 290.388) and using the jumps for the main guitar to leverage your trill patterns to maintain pitch relevancy on the main guitar.
                - 319.808: this jump should be shifted up a 16th, try to avoid accidental mini-jacks in the process (put at 319.711)
                - 320.388: this jump too (put at 320.292)
                - 323.872: shift jump down a 16th, etc
                - 323.743: add jump for guitar, etc
                - 326.969: shift jump down a 16th, etc
                - 332.195: shift up a 16th
                - chart looks a little better, but still needs sync work in a lot of areas; rhythmic errors/technical errors aren't nearly as prevalent as the previous chart


                Prove Them Wrong (Razor)
                Rating: 7/10 [+.]

                - 27.972: that's a very silly yet sensical 192nd note
                - 82.747/171.017: questionable mini-jack, since the samples are different
                - the usage of jumps is somewhat confusing throughout the file -- times where you feel like it's following the bass, it follows the percussion; times where it follows the percussion, it avoids percussion existing on 8ths, eh.
                - file is clean and plays nice despite the strange jump placement


                Racoon Flicka (Charu)
                Rating: 8/10 [+]

                - 30.199: missing jump
                - 41.117 to 54.383: ahahaha
                - 82.444: ^
                - 106.627 to end: layering seems a bit light considering how much starts happening here
                - file's alright. Follows rhythm appropriately, has accurate pitch relevancy, and respectable layering.


                Rain (Amathyst MSM Gate Mortgage Remix) (DossarLX ODI)
                Rating: 7/10 [+.]

                - file is slightly early
                - 31.607: this jump seems arbitrary
                - 34.130: no step for percussion?
                - 85.236: this pattern choice is quite nice
                - 116.563: 24ths are alright here because most people will think it sounds correct, but it's actually 3/64 + 3/64 + 2/64th gaps (red/green/orange)
                - because of the lower speed and constant slow 16th note streaming, the file does drag on a bit


                Rainbow Destructor (Arkuski)
                Rating: 2/10 [?]

                - remove those streams of 64ths; even 64th rolls at the speed would not be acceptable unless your file is intended to be absolutely ridiculous outside of those sections (see: Husigi Usagi Milk Tei, and even then, that's a pretty big exception on its own).
                - as a stepartist that I haven't seen submit a file to FFR before, I have to say, you're certainly leaps and bounds ahead in terms of understanding than most others on their first attempt - you just need to learn some control and realize that certain patterns really need to be utilized sparingly.

                As far as the chart itself:
                - there is a defined usage for the mini-jacks, which is nice.
                - the 32nd rolls are alright, but they are for a sound that is very subtle
                - 23.363: when forming 32nd bursts at this speed, be mindful of your patterns and try to avoid 16th note mini-jacks contained within streams (this also includes 32nds that are two spaces apart, as it reduces to 1/16th spacing)
                - 44.752: ghost note (remove it, it follows nothing)
                - 47.391: remove
                - 58.981: note isn't quite audible (it's an acceptable transition, but know that this second note isn't the easiest to hear)
                - 65.122: see 23.363
                - 67.900: strange mini-jack placement; there are other instances of this earlier in the chart too, come to think of it
                - 82.993 to 94.845: check your rhythm - you're not always accenting the bass properly
                - 109.474: careful here, you have a three note-jack that intersects with a jump when only two of those three appropriately represent the percussion that you've been following -- look out for these intersections in any files that you work on!
                - a lot of the mistakes that happened earlier in the song continue to happen; work on improving your file's clarity/pattern choices so that they represent the song a bit more accurately.
                - surprisingly, this file has nearly perfect rhythmic representation and actually has proper jump usage for the bass drum, but there is a huge lack of control in the file, as there are walls of 32nds and 64ths with absolutely insane patterns.


                Remilia2080 (SC_coolguy44)
                Rating: 1/10 [-]

                - stepchart is not possible to correctly judge, as the BPM is off by 70 (should be 280), offset is incredibly far off, and the file does not utilize standard notation to appropriately assess instrumentation intervals/structure. Check out some stepping guides and learn how to properly sync and offset your files and submit an awesome file to this sick song!


                Ridorii (Elite Ninja)
                Rating: 7/10 [+.]

                - chart is noticeably late looking in DDream
                - 0.130 to 11.414: PR is noticeably improvable -- for example: 0.130 and 2.070 are the same note with different arrows (alternatively: 1.365 + 2.070 are the same arrow, but two different notes). Check all of your steps and ensure they scale appropriately.
                - 11.414 to 17.056: PR goes out the window, heh.
                - 22.874: missing note for...whatever that thing is.
                - 27.810: the repeated tap makes it seem like the two up arrows should follow a repeated sound, but they don't
                - 41.298: missing 16th
                - 44.118: missing 16th
                - 56.901 to 67.479: swing is a nice touch
                - 152.810: good attention to the bass in your layering, makes it look a bit more sophisticated/intricate
                - for me, this file drags like hell because it's a lot of the same sequencing. The file is appropriately charted in most areas, but it leads to somewhat boring results due to a lot of the same patterning throughout. This song might benefit from a cut. The 64th swing was somewhat of a saving grace, and the 12th note streams made the file go from incredibly boring to somewhat interesting
                - queue-worthy? maybe. the file is quite simplistic because the song doesn't provide much.


                Rising Blue Lightning (hi19hi19)
                Rating: 6/10 [+.]

                - 8.817/13.655: is the accent worthy of removing the main instruments? Seems like a strange interruption to me, personally.
                - 86.329: missing note
                - 90.970: why'd you stop accenting the synth?
                - 135.996: PR can be improved for the next few notes here, at the least
                - 141.625: to avoid the constant 1234 ascension, why not alternate between 1234/1324 to give that scale alternation feel?
                - 157.621: mini-jack?
                - 184.873: should be a down arrow for PR
                - 218.939: fill in until the last step with some plain streaming, just to end the file smoothly
                - overall, I'm actually not fond of this file compared to your other rock songs -- there are a lot of strange interruptions for accents that have constantly running instruments between them; I understand accenting priority, but this file just seems awkward in some spots
                - pitch relevance overall is alright, but has a lot of repeated patterns where manipulation can be done to give a different appearance while providing a relatively similar motion
                - song feels quite long, despite being only three and a half minutes.
                - possibly queue-worthy, but this file could certainly use a tune-up on some finer technicalities


                -Slapstick- (MarioNintendo)
                Rating: 8/10 [+]

                - 30.214/31.137: not sure the reasoning behind omitting the snares here, it doesn't get in the way very much
                - 31.944 to 46.368: a few steps missing for lyrics, double-check these
                - 97.137/112.079: can't quite discern the 32nds
                - a few more missing steps for lyrics peppered throughout the end, but certainly not detracting from your otherwise explicit layering overall
                - very nicely structured file


                Stark Raving Mad (Elite Ninja & kjwkjw)
                Rating: 7/10 [+.]

                - run of the mill Renard song
                - 70.651: I'd personally prefer to see this as a half-BPM section, because the drum sequence is very slow and the percussion seems to be shifted downward in pitch to the point where it might be stretched (as in, it defaults at a high tempo but is stretched to fit a lower one)
                - 125.509: ^
                - nothing erroneous in this file; step structure is decent but follows percussion for a large majority of it, therefore leading to some slight repetition (and some drag, as the song is just shy of 3 minutes)


                summerghost (bmah)
                Rating: 8/10 [+]

                - 42.928: a bit overstepped, 64ths aren't really audible here on my end
                - 70.269: here as well
                - nothing wrong, structure is sound, good PR, just a really minor detail


                Wayward Vagabond

                [Resubmission] Child Protective Services Theme Song [alloyus] - 6.5

                [Resubmission] Day's End (Zakvvv666) - this has come a long way from when i first judged and played it. 7.5/10

                Aishiteru Yo Ne (Razor) - since you cant cut the song 8

                GABBA YAKUZA (RoughSketch 2011 Remix) (_.Spitfire._) - 7

                Ganbare! X Chan (MrPopadopalis25) - 5

                GENTLEMAN (samurai7694) - cut first 30 seconds and cut the end at 233 6.5

                Gerudo Valley Dubstep Rap (yomanimawesome) - 8

                Girl Directions (DarkZtar) - 7.5

                Grad Erlija (iironiic) - cut song check the 24th/12ths because a lot of those
                are ghost notes that go to nothing cut/fade out at 173 6.5

                Guile of the Rime King (FissionMailed1) - at 151.7 drop everyone by one(hands
                to jumps jumps to singles) with jumps really only going to the snare because
                the volume is lower and removing pretty much all of the layering would
                reflrect that. cut song at 180 6.5

                Gynandromorph (bmah) - 8

                He Has No Mittens (Tidus810) - huge difficulty inconsistency with the intro
                and the rest of the file. either beef up the rest or strip the intro 6.5

                Kage (pxtang) - id rather you combine this with another song from the album
                since theyre all so short 7.5

                Kirby Smashed (Xiz) - 5

                Lawn Wake IX (Plopadop) - 5

                Life's what you make it (StepShy) - we don't have permission for this what
                the fuck are you trying to pull [!]

                Lost (megamon88) - 8

                Malevolent Mansion (Xx{Midnight}xX vs. T-Force) - the bursts need fixing
                especially in the end 7

                Missing You (Gammer Remix) (_.Spitfire._) - fade into when she actually
                starts singing because the intro is waay to long considering the entire
                length of the file 7

                My Fxxkin Desire For You (Xx{Midnight}xX) - ending sync is goofed for
                whatever reason and the ending js doesnt have many 16th 6

                My So-Called Life (mi40) - start the file at 13.5 cut everything else before
                it. cut song at 212.5 there isnt a need for the rest 7

                Nanairopanda (32-bitto Furukura MIX) [Scintill] - check over the file for
                ghost notes(i dont mean the sweeps) and hand/jump usage 7.5

                Neko Miko Reimu (Zakvvv666 & Xx{Midnight}xX) - extra notes during the entire 16th section mainly when the cymbal crashes. recheck the entire thing and remove notes accordingly. actually check the entire file for extra notes because i found some spread out throughout the entire file. the 32nd burst you have at 32 only lasts hour notes and ends at the 4th. it doesnt and shouldnt continue past it. 48.95 what you're layering in is barely audible remove the jumps same where it repeats. 6.5

                Nintendon't (qqwref) - missing the last note for don't 8

                Nuke Blast (samurai7694) - nothing happens for the majority of the file. 6.5

                Our Final Mourning [Standard] (XelNya) - check the entire file for correct accent usage. there are many places where accents arent needed or arent in the right place 6.5

                Over the Bridge [Scintill] - recheck the sync on the guitar. check for sections that are obviously not close enough to be 16ths. also suggest cutting the song right before the piano section of the song. 7/10

                Party 4U Future GLOSS mix (DossarLX ODI) - no 5

                Power, Wisdom, Courage (FFR Pro 21) - 6 fix the sync

                Prove Them Wrong (Razor) - vary up the patterns more because you over use 1234321 7

                Raccoon Flicka (Charu) - this file needs some work. add more to the section that is just 32nd trills and the easy section after it could use some layering to make it feel not so empty. it doesnt have to be full on layering so you can still keep that climax thing going but it definitely needs more there. 6

                Rain (Amathyst MSM Gate Mortgage Remix) (DossarLX ODI) - mirror the second set of 12321 so it ends up being 23432. also the section repeating sections of 1423 and 3241 make them left and right rolls to vary it up more. 7

                Rainbow Destructor (Arkuski) - cut the song. remove the 64ths. 5

                Remilia2080 (SC_coolguy44) - no 0

                Ridorii (Elite Ninja) - 42.79-45.26 makes no sense what you're following. cut after the 12th section. everything after it just repeats over and over until the song ends. 6.5

                Rising Blue Lightning (hi19hi19) - cut the song 6.5

                -Slapstick- (MarioNintendo) - 8

                Stark Raving Mad (Elite Ninja & kjwkjw) - 8

                summerghost (bmah) - 8
                Last edited by bmah; 07-2-2013, 09:33 PM.

                Comment

                • bmah
                  shots FIRED
                  Profile Moderator
                  FFR Simfile Author
                  Global Moderator
                  • Oct 2003
                  • 8448

                  #38
                  Re: Batch Review Thread v2.0

                  CONTINUATION OF MAY 2013 BATCH

                  Judge Team 3


                  DossarLX ODI

                  [Resubmission] Jeh Jeh Slammin’ (Extended Mix) – 6/10
                  - This file is very cut-and-dry and has a lot of hidden 8th jacks that don’t go with the song.
                  - I would recommend going away from the standard percussion layering and follow other elements in the song. For instance, bmah said in a previous submission of this file to step the “beepy melody going on in the background for something interesting” and I strongly recommend you take a look at the judges’ batch notes again to see what could be done with your file.
                  - Keep in mind that the repetitiveness and the standard percussion layering might not be received well. I suggest looking into the other elements the song has to offer.

                  [Resubmission] N's Farewell – 5/10
                  - For an easier file of this difficulty the hands should go. I’m not enforcing a Tass-era type hand policy here or anything but this is a calm piano song that would be better stepped gracefully than with heavy layering.
                  - Make the two-note gallops a jump. This is an easier file and gallops are annoying when a player of this level should be learning proper rhythms first. It also covers the gallop anyways so it’s a plus.
                  - Rather than have a long 8th stream I would suggest following the prominent melody.
                  - I can picture a great easier file for this song. But in its current state, it feels like a long 8th stream with forced layering to a calm song. I would suggest getting rid of the grace notes.

                  [Resubmission] Tachyon – 6/10
                  - The jump usage in this file is confusing.
                  - Rather than have the sudden 16th difficulty spikes such as the runningmen in this file I would suggest reducing the layering and putting more of a focus on the melody rather than the standard percussion-type layering. I feel like you will allow yourself more room for more fluent patterns because right now the file feels rigid.
                  - Measures 44-52: You have an opportunity to have a rest section here or follow the background melody rather than step 16ths to the hi-hats and put jumps to the piano (it would be less bland).

                  Faint (Remix) – 6/10
                  - Holy layering wow. This file is very rigid.
                  - The first note should be placed a little earlier.
                  - I would seriously suggest toning down the layering in this file. It exaggerates the intensity more than matching the song and it creates too many one handed trills that make me feel like I’m playing a bunch of slow 8th jack walls.
                  - Measures 52-67 rather than having a run-of-the-mill jumpstream with 16ths to the hi-hats I’d suggest making this a break section with a buildup.
                  - 144.43 seconds in: That’s quite a difficulty spike

                  grass-green holiday – 8/10
                  - I personally wouldn’t layer in the claps. The melody works fine here along with the piano, but otherwise fine.

                  KOMMICORE – 2/10
                  - The mix of 12th notes in measure 8 are terrible. Just make the measure 12th swing and get rid of the jumps.
                  - Second 18.86: This polyrhythm burst is technically wrong because both the drums and the synth are 16ths.
                  - Measures 17-34: Just make the 48ths 8th notes.
                  - The patterns in this file are absolutely atrocious.
                  - Starting on measure 38 there are a lot of ghost note 16ths and they also make for very rigid one handed patterns.
                  - File in general is unfriendly to the player, and that’s not a nice combination with ghost note streams
                  - Assuming I were to judge this file ignoring the ghost note portion the rigid one-handed 16th jumpstream patterns are split-heavy and horrible to play through.

                  Rainbow Tylenol – 8/10
                  - Layering makes sense and the file in general has a nice structure to it.

                  Robotomy – 4/10
                  - The biggest problem in this file is the massive amount of one handed gallops it has. And by one handed gallops I mean a bunch of really fast intervals like 64ths (which at this speed have a chance of being zero framers). If the intention was to hit them as jumps, then this file suffers a worse problem than dist squad. Hitting jumps is useless for most of the patterns because of how unfriendly the transitions are.
                  - Get rid of the fast minijacks. I see potential 1-framers in this file.
                  - Removing the jumps would also be a good idea especially considering the burst usage in this file.
                  - It’s clear this is supposed to be a difficult file but making a lot of awkward one handed gallop transitions just makes the file unplayable without a bunch of guessing when to hit

                  Rock Over Japan – 7/10
                  - Having the first note be the 8th rather than the 16th before plays smoother
                  - The Maruluchi melody made me laugh considering it always reminds me of that same bombastic section in Sharpnel’s song and Zetorux’s manly scream
                  - The patterns in the long 16th stream are really random

                  Goatstep – 4/10
                  - Watch your rhythms. Especially at the end – the 32nd trills aren’t 32nds (and in general it’s not a good idea a to put 16th jacks right together like that especially at a speed like this)
                  - Current Second 65.18: The 32nd roll starting with the jump and going into the hand needs to go
                  - Most of the 24th trill transitions in this file are rough
                  - The layering feels inconsistent considering some parts jumps would be used (When single notes should have been used) and then in other parts hands or single notes would be used. I’d also suggest changing the layering scheme of the file.
                  - The 24th trills in this file are too long (and in measure 79 it has an anchor jump in it) and the patterns could work out better.
                  - The 32nd one handed gallops also shouldn’t be one handed for the sake of the player

                  Serenade – 8/10
                  - Measure 80: Awkward transitioning in the 32nds. A broken roll transition like this is weird to play through
                  - Measure 93 to the end: Same idea.

                  Sfjskalhisinis – 3/10
                  - Some 16ths in the beginning are ghost notes. This should just be jumpstream, not handstream
                  - Rather than have jumpgluts with hands, stick with jumps only. The intensity of the song really doesn’t increase there nor does the piano warrant the sudden change in difficulty
                  - The hand layering issue makes this file more rigid than it needs to be and doesn’t fit with the song’s intensity too; the song itself is just a lot of slow 16th piano
                  - Song ends abruptly

                  Shout 2000 – 5/10
                  - Please ease on the layering. This file has a lot of uncomfortable jacks and I felt like I was doing a lot of slow 8th jacks rather than playing with the song
                  - This file is really dry and repetitive so I would suggest getting rid of the jacks and focusing more on a specific element of the song rather than densely layering. Increase availability for more pattern choices to reduce what feels like copy-paste. This song is four minutes long, and if it is not going to be cut then the player needs to have something more interesting than a lot of jacks with some uncomfortable anchors. I felt like I was playing an extended version of Club but 22 BPM slower.

                  SigSig – 6/10
                  - Watch out for awkward one handed patterns in your bursts and the transitions. A good example is measures 52-66
                  - This file could work better with layering that is less dense. Some parts suffered from the heavy layering limiting available pattern choices and the song would work better with single notes in many places where you used lots of jumps. (There were break sections in the song where the player would still be continuously doing jump-heavy patterns)
                  - Mixing the 4th percussion layering with the melody is a bit cut-and-dry and makes for heavy layering that detracts from the song.

                  Silent Wind – 6/10
                  - These patterns are severely lacking in ergonomics. There are many split-heavy patterns in here; also consider that there is 24th swing with those one handed patterns and it’s awkward to play through for that long
                  - Second 58.28: You have a break section here. Tone down the layering to fit the feel of the part betters
                  - The heavy layering scheme creates a minijack in measure 40. Remove that please

                  Sleep Tight – 8/10
                  - Measure 26 you decide not to layer 8th jumps but measure 59 the 8ths are layered

                  Smile Song – 8/10
                  - Measure 6 get rid of the 24th minijack please
                  - Measure 21 you should still continue layering the 4ths like you did earlier for consistency. The percussion layering here actually works out pretty nicely

                  Sokuseki! Nouchoku Music System – 6/10
                  - The 12th jumpgluts in measure 18 are unnecessary and should just be single notes. The 8ths before with the 24ths were single notes as well; in general it’s also good for the player
                  - Second 97.70 that minijack in the hand is gross
                  - Second 100.51, 102.72, 105.39 you did it again? Really?
                  - I would suggest toning down the layering because this plays similarly to Ehhen Doyadosu but with 16th minijacks and more jumpgluts and the rigid structure is a side effect from the heavy layering limiting patterns.

                  Solid Feast – 2/10
                  - Those 16ths jacks are uncalled for
                  - Rework your layering scheme for this song. There a bunch of 8th jackwalls and 16th minijacks which are unreasonable and horrible to play through
                  - Too much one handed rigidness in this file, especially caused from the ridiculous density of the layering
                  - Also seeing copy paste going on here

                  Something's Not Right – 6/10
                  - The jumps should be made into single notes and the hand and quad should just be jumps. This is a very mellow song so the layering itself should be minimal.
                  - I’d recommend doubling the BPM to make it easier for the player to read especially if the player is still at the beginning stage

                  Song of Storms Dubstep Rap Remix – 8/10
                  - Understandable layering and the file looks fine.

                  St. Scarhand [Light] – 8/10
                  - Second 43.15: 16th here should be stepped to the drum. Feels weird with that note missing but the drums stepped right after
                  - Offset -0.050 worked better for me than -0.030

                  State of Confusion – 8/10
                  - File fits the nice calm atmosphere of the song without abusing layering.

                  Still Remaining – 5/10
                  - This file has a lot of difficulty spikes. I recommend toning down the layering; the beginning is very calm and there should be no jumps. Layering with the bursts and that 32nd split roll add a lot of unnecessary difficulty when the jumps aren’t warranted.
                  - Rather than having minijacks you can focus on the melody and remove the layering to the percussion as well as turning the minijacks into trills.
                  - Measure 50 be careful of the one handed pattern usage. Like I mentioned earlier reworking your layering scheme and focusing more on the melody will prevent the rigidness of the bursts and you can make the bursts smoother to play through.

                  Stories Can Wait – 6/10
                  - The beginning jumpstream is awkward and split-heavy. It’s at a manageable speed but doesn’t play well
                  - Get rid of the 16th minijacks and jacks please, they stand out and are sudden spikes that would work better as a minitrill or triplet
                  - The offsetted color notes aren’t going to convert well if the intention was to make jumps or hands. Around half of them would probably be 1 framers.
                  - 32nd burst in measure 98 would work out better as a straight roll
                  - Last note shouldn’t be a jump. That note is barely audible

                  Suit Up – 5/10
                  - Try not to step one element as 2 notes or more. Second 45.87 for instance should just be a single note since it’s just a kick there and no other sound. It’ll prevent the file from having a lot of one handed trills and minijacks
                  - Second 45.50: That 64th is an entire frame off (possible even two frames!) from the 8th note when it gets converted.
                  - Spots like measure 21 where you put 12ths for that gurgling vocal noise are very weird to play. They aren’t straight 12ths
                  - Second 54.05: Missing 16th note to the guitar. Also you have the 64th problem again here; that is an entire frame off when it gets converted.
                  - Measure 24: At this 55 BPM slowdown, get rid of the minijacks and jacks. It’s an unnecessary difficulty spike in the file that would work as a roll
                  - Second 71.37: Another 55 BPM slowdown with a jack just to a snare.
                  - Measure 40: The 64th issue with the “entire frame off” is here again. Also for the 12th note you stepped a 64th offsetted from the 16th works better since the 12th gives me an early perfect each time I’m trying to go to the whoosh sound
                  - Measure 41: The 64th should just be a 16th note. Why are you offsetting the 16ths as 64ths?
                  - What’s with the slowdown that goes down to 27.50 BPM? It just looks like a mess and it’s totally unwarranted. There’s a hi hat that’s going at the normal 110 BPM 4th speed and having this section ¼ the BPM just makes no sense
                  - In the 55 BPM speedup after the 27.50 BPM slowdown there should just be single notes to the percussion. You’re missing around half the notes that should be going to the guitar and you made a one handed jumptrill into a burst with a forced minijack.
                  - Rather than have 2 notes to the guitar and create minijacks everywhere I’d recommend sticking with layering the percussion. Having many jumps limits the patterns available for use and increases the chance of many one handed trills and forced minijacks throughout the entire file.

                  Super Scooter Mappy – 5/10
                  - The beginning doesn’t play well because the rhythms of the drums don’t really reflect the 16th triplets mixed with the 24ths. You could even just step the percussion in the beginning without layering the background 8ths since the percussion has a lot of interesting rhythms going on.
                  - The 48th gallops you have starting at measure 36 are ghost notes. They also add awkward factor in this part; the melody itself is already interesting so layering the percussion isn’t needed as it adds extra rigidity and is also inconsistent with how you step later on (focusing mainly on the melody)
                  - Watch out for awkward one handed transitions especially considering this is a swing file
                  - Measure 117 has the same problem as the section starting at measure 36: those 48th gallops are ghost notes

                  The First Epidemic – 5/10
                  - The beginning while onsync is a color mess. I strongly recommend recoloring it to 8ths
                  - I wasn’t too fond of the beginning 16th jacks
                  - Second 93.94: Missing jump
                  - Stepping measure 57 with that full jumptrill stands out since everywhere else there are those 16th drum rolls there are a mix of jumps and single notes or all single notes. The layering in this song is weird to follow.
                  - Measure 75-78 there are guitar 16th triplets and the bass pedal but some jumps are missing if you’re also layering the guitar. There’s the same situation with measures 87-90.
                  - Measures 99-114 have a lot of split-heavy one handed patterns – watch out for these. It’s at a manageable speed but doesn’t play well. There are also hidden 12th jacks 3 notes or more which are cause by the one handed patterns.

                  Those Who Fight Further – 4/10
                  - Measures 11-18 you were stepping the guitar but then decided to have awkward 12th jump gaps that don’t match with the guitar or the percussion.
                  - Watch out for the minijacks caused from your jumps. The file has pattern inconsistencies throughout which don’t follow a certain scheme so the file starts to feel all over the place especially with the dynamic layering
                  - The layering suddenly switches with having percussion to no percussion and then back which makes it confusing to follow what you’re going for in the file
                  - Starting at measure 77 I started to just play a bunch of single note 12th stream to the background guitar when there’s a solo going on
                  - Second 141.94: Redo this part. The solo guitar’s rhythms are much different from that overstepped 24th stream. Same deal with second 156.57
                  - The layering starts to include the percussion after the guitar solo but then you also start missing jumps when there are cymbal crashes and such. It becomes very confusing at this point
                  - I’d suggest taking a look at your 24th rhythms again

                  Touhou Judgement in the Sixtieth Year - Fate of Sixty Years – 4/10
                  - There shouldn’t be any hands in the beginning. I’d even go as far as having it all single notes but the jumps would be understandable for the other instrument. Still this part of the song is very calm.
                  - I also see several noticeable ghost notes. Recheck the rhythms in the song. E.g. the 16ths like at second 114.06 and 175.99 are just a few examples
                  - Second 130.78 the 24th is a ghost note
                  - The layering is confusing when you suddenly use hands when the player would expect jumps from just 2 instruments
                  - Remove the 16th minijacks
                  - Noticeable copy paste from the repeated 16th mistakes being made
                  - The file is very cut-and-dry and I felt like I was just playing a bunch of jumpgluts for 5 minutes. I’d strongly recommend cutting this song since the song is mainly the same thing putting aside the solo
                  - With jumps and hands all over the file, suddenly having all single notes in the solo is awkward. You can accent the background guitar with the three 8th intervals like you were doing previously as a suggestion – just watch out for awkward one handed patterns.

                  TWILT [Heavy] – 7/10
                  - Second 10.32: Missing 16th to the bass kick
                  - Measure 14 you suddenly stop with the 8th jacks/minijacks to the piano and then at measure 16 switch back to doing it
                  - Second 54.41 slowing the file back to half BPM again isn’t warranted since the beat itself is quarter notes. It should just stay 165 BPM there. Same thing with 66.05
                  - Second 74.68 ghost 16th note

                  [b]Unshakeable – [PASS]

                  Valhalla – 6/10
                  - There are a lot of forced minijacks in this file; remove the 16th minijacks. I’d recommend toning down the layering since that’s causing a lot of rigidity in this file (you’re using jumps for one instrument sometimes and that’s creating pattern and split heavy rigidity problems)
                  - Be careful with the one handed transitions
                  - In the break sections that are calmer ease up on the layering. It doesn’t make sense when the rest of the song is full of energy to make the layering basically the same in the calmer parts.

                  Venus Fire – 7/10
                  - Layering is acceptable
                  - Measures 33-34: That 16th one handed runningman ending in a 24th burst is quite a spike.
                  - The solo is quite rigid but matches the intensity of the solo. There aren’t any jumps in there too so it should be alright

                  We Killed The Rave – 7/10
                  - In the beginning rather than stepping the 8th piano stream I could see the vocals themselves working out
                  - Remove the 16th minijacks in the beginning please
                  - At measure 81 since the part after is a break section I wouldn’t introduce the claps. The melody itself would work fine and making that 24th trill one handed just feels forced
                  - Measure 89 you can try stepping the vocals to go straight into the buildup after

                  Welcome 2 Omnicore – 5/10
                  - The 16th minijack in the beginning stands out in a bad way. Change it to a gallop please
                  - Get rid of the 16th jacks and minijacks. This file goes from easy to those difficulty spikes and they’re annoying to look at taking into consideration it’s also inconsistent with how you stepped the bass kicks previously in the beginning
                  - Second 10.98, 19.88, 21.29, 23.63: Are you trying to layer the snare as jumps? If so then these here are missing a jump. I’d suggest not doing a jump to one instrument here
                  - Measure 14 you can layer the other sound so it isn’t just a single 16th stream (and the minijacks here are also inconsistent with what you’re stepping so remove them as well). E.g. second 26.45 and 28.32 is the sound I’m referring to
                  - Measure 22 there’s a “wub wub” that starts kicking in rather than having just stepping the snare and bass kicks (get rid of those minijacks and jacks too) you can work out something so it isn’t a cut-and-dry percussion section.

                  [b]WiLD PLANET – [PASS]

                  Witchcraft – 7/10
                  - The jumps should only be to the percussion since the percussion is more audible than the other instruments. The 16th jumpgluts are weird to play through when the jumps are also going to sounds much less audible (mainly referring to the section at measure 25)
                  - The excessive hand usage in this file is a bit bothersome (especially when there are cymbal crashes like second 79.43 and 79.69 that are only stepped as jumps and also have the other instrument going on). The mix between hands to the cymbal crashes and jumps also makes the file feel inconsistent (e.g. second 21.97 and 22.36)

                  Xema 2 – 3/10
                  - There isn’t any cohesive layering scheme to explain the jump usage in this file (Measure 56 is probably the worst case where you suddenly change the jumps to the synths to jumps to the bass kicks and then misstep the 16th triplet)
                  - I can’t see what you’re trying to get at in this file because the jump usage doesn’t make sense. Measure 66 for instance the synths start again and you step single notes but then suddenly start using jumps again that don’t make sense.
                  - I would suggest finding song elements to focus on first. That way in a section like measure 77 when the lower bass sound is introduced you can have a layering pattern going on rather than completely ignoring the prominent higher synth.
                  - Measure 81, again introducing jumps to just one element suddenly. The file’s layering needs more organization so it doesn’t feel all over the place when you’re trying to introduce other elements in the music.

                  XTC Hill Zone Act 24.7 – 5/10
                  - Measure 18 the 24th roll is way off from the actual rhythm.
                  - Measure 48 was that 16th jump supposed to be on the 4th before it? The jump usage in this measure makes no sense
                  - In the break part around starting at Measure 49 don’t put a jump for one instrument. I’d just recommend following the melody here considering how calm the section is
                  - Measure 60: Same problem as in measure 18. Recheck the rhythm of what you stepped as 24ths
                  - Measure 73: Switching the layering to jumps on the kicks is a sudden shift from what you were layering beforehand and there’s a melody in the background you can follow (not the constant 8th sound)
                  - Measure 82: The 24th gallops seem to work fine here but I’d still change them to 16ths to play better
                  - Measure 101: Layering the 4th kicks is creating 3-note 8th jacks which don’t match the song and doing the jacks feels weird when the kicks aren’t that prominent
                  - Measures 126-127: Why are there jumps here?
                  - Watch out for the heavy one handed usage in your 16th jumpstreams and the hidden 8th jacks inside of them. I would recommend just stopping the file when the guys are talking and the music stops since the part after is basically just repeating what happened before that section (cut spot I’m talking about is measure 121)
                  - The patterns feel a bit random in this file, switching from rollish type to having a lot of one handed triplets (and this sometimes creates hidden 3-note 8th jacks which are inconsistent with the rest of the file).


                  kjwkjw

                  Apologies for the short notes on some of the songs. Please feel free to contact me through a PM or via Skype if you would like for me to take a more in-depth look at your file.

                  [Resubmissions]

                  Jeh Jeh Slammin' (Extended Mix) (Charu) [7.5/10]
                  ==========
                  - m. 35 (beats 138~140) - suggestion: stick to PR here since the section is repeated. They don't have to be the exact same notes (you could use [13] and [24] for instance). Same for m. 85-86.
                  - m. 43 (beat 171.75) - missing note.
                  - m. 63-64 - consider changing some of the patterns here to avoid having too many up arrows in this section.
                  - Really catchy song, pretty nice file.


                  N's Farewell (Xx{Midnight}xX) [8/10]
                  ==========
                  - m. 24 (beat 92.00) - Seems you were following layering very closely. Given the intensity of the notes though, a jump might suffice.
                  - No other complaints. With the sync fixed, this file is much better than last time I took a look at it.


                  Tachyon (gameboy42690) [7/10]
                  ==========
                  - m. 42 (beats 165.25, 166.75) - missing notes for piano.
                  - m. 84 (beat 335.75) - ghost note.
                  - Song itself seems a bit uninteresting, but solid chart.


                  [Regular submissions]

                  Faint (Remix) (_.Spitfire._) [6/10]
                  ==========
                  - Starts out fun, then gets a bit repetitive.
                  - m. 93 - check sync here; some notes seem a bit early relative to the music.
                  - Change in layering from m. 105~114 feels inconsistent. Could use a tone-down on the hands as well.


                  grass-green holiday (Silvuh) [6/10]
                  ==========
                  - m. 2~7 - Since you have a note at the very beginning, it would be consistent to add notes to the beginning of these measures as well. (beats 4, 8...)
                  - m. 7 (beat 27.67) - purposely understepped? Being "technically correct" would be fine here.
                  - m. 53 (beat 211) - jump.
                  - m. 58 (beat 231) - ghost note.
                  - m. 59 (beats 232~233) - continue following the piano; 16ths here.


                  KOMMICORE (0 + Choofers) [3/10]
                  ==========
                  - Playtest: not that enjoyable... ;-;
                  - m. 21 - notes for vocals at the beginning of measure? (as stepped in m. 25)
                  - m. 44 (beats 175~176) - missing 16ths?
                  - m. 56~ - ending jumpstream isn't constant. Also noticed that this has been pointed out by multiple judges multiple times. Fix this please.


                  Rainbow Tylenol (Silvuh) [7.5/10]
                  ==========
                  - Pretty nice take on this song.
                  - Some of the underlayering felt weird to play, but it made sense. An option would be to step the 24th streams for where you just follow the main synth (m. 34~36), while keeping m. 37 on the same.


                  Robotomy (Choofers vs t-rogdor) [PASS]
                  ==========
                  - I will not be held responsible for judging this rofl


                  Rock Over Japan (Wayward Vagabond) [6/10]
                  ==========
                  - m. 8~11 - some of the yellow notes (the ones that aren't used for the melody) don't seem to go to any noticeable sound. Try stepping the percussion that falls on red and blue notes instead?
                  - m. 9 (beat 35) - jump.
                  - The constant jumpstream itself doesn't go too well to the music, but it's manageable.


                  Goatstep (yo man im awesome) [5.5/10]
                  ==========
                  - BPM needs to be ever so slightly lower; notes start coming up a bit early towards the end. Also be sure to check the sync for the last couple of measures afterwards.
                  - Chart seems alright technically, though I feel you can make some sections a bit more player-friendly (e.g. m. 79~80).


                  Serenade (_.Spitfire._) [7/10]
                  ==========
                  - The beginning is a tad long and drags. No major technical mistakes though.
                  - m. 96 (beat 381.25, 381.75) - 16ths could be omitted since they're not very audible.


                  Sfjskalhisinis (0) [7/10]
                  ==========
                  - MADOTSUKI GRAB MY LIGHTSWITCH
                  - Pretty repetitive song given how short it is.
                  - Chart itself is solid.


                  Shout 2000 (dore) [5/10]
                  ==========
                  - Neither the chart nor the song offer much variation. Problematic as the song is over 4 minutes long.
                  - Otherwise alright. It would be better if patterns were more varied and if it was a good cut.


                  SigSig (Razor) [7/10]
                  ==========
                  - Good remix, fun chart.
                  - m. 22~32 - Suggestion: jumps on beat 86.50, beat 94.50, etc. for the drumbeats (change patterns if necessary).
                  - m. 26 (beat 101) - single note?
                  - Not very noticeable, but some missing 16ths (m. 74, beat 292.25, m. 90, beat 356.25, etc.). It's also a good idea to double-check the entire section carefully to make sure the 16th rhythms are correct.


                  Silent Wind (0) [6/10]
                  ==========
                  - Pretty heavy jump/hand usage for a rather calm song. Consider toning it down.
                  - Drags a little, but neat swing piece.


                  Sleep Tight (Silvuh) [9/10]
                  ==========
                  - Fun file, flowed very nicely. Well done!


                  Smile Song (Xiz) [7.5/10]
                  ==========
                  - I don't really care for too many pony songs, but this was enjoyable!
                  - m. 21~27 - how about throwing some notes in for percussion? Feels like it'd be more fun with jumps on every other 4th, starting on beat 81.
                  - m. 33~36 - nice change of pace, but it feels inconsistent since you suddenly stop stepping the drumbeats that continue. If you would like to incorporate them into the section without putting too many jumps, you can use colored notes to express the synth. If you have any questions regarding this, feel free to PM me.


                  Sokuseki! Nouchoku¡ÚMusic System (MrPopadopalis25 & bmah) [8/10]
                  ==========
                  - Oh dear the last several measures whyyyy
                  - Some missed notes like m. 54 (beat 212.5, 215.5), etc. Not a must-fix thing though.


                  Solid Feast (ULTIMEGA) [5/10]
                  ==========
                  - Slightly repetitive song here...
                  - m. 24~46 - the jacks thrown in here are a bit too much at this speed, especially with the clusters of jumps and hands nearby. Same for m. 112~133.
                  - From a technical standpoint, the chart is okay.


                  Something's Not Right (Jake Ferguson) [7.5/10]
                  ==========
                  - Solid easy chart.
                  - m. 9 (beat 35) - change to [12] jump for PR?
                  - m. 10 (beat 39) - Given the difficulty of the file, a hand would work just as well here. If you want to emphasize the chord without using a quad, making beat 38 a jump is an option.


                  Song of Storms Dubstep Rap Remix (DarkZtar) [8/10]
                  ==========
                  - Haha song
                  - Solid chart, no complaints.


                  St. Scarhand [Light] (qqwref vs. hi19hi19) [7.5/10]
                  ==========
                  - m. 53 (beats 208.50~211.50) - shift all notes up a 16th.
                  - Would serve nicely as an easier version.


                  State of Confusion (gameboy42690) [8/10]
                  ==========
                  - Not the most interesting song in the world, but well-structured chart.
                  - Only suggestion is that you change some of the patterns around in m. 30~35 to offer a bit more variety, as it is almost (if not exactly) a repeat of an earlier section.


                  Still Remaining (VisD) [6.5/10]
                  ==========
                  - Oh boy dubstep
                  - You may have missed some piano notes at the very beginning. (m. 1, beats 2.50, 2.75, m. 3, beats 10.25, 10.50, etc. This section is really quiet, so it's up to you to decide whether or not to add in notes. Just make sure to be consistent with what you decide to leave out.)
                  - m. 38 - there are 32nds here - beats 151.25 and 151.375, beats 151.75 and 151.875. Same thing near the end of m. 42 and 46. Feel free to change patterns around if you choose to add the 32nds.
                  - m. 47 - 24th note should be moved down to beat 186.25.
                  - The end of m. 50 has the same 32nd rhythm as m. 38, 42, etc.
                  - m. 53 - 24th note should be moved up to beat 209.75. Also check for missed notes here.
                  - Pretty enjoyable chart, just needs some minor tweaks in terms of rhythm.


                  Stories Can Wait (Virtual Riot remix) (Razor) [8/10]
                  ==========
                  - Oh boy dubstep...?
                  - Enjoyable chart. Well stepped.


                  Suit Up (Barney Stinson's theme) (DarkZtar) [8.5/10]
                  ==========
                  - This was really nice, haha. Very nice layering, great use of BPM halving.


                  Super Scooter Mappy (Charu) [PASS]
                  ==========
                  - You know I think this file is fun, but I'll leave it to a supportive judge since I've given out pointers myself. But have a good luck muffin, dohoho, guten laaaaaagen.



                  The First Epidemic (Wayward Vagabond) [8/10]
                  ==========
                  - Maybe I just think all rock songs drag rofl, still a solid chart -- liked the variety in this.


                  Those Who Fight Further (Guest15937) [4/10]
                  ==========
                  - First of all, this is a really neat remix <: Hopefully it'll be better with some fixes to the chart.
                  - Please check the sync. The chart drifts as the song progresses (notes start coming up late relative to the music -- this means your BPM should be higher, assuming the song is a static BPM).
                  - There are certain parts that need a bit of tweaking in terms of rhythm (e.g. m. 84, m. 96~97, m. 103, m. 106). Getting the rhythm correct in the solo is pretty important as it feels weird to play if a "colored" solo is stepped with a straight 24th run.
                  - m. 8 (beat 30) - jump?
                  - m. 60 (beat 232), m. 64 (beat 252), similar sections with the cymbal crashes - jumps.


                  Touhou Judgement in the Sixtieth Year - Fate of Sixty Years (FFR Pro 21) [6.5/10]
                  ==========
                  - Quite long with a lot of repetitions, possibly cut?
                  - Throughout the chart you seem to have some 16ths that go to pretty quiet sounds, yet you leave out some audible ones:
                  - m. 65 (beat 257.25) - 16th.
                  - m. 113 (beat 449.25) - 16th.
                  - m. 136 (beats 542.25, 542.75) - 16ths. The stream is constant.
                  - m. 144~145 - suggestion: emphasize the drumbeats here since it changes slightly? (beats 573, 574.5, 576, 577.5)
                  - m. 154 - the 12th notes end on beat 612; check the rhythm on a lower rate.
                  - m. 207 (beats 825~826) - 16ths?
                  - This is a fairly solid chart, just needs small touch-ups in certain sections.


                  TWILT [Heavy] (Silvuh) [7/10]
                  ==========
                  - m. 6 (beat 22.75) - missing note for drumbeat here.
                  - m. 18 (beat 70) - single note?
                  - m. 20 (beat 78) - same as above.
                  - m. 28, 30 - not sure what the 16ths go to. Sounds like they *could* be omitted, but it's not too much of a biggie.
                  - There were a couple other notes that didn't seem to go to anything; otherwise this is a nice harder chart for the song.


                  Unshakeable (popsicle_3000) [5/10]
                  ==========
                  - Admittedly this is pretty fun, but it needs some fixes in terms of consistency. If you'd like, I can go over the entire chart with you in more detail through Skype.
                  - You tend to change your layering approach quite often and randomly, which gets a bit confusing (e.g. m. 42~58, where you switch back and forth the vocals and the synth -- the latter is present through the whole section; m. 121~122 where you suddenly stop stepping the drumbeats for the two synth notes). A solution to this is to pick a couple of main instruments and stick with them for a good portion of the song, adding notes to minor instruments where necessary. This will also make certain sections feel less "empty" than they are now. I'm not sure if you were purposely underlayering, but some more notes wouldn't hurt since you have some 16th runs that are quite harder than the rest of the chart.
                  - m. 58~62 - missing some 8ths in this section (beats 230.5, 232.5, etc.). Every other time the drum rhythm repeats, there is actually an extra 16th if you want to be really accurate (beats 232.25, 236.25, etc.)
                  - m. 88~90 - continue stepping the jumps here?
                  - m. 96 (beats 383, 383.5) - notes here.
                  - m. 98~100 - Try stepping the percussion here as you have a 16th stream at m. 100~101 for it.
                  - m. 109 (beats 434.75, 444.75) - take out ghost notes.
                  - m. 113~114 - missing some 16ths.
                  - m. 130 (beat 519) - missing note. It would, however, be better for you to step m. 126~132 with the same layering scheme you used for m. 118~124, as nothing really changes.


                  Valhalla (iironiic) [7.5/10]
                  ==========
                  - Pretty neat song and chart here.
                  - m. 6 - missing a piano note here (after the last 192nd down arrow)
                  - m. 19 (beat 75.5) - four 32nd notes here instead of three? Be sure to check other places like this to make sure they should actually be 3 notes instead of 4.
                  - m. 60 (beat 236.75) - note here.
                  - Aside from minor issues, this looks good to go.


                  Venus Fire (DarkZtar) [7/10]
                  ==========
                  - Again, just little things to point out. Chart looks solid overall.
                  - m. 38 (beats 148~149) - just a string of 16ths here.
                  - m. 78 (beat 308.25) - move note down a 16th.
                  - m. 118 (beat 471.25) - ghost note.


                  We Killed The Rave (samurai7694) [6.5/10]
                  ==========
                  - Hmmm...
                  - I'm not sure about the jump usage in m. 25~31. The percussion isn't on every 4th, so this section should play a little bit differently if you were following the percussion for jumps, or if you were layering the vocals on top of the drumbeats.
                  - m. 65~66 (beats 259.5, 260.5, and 261.5) - jump here (to be consistent with what you have in the next few measures).
                  - For m. 105~107, it would be nice to emphasize the higher-pitched drumbeats (beats 416, 417.5, 419, 420, etc.)
                  - Haha that jumpstream is a huge difficulty jump, flows well though.


                  Welcome 2 Omnicore (popsicle_3000) [6/10]
                  ==========
                  - When I first saw the title, I was expecting some sort of 200BPM+ breakbeat track haha
                  - The percussion has a swingy feel to it; maybe try using 24ths instead of 32nds?
                  - m. 6~13 - Although you left out some swing notes (24th before beat 22.5, 26.5, etc.), you did step the sounds consistently. If you decide to go back and step the extra sounds, please double check as to not miss any/put notes where there aren't any sounds.
                  - m. 20 (beat 79.75) - note here.
                  - m. 26 (beat 101) - jump?
                  - m. 30 (beat 116, 118) - I would personally change the jumps here for the sake of PR, but that's up to you.
                  - m. 35 (beats 139~140) and m. 36 (beats 143~144) are essentially the same -- would be nice to step them the same way (not necessarily doing an exact repetition, but keeping the "4-note jack followed by a jump" pattern).
                  - Just needs some fixes, then it should be a nice little straightforward chart.


                  WiLD PLANET (trumaestro) [8/10]
                  ==========
                  - Yay, it's like OSTER Project meets Sasakure or something :3
                  - m. 22 (beat 84) - jump?
                  - With all the different sounds going on, it's a bit difficult as a player to follow the piano in some parts (and as such it wouldn't be a bad idea to follow other sounds such as the percussion for sections like beats 42~44) -- regardless, this is a well-stepped chart, kudos!


                  Witchcraft (gameboy42690) [6/10]
                  ==========
                  - Hey, I remember this song! Chart was pretty fun.
                  - m. 23~24 - some of the notes (the earlier ones in particular) are a bit off; you may have to use a more precise snap or do some slight BPM changes.
                  - There's also a slight sync issue in the last section (m. 44~). Notes start coming up a bit late relative to the music, so please double-check your BPM changes.


                  Xema 2 (fatpaints) [4/10]
                  ==========
                  - Hey, really nice to see some new stepartists for the batch. :3
                  - Although the chart and sync were fine, there are some things that need fixing in this chart. The main issue is your jump usage -- it gets very inconsistent at times, which takes away from the feeling of the chart going to the music, even if it's onsync.
                  - m. 5~7 - I'm not sure what you're following in this section. If you were stepping the vocals, there are some missed notes (beat 16.5, 17.5, 20.5, 21.5, etc.) Similarly, if you were stepping the percussion, there should be notes on beat 21, 23.5, etc. for the sake of consistency.
                  - m. 9~16 - I'll use this section as an example to explain some of the jump inconsistencies. For the first few beats, you decide to step jumps on a particular percussion sound. Following this layering method it would feel natural to have a jump on beats 45, 49, 51, etc. This doesn't mean you need to step the same instruments the same way throughout the entire song (this isn't feasible, haha); it just means you should choose prominent instruments for particular sections of the song and try to stay as consistent as possible with your layering method within those sections.
                  - m. 17~ - For a bit of variation, it wouldn't be a bad idea to follow pitch relevancy (relatively lower pitched sounds going to the left side of the 4 panels, and relatively higher pitched sounds going to the right side) in reference to the vocals. So for example, beats 65 and 67 could be [12] jumps, beats 69 and 71 [23] jumps, and so on. Don't be afraid to change the surrounding 8th single notes; as long as they aren't completely random, slight variations in pattern will make the chart more interesting (especially if sections of a song repeat several times).
                  - m. 34 (beat 133.75) - missed note.
                  - m. 36 (beats 141.75, 142.75) - missed notes.
                  - m. 38 (beat 149.75) - missed note.
                  - m. 49~56 - This is another section where you could make the jump usage a bit more consistent. Instead of using all jumps and alternating between the melody and the drumbeats, you could step the drumbeats first, then "layer" notes for the synth on top, or have the jumps go to either the drums or the melody and filling in single notes as needed for the other instrument.
                  - m. 56 - slight misrhythm here; the jump on beat 222.25 should go to beat 222.75 instead (change patterns as needed).
                  - m. 75 (beats 296.5, 304.5, etc.) - missing notes?
                  - There are some other sections that need looking over, but this has potential to become a great file. Keep at it, and if you would like me to go over the file in more detail, please feel free to drop me a PM. (:


                  XTC Hill Zone Act 24.7 (T-Force) [8/10]
                  ==========
                  - Oh the nostalgia.
                  - m. 101 (beat 402.25) - missed a note here...
                  - m. 102 (beat 406.25) - ...and here.
                  - My only other suggestion would be to try messing around with some of the jumpstream patterns from m. 139 to m. 154. You might be able to make them flow a bit better.
                  - Admittedly, I'd say this is way better than my chart for the song. Good work.


                  MarioNintendo

                  I didn't check who stepped what while writing this and giving scores (unless I had to contact you on song permission).


                  Faint (Remix) (6.5/10)

                  -44.690s You're going into too small details here, focus on the vocals and not on the uninteresting barely audible zipper sound the remixer forgot to remove in his song. This kind of thing repeats itself around 70s and it's pretty aggravating. You should listen to flashbulb's songs to know when to step this kind of pattern.

                  -53.354s Your jumps here are pretty random, they represent the vocals, the guitar and the drums at the same time, yet it doesn't follow the pitch of either one of them and it flows between them without warning. It plays well because they're just 8ths, but it'd be refreshing if they actually made sense.

                  -78.011s There is no way in hell someone can figure out what you are stepping in that part unless they play the song at 0.7x. Pick things that are obvious and interesting to step, or at least make your streams readable (sight-reading that absence of note at 78.289s is a real pain)

                  -81.899s missing note

                  -89.785s ^

                  -121.773s You crossed an important line here. I read this part as if you were just hitting your keyboard out of frustration. So many hands and even a quad that go to nothing... You know, there are other ways to build a climax in a chart, for example by choosing what to put emphasize on PRIOR to that part you want to be climactic.

                  -140.877s you put a quad here. Seriously? Did you just step your chart by letting autoplay play it and thinking "wow this looks cool so it must be fun"?

                  -164.424s You jump and hand usage makes no sense at all.

                  -182.418s I am in awe. This is just horrendous. You do NOT know how to use hands at all. You PR makes NO sense. This could be easily fixed and would not hurt the flow of your song if done right.

                  The chart plays fine in general, but you have stepped some stuff that is just plain weird! There is some fun that can be derived out of this, but you are completely off on the technical side of things.


                  Goatstep (6/10)

                  -13.716s and 14.216s: both these jumps are arguably wrong, they artificially bump the difficulty of that part in favor of a feel that does not match the one the song is portraying. Besides, there's no real hard concrete beat on these ones, as opposed to the jumps around them.

                  -27.040s The musician is not even playing a note there, only "sliding" the note. You shouldn't have a jump. Maybe remove an arrow in the hand before it (which isn't even necessary, to be honest, it's there just to look cool, which is not enough to warrant its presence) to be able not to have a hidden hidden jack on that 8th note. Or just do what you want. But it's ugly right now. Here, do it like you did at 37.533s. That is fine.

                  -31.204s You have a hand at 30.871s, but not at 31.204s. Just lol. They're the same EXACT sounds. Fix this.

                  -40.198s Consistency is not your thing, is it? Why didn't you step this as you stepped 29.539s, short-term memory guy.

                  -65.182s Should be 24ths not 32nds. nub.

                  -66.847s ugh see 40.198s, copy/paster

                  -82.836s GOD learn to be consistent, please. You stepped this phrase like 4 different ways throughout the whole songs, going between each way without any logic. Just pick a way and stick to it, it should not be too hard.


                  Grass-green holiday (7/10)

                  -12.264s For PR safety, you should probably invert this arrow with the one following it. It would make more sense.

                  -14.338s I see what you (tried to) did there, but it's pretty meh. Having 4 notes instead of 3 for that one passage wouldn't bump the difficulty that much, and it would let you use color (one thing your chart could use).

                  -84.547s That would be a neat spot to put a hand, especially considering new players will play this, it could get them accustomed to them. Just a suggestion.

                  -96.399s I don't think you should completely ignore the extra note the piano adds in around that part, there must be a way to acknowledge it without clashing with the overall difficulty of your chart. Think of the fact it would add much needed variety in rhythms.

                  -102.029s ^ (although this part could clash a lot, indeed)

                  -105.288s ^^ (no excuse for this one, it's a completely different rhythm)

                  -110.029s ^

                  I like the cleanness of your chart, but you could add a bit more variety, especially considering you walked past the many chances it gave you to throw a curveball at your players with its few faster rhythms.


                  Jeh Jeh Slammin' (7.5/10)

                  -46.163s The layering is correct, but it is ugly. There must be a way to step the synths and vocals at the same time without breaking the flow by making it a jumpstream. For example, stepping the synth as a staircase-like stream and stepping the vocals as trills that are distanced from the last note of the staircase-stream. You get the idea. It would make the climax at 49.940s a hell of a lot more effective, as well.

                  Really fun (although repetitive) song, will look forward to it.


                  Kommicore (7/10)

                  Nothing changed... I still think the song went from stupid easy to

                  stupid hard a tad fast, but it did it in a consistent way at least (difficulty-wise).

                  Decently short and just enough aids, it's alright. I personally think it's dumb as shit.


                  N's Farewell (7/10)

                  -17.480s Those jumps layer the piano and the violin, but somehow they feel pretty empty. I personally think your chart would be more effective at that specific part if you stepped only the piano in a way to make PR stand out (for example, stepping "123124234231...", but that's a suggestion, really.

                  -19.904s You should change that note around in order to avoid having a jack with the hand following it. Maybe make it a down arrow.

                  -41.722s ^

                  -49.297s You're doing this more complicated than it should be, this should only be a 16th arrow at 49.146s followed by a normal jump.

                  -55.964s Red flag on that hand, it's nothing like the hand at 57.782s which needs to be there. There is no chord being played at 55.964s and the violin is not stronger either, it should be a normal jump. Following the same logic, 56.267s should be a single arrow.

                  (-60.206s lol wow this is so cheesy. it's like jizzing in slow-mo)

                  -71.115s No 192nd note to show us those notes are not actually played at the same time? Huh. I don't recognize you anymore.

                  -78.274s Arguably, that note sound be a down arrow for PR sake to concord with the one before it. Also, I think you are trying to be too exotic for your own good by putting 192nds everywhere. Don't you think a 16th would be perfectly fine? Same applies to other places (81.898s, 83.729s, maybe I overlooked others)

                  -89.297s That chord is the same as the one ending the song (although played in reverse), for PR sake, make it lower than the one ending the song.

                  I hope N doesn't stand for Nintendo (!), the song is cheesy-cute and your chart does a good job portraying that. I think a few of my suggestions wouldn't hurt it, though.


                  Rainbow Tylenol (6/10)

                  -2.016s Should be 24ths instead of 16ths. How could you miss that?

                  -16.239s Climax theory tells me this should be a (14) jump instead of (12)

                  -16.683s Your layering here is so screwed up, take a moment to breathe and let's take a look at things that clash. First up, at 17.016s, you have two 16ths jumps to emphasize the quicker beats in the background. That works. But then, at 17.461s and 17.794s, you don't step those sub-beats anymore. That's weird enough, but what's weirder is that you start stepping them again at 18.239s and 18.794s, which is enough to make any player in the world go "wtf am I even playing". Either fully step the sub-beats or only step the main beats, but dude, I am begging you, do not leave it that way. It is horrendous. Also, considering the fact you stepped it this way until 39.905s, you shouldn't be surprised if I tell you you should re-tweak that whole area. Notice how 30.905s flows well; you chose to only step the main beats and stuck to that idea. I hope you learned your lesson by now.

                  -34.572s That note is arguably correct, but I think it makes us confused for a moment since we don't know what you're stepping for a breif second. I tried removing it and ended up liking it better, so try it out. If you like it, please remove it at 41.683s, as well as during 94.905s where they happen again.

                  -51.794s see 16.239s

                  -59.350s People call E3 a disappointment, well I'll call this part the disappointment of the year. If you're not stepping the solo, what's the point of stepping the song at all? It's not like it would clash that much with the difficulty, and choosing straightforward patterns (234234...123123...) can only do good to your song. I agree with the fact you toned 64.794s down, but that's about it. Adding those three notes at 62.683s makes me even sadder because it shows you wanted to step the solo but had to take it down for some reason. I know you sent this song like 14 times already and probably had a bunch of different versions, but my tip is that you should only focus on making the solo as read-friendly as possible. Everyone wants to play that solo. You should not take it away.

                  -77.239s step that leftover solo part as 24ths (even if they're not the PERFECT rhythms, they'll flow well enough for their purpose), it follows from what I said at 59.350s

                  -87.794s Since that part is a copy/paste, I'll just copy/paste my comment from earlier: your layering here is so screwed up, take a moment to breathe and let's take a look at things that clash. First up, at 88.127s you have two 16ths jumps to emphasize the quicker beats in the background. That works. But then, at 88.572s and 88.905s, you don't step those sub-beats anymore. That's weird enough, but what's weirder is that you start stepping them again at 89.350s and 89.905s, which is enough to make any player in the world go "wtf am I even playing". Either fully step the sub-beats or only step the main beats, but dude, I am begging you, do not leave it that way. It is horrendous. Notice how 94.905s flows well; you chose to only step the main beats and stuck to that idea. I hope you learned your lesson by now. How do you like that?

                  Please fix that solo. Please.


                  Robotomy (6.5/10)

                  The song is perfect but too long and over-technical for its own good, any further comment has 83% chance not to be relevant to the stepper in question. One quick note, though, fix your mp3, since we can't start your song in the middle of it while in the editor. The audio lags for some reason. bye. and good luck.


                  Rock Over Japan (6.5/10)

                  -You used beginner difficulty. Read the SUBMISSION RULES DAMMIT ADSJKLFHSAAFHJKL666.

                  -3.060s wrong rhythm

                  -10.060s wtf?! You make a stream out of this? It should be 3-note-trills at most. You should be able to hear the musician is just playing 3 notes that have a lot of echo each.

                  -15.227s that made me cringe. For one, this trill is longer that the actual sound it goes to (you're stepping the echo, which is... eh..). For two, the rhythm you used isn't even correct! Slow down the audio, you'll see.

                  -29.894s I have a lot of trouble with that part. The musician is basically holding a single note that just has some echo to it and you step it as a full-fledged stream. That part could be layered many ways indeed, and you took the risk stepping the way that would be the hardest possible. I honestly think you overdid it a bit. That PR might be "abstract", but I am pretty sure some parts are just thrown together (that trill around 33.727s should be longer?... man idk, I'm confused.)


                  Serenade (7.5/10)

                  -Boy this song starts slowly

                  -56.403s missing note

                  -63.285s dat PR, it should be a down arrow.

                  -65.403s inverted PR, should be 2323 instead of 3232

                  -67.521s same logic as ^

                  -101.579s missing jump

                  -124.168s ^

                  -The song cut hurts, you should use a fade out. If you do, remove the hand at the hand.

                  A few things bugged me, but otherwise fun and technical well-handled chart.


                  Sfjskalhisinis (7.5/10)

                  - Re-typing that song name was hard. Had to mention it.

                  -That is the ugliest song I ever had to judge and it makes me descend into madness as its repetitiveness of bland untuned chords unfolds itself for 90 incredibly painful seconds.

                  -31.079s I believe jacks of 16ths would be less annoying, since the sound you were stepping was a continuous one, you could arguably step it any way you want. Choose the one that messes the less with our senses, the song does it enough already.

                  -I hate that song with a passion you couldn't understand. Whoever stepped this lost my respect.

                  Good chart, but essentially the repetitiveness is what made the score go lower. It's just not really fun after a while.


                  Shout 2000 (7/10)

                  -16.776s I know you try to add the layering of the bass pedal, but this is a bit too crowded, now.

                  -60.619s What does this arrow go to? If it's the guitar sound that's being pulled away, man, that's faint.

                  -70.430 ^

                  -109.673s ^^ ?

                  -111.206s missing note

                  -119.484s see 109.673s

                  -121.017s missing note (alright these things start to repeat themselves, I'll stop listing them at this point)

                  -Your sync drifts after the 2 minutes mark, please fix this in ddream, or maybe you have audio lag in the mp3 (which means it's messing in the editor, but not in the real game). Either way, if you can, fix it.

                  -213.608s You stepped the drum here, you should do that more often throughout the song (not only step the bass pedal)

                  -Gosh that was repetitive!


                  SigSig (6.5/10)

                  -Missing 2 seconds silence Read the SUBMISSION RULES DAMMIT ADSJKLFHSAAFHJKL666.

                  -From 0.995s to 11.387s, I am asking the question: what does that jump go to????????

                  -102.476s Missing layering for that extra note the synth is playing. Make a jumptrill, if you must.

                  -113.202s ^

                  -123.928s ^^

                  -125.688s YAWN omfg I'm tired of playing the same thing over and over.

                  It was alright, watch out for the repetitiveness, it gets tiring. And fix those jumps in the beginning.


                  Silent Wind (7.5/10)

                  -28.716s ghost note of doom

                  -72.732s That is one mean hidden trill. Ouch.

                  Love the way this portrays the song, and love its funky vibe. I am only concerned about the overall repetitiveness of the song. There were opportunities to layer different things (the vocals come to mind) and I am sad you didn't give it a shot.


                  Sleep Tight (9/10)

                  Instant classic.


                  Smile Song (6.5/10)

                  -Xiz, don't use your cdtitle. Now I know it's you, I'll have to give you a shit score. jk but be careful. n00b.

                  -36.426s Drum PR suggestion, putting this jump as a (34) would be more effective!

                  -41.283s I think you dropped the layering a bit too quick, there, buddy, there should be more arrows before 43.569s at the very least

                  -45.854s Minor-ish complaint, since you put jumps to every drum beat before this part, it's distracting that you did not even acknowledge them with single arrows during that segment. I don't think it would add much difficulty, if that was your concern for stepping it this way, and I think it would make that part feel more complete in the end.

                  -73.283s to 81.759s This feels like a work in progress. The layering drops so suddenly without warning, you are losing all your momentum. Putting jumps over the "new synth" like you did at 75.283s is alright, but it leaves a gap so immense in the meantime that it just feels plain wrong.

                  Some fun little rhythms here and there, but I think you have to iron out your layering a bit beforehand.


                  Sokuseki! Nouchoku (star) Music System (8/10)

                  -Terrible song name

                  -I'm nowhere near that good to play this, but that is a fun song to say the least.


                  Solid Feast (3/10)

                  -Background art wow

                  -We don't have permission for this song as far as I know

                  -Offset is off by like 0.1 seconds

                  Song is a dump. A repetitive dump, at that. Sorry.


                  Something's Not Right (6/10)

                  -5.911s Pitch relevancy

                  -24.242s ^

                  -28.413s ^

                  -31.330s ^ (shouldn't be a jack either)

                  -32.164s ^

                  -35.496s ^ (and shouldn't be a jack)

                  -42.577s ^ (clashes with 39.250s)

                  -49.247s ^ (clashes with 45.912s)

                  -58.413s ^ (clashes with 56.746s and with the jump right after it, there should be no jack at all! Make the jump a (14) for example)

                  This is the kind of song that demands PR perfection, and it just wasn't there.


                  Song of Storms Dubstep Rap Remix (7.5/10)

                  I kinda dislike how sometimes you step a small parts of the synth between the voice because they really feel like ghost notes. It's also strange afterwards when you don't acknowledge them at all (ex: 34.580s vs 41.366s, 43.937s vs 44.937s, etc). Still a solid fun file, congrats!


                  St. Scarhand (Light) (9/10)

                  I adored the intelligence shown in the pattern choice for this song. This could be potentially hard for players that lack speed, but unlike other songs, it never feels unfair. A straightforward version, yes, but a darn solid one.


                  State Of Confusion (6.5/10)

                  -46.829s missing note (you'd be able to include it if you placed your jumps properly, i.e. (34)(14)2(13), where the 2 is the missing note in question.

                  -50.258s see above

                  -53.686s ^ (etc, will stop to list them, you get the point)

                  -87.651s ugly PR

                  Not a bad chart per se, but not a really engaging one either. I think my suggestion of stepping the missing note wouldn't hurt your difficulty meter in this one bit. It's pretty repetitive, too.


                  Still Remaining (7/10)

                  -No 2 seconds, death sentence

                  -Sync feels off, is it just me?

                  -1.750s starting off well with a PR slip-up

                  -67.077s is mean.

                  -What was the point of stepping that slow, painful beginning piano part?


                  Stories Can Wait (8/10)

                  If we forget about the repetitiveness of some steps (that particular sequence 77.586s), the chart is pretty darn good!


                  Suit up (7/10)

                  -21.989s This note shoud be at 22.125s (I'd be surprised if you were actually stepping the incredibly faint hi-hat sound, if that were the case, why did you leave a blank at 22.535s?)

                  -26.353s ^ (etc.)

                  -40.944s Layering the guitar is mandatory here! Come on, now.

                  -51.853s Arguably a missing note

                  -69.989s see 21.989s

                  -71.489s Missing note

                  -71.557s ^

                  -74.353s similar to 69.989s

                  -78.716s ^

                  -80.216s Missing note

                  That is one wicked good song, and I cannot wait until you fix those hiccups for it to be just perfect.


                  Super Scooter Mappy (8/10)

                  -137.089s As much as I want to like this part, I find it too long every time. I just... That second half is like bah.

                  -178.075s We're at the TOP of the song, where's the layering??

                  Mappy sure is a Namco character.


                  Tachyon (8/10)

                  -50.336s Try variations from 45.118s

                  A tachyon (pron.: /ˈtæki.ɒn/) or tachyonic particle is a hypothetical particle that always moves faster than light. The word comes from the Greek: ταχύς or tachys, meaning "swift, quick, fast, rapid", and was coined by Gerald Feinberg.


                  The First Epidemic (7.5/10)

                  -124.706s no love for weird setup users huh

                  -129.759s get real man!

                  -130.706s those 16ths jumps, were they really necessary?


                  Those Who Fight Further (6/10)

                  -51.241s Why jacks? Not even the melody does jacks.

                  -52.846s Layering both the "ticks" and the organ as jumps make it pretty crowded, those minijacks at 56.920s are brutal and way too out of place compared to the rest of what you previously stepped in the same phrase.

                  -64.698s It would feel natural to step the bass here (that does da-da.. da-da..). It would even fill those weird gaps (68.031s). Also, a bit too repetitive steps in this section (for example, the 2342 pattern comes way too often)

                  -91.117s Again, no PR. The synth changes notes, it's not the same note being played twice.

                  -96.735s wat, this is a blatant ghost note my friend.

                  -117.290s These notes go to nothing. Indeed, you have a big blank at 116.796s, you could step the drums for example.

                  125.068s I know it's the drum, the the guitar's playing is so much more important here, I think that arrow makes it lose its focus.

                  -134.698s Where the jump at?

                  -135.439s ^

                  -139.883s see 125.068s

                  -141.920s That is a putrid, unreadable mess of a guitar solo. You should streamline it a bit, you know, for kids?

                  -156.550s ^ again, why not just make it triplets that go up? Why include one-handed trills?

                  -186.180s see um, what was it, 52.846s (feels like that was ages ago). At least, it has less jacks, which I thank you for. That's closer to how it feels right.

                  -198.032s Alright, enough. As much as I love the song, this is way too long. It's just the same thing over and over. Make a cut and let us replay the song ourselves.

                  -226.303s missing note

                  -260.623s Should be rolls going right to left for PR sake and fun sake.

                  Could be amazing, now I'm just kinda glad it finished.


                  Touhou Judgement in the Sixieth Year (7/10)

                  -wtf is that name, this community is going so down holy crap

                  -It's going to be hard to judge a 6 minutes long song (fuuuuuuuu...) with audio lag. Fix that if you can, please. For the love of god.

                  -20.375s No flourish? Are you kidding?

                  -26.675s That's a ghost note if I ever see one

                  -27.575s see 20.375s

                  -30.875s missing note

                  -186.940s AWFUL PR. completely inverted. my eyes bled.

                  Sorry if I can't give many time stamps, the audio lag was an issue. The chart was fun for the most part.


                  TWILT (8/10)

                  -10.300s missing note

                  -90.936s oh yes that placeholder is very useful eh? NO, GET OUT.


                  Unshakeable (Light) (5.5/10)

                  Even though I stepped the hard version for this, let me try my hand at a review (I believe I am able to separate myself from my version, though if I was that much of a hater compared to other judges, I think we could remedy the situation)

                  -2.055s You could've handled PR with a bit more delicacy here, I think.

                  -20.722s A jump here, but not at 19.888s... hmmm

                  -34.055s Again, what's up with your PR? Notes next to each other are passable, but as a whole, this could be a lot better without hurting the flow or anything

                  -You put jumps for synths at 44.722s. Ok. You put single arrows at 50.055s. Alright, weird, but I guess that makes a bit of sense. Then you put jumps again at 55.055s to the very same sounds. I mean, just pick an idea and stick to it!

                  -55.388s I don't see what's the idea behind the colored notes, what does it evoke? Why are there normal colored notes between them?? You know this part is pure 8ths, right?

                  -95.722s no

                  -110.055s For PR sake, you should make this a different jump than the one before it.

                  -You layer jumps at 114.722s and such, but not at 116.055s and such. wtf?

                  -131.388s should be at 131.555s

                  -131.888s should be at 132.055s

                  -Your 16ths streams should be considered quite big difficulty spikes.

                  -And a placeholder note to top it all off THANK YOU NOT.


                  Valhalla (9.5/10)

                  -No 2 second silence you should be ashamed.

                  -I swear this song is bipolar.


                  Venus Fire (8.5/10)

                  -Thunder Force 3 YUUUUUUUSSSSSSS if kommi didn't step this, I say to you PROPS for song choice you are awesome here's a cookie. and if that's you, kommi, good job as usual!

                  -Weird cut, but I'll accept it.


                  We Killed The Rave (7/10)

                  -Why not step the piano during the first 11 seconds, but start stepping it riiiiiiight before it ends? I think that makes no sense, lol.

                  -Not sure about the difficulty spike at 156.806s. You truly threw the kitchen sink at us there, compared to the rest of the song. It could be more balanced while still keeping its surprise feel.


                  Welcome 2 Omnicore (8/10)

                  lol that ending XD I was hoping there was more left, to be honest. Good stuff.


                  WiLD PLANET (8/10)

                  Makes me remember the good old glory days of FFR, very nostalgic chart, congrats on accomplishing that feat. I did shed a small tear.


                  Witchcraft (7.5/10)

                  -A lot of jacks made me scratch my head a bit. I like a healthy challenge, but some of these tend to be exaggerated. Aside from that... it's witchcraft! get naked!


                  Xema 2 (6/10)

                  -19.500s For dumb PR reasons, the (12) and eventually (34) jumps should change alond with the vocals' pitch.

                  -26.250s there should be a jack here

                  -40.505s missing quite a bit of 16th layering around these parts for the drums (you layered them previously which is strange, why not here?)

                  -66.675s rofl nononono, that jump should be at 66.825s

                  -82.800s these jumps... ??? what's up with them?

                  -88.950s missing note (etc, you can figure out the others that are the same)

                  -116.250s there a note here, along with every other blank spot you left...

                  -133.200s so many missing notes that would be awesome to step... what, do you hate fun?

                  -134.550s that reverb sound is so hard to hear, you might as well remove that jump altogether

                  The song feels unfinished at times, and it still manages to be repetitive throughout the whole way. It's sad, because it started out really great, and just crashed around the end.


                  XTC Hill Zone Act 24.7 (7.5/10)

                  -118.530s Arguably, this note (along with the others like this one) could be a jump to both layer the bass and the jumping sound. Would make a more interesting layering and feel more consistent while playing.

                  -160.030s That part is pretty gay man, idk about this. Don't you think the song should just end there? It's been almost 3 minutes of the same thing... The rest isn't really THAT much more awesome, either.


                  bmah/woker-X

                  Ascension To Heaven / iironiic
                  rating: 6.5/10 [+.]
                  ---> file passed by Razor
                  - 6.07s: grace note is a 64th right after jump
                  - 8.47s: why no grace note here?
                  - 9.68s: is there really a difference in the grace note here compared to the previous ones?
                  - missing some steps to drum'n bass, such as 11.95s,12.10s, burst at 14.28s,16.68s,etc. Basically, a number of inaccuracies to the drums and percussions. In other cases, you're adding ghost arrows to nonexistant drum sounds such as 21.25s, 23.63s,etc.
                  - 19.23s,100.83s: hmm, very reminiscent of your style in Beautiful Arrhythmia. I think the spin pattern at 100.83s is pretty awkward to hit fluently, so I'd just suggest a roll instead.
                  - 21.63s,23.95s,26.35s,etc.: missing piano notes - listen carefully
                  - 22.88s,etc.: the grace notes are ok, but I don't recommend them when the file becomes really fast and dense; seems to be a minor detail. In some cases, you're making the grace notes a bit slower than what they should be (e.g. 41.58s).
                  - 91.83s: missed piano note
                  - 92.58-92.88s,94.98s: missed chords
                  - 99.55s,100.38-100.83s: some missed drums
                  - 102.03s: a number of jumps to drums missed, but at this density, it's probably for the better. I seem to recall your previous version being denser and less playable.
                  - 121.23-123.63s: however, I wouldn't omit piano notes. I'd add the piano notes in the gaps while reducing the complexity of the layering here.
                  - 126.33s,136.83s: no gap here
                  - 134.80s: 16th piano note
                  - 139.08-140.43s: this is a 16th drumroll
                  - Summary: Even though I didn't review your previous version of this file, I did play it and noticed that your latest version is a lot more playable and not as dense, which is great. However, you still have a ton of technical errors littered throughout the file, and they range from missing (or too much) drums and piano melody to some burst inaccuracies. I'm glad you didn't go too heavy on the jumps in the last third of the song though.

                  Faint (Remix) / _.Spitfire._
                  rating: 7.5/10 [+.]
                  - 21.25s: missed note to electrical sound
                  - 70.46s: jumptrill seems a little harsh for the sound provided
                  - 92.45-120.66s: the 16ths are following hi-hats that are way to quiet to warrant long jumpstreams like this. At the very least, have the first half more simplified, and then use a jumpstream on the second half if you still want to step the barely audible hi-hats.
                  - 139.54-150.87s: I understand what the hands and quads go to, but it just seems a bit much, regardless of how loudly the vocalist screams. Also, I would suggest a different 16th trill that doesn't play/transition as rigidly as 141414141.
                  - 154.09s: missed 32nd to violin
                  - 156.87s: nice violin "sweeps" as grace notes
                  - 171.30s: why the 128th jump? Could just be a single 8th arrow.
                  - 178.64-194.64s: way too many hands here. I noticed that the patterns remain relatively the same however. Instead of adding hands for variety, how about changing up the patterns?
                  - 205.08s,215.63s,etc.: ghost arrow
                  - 212.63s,214.41s,216.85s: some missed percussions
                  - Summary: This chart offers a lot for players to experience, so props to that while stepping a long song. This song is pretty fun. I just felt that the latter half of the song became a bit too dense from the hands and quads. Hands seem to have a better effect from sharper, more distinct noises as opposed to generally louder vocals.

                  grass-green holiday / Silvuh
                  rating: 6.5/10 [+.]
                  - 3.82s,5.60s,etc.: don't see why these notes are omitted, since they're part of the same melody
                  - 26.47s,40.70s: I recommend changing the direction of one of the arrows, as the piano doesn't play a chord here, but does intersect with the claps
                  - 29.58s,43.81s: missing piano note
                  - 32.25s: why not step and/or layer the flute now that this section will repeat? You can also take that opportunity later on at 60.70s as well. The melody is pretty easy to follow so it won't compromise the difficulty too much.
                  - 66.33s,68.10s,etc.: the piano sounds here seem really faint (compared to other sounds that you're omitting), so these aren't necessary
                  - 75.22s,etc.: great idea to accent high notes with color
                  - 88.70s: jump on cymbal crash
                  - 101.29s: 12th on piano
                  - 96.47s,102.10s,106.08s,110.10s: you should definitely add these quick notes, because the piano is pretty distinct and it honestly wouldn't compromise the file's difficulty if placed reasonably
                  - 105.29s: these are 16ths, not 12ths
                  - 113.73s: 12th on percussion
                  - Summary: Nice easy chart, but the song is easy enough that you don't need to generalize the file much more, and I feel that at times too much generalization detracts from the file. At times when the piano is playing a distinct melody, it doesn't hurt to add those quick bursts.

                  KOMMICORE / 0 & Choofers
                  rating: 5.5/10 [+?]
                  - the 48th notes are mostly accurate, but not in all areas. Some of them are just 8th notes (e.g. 32.62s,32.88s), and others are just 12ths (10.48s,10.74s). It's better to keep it simple sometimes.
                  - 4.65s,6.72s: why hands?
                  - 18.84s: very awkward polyrhythm burst; change pattern at least
                  - 59.61s: the jumpstream patterns are extremely awkward at this speed mainly due to runningmen patterns and jumps going to the lyrics as opposed to even 4ths
                  - Short song, but the jumpstream at the end certainly needs a revamp for better flow.

                  Rainbow Tylenol / Silvuh
                  rating: 7.5/10 [+.]
                  - 2.02s: generalizing when the melody is isolated and not complex isn't a good idea; however, generalizations in other places such as 59.35s is very much appropriate
                  - 34.57s,35.91s,etc.: the background synths are pretty minor compared to the other sounds going on here, so in this case I'd omit them. You have to be careful about selective layering as you can easily make it difficult to tell what some 16th streams go to.
                  - Summary: A pretty decent mid-difficulty rendition of this song that I know has been stepped many times before. The PR is pretty good as well. Just be more discriminative in how you generalize the song.

                  Robotomy / Choofers & t-rogdor
                  rating: 4/10 [+?]
                  - malfunctioning computer explosion sounds! j/k
                  - 31.65-32.44s: the down arrow anchors are really awkward; I suggest changing the patterns here
                  - 39.83s: 16th
                  - 63.75s: it's easier to hit this part if you have the trill as a 1414141 pattern
                  - 72.20s,72.79s: I don't hear these fast 323 patterns; even if they exist, I'd change them into a more framer-friendly pattern
                  - 73.73s: transitioning into a dense wall is awkward considering that the pattern runs from right to left, while the rolls afterwards proceed in the reverse direction. I recommend changing the 434231 pattern into 121324 so it follows the same direction.
                  - 95.11-97.35s: the patterns here could be a bit less rocky if they had less residual minijacks, namely on the up arrow
                  - 100.61s: bootrap here with the lack of a down arrow. I find it a bit easier to hit this with a down arrow instead of a left arrow - give it a try.
                  - 101.51s: the [12] is unnecessary - try [13] instead, lest you create more down arrow anchors.
                  - 110.58s: crazy confusing patterns here. The main problem is that at this speed, a lot of the patterns end up being bootraps if you have a lot of broken roll patterns (e.g. 124 where the up arrow is omitted). At the same time, other arrows tend to be overemphasized and creates many awkward anchors, as usual (down arrow is the major culprit here).
                  - 114.77s: around here, the left arrows make for some pretty awkward flow.
                  - 133.73s: consider the placement of your jump prior to this fast burst. A [14] jump is quite hard to pull off while trying to transition into the oncoming patterns.
                  - 141.01s: please avoid patterns that could cause bad framers, especially if you can help it! The 48th in this burst could easily have been a left arrow, and with some modifications to subsequent arrows, could be more rolly instead.
                  - 175.78-177.90s: I've begun to notice that a lot of awkward transitions come from a combination of bursty patterns and trills. Since most of these arrows go to non-melodic sounds, it should be perfectly reasonable to change many of these trill patterns into something more ergonomic.
                  - 189.01s,211.68s: [14]2[14]2 sucks. It feels better as [12]3[12]3 or [34]2[34]2 for instance.
                  - 190.03s: really doesn't need to be a 24th jack
                  - 216.25s: even the direction of the burst should be taken into consideration. You have a 16th jack prior to this, so it's better to have the burst roll from left to right - after all, you're creating a 12th jack from doing so.
                  - 221.13s: alternatively, this part could be a simple but fast stream going to the glitchy sound
                  - 254.74s: really gross pattern here at this speed
                  - 292.47s: example of another really gross pattern, this one being a bootrap
                  - Summary: I can tell that both of you worked really long and hard on a song like this. Despite being a high FGO for sure, your most important task is to create patterns to be as ergonomic as possible (not necessarily saying it has to be more "flowy", but more hittable). This means reducing anchors, unnecessary jacks, and carefully considering the transition of your more difficult patterns. It's impossible for me to point out everything in this file, but that is the general idea.

                  Rock Over Japan / Wayward Vagabond
                  rating: 7/10 [+.]
                  - 10.06s,12.73s:: not a 32nd stream. You can emphasize the strange sounds with color theory instead as an alternative.
                  - Summary: not bad, but nothing particularly notable either. Clean chart that's short and to the point.

                  Goatstep / yo man im awesome
                  rating: 6/10 [+.]
                  - 2.31s,7.64s,12.97s,etc.: ghost 16th
                  - 3.22s,64.52s: considering the pitch differences of the drums, try having one of the jumps in the trill different from the other one
                  - 13.55s: why is this trill pattern more complicated than the previous one?
                  - 24.21s,37.53s,43.53s: jump
                  - 27.04s,40.20s: why the 8th jump?
                  - 32.25s,42.90s: ghost 32nd
                  - the last four points above shows inconsistency, and appears again at 65.51s
                  - 45.28s,47.78s: 16ths to synth
                  - 55.52s: it'd be neat if the "1,2,3,3,1" was emphasized through color theory
                  - 65.51s: awkward to transition to hand. Better off to remove the hand.
                  - 95.49s: end in a jump that doesn't involve the right arrow
                  - 97.49s,etc.: trills are ok, but there could be other 24th patterns that would be easier to hit and would feel just as suitable
                  - 102.82s,etc.: same as above, but I'd especially not make these 32nd trills
                  - 111.73s: the jumptrill here is completely off sync; it starts earlier
                  - Summary: Pretty fun song! But a number of things to reconsider: inconsistencies with jumps and hands at two sections of the song, and the trill patterns at the end.

                  Serenade / _.Spitfire._
                  rating: 7/10 [+.]
                  - 114.99-131.93s: on one hand, there are a lot of ghost 16ths in this long jumpstream, but on the other hand, it'd be quite boring without it since this part of the song repeats again. I recommend just cutting out one of the sections here to avoid creating ghost arrows for variety.
                  - Summary: Clean file, nothing overly notable. The 16th patterns do flow quite well, and so do the 32nds rolls. As mentioned, I'd cut out the repetitive section in the last third of the song.

                  Sfjskalhisinis / 0
                  rating: 6.5/10 [+.]
                  - 5.67s: hand
                  - 0.90s,2.31s,etc.: ghost 16ths
                  - 23.49s: in a similar vein to the above, this shouldn't be a 16th jump
                  - gets a bit repetitive towards the end; you can cut a bit here
                  - Summary: A very dissonant song, but music aside, this is a relatively clean file. Nothing much to note, but it does get rather repetitive towards the end, so snip off that last bit.

                  Shout 2000 / dore
                  rating: 6.5/10 [+.]
                  - 24.75s:,etc. why not change the jack patterns around, or perhaps the jump/hand placement? Or even later on in the song, you could layer a bit more for some climax? This is a long song, so having some variety would be in your best interest to reduce the player's boredom.
                  - 44.37s,etc.: jump to cymbal crash
                  - 51.11s,etc.: try a hand to cymbal crash
                  - 52.34s,etc.: arrow to drum?
                  - patterns here become quite repetitive
                  - Summary: Very well-structured (but also very rigidly structured), but lacks variety and becomes repetitive pretty quickly. This would definitely be a lot better if you changed things around. The song has a satisfying beat.

                  SigSig / Razor
                  rating: 8/10 [+]
                  - 11.05s: no jump here
                  - 12.06s: jump
                  - 21.78-22.45s: up to you, but I'd rather add more 32nds in place of removing the hands
                  - 34.52-42.56s: at this point, it'd be more interesting to layer in the shooting sounds
                  - 47.92s,53.29s: why no jump?
                  - 57.48s,62.84s: jump could use better PR towards melody
                  - 65.27s: 16th to melody
                  - 76.92s,87.64s: a 32nd burst should suffice
                  - 92.34s: up arrow for repeating melody; also, this area could have 8ths as jumps
                  - 114.96s: song getting repetitive now, so try some other pattern. You can also take advantage of the claps by adding in hands.
                  - 143.29s: could use better PR
                  - 144.29s: 8th to drum
                  - Summary: A really great file, although it gets a bit repetitive at the chorus. I recommend either shortening the song's chorus, or giving more variety/layering to it.

                  Silent Wind / 0
                  rating: 6/10 [+.]
                  - the swing notes are pretty accurately stepped, but it's not advisable to step all of the percussive swings right from the start. Some might even say it's overstepping for this kind of song. I'd suggest deliberately underlayering the song from the start, and then gradually working your way to a more layered state.
                  - 56.90s: neat color theory
                  - 60.99s-61.90s,etc.: you could definitely use color theory to accent the xylophone sounds
                  - 72.73s: don't like this 24th jack
                  - 94.32s: the violin here plays an interesting rhythm. Perhaps you should try to step this and break away from the ubiquitous swing for a moment?
                  - 118.56s: misplaced 12th; should be at 118.41s
                  - Summary: Like many other swing songs, this file suffers from the repetitive nature of swing rhythms. However, you can mitigate that by selectively layering to a gradual climax. It's a bit challenging to make this song a lot more interesting, so you'll need to do as much as you can to provide some form of variety.

                  Sleep Tight / Silvuh
                  rating: 8.5/10 [+]
                  - 10.00s,10.15s: step to voice sample?
                  - 10.45s,etc.: really really clever color theory throughout the song!
                  - 11.95-16.45s,etc.: would be neat if you stepped the weird songs going on throughout the 8ths
                  - 28.22s,etc.: 16th here
                  - 43.29-50.49s: I found the lack of 8th jumps to the piano chords a bit strange, since you're putting the jumps to softer snare drums
                  - Summary: Awesome file! Very playable, and your BPM calculations to create color theory paid off.

                  Smile Song / Xiz
                  rating: 7.5/10 [+.]
                  - 24.09s,65.62s: don't need the 48th
                  - 26.62-26.90s,34.14s,35.19s,etc.: it's more confusing if you occasionally step the swing rhythm in between the lyrics, because it muddles up what the player's trying to follow and understand. Just focus on specific elements of the song one section at a time. You can layer the swing rhythms in later, and it might be a good idea to do so since the song repeats.
                  - 41.85-43.57s: where are the jumps?
                  - 45.85s,55.00s: jump to cymbal crash
                  - 70.33s: how about an up arrow for better PR?
                  - 73.28-80.14s: you don't need to halt layering to showcase the new melody. Color theory would work well here.
                  - Summary: Nice work for one of your first submissions! A pretty laid-back file, not much else to say other than perhaps trying to layer in the swing melody later on for some variety.

                  Solid Feast / ULTIMEGA
                  rating: 2/10 [?]
                  - do we have permission for Lily?
                  - 14.53s,53.45s,199.48s,etc.: at 200 BPM, three or five-arrow jacks are an extreme pain and should definitely be avoided.
                  - 35.53s,45.13s,etc.: continuous minijacks are also a pain and are not advisable. A lot of them create difficult transitions to another pattern.
                  - 42.13s,46.48s: one-handed trills and runningmen, alongside with jumps and hands, create an unnecessary dose of density and awkwardness throughout the whole file
                  - 62.98-80.83s,etc.: there are large swaths of 8th jumps and chords that are hard to follow. A lot of this appears as hands that go to nothing significant, or areas where jumps are omitted in areas where you'd expect them. I'd focus on the hard-to-distinguish vocals for your jumps in these areas.
                  - Summary: The file is overstepped with chordstreams, dense handstreams with awkward 16th patterns, and really ugly jacks and minijacks. Tone it down a lot please! Also, not sure if we have permission for this artist.

                  Something's Not Right / Jake Ferguson
                  rating: 6.5/10 [+.]
                  - 16.75s: jump to piano chord
                  - 32.16s: try a different arrow for better PR
                  - 35.08s,58.41s,etc.: try a different jump for better PR; avoid same arrow twice
                  - 42.58s,49.25s,etc.: try a different jump for better PR; avoid same jump
                  - Summary: Not much to say here. Since there's so little step, it's essential to make sure you step in the best way possible, and that also means good PR. Nice for beginners.

                  Song of Storms Dubstep Rap Remix / DarkZtar
                  rating: 7.5/10 [+.]
                  - 43.94s,49.22s,50.79s,etc.: missed 12th
                  - 51.51-52.94s: main melody should not be omitted
                  - 70.94s: ghost 12th
                  - please cut the mp3
                  - Summary: Simple and easy to follow, although I'm wondering why you omitted the main melody at times in place of solely highlighting the rap. Fun to play.

                  ---------------------------

                  Resubmissions:

                  Jeh Jeh Slammin' / Charu
                  rating: 6/10 [+.]
                  - 9.66s,etc.: In many places such as this one, you can take advantage of the 16th drum gallops that occur on every other beat or so. It's a bit disappointing that you never acknowledged this anywhere in the file even though there were several opportunities to do so and present some variation.
                  - 16.23s: soundbyte on a 12th
                  - 18.79s,etc.: Might constitute the same sort of comment as mentioned above, but missing 16th on gallop drum. This part for instance is plain 8ths that are pretty unremarkable otherwise.
                  - 41.55s: This skippy drumroll could easily have jumps on the 4ths for the cymbal crashes. Doesn't occur on other drumrolls though.
                  - 42.91s: What is this? The skippy drumroll continues; it doesn't turn into 16ths. Also, the end of the drumroll aren't 32nds but 48ths. Since the 48ths last for only four notes, they could easily be played and therefore generalizing this small part as 32nds isn't ideal.
                  - 46.37s: Not an 8th jump; soundbyte is on a 12th as mentioned earlier.
                  - 60.22s,etc.: If you're just stepping the synth melody and the drum kicks, then these 8ths are not needed. You could alternatively layer the 8ths to represent hi-hats but if this was the case your current scheme would be underlayered. And once again, you completely omit the gallop 16ths on the drums. Certainly this is more signficant than those 8ths I mentioned above?
                  - 73.42s: And the same part of the song repeats, so you'd have no excuse to spice things up a bit more than this.
                  - 85.37s,85.79s,etc.: In two skippy drumroll sections, the 8ths don't exist.
                  - 100.27s: A new funky synth line comes in here, but it's disregarded entirely in favor of the usual voice sample + 4th jump layering scheme. Missed opportunity!
                  - 127.33s: Great pattern symmetry.
                  - Summary: What I said last time I reviewed this file: "There are various elements you can take advantage of to make this repetitive song more interesting." Unfortunately I don't think much has changed since.

                  N's Farewell / Xx{Midnight}xX
                  rating: 7.5/10 [+.]
                  - 22.91s,83.22s,87.16s: single arrow
                  - 23.82s,32.91s,34.73s,etc.: jump (in addition to the grace note) to piano chord
                  - 41.70s: recommend up arrow for PR
                  - 72.06s,etc.: no 48th, just a plain old 64th grace note here
                  - 49.26s: similarly, no 128th prior to the 4th; just another 64th grace note
                  - 51.15s,80.19s: no 48th, but unlike previously, there is a note prior to the 4th
                  - 55.94-56.25s: should just be a jump then a single note
                  - 67.16-67.50s,79.28s: actually just normal jumps. I suppose the octave spread between the piano chords gave a "grace note" sort of illusion.
                  - Summary: Beautiful song and good for novices to play. Most of the grace notes are actually stepped correctly, but a number of them still are not on sync or have one too many arrows. I think a lot of people will enjoy this file.


                  [Resubmission] Tachyon / gameboy42690
                  rating: 6.5/10 [+.]
                  Play Test: The first runningmen pattern doesn't fit at all. Good layering though.
                  Editor:
                  10.716 - Should be a single note.
                  21.966 - Should be jump.
                  33.705 - Why did you ignore this??
                  45.118 - I don't like this section
                  50.336 - Again
                  77.727 - Should not be the same jump as 77.564
                  79.846 - Should not be a [14] jump because it's not the same note as the previous 2 jumps (also [14] jumps)
                  86.531 - Should be single note.
                  87.999 - should not be the same as 87.672
                  107.727 - Yes!! this time is totally reasonable, and I actually like it. The sound you're following is very clear this time.

                  St. Scarhand [Light] / qqwref vs hi1919
                  rating: 7/10 [+.]
                  Play Test: I was afraid of a super hard file labeled as light hahaha. Instead I got a super fun stream file.
                  Be careful with anchors at the beginning.
                  Editor:
                  Offset changed to -0.050
                  0.000 - Notes within 2 seconds. Add silence.
                  5.552 - This was the pattern I was mentioning about being careful. Specially in this section because you also use the up arrow
                  again in the next measure (6.886).
                  40.735 - This jump should be different from the previous one.
                  43.152 - Missing note.
                  43.736 - The sound for this 4th and the next 16th are totally different from the rest of the trill.
                  58.409 - Again, this note should not be part of a trill, totally different sound.
                  64.912 - Maybe change to 1423 pattern at this point?
                  69.414 - Feels empty
                  113.684 - Missing note.
                  115.601 - I'm not sure if this belong here or in the next 16th.
                  128.357 - This is a gallop. Same for 128.607
                  140.446 - Maybe you can layer some jumps here.
                  145.448 - Change the up arrow to any other.


                  State of Confusion / gameboy42690
                  rating: 5/10 [+.]
                  Play Test: The song doesn't offer a lot for variation, and it becomes boring really fast. Also the layering would need a bit of work.
                  Editor:
                  36.222 - This entire section you only used [12][34] and [13][24] jump patterns. Change some of them to [14][23] to add some variation.
                  45.008 - This is not exactly a 32nd triplet... they are actually two gallops. This is repeated a lot in this section.
                  46.508 - The gallops are present here too, I don't really agree with the 16th jump (doesn't match the current layering imo,
                  49.936 for example use the same layering, butthey're completely different)
                  72.222 - I don't see any reason to ignore the jacks here, they don't increase the difficulty at all.


                  Still Remaining / VisD
                  rating: 6/10 [+.]
                  Play Test: The 1122 minijack pattern made me sad .
                  Editor:
                  Offset changed to -2.297
                  4.868 - This should be a triplet.
                  11.725 - Again. This is repeated several times.
                  76.814 - Missing note.
                  95.457 - Missing note. You can add it in the first column here and 95.672 (I think it would fit pretty well)
                  109.297 - Really offsync (It's actually a 16th)
                  110.332 - Remove either this or the 32nd.
                  112.654 - These are straight 32nds.
                  113.189 - Missing note.
                  113.689 - Missing note.


                  Stories Can Wait / Razor
                  rating: 6/10 [+.]
                  Play Test: Really fun file, except for the 64th roll lol.
                  Editor:
                  0.000 - Notes within 2 seconds. Add silence.
                  20.162 - Look at all those left jacks, lol. Change this section a bit.
                  32.846 - Missing note.
                  43.989 - I felt that all this section had only left to right rolls hahahaha... and I'm not mistaken.
                  63.680 - What... OK, you got me. Nice sync here.
                  93.669 - Remove this note.
                  107.927 - You remove the green note. The semi-hand is not needed.
                  115.298 - Change this jump. Maybe to a [23] one.
                  148.896 - Overall I feel like you put hands to the weaker sounds, so a lot of them are not really needed.


                  Suit Up / DarkZtar
                  rating: 7/10 [+.]
                  Play Test: The half-bpm is unnecessary. Good file nonetheless.
                  Editor:
                  41.762 - Missing note.
                  71.625 - You used the same up arrow jack as earlier... I suggest to change it to another arrow.
                  99.716 - Missing note.
                  103.670 - Missing note.
                  129.102 - Missing note.


                  Super Scooter Mappy / Charu
                  rating: 7/10 [+.]
                  Play Test: It started very well, but then the staircases made me really sad . The hands at the beginning are too much for the sound you're representing, maybe a white jump?.
                  Editor:
                  0.000 - Notes within 2 seconds. Add silence.
                  15.339 - This is one of the hands I mention.
                  42.371 - Missing note.
                  42.511 - Missing note.
                  42.864 - I didn't get what are you layering as jumps up to this point.
                  120.962 - Missing note (up arrow).
                  137.511 - ... what can I say, I'm sad.
                  169.096 - You use a lot of yellow arrows like this, that are actually 24ths. Please check this.


                  The First Epidemic / wv
                  rating: 8/10 [+]
                  Play Test: Dat one-handed-combo-breaker trill to jumptrill.
                  Editor:
                  129.127 - You're mean.


                  Those Who Fight Further / Guest15937
                  rating: 4/10 [+?]
                  Play Test: Your jump usage need some work, there are so many mini jacks patterns that you can (and should) avoid.
                  File is very inconsistent, needs more work. I'm sure you can make a great file out of this.
                  Editor:
                  11.241 - This would fit better in a down arrow imo.
                  16.549 - What are you following here?
                  19.018 - This pattern is god awful in particular, there's no need for that many minijacks in this file.
                  19.512 - I really don't know what are you following with these 12th jummps.
                  162.003 - This should be same pattern as before the jacks in the first 3 notes and then change.
                  23.216 - Now you're making 4 note jacks, and both the first and the last jump are the same. Both things are wrong.
                  29.512 - You can fill these sections with the sounds like this one, so this section doesn't feel that empty.
                  48.031 - Enough with the mini jacks
                  53.586 - You can use only the melody at the 4th notes like this one during the entire jumpstream.
                  141.920 - These are not 24ths.
                  To end - The song is repeated and the same errors I pointed are repeated as well, you can even cut the song to a shorter duration.


                  Touhou Judgement in the Sixtieth Year - Fate of Sixty Years / FFR Pro 21
                  rating: 6/10 [+.]
                  Play Test: I really liked this file, but a lot of hands should be jumps at most imo.
                  Editor:
                  3.575 - You start using hands since the beginning... to sounds that are not layered (3 sounds) nor strong enough to justify a hand.
                  30.875 - Missing note.
                  79.037 - Remove this jack, change this note to another arrow.
                  146.860 - I don't hear anything here.
                  148.150 - ... or here.
                  156.940 - Here you are creating a [34] jump jack. Move the hand or the jump to avoid this and represent better the melody.
                  195.005 - I know what you want to represent here. But it not that loud to let yourself ignore the 16ths like that.
                  215.112 - There are 2 notes missing before the hand.
                  222.747 - This same jump repeated 4 times in a row for different notes. Please change them
                  227.478 - Missing note.
                  306.457 - This 8th should be a jump as well. This is repeated at 309.037, 311.618, 314.199, 316.779 and 319.360.
                  End - The song may need a cut to avoid repetitiveness. If you fix it properly, it would be a GREAT file.


                  TWILT [Heavy] / Silvuh
                  rating: 9/10 [+]
                  Play Test: Silvuh... the hero of low-mid difficulty players, bringing his masterpieces for thy enjoyment.
                  Editor:
                  25.118 - With that jumpstream at the end. I think you can add the 32nds here.
                  40.209 - Why the long jack pattern??

                  Unshakeable / popsicle_3000
                  rating: 3/10 [?]
                  Play Test: Some PR issues here and there, and some understepped sections.
                  Editor:
                  2.055 - Actually PR is a big problem, higher notes are on the left and viceversa. Needs major revision.
                  15.055 - This for example, not only is the highest note of the section, but you're also puting it in the same arrow as the one before when
                  they are diferent notes.
                  20.388 - Same case as above.
                  23.388 - You could layer both the melody and the drum here, it feels understepped.
                  37.222 - You keep using the same arrow for diferent notes (this is for consecutive notes of course).
                  39.888 - Lol... 3 consecutive notes in the same arrow.
                  45.222 - Now with jumps, I'm omiting a lot of these patterns, but you should know it by now.
                  76.888 - You are missing all the 8th arrows in this section.
                  144.972 - Ghost arrow. Same with 145.305
                  156.722 - Lots of missing arrow from this point to the end. You keep changing the sounds you're stteping. I suggest to layer both.


                  Valhalla / iironiic
                  rating: 8/10 [+]
                  Play Test: Solid and fun file.
                  Editor:
                  0.000 - Notes within 2 seconds. Add silence.
                  139.448 - I didn't like these jacks lol.


                  Venus Fire / DarkZtar
                  rating: 7.5/10 [+.]
                  Play Test: The first half seems overstepped. The second half is ok.
                  Editor:
                  19.193 - Missing note.
                  87.191 - I waited until the end of the jumpstream to say that I think it's better to layer only the melody.
                  106.847 - Missing arrow.


                  We Killed The Rave / samurai7694
                  rating: 8/10 [+]
                  Play Test: Some missing notes, but a really fun chart. There's a section where you really should step the vocals.
                  Editor:
                  11.394 - Long intro lol (not that it's wrong or something).
                  46.865 - You're missing this 8th in all the times you repeat this pattern.
                  125.394 - This section feels so empty, I know it's the outro of the song, but you follow the lyrics all the song except here.
                  I kinda expected them here too,


                  Welcome 2 Omnicore / popsicle_3000
                  rating: 6/10 [+.]
                  Play Test: ehm... ok. Not a fan of the song, sorry.
                  Editor:
                  33.867 - You are missing all the 32nds triplets like this one.
                  38.027 - One of the missing triplets, but this time you also ignored the 16th.
                  44.472 - You're missing 2 notes after this one.
                  65.800 vs 67.675 - These 2 should be the same, I'd go with the first one (11133 pattern)


                  WiLD PLANET / trumaestro
                  rating: 8/10 [+]
                  Play Test: Looks fine.
                  Editor:
                  Offset changed to -2.835
                  29.660 - Missing note.
                  105.954 - I would make this and 106.392 a left arrow so it gives that jacky feel from the melody.
                  This entire jumpstream can be like that if you want.
                  131.704 - This is not part of what you are stepping here, so remove it.


                  Witchcraft / gameboy42690
                  rating: 7/10 [+.]
                  Play Test: Speed up not necessary. It doesn't resembles anything, other than the song ending.
                  Editor:
                  16.211 - This is not strong enough for a jump imo.
                  81.015 - Change the hand or the jump after it, I'd go for a [123] or [234] and the [14] jump you have.
                  82.797 - Same as above.
                  84.102 - This section becomes really hard to read with all those hand+jump stuff. I'd said keep the bpm as the rest of the song.
                  90.362 - Again change the hand for a [123] or [234]. Same for 91.145


                  Xema 2 / fatpaints
                  rating: 3/10 [?]
                  Play Test: lol... troll jump at the end. Anyway, very inconsistent file. Layering needs a lot of work.
                  Editor:
                  Offset changed to -0.031
                  4.831 - What are you following at the beginning?? And with jumps?? I think you can step the vocals here with single notes.
                  14.131 - Add the 16ths in here too.
                  16.981 - Missing note.
                  19.531 - All the jumps are the same despite being totally different notes, please work on it.
                  24.331 - Same issue, just on mirror.
                  33.481 - Missing note. Also change 33.631 to any other jump.
                  62.131 - This section is filled with jumps that should be single notes. This triplet here is the most noticeable.
                  68.431 - You should work with your climax theory. For example here, you can use single notes for these jumps, and save the
                  jumps for 72.031 where there are 2 people singing.
                  81.631 - Why are you using so many jumps?
                  86.431 - You picked the most repetitive sound to step. At least fill up more this section (not with jumps).
                  105.631 - If you want to water down this section, do it with single 8th or 16th stream.
                  115.231 - Again, work on your layering. Most of the jumps doesn't make sense.
                  144.331 - All the 16ths in this section are 8th notes. Please don't make misrhythms.
                  157.231 - Remove this placeholder, it is not needed.


                  XTC Hill Zone Act 24.7 / T-Force
                  rating: 6/10 [+.]
                  Play Test: Not a fan of the chart... feels... forced. (T-Force-d hehu).
                  But I have to say the song is catchy and I really liked it.
                  Editor:
                  7.863 - I'd go for the background melody here, but that's just me.
                  40.363 - Change this note to a left arrow.
                  45.697 - Avoid long unjustified jacks like this one.
                  76.030 - Use a different jump for this one.
                  84.308 - Missing note.
                  106.697 - The patterns here need a lot of work, and variation.
                  133.863 - I'd go only for this sound for layering purposes.
                  172.030 - Vocals needs better syncing.
                  184.030 - What a dense jumpstream x.x
                  Last edited by bmah; 07-2-2013, 09:34 PM.

                  Comment

                  • bmah
                    shots FIRED
                    Profile Moderator
                    FFR Simfile Author
                    Global Moderator
                    • Oct 2003
                    • 8448

                    #39
                    Re: Batch Review Thread v2.0

                    CONTINUATION OF MAY 2013 BATCH

                    [PASS] Files

                    If your submission was not reviewed with a numerical rating, was given a [PASS] rating, or otherwise was missed/skipped, then these judges will review it. All such files will end up here.


                    jimerax

                    Dishevel (mi40) 6.5/10

                    m15-16 - weird expression of sounds
                    m21- actually not 16ths, background rhythms are slower and irregular rhythm
                    m52 - a bit awkward but ok
                    There're a few awkward/overemphasized parts, overall fairly enjoyable file.


                    Dysnomia (Nick Skyline) 4/10

                    m20b3 - missing a note for 32nd
                    m37 - can understand the method but felt understepped compared to previous parts,
                    m61 - NO NOTES FOR 15 SECS
                    m69 - many of minijack patterns don't feel very valid for the music, bursts are overdone
                    m101 - with parts like this again, getting boring while playing
                    Beginning is decent but the song needs to be cut, and add more difficulty consistency.


                    Robotomy (Choof & t-rogdor) 6/10

                    m12, 39, 52, 94, 160 - some awkward patterns
                    there're missed notes on several parts.
                    overall properly layered/patterned for the most part, getting a bit boring due to noisy music for 5+ min without remarkable style changes.


                    Sokuseki! Nouchoku Music System (MrPop & bmah) 7.5/10

                    m18 - a bit too intense
                    m78, 80, 82, 84 - already intense w/o minijack, unnecessary spikes
                    overall well-structured and enjoyable.


                    Super Scooter Mappy (Charu) 5.5/10

                    m11- felt 12th/16th rhythms don't go well with the music, percussion should be focused instead of hihats, etc there
                    m28 - yellow notes are off-rhythm
                    m43-51 - snares should be layered, imo
                    m84- patterns like this should not be repeated this long, and there are not enough reasons

                    cool song, steps are well done at parts, need tweaks on some parts.


                    Unshakeable (popsicle_3000) 4/10

                    I can't figure out what difficulty zone you are targetting at.
                    There's huge gap between 16th stream parts and vocal following parts.
                    If you keep 16th parts, other parts are way too understepped and lack replay value.


                    WiLD PLANET (trumaestro) 7/10

                    Gap late (like 55ms)
                    Otherwise, no major issues on the steps and fairly well-done.
                    felt it will be a bit more interesting if some more drum rhythms are added.


                    Rejudged Files

                    On very rare occasions, we may elect to reconsider files deemed to be originally judged unfairly. Any such files will end up here.


                    AlexDest

                    Clouds From The East (TC_Halogen) - [+.] 7.5/10
                    - s28.98 to s30.45, these piano notes were stepped as 2 1 2 3 3 before.
                    - s31.43, I'm quite unsure whether you're stepping along with the bell or the bass and claps. The bell seems to be more prominent here because you're missing 16ths at s34.00, s36.70, s41.84.
                    - s70.62, you started the same pitch here at s62.78 with 1 1 2 3. Probably just to show variation I assume but the pitch relevancy to me in this section is a bit wacky.
                    - s76.49, quite a low pitch for this to be a right note.
                    - s86.29, again you had this same pitch as a 1 1 2 3 pattern.
                    - Everything else from there is good. Quite a nice job for an easy simfile.


                    Fast Rap Battle (TC_Halogen) - [+.] 7.5/10
                    - s17.41, ghost note.
                    - s34.49, nice one letting a different quantization represent the different voice.
                    - s41.49, ghost note.
                    - The three notes sitting at s43.35, s43.44, and s43.79 feel off.
                    - s54.46, missing note.
                    - Everything else seems fine, once the speed catches up you probably have some misplacement on syncing the notes but it doesn't seem noticable on x1.0.
                    - Sheeeeeeeeeeeeeeeeeeeeeeeit.
                    Last edited by bmah; 07-2-2013, 09:35 PM.

                    Comment

                    • bmah
                      shots FIRED
                      Profile Moderator
                      FFR Simfile Author
                      Global Moderator
                      • Oct 2003
                      • 8448

                      #40
                      Re: Batch Review Thread v2.0

                      June 2013

                      Easy Songs Batch
                      link: http://www.flashflashrevolution.com/...d.php?t=130445



                      DossarLX ODI

                      32A5 - 6/10
                      - The first 15 measures have a lot of hidden 8th jacks which look messy, don’t fit, and there could be more pattern variety. The file in general has mostly the same patterns which make it drag on more than it should. [-2]
                      - When the 32nd rolls come in the BPM gets doubled in the file but it really is unnecessary. Just step it as 16ths rather than doubled BPM 8ths to make it easier to follow.
                      - Measure 25 you have trills to the 16th drums but then Measure 42 it’s just a roll. There are other cases of pattern inconsistencies but the important part here is to get more pattern variety – since there are a lot of similar patterns (if not the same in many sections) in this file it really stands out. [-1]

                      Ame no odoriko - 6/10
                      - Going along with the melody is a better choice than having all those jumps and hands (especially forming the jumpstreams). Measure 26 is a break section and you could just go along to the percussion here. [-2]
                      - The 16th minijacks in the file are inconsistent with the other gallops and in general look messy especially for such a calm song [-1]

                      Ascending Hands – N/A (my file)

                      Atop The World - 6/10
                      - It would be better to put a 4th jump at second 9.49 rather than the offsetted 48th note. The left note would then go to the soft sound you were stepping and then the right note would cover the other sound.
                      - Second 10.66 shouldn’t be a jump. The 4th note on 13.14 is basically at the same volume. I also recommend recoloring that note to a 4th note.
                      - The layering forces fast one handed gallops, sometimes within jumps, and there are many instances of very fast gallops and rolls with empty space. Rather than have all those one handed gallops just use a jump at this level of difficulty. Also, it is a better idea to minimize the jump usage in this song. The main piano is fine and you don’t have to layer the background piano – it makes the file’s difficulty forced. [-3]
                      - Recoloring the notes to standard colors (e.g. 4ths, 8ths) would work better than offsetted color notes
                      - Rather than stepping that color stream at the very end I suggest stepping the 4th note at second 64.28, then having the last note at the color stream be the placeholder note so the file ends when the song ends. Also recoloring is strongly recommend.

                      bluebird - 7/10
                      - Recolor all the 48ths to standard colors (4ths and 8ths) [-0]
                      - Measures 14-22 you can just follow the main piano melody with all single notes and then have 8th minijacks whenever there are bass kicks with 2 or more notes. Measuers 22-24 are the break section entering into the piano at Measure 24 (in which you should just step the piano until Measure 28 when the kicks start again). The 8th minijacks and jacks in measure 27 aren’t going to anything specific to warrant them so get rid of them. You also have this 8th minijack problem occurring throughout the file where it sometimes goes to the background bass kicks but then it doesn’t and it feels awkward to play through. Your jump usage also seems to be creating more of these minijacks, so reworking your layering could also make your file fit the song more. [-2]
                      - Measure 38 that 16th minijack is the only 16th minijack in the entire file and it stands out like a sore thumb. Remove it please

                      Cascata - N/A (my file)

                      Chaoz Impact - 5/10
                      - Measure 9 doubling the BPM would have made the file much friendlier to read for the player and it just makes the file look messier with more of the colors when it’s really just simple 8th rhythms [-1]
                      - The jump usage, especially in the beginning, makes little sense. [-1]
                      - It should be a little more clear as to what you’re trying to follow in the song. Focus on certain elements in the song so the 16th streams don’t feel like dumpy streams and instead emphasize something in the song. Also, remove the minijacks and 3-note jacks. I should mention in Measures 33-36 there is a 16th stream that’s basically not going to anything and it’s a break section as well. [-2]

                      Crucial - 5/10
                      - Going from measure 1-18 this part is way too soft for the jump usage you’re using. Also, you’re using jumps for one instrument which makes the layering incredibly forced. Also recolor this part to standard colors. [-1]
                      - All of the hidden 8th jacks, the jumpstream, and just the jumps in general make this file incredibly dumpy in feeling considering this is a very relaxing guitar-based song and the minijacks/jacks also are unnecessary forced difficulty. [-2]
                      - The jumps themselves emphasize the guitar and the attempted color theory just makes the file harder to read. [-1]

                      Distant Shots - 5/10
                      - 15 seconds of silence between the beginning ten notes and the start of the piano, then 10 seconds of silence between those three piano notes and the start of the guitar. Basically you have thirteen notes for the first 40 seconds of the song that have long gaps in between them and it is very unappealing. Start with a fade-in into the guitar part that starts at second 40.84 [-2]
                      - You step some barely audible guitar sounds and the jump usage is inconsistent as the pitch remains so similar that it’s out of place when you also have louder guitar strikes that should be accented with jumps. No jumps are needed in this file. [-2]

                      Down With the Sickness - 6/10
                      - The first four notes of the file aren’t entirely necessary. I’d personally remove them but there isn’t anything wrong with it
                      - Measures 5-8, stick with one pattern. It’s the same guitar sound and it’s very inconsistent and bothersome
                      - Measures 17-19, sudden change from jumps to accenting the vocalist to hands [-1]
                      - For the “oh wah ah ah ah” parts, even though the accented jumps work, just for the sake of not creating those difficulty spikes you can make it a trill. I suggest doing the same thing for the next point.
                      - Seconds 63.20 and 73.87, no jumps are needed. The vocals in this section are stepped as single notes and this is isn’t any more intense for not only jumps but a jumpjack that you put in [-1]
                      - Starting at Measure 37, rather than having the mix of minijacks and no minijacks to the higher sounds of the guitar I’d just follow the vocals here. Also, the jumps aren’t needed; you can just use pitch relevancy to put emphasis on those higher notes in this section if you really wanted to emphasize the higher sounds of the guitar.
                      - Measure 45 is where you start entering into a break section. It would be better to remove the jumps here and then on Measure 53 get back into stepping the vocals. Measures 60-61, sudden unnecessary quad usage; jumps would work fine to emphasize the intensity of the singer. Also, going back to the just the guitar after the quads leaves out all the vocalist’s potential in the section. [-1]
                      - For the ending, I’d just follow the vocalist. You could put jumps to “sick-ness” or figure out some other way to make this part work, but having that jumpstream in there just feels bland.

                      Dreadnought [Standard] – [PASS]

                      Eternity - 6/10
                      - Doubling the BPM would make this file much better to read/play through and would make the file look less messy considering at such a slow BPM there are color notes all over the place and that is inappropriate for a file of this difficulty. Also, the gallop at second 20.18 stands out in a bad way and should just be a single note. [-1]
                      - Simple solution to remove the minijacks in this file and open your file to more flexible pattern usage: turn the hands into jumps and the jumps into single notes. There is no justifiable reason to have layering this heavy for such a calm and soothing piece of piano music. [-2]
                      - Recolor the very ending so it appears as the notation of the rest of the file

                      EXODUS on vocal ver. - 6/10
                      - There’s a lot of overemphasizing in this file which causes for an uncomfortably big number of jumps, also creating jumpgluts that don’t reflect the song well at all. For the first 5 measures you could’ve just stepped the piano as single notes, and not stepped any hands. The 16ths in this song are also barely audible; those shouldn’t be stepped. The 8th jumpstream is also bland, leaves little room for patterns and creativity besides the attempts at accenting the vocals when it’s not even necessary. there are even seemingly random jumps. The 8th minijack usage should also be minimal, there are many spots where the patterns are really random and the hidden 8th minijacks don’t go with the song at all, some going to barely audible sounds or sounds that don’t warrant them. [-3]

                      Farscape - 4/10
                      - Measure 78 would have been a better place to start the file (starting with the guy’s speech on traveling at the speed of light). The file would then be a solid two minutes long with a section of the song that not only allows for more elements to step, but also reduce the repetitive melody you have for the first half of the file. [-2]
                      - The color theory attempted in this file is very forced and it’s better off just not having it. Are the offsetted 32nds supposed to be color theory too? It might just be accidental technical errors, but those 32nds actually have 16th placements instead so if that’s an attempt at color theory it is an entire 32nd off which is too much. [-1]
                      - Rather than having a lot of random patterns with 8th minijacks to the synthesizer melody, come up with a pattern scheme and make it more consistent. There are also seemingly random jumps which don’t focus on certain elements in the song. The offsetted synth parts are also a problem because they’re a mix of “color theory notes”, 32nds placed where there should be 16ths, and then 16th minijacks which spike up the difficulty. [-2]

                      Five Karots - 6/10
                      - Following the piano for the first 24 measures is a much better idea than putting hands and 16ths to hi-hats that are barely audible. Near the end of measure 25 is when you could start introducing the percussion, but the hands thing is overkill – even the jumps are a lot for a mellow song like this. Even then the hi-hats are barely audible so if you’re going to step them then 16ths should not be stepped. The file’s difficulty calls for a very easy file but the hands and the 16ths are too spiky. [-3]
                      - Recolor the ending color stream to the piano to standard colors

                      Help Me Find My Child Or The Gold - N/A (my file)

                      Kaepora Gaebora’s Message - 6/10
                      - Rather than creating all of the 16th minijacks and putting a jump every 4th note you can follow the melody and emphasize the louder drum hits with the jumps. Also you shouldn’t introduce the percussion until Measure 11 where the song starts to pick up its energy. [-3]
                      - The very last note is unnecessary since the song ends the note before anyways. It’s not that big of a gap in time

                      Kirlian Isles I - 7/10
                      - Recolor the file to standard colors. The color notes in this file were for syncing purposes. [-0]
                      - No jumps should be in this file at all. Second 77.95 remove all hands as well – and in this part of the file, considering it’s the end of the song and it’s very soft and slow, you should just step single notes to where you have the jumps and the hands. The 16ths in that part are barely audible and spike up the difficulty. [-2]
                      - Second 42.44: the 32nd gallop here is way off. There are 3 notes and the 32nd is too fast with what the violin is actually playing.

                      Midnight - 8/10
                      - I wish you did what you did in measures 25-40 to the rest of the file. The hands and heavy jump usage were overdoing it for this file’s difficulty. The vocals would’ve worked perfectly well with the jumps where the hands were. [-2]
                      - Second 160.66: Missing 4th note. Easy fix
                      - For the slowed BPM section it should’ve just been doubled the current values (32.5 to 65 and 65 to 130) especially considering the difficulty level of the file and how harder it is to read all of those colors [-1]
                      - I have to say I really liked the color theory application in this file however. The emphasis on the vocals was great and it was very organized. [+2]

                      Nekomimi Switch - 6/10
                      - What was done in Measures 35-50 would have been much better for Measures 11-26. Also for the melody sections such as Measures 3-10 the jumps aren’t needed; just make the 8th minijacks or 3 note jacks to the percussion as needed rather than the jumps. [-2]
                      - Second 34.25: Missing 4th note
                      - For Measures 50-66 I liked the idea of the 43214321 8th rolls but the pattern usage for that sound is inconsistent. [-1]

                      Pink Fluffy Unicorns Dancing on Rainbows - 7/10
                      - The file should start on measure 5 when the xylophone comes in. This way in measure 9 you can step the vocals rather than mix in the guitar’s barely audible 16ths. Same idea for Measure 29 after the pause. If you’re going to step the guitar, don’t step the 16ths; just pulse on the 8ths because the 16ths are barely audible when the xylophone and singer are more prominent. [-1]
                      - Measure 17 is when the music stops and the guy starts talking about unicorn stuff. Here rather than stepping color notes to all those sentences just step to the background guitar that starts second 35.64 – you can even keep the pink notes when the guys yell “pink” assuming it lands on the 8th notes (where you could mix it in with the guitar). I would really suggest not stepping what the man is saying at the speech section where he quizzes about unicorns. The rest of the file is 8th stream at a slow BPM with some 16th triplets here and there and then the color part is a tremendous difficulty spike in how hard it is to read. [-1]

                      Pure Innocent Skirt - 6/10
                      - I usually don’t comment on offsets but I was getting a lot of early greats and perfects. I changed to -1.261 for judging the file and that worked better; fix the offset [-0]
                      - There are several cases of misrhythms to Miku’s vocals and there is some random jump usage that needs to be fixed (particularly in the beginning). [-1]
                      - Remove the 16th minijacks and jacks in this file – the 4 note jack was very uncalled for. The last three 64ths are also misstepped; just make it a single note on the 4th since it’s the last note of the file and it doesn’t warrant a jump [-1]
                      - There also should be more consistency in how the vocals are patterned. There are 3-note offsetted 8th jacks, then to the same type of singing it gets broken up and not stepped as the 3-note 8th jack etc. [-1]

                      Reading For Days - 6/10
                      - The 16ths you step before Measure 17 are barely audible. The same problem also occurs at Measure 41 where you have a rest section but there is still jumpstream and the 16ths are barely audible. [-1]
                      - Jump usage in this file limits pattern usage and then there are several forced 16th minijacks along with the 12th jacks that have the 16th jump inside of them making for awkward one handed transitions, creating unnecessary difficulty spikes [-1]
                      - What would help this file immensely is removing the jumpstreams by simply focusing on certain elements of the song that are prominent rather than stepping the barely audible 16ths. Measure 17 is an example of when you can focus on the vocals entirely and it would turn out nice. Having the other barely audible 16ths in the file limits room for creativity; rather than stepping the jacks you can also just not layer the percussion as heavily and just focus on the dubstep components. [-1]

                      Rule of Threes - 6/10
                      - I would start the file on measure 5 where the higher piano starts.
                      - File is very overlayered and constantly switches back and forth between the background piano and the prominent piano – the jump usage is also random in certain places (especially the 12ths section in the beginning. Of course this isn’t the only instance). It stands out in a bad way with no set focus on how it’s used. Second 103.50 is when you have background piano that’s much softer than the higher piano but you use jumps again, not only switching back and forth but it also makes the file lack structure. I recommend using jumps more sparingly for this file. The switching makes the file lack structure. Also the 12th minijacks should also be removed. [-3]

                      Shade - 6/10
                      - Only use the jumps to accent the percussion or piano – there are cases like second 30.94 that occur throughout the file where there is a soft sound but it is stepped as a jump because of two low sounds and it’s inappropriate for this song’s softness. The hands are also overdoing it. [-2]
                      - Turn all the 64th gallops into jumps instead. Consider the file’s low difficulty. The attempted color theory is also inappropriate for this song; just use a jump instead to accent the piano in those spots. [-1]

                      SNSD – Hoot [AREIA Remix] - 7/10
                      - Second 28.90, 63.82, 71.32, etc.: Missing notes to the female vocals. Recheck what else you may have missed. Some of these missed notes are also inconsistent with the 3-note 8th jacks you stepped. Along with this, vary up the patterns more. I noticed a lot of [13] jumps in the beginning. [-1]
                      - You had something nice going one with those 3-note 8th jacks to the vocals but then it gets overwhelmed by the jumps and 8th streams with the 16ths. In the case of this file it would be better just to use jumps to accent certain elements; the 8th jumps at the end were alright. [-1]
                      - Song ends abruptly. The ending could have had a fade out or something.

                      Something’s Not Right - 6/10
                      - Double the BPM to make it more player friendly, especially at this level of difficulty [-1]
                      - The way the jumps are used don’t accurately reflect the emphasis on the piano’s intensity since there are cases of soft piano strikes that are stepped as jumps and then louder ones also stepped as jumps. Also, this file has 139 notes; having those hands in there is incredibly inappropriate for this difficulty. Remove the hands and change them to jumps (those are the most appropriate accents for this song too since the rest of the jumps are mostly softer notes). [-2]

                      Sunshine Rainy [Light] - 9/10
                      - The accenting in this file was great. [+1]
                      - Measures 35-39 are quite a difficulty spike for this file but it’s not extreme. However, the 16th going into the [23] jump in that section is a rather split-heavy transition for someone in this difficulty range
                      - Measure 66 those extra jumps are arbitrary and it’s the same melody going as before. Instead of those jumps you can vary up the patterns more. [-1]

                      Taking Wing - 5/10
                      - For the first 26 measures the only jumps should be the very first note and second 24.40 where the cymbal crashes are. After that you’re following the piano and the jumps are on notes that are the same volume. Also watch out for the forced difficulty and the difficulty spikes in this file. The one handed triplets, the part at second 66.57 where you have a 16th stream, and the 8th minijacks within the 4th jumps make the file very forced instead of playing to the song. Instead of the 16th stream you can step the 8ths to the melody, and then rather than the 8th jumpstream with a jump every quarter note follow the melody again. [-2]
                      - For this file you should just use jumps to accent the cymbal crashes. Layering in the less-prominent percussion adds a jump every quarter note which increases the note density of the file by a lot, limits patterns available, and creates some hidden 3-note 8th jacks. The melody is the way to go here instead of the jumpstream –the jumpstream is very bland here. [-2]

                      Time (Soular Order Remix) - 8/10
                      - Beginning of measure 9: You forgot to add the BPM gimmick here. That note is going to be at least 1 entire frame off.
                      - For the break that lasts Measures 31-46, you can start off with the offsetted jump but the rest should be single notes. This part is way too calm to be stepping jumps for that piano. Also watch out for the patterns you use in the 24th swing at the end of the file. Some of them are split-heavy and not nice to play through. [-1]
                      - If you’re going to apply the color theory you have in this file, you should change from cool colors to warm colors; that is, in the ending, you shouldn’t be using green and then orange, you should be using red and orange. It would express the change in the song more appropriately.

                      What You Are - 6/10
                      - The jump usage in this file lacks structure. There’s a mix of going to melody, then the vocalist, and then having seemingly random jumps. The hands are also very unnecessary. Find an element of the song to put more focus on. It would be better to work out something with the vocalist in the file while also introducing the melody or percussion at a later time. Also, remove the 16th minijacks. There seems to be a lot of “back-and-forth” going on in this file and it doesn’t go along well with the song. [-2]
                      - Stepping the piano’s offsetted 16th notes with the jumps creates short bursts and gallops that don’t fit with the song; the massive number of jumps and hands in this file limit creativity and available patterns for this file [-1]

                      White Eyes - 8/10
                      - Some more pattern variety would have been nice. [-2]
                      - While the song is slow paced, doubling the BPM makes it more player friendly and the song does have a decent amount of energy to it so in its current state the BPM works. [+1]
                      - Seconds 43.74, 43.60, 48.13, 58.01, etc.: Missing 4th to the melody you’re stepping throughout the entire file.

                      Ame to Asufaruto (Rain and Asphalt) – 6/10
                      - Your jump usage in measure 24 doesn’t make sense considering measure 25 also has a guitar 3/16th interval you could accent, so it feels incomplete. The jumps after to the cymbal crashes and guitar were good though. The jumps in the first half had a nice structure. [+1]
                      - Second 83.57: Missing 4th note to Miku’s vocals.
                      - Second 91.63, 93.84, 96.84: Missing notes to the piano.
                      - Cut ends abruptly; a fade out would have worked better.
                      - The patterns could use much more variation. I saw a lot of those short one-handed runningmen patterns and same patterns throughout the file and it makes the file bland.


                      TC_Halogen

                      32A5 (DarkZtar)
                      Rating: [+.] [7/10]

                      - very tricky rhythms for an easy file; the syncopation is actually hard to follow.
                      - because this song interchanges between 8th notes for the synthesized piano and the syncopation of the synthesized melody, the difficulty shifts up and down very quickly...
                      - nothing wrong with the file; a bit higher on the range of the Easy batch
                      - file proficiently follows the melody and has an organized structure, very queue-worthy

                      Ame no odoriko (asha remix)
                      Rating: [+] [9/10]

                      - a few slight PR issues, but nothing noticeably incorrect
                      - this file might be too hard for the Easy batch, but some verification would be nice to confirm... such a shame, because it's a great file

                      Ascending Hands (DossarLX ODI)
                      Rating: [+] [9/10]

                      - good for what it is; nothing incorrect about the rhythm or structure

                      Atop the World (VisD)
                      Rating: [+.] [7/10]

                      - very nice song
                      - the little grace-note accents are three notes a piece; 48ths are the best rhythm for this
                      - the flourish right at the end of the song has some slight rhythm issues

                      Bluebird (Silvuh)
                      Rating: [+] [8/10]

                      - teal 48ths for the faded/reversed samples was a great touch
                      - structure is correct, but is a bit tricky for an easier file because it uses combined layering which makes some instrument representation look inconsistent, despite being completely accurate.
                      - good file, regardless.

                      Cascata (DossarLX ODI)
                      Rating: [+] [8/10]

                      - for a file that's so easy, this has fantastic structure for a lower level file.
                      - The pattern usage was very nicely structured in the introduction in terms of pitch, but the ending left something to be desired in terms of relevance.
                      - still an awesome easy level file that brings a great song to listen to as well.

                      Chaoz Impact (Sweet Angel)
                      Rating: [?] [2/10]

                      - 16.779: the jumps don't have a direct purpose according to your structure, because 18.151, 19.522, and 20.893 don't have anything added other than the melody itself.
                      - because the song's pace kicks up after this point, the BPM should probably be doubled back to what the base BPM is (in this case, 175).
                      - 25.522/31.008: this note isn't part of the synthesized melody that you're following, it's actually a note for the bass -- it would be best to remove it
                      - 33.236/34.608/35.979/(etc): what purpose do these jumps serve? When working on charts (especially lower-difficulty charts), it's very important to be clear in what you are following; there's nothing notably repeating/accented every two beats in your chart.
                      - 43.179: this note seems out of place
                      - 44.208 to 46.951: same concept as 33.236 - what does the stream follow? Your jumps actually make sense in this context because they follow the accented areas of the melody, but the stream doesn't follow anything in a clear and understandable manner.
                      - 56.551 to 64.779: Another long stream that isn't clearly discernible.
                      - 56.551 to 64.779: ...also I understand the usage of repeated taps here, but what you're doing is bad practice -- you're accenting two different kinds of instruments with the same arrow; this feels correct, but is very noticeably off on a visual level. In many cases, your usage of jacks in this particular situation could be substituted with opposing jumps to not only give accenting power to instruments that are noticeably audible, but also to give separation of the two instruments.
                      - 77.122 to 88.093: jump usage isn't clear here -- if you're accenting the bass drums with jumps (77.636 has a bass drum, for example), you're missing many jumps (see: 78.665, 79.008, 81.408, 81.751, etc).
                      - 88.093 to 97.693: ghost streaming; nothing really running constantly here
                      - 88.093 to 97.693: also, your jump usage is arbitrary here. If the jumps are following the synthesized instrument that comes in 88.093, then a jump should exist on 90.151 (in addition to your correctly placed jump at 90.836), as well as 93.236. If not, then the jumps aren't serving any sort of purpose.
                      - 99.065 to 108.322: more jumps that don't clearly follow anything.
                      - chart has appropriate sync, but doesn't shift speed when necessary; structure needs work

                      Crucial (VisD)
                      Rating: [+] [8/10]

                      - 90.912: missed guitar note
                      - no major errors; structure is very clean and is coherent
                      - may be too hard for the Easy batch

                      Distant Shots (mi40)
                      Rating: [+?] [5/10]

                      - this is a really tough file to judge, because it is acceptable in terms of structure
                      - however, the wait of 40 seconds just to do 35 seconds where greater than 90% of the steps are just doesn't work to me.
                      - eh... not too sure.
                      - I would not be offended if you wanted another judge to take a look at this if you would like to appeal my rating, it is a really tough call for me personally.

                      Down With The Sickness (dore)
                      Rating: [+.] [7/10]

                      - hey, I wanted to chart this lol
                      - good patterning for the guitar/lyrics, but the jumps for the accented vocals look so strange, ahaha
                      - song is great for listening, but the file itself is a bit draggy due to the somewhat tamed pace
                      - I would love to see you make a harder file for this; I feel like you'd be the person that can do this justice better than anyone else...

                      Dreadnought [Standard] (bmah)
                      Rating: [+] [8/10]

                      - BNS at the end?
                      - initially, this file looked too hard for the batch; however, the patterns are quite forgiving in many areas

                      Eternity (Xx{Midnight}xX)
                      Rating: [+?] [5/10]

                      - it's quite obvious that you're trying to use pitch relevancy -- it could use a little bit of tweaking in a few areas
                      - the thing I'm having issues getting past is the extremely heavy layering, because it doesn't consistently represent a structure that would be acceptable for the given areas:
                      + for example, 19.106 to 29.692 is mostly correct in terms of combined layering when accounting for the piano, high string and low strings (or high piano/low piano and strings as one cohesive instrument -- either way, the layering is sensibly done for both scenarios)
                      + however, from 36.043 to 48.746, there's only a running melody with a chord that happens every beat, and every chord is accented as a triple, which would make your chart seem awkward compared to the previous section. In addition to this, there are some jumps in this sections that, if attempting to follow chords, should not exist (49.099 and 51.216, for example)
                      + to things a bit more questionable, the section preceding this (52.980 to 69.917) completely omits the strings after returning, which makes the first section seem incorrect in a holistic sense; the layering doesn't seem to fluctuate in correspondence to the song whatsoever, it seemingly accents the piano as triples regardless of what is going on. This gives you less room to deviate your chart, which is really necessary for a song with a running melody that lasts this long...
                      + in 52.980 to 69.917, there are some jumps that attempt to accent chords that do not exist (66.036, 68.153)
                      + 88.971 to the end: there are instances where chords with three notes come in on 8th notes, but they fluctuate in and out of doubles/triples in your chart - merely a minor detail, but the accenting power within the notes is quite noticeable (listen to 90.030 [two note chord] and 94.264 [three note chord]
                      - throughout the entire chart, there are repeated taps that look like they should be corresponding to something that might be repeating, but no such thing exists; this is likely a by-product of the over-layering contained within the chart
                      - there's also an obvious rallentando (gradual slowdown) at the end of the song, so sync it properly

                      EXODUS on vocal ver (Silvuh)
                      Rating: [+.] [7/10]

                      - the changing from really prominent instruments to very subtle percussion changes is quite distracting/awkward in some places (18.898, 21.897/30.894, 33.893)
                      - the occasional filling of rhythms with percussion is improperly structured rhythmically (24.896/48.889)
                      - combined layering near the end looks a bit wonky with an intentionally tame chart, but it's not horribly distracting during play
                      - song actually dragged a bit for me personally

                      farscape (storn42)
                      Rating: [?] [3/10]

                      - relevance in pitch can be improved a bit, but it's certainly acceptable
                      - white note usage is actually quite tastefully done
                      - 38.258 to 53.025: this section seems so out of place with all of the jumps
                      - 60.410 to 75.178: these patterns actually do fit quite nicely because of the way the melody scales, but the change in the repeating tap placement makes it a bit less effective in serving the purpose of condensing the run in the way you might want
                      - 81.777: these jumps don't serve a direct purpose -- it seems like they're accenting the bass drum only because the melody has stopped playing, which is an inconsistency in its own right considering that instrument runs constantly (same deal at 88.561)
                      - 91.542: if this 192nd is supposed to accent the dissonant/separated note that is audible, it should be closer to the 4th note
                      - 95.234: this 192nd should just be removed, though
                      - 99.205: this 64th as well
                      - 110.262: missing 192nd for an echo that you followed just before (and after)
                      - 119.482 to 132.462: any 32nds that exist here need to be moved up 1/32nd of note to have proper rhythm. The 24th note jump should probably be a 4th note as well.
                      - 178.036: move the 32nds up a 1/32nd of a note
                      - 206.707: see: 81.777
                      - 230.243 to 245.011: all 32nds need to be shifted up a 16th;
                      - rhythmic representation within the chart needs work -- the song is also quite long

                      Five Karots (mi40)
                      Rating: [+.] [7/10]

                      - every chart that I play from you, I have to yell at you about PR, lol
                      - you're picking such delicate songs that demand detail
                      - layering is fine; a few ambiguous jumps for open hi-hats/rides that look a little strange, but the chart plays well regardless

                      Help Me Find My Child or the Gold (DossarLX ODI)
                      Rating: [+] [8/10]

                      - nothing really wrong with the chart, patterns are quite index-friendly
                      - seems a bit tough, but it's hard to judge because your patterns are surprisingly forgiving
                      - 89.947/92.427: should be five 16th notes in a row
                      - rhythms and layering check out

                      Hoot [AREIA Remix] (DarkZtar)
                      Rating: [+] [9/10]

                      - very good!
                      - the transitions from the claps on beats 2 and 4 to the accented vocals near the end of the song are seamless, very well done
                      - On another note, I personally appreciate that you opted out of the swing for an easier chart; swing really boosts difficulty on songs quite a bit

                      Kaepora Gaebora's Message (axith)
                      Rating: [+.] [6/10]

                      - pitch relevance is actually done well in this file, however, you have issues with pattern collision; your pitch relevance is causing accidental repeated taps
                      - the layering is acceptable, but questionable because it's not fully accounting for all of the percussion; because you have jumps every beat, the structure is clean -- it's not fully correct, though.
                      - 55.906: avoid chaining like this unless an instrument definitively repeats twice
                      - short song, but it's not bad at all. If you just make your accenting a bit more clearly by cleaning up the accidental mini-jacks, this would be a great addition to FFR. Potentially acceptable as is.

                      Kirlian Isles I (mi40)
                      Rating: [+.] [6/10]

                      - because you're following only the violin/cellos and nothing else, you should really do your best to base your sync off of those instruments, rather than having a mess of colored arrows.
                      - pitch relevance could use improvement -- song is quite detailed in its melodies and should definitely have good representation
                      - minor pattern collision at 89.208 that causes an accidental repeated tap

                      Midnight (TC_Halogen)
                      Rating: [#] [NA/10]

                      - own file

                      Nekomimi Switch (Xx{Midnight}xX)
                      Rating: [+?] [5/10]

                      - 3.110 to 15.110: patterns seem quite shuffled around despite a defined melody in place; at least the jumps to the snares are correct
                      - 15.110 to 39.110: PR could use some re-working (15.485, 16.235, 21.485, 22.235, etc. are diferent than the notes immediately before them, yet are represented as same taps - this occurs quite a bit)
                      - 39.110 to 51.110: doesn't seem like there's any real relevance; with the exception of the jumps for snares, the patterns seem randomized and placed with little effort
                      - combined layering works for the ending, but the piano is noticeably incorrect in some areas in terms of representation (79.985 using generally ascending patterns during a descending melody, 85.610 misses the repeating piano phrasing, etc)
                      - ending plays the same as areas mentioned without jump relevance
                      - file is quite bland/boring because there's nothing to really pay attention to, since there's very little detail
                      - rhythm is correct, and layering is respectable, but that's about it

                      Pink Fluffy Unicorns Dancing on Rainbows (YoshL)
                      Rating: [+.] [7/10]

                      - bazqF
                      - I...
                      - repetitive as hell but it makes sense
                      - pitch relevancy is well done - slight tweaking can be done to account for appropriate descensions like 8.671 by doing 24214, but your pattern works for the sake of combination
                      - no idea how this will be perceived, but it's properly executed rhythmically and structurally, along with containing appropriate detail to boot

                      Pure Innocent Skirt (Doug31)
                      Rating: [+?] [4/10]

                      - offset was changed to have the first note start at 3.339
                      - check rhythms at the start; the last two 16th notes need to be shifted down a 16th (after changing offset, notes at 4.512/4.773 should be at 4.642/4.903)
                      - 33.719: note needs to be moved down a 16th
                      - 57.189: note needs to be moved down a 16th
                      - 65.534: note needs to be moved down a 16th
                      - 71.532 to 72.315: notes need to be shifted up a 16th
                      - 136.857: missing note for the piano you accented
                      - BPM is incorrect; chart drifts slightly late
                      - chart doesn't have a strong structure -- jumps are occasionally used in a strange manner; there's also areas of empty space that can easily be filled

                      Reading for Days (Xiz)
                      Rating: [++] [10/10]

                      - Leaps and bounds ahead of the previous version...
                      - I am seriously crossing my fingers that this is within the acceptable difficulty range... I think it is, but I'm not 100% sure...

                      Rule of Threes (TheSaxRunner05)
                      Rating: [+.] [6/10]

                      - pitch relevance is spot on
                      - layering, however, is not. There are instances in the beginning where there are jumps for notes that are the same dynamic/volume as others that are single, and these notes are not chords musically, either.
                      - 135.692: this pattern seems more fit mirrored listening to the accented notes going 4321234 in pitch, haha
                      - overall, file isn't bad, but it does have moments where it seems quite unfocused; it also has moments where it's accenting things very strangely (the phrase at 103.481 was... interesting...)
                      - in terms of composition, this song is actually not bad. Unfortunately, the quality of the pianos needs improvement though -- I would be willing to improve the quality of the pianos if you have a .MID file.

                      Shade (Xx{Midnight}xX)
                      Rating: [+] [8/10]

                      - 25.180: watch your grace note placement, as the detail in the rhythm isn't linear (in this instance, the grace note occurs before the beat, at 25.125); the grace note immediately after this is correct
                      - 27.827: same as 25.180, the grace appears 1/32nd before the actual on-beat note, and like last time, the second one is also correct; double-check other instances and fix them with their appropriate rhythms -- these are very minor errors
                      - pitch relevance is correct for the most part
                      - layering is clean and understandable
                      - repeating pattern at the end was a nice touch
                      - miles ahead of your other submissions

                      Something's Not Right (Gradient)
                      Rating: [+] [9/10]

                      - very well done
                      - PR is visually noticeable
                      - layering is accurate and utilizes dynamic changes for triple accents, a nice touch
                      - rhythms check out, and sync is good
                      - no complaints!

                      Sunshine rainy (bmah)
                      Rating: [+] [9/10]

                      - very good file!
                      - carries the traditional characteristics of a great bmah file, minus the on-cue mega-spike that enrages the FFR community and sends them into a mob mentality that synchronously considers lynching him
                      - tests rhythms but keeps layering tame, all of the rhythms are sensible, and difficulty increases in very appropriate spots.

                      Taking Wing (Xiz)
                      Rating: [+.] [6/10]

                      - first half of the file was really well done
                      - second half... eh? All of the relevance disappeared and the file got relatively boring/generic.
                      - I doubt it matters, because this is probably too hard for the batch.

                      Time (Soular Order Remix) (VisD)
                      Rating: [+] [8/10]

                      - ah, so this is the file you wanted the trick on?
                      - it's utilized quite well; very light color following a really mild string pad
                      - the subtle PR in the lower-end strings is noticeable and is a great touch; those repeating taps flow very nicely with the occasional 16th note blips
                      - why did you opt out of the swing in the first half but actually utilize it in the second half? The progression is sensible, but it's considerably more difficult to handle swing than to handle a constant/even rhythm.
                      - file is well done overall

                      What You Are (bmah)
                      Rating: [+] [9/10]

                      - excellent file, but...
                      - might be a bit too hard for the batch. It gets quite dense in the later half of the song.

                      White Eyes (DarkZtar)
                      Rating: [+.] [7/10]

                      - a few slight PR errors exist, but they're not daunting/horribly distracting
                      - 57.625: move this down a 4th to 57.991, or keep this note and add the note at 57.991
                      - 69.332: move this down a 4th to 69.698, or keep this note add add the note at 69.698
                      - 81.405: ^, etc -- same thing; this error happens a few more times
                      - chart is fine, seems to drag a bit though

                      Rating: 5/10 [+?]
                      - structure doesn't seem to appropriately change with the song; file is very repetitive, despite the song not being repetitive at all
                      - a few ghosted notes exist within the file
                      - more care can be taken to improve the overall pattern choices, as it's quite bland
                      - sync and rhythms are correct, for the most part


                      MarioNintendo

                      Didn't have time to put comments this time to explain the ratings, if you really want them just drop me a PM. Thanks, MN.


                      32A5 7/10

                      Ame no odoriko 8/10

                      Ascending Hands 6/10

                      Atop The World 7/10

                      bluebird 7.5/10

                      Cascata 6/10

                      Chaoz Impact 8/10

                      Crucial 7/10

                      Distant Shots 6/10

                      Down With the Sickness 7.5/10

                      Dreadnought (Standard) 8/10

                      Eternity 6.5/10

                      EXODUS on vocal ver. 7.5/10

                      Farscape 5.5/10

                      Five Karots 6/10

                      Help Me Find My Child Or The Gold 7.5/10

                      Kaepora Gaebora's Message 6/10

                      Kirlian Isles I 6/10

                      Midnight 7/10

                      Nekomimi Switch 7/10

                      Pink Fluffy Unicorns Dancing on Rainbows 7/10

                      Pure Innocent Skirt 6/10

                      Reading For Days 7.5/10

                      Rules of Threes 5/10

                      Shade 6/10

                      SNSD - Hoot [AREIA Remix] kpop alert 6.5/10

                      Something's Not Right 7/10

                      Sunshine rainy (light) 8/10

                      Taking Wing 7.5/10

                      Time (Soular Order Remix) 7/10

                      What You Are 6.5/10

                      White Eyes 7/10




                      [PASS] Files

                      If your submission was not reviewed with a numerical rating, was given a [PASS] rating, or otherwise was missed/skipped, then these judges will review it. All such files will end up here.


                      jimerax

                      Ascending Hands (DossarLX ODI): 6.5/10

                      Cascata (DossarLX ODI): 7/10

                      Dreadnought [Standard] (bmah): 7/10

                      Help Me Find My Child Or The Gold (DossarLX ODI): 6/10

                      Midnight (TC_Halogen): 7.5/10

                      Ame to Asufaruto (Rain and Asphalt) (Doug31): 5/10
                      Last edited by One Winged Angel; 08-5-2013, 08:41 PM.

                      Comment

                      • One Winged Angel
                        Anime Avatars ( ◜◡^)っ✂╰⋃╯
                        FFR Simfile Author
                        • Mar 2007
                        • 10837

                        #41
                        Re: Batch Review Thread v2.0

                        July 2013



                        Judge Team 1


                        TC_Halogen

                        Resubmissions
                        Alice's Garden (XelNya)
                        Rating: [NONE] [n/a]

                        - judgment not needed; file was already accepted

                        Chipscape (mi40)
                        Rating: [NONE] [n/a]

                        - judgment not needed; file was already accepted




                        8-Bit Purple Comet (Reshiram)
                        Rating: [+?] [5/10]

                        - changed offset from -2.110 to -2.155 (45 ms)
                        - the alternating in and out from following the lower chip makes the structure a little jarring
                        - 33.776/37.019: no sort of accenting for the upper melody here?
                        - 64.992: should be a jump given that 60.938, 62.560, and 64.182 are jumps with nothing else being layered on top of the clap
                        - 73.101: jump? both melody and clap coincide here
                        - 82.830: missing step for clap -- deliberately leaving it out to accent the chance in melody is ok
                        - structure doesn't sit well with me due to inconsistent percussion accenting; perhaps I'm not comprehending the concept?

                        A Crimson Rose & A Gin Tonic (MarioNintendo)
                        Rating: [+] [9/10]

                        - for my tastes, this is fantastic.
                        - even if I tried excessively hard, I doubt that I could conjure up any errors.
                        - the one thing stopping me from [++]'ing this file is just a disagreement on the accent at the end of the file -- while the pattern differentiation at 132.955 does effectively accent the change in key, it really could use a change in speed (potentially up to 32nds) just for those few notes to give that true descending feel.
                        - awesome chart, cannot stress this enough.

                        A.Q. Children (mi40)
                        Rating: [+.] [7/10]

                        - PR in the beginning could use a little tweaking, but it certainly is a pleasant change from none at all!
                        - 10.934 to 19.011: jump accenting is strange
                        - 20.165 to 38.165: your jump patterning is very repetitive (lots of [12][34] patterns); there's lots of mini-jacks here, but they are somewhat fitting to me oddly enough
                        - 48.550 to 52.212: don't drift from your structure here -- the vocal sample shouldn't represent a jump in this instance because it hasn't prior to this
                        - 53.396: triples are a bit arbitrary here and are somewhat sticking out because they're a random instance of combined layering (lyrics + bass drum), and they actually disappear just as soon as they came
                        - 57.089: ^ - although, seems to utilize the fact that there's no percussion on 8th notes for this particular spot
                        - 80.166/84.781/89.397: with your layering setup here, it actually wouldn't be a bad idea to use quads on these three steps, since singles represent the bass, doubles represent the cutoff bass drum, and triples represent the full bass drum -- you actually get the full bass drum when the cymbals come on these three steps, so it would offer another level of differentiation
                        - 94.127: remove jump
                        - 114.320/(etc): concept of color gimmicks was smart here, well executed
                        - 120.551/129.782: these may be a bit overemphasized
                        - for the most part, layering makes sense, and the rhythms seem correct for the whole chart
                        - there are a lot of 8th note jacks that happen as a by-product of connected jumps, but... for whatever reason, they actually don't bother me much in this chart.
                        - I can see this chart in game, personally.

                        Aim Burst (icontrolyourworld)
                        Rating: [PASS] [n/a]

                        - I can't judge this. I very badly want to leverage my position as a judge to get something like this in, but I outright know I can't do that. There aren't enough good stamina-oriented jumpstream charts like this. I'd love a chart like this in game, but I am very strongly in the minority.

                        Aishiteri Yo Ne (Razor)
                        Rating: [NONE] [n/a]

                        - judgment not needed; file was already accepted

                        All i wanna do is touch your power points (I like it)
                        Rating: [+?] [5/10]

                        - 27.025: rhythm should be much finer than 16ths
                        - 54.493: might not be a bad idea to differentiate the patterns here (no big deal)
                        - 55.662: ambiguous triple, even though it goes to the vocals, it's strange coming after a bunch of jumps
                        - 64.428: again, should be much finer than 16ths
                        - 65.207: differentiate this sample from the vocal sample by removing the right arrows in the jacks and moving them to another arrow (best decision might be LD to keep it on one hand)
                        - 76.895: see 64.428
                        - 77.674: see 65.207
                        - 95.596: ugh, split-handed jumpjacks?
                        - 99.468: this last 64th is strange, because there's only three noticeably chopped vocal samples
                        - 101.051: this is where the first 64th note should be to accent the vocals, because as it stands, it looks like there's something to be accented at 101.830, when there simply isn't
                        - 107.455: jump placement is weird - looks like it should be shifted up to the 64th nearest the 4th note, not nearest to the 8th
                        - 126.766: see 64.428
                        - 127.545: jack is misplaced - listen to the song on a lower rate
                        - jack placement in this file is somewhat unreasonable, as well

                        Amber Shores (DarkZtar)
                        Rating: [+] [8/10]

                        - 19.089: after not having mini-jacks for repeated samples before, these seem to stand out as erroneous to me, despite correctly distuingishing the appropriate instruments
                        - 34.264: odd... starts faster and gets slower, but your rhythm does the opposite of that?
                        - 43.682: jump forces a mini-jack on the left-hand; not sure why it's there to be honest
                        - 44.554: correct rhythm, but quite unforgiving as a pattern - spread it out a bit rather than leaving it as a trill
                        - 50.136: use 32nds, since that's actually the correct rhythm here
                        - 79.787: correctly done, even on a pattern level, but that is ungodly rigid; might be worthwhile to make a minor pattern change for flow
                        - 90.427: not quite the same as the instance at 45.775, but your rhythm choice is the most reasonable -- at the least, mirror this pattern
                        - 130.194: remove that mini-jack - there were instances in the chart where you left patterns on the same hand for repeating the same sample
                        - 141.357: ^
                        - many of the errors brought up are very minor in nature
                        - your rhythmic subdivision in this chart is pretty well done; nice work

                        Ame to Asufaruto (Doug31)
                        Rating: [+?] [4/10]

                        - 21.470: while this note differs from the melody, it's still quite jarring considering that you were just following the vocal(oid)
                        - 32.997: despite the change in intensity/overall structure of the song, your chart remains relatively unchanged and continues to follow vocals only, which makes the song drag along
                        - 59.997: with you only following the lyrics for the entire time, these steps are strange (it's easily understood that these follow the drums, but why not follow it in other spots?)
                        - 61.260: jumps don't serve a purpose here -- these vocals are no more accented than previous ones (jumps at 65.839 are fine).
                        - 67.102: remove note as no sound exists here
                        - 70.102/70.260: remove notes, nothing to follow here
                        - 71.523: personally, I would double the BPM here since the percussion clearly defines a much faster pace here
                        - 74.365/74.681: unfocused step placement; you seem to represent vocals pretty strongly in your chart, but following random bits of the percussion makes your rhythmic structure look very awkward
                        - 80.365: remove note
                        - 90.470: remove note
                        - 93.628/94.102: remove notes
                        - chart doesn't seem to follow any sort of consistent structure, which may be difficult for the audience of this file to follow

                        Black (YoshL)
                        Rating: [+.] [7/10]

                        - 94.018 to end: layering seems a bit strange here compared to the rest of the chart; 101.291 seems to indicate that you don't have full intentions on following all of the percussion (alternatively: it could be done that way to avoid a huge spike in layering at that point), but some of the jumps seem like they fall on bass drums (104.200/104.927/105.655) when others are deliberately ignored (101.655, 102.382, etc)
                        - 97.291: missing jump
                        - not much wrong with this chart on an objective level, but the file definitely feels overlayered in many spots due to single taps having double representations, like the intro steps following the bass and shadowing the percussion for example, or the ending with the percussion and vocals creating heavy jump usage

                        Boot (Gradiant)
                        Rating: [+] [8/10]

                        - 19.128: missing note
                        - 29.933: nice place to change layering, very smooth transition
                        - 47.602: a bit overemphasized; those toms aren't quite as audible as your snares
                        - 48.111: missing note for percussion
                        - 50.950: remove jump
                        - 62.984: very nice job catching that flam, it's very tough to hear
                        - 104.424: cute and quite appropriately placed
                        - this file is pretty well done. Structure is simple where it needs to be, and pays attention to detail when it needs to. No complaints aside from a few missing notes here or there.

                        Casino fire Kotomi-chan (bmah)
                        Rating: [+] [9/10]

                        - 35.414 to 50.023: holy fuck it's Love & Justice on steroids, I love it!
                        - file is accurate in terms of structure/layering, nothing to really pinpoint
                        - on another note, absolutely despise the song, lol

                        Clockwork Gearman (YoshL)
                        Rating: [+] [8/10]

                        - 23.349/25.748, 28.147/30.546: what's the difference that is causing the change between single taps and jumps?
                        - that's about it, really -- chart is structured well and makes sense throughout

                        Day's End (Zakvvv666)
                        Rating: [?] [3/10]

                        - see my previous Easy batch notes; unfixed sync + misrhythms from previous submission resulted in heavier deduction -- take care to fix objective errors next time, please

                        Derezzed [Remix] (mi40)
                        Rating: [+?] [5/10]

                        - 7.936: add a jump here, since there is a noticeable bass drum (repeat for other instances up to 14.061)
                        - 14.061 to 38.061: representation of the melody could be better improved with appropriate pitch relevancy
                        - 22.061 to 38.061: melodic accents are accommodated for in strange and inconsistent ways, like mini-jacks that don't exactly correspond to repeated notes in the melody for notes leading into the beat (30.436, 32.436) or starting on upbeats (34.311); in addition, melody in general is accented with jumps and single taps but doesn't seem to do so consistently -- you might be able to get away with the jump usage if you were to structure your file around having jumps at 22.061/22.186/22.436, ommitting the jump at 22.561 (and repeating for other instances)
                        - 38.061 to 42.061: this is good, though.
                        - 46.061 to 62.061: this area is appropriately represented, but it seems slightly erroneous because there are a few missing jumps for the bass that happen to occur while the melody appears (48.686/48.811, 52.686/52.811, etc). Also, with jumps occurring on 4ths during the melodic riffs, it might be sensible to fill in the empty spaces where percussion should be (46.561/47.061/48.561 for the first set) to make your structure a bit more consistent. If you wanted, you could also make bass drums single taps outside of the melody and have jumps show up during the melody for the second half as a by-product of layering.
                        - 62.061 to 78.061: see 46.061 to 62.061
                        - 94.061: patterning isn't well done in terms of pitch relevancy since it's the same melody repeating for the first three bars - the repetition in the patterning will make this part a bit more visually appealing
                        - song actually repeats in the same manner, so notes will continually be applicable; remove any and all mini-jacks that correspond to non-repeated parts of the melody, and fill in missing components of the layering appropriately

                        Doki Doki Robo Bunny (0 & kjwkjw)
                        Rating: [+.] [6/10]

                        - offset is 46 ms early
                        - 12.026: quite overemphasized/overlayered
                        - 31.226 to 33.226: after using jumps to follow the prominent melody, this too also seems quite overlayered/overemphasized
                        - 61.826: ouch
                        - 62.726 to 67.226: makes sense for sure, just a bit rough
                        - 68.126: a few of the jumps in here feel like they don't belong (direct layering makes some of the streamy areas look a bit overdone, as mentioned previously)
                        - file has no real errors, but could benefit from a change in structure

                        Electric Angel [VN02 Remix] (Doug31)
                        Rating: [+?] [4/10]

                        - offset is very late (55 ms)
                        - chart is very plain and dry with no real accenting at all, uses single taps for just about everything when there are plenty of ways to at least intervene with jumps to make the chart a bit more accurate to the song
                        - patterns are very scale-heavy, utilizing many 1234 and 4321 patterns (or shorter derivatives)
                        - amongst this pattern scaling, representation of the vocals by pitch relevance barely exists
                        - pieces of the chart seem copy-pasted from earlier parts, adding to the chart's very draggy feel
                        - rhythms are appropriately accounted for, but there's no real layering nor is there a large amount of relevance towards the instruments; needs a lot of work

                        ORIENTAL SEA!! (bmah)
                        Rating: [+.] [7.5/10] (holy what I used a half value)

                        - 6.748/8.843: missing guitar notes (at 8.843, you can technically add a grace note since there's a minor slide)
                        - 10.277/12.373: ^
                        - 22.520/22.961: missing notes for... whatever that is...
                        - 26.049/26.490/29.579/30.020/33.108/33.549: ^
                        - missing notes for second guitar area are applicable to first area
                        - 62.115: note is slightly late, belongs 3/64th after the triple as opposed to 1/16th off
                        - 62.336: note is slightly early, belongs 3/64th before the jump as opposed to 1/16th off
                        - repeat above notes for this section up to 65.334
                        - and repeat above notes again from 69.064 to 72.593
                        - missing notes for the third guitar area are applicable to first area
                        - the fourth area that layers in the power guitar, you can apply the missing notes as single taps since they remain noticeable but subtle
                        - great file in terms of structure/layering, just missing a lot of -really- subtle notes
                        - some slight rhythmic details can be addressed

                        Pokemon battle imaging - No. 3 (Silvuh)
                        Rating: [+.] [7/10]

                        - gets a little difficult to follow due to some syncopation between the melody and the bass
                        - despite using only 8th notes, the difficulty of this chart is polarized between sections
                        - structure/PR are good, rhythms appear to be correct, although are slightly hard to follow at times particularly in the first half

                        Rolex Nike Air Low Low Interest (DossarLX ODI)
                        Rating: [+?] [4/10]

                        - you told me the gimmick of this chart, and I understand how it's applied when the player is doing spinning patterns, but...
                        - ...is this abstract concept something that people can grasp while playing the file?
                        - I am admittedly having trouble understanding the concept behind some areas -- why is there layering for 46.406 to 51.807, but not 41.179 to 46.406 (not withstanding that particular instrument, but why nothing else in other areas like 52.329 to 62.782)
                        - 63.131 to 68.706: it almost seems like there's two intentionally anchored patterns in this run (one for 4ths/8ths and another for 16ths), because those notes seem to follow some sort of distinct pattern; it plays so strangely, though
                        - 82.991: jack seems unnecessary in this particular area
                        - I don't know... I tried pretty hard to understand pieces of this file and just couldn't get it right -- it's a bit too cryptic. I would love a full on explanation of how each particular section works, though!

                        Sagano Rakuyou Emaki (kjwkjw)
                        Rating: [+.] [7/10]

                        - 21.642: if this follows the snare, it seems slightly erroneous considering that other snares aren't followed prior to this (it does serve acceptably well as an accent/transition into the next section)
                        - 48.172: add jump
                        - 61.492 to 90.149: I understand the structure, but it did take me a while to figure out -- to make following this area a bit easier, I would signify repeated taps on a per-instance basis for bass/snares so that it feels a little better
                        - 93.283: should be 24ths, not 3/3/2 64ths
                        - file is acceptably executed, no major errors in rhythm/structure and there is some noticeable pitch relevance, always a plus

                        Somerset Blather On and On (DossarLX ODI)
                        Rating: [+.] [6/10]

                        - 16.284/17.863: patterns can be manipulated a bit better to accommodate for the chime's pitch, which will in turn allow for more pattern distribution
                        - 44.313: this scaling pattern doesn't fit well with this particular spot...
                        - 112.235: why are you repeating the same 123423 pattern over and over again?
                        - as a whole, file actually could use some more pattern variance; this song feels draggy even though it's not long
                        - on the flip side, this file plays with somewhat of an old-school feel, with light layering and heavy, index-friendly patterning overall
                        - I do feel that the song can still be accurately represented while applying friendly patterning, but it takes some effort to really manipulate things

                        Sunshine rainy (bmah)
                        Rating: [+] [8/10]

                        - 58.948/65.805: seems more appropriate as a jump layered on top of percussion
                        - 68.269: should be a 24th note fill
                        - good file, accurate layering/PR as usual

                        Wonder World! v2 (bmah)
                        Rating: [+] [9/10]

                        - nothing wrong, layering is 100% correct, PR is apparent
                        - file is a monster compared to the first one in terms of difficulty

                        EOS (ilikexd)
                        Rating: [+.] [6/10]

                        - 12.868 to 23.840: feels a bit awkward with percussion not being accounted for, quite the strange structure - it's done correctly, but it doesn't feel very natural
                        - 32.068: removing the accents for cymbals/percussion/etc. makes this part feel unnecessarily empty
                        - 56.754: utilizing direct layering here makes this section seem painfully overemphasized/overaccented because you're using a non-prominent element to assist in the layering
                        - 96.011/97.383: missing jumps? Considering the melody has been accounted for by primarily streaming, these certainly can be filled in for clarity
                        - 103.383: THIS structure feels a lot more appropriate compared to 56.754 -- yes, the vocal choppiness doesn't exist here, but it is considerably less prominent than the percussion and could have just been used as filler rather than added layering
                        - 125.326 to 147.268: see 56.754
                        - as it stands, the melody doesn't audibly sound like it is 16ths; it is very possible that the melody is a gated synthesizer that fills in the riffs by matching notes in lower octaves, but it's hard to hear in general - because of this, portions of the chart feel overstepped/overdone

                        Eternity (Xelnya)
                        Rating: [+?] [5/10]

                        - see my previous Easy batch notes

                        Euphoria [Antinomie] v2 (FFR Pro 21)
                        Rating: [+?] [5/10]

                        - direct layering for the first 56 seconds causes some jumps to appear out of place
                        - 56.082 to 97.670: while this is technically correct in terms of layering, it doesn't work well because it's a less active area, musically. This area appears overabundantly layered.
                        - 147.923: ^
                        - ending operates under the same issues as the first note -- jumps seem out of place
                        - chart is overall quite repetitive and lacks any sort of distinguishing qualities
                        - rhythms are correct, and structure is arguably correct

                        Exogenesis (Xiz)
                        Rating: [+.] [7/10]

                        - 18.032 to 28.318: rather than making all of the snares jumps, make the snare and clap combination jumps (happens every beat). That way, the snare run that happens at 28.318 looks correct, and your chart will actually have room for variation.
                        - 34.478: missing 32nd for the bass
                        - 36.353: missing 16th for the synth
                        - 63.139: missing 16th
                        - 70.853: missing 16th
                        - 94.961/101.818: comparing to other parts of this section, these jumps stand out like a sore thumb because, despite combining layering from the synth/bass, your other jumps only occur on snare hits
                        - one other thing; the first part of the drop seems overly layered compared to the rest of the file - you can consolidate some space by removing jumps for the bass synth and use jumps for bass drums/triples for snares (you can also smooth the layering out even further by potentially adding triples for snares at the end of the file as well)
                        - as it stands, file is fine but could use a little tweaking; currently game-worthy

                        Extratone in a Perfect World (DossarLX ODI)
                        Rating: [+.] [7/10]

                        - you're an asshole for making all of those bursts split-handed, fuck off
                        - in all seriousness, for a hard file, this does the song justice without being absolutely retarded -- the concept of runningmen for the higher-end bass drums was a great idea for accenting purposes
                        - for the sake of deviation, I personally would prefer 4th/8th note jumps in the areas where there aren't runs - it would make the chart look a little better
                        - rhythms are correct, structure is forgiving and uses little to no jumps
                        - not much to do for pitch relevancy because... extratone.

                        farscape (storn42)
                        Rating: [?] [3/10]

                        - see my previous Easy batch notes

                        First Flight (icontrolyourworld)
                        Rating: [+?] [4/10]

                        - 4.441: two missing notes in this sequence (4.574/4.774)
                        - 6.241: put another note 1/48th before this one
                        - 30.999: with the note at 30.766 being the same as this one, there should be no reason for a mini-jack here
                        - 32.863/38.469/40.334: ^
                        - 47.333/47.800: instances of this should be 24ths - up to you to avoid polyrhythms or leave them intact
                        - 56.668 to 73.701: there are numerous instances of mini-jacks don't aren't relevant to the music and happen either as a by-product of heavier layering or just exist because of a similar tonal sample repeating (albeit in a different pitch)
                        - 51.534: check your rhythm - the thing you're following speeds up and slows down repeatedly
                        - 61.413/61.491: remove these two 24th notes and add a 16th between the jump and the 8th
                        - 71.136: remove jump
                        - 71.914/71.992: ghost notes
                        - 73.701 to 103.571: rather indiscriminate structre -- initially, you start using jumps to accent the bass melody, but this disappears for an inconsistent accenting of the percussion, which gives little attention to the melody; structure is also quite convoluted due to accenting the clap/snare/w.e. on beats 2/4 as 32nd triplets. Mini-jack placement is somewhat inconsistent, and notes are occasionally missing for when the melody makes reappearances.
                        - 107.771: poly-rhythm is over-emphasized (notes at 108.082/108.160 are ghosted)
                        - 115.472: more 24ths that don't have a sound accommodating them
                        - 118.506 to 133.441: jumps/layering make sense in this area, but the 32nds arbitrarily follow the chip when it is the same arpeggiated rhythm repeating in different keys
                        - 133.441 to 148.376: definitely sounds like there should be some breaks in this 24th stream
                        - 139.508/157.711: so heavily layered before, why did you remove it now?
                        - 163.311 to 166.578: why is there no layering here, and why does it suddenly reappear? With the percussion and melody overlapping in your chart (which seems like what you're trying to follow considering 162.245/167.979 has no melody but percussion and has a single step), jumps feel somewhat out of place with your structure
                        - 194.115: if the intentions are to treat this current melody as if it were the solo, the point of structural deviation should start at the beginning of this musical phrase (185.714) -- this way, you don't have a sudden drop in layering when the melody picks up here
                        - 200.649 to 214.651: again, another are that needs a lot of structural work -- under the constraints of direct layering or accented layering, this area doesn't have a coherent/consistent structure for jump usage.
                        - 214.651/226.786: former time represents a heavily layered area with occasional mistakes in structure due to an unclear representation of direct layering/combined layering; later time represents an area that loses layering in the middle/end of a musical phrase for no determinable reason
                        - 235.187: another area that seems to implicate a structure for accommodating a single active instrument, but it happens in the middle of the same musical phrase, making a layering decrease look downright strange; if you want to use this as a solo, you can accommodate for other instruments without adding jumps so that you can keep a pace that isn't entirely boring, and then switch to the solo melody as it builds up in speed
                        - 236.120: so much going on for so few notes in the active melody...
                        - 266.458: technically, the musical phrase containing the solo hasn't finished yet, but under any case, this is a pretty large and unexpected boost in layering within an area that had little to no layering prior...
                        - 278.593: large layering decrease in an area where heavier layering might be acceptable
                        - from there up to 310.797 suffers from the same general issue with layering and whatnot
                        - 310.797 to 321.998: understandable place to put a climax, but the 32nds are not correct as the bass hits do stop and go occasionally, sometimes drifting into and out of 24th note rhythms
                        - rhythms are correct in some areas, but the chart as a whole is so incredibly overemphasized
                        - structure needs an overhaul and needs to pay closer attention to rhythmic changes in the song's samples

                        Future Invasion (icontrolyourworld)
                        Rating: [+.] [7/10]

                        - pitch relevance in the intro is apparent -- could use slight tweaking so that the up arrows don't match the initial pitch of the left arrow, haha
                        - 7.696: where's the little burst/flourish? You accented it immediately before.
                        - 65.196/65.996: ghost notes
                        - 73.296: remove note, put a note at 73.196
                        - 73.796: jump is a bit out of place
                        - 74.796: missing note
                        - 82.646/85.846: add a 32nd here
                        - 98.296: there are other instances of 24ths leading into jumps and this sample has been accounted for using jumps as well
                        - 105.696: fix rhythm - should be 12th notes
                        - 109.496: missing jump
                        - 113.496: missing jump here as well, but not nearly as important since it creates a rather uncomfortable polyrhythm
                        - 115.396/115.596/120.196/120.396: remove these 16ths; there are more instances of them not there than there are being there, and it would be a lot more comfortable with them gone
                        - 120.496: what's with the added jumps?
                        - 128.646: with this stream being 20 NPS, you might want to remove instances of mini-jacks that occur
                        - 144.396: remove 16th, add 24ths instead
                        - 181.946: remove 32nd flam here, just make a jump
                        - 215.696: missing burst for the little flourish here
                        - 218.696: here too -- remove jumps if you have to; it looks strange with you accenting some but not others
                        - 233.096 to 235.696: re-pattern this stream; lots of mini-jacks that occur with your stream patterning
                        - 242.896: mini-jack, although it's a bit more acceptable here because this stream is technically pitch-relevant
                        - this file is also pretty technical in its own right - I think forcing players to have to jump-trill 48th walls somewhat detracts from the intended technicality
                        - file is acceptably done, but has quite a few minor errors; structure is well done and easily definable, PR exists, and rhythms are done acceptably overall

                        green-grass holiday (Silvuh)
                        Rating: [+] [9/10]

                        - PR'd well, structure is clean
                        - patterns are actually intricately placed in a way that allows two sets of pitch relevancy to go at certain points, really well done easier file!

                        Guile of the Rime King (FissionMailed1)
                        Rating: [NONE] [n/a]

                        - judgment not needed; file was already accepted

                        Her Majesty (bmah)
                        Rating: [+.] [7/10]

                        - 10.769/etc: separate this jump from the repeated taps, as the bass drum is the first note and the hi-hat/ride samples are notes 2/3/4/5; repeat for other instances
                        - 17.255: while this layering makes sense, it's a bit abrupt of a jump increase; not sure how you can possibly get around that, though...
                        - 36.715: awesome structure to accommodate for a call & response patterning, very nice usage of 192nds
                        - 88.606: same concept as 10.769
                        - direct layering makes for some pretty awkward structuring in this file, but it is coherent/understandable at the very least
                        - file is acceptably done

                        Herbie Goes Ballistic (mi40)
                        Rating: [+?] [4/10]

                        - 7.158/13.158: probably should be a jump
                        - 21.858: should be a 32nd burst as opposed to these separated triplets
                        - 37.158: make a jump
                        - 39.258: check rhythm/accenting here, jumps should probably be 4th/8ths and there should be a 16th at 39.483
                        - 43.308: make a jump
                        - 43.458: the rest of these samples aren't prominent hits, so jumps probably should be removed
                        - 46.233/48.333: remove jump
                        - 50.208: check rhythm
                        - 57.264: cut the wall here, holy fuck that's fast
                        - 64.533: roll starts a little early, adjust that
                        - 67.758: remove jumps here, not quite as accented as other samples here
                        - 69.558: with an area this chaotic, stick to the really powerful/accented samples, half of these jumps probably should be removed
                        - that clusterfuck of an area actually has decently accurate rhythms, good job being patient and nailing the timing
                        - 80.508/81.258: fix rhythms here, should just be 16ths
                        - 103.383/104.283: add a jump here
                        - 106.158: triple is a bit out of place; nothing to really accent here
                        - 107.808: if you really want to be a dick, you can actually add taps in between this triple and the next one (and after)
                        - 113.883/114.108: more triples that seem a bit out of place
                        - 120.858: xx-xx, jumps on x's
                        - 124.608: over-emphasized, jumps can be removed here
                        - 126.708: remove triple
                        - 130.458: triples can go here; remove the ones at 130.908 and 131.358
                        - 133.608: remove jump
                        - 136.908/137.508/139.008/141.108/etc: add jumps for prominent instruments
                        - 142.420: missing 32nd, although can be optionally omitted to allow for the accent to be a triple
                        - 145.758: should be 32nds
                        - 153.558 to end: honestly, I really can't sit and nail all of these structural inconsistencies, it will take entirely too long...
                        - 197.458/197.908: should be a 32nd
                        - 206.358: haha, nice quad
                        - 212.895: I think the first two notes here are just a touch off, the rest seem alright
                        - 242.227: rhythms seem a tiny bit off
                        - 244.308: might be better as single taps here
                        - 273.533/277.908-279.464: fix rhythms, pretty noticeably off in this instance
                        - 296.921: move this triple down slightly to catch that cymbal at the right time
                        - 303.858: rhythms are also a bit off after this point
                        - ending triple is a bit arbitrary
                        - structure is pretty inconsistent, and there are noticeably incorrect rhythms; file could use a lot of work; ambitious undertaking for sure, but could use some better execution

                        He's a Pirate F-777 Remix (MarioNintendo)
                        Rating: [+?] [4/10]

                        - 10.054 to 15.654: patterns could be executed better for pitch relevancy purposes, as there are some instances of repeated taps that don't correspond to the melody but instead are a by-product of layering
                        - not feeling the 300 BPM structure, honestly -- song is clearly 150 BPM and doesn't really merit that kind of pace
                        - 16.454 to 43.654: after thorough examination of the layering/patterning, it definitely seems like the melody isn't appropriately accounted for, and arbitrarily following the bass synth makes the chart's appearance more convoluted than it already is being dominantly two colors
                        - 36.554: missing jump for clap
                        - 43.654 to 56.454: at this speed, the pitch bend is appropriately accommodated for using 16ths - if it's intentionally avoided for pattern clarity, the least that could be done is appropriate pitch relevance for the 64th notes; even so, this gimmick only accents half of the high synthesized notes and really doesn't accommodate for the full melody when notes aren't really more accented than others
                        - 54.071: at least pitch is accommodated for here
                        - 56.454 to 75.654: leaving this section at 300 BPM is non-sensical - there's barely anything going on to just make this pace possible in the song, let alone in this particular area
                        - 90.054 to 102.854: nothing really worth making this a full stream compared to the earlier area, as the climax happens at the end of the song anyway
                        - 142.854 to 148.454: following the main melody here is really bad because you're causing polyrhythms to exist between what the player is most likely to hear in the section compared to what you've charted (as in: your 24ths in the chart will clash with the filtered melody that plays at 32nd notes)
                        - 177.854: should be 32nds
                        - 178.054 to end: with this climax, you have done nothing to distinguish it from the previous areas
                        - megamon's chart is miles ahead of this one in my opinion

                        I Can't Wait (gameboy42690)
                        Rating: [+] [8/10]

                        - 6.989: if the jump corresponds to bass, it should be shifted up 1/16th of a note
                        - 23.106 to 30.925: nice patterning for subtly following the percussion
                        - not much wrong with this file, very coherently stepped and has a pretty straight-forward and accurate structure despite having somewhat tricky patterning
                        - a bit draggy, but not unbearable in my eyes; a cut might do this song well

                        I'm Back (popsicle_3000)
                        Rating: [+.] [7/10]

                        - 2.053 to 11.196: jump placement is a little strange; focus on more prominent samples for your jumps
                        - pitch relevance is acceptable, but is very constrained to only four positions rather than "wrapping around" to deviate patterns a bit more
                        - 50.482/55.053/59.625/64.196: missing note
                        - 67.184: remove this note and put a note 5/192nds after the 4th note
                        - 69.470: see 67.184
                        - 71.756: see 67.184
                        - 74.041: see 67.184
                        - 76.327: see 67.184
                        - rinse and repeat for white notes
                        - this song is so short, yet it feels like it goes on forever
                        - chart is acceptably done, but rather bland in terms of patterning

                        Indignant Divinity (LightArrow)
                        Rating: [-] [1/10]

                        - offset is off by 74 ms, that is quite significant
                        - chart structure is nonexistent, jumps and triples are seemingly randomly placed
                        - many ghost notes exist and chart does not have correct rhythm usage for the most part

                        Kaepora Gaebora's Message (axith)
                        Rating: [+.] [6/10]

                        - see my previous Easy batch notes; file remains unchanged

                        Kirby Smashed (Xiz)
                        Rating: [+] [8/10]

                        - most major changes requested from last time were done
                        - 73.132: while you added some layering, the PR is still noticeably similar in each instance, despite having a changed melody - you can play around with this next time. (Not a big deal for this particular instance.)
                        - chart is overall noticeably improved, also noticeably heavier

                        Kirlian Isle I (yo man im awesome)
                        Rating: [+] [8/10]

                        - 35.727: could be a right arrow, with the next three being L/R/U
                        - 43.172: make a left arrow; repeats same pitch as before
                        - 49.113: move to up, same pitch as up arrow at 50.147
                        - 50.785: the second to last 12th note in this position for each repeat can be push to 1/16th before the last 4th note
                        - 51.105: move to left, same pitch as left arrow at 49.458
                        - 56.799: that previous set of 12th notes should look pretty much like this, with the last arrow again being moved to a left arrow
                        - 64.479: ^
                        - chart has noticeably accurate pitch relevance that can be manipulated to be even more accurate, but chart is very easy and serves well as a very easy file

                        Labyrinth of Logic (Zaevod)
                        Rating: [+.] [6/10]

                        - 2.861: this and other up arrows up to 4.807 should be shifted to right arrows to more appropriately accommodate for the key change that falls on 4.969
                        - 7.564: ^ (up to 9.996 for change at 10.159)
                        - repeat process up to 23.131
                        - 30.429: a bit jarring to use jumps even though they are technically correct to accommodate for the extra piano notes
                        - 33.150 to 54.267: thank you for using the piano's pitch relevance behind all of the percussion - very intelligent structural choice
                        - 45.672/50.375: because this is your own song, obviously the rhythms and melody are appropriately represented; however, be mindful of your pattern distribution -- while this type of music usually leads to freeform charting in terms of patterning, this particular section is very right-hand dominant (look at the lack of left arrows here!); manipulate your 16ths to fill in some left arrows here without touching the piano's 8th note structure
                        - 75.024 to 85.402: because this part uses only a left-handed piano melody, it naturally sounds less intense - however, your chart's intensity is just as strong as when the regular melody comes back - reduce the layering a bit here
                        - 106.159 to 126.915: accenting the snares with jumps is alright, but using 192nds causes separation and will convert very poorly - it's also a very arbitrary accent in theory considering that the snare has been around the entire song
                        - 157.401: ahaha, this is so mean <3
                        - 162.590: this polyrhythm is actually a bit unreasonable, I'd recommend changing the pattern a bit because it's considerably harder to execute than other components of the chart
                        - 168.428: to make this part interesting, I would add the 16ths with the left-handed piano melody (with, and not OVER) to have a bit more an active flow, since the song never really truly dies down - certainly not required
                        - file isn't too bad, but the song itself certainly goes on for a while

                        Lapis (DarkZtar)
                        Rating: [+.] [6/10]

                        - 26.775: missing note, not sure if intentional
                        - 39.823: not really hearing the 32nds
                        - 41.279/41.347: missing notes
                        - 52.974/53.077: see 39.823
                        - 54.429: see 41.279
                        - 105.936: see: 39.823
                        - 119.087: see 39.823
                        - 120.594/120.662: ghost notes
                        - this file is interesting, it actually steers away from conventional percussion accenting and utilizes multiple instances of instrumentation that appear seldomly as the basis of layering
                        - file did drag on, unfortunately
                        - on another note, the audio quality on this music file is absolutely horrendous; deducting there as well

                        Laplace (DarkZtar)
                        Rating: [+.] [7/10]

                        - nothing really erroneous about this
                        - audio quality is absolutely atrocious, please find audio files with higher bitrate, you should know better

                        Locked Into Phantasy (DossarLX ODI)
                        Rating: [+.] [6/10]

                        - 8.166 to 22.778: jump usage makes sense, but follows something that is barely audible and is hard to pick up on until you know what's going on - with the percussion being very prominent, it would be a bit better to follow the bass drums/snares with jumps
                        - 31.257 to 42.081: the pattern repetition is intelligent if accounting for the arpeggiation changes, but make sure you change the chart when the melody audibly changes (33.061/35.587: no change in melody, but change in patterning?)
                        - 48.575/54.348: for the former time, I understand using the heavy synth for the jump accents, but for the latter time, you have really heavy percussion completely overshadowing what you're following, which causes your chart to look quite strange since prominent instruments are seemingly being ignored; not changing your structure also creates a level of repetition
                        - 65.893 to 77.439: same situtaion as 8.166-22.778
                        - pitch relevance at the end would be nice, since it's just a basic three note sequence
                        - rhythms are correct, but the layering is questionable (arguably correct) - relevance to moving melodies does exist, but isn't prominent
                        - despite being under two minutes, the chart feels somewhat repetitive because it doesn't distinctly change structure during some non-repeated areas of the chart

                        Medley Rush #2 (Charu)
                        Rating: [+.] [6/10]

                        - 22.613 to 34.787: doesn't seem like this should be a constant stream - if there are samples to justify this, they are barely audible
                        - 78.333: check rhythm here, definitely not constant 24ths
                        - 98.411: missing jump for snare
                        - 104.482: jump is out of place with the rest of your structure
                        - 124.574: bunch of missing notes for percussion samples here
                        - 130.692: if you're following the steel drum/other percussion here, there you are missing a ton of taps prior to this section
                        - 149.998: jumps are fine here, but change your patterning to better represent the change in pitch there
                        - 166.111 to 175.711: jump placement here needs work, some jumps go to guitar properly, some jumps don't go to any guitar, and some single taps land where guitars are represented as jumps in other spots
                        - 175.711 to 185.311: jump placement here is slightly better, but still has a few unclear jumps that probably result as guitars being accented when they aren't nearly as prominent
                        - chart could use some tweaking in structure for the sake of clarity; it also feels quite overstepped in some spots
                        - also, file is in OGG format, which technically is in the incorrect format


                        AlexDest

                        8 Bit Purple Comet (Reshiram) - [+] 8/10
                        - Great chart. The pitch relevancy is pretty much perfected to this song and it all flows very well. The hands also mirrors that 'umph' the song provided near the middle-end.
                        - However, the one problem with this chart is the offset. It's way off.

                        A Crimson Rose & A Gin Tonic (MarioNintendo) - [++] 10/10
                        - Wow, that was amazing to play. Structure just feels so right for the song and the patterns have a lot of diversity.
                        - Here's your official 10/10 sticker, MN.

                        A.Q. Children (mi40) - [+.] 7/10
                        - So many (12) and (34) jumps in the beginning.
                        - s46.13, s47.40: missing jumps.
                        - s53.40, s53.63, s53.86: questionable hands.
                        - s55.13: questionable 24ths, probably should be a 16th roll.
                        - s61.25, s61.59: missing jumps.
                        - s65.98, s66.29: missing jumps.
                        - s70.83: missing jump.
                        - s75.56: the continuous 22 and 33 patterns don't make much sense.
                        - s94.02: after this the patterns are ugly looking but that's just subjective.
                        - Everything else seems fine, constant mistakes here and there. look after those next time.

                        Aim Burst (IcyWorld) - [<]
                        - We already have this song in game.
                        - There's nothing different between the two except this one has denser jumpstream and much longer.

                        Aishiteri Yo Ne (Razor) - N/A
                        - Already accepted.

                        Alice's Garden (XelNya) - N/A
                        - Already accepted.

                        All i wanna do is touch your powerpoints (I like it) - [+?] 5/10
                        - Quite a few inconsistencies in this chart, especially with the jacks (which aren't 16ths by the way).
                        - s27.03: yeah check the sync of the notes on this jack, it starts to drift off near the end of it.
                        - s39.50: not a jump.
                        - s42.62: not a jump.
                        - s47.29: not a jump, it only seems to happen between 2 16th jumps. Check for those later on in the chart.
                        - s58.39: shouldn't be a hand since that scream doesn't happen here.
                        - s64.04: this was a jump from before.
                        - s64.43: again this single note jack needs to be synced properly. The jumps coming right after should be seperate from this jack as well.
                        - s69.90: not a jump, but s69.69 is supposed to be a jump.
                        - s76.90: same thing from s64.43.
                        - s97.55: not a jump.
                        - s99.50: should be a 4th jump, the vocal stutter ends before this jump.
                        - s100.67 & s100.96: both aren't supposed to be jumps.
                        - s101.84: same thing from s99.50. Also the vocal stutters start at s101.06.
                        - s102.83: I'm going to stop naming what's not supposed to be a jump, there's too many to count.
                        - s105.64: missing 16th note.
                        - s107.29 - s108.65: these green notes make no sense to what they're going to.
                        - s111.19 & s111.58: these screams are much more open than the other two, it would be better if these were different hands.
                        - After that it's all the same mistakes over and over again. Look over your chart for any mistakes you've made before submitting.

                        Amber Shores (DarkZtar) - [+?] 4/10
                        - Definitely calls for layering in this chart, just a bunch of single notes.
                        - s25.90: work on the PR here for the piano.
                        - s59.04: this left hand trill is just sudden, in my opinion. Gives the player less reaction time.
                        - s61.83: around here, you're not defining the bursts very well. It just feels really empty.
                        - Overall, you're making a lot of bursts feel completely empty to what the song provides. Needs more 'oomph' if you know what I mean.
                        - s125.32: I really recommend that you try to refrain from one handed trills.
                        - Everything else just looks so messy and unstructured. You have the right idea with stepping this particular song, but it's like you didn't take much time into putting in good patterns. I'll gladly go in more detail about this if you send me a PM.

                        Ame to Asufaruto (Doug31) - [?] 3/10
                        - You're missing a lot of prominent instruments in this simfile. PR also isn't that great.
                        - s9.00: at here you start changing the 4141 to 2323, make s11.53 a 2323 pattern as well, not 3232.
                        - s12.79: you have this as a jump, but ignore the piano and jump straight to the vocals... keep this as a single note or at least acknowledge the piano if you're going to keep that jump.
                        - s17.06: check PR on this.
                        - s21.48: now you go back to piano? Stay consistent on what you're doing.
                        - After s53.21, you're missing a lot of the percussion here, and you still focus on the vocals. Focus on something else or start having some layering.
                        - s60.79, s61.27, s61.74: I know that you're trying to focus on the vocals here but these jumps seem to have more definition than anything else that's going on. It makes things unbalanced.
                        - s67.11: ghost note.
                        - s70.11 & s70.27: two more ghost notes here.
                        - s70.98: missing 32nd.
                        - After s71.53, you're making no sense anymore. You're going from the vocals to the percussion, then vocals again, piano, vocals... I just...
                        - It's best for you to learn first or have people playtest your simfile and give you critique, before you think about sending a simfile into FFR.

                        Black (YoshL) - [+.] 6/10
                        - I think it's fine with what you're doing here. However, it gets hard to follow what's going to what near the end since it's just dumpstream.
                        - Actually, I'm not even sure what you're layering after s117.30.
                        - Probably tone down on layering, try to focus on what's more audible/prominent.

                        Boot (Gradiant) - [+] 9/10
                        - Very fluent and diverse. Found this to be really fun.
                        - Nothing I can note.

                        Casino fire Kotomi-chan (bmah) - [+.] 8/10
                        - Probably risking it with that jumpstream in the beginning, but it's fine. Nothing too bad.
                        - Very well structured too, nothing I can note.

                        Chipscape (mi40) - N/A
                        - Already accepted.

                        Clockwork Gearman (YoshL) - [+.] 7/10
                        - I'd check the PR, it needs a bit of work after s43.45.
                        - Other than that, it's a nice easy chart to playthrough. Good job.

                        Day's End (Zakvvv666) - [-] 1/10
                        - Since you're going to neglect the notes that were provided for this previously, then I have no obligation to go through this again and will give you a 1/10 rating.

                        Derezzed (Remix) (mi40) - [+.] 6/10
                        - I'd go in to check through the whole chart for PR issues, because there's a lot of them.
                        - Song also drags on a lot as well, at least you didn't make the steps reflect that.

                        Doki Doki Robo Bunny (0 & kjwkjw) - [+.] 7/10
                        - s61.79: this roll here is a complete trap for misses, boos, etc.
                        - Other than that, the chart is fine. However, the offset is off.

                        Electric Angel (VN02 Remix) (Doug31) - [?] 2/10
                        - Offset is way off.
                        - Very simple chart with no redeeming qualities.
                        - You keep copying and pasting the same 8thy rhythms to the vocals and piano, which makes the chart repetitive and boring. Change it up, or at least layer in some stuff.
                        - Also, find a better quality .mp3.

                        EOS (ilikexd) - [+.] 7/10
                        - s11.16: needs to be a hand.
                        - s11.50: you have ascending bass notes starting here. I recommend that you should have those bass notes as left notes.
                        - s32.07, s32.76, s33.45: you missed the cymbal crashes here.
                        - s99.96: missing jump.
                        - Everything else is fine. The jumpstream gets a bit dumpy at the end as it's hard to follow what's being layered.

                        Eternity (XelNya) - [+?] 5/10
                        - You have so many inconsistencies in PR, it's ridiculous.
                        - s4.29: lower pitch than the first jump, make that first jump a (23) maybe.
                        - s8.53: lower pitch than s6.41.
                        - s12.76: a (34) jump?
                        - s14.88: you had this as a (23)123 pattern before. Stay consistent.
                        - s16.99: should be a (12) jump, since it's the same pitch as s9.58.
                        - s20.17: since you are missing a lot of other grace notes, make this a solid jump.
                        - s21.23: lower pitch than the hand before...
                        - Just going to stop focusing on PR mistakes from there.
                        - s30.40: not a jump.
                        - s32.87: are you not layering the strings? Should be a jump here.
                        - s34.99: and here...
                        - s36.05: why are these hands? The strings stopped.
                        - s54.04: the strings pick back up again and you just ignore them.
                        - s69.92: you're not following a solid triplet here (1 2 4 would be suitable).
                        - s120.74: you should end it off with a continuous triplet here. Not change it around.
                        - Ultimately, a very inconsistent chart in pitch relevancy and layering.

                        Euphoria [Antinomie] v2 (FFR Pro 21) - [+?] 4/10
                        - Since you're layering the bass hits as jumps, make them jumps. You're missing a lot of them.
                        - s56.09: jumpstream got unnecessarily abrasive.
                        - s69.95 - s97.68: the 16th jumpstream shouldn't continue for this long. In fact, it shouldn't even be a full 16th jumpstream.
                        - Also, find a better quality .mp3. Would be nice for a v2, but this doesn't cut it.

                        Exogenesis (Xiz) - [+.] 6/10
                        - s56.61: should follow along with the (24) jumps.
                        - s59.61: you could anchor those jumps into a jack that follow the wubs.
                        - Missing a lot of jumps after s90.90.
                        - s96.68: shouldn't be a jump.
                        - End the chart off with a (14) jump. Ending it with a (13) jump doesn't give it that full finish, like something else is going to happen.
                        - You should work more on the ending. You were missing a lot of jumps that should have gone to the wubs.

                        Extratone in a Perfect World (DossarLX ODI) - [+] 8/10
                        - Stepped pretty much perfectly in terms of playability. Plays very well.
                        - Nothing I can note.

                        farscape (storn42) - [?] 3/10
                        - PR needs a lot of work.
                        - s38.73: start layering in the melody since you're focusing on those synths as well.
                        - s53.03: don't abruptly stop the 16th stream just for the accents. Could have had jumpstream there.
                        - s58.57 - s60.18: why jumps?
                        - s60.42: really need 16th stream here.
                        - s75.65: you stopped layering the bass?
                        - s81.18: random jumps.
                        - s91.57: grace notes aren't needed in this section.
                        - s106.57: random 192nd out of nowhere.
                        - s113.03: and some more.
                        - s119.95: after this, there aren't supposed to be 32nds or any of the sort. Just anything under 16ths.
                        - s140.72: 15 seconds of nothing? Step the vocals.
                        - s156.41: missing jump.
                        - s171.18: should be a 4th jump, not a single accent note.
                        - s178.10: 32nds?
                        - s185.95: missing a lot of 16th stream here. You even continue to not acknowledge the bass from here.
                        - Needs a lot of work before you can submit this again.

                        First Flight (IcyWorld) - [+?] 5/10
                        - s44.07: getting way too abrasive here for the start of the song.
                        - s53.41: ^ ditto.
                        - s65.07: probably best for you to remove that 32nd. It wouldn't be noticable.
                        - s73.71: after this you have a lot of 32nd triplets that aren't necessary.
                        - s103.58: everything is getting convoluted here.
                        - s133.45: not sure what these 16ths are going to in the jumpstream.
                        - s139.51 - s140.91: missing jumps in this section.
                        - s148.85: best to layer the melody, not the percussion.
                        - s152.12: you don't need to step this.
                        - s156.32: after this you're not even layering much of the percussion throughout the rest of the chart.
                        - s230.53: barely focusing on the solo here.
                        - s310.80: I guess this is fine to get rid of the anticlimactic feeling but uh, something other than generic 32nd stream would be better.
                        - Everything else pretty much features the same errors I've pointed out. You're being inconsistent on layering, having some unnecessarily abrasive patterns... overall, stepping almost everything. Work on this.

                        Future Invasion (IcyWorld) - [+] 9/10
                        - Very diverse patterns, especially for a scoring chart, this plays amazingly.
                        - s86.90 - s90.10: I recommend changing those jumps to hands, just to give it that 'oomph'.
                        - s98.30: missing jump.
                        - s109.50: missing jump.
                        - s113.50: missing jump.
                        - Everything else plays out great to me. Just like Milky Blue, this doesn't confine to the whole 32nd trill stereotype for YMCK songs. Which makes this very fun, in my opinion.

                        grass-green holiday (Silvuh) - [+] 8/10
                        - As always, another chart from you that is stepped well and what is considered to be perfect.
                        - Nothing to note here.

                        Guile of the Rime King (FissionMailed1) - [+] 9/10
                        - I still think you should refrain from copying and pasting patterns because I'm sure you could have some good variety in this.
                        - This still plays extremely well though. Great job!

                        Her Majesty (bmah) - [+] 8/10
                        - Nice use of the accent notes. Chart played out very well.
                        - Nothing to note here.

                        Herbie Goes Ballistic (mi40) - [+.] 7/10
                        - That ending is brutal, rofl.
                        - This chart does indeed reflect the "ballistic" in the title.
                        - I can't really note anything in this. Given how long the song is, nitpicking everything wouldn't make a drastic change in how the chart will play out.

                        He's a pirate - F-777 ReMiX (MarioNintendo) - [+.] 7/10
                        - s36.56: missing a jump.
                        - s43.66: not fully understanding what those 64th accents are going to.
                        - s56.46: I find the use of accenting these hands are a redundancy. People will know what the hands are going to, so just regular 4th note hands will be fine here.
                        - Everything else plays out well.

                        I Can't Wait (gameboy42690) - [+] 9/10
                        - Very awesome song and chart.
                        - Nothing else to say, that was just fun.

                        I'm Back (popsicle_3000) - [+?] 4/10
                        - PR needs a lot of work.
                        - The jumptrills at the end make the chart look messy. Try to take some time and think of some more unique pattern choices.
                        - Even the 32nds at the end are patterned awkwardly.
                        - File overall needs work. Would make for a nice casual chart to play.

                        Indignant Divinity (LightArrow) - [-] 1/10
                        - I really don't know where to start with this. The only thing I can tell you here is to fix the offset.
                        - I'd recommend contacting a simfile artist to tutor you in knowing how to charting a simfile. I can't really give you any advice based off this one.

                        Kaepora Gaebora's Message (axith) - [+.] 6/10
                        - Meh, not bad.
                        - The only thing I can tell you to fix is to try and seperate a lot of the jumps from the melody. It's causing some questionable jacks.

                        Kirby Smash (Xiz) - [+] 9/10
                        - This is excellent. Great job on the fixes!
                        - Diverse patterns and plays very well throughout.

                        Kirlian Isles I (yomanimawesome) - [+.] 7/10
                        - Not that bad.
                        - s49.12: missing jump.
                        - s51.11: ^
                        - s56.81: ^
                        - s58.80: ^
                        - s64.49: ^
                        - Nothing else to note. Plays out fine.

                        Labyrinth of Logic (Zaevod) - [+.] 6/10
                        - It was fine up until you started using accents at s106.49. What's the point of those?
                        - s125.30 - s126.92: this part doesn't make any sense. What is any of that going to?
                        - s168.43: stopped layering the percussion pretty abruptly there.
                        - Everything else is fine, but you made some heavy mistakes in there that killed this from getting accepted.

                        Lapis (DarkZtar) - [+] 8/10
                        - Very well done. Nothing else I can really say other than that.
                        - s143.54: shouldn't be a jump.

                        Laplace (DarkZtar) - [+] 8/10
                        - Again, very well done here. You stepped both "lap-" songs from Sakuzyo, nice.
                        - Felt like you went a bit overboard on the accents but, it's not harming the chart in any way.

                        Locked Into Phantasy (DossarLX ODI) - [+.] 7/10
                        - Nothing that bad. Very simple chart.
                        - Change the 8th 3 2 1 triplets in the very ending to 1 2 3.

                        Medley Rush #2 (Charu) - [+.] 7/10
                        - Plays like an old-school chart. It's not perfect, but it's something that I would love to see come back into FFR.
                        - All I can really tell you is that you're missing some notes in the first song. Other than that, everything else plays fine.

                        ORIENTAL SEA!! (bmah) - [+] 8/10
                        - Very great chart, however it's a bit repetitive since you used copy and paste for a portion of the beginning.
                        - Nothing I can note that's wrong.

                        Pokemon battle imaging - No.3 (Silvuh) - [+] 9/10
                        - Very thourough and PR'd well. The climax theory was also excellent, great job.

                        Rolex Nike Air Low Low Interest (DossarLX ODI) - [+?] 4/10
                        - I really didn't get what was going on there. You had a bunch of split patterns that had no definition of what they were going to. Switching between the 234 notes to 123 back and forth was annoying, in my opinion.
                        - PR really needs work, and the jumps at the very ending didn't seem to make sense at all. You missed a lot of parts that could have used jumps by layering the percussion.

                        Sagano Rakuyou Emaki (kjwkjw) - [+] 8/10
                        - Diverse patterns, plays very nicely. Good job.
                        - Nothing to note here.

                        Somerset Blather On and On (DossarLX ODI) - [+.] 7/10
                        - Much better than your other NDAD chart.
                        - s12.34: has a lower pitch than the note before.
                        - s44.32: these staircase 8ths need better PR.
                        - s63.27: the 16th streams you have after this need better PR as well.
                        - Everything else is fine, just PR errors here and there. Not bad of a chart.

                        Sunshine rainy [Heavy] (bmah) - [+] 8/10
                        - Again, you never cease to be perfect about your charts.
                        - Although, there's copy and pasting in this one.

                        Wonder World! v2 (bmah) - [+] 8/10
                        - Very good v2 chart, much different from Silvuh's in difficulty.

                        ============ RESUBMISSIONS ============

                        My Fxxxin Desire For You (Xx{Midnight}xX) - N/A
                        - Already accepted.


                        Choofers

                        8 Bit Purple Comet (Reshiram) - 6/10

                        A.Q. Children (mi40) - 5/10

                        A Crimson Rose & A Gin Tonic (MarioNintendo) - 8.5/10

                        Aim Burst (icyworld) - 7/10

                        Aishiteru Yo Ne (Razor) 6.5/10

                        All I Wanna Do Is Touch Your Powerpoints (I_like_it) - 7/10

                        Amber Shores (DarkZtar) - 3.5/10

                        Ame to Asufaruto (Doug31) - 5/10

                        Black (YoshL) - 6.5/10

                        Boot (Gradient) - 7/10

                        Casino fire Kotomi-chan (bmah) - 8.5/10

                        Clockwork Gearman (YoshL) - 6.5/10

                        Day's End (Zakvvv666) - 5.5/10

                        Derezzed Remix (m140) - 6/10

                        Doki Doki Robo Bunny (0 & kjwkjw) - 7.5/10

                        Electric Angel VN02 Remix (Doug31) - 5.5/10

                        EOS (ilikexd) - 7/10

                        Eternity (XelNya) - 4.5/10

                        Euphoria v2 (FFR Pro 21) - 6/10

                        Exogenesis (Xiz) - 6.5/10

                        Extratone in a Perfect World (DossarLX_ODI) - 5.5/10

                        farscape (stom42) - 5/10

                        First Flight (icyworld) - 7.5/10

                        Future Invasion (icyworld) - 7/10

                        grass-green holiday (Silvuh) - 6.5/10

                        Guile of the Rime King (fission) - 8/10

                        Herbie Goes Ballistic (mi40) - 9/10

                        Her Majesty (bmah) - 7/10

                        He's A Pirate F-777 Remix (MarioNintendo) - 6/10

                        I Can't Wait (gameboy42690) - 4.5/10

                        I'm Back (popsicle_3000) - 4/10

                        Indignant Divinity (LightArrow) - 6.5/10

                        Kaepora Gaebora's Message (axith) - 5.5/10

                        Kirby Smashed (Xiz) - 7/10

                        Kirlian Isles I (ymia) - [PASS]

                        Labyrinth of Logic (Zaevod) - 5/10

                        Lapis (DarkZtar) - 5.5/10

                        Laplace (DarkZtar) - 6/10

                        Locked Into Phantasy (DossarLX_ODI) - 6/10

                        Medley Rush #2 (Charu) - 7.5/10

                        Oriental Sea!! (bmah) - 8/10

                        Pokemon Battle Imaging No.3 (Silvuh) - 7/10

                        Rolex Nike Air Low Interest (DossarLX_ODI) - [PASS]

                        Sagano Rakuyou Emaki (kjwkjw) - 7.5/10

                        Somerset Blather On and On (DossarLX_ODI) - 6.5/10

                        Sunshine Rainy (bmah) - 7.5/10

                        Wonder World! (bmah) - 7.5/10


                        Wayward Vagabond/kommisar

                        EOS (ilikexd) - 7

                        Eternity (XelNya) - 5

                        Euphoria [Antinomie] v2 (FFR Pro 21) - 6.5

                        Exogenesis (Xiz) - 7

                        farscape (storn42) - 6

                        First Flight (icontrolyourworld) - 8

                        grass-green holiday (Silvuh) - 8

                        Extratone in a Perfect World (DossarLX ODI) - 9

                        Future Invasion (icontrolyourworld) - 8

                        Guile of the Rime King (FissionMailed1) - 8

                        Her Majesty (bmah) 7.5

                        Herbie Goes Ballistic (mi40) - 7

                        He's a pirate - F-777 ReMiX (MarioNintendo) - 7

                        I Can't Wait (gameboy42690) - 8

                        I'm Back (popsicle_3000) - 6

                        Indignant Divinity (LightArrow) - 6

                        Kaepora Gaebora's Message (axith) - 7

                        Kirby Smashed (Xiz) - 6

                        Kirlian Isles I (yomanimawesome) - 6

                        Labyrinth of Logic (Zaevod) - 6

                        Lapis (DarkZtar) - 6.5

                        Laplace (DarkZtar) - 7

                        Locked Into Phantasy (DossarLX ODI) - 7.5

                        Medley Rush #2 (Charu) – 8


                        8bit Purple Comet [6/10]
                        -Sync early by +.02
                        -m25 feels a little too empty compared to the rest. I'd fill it in with a few other background sounds. Unless it's a solo empty sections feel too inconsistent
                        -m53 the first 16th note here feels a little off based on what you're following. The background hi-hats would be easier to follow here I think as a nice variation.

                        A.Q. Children [6/10]
                        -m11/12 the bassline is fine, but the jumps aren't warranted. It's just the same note. Maybe mix it in with what you were previously following?
                        -beat 226 this section should just be stepped like you did before. No idea why there are hands here when it sounds the same.
                        -m82 fix the PR on these bass notes. Should be pretty apparent.

                        Aim Burst [3/10]
                        -First section listen closely, you're missing plenty of background synth 16ths that you're following.
                        -Once the Jumpstream starts, guess what, invisible 16th stream. Listen closely, it's not constant jumpstream at all.
                        -There isn't any constant jumpstream in this actually. The synth is doing something completely different. I can't accept invisible streams, sorry.

                        Aishiteri Yo Ne [5.5]
                        -before m15 missed a 24th, same with before m19 you put a 16th instead?
                        -m20 all the kicks should be jumps
                        -m21 the synth here has a very distinct melody. It isn't being followed properly. The lower notes should be included as well.
                        -m36 this section is underwhelming. As a buildup/transition there should be more here. Add some jumps or switch up the patterns because it doesn't feel like this is building up to anything.
                        -m69 I don't understand the use of 192nds. They're inconsistently used and add nothing to the actual accuracy of the notes, especially when they're mingled in with straight 4th jumps

                        All I Wanna do is Touch Your Power Points [7.5/10]
                        -Nothing to point out here at all. Well constructed and very consistent.

                        Amber Shores [5/10]
                        -Now I'm not one to criticize buzzing accuracy, but switching between 24ths and 32nds doesn't seem necessary.
                        -On the buzzing topic, beat 54 should be a burst of sorts instead of just a 48th
                        -beat 98 the buzzing sound is slowing down yet you increase the speed of the notes?
                        -m34 this is how all the other sections should've been done.

                        Ame to Asufaruto [3/10]
                        -beat 2 these 4th notes on the snare are inconsistently being followed. Why isn't there one at beat 1?
                        -Once Miku comes in the pitch relevancy is all over the place. Should be relatively simple.
                        -m20 none of the percussions are stepped and it feels really empty as a buildup transition
                        -m21 you could at least add the snare
                        -beat 90.5 missed a note
                        -m24 these jumps are inconsistent with the rest of this section
                        -Needs lots of revisions regarding accuracy.

                        Black [6.5/10]
                        -Rather simple file with bland patterns, but nothing really wrong to point out.

                        Boot [8/10]
                        -beat 26.5 missed a note. It's very feint but is still a presence
                        -beat 263.750 missed a 16th
                        -Fantastic file.

                        Casino Fire Kotomi-chan [6/10]
                        -m6 the percussions here are ignored at the start. Actually the entire first section of this file is missing a lot of key syncopated percussions
                        -m11 if you're doing trumpet flams, beat 43.5 should have one as well. The entire measure after it doesn't have any at all. Pretty inconsistent.
                        -m25 while there's nothing wrong with the jumpstream, the patterns are abysmal. Try to avoid too many one handed patterns.
                        -I absolutely love this file, but needs some fixing. Has potential to be a really memorable file.

                        Clockwork Gearman [5.5/10]
                        -I feel like some jumps could be added to the snare when it's on 16th notes to add some variety.
                        -File repeats a lot and doesn't really offer anything interesting beyond the same beats over and over.

                        Day's End [5/10]
                        -before m18 there are some 32nd hi-hats you should follow. Much more defined than the vague crash cymbal 32nds (which shouldn't be 32nds, at beat 34.5)
                        -m18 this section doesn't feel like it changes much, and there's so much more going on in the background that could embellish this.
                        -given the overall difficulty of the file, I'd consider removing the 32nds all together. I just think some more attention could be given to the hi-hats to give the flow some momentum instead of always having the same rhythms.

                        Derezzed [6/10]
                        -end of m25 up until here I didnt mind the mini-jacks, but it's just not fitting here. Note changes.
                        -m23 and on the snare shouldn't be ignored. It's a really loud prominent sound and would fill in some empty looking sections.
                        -Rest is pretty fun although pretty repetitive rhythm wise. Most mini-jacks are notes that change, might want to look over those.

                        Doki Doki Robo Bunny [4/10]
                        -sync is early (+0.4 ish)
                        -Ending is abrupt. Whole file just feels like an overlayered jumpstream with awkward patterns.

                        Electric Angel [4/10]
                        -Pitch relevancy needs work.
                        -pattern useage is really bland and repetitive. the only thing you're doing most of the time is going from 1 to 4 and back.

                        A Crimson Rose and a Gin Tonic [9/10]
                        -hngggg right in the kokoro. fantastic file. even the solos weren't butchered with the potential 32nds

                        ORIENTAL SEA!! [4/10]
                        -beat 10.750 missed a 16th note. this continues throughout this section
                        -m7 the accentuations here are either bland or non-existent. There's so much more potential here than just systematic dumpstream. Technically this section is wrong too.
                        -Most of the guitar isn't followed properly. Listen carefully for strummed notes and perhaps notes that are in between sections.

                        Pokemon Battle Imaging - no.3 [7/10]
                        -For this difficulty the song accentuates what's necessary. This would make a great hard chart as well, if you ever consider it.

                        Rolex Nike Air Low Low Interest [4/10]
                        -beat 16.750 missed 16th
                        -beat 18.625+18.875 missed 32nds
                        -beat 19.375 missed 32nd
                        -beat 21.250 missed 16ths and 32nds here
                        -you miss a lot of beats. file is really inaccurate. just going over this at .8x rate is a disaster.

                        Sagano Rakuyou Emaki [6/10]
                        -beat 14.250 missed 16th.
                        -beat 16.250 missed 16th
                        -beat 18.250 missed 16th
                        -beat 22.250 missed 16th
                        -They're far too prominent to ignore. You can argue they don't go with the synth, but they are basically an extention of it.
                        -m33 at least a jump here would help accentuate the transition

                        Somerset Blather On and On [6.5/10]
                        -m25 the jacks are neat but aren't pitch accurate.
                        -not bad at all. pretty old school style of file.

                        Sunshine rainy [7/10]
                        -m10 i think you put the 16ths at the wrong spot. should be before the 4ths not after them
                        -really fun accents throughout the file.

                        Wonder World! [6.5/10]
                        -really textbook structured file. a bit bland and repetitive as a result of the song though.
                        Last edited by bmah; 09-30-2013, 12:13 AM.


                        Originally posted by ilikexd
                        i want to be cucked by cirno

                        Comment

                        • One Winged Angel
                          Anime Avatars ( ◜◡^)っ✂╰⋃╯
                          FFR Simfile Author
                          • Mar 2007
                          • 10837

                          #42
                          Re: Batch Review Thread v2.0

                          CONTINUATION OF JULY 2013 BATCH

                          Judge Team 2


                          kjwkjw

                          As usual, feel free to contact me via PM or Skype if you would like for me to go over your file more in-depth.

                          asdfmovie6 song (rparty89) [5/10]
                          ==========
                          - Feels overstepped overall; a tone-down in layering wouldn't hurt (it would also assist you in stepping some sections more accurately, such as the 32nds that are present throughout the file).
                          - m. 33 - misrhythm with the 24ths here. They start a tad later.
                          - m. 63 (beat 249.75) - missing 16th.
                          - m. 64 (beat 254) - hand?
                          - m. 69 - why the sudden 32nd? There are several instances of the flam for synth before this section that you didn't step. (Also, this part is slightly different from the blips you stepped from m. 72 on.)
                          - m. 83 (beats 331~332) - this part is really awkward as it forces a 3-note jack. Sacrificing a hand for playability would work. (As a side note, you're missing a 32nd right at the end in this section and in other similar sections. You can be slightly flexible with your layering/PR should you choose to add those in -- e.g. change some of the hands to jumps, make the 32nds simple rolls, etc. This is up to you.)
                          - m. 98 (beat 391.75) - missing 16th.

                          asdfmovie6 song (AlexDest) [6/10]
                          ==========
                          - m. 9~12 - Layering seems a bit unclear. If you were stepping the drumbeats on top of the melody, a note is missing at beat 43. Also, some jumps are missing.
                          - m. 28 (beat 110) - hand.
                          - m. 33~ - Be consistent with your 32nd flams here. A lot of them are missing.
                          - m. 57~ - the 16ths in the jumpstream go to the synth, so adding notes to beats 237.5, 253.5, 269.5 and so on would make the players less confused.
                          - With some tweaks, this could be a really enjoyable file.

                          Eclipse (Luna) (TC_Halogen & who_cares973) [8/10]
                          ==========
                          - Not much to say here. Solid chart. Jump accentuation was excellent.

                          KOMMICORE (0 & Choofers) [4/10]
                          ==========
                          - Still don't really find too much enjoyment value in this, haha...
                          - m. 21 - notes for vocals at the beginning of measure? (as stepped in m. 25)
                          - m. 34 - missing a note near the end of the measure for vocals.
                          - m. 38 - The percussion that starts here still seem off. Some sections have ghost notes (or notes that go to sounds that are very, very faint sounds: ex. beat 150.75), while others are missing notes (e.g. percussion for beats 175-176 on m. 44).
                          - The jump placement in this part of the song is also slightly inconsistent. The jumps on the vocals are fine, but you may need to double-check the percussion. For instance, you choose to have the jump on beat 171.5 when some other instances of the same sound are stepped as single notes.

                          Mirage Garden (ilikexd) [7.5/10]
                          ==========
                          - m. 70 - Be sure to take out the 192nd minijack here when you resubmit or send in fixes.
                          - m. 128 - missing note after the last 192nd jump?
                          - Neat song.

                          Moon Rabbit (Scintill) [6.5/10]
                          ==========
                          - This is a great song, but it calls for a chart that drags in several sections/has pretty big difficulty spikes.
                          - m. 8 (beat 28) - single note. No piano chord here.
                          - m. 11 (beat 41.5) - jump?
                          - m. 15 (beat 57.5) - same as above.
                          - m. 34 (beat 132) - jumpjacks will suffice.
                          - m. 45 - I have mixed feelings about that handjack, haha.
                          - m. 49 (beat 192.67) - the [23] jump and the following [24] jump seem to come up slightly early relative to the music.

                          Murderous Rampage (Baq12) [7/10]
                          ==========
                          - First half of the file felt more fun to play than the second half (hand usage seemed a bit excessive which took away from its emphasis effect).
                          - m. 55~56 - Not a technical error, but the 32nds are so quiet that from a player's perspective, they could be omitted to give the chart better flow.

                          Neurotoxin (Reshiram) [7/10]
                          ==========
                          - askjdfkjdsafkjsdjkf enough with the 64ths
                          - m. 47 (beat 185) - jump?
                          - m. 61 (beat 241.5) - missing note.
                          - m. 62 (beat 245.5) - same as above (if you choose not to add the note in m. 61, disregard this for the sake of consistency).
                          - m. 63 (beat 249.5) - missing note.
                          - m. 95 (beat 374.5) - following your layering for this section, a jump would make sense here.
                          - Nice to see a chart for this one.

                          New World Disorder (.Gazelle.) [5/10]
                          ==========
                          - Hm...
                          - m. 18 (beat 71.5) - jump here (change patterns around if needed).
                          - m. 61 - Polyrhythm (12ths + 16ths). The 16ths go from beat 240 to 241.
                          - m. 67 (beat 267.33) - hand. Also, I highly suggest changing the hands in both of these 12th sections (m. 50-57 and m. 66-73) to just jumps -- this many hands seem too much for the song.
                          - m. 77 - Polyrhythm (same as m. 61).
                          - m. 78 (beat 311) - single note.
                          - m. 79 (beat 313) - same as above.
                          - m. 81 - Drumbeats for beats 320-322 are 16ths. If you'd rather not create a polyrhythm, you could either 1) take out the two blue notes to keep just the synth or 2) ignore the synth 12ths altogether and just step the 16th percussion (this is what you did for m. 65). I would suggest the latter, since players will likely be able to follow the drums here, and you already went for stepping the drums in the later half of the measure.
                          - m. 81 - Percussion is there for the 24th right before the quad. Maybe add it in and change the quad to a jump or a hand?

                          Ninur (Razor) [7.5/10]
                          ==========
                          - Dubstep!!!11!1
                          - m. 10 (beat 38.5) - missing note.
                          - m. 14 (beat 54) - jump?
                          - m. 40 - It seems that the second note for the coin sound should come up a bit later.
                          - m. 47 - Constant 24ths from beat 185 to 187.
                          - m. 97 - 12th note on beat 384.33.
                          - Pretty fun to play.

                          Northwing Fury I (Zaevod) [4/10]
                          ==========
                          - Overall the file feels very overstepped, partly due to the 32nds/64ths (which largely beef up the difficulty) being very quiet. To the player, this file would be more enjoyable (and perhaps even easier to follow) with those omitted.
                          - Slightly inconsistent usage of jacks. This isn't as big a deal as the overstepping, but fixing this could definitely make your file more fun to play. Personally I don't see an essential need for jacks anywhere in the file. If you have further questions about this, please feel free to ask me.
                          - m. 66 - The 32nd stream is constant from here all the way down to beat 270 on m. 68. If you decide to give the entire file a tone-down on the layering, this section could even do as a 16th stream.
                          - m. 80 - Why a random pause for the percussion at the beginning of the measure? (You're missing a note on beat 317.75 even if you decide to keep the pause.)

                          Palace of Destruction (DarkZtar) [6.5/10]
                          ==========
                          - mp3 could be amplified a bit, haha. It'd also be nice if you could get an mp3 with better sound quality. It was hard to tell if a few notes were going to anything.
                          - m. 135 (beat 538.75) - 16th note just like in the previous couple of measures.
                          - m. 177~178 - Check your rhythm here. (Notes on beats 707.67 and 708.33 for guitar?)

                          Phantom Of The Opera (VisD) [6/10]
                          ==========
                          - m. 8~12 - Rather than having this entire section be jumps/hands/quads, you could try using the same layering scheme you used for m. 13-15.
                          - m. 17 - Please check the violin rhythm from beats 67-68. They're closer to 12ths than 16ths, but you may need to use more precise snap.
                          - m. 21 (beat 83) - same as above.
                          - m. 23 - Going by your layering in this section, beat 90 is a ghost note.
                          - m. 33~34 - You seem to be following the violin and snare -- consider taking out the note on beat 128.5 and making beat 129 a jump. Should you choose to change this section, be sure to do the same for m. 37.
                          - m. 36 - Note for percussion on beat 141.5.
                          - m. 47 - Misrhythm for violin from beats 185 to 186. A bit too many notes.
                          - m. 66 (beat 261) - jump here.
                          - With some misrhythm and layering inconsistency fixes, this could be a fun little intermediate-difficulty file.

                          Piano Sonata in A Major, K. 331 (Baq12) [7/10]
                          ==========
                          - Solid file, though I'm not sure if a v3 of this song is in much need (different performance, but still).
                          - m. 40 - Suggestion: Take out the note on beat 159.75 since it's hardly audible? Same thing for m. 48 (beat 191.75).
                          - For variety, try switching around patterns a bit. A lot of the sections repeat, but they don't need to have the exact same patterns -- especially considering the length of the song.

                          Pleasant Farmer (pxtang) [6/10]
                          ==========
                          - This song...!
                          - m. 16 (beat 63) - not sure what the jump here is for.
                          - m. 17-30 - Layering is a little inconsistent. You could either 1) take out the notes on beats 79.75, 95.75, etc. to follow just the bass thumps or 2) add in additional 16ths for the percussion for the simple 8th run measures. Also, don't forget the jumps for beats 79.5, 95.5, and so on.
                          - m. 31 (beat 123.25) - single note.
                          - m. 33 (beat 131.5) - jump for melody.
                          - m. 37 (beat 147.5) - same as above.
                          - Jumps for m. 40 (beat 159.5) and m. 44 (beat 175.5), as you have a jump on m. 36 for the same recurring section.
                          - m. 51 (beat 203.5) - jump (same as m. 49, beat 195.5).
                          - Please double-check your file for consistent use of jumps in the following measures as well. Check on a lower rate if it gets hard to follow.
                          - m. 64 - The 32nd roll is actually longer (if you decide to change this, mess around with the patterns following it).
                          - m. 65~ - The synth is a constant 16th run. Change the 24ths to 16ths.

                          Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu (0) [6/10]
                          ==========
                          - Chart feels overstepped for the song. Also, it's very hard to follow which sounds the notes are going to sometimes. Sections such as m. 5~12, for instance, could be improved if you chose to underlayer a little in order to cut down on the hand usage and to capture the "vocals" more accurately.
                          - m. 3~4 - Check your rhythm for the synths, some notes are missing.

                          Pollyanna Rocks My World (YoshL) [8/10]
                          ==========
                          - m. 28 - Suggestion: follow PR for jumps, in a similar way as the previous few measures?
                          - Not the most interesting chart ever, but pretty solid.

                          Power, Wisdom, Courage (FFR Pro 21) [5/10]
                          ==========
                          - Not a bad chart, though it drags.
                          - Check all BPM changes carefully as sections slightly drift in and out of sync. For example, the slowdown in m. 69~70 makes notes come up a bit late relative to the preceding section.
                          - m. 82 (beat 326.25) - missing note.
                          - m. 167 (beat 664) - jump.
                          - m. 194 (beat 772.5) - jump.
                          - m. 195~ - some of the guitar notes don't exactly fit with 16th snap -- try following just the guitar first on a separate chart?
                          - You also randomly start and stop layering in certain drumbeats during this section, which renders it inconsistent. Perhaps it was to prevent overstepping? If you would like to keep your layering method, just be sure you don't miss any jumps for the sections you *do* layer in the drumbeats (e.g. beats 778.75, 800.5, etc.). I would also recommend reworking this section.

                          Powerhaus (YoshL) [5/10]
                          ==========
                          - This song sounds like it could make a very fun file.
                          - Please change the 48th trills (as well as some of the 48th patterns that force 24th minijacks)! As pretty big spikes given the overall difficulty, they take away from the flow of the chart. (They're not 100% accurate, either.) I would even be okay with the blips being stepped as 32nds (sans the ones at beat 62.5, 142.5, etc. which play nicely as they are).

                          Prismatic Lollipops (Elite Ninja) [7/10]
                          ==========
                          - m. 2 (beats 5.25, 7.25) - ghost notes.
                          - m. 18 (beats 68, 70) - Minor suggestion: how about using just jumps instead of hands here? The bass percussion isn't present in this section, which makes these two notes not as intense. Same goes for the hands on m. 69.
                          - m. 20 (beats 77.25, 79.25) - ghost notes.
                          - m. 30 (beat 116) - Add a note here for the synth, since you follow it for the preceding few measures.
                          - m. 64 (beat 255.5) - single note, for the sake of consistency (refer to m. 13)? You could also go a step further and add jumps for m. 5 (beat 19.5), m. 9 (35.5), etc. where the same simultaneous occurrences of drumbeats and synths are.
                          - Catchy tune, fun file. Just needs a few tweaks here and there.

                          PUNK FLUFFY UNICORNS DANCING ON RAINBOWS (YoshL) [8/10]
                          ==========
                          - Sure.

                          Pure Innocent Skirt (Doug31) [1/10]
                          ==========
                          - I salute you for your song choice. 40mP \o/
                          - Please recheck your BPM -- the notes start coming up late relative to the music as the song progresses.
                          - Misrhythms right off the bat. Beats 6.25 and 6.75 should be moved down a 16th; beats 9.5 and 9.75 should be moved up a 16th.
                          - As for layering: for most of the file you decide to follow just one instrument, which is fine on its own. In your chart, however, this results in several abrupt changes in what sounds you decide to follow (since otherwise the file would be very empty). In addition, the song offers variety, so the file could be much more enjoyable if you divvy up the song into sections and layer multiple instruments in a consistent manner.
                          - m. 16 (beat 63) - random jump?
                          - m. 18 (beat 71) - ghost note.
                          - m. 19 (beat 75.25) - move note down a 16th.
                          - Several other misrhythms throughout the file, which I suspect could be because the BPM may be incorrect to begin with. Take your time and start with sync, then tackle stepping the song, measure-by-measure. If you have any questions or would like further assistance, please feel free to PM me. I'd love to see this song ingame, too. :3

                          Racoon Flicka (Charu) [7.5/10]
                          ==========
                          - A bit repetitive, but nice chart.
                          - m. 26~32 have more going on than m. 33 -- a way to capture this in the chart would be nice. Changing your layering scheme for m. 26~32 is an option that would take care of this while adding more variety to the chart. However, you don't have to go through with this suggestion, as the section isn't stepped "incorrectly".
                          - Suggestion: m. 41 - add in notes (on beats 160.5, 161.25, 162, and 162.75) to make this section gallop-y? Same for m. 49.

                          Red Vector Acid Minute (pxtang) [8/10]
                          ==========
                          - Good file, plays nicely.

                          Reminiscence (GH3luver) [4/10]
                          ==========
                          - Hmmmm...
                          - m. 5~12 - I'm not sure of your layering here. The jumps don't follow any instrument in particular, nor are they ones that occur from layering of both synth and percussion. It's consistent, but you could definitely make your layering scheme here make more sense.
                          - m. 13~16 - The 24ths you step here occur on every beat.
                          - m. 17~20 - Then you have this section stepped quite differently from m. 5~12, when the two sections are pretty much the same (excluding the background synth that starts at m. 13 and continues on until m. 20). Consider reworking your layering for the beginning section.
                          - m. 25 (beat 97.06) - random note? No additional sound here. I would suggest just following the synth in its entirety by adding notes at beats 81, 83, 85, etc.) -- this wouldn't take away from the toned down feel of this section while making it easier to follow.
                          - m. 38 (beat 149.75) - missing note for percussion.
                          - m. 41 - A bit odd jack placement. The wubs happen all the way down to beat 163.75 -- if you would like to capture this in your chart, you could have a 4-note 16th jack that starts at beat 163. This is just one of many things you could do for this part though; a simple stream would work just as well.
                          - m. 41 (beats 161~162) and m. 42 (beats 165~166) - Fill in notes for the background percussion to be consistent with m. 37~38?
                          - m. 42 (beats 166~167) - Drumbeats here are 16ths, not 12ths. Alternatively you can follow the 24th synth in the same manner as m. 38 (beats 150~152).
                          - m. 49 (beat 194.25) - Move hand up to beat 194.
                          - Missing notes at the end of m. 52 for the synth?
                          - m. 54 (beats 214~216) - Misrhythms here. Check carefully at a lower rate.
                          - m. 63 (beats 250~252) - Strange sudden emptiness, haha. Try continue following the melody.
                          - m. 69~76 - Missing hands (beats 278, 286, etc.). Also consider making these just jumps, and using a hand only for the cymbal crash at beat 288.
                          - m. 77~80 - Suggestion: simple 12th stream?
                          - m. 85 on seem like the exact (or close to exact) mirror of the corresponding sections of the first half of the file, sans the very ending. Many of the suggestions/fixes I already mentioned also apply here.
                          - Well done with the rhythms overall, despite them being quite tricky. With some fixes (mainly in terms of your layering) and reworking of certain sections, this could make another fun dubstep file for FFR. Good luck!

                          Rip Roar Power (rparty89) [2/10]
                          ==========
                          - Too overdone to be enjoyable... ;-;
                          - m. 1~16 - Suggestion: add notes at beats 0.5, 2, 3.5, 8.5, 11.5, etc.? Same suggestion for m. 53~68 and m. 104~121.
                          - m. 33 - Misrhythms. Note on beat 128.25 and 131.75,
                          - m. 89 - 16ths are on beats 354.75 and 355.75.
                          - m. 93 (beat 370.25) - ghost note.
                          - Aside from other inaccurately stepped parts (mainly with the 32nds), some sections like m. 48~52 are just *way* too much. I strongly recommend toning the chart down to a more reasonable level.

                          S.E.B. in B.E.D. (Sanzath) [7.5/10]
                          ==========
                          - Pretty fun, albeit some repetitiveness.
                          - m. 25 (beat 97.5) - jump for synth.
                          - m. 59 (beat 232.5) - ghost note?

                          Sfjskalhisinis (0) [7/10]
                          ==========
                          - MADOTSUKI GRAB MY LIGHTSWITCH
                          - Almost the exact same chart as last time. Still not much to say except that the song itself is quite repetitive given its rather short length.

                          Shade (XelNya) [8/10]
                          ==========
                          - Relaxing song, great easy file.

                          Silent Wind (0) [6.5/10]
                          ==========
                          - This is a pretty relaxed song; I still think the layering is a bit too heavy. For some sections, consider following just one instrument at a time with jumps to reduce clutter and to make the file easier for players to follow. BPM halving was a nice touch.
                          - How about a tone-down for m. 32 (beat 127) to m. 36 (beat 141) since this section is not as intense?

                          Slam Crunk (VisD) [6/10]
                          ==========
                          - Not a huge sync issue, but notes come up late relative to the music for the last few measures (m. 42 on to be specific). Easy fix, though: take out the BPM change at beat 162.
                          - m. 6 (beats 21~23) - If you're following vocals, try using a more precise snap as they don't fall on the 16ths you stepped.

                          Sonic the Hedgehog Dubstep (TC_Halogen) [9/10]
                          ==========
                          - Cha-ching! You win!
                          - m. 14 (beat 55.5) - note?

                          Speedcore Cannon (Klosethy) [3/10]
                          ==========
                          - Yeah...
                          - As accurate as the file might be, it needs work in terms of playability. Some parts are too much given the speed.
                          - I strongly recommend reworking your patterns on sections such as m. 31 and m. 35 to avoid long anchors.
                          - m. 58~ - Suggestion: jumps on beats 232, 236, 240, etc.? The short minijack runs are a bit empty, and they go on for a while.
                          - m. 89~ - Not sure what the jumps are going to. Perhaps jump beats 352.75, 353.5, etc. or just keep the section as single notes?

                          Summer Colours Arch (VisD) [6.5/10]
                          ==========
                          - Pretty fun, though hands seem overused near the beginning. Jumps should suffice for beats 48.25, 48.5, 49, 49.25, and 54~56.
                          - m. 12 (beat 45.5~46) - 24ths for percussion.
                          - m. 14 (beat 53.5~54) - ^ (You may need to change patterns that follow immediately after.)
                          - m. 22 (beat 85.5) - 24ths instead of 32nds. Not a huge deal, though. Same for m. 30 (beat 117.5).
                          - You randomly start and stop stepping the percussion at times, which gets slightly confusing to follow. For instance, note on beat 168.5 on m. 43?
                          - m. 57 (beat 225.75) - missing note.

                          Taking Wing (Xiz) [8/10]
                          ==========
                          - Straightforward chart, fun to play.

                          The Artichoke King (mi40) [7.5/10]
                          ==========
                          - Gets a bit repetitive, but flows nicely.
                          - m. 7~8 - Change patterns to better fit PR? (It plays okay as it is now, so this is optional.)
                          - m. 113 - jumps on beats 448, 450, and 450.5.
                          - m. 115 - three 32nds starting at beat 457.25. Take out 32nd note at beat 457.63.
                          - m. 115 (beat 459.75) - note.
                          - m. 120 (beat 476.75) - note.

                          The Steel Monster Above the City (Reshiram) [7/10]
                          ==========
                          - Some small fixes and this should be good to go.
                          - m. 17 (beat 65.38) - ghost note.
                          - m. 17 (beat 66.75) - missing note.
                          - m. 19 (beat 74.75) - same as above.
                          - m. 27 (beat 106) - ghost note.
                          - m. 60~ - Check for missed jumps (e.g. beats 241 and 257).

                          The Whip (Xiz) [8/10]
                          ==========
                          - Lol, totally saw that dubstep coming
                          - m. 37 (beat 146.5) - jump.
                          - m. 38 (beat 150.5) - same as above.
                          - m. 50~51 - This part is really fun!
                          - m. 68 and m. 72 feel a bit overjumped. How about stepping the entire section (beats 265~end) with the jumps going to the main synth (beats 265, 266, 266.5, 266.75, 267, 267.75, 268.5, etc.) and the percussion (every 4th)?
                          - Good swingy chart.

                          to luv me I xxx for u (Reprise) (TC_Halogen) [8/10]
                          ==========
                          - Tough file, yet plays nicely.
                          - m. 72 (beat 285) - jump.
                          - m. 97 (beat 385.25) - missing note.
                          - m. 105 (beat 417.25) - same as above.

                          Touhou Judgement in the Sixtieth Year - Fate of Sixty Years (FFR Pro 21) [7/10]
                          ==========
                          - Sooooooo loooooooong x.x
                          - m. 154 - a 32nd after beat 612.25 for drumbeat?
                          - m. 207 (beat 825.25) - note here, too.
                          - Good to see fixes for the things I caught from last time. Aside from the amount of repetition for a 5+ minute file (the song itself doesn't help much here either), this looks and plays fine.

                          Umlaut Ampersand (trumaestro) [6.5/10]
                          ==========
                          - m. 12 (beat 47.75) - missing note (if needed, change the hand that follows).
                          - m. 35 (beat 136) - jump for the same sound as beat 138.
                          - m. 37 (beat 146.75) - missing note.
                          - m. 41~44 - Double-check your rhythm in these measures. Your jump/hand placement is fine, but your steps for the quieter sounds need a revisiting.
                          - m. 47 (beat 186.75) - note.

                          Virginal (Doug31) [4/10]
                          ==========
                          - Song title should be "White Wings (Virginal FTN-Remix)". Neat song btw though I prefer the LostVirginal-Remix
                          - Since you're following just the vocals for the very beginning, some more PR wouldn't hurt.
                          - m. 6~14 - Pretty minimal layering here (vocals + just a few jumps for emphasis), which is fine. However, please check for ghost notes (such as beats 32.25 and 48.25).
                          - m. 15~18 - It's pretty hard to follow your layering here. What exactly are the jumps going to?
                          - m. 15 - Both beats 57 and 57.5 should be moved up a 16th.
                          - m. 16 (beat 63.5) ~ m. 17 (beat 66) - Not sure what you were trying to follow. Vocals are beats 63.5, 63.75, 64.25, 64.75, 65.25, and 66. A lower rate might assist you in getting the rhythm down -- take it one instrument at a time if needed.
                          - Not a bad start for the file. The biggest word of advice I can give is to be consistent and accurate with what you decide to step for any given section of the song, even should you choose to understep. (Personally I would've found more layering + stepping some of those "32nd" percussion rhythms irresistable, haha. The song does give you quite a bit to work with.)

                          Visitor (glassvox) [5/10]
                          ==========
                          - Playtest: chart felt too dense for the song, haha...
                          - m. 4 - Experiment with other layering schemes. The jumps in this measure don't seem to emphasize anything in particular.
                          - m. 5 (beat 19.33) - Personally think a single note will suffice here.
                          - m. 8 (beat 30.5) - Either add a jump here for the synth, or only have jumps for beats 28, 29.5, and 31 (plus the percussion on every 4th if you'd like).
                          - m. 19 (beat 74.75) - Move jump down to beat 75.
                          - m. 43 (beat 168) - jump? It would make sense to also put a jump at beat 168.67, but you can skip over it if you think it would create a mess with the 24ths that come right after.
                          - m. 58 (beat 228.25) - missed note.
                          - m. 101 - straight 24ths from beat 401.5 to 402.5.
                          - m. 124 (beat 494~) - 24ths instead of 32nds.
                          - m. 127~128 - Check your steps for the synth.
                          - m. 134 (beats 533~534) - 24ths.
                          - m. 135 (beat 536.67) - ghost note.
                          - The heavy layering not only makes it hard to follow what you're stepping during a playthrough, but also results in quite a few inconsistencies. I would recommend toning down the chart overall, but if you would like to keep its difficulty, please be sure to check for mistakes such as missed notes/ghost notes.

                          We Are Hi-Speed (Remix) (mi40) [7/10]
                          ==========
                          - Dohohoho that rigidness, that difficulty
                          - Consider halving the BPM for sections that are less intense (namely m. 1~32, 65~80)
                          - m. 83 (beat 330.75) - missed note.
                          - m. 132 (beat 527.75) - missed note.
                          - m. 144 (beat 575) - Technically a 4-note jack... consider just making it a minitrill. A 4-note jack at 240BPM would be ehhhhhhhhhh...
                          - m. 147 (beat 587.75) - missed note.
                          - m. 168 (beat 668.75) - note (change the jump on beat 669 if you go through with this).
                          - Some minor fixes and this should be a nice challenge for the higher-end players.

                          Welcome 2 Omnicore (popsicle_3000) [7.5/10]
                          ==========
                          - Alright, this plays better than last time.
                          - m. 26 (beat 100) - move this jump down to beat 101. (Keep a single note on beat 100, of course.)
                          - m. 34~37 - A suggestion would be to tack on single notes where the synth occurs, in a way that doesn't add on to jacks (notes on beats 133, 137, etc.). You already have the percussion stepped well, so this is completely up to you.

                          XTC Hill Zone Act 24.7 (T-Force) [7/10]
                          ==========
                          - You cut this song well, my friend. You cut it well.
                          - m. 36 (beat 143.5) - jump, seeing as you decided to jump the percussion additionally. Preferrably the same jump as the one preceding it.
                          - m. 41~48 - Jumpstream flows nicely, props.
                          - m. 48 - Very trivial, but change the jump on beat 190.5 to be different from the one on beat 191 for the sake of PR?
                          - m. 60 (beat 239) - note?
                          - m. 97 (beat 386.25) - Eh? No note here? Same for beats 390.25, 394.25, 398.25, 402.75, and 406.25 in the following measures.
                          - m. 116 (beat 463.5) - jump (same thing as m. 36).


                          samurai7694

                          asdfmovie 6 song (rparty89) - 4/10 [+?]

                          - Personally not a fan of abusing 192nd notes to emphasizing sounds that sometimes don’t stand out much in the song.
                          - It feels overlayered and at 12.246s it has a hand that emphasizes the crash cymbal, yet every other hand prior is emphasizing the snare .
                          - Lots of grace notes are missing, at parts like 2.416s, 3.684s, etc. which can be heard on 1.0 rate but clearer on a lower rate. You actually did step it at 87.36s5, however, and in some parts of the end, but then it isn't stepped in some parts after it, so the grace note layering is very inconsistent.
                          - Missing notes between jumpstream at 84.234s, as well as in 77.891s.
                          - Not many players would enjoy the jump trill to quad transition from 121.337s to 123.874s. It also looks overlayered and lazy in terms of having climax theory if that was the purpose. That could be much lighter by using single note two-hand-trills and layering in jumps according to the melody, or step it as jumpstream.

                          asdfmovie6 song (AlexDest) - 5/10 [+?]

                          - It would have been more accurate with the grace notes added in to the melody (for example, right before the 4th note at 0.379s). However, you do actually include them later on, like at 43.468s, but then it's left out before the hand at 44.777s. Keep it consistent.
                          - If crash cymbals are being layered as hands, then the very first note should be a hand instead of a [14] jump.
                          - The jumps/trills at 49.533s and 119.301s are really overlayered, and the jumptrill to quad transition is awkward.
                          - Most of the layering (specifically the jumps to the dubstep sounds) looks very similar to rparty89's chart.
                          - I preferred this version better but it needs fixing.

                          Eclipse (Luna) [TC_Halogen & who_cares973] - 6/10 [+.]

                          - Jumps to percussion, but missing jumps at 10.816s and 11.080s?
                          - I'm not a fan of that transition at 43.815s which has a right mini jack leading into a forced mini jack from the 32nd note 43234 pattern.
                          - Very nasty forced 212 pattern at 55.374s.
                          - The rest of the 32nds are simple roll/spin patterns which is how it should be unless forced mini jacks don't cause awkward one hand patterns such as 212 or 343.
                          - Very clean layering and pretty fun, but please fix what's mentioned above.

                          KOMMICORE (0 + Choofers) - 7/10 [+.]

                          - Very rigid layering and minor anchor patterns in the jumpstream but consistent and the song length makes it seem like a heftier and longer version of The Adventures of Lolo.
                          - There really should be more dense-jumpstream files on FFR in my opinion.

                          Mirage Garden (ilikexd) - 7/10 [+.]

                          - The drum roll at 30.029s is actually 48th notes right after that up arrow 8th note, not 64th notes. Keep that 324321 pattern leading to the [234] 4th note hand but swap the note value from 64ths to 48ths. Same problem happens at 200.613s
                          - ***lol accidental 192nd note jack at 119.340s, please remove that***
                          - I personally prefer that cut used for this but you pulled it off with sweet pattern choices and layering was superb. The layering was not too heavy and not too light. Well-balanced and it has a nice replay value.
                          - The ending is actually in 192nd notes (though obviously fast for that BPM) so a 96th note roll would have been fast-enough (or rather slow-enough) for the piano roll at the very end.

                          Moon Rabbit [Scintill] - 4/10 [+?]

                          - Missing 8th note jump at 57.794s and 79.612s, missing 16th note jump at 62.908s, missing 8th note at 145.410s, and missing note after last note (an F#).
                          - It's very long and has a difficulty spike near the middle.

                          Murderous Rampage (Baq12) - 6/10 [+.]

                          - 24th note ghost arrows at 31.926s.
                          - Song is really repetitive. Chart is alright though. Very light accept.

                          Neurotoxin (Reshiram) - 5/10 [+?]

                          - Pointless 192nd note piano layering if it's not consistent. Using them in the first place is pointless if it lands perfect as is on 4th/8th/16th notes.
                          - 16th notes are stepped on parts such as 53.723s and 54.388s, but not in the section before it which is pretty much the same thing.
                          - The color note theory is not necessary, and the 192nd note piano chords are overlayered.
                          - Most of everything else was nice and consistent though.

                          New World Disorder (.Gazelle.) - 6/10 [+.]

                          - The beginning 8th note jumps are overlayered to the kick. It's fine as single arrows, especially since you delved into single arrows anyways when the kicks hit 32nd notes.
                          - Missing 16th notes at 49.075s and 49.289s.
                          - 130.611s, should be 16th notes instead of 24th notes.
                          - Heavy 12th note hand layering but it emphasizes the kicks quite nicely.
                          - Solid file for the most part but it needs fixing.

                          Ninur (Razor) - 3/10 [?]

                          - Missing 8th note at 16.496s
                          - There should be a 16th-32nd-4th note pattern at 26.531s.
                          - 32nd note ghost arrows at 44.014s and 136.699s
                          - Missing 12th note jump at 46.773s
                          - 77.118s, should be 24th notes throughout until 77.945s.
                          - Missing 4th note jump at 95.319s
                          - The 12th note jump at 112.561s is out of place since the snares are just single arrows.
                          - 48th note ghost arrows at 123.871s
                          - Missing 12th note at 159.596s
                          - At some sections there were missing 24th notes or even "12th note triplets" right before a hand, such as in 105.940s (starting at that 12th note, if heard at a lower rate, there's three notes played before the 4th note).
                          - Song was a bit long too so I would suggest a cut.

                          Northwing Fury I (Zaevod) - 2/10 [?]

                          - The beginning shows obvious use of mirrored/repetitive patterns.
                          - Why the sudden 16th note mini jacks at 66.880s?
                          - very awkward pattern at 103.818s and 106.912s
                          - the heavy layering gets real boring real fast, especially the use of jumptrills when the snares are not much louder than the other instruments.
                          - why the sudden break at 118.630s?
                          - chart was really sloppy. the only thing right was the rhythm.

                          Palace of Destruction (DarkZtar) - 3/10 [?]

                          - Is it me or is the sound quality really bad? It sounds quiet and muffled.
                          - Because of sound quality I can't make of that weird rhythm at 34.974s but it doesn't sound accurate at all
                          - Random 24th note at 71.883s
                          - Missing 16th note at 138.901s
                          - It's a pretty long song too and it gets boring seeing 8th note rhythms for 8+ measures.
                          - If possible, find a better mp3 quality for this and cut the song.

                          Phantom Of The Opera (VisD) - 6/10 [+.]

                          - The 48th note offset quad in the beginning and end was really unnecessary. Same with the 192nd note hands to the bell sounds.
                          - Missing jump at 103.119s
                          - Solid song and chart overall though. Needs a few fixes.

                          Piano Sonata in A Major, K. 331 (Baq12) [PASS]

                          - inconsistent arrow rhythms such as in 18.115s where there's a 192nd-8th-12th note sequence should be avoided when it's nothing more than a 16th note sequence at different BPMs per each note which can easily be fixed through syncing each note.
                          - I will say that your use of PR is phenomenal and spot-on.
                          - last arrow was unnecessary
                          - What irks me most are the inconsistent rhythms used. I don't want to reject this, though. I'll have to pass.

                          Pleasant Farmer (pxtang) - 3/10 [?]

                          - Why did you decide to exclude the 16th note hi hat rhythm at 19.906s?
                          - Random 24th notes at 79.251s when it's just consistent 16th notes, and it repeats again several more times during the jumpstream which happens to look repetitive like the song.
                          - Missing 16th note at 113.368s
                          - This is a very overrated and repetitive song in my opinion and most charts for this are usually stepped in a similar fashion.

                          Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu (0) - 5/10 [+?]

                          - missing grace note before the hand at 20.609s, 28.162s, etc.
                          - very overlayered with the hands and inconsistent too (assuming hands go to the snare, there's one missing at 46.623s). It feels like every single instrument/rhythm was layered in which doesn't have to be done that way.

                          Pollyanna Rocks My World [Yoshl] - 6/10 [+.]

                          - There's quite a lot of missing hand layering for the crash cymbals within the jumpstream section. Since you chose to have nearly every crash cymbal sound layered in as a hand (minus parts that include a grace note after the crash cymbal), I suggest you follow with that pattern and fix it.
                          - Everything else seemed fine, consistent, and alright to play through.

                          Power, Wisdom, Courage (FFR Pro 21) - 3/10 [?]

                          - offset isn't right. everything is just slightly offsync except the very beginning. the trill isn't correctly synced either.
                          - missing hand layering for crash cymbal at 30.532s, 31.505s, and 34.099s
                          - those 24ths starting at 133.112s for that section aren't rhythmically correct.
                          - I'm not liking the drastic changes in difficulty where it goes from jumpstreams to slow rhythms for a long time.
                          - Really overlayered jumpstream at 243.927s.
                          - Not sure what you use for syncing but I highly recommend DDReam for efficient syncing.
                          - I see that most of the jumpstream layering comes from adding in jumps to the guitar sounds. Keep it simple by having jumps to the snare and crash cymbals.
                          - For a marathon file, I personally like this song. Needs a ton of work though.

                          Powerhaus [YoshL] - 2/10 [?]

                          _ That's a 420 BPM trill (converted to 16th notes) at 20.406s and 27.263s. Just replace that with a simpler roll pattern, or at least a triplet pattern.
                          - Weird to have those offset 48th notes when you'r still using 4th notes in some parts during that section.
                          - Seeing those 48th notes again, it really tested my patience whether or not I should judge everything through or just simply reject it without looking any further.
                          - very awful anchor pattern at 101.192s and again at 108.263s
                          - never force one hand patterns like at 150.692s which causes an awful transition to the 48th note "4 3 [124]" pattern.
                          - the song itself didn't appeal to me and I felt as if the intention was to force a hard chart by making short vibratrills and bursts.

                          Prismatic Lollipops (Elite Ninja) - 3/10 [?]

                          - extra 16th notes in the beginning at 1.605s. Assuming x = a break, it should look like [14] x 3 2 [14], instead of [14] 2 3 2 [14]. Similar problem at 22.991s
                          - It seems sloppy to include background noise into the clean consistent layering you had going on until 12.057s with those 64th ntoes.
                          - missing hand to emphasize crash/transition to next section at 25.070s
                          - missing 16th note at 29.749s
                          - missing 4th note 34.575s (understandable that the percussion ends on the 16th note but that 4th note stands out because of that one instrument playing and should be stepped)
                          - unnecessary grace notes on the section starting at 47.645s
                          - 57.150s that section should just be 4th notes, no need for offset 192nd notes
                          - layering becomes inconsistent with missing jumps emphasizing bass kicks at 66.506s and yet they're layered in at 68.585s.
                          - Not a bad song but needs fixes.

                          PUNK FLUFFY UNICORNS DANCING ON RAINBOWS [YoshL] [PASS]
                          - Song says "pink fluffy unicorns dancing on rainbows" and yet title says "PUNK...(etc.)"?
                          - Very useless color "quad" trick which glitched my Stepmania.
                          - For a 58 second song, it wasn't pleasant playing it through.
                          - Chart was boring. Aside from the dumb quad trick and pointless offset 192nd note jumps, it was...at least consistent.
                          - I really don't like the song or the color note tricks. I pass.

                          Pure Innocent Skirt (Doug31) - 4/10 [+?]

                          - the two "2 3" 16th note arrows starting at 4.518 should be a down arrow 8th note and an up arrow 4th note.
                          - missing 32nd note at 7.453s
                          - missing 32nd note at 8.496s
                          - jumps would go nicely with those four "3 4 3 2" arrows at 32.561s to emphasize the vocals, percussion and piano which both share the same rhythm. same case with the measure at 49.257s
                          - those two "3 4" 16th note arrows at 71.822s should be an up arrow 4th note and a right arrow 8th note.
                          - This actually would make a sweet easy file. Fix what I mentioned above, have consistent layering emphasizing crash cymbals and strong 16th note rhythms such as that part at 32.561s with jumps and it should be good to go.

                          Raccoon Flicka (Charu) - 3/10 [?]

                          - It seemed consistent and pretty good up until the 32nd trills. It got boring and repetitive real fast. I suggest layering in what's going on in the background and changing those trills to roll patterns.
                          - The jumpstream at 106.627 goes to absolutely nothing. There is no consistent 16th note rhythm in the background.
                          - Song's pretty repetitive too.

                          Red Vector Acid Minute (pxtang) 2/10 [?]

                          - Hmmmm, not a fan of these type of charts where it's forced difficulty by stepping rhythms that aren't there. (example: that 48th note burst at 3.962s amd 4.789s)
                          - really bad pattern at 7.685s
                          - yellow note syndrome at 10.999s, it should start off on a 4th note.
                          - while some bursts may be accurate, a good amount aren't.
                          - forced one hand grace notes at 28.892s is completely unnecessary and awkward to hit accurately.
                          - I see no point in those random BPM changes at the end. There should have been a BPM change earlier to fix that yellow note syndrome issue.
                          - last 4 notes were dumb.

                          Reminiscence (GH3luver) - 1/10 [-]

                          - Those 4th note jumps in the beginning weren't really going to anything in particular and are inconsistent.
                          - Those 24th notes are better off not stepped since they continue to echo within the background and it becomes inconsistent if it's stepped for one beat and not for the rest, so either step it during the whole time it's heard or don't step it at all.
                          - random 8th note section at 32.020s when the same rhythm as before is still continuing
                          - what's with the random 64th notes?
                          - 44.820, that's how the section should be stepped instead of how it was stepped in the section before with 8th notes that aren't going to anything.
                          - awkward forced minijack at 56.020 because of that jump. better to leave it as a single left arrow
                          - This next section is actually well-stepped for some parts. At 66.420s, 24ths should be there for the melody.
                          - weird burst at around 74.820s that should be removed.
                          - random 16th note hand at 77.720s as well as a missing hand at 76.820 to emphasize the crash cymbal.
                          - forced mini jack and unnecessary grace notes at 78.420s
                          - the 24ths continue until 83.220s.
                          - Most of the color theory stuff is pointless and it's better to keep things simple like 4th/8th/12th/16th/24th notes instead of using higher note values for pointlessness.
                          - 85.620s should be straight 16th notes for that one beat
                          - repetitive pattern on the section at 88.020s. emphasize the snare drum with different jump patterns.
                          - weird rhythm that needs to be fixed at 96.020s
                          - what's with the blank spot at 100.020s?
                          - bottom line, this chart needs some serious fixing, plus the song, along with the chart, is extremely repetitive and definitely needs a cut. after 2 minutes, I am pretty much done with it. Everything was all over the place.

                          Rip Roar Power (rparty89) - 0/10 [--]

                          - Very dense and has no replay value unless chosen for some sort of stepmania training.
                          - Very awkward one handed patterns such as in 20.583s
                          - Pointless grace notes at 21.730s and 22.051s
                          - In fact, this file is loaded with awfully forced one hand patterns such as in 22.359 (121 pattern), 23.216s (that 434 pattern and 212 pattern starting on that[24] 8th note jump), and that godawful anchor pattern at 23.859s
                          - forced mini jacks such as at 26.216 is a no-no.
                          - I can't take a file seriously with 64th note bursts at 280 BPM. Definitely rejected at this point. I won't even look at the rest, sorry.

                          S.E.B. in B.E.D (Sanzath) - 8/10 [+]

                          - consistent layering
                          - pretty fun file, probably the best one of this group so far

                          Sfjskalhisinis (0) [PASS]

                          - extra 17th note at 7.608s that needs to be removed
                          - as a musician, I find very interesting to an extent where I wonder what person had the balls to write a song using diminished/cluster chords and what the sheet music would look like. as a stepfile judge, it's painful to play through, honestly.
                          - I barely made it to the end but the song was giving me a headache at this point. I'll pass this.

                          Shade (XelNya) - 5/10 [+?]

                          - the grace note actually starts earlier on a 16th note before the 4th note at 25.070s as well as at 27.827s, 35.768s, 46.355s, etc.
                          - the other grace notes should be removed since they're unnecessary
                          - continue layering the snare drums as jumps since in some spots it's been avoided
                          - random hand at 105.027s should be removed
                          - pretty solid easy chart. just fix what's mentioned above.

                          Silent Wind (0) [PASS]

                          - change up the layering scheme because it became blatantly obvious that the bass kicks were on the down arrow for a long while.
                          - even with the cut I felt as though the song and chart were really boring, almost like One More Cutie except not as bad. It's best to see what the other judges think since I won't give a fair rating.

                          Slam Crunk (VisD) - 8/10 [+]

                          - looks like a pretty solid chart
                          - not a fan of these type of songs but this was actually pretty catchy
                          - omfg........it took me a while to get the sir mix a lot song reference in the lyrics and then I just burst out laughing.

                          Sonic the Hedgehog Dubstep (TC_Halogen) - 7/10 [+.]

                          - at 111.543s. what do these 32nds go to?
                          - overall, fun chart and good song!

                          Speedcore Cannon (Klosethy) - 1/10 [-]

                          - weird transition from the rolls to anchor pattern at 36.140s and again at 39.569s
                          - bad anchor pattern from 53.604s to 54.140s
                          - not a very fun "chart". the least I can say is that rhythmically it was spot on. the patterns were not fun to hit and the song itself isn't too pleasing to listen to.

                          Stories Can Wait (Razor) - 7/10 [+.]

                          - I would have prefered the cut to end at 131.754s to be honest.
                          - A bit repetitive but a pretty fun chart to play through.

                          Summer Colours Arch (VisD) - 7/10 [+.]

                          - missing 8th note jump at 8.052s
                          - missing 4th note jump at 14.960s
                          - very heavy and uncomfortable hand-jacks at 20.980s, change them to jumps (the 12th note hand jack is fine)
                          - solid chart, nice song!

                          Taking Wing (Xiz) - 8/10 [+]

                          - very nice use of PR!
                          - chart was well layered. well done!

                          The Artichoke King (mi40) - 6/10 [+.]

                          - What made you decide to go from simple 16th notes to jumpstream (example: from 36.878s, to 39.362s?
                          - 48.208s, hands to jumps when it's the same volume and instrument?
                          - the rest pretty much is the same exact thing as the beginning except mirrored
                          - I strongly suggest a cut because it's repetitive

                          The Steel Monster Above the City (Reshiram) - 7/10 [+.]

                          - Those 24ths in the beginningare incorrect. They should be 32nd notes. (so 16th-32nd-8th-32nd-16th note instead of 16th-32nd-8th-12th-24th note)
                          - missing notes after hand at 135.680s?
                          - consistent and a decent speed for a decently hard chart. I really liked this one.

                          The Whip (Xiz) - 8/10 [+]

                          - pretty cool song
                          - nice solid chart to go along with it. good job!

                          to luv me I xxx for u (Reprise) [TC_Halogen] - 7/10 [+.]

                          - oh my.....what a savage file
                          - 16th note trills felt overstepped since I mainly hear the bass kicks
                          - I found the ending piano to be anti-climactic to be honest
                          - overall pretty fun aside from personal tastes on certain jumpstreams that I would change such as in 166.298 with its mini-trill-trap pattern.

                          Touhou Judgement in the Sixieth Year - Fate of Sixty Years (FFR Pro 21)
                          - 7/10 [+.]

                          - hands could be used more on those crash cymbals that were layered in as jumps in certain sections. it was a bit inconsistent at some parts.
                          - fun chart though. song felt a bit too long for me to be honest. It gets boring to see straight 8th notes for too long.

                          Umlaut Ampersand (trumaestro) - 8/10 [+]

                          - very interesting song choice!
                          - awesome layering and fun chart to play through

                          Virginal (Doug31) 4/10 [+?]

                          - wrong offset
                          - Snare drum actually kicks in at the 16th note starting at 16.654, add that in there
                          - missing 16th/8th notes at 44.102s, 44.284s, and 44.647s
                          - remove 8th note at 44.647s
                          - replace 16th note jump for single note at 46.829 since it's not emphasizing anything
                          - similar case with the third note except at 49.192s
                          - 51.009, a note should be here instead of on that 16th note above it so remove that
                          - It just recently caught my attention that the file has blue note syndrome (where the main beat lands on the 8th notes instead of the 4th notes.)
                          - You certainly have potential to make files. It's just a matter of figuring out the rhythm and a few layering stuff. It helps to lower down the rate and figuring out the rhythm at a slower tempo as well as emphasizing loud cymbal crashes with jumps or hands (though jumps are more encouraged for easier files).

                          Visitor (glassvox) - 8/10 [+]

                          - not bad, minus some bad patterns such as in 54.929s that forces mini trills such as 434 or 121 (434 in this case) and anchor patterns such as the 343 1 [14] pattern at 53.686s
                          - consistent solid hard chart. pretty fun minus a few patterns and awkward mini jack transitions but not too bad.
                          - I really hope to see this in game.

                          We Are Hi-Speed (Remix) (mi40) - 6/10 [+.]

                          - 192nd note bursts are getting lame, same with 192nd note offset hands. they're not needed at all.
                          - lol rato-style 16th note jack at 145.844s
                          - song and chart was a bit too long so I would suggest a cut and fixing what's mentioned.

                          Welcome 2 Omnicore (popsicle_3000) - 7/10 [+.]

                          - very...interesting song choice.
                          - chart felt right with the song. layering was consistent.

                          XTC Hill Zone Act 24.7 (T-Force) - 8/10 [+]

                          - consistent layering.
                          - cool song and the patterns flow well with it
                          Last edited by bmah; 09-30-2013, 12:14 AM.


                          Originally posted by ilikexd
                          i want to be cucked by cirno

                          Comment

                          • One Winged Angel
                            Anime Avatars ( ◜◡^)っ✂╰⋃╯
                            FFR Simfile Author
                            • Mar 2007
                            • 10837

                            #43
                            Re: Batch Review Thread v2.0

                            CONTINUATION OF JULY 2013 BATCH

                            DossarLX ODI

                            asdfmovie6 song (rparty89): 5/10 [<]
                            - 22.41 through 42.71 are very close to what AlexDest stepped in ODIPack 3, along with m40-m41 and the ending jumptrill
                            - 40.38 and 41.65: 32nds, not 24ths
                            - 62.55: ??? The gallop is totally off
                            - 75.37, 85.52, 90.60, 105.82: Terribly patterned 32nds, 105.82 being the worst one
                            - 87.35, 91.15, 92.42, 94.96, 96.23, etc.: Missing 16th note. This occurs many times.
                            - The jumps to the dubstep wubs would have had a much greater effect if they weren’t abused so many times with the normal beats. The plethora of jumps to the normal beats and the jumps to the dubstep parts makes the file disoriented along with the hands to the snare having a higher layer amount than the dubstep parts with way more energy.
                            - 68.24: Missing offsetted color note to the staccato vocal. Check for other instances of this.

                            asdfmovie6 song (AlexDest): 6/10
                            - Second 9.75: This minijack stands out like a sore thumb.
                            - 18.48: This is a jump, but the same snare at 19.74 is a hand. The hand causes an issue with the 24th stream and it’s inconsistent with the jump usage before.
                            - 20.38: This cymbal crash is mainly very loud because of the sudden change from the silence, but it should be a hand at most (this also keeps consistent with the cymbal crashes after)
                            - 40.67: This part is a calmer section and there’s still heavy layering going on. It ruins the effect of the jumps in the dubstep parts that have far more energy.
                            - 48.60: Layering problem. The 32nd burst here creates a sudden split-heavy minijack spike.
                            - 60.49: This isn’t three 16th notes, it’s a fast gallop for the first two notes and is noticeable on normal rate
                            - 70.48: Same problem with 19.74
                            - 73.34: 32nds, not 24ths. The way it’s stepped represents the part fine however, but the 16th note right after that 24th is ugly. Same thing with 83.49 and 88.56, but they end in a hand instead. 73.65 then would be missing a hand (only a jump is there)
                            - 103.78: Weird transitioning, also 32nds and not 24ths. It only plays ok in stepmania, but in FFR it’s going to be much worse.
                            - rparty’s ending was basically the same as yours in the very end: 16th jumptrill into a quad. It’s a nasty surprise to the player.
                            - The layering in the beginning was much more cautious than the rest of the file, and after a while there were just too many jumps and hands that the file strayed a bit away from the feel of the song. Some of the pattern usage also has sudden weird one handed patterns which ruin the flow of the file.

                            Eclipse (Luna): 7/10
                            - There are a lot of split-heavy one handed 32nd bursts and 16th minijacks in this file that just ruin the flow of the chart.
                            - Measure 32 and 40, seriously? The patterns in this file could really use some reworking.
                            - This file had some nice ideas, but the split-heavy nature of the bursts just makes the difficulty very forced along with the 16th minijacks.

                            Kommicore: 0/10
                            - This file has been submitted many times with the same errors that the judges have been pointing out every time. Do not waste the judges’ time if notes are going to be neglected.
                            Also consider the notes from the other judges. My notes from previous submission:
                            - The mix of 12th notes in measure 8 are terrible. Just make the measure 12th swing and get rid of the jumps.
                            - Second 18.88: This polyrhythm burst is technically wrong because both the drums and the synth are 16ths.
                            - Measures 17-34: Just make the 48ths 8th notes.
                            - The patterns in this file are absolutely atrocious. Starting on measure 38 there are a lot of ghost note 16ths and they also make for very rigid one handed patterns. The file in general is also very unfriendly to the player from the heavy layering, and that’s not a nice combination with ghost note streams. Even if I were to judge this file ignoring the ghost note portion the rigid one-handed 16th jumpstream patterns are split-heavy and horrible to play through.

                            Sfjskalhisinis: 6/10
                            - Ghost note in Second 0.92, 12.22, etc. recheck the note placements
                            - Second 5.69: Missing hand
                            - The song has the same repeating notes over and over again and after the first 20 seconds you start an inappropriate change in layering that even has random jumps like 23.86, 26.33, etc. all that happens is that a background piano enters alongside the main one.
                            - Second 31.10: One handed 32nd trill difficulty spike with the heavy layering
                            - The file itself would work out a lot better with jumpstream and no jumpgluts. With all this layering and the jumpgluts, the patterns become excessively repetitive. The file does follow a structure with the hands but the jumpgluts are just messy.
                            - Song ends abruptly.

                            Mirage Garden: 7/10
                            - The layering and accenting in this file is pretty nice.
                            - The 16th minijacks really get on my nerves. Second 41.30 for instance just has bass kicks that would suffice as a 16th trill, but you stepped two minijacks. Same thing with 53.32, 166.40, 211.88, etc.
                            - Second 87.93: Rather than have a minijack here, you can step a jump-gallop that will also show the higher piano note playing. It’s clearly not the same note here, and while the down-to-up arrow would show a higher note is playing, the minijack takes that focus away.
                            - This needs to be fixed: Second 119.35, I’m assuming that 192nd minijack is unintentional.
                            - In the 58.50 BPM slowdown it would make more sense to have the notation in swing. The song is playing 12ths and 24ths here, and while your rhythms make sense, the song itself is not playing in 32nd notation.
                            - Second 152.36: The piano here is too soft for three jumps. The jumpglut also does not make sense at all here.
                            - Second 157.26, 169.60, etc.: Possibility of a zero frame interval here, and it’s just not nice to play fast one hand gallops like these.
                            - The 78 BPM slowdown at the end isn’t necessary; the song just switches to swing notation there.

                            Moon Rabbit: 5/10
                            - Doubling the BPM would make this file a lot more aesthetic and playable. While layering in the background piano with the prominent piano is fine, and even with some accenting, the jumps lose their effect after a while for such a long song.
                            - Places like second 132.42 are an example of what I mean when your jumps lose their effect. This part isn’t any more intense than the single notes you had the measure before. The same thing goes for your hands, and the 32nd handjack at second 183.30 in this file is a sudden split-heavy difficulty spike for this level of a file.
                            - Second 216.62: You do realize that this 32nd handjack has a chance of being a 1 framer handjack right? It’s 239.26 BPM, and that’s above 225 – the highest cutoff for a 2 frame jack, then it enters 1 framers. That also makes it very split heavy and a bad difficulty spike.
                            - Very nice work with the syncing on this file, but the layering loses its effect and this file has sudden spikes that don’t match the song. The 32nd handjacks I stated above are the worst ones.

                            Murderous Rampage: 5/10
                            - Leave the hands to the cymbal crashes. The other hands aren’t any more intense than the sounds around them to warrant heavier layering like that.
                            - Second 40.97: Why is this triplet stepped with color notes? It’s just a 16th triplet.
                            - Second 51.61: Same issue as above. Everyone is going to hit it as a 24th burst, disregarding any microscopic difference in sound. Just make it a 24th burst.
                            - Second 55.11: Now the colors don’t even make sense. This part is misstepped – the intervals aren’t even correct.
                            - Second 62.07: More colors when it’s really just 16ths.
                            - Second 66.07: Ghost note. It’s the 16th before, not a 32nd gallop.
                            - Second 73.59: This section is using offsetted color notes when there are only 16ths.
                            - Second 90.78: 24th burst, and the offsetted 64th jump should snap to the 8th.
                            - I’m not going to continue listing the sections of the file where color notes were used when the actual rhythms were much simpler; recheck the rhythms in this file, and don’t use unnecessary color offsets.
                            - The 32nd bursts are split heavy, some with 16th jumps that make it worse.
                            - Second 137.74: 32nd jump to nothing


                            Neurotoxin: 7/10
                            - The quads in this file are very exaggerated
                            - Second 63.16: Using 48ths here doesn’t make much sense because the song is very energetic; cool colors don’t represent the mood of the song here.
                            - Colors used are going to the piano, but that’s a rather forced use of colors in this case when there are that many notes being played.
                            - Second 100.49: Whoosh sound does not warrant an extra 48th; it plays way off. Just keep to the beat.
                            - The excessive use of hands and quads in this file ruin the emphasis they would usually give; the colors are standing out more.

                            New World Disorder: 6/10
                            - At 5.49 you start layering in the background bass 4th beat with the xylophone, but it doesn’t have that great of an effect.
                            - The 8th jumps you have at 12.34 would be pulsing on the synthesizers and bass beat rather than creating 16th stream which could work here, but the sudden switch in 14.92 is awkward; I recommend just sticking with the gradually increasing since for this part. The 32nd burst is also rather rigid.
                            - 48.34: The jump here goes to the hi hat and synthesizer, but it’s a sudden change from the percussion layering you’re doing
                            - Second 82.56: This 24th should just be a single note; it’s not layering the melody here.
                            - At 84.34 the jump usage is empty; instead, there are just hands. Only the synths and hardstyle beat are being layered here, and every time there are 12th beats there are handjack gluts and minijacks (in some cases 4 note hidden jacks) which really don’t look good and overemphasize what’s going on in the song.
                            - I wouldn’t recommend stepping the 16th hi-hats with the 12th melody since the synths are overpowering them by a lot and it creates polyrhythms to work with, but that’s personal choice.
                            - Second 114.92: Missing hand (single note here).
                            - 130.63 is stepped incorrectly; there are 16ths and 12ths here, but no 24ths. 131.92 is fine.
                            - The layering structure in this file can be followed easily, but the heavy hand usage doesn’t effectively deliver emphasis.

                            Ninur: 6/10
                            - The 12th minijack you have at 9.69 is out of place; the way you step the 24th triplets after don’t have minijacks either and it doesn’t match the song.
                            - In the beginning 12ths you have something going on with layering the orchestral melody with the 12ths, and you should stick to that. The color note at around 18.02, while going to a sound, is not exactly appropriate to step.
                            - At 42.74 rather than stepping a 64th gallop here you can just step a quarter note jump. The sound also lands on the 4th.
                            - The 32nd burst at 44.03, etc. are weird to play and they sound like 48ths; instead, you can just use a color jump to pulse on the prominent part of the sound. You have some color theory going on in this file and this would definitely be another good spot to apply it.
                            - 51.17 should be a 24th note
                            - The color burst at around 52.72 starts off fine in the first 4 notes, but then the last 4 notes are offsetted too much. It’s a 32nd burst.
                            - 67.78: I’d recommend just stepping this as a 12th. Everyone’s going to hit it as one
                            - 99.45: This has a good chance of converting to a quad, but if the jumps before and this note don’t snap to the 4th placements at conversion, then this part will be awkward to play and the color theory won’t work out correctly. I recommend recoloring rather than taking conversion chances.
                            - 104.17: Ghost note. The wub sound is on the 8th note.
                            - 123.89: A considerable number of color notes have been used in this file, so rather than have sudden bursts like this that ruin the flow of the chart, a color jump can be used here.
                            - This applies for wherever it happens in the file: If there is something like an offsetted 64th note when the sound lands on 4th notes then that has a chance of converting off. Recolorizing would be a better alternative.
                            - 163.20: Since the song is fading out here, a descending pattern would make more sense.

                            Northwing Fury I: 4/10
                            - The first 36 seconds of this song doesn’t have much to offer.
                            - Then when the percussion comes in after that beginning, there are a bunch of jumps and unnecessary sudden changes to overemphasized hands that don’t make sense, many unnecessary minijacks and jacks, and then the file turns into a mess of one handed trills with rigid layering. Some parts of the jumps are going to the percussion, but then there are many other jumps unexplained.
                            - The 64th bursts are stepped in nasty ways and are bad difficulty spikes to the file.
                            - The 32nd section at 96.90 is another huge spike, with a lot of nasty transitions. It’s also misstepped; recheck the rhythms
                            - 104.12: 32nd one handed trill going into a 4 note jack, another sudden unnecessary difficulty spike
                            - 125.96: Sudden split-heavy 32nd patterns
                            - The patterns need more attention in this file. The layering could also use more work.

                            Palace of Destruction: 5/10
                            - The accenting of the 8th guitar in the beginning was great, even though those jumps looked like they were meant to layer in the cymbal crashes. I wish you constructed the layering to accent the guitar because with the percussion it becomes bland.
                            - In the part at 19.48 you’re using jacks to the guitars, but then you also have single note patterns when the guitar is doing the same thing.
                            - At 34.99 I had to slow down to 0.3x rate to see what you were doing. The 12th bass pedal stands out a lot more here and the hard-to-hear guitar in the background doesn’t snap nicely to the color notations you put there. 12ths would be a better option there.
                            - At 60.17: 16th triplet, not a 24th burst. Missing 12th at 60.08
                            - Layering in both the percussion and the guitar puts in more jumpglut patterns that limit the available patterns
                            - 71.90: Bad one handed transition, same thing with 179.71. That 24th sound is also barely audible.
                            - 79.49: The main problem I have with layering both the percussion and the guitar is that when one of those elements is missing, the layering focus suddenly changes like it does here.
                            - 87.75: All those jumps to the snare are overkill
                            - 100.08 and 100.59: 12ths, not 16ths
                            - 110.00: That 16th minijack stands out like a sore thumb, is totally unnecessary, and has a chance of being a 1 framer since the song runs at 235.98 BPM.
                            - Be careful of the jumps that stray away from what your layering is focusing on. Something like 156.53 does layer both the piano and the background guitar, but you’re focusing on the percussion and the guitar.
                            - 167.97 you’re introducing weird one hand trill sections that aren’t nice to play at all when the previous half of the file spread out the patterns more.
                            - 195.18: Very unfluent polyrhythm stream; it’s like doing a spin, then a quick jump into another quick one handed gallop. The 48th gallop also has a good chance of being zero frames apart.
                            - 200.01: 12ths going into an 8th note. No colors needed here.
                            - 200.52: The guitar starts on this quarter note, but then you offsetted the 12ths by a 24th and put a lot of color notes here that don’t match the solo. Rework this part.
                            - 207.89: Missing jump.
                            - 211.70: Sudden one handed runningman difficulty spike making the 8th jumps split-heavy
                            - 222.00: This note is not part of the 24th kicks.
                            - The file could follow a structure more closely and prevent sudden pattern spikes along with color note usage when it’s not necessary.

                            Phantom Of The Opera: 5/10
                            - The 777 note part was neat, but it’s not worth limiting the scope of the song.
                            - 20.74: The sudden change from 8th jumpgluts with hands to more single notes when the song hasn’t changed in intensity is awkward
                            - 27.65: Seriously? This is just 16th violin. The offsetted 64ths are wrong. The 24th note does have violin that doesn’t snap nicely to 16ths though; resyncing to an even interval and then recoloring to 16ths would be better there.
                            - 44.68: The violin is misstepped again and this part is very awkward to play. It’s 16ths going into a short 24th burst, then some other interval after that.
                            - 48.97: Incorrectly stepped violin again, and this is occurring too frequently. Not only is it unnecessarily using colors, the player is having to hit offbeat fast gallops instead of playing 16ths to the violin.
                            - 50.55: Way off. The 48th after is also a 4th note for the violin.
                            - 73.70: The 24ths look fine, but on 74.22 that is way off from what’s being played.
                            - 75.88: Ghost note
                            - 76.12: This polyrhythm is disruptive and while the notes do check out here the prominent sounds of the violin land on the 12ths. The 16th note is just a “slide” type sound.
                            - 83.25: 16ths, not 24ths
                            - 101.20 and 104.30: The violin slide is just two notes. Three note bursts here that don’t have even intervals are wrong here. Also, a jump would accent it nicely instead of stepping fast gallops that might even be converted to zero frame jumps.
                            - 103.82: Missing 16th to the violin

                            Piano Sonata in A Major, K. 331: 5/10
                            - It isn’t worth layering in the softer piano in the beginning. Later on in the song the jumps lose their effect from being used so often. Stepping the prominent piano would have worked perfectly fine here.
                            - The color note usage for the piano 16ths should be recolored to stand colors. It really just doesn’t look good when the piano is playing 16th notes and then these sudden colors come up.
                            - Watch out for ghost notes such as 35.26
                            - 45.44: Another problem with the heavy layering. Forced minijack from the 48th triplet here.
                            - 47.19, 51.14, 58.18: Stick to 48ths. You’ll have potential zero frame intervals from using 64ths, and 48ths play better.
                            - 75.55: Hidden minijack on the down arrow here, and it ruins the flow of your 16th stream along with being inconsistent with 79.22; the same thing is done in 90.14
                            - 81.43: 16th not here not only creates a sudden minijack, but is also a ghost note. Same thing is done in 96.07
                            - I noticed the same exact errors you made twice from copy and paste.
                            - 129.91: 32nd triplet here starting with a 16th note. The offsetted color note before the 32nd is an uneven interval and everyone is going to hit this as a 32nd triplet.
                            - 140.07: Ghost note
                            - 168.01, 168.66, 169.28, and 169.53: Barely audible. 176.52 is a ghost note.
                            - I’d recommend just stepping this as a quad since it’s most likely going to convert to zero frames apart anyways.
                            - 187.37: Just use cohesive hands here. Some of these, if not all, of the color notes into the jumps that aren’t the 48th gallops will most likely turn into hands, and having a mix of zero and 1 frame intervals that the user is going to hit as hands anyways just looks very messy.
                            - 188.75: Players are only going to hear a two note gallop here when playing. The first note of the 3 note burst is barely audible.
                            - 192.96 is a mess and it should just be snapped to 8th jumps. Is this purposely intended to bait goods for the player?
                            - The section at 199.59 is most likely going to convert to zero frame intervals for at least one of those hands. Same thing with 202.99
                            - The file has a lot of copy paste, there are many sudden unnecessary colors that should have just been snapped to standard colors, a good number of the gallops into jumps won’t convert to gallops and they ruin the flow of the chart. I would suggest starting with less hand and jump usage.

                            Pleasant Farmer: 6/10
                            - For the first 19 seconds of the file you step the 16ths cymbal sound but then you suddenly stop. The first 35 seconds of the file are very dry and repetitive.
                            - You should start the 16th stream on second 34.54 (or 35.12) rather than 36.29
                            - 39.65, 44.33, 47.83, 52.51, 60.69, 63.03, 65.37, 67.70, 72.38, etc: Missing 8th jump to the melody. I wouldn’t recommend layering both the percussion and melody here.
                            - The 16th stream you have at 73.11 should start at 72.53
                            - 79.27: Not a 24th burst, it is just 16th notes. Technically if the song is slowed down on 0.3x rate the 32nd triplet here can be heard, but it is barely audible and overpowered by the 16th melody. You do this multiple times throughout the jumpstreams
                            - Song ends abruptly, a fade out would have been nice.

                            Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu: 6/10
                            - A fade out would have been nice. The mp3 is also 4 minutes long which will make a large .swf file
                            - Second 23.30, 30.02 etc: Ghost note, the synth is on the 16th note. Recheck rhythms.
                            - This file is very dry and it feels like I’m playing a bunch of 8th hands and jumpjacks for the entire file. The heavy layering for this file limits your pattern availability and is too repetitive, and in general such heavy layering is hard to follow. The 16th jumps into the hands don’t fit with the song at all.

                            Pollyanna Rocks My World: 7/10
                            - This is case specific, but this song is exactly 180 BPM on the dot. That means the 64th gallops are either going to be all 1 frame apart or zero frames apart. This is important because do you want your player to hit those 64th gallops as a cohesive hand/jump or an actual gallop?
                            - 25.93: While the synth and percussion are being layered here, it’s not a good idea to do that here because now there are going to be minijacks going into the hands. That causes for more sudden spikes like at 44.76, 60.76, 84.76 etc
                            - 71.43: I see what’s being done with the 16th minijacks, but I do not recommend this.
                            - For the piano ending there should only be jumps accenting the piano when it gets played noticeably louder (e.g. 127.93, 128.76, 130.18). Recoloring the ending to standard colors would also be more aesthetic.
                            - The layering was clear and the file had a nice structure. If the 64th gallops were meant to be hit as gallops, stick with 32nds (48ths also have a chance of being zero frames apart). I would strongly suggest removing the minijacks because they disrupt the flow of the chart.

                            Power, Wisdom, Courage: 5/10
                            - For the first 38 measures I was getting early greats and goods. The sync in this file is weird, since after a while I started getting late perfects. The sync issues interfered with file play. I also started getting early greats again at measure 71 at the slowdown and the early great issue lasted until measure 133.
                            - 133.13: Not a 24th burst, same thing with 136.23, 139.33, 142.42, and 145.52; these are four 16th notes to the guitar
                            - 148.62: What’s with the 24th burst here?
                            - 295.82: Ghost notes; the 16ths start on 296.59
                            - 316.14: Missing jump
                            - 332.11: Misplaced jump, the guitar note is on the 4th after.
                            - 340.72: Missing jump
                            - The layering structure with the guitars was a nice idea, but it got messy when the percussion layering got mixed in along with it. I think the layering focus on the guitar would be much better to go by for this song. Also, the sync really needs work in this file.

                            Powerhaus: 2/10
                            - 13.78, 16.78, 17.21, 20.64, 23.64, 24.07, etc: Jumps would work fine here. The color notes to all the xylophones is very forced.
                            - 19.57: This is actually 32nds. 20.00 is a six-note 48th burst. Second 20.43 is also 32nds. The vibrating trill at 20.43 is also terrible to play with that up arrow creating an anchor on what’s already a hard enough to combo vibrating trill.
                            - 26.43: Same problem as above. What you stepped as 48th bursts are 32nds except for the ones you stepped as two 48th gallops, which are actually six note 48th bursts but stepping the gallops covers the most prominent parts of the burst. The vibrating trill into the hand again is another bad difficulty spike.
                            - The 48th/32nd burst problem occurs over and over and the vibrating trills are unnecessary difficulty spikes. Just found it again at 60.71 and 67.57
                            - 62.21: 48th notes. They’re stepped here as two 64th gallops.
                            - 67.57 is completely misstepped. Starting from the 8th note at 67.57, it is 32nds until the 4th jump. Then at the vibrating trill at 68.43 it’s 32nds.
                            - 75.39: Missing 16th note. Stepping the 48th one handed gallops right next to each other like this is awful.
                            - 101.43 and 108.28: More unnecessary one handed rigidity.
                            - 129.93: This should be a 3 note 16th jack since the sound starts there; the 16th before it is part of the 32nd burst, and it doesn’t warrant the 4 note jack.
                            - 137.64 and 144.50: Again, 48ths. Here they’re stepped as 64th gallops.
                            - 143.00: misstepped and ridiculous.
                            - 149.85: Also grossly misstepped and ridiculous. These are all 32nds, no color notes or 48ths.
                            - There are plenty of difficulty spikes and misstepped parts in this file, and it needs some serious reworking.

                            Prismatic Lollipops: 6/10
                            - Seconds 1.70, 2.29: Ghost notes. Same thing with 23.09 and 23.68
                            - The cartoon sound lands on the 4th note in 12.32, so stepping a 64th after relies on conversion to turn it into zero frames apart.
                            - 42.91 is that cartoon sound again; stepping an offsetted 48th will most likely make the note a frame off.
                            - 47.66: In this section the 64ths are supposed to cover the cartoon sounds, but again that relies on the converter to make it into a hand.
                            - Overall, you are taking a risk by stepping offsetted color notes when the sounds land on the standard colors (e.g. 4th notes) and relying on the converter too much.
                            - Focusing on the melody would have created a much more interesting chart. Following the percussion caused some rigidity that limited what you could do with the file in terms of patterning and made the file dry, but it still had some structure.

                            PUNK FLUFFY UNICORNS DANCING ON RAINBOWS: 8/10
                            - The beginning 4 measures are weird to play through in terms of following the guitar. Second 8.50 and 9.33 are ghost notes. There may be other instances of this, but it’s usually due to barely audible guitar slide sounds.
                            - Your jump usage in measures 5-9 is weird and after the NOOOO! Part. The structure when the vocals entered was nice however.
                            - The video is divided into four rectangles at the NOOOO! part with each square of Andrew Huang wearing a different colored shirt. Red, yellow, green, and light blue – all these colors are used in that quad. I hope other judges caught this one, haha.
                            - Second 31.88: Rather than make a jumptrill here with a minijack in the hand which really doesn’t look good, a single note stream would be fine for the percussion. Same thing with 45.80.

                            Pure Innocent Skirt: 4/10
                            - You had 115.04 as the BPM in your other submission, and in this one you have 115 on the dot. Measure 44 I started to get early greats (even goods) and the sync interfered with how the file played.
                            - Second 6.36: Ghost note. 4.54 and 4.80 are placed a 16th before the actual sounds. 71.84 and 72.10 are placed after the sounds too; recheck your rhythms.
                            - Second 47.58: The 16th gallop you have here starts a 16th too early.
                            - None of the minijacks fit with the vocals. 37.93, 41.19, 46.28 are two different notes.
                            - There is a lot of empty space that can be filled. The file is lacking when just the vocals are being stepped and there are other elements in the song that can be utilized easily. Some layering could be used to provide more structure for the file. Also recheck the rhythms in the file.

                            Raccoon Flicka: 7/10
                            - The jumps make sense and are structured well, although at 67.46 the sudden shift of jump usage from the melody makes this part more bland; I’d stick with the melody there for the jumps.
                            - At 67.46 the 16ths in the stream are barely audible putting aside the prominent melody. At 106.65 the 16th streams are barely audible except for the trills you stepped.
                            - I saw what was happening in 41.34 but there are many elements going on here that stepping just the 32nd sounds makes this part lacking.
                            - Rather than have 32nd minitrills and 16th jacks, you could make them rolls and jumptrills. It would certainly flow better.

                            Red Vector Acid Minute: 5/10
                            - I was getting early perfects when I played this file so there’s a slight offset issue and I noticed some of the bursts also had colors that weren’t necessary.
                            - The jump usage doesn’t make sense before the 114.98 BPM slowdown. After that the layering with the percussion should be introduced.
                            - Second 2.64: Four note 48th burst starting on the 16th note. 32nd triplet at 2.84 starting on the 8th note; no colors are needed here.
                            - There should be a 16th on 4.29 instead of the offsetted color note right after. Missing note on 4.50
                            - 4.60: This is just a four note 32nd transition, no colors needed. It must be the offset because I was getting early perfects when hitting on time.
                            - 8.05: This should be a 32nd note.
                            - 14.02 and 15.05: These minijacks don’t make sense.
                            - 18.21: Uneven interval, recheck rhythms (this is most likely from the offset issue).
                            - 22.71: Barely audible note here created a minijack that doesn’t make sense. The sound in 23.64 is basically like the notes right before, so there shouldn’t be a minijack here as well.
                            - There are many minijacks in the file that aren’t warranted because of similar sounds, barely audible notes, inconsistent usage etc. The jump usage was also not coherent since there were many softer hi hat sounds that were stepped as jumps when the louder snare was being layered. Also recheck the rhythms and offset; many of the color notes used in this file aren’t actually needed.
                            - 36.26: This color jack is too fast; the sound is slightly slower.
                            - This must’ve borrowed the sync skeleton from the stepmania file because the ending has the 1160 BPM speedups which aren’t necessary.

                            Reminiscence: 1/10
                            - The first 32 seconds of the file are stepped very incoherently. The sound that was stepped as 24ths would only be stepped once every measure when it occurred every 4th note; the sound still continued on 25.64 but then it was no longer being stepped. The jump usage is also seemingly random, and it’s not clear what is supposed to be followed here.
                            - From 32.04 to 44.84, the 4th notes are missing from the 3-note 8th melody. There’s also a random offsetted 64th note at 38.86 that makes no sense; it is the same sound.
                            - 51.24, the jump usage here doesn’t have any layering structure. The kicks are all 8th notes, so half of the jumps are missing, and the melody is the same 3-note 8ths.
                            - 56.04: Unnecessary minijack
                            - 66.44: 24ths, but these are stepped as 12ths, yet right after they’re stepped as 24ths
                            - 72.04: ???
                            - 74.81: Random ghost note 64th note
                            - 77.74: Random hand. From this point on the file starts becoming something that strays away from the song. Focus on certain elements in the song and don’t randomly switch to stepping color notes that are inconsistent with what was being stepped previously. Right now the file has a lot of jumps and hands sporadically used and there is no coherent structure, along with sudden minijacks and jacks.


                            Rip Roar Power: 1/10
                            - File drifts offsync to the point that I got early goods. The syncing needs work.
                            - At 19.16 every 8th kick is being stepped as a jump. Needless to say, this causes a huge problem with playability. Then after that all hell breaks loose. 16th minijacks in between bursts, jumps everywhere, one handed transitions that aren’t doable… This file needs a serious reworking. Some of the bursts are also wrong.

                            S.E.B. in B.E.D: 5/10
                            - The first two notes being color notes instead of a 16th gallop doesn’t fit here
                            - 6.96 to 18.23, having a jump every 4th note makes this section dry and generic; you can follow the melody rather than having the 8th jumpstream here.
                            - 38.77: Missing 8th jump, you’re layering the melody here
                            - 41.41: This 16th note is just going to the prominent melody, so it should be a single note.
                            - 44.05: Overemphasizing with hands in this section.
                            - For 47.05 stepping the 16ths as single notes is the right way to go because there’s no other sound to layer there. However, like what happened in a previous section, the jumps at 49.41 and 50.14 are only going to the prominent melody and there’s nothing else being layered; they should be single notes too. Check for other instances where this happens.
                            - The jump usage in the section starting at second 55.32 is a confusing mix of layering in the 4th beats and then randomly accenting the prominent melody
                            - I tried looking around to see if the colored note usage was some kind of reference to an album art or video etc. but I didn’t find anything. They aren’t appropriate in this file
                            - 82.59 to 88.41: All hands, no jumps. Another case of overemphasizing. Same thing with 93.50
                            - 107.32: Same layering idea with the part at 55.32; the higher notes of the prominent melody don’t necessarily call for jump accents especially since the percussion is also being layered here so it becomes more confusing to follow. It occurs in the ending.
                            - 120.41: Again, layering is confusing to follow
                            - 130.59: If this part was intended to be hit as gallops, conversion is going to be very ugly here.

                            Shade: 7/10
                            - I really liked the first 13 measures. The jump usage was nice, and the focus on the percussion allowed a smooth transition when the strings entered in measure 14.
                            - 25.20, 27.85, etc: The grace note is before the 4th note, not after. Also rather than have the color gallops in this file, the sounds are close enough that having a jump would be better – both for play and aesthetics.
                            - Jumps like 30.94 don’t really fit in because even though it is layering the background piano and kick, the jump at 32.26 involves both a powerful percussion hit and the piano. At the very least, 29.61 should be a different jump from 30.94 (both are currently up-left). Same thing with something like 62.26 where the song is softer.
                            - The repeating end patterns were a nice way to end the file
                            - 136 BPM is going to create a messy mix of zero frame and one frame intervals for the gallops in this file, which is why I recommend either making a slower gallop (48th instead of 64th, etc) or just make a jump (jumps also make it player friendly for this level). The hand usage didn’t have much of an effect, but the file did have a nice structure.

                            Silent Wind: 7/10
                            - Layering in the soft hi-hat isn’t worth the layering problems. The other elements of the song overpower it too.
                            - 72.75 disrupts the flow of the chart in a very bad way; the 24th minijack should be removed, and the layering could be toned down. What is being layered makes sense, but is not worth the density.
                            - The slowdown wasn’t appropriate; what would have been better is that since it’s a break section with less intensity to not have continuous swing jumpstream like most of the file is.
                            - Having more of a focus on the melody would have been nice. In its current state, the file is a lot of bland 24th swing jumpstream that’s hard to follow because of all the jumps and different instruments playing at the same time.

                            Slam Crunk: 5/10
                            - The minijack usage is confusing as well as some of the jumps
                            - It looks like you’re trying to do a mix of the vocals and the guitar, but the vocals don’t all snap nicely to 16ths (e.g. second 24.30 is a 3/32nd). Some vocals are also missed, so it’s confusing to follow.
                            - 26.64: Missing jump
                            - 62.42: Vocals are misstepped. It’s a 16th on 62.58, then a 16th on 62.89
                            - Why aren’t 71.17 and 71.48 offsetted color notes? They’re the same low sounds and the vocalist is singing in the same manner.
                            - 76.33: Forced difficulty spike from the roll inside the jack
                            - 79.30: What’s with the BPM change here? Staying with the normal BPM would have been fine, but the speed changes make the color notations off by a 16th note.
                            - 111.79: Changing the BPM here to 90 from 96 makes the ending notes after offsync. I was getting early greats.
                            - The file is very confusing to follow, mixing several elements but not structuring them in a way that would be clear to the player.

                            Sonic the Hedgehog Dubstep: 7/10
                            - While the layering is passable those jumps to the kicks were overkill
                            - 52.13: Missing 3/64th? The rhythm for this sound is weird because the last sound is like it falls more on 52.10 (the 16th note); same thing with 65.28, 123.57, and 137.28
                            - 111.62: These 32nd notes are ghost notes on normal rate and on a very very low rate there was some really quiet squeaky nose that vaguely fell on the 32nd placements.
                            - 149.23: That 32nd down arrow into the jump that enters a 16th trill looked a bit yucky
                            - 153.68: I can’t hear those offsetted color notes, only the 48ths. I could only vaguely make out a sound on a very low rate.
                            - The long 16th jacks could have just been trills. They’re sudden difficulty spikes that push the FC difficulty of the file way up. The heavy jump and hand usage also didn’t give much flavor to the file; the color usage stood out way more.

                            Speedcore Cannon: 4/10
                            - The jumps are unnecessary and don’t even correctly layer anything aside from the 8th kicks in the beginning except for the few 4ths that land on the vocals
                            - 17.30: The hi-hats are 32nds here but faint. Stepping 16ths in this slowdown just makes it a continuation of the previous jumpstream but without the fast bass kicks. Same thing with 20.73 and 24.16; it just winds up being the same unbroken jumpstream over and over.
                            - In the 280 BPM stream part with the 32nd bursts some of the 16th patterns were good, but then there were one handed transitions with jacks that were poor (especially with the 32nd bursts).
                            - 48.16: The jumps every 4th note don’t fit here. The strong bass kicks could just be stepped as the single notes while that other distorted sound could be accented jumps on its most prominent parts (e.g. 48.80 and 49.02)
                            - 53.30: Sudden ridiculous anchor jack spike
                            - The patterns need more attention along with the layering.

                            Summer Colours Arch: 5/10
                            - What’s with the different colored gallop in the first two notes of the file? The other ones are 24ths and 48ths.
                            - 11.89: 16th note, not a 24th. Same with 13.47; however you step a 16th note at 15.28 and this becomes interesting because what I just mentioned were also 16th notes. A 4th note is missing on 15.37, which makes this section of the file bizarre to play.
                            - 17.10: The mix of minijacks and single note gallops to the percussion hits really doesn’t look very good. Just stick with single notes here.
                            - From 18.53 to 24.06 there is an excess of hands and literally zero jumps. It’s also a spiky section that stands out from the rest of the file, being split heavy with the handjacks right next to each other.
                            - At 37.48 there’s a lot going on here: there is a flute, a background acoustic guitar, and then percussion. Many fragments are being stepped here and this section doesn’t play well because of it. Not all of the 16ths fall to the drums – some fall on the acoustic guitar.
                            - 55.84: Just because it’s the same sound doesn’t warrant sudden jacks. If anything, the drums themselves could be jacks by this logic.
                            - 58.80: Same problem with the minijacks. The snare here is stepped as 16th minijacks, but then at 64.32 it’s just stepped as single notes. The focus here was on the melody, but the point is that mixing both single notes and minijacks/jacks make for a noticeable inconsistent feel that makes the file confusing to follow along with not looking good.
                            - 68.37: A different note is being played. This is not a minijack. Same problem in 81.00; with how you stepped this, 81.39 should be a minijack too etc. but they’re different notes.
                            - The file suffers from heavy layering. Too many instruments are going on at once, and fragments are being stepped; focus on a certain element to make the file more interesting.

                            Taking Wing: 7/10
                            - For the first 24 seconds the bell is the most prominent element in the song. You’re layering soft piano sounds here and I’d recommend saving the jumps until 24.40 where the beat comes in. Having a jump to a powerful beat makes a lot more sense than layering in a soft piano in this case; it’s a matter of the jumps having more emphasis.
                            - The one handed 16th triplets really don’t look good at all.
                            - 39.32: Watch out for different notes being played. This 8th note is stepped in a way that a 3 note jack is made, but it is a different note so it should only be a two note minijack with this 8th note being in a different column.
                            - 46.35: The melody was a good choice to follow, but all the extra jumps to the 4th beat ruin the jumps to the powerful cymbal crashes and it adds more unnecessary density along with making the file bland/generic. The melody is the prominent element here, and it would be best to follow it like you were earlier.
                            - You stepped the 16th stream at 66.92 but not at 43.95; it’s the biggest difficulty spike in the file so it should just be removed. The melody would be a fine replacement here.
                            - 77.89: Up to this point no hands were used. I can see what you’re layering here, but it really is not worth it. Sticking with the jumps to the cymbal crashes for this file would make the jumps have their intended emphasis effect, and it’s not worth adding extra density when the melody itself already gives something nice to follow.
                            - The file had a nice structure to it but the extra density is not worth the reduced emphasis of the jumps and it makes the file more boring and generic.

                            The Artichoke King: 4/10
                            - The first 7 seconds are fine, but then at 7.10 there are suddenly long 8th jacks that are very inconsistent with how you were stepping the snare right before.
                            - 15.48: Extra jump. It looks like the melody is being layered in as 8ths here and makes the most sense considering it’s very overpowering.
                            - 16.57 through 16.88: The static-sounds make sense as jumps, but then here the lower melody is the most audible and the static-sound isn’t there anymore.
                            - 17.03: Single note, nothing is being layered here
                            - The 16th minijacks and jacks (especially the ones into jumps like 57.54) ruin the flow of the chart and many of them don’t make sense. Remove them please
                            - It looks like both the snare and the melody are being layered but there are some missing jumps
                            - 26.24: This 24th roll is misstepped and the last 24th is a noticeable ghost note
                            - 38.30, 48.23, 78.02, 87.96, 182.46, the offsetted hands starting at measure 151, 192.40, etc: Overemphasized hands
                            - 55.99 through 56.45 is an unbroken 32nd roll, but the way it’s stepped here is broken up in a bizarre way; I saw what you were trying to do, but that up 32nd note on 56.18 gets in the way and it ruins the focus on the prominent parts of the 32nd sound.
                            - 65.97: Another misstepped 24th roll. The sound starts earlier than the 12th note and is slower than 24ths.
                            - 92.53: Missing 16th note
                            - 95.72: Like at 55.99, this is just a 32nd roll sound. But here the file experiences several BPM changes and the colors go out of whack.
                            - 116.16 is on the 4th note right after, and 116.37 is on the 8th note right before
                            - 137.54: Missing 16th note. Also the layering has been hard to follow this file since bits of the percussion and melody were mixed in with the layering, and it’s very noticeable here.
                            - 149.95: Another missing 16th notes. Check for more missing 16th notes.
                            - 156.86: Not a straight 24th roll but it works fine here since the interval differences are only noticeable on very low rates
                            - 162.52 and 162.68: Barely audible sounds
                            - 166.63: Not a 24th roll and it’s noticeable on normal rate too. Recheck rhythms; the problem also occurs in this section at 168.03 etc
                            - 200.16: This section is entirely 16th notes, there are no 32nds.

                            The Steel Monster Above the City: 4/10
                            - Misstepped burst at 8.13; there should be a 16th note rather than a 24th burst. Also, the “24th sound” is only audible on very very low rates. The 16th sound completely overpowers it. Same thing with 11.44, 14.75, 18.06, etc
                            - Layering is passable
                            - The sound you’re stepping the 24th stream to at 67.89 has prominent accents on the 16th placements and is actually 32nds. Same thing with 74.51, etc.
                            - 80.71: Sound isn’t 24ths and it’s noticeably wrong on normal rate
                            - The 32nd broken roll section starting at 110.90 is very awkward to play through properly. There are also many awkward 32nd patterns throughout this file, not just this section. Watch out for the patterning used in this file because some of the 32nds are mixed with jumps, making excessive one hand gallop usage split heavy.
                            - 140.21: Awkward one handed part; this is just going to be hit as a triplet by players.
                            - 143.57: This difficulty spike reminds me of Integraation. The 24ths are barely audible compared to the 16th snare that overpowers it.
                            - 146.77: Watch your pattern usage. The layering itself also provides a rigid structure which doesn’t allow much room for bursts like these.
                            - 153.90: Entirely misstepped. This is a 32nd stream and here it’s stepped as 24ths. The 48th burst in the last four notes of the file are also misstepped.
                            - The patterns and rhythms need work in this file. The rigid layering also limits the song’s scope.

                            The Whip: 7/10
                            - 9.02, 17.45, 25.87, 34.29, etc: Watch out for one handed minitrill usage like this. It ruins the flow of the file; same thing with those one handed 48th gallops. Yes, the song is at 114 BPM, but the unfriendly pattern feel still stands out.
                            - 12.51: This 32nd is a ghost note. 12.58 is a three note 64th burst starting on the 32nd at 12.64, but it would be better just to step it as a 48th burst there.
                            - For the first 35 seconds more hands are used than jumps. The song is just getting started, and using hands here already when the song doesn’t even have that much energy is definitely too much emphasis.
                            - 30.08: Sudden spike pattern in this 32nd stream
                            - 59.29, 63.50, 67.71, etc.: The 32nd rolls, while I can see what was being done here, don’t work so great. Color usage can work better here! For instance, a 192nd jump can be used to cover the entire whoosh rather than a 32nd roll.
                            - 74.94, 108.63: The main focus in these sections is the 24th swing. Don’t let sudden polyrhythms like this disrupt the flow of the chart (and being 16th jumps, it’s also split heavy).
                            - 107.31 and 107.38: These 32nds are ghost notes. It starts with a 24th on 107.36, then the five note 32nd burst is after.
                            - 111.00: The sound lands on 111.04 (24th note)
                            - 115.08: The 32nd gallops you stepped in this section are “slide” type sounds which are covered by the jumps already. The accenting works better rather than hitting notes to barely audible sounds.
                            - 127.05: Missing 16th note
                            - For the ending jumpstream, having both the melody and the 4th beats layered at the same time turns it into boring jumpstream. For instance, 149.29 to 152.44 is just a jumpstream with a jump every 8th note, and even though the jumps are going to the 4th beat and the melody landing on the 8ths, I just felt like I was playing straight jumpstream not following the feel of the song.

                            to luv me I xxx for u (Reprise): 8/10
                            - 20.61: In this speedup that color trill is just rude and would make me immediately turn sound off, ignoring everything else you’d be going for in the file. Sorry, but this happened in Trinity and it’s not properly playable with sound on.
                            - That beginning runningman section is surprisingly fluent. Hard but doable.
                            - 95.14: I’d probably split those hand/jump transitions after the 16th trills pretty hard haha. Reminds me of Scrap Syndrome’s long trill parts
                            - 180.23: Nice speedup trick, I’m glad you didn’t step the constantly speeding brrrrr noises here haha. Although, trills felt kind of awkward here… stream could have worked.
                            - The 8th jumpglut usage and the heavy layering was definitely fitting for the song’s intensity. This file was great but the beginning color trill parts was really bad. At 237.35 BPM 32nds also have a chance of being zero frames apart (albeit small chance), so if one of those gallops does happen to turn into a jump, that part really does become crap. Please step something else other than a trill.

                            Touhou Judgement in the Sixieth Year - Fate of Sixty Years: 6/10
                            - The first 41 seconds are very boring; the song is already long enough
                            - 63.57, 68.73, etc.: Actually 32nd bursts, but 24ths represent the bell slide fine
                            - 98.65 and 98.82: Ghost notes, check for other instances of this (e.g. 160.59 and 160.75 and 243.17 and 243.33, there might have been some other cases)
                            - 104.22: Three note 32nd burst starting on the 16th note. I’d just step a 16th triplet here since the 24ths this time don’t represent as well as they did for the bells.
                            - The hands don’t add much to the file. If anything, they take away from it. The layering to the guitar melodies was nice.
                            - 225.35: The 24th drums overpower that 16th note here and the polyrhythm suddenly disrupts the flow here
                            - 248.90: The player has been going through a bunch of 8th jumps already. This is a calmer break section and there are still more jumpgluts. Just follow the melody here.
                            - 259.22: Five note 32nd burst here, no 24ths. It’s also not a nice surprise for someone who played through four repetitive minutes of the file to suddenly get swamped with this dense section.
                            - The file could have ended at 228.25 or somewhere around there because after that point it’s just the same thing as before and this file is already generic and bland enough that at this point it would be a good place to stop.

                            Umlaut Ampersand: [PASS]

                            Virginal: 5/10
                            - This feels very… incomplete. The file starts off and builds up a little bit, and then before I know it it’s already over.
                            - File starts off on the wrong notation. The first note to the vocals is stepped as a 4th note, but it is actually an 8th note. This causes the 4ths to land on 8ths for the entire file which doesn’t look good at all. Also the offset is wacky; I was getting early greats and goods.
                            - For the first 40 seconds it was a simple and generic layout, but then after that the file just fell apart. It’s also very lacking with just the vocals being stepped and there are many other elements to utilize in the song. The BPM should also be doubled when the song picks up.

                            Visitor: [PASS]

                            We Are Hi-Speed (Remix): 5/10
                            - It takes 50 seconds before the song picks up a little bit more and before that there’s just a bunch of generic jumpstream that’s very anti-climactic along with an 8th jack section that didn’t lure in any interest.
                            - At 50.11 The layering starts getting confusing and there are seemingly random jumps. The patterning is also disoriented
                            - 66.11 would have been a much better spot to start the file and I strongly recommend doing that. The first 66 seconds don’t have much to offer and considering how difficult the rest of the file is, the first 66 seconds is like wasting time just to get to the actual harder sections (e.g. Pandora). 114.11 is another spot you could have started the file at (or a little later since this rest section is long).
                            - For the breakcore JS section starting at 81.11 the patterning is very disorganized and the one handed 32nd gallops are terrible to play through. There are many hidden jacks of reasonable length in here as well which cause many transitioning problems. At this speed the player is more focused on just hitting the patterns anyways, so it should be very clear what the jumps are following, and here it is not. Single notes would work better with some accenting/emphasis.
                            - 115.78, etc.: This is done multiple times; the rhythm is 3/16ths, not a 12th with an 8th note.
                            - 141.36 is a misstepped burst (and is also one of many trap burst patterns in this file). It starts on the 16th note. There are also technically 32nds on 141.58 and 141.65.
                            - 145.86: If this were really going to be stepped as a jack it would be a 4 note 16th jack to the same sound. But of course at this speed it is nonsense. A trill would work fine here; A Rudi The Techno Pioneer jack is terrible to play through.
                            - 148.25 and 148.63: Random 64th notes
                            - 149.36 is a full 32nd burst, and the way it’s stepped here is broken up at odd spots that make no sense. This file is 240 BPM on the dot which does mean that conversion will consistently make certain 32nd placements zero frames apart, and if that happens here then that would be very bad.
                            - 155.74: Putting 32nd trap patterns like this make hitting jumps useless when the patterns right after require unnatural transitioning.
                            - 159.86 through 162.11 is very split heavy and awkward
                            - Many less jumps could be used and the patterning needs much more attention. The disorganized nature of the patterning results in sudden awkward one handed positions mixed in with jumps and it takes away from what could make a decent 240 BPM chart.

                            Welcome 2 Omnicore: 7/10
                            - The 4th notes on seconds 2.08 and 2.54 are noticeably off. They can be resynced and then snapped to 4th notes. The “8th notes” right after could also be snapped to standard colors for aesthetics.
                            - Doing a mix of minijacks and gallops to the snare is a noticeable part of the file that makes it feel very inconsistent with how it’s patterned. The 24th swing is stepped as gallops, but then there are 16th minijacks to the same sound used.
                            - To add some flair to the section starting at 24.58, you can layer in that distorted sound that occurs at seconds 26.45, 28.33, 30.20, 32.08, etc. The pattern usage here is also pretty random.
                            - 38.17: From how this part is being stepped, this should be a 16th minijack
                            - The bass kicks at 41.45 has the bass kicks going in different columns, and then the same sound is stepped at 45.20 yet it’s in the same column there. The parts after also follow the same column, so this should be changed for consistency.
                            - 47.55: Misplaced jump. You’ve been layering the snare in this section, so the jump would be on 48.01
                            - 65.83 and 67.70: The 16ths are going to the same sound, so with the way you’re stepping these should be 4-note 16th jacks but that would create difficulty spikes. Instead, rather than going with a lot of minijacks, I’d suggest doing trills rather than a mix.
                            - The distorted wub sounds have been a nice addition to the file instead of just focusing mainly on the percussion. In its current state the file is a bit lacking. The structural ideas are there, but it could use some touching up.

                            XTC Hill Zone Act 24.7: 7/10
                            - Second 23.00: The 24th roll here is way off from the actual rhythms; it is too fast.
                            - In the break part around starting at Measure 49 don’t put a jump for one instrument (e.g. 64.61). I’d just recommend following the melody here considering how calm the section is
                            - 79.05: Same problem as 23.00; it’s not a 24th roll and it’s noticeably wrong on normal rate
                            - The patterns seemed to have gotten more attention – watch out for the hidden 3 and 4 note 8th jacks within the jumpgluts and jumpstream. There’s some rigidity but it’s playable. This version is definitely a considerable improvement from the previous submission with the cut as well; recheck those 24th roll parts though.


                            bmah/Silvuh

                            Please note that former resubmissions are now accepted:
                            N's Farewell / Xx{Midnight}xX
                            Suit Up / DarkZtar

                            It is still highly recommended for fixes to be made on these songs. For more information, please refer to this thread.


                            asdfmovie 6 song / AlexDest
                            rating: 5/10 [+?]
                            - the main tune of the song has a lot of bursts that you seem to omit or just put as a group of three 16ths - doesn't really do justice to the song as many are inaccurate; e.g. 0.33s: a 24th gallop here; 1.54s: a 24th burst starting on a 12th note here
                            - 5.61-9.89s: the melody seems to be a small chorus of synths here, so if you want you can layer this area as jumps (which you do later)
                            - 10.21s,60.95s,etc.: what's with the sudden underlayering of the file?
                            - 12.27s,63.01s,: poor PR
                            - 14.97s: don't get the following two jumps
                            - 19.09s,69.83s: awkward as heck 24th patterns, namely the transitioning
                            - 22.26s: why no hand according to your layering scheme?
                            - 28.29-30.31s,etc.: the melody coming in and out of the wub sounds is quite prominent so I was a bit vexed that you omitted the melody in many cases in place of repeating jumps (you can just have one arrow repeat instead)
                            - 31.93s: missed arrow
                            - 44.14s,44.78s,etc.: hands don't seem justified to the sounds
                            - 48.50s: minijack caused by the 32nd burst into the hand (again, hand doesn't seem justified)
                            - 83.57s,88.65s: anchor 12ths to the 24th patterns
                            - 101.54-111.69s: watch out for anchors, you have a ton of 8th note anchors in the 16th handstreams
                            - 119.30s: overkill IMO; how about keeping the drums as a single stream of 16ths and then layering the melody? Also may be better to end with a hand instead of a quad
                            - Summary: There are a lot of things that just seem irksome, from the inaccurate stepping of the main melody (bursty) to underlayered parts to ignoring the main melody in dubstep sections. Considering how the difficulty of the song is relatively high, I don't think the intention of generalizing bursty sections as simple 16ths would be a good idea. The file was still somewhat fun to play, but it needs work.

                            asdfmovie 6 song / rparty89
                            rating: 4.5/10 [+?]
                            - just like the other file, there are simple 16ths generalizing the bursts in the main melody of the song
                            - 11.77s: three-arrow down jack is doable but really not a good idea
                            - great job on the color theory, it spices the file up and accents the sound clips nicely
                            - 21.13s,etc.: the 24th patterns are slightly better than the above file I'm comparing this to
                            - 26.83s,etc.: like the other file, the dubstep sections ignore a lot of the PR of the main melody
                            - 40.36s,etc.: now this is how you should be stepping the bursts; it's too bad this wasn't applied anywhere else
                            - 47.76s,48.08s: sounds don't seem to warrant hands
                            - 75.35s,etc.: these sounds are 24ths, not 32nds; in any case, the 32nds create some really bad framer placements - please consider this when stepping files for FFR
                            - 76.31s,etc.: rather awkward jump placements (due to one-handed trilling patterns), although consistent; consider changing the jump patterns
                            - 105.80s,etc.: same as 75.35s above...especially considering that you begin AND end in hands
                            - 232.34s: again, what's with this one big jumptrill like the other file?
                            - Summary: A lot of the issues in this file are the same as the previous file I reviewed, so look at both notes and compare for yourself. The 32nds were also quite ridiculous in comparison to the rest of the song. Both asdfmovie 6 files I reviewed have potential, but they both also need a lot of work.

                            Eclipse (Luna) / TC_Halogen & who_cares973
                            rating: 7.5/10 [+.]
                            - a number of 32nd patterns are very tight due to their patterns often being staircases such as at 44.87s,55.42s
                            - some missed notes: 45.40s,54.32-54.93s
                            - also some missed percussion: 46.82s,47.52s
                            - 69.05-77.70s: optional but you could step some of the 16ths to the tinkly background melody
                            - Summary: Pretty fun drum'n bass file, with relatively friendly 32nd patterns except for the staircases. Also some obvious melody missing at a few places. The file structure and song reminds me a bit of Sleepmix Strikes Back.

                            KOMMICORE / 0 & Choofers
                            rating: 6/10 [+.]
                            - so you did change some thing after all, some for the better, some for the worse; it seems to even out in the end. I'll only address the new stuff in this review
                            - 18.86s: this polyrhythm seems pretty unnecessary; may be better to simplify this
                            - looks like you've changed the steps for the first part of the lyrics
                            - the last section of the file seems to be broken up from straight 16th jumpstream, which seems to be fine; however, the problem of awkward patterns due to anchors remain, and there are a lot of them. Check out places like 50.59s (right arrow anchors), 59.96s (left arrow anchors), and so on. The transitioning into these patterns also matter. For instance, it's more doable to hit the left arrow anchors at 59.96s than at 62.02s due to the prior arrows
                            - Summary: I'm glad you did make changes, but the main problem is still the jumpstream patterns being anchors and runningmen at this speed.

                            Mirage Garden (long) / ilikexd
                            rating: 9/10 [+]
                            - a suggestion for aesthetics: since the song changes time signatures a lot, I recommend fixing the bpm so that you don't have half of the song as 16ths. Some might say you have a bit of yellow arrow syndrome.
                            - 39.07s,51.09s,etc.: why is this a jump but not a hand? Might as well make it consistent or make the other hands jumps instead
                            - 65.41-74.45s: I don't quite understand what all of these jumps go to, but it plays fine
                            - 109.26-112.14s,118.23s-122.53se: these two parts still feels a bit empty
                            - 134.71s: missed 32nd
                            - 185.22-185.61s: awkward 24ths transitioning to hand (due to left arrows)
                            - 215.23-215.61s,etc.: why is this part jumps while other similar parts are hands?
                            - Summary: I only see small issues, but the bigger picture is that the file is structured very well and is just a blast to play. A real keeper.

                            Moon Rabbit / SKG_Scintill
                            rating: 7/10 [+.]
                            - well-synced, but I recommend -doubling- the BPM of at least the first 2/3rds of the file. It is far, faaar too slow. It might be a practical BPM value on a piano score, but more of an eye sore on FFR.
                            - the song is significantly harder in the last third, but there are easily places you could step in the earlier parts as well to even the difficulty a little bit. For instance, the delicate piano melody at 17.38s could be stepped to fill in what are really large empty gaps.
                            - 30.05s: missed 16th
                            - 30.54s: the jump here may be a tad late
                            - 39.39s,167.16s,213.61s,etc.: a few places have jumps where they shouldn't be. In this case, you have a slightly emphasized piano sound, but clearly only one note playing.
                            - various places throughout the file are underlayered. When you solely have the piano playing, I recommend trying to be as accurate as reasonably possible. Check for places like 57.45s,62.91s,etc. This issue is scattered throughout the song.
                            - 145.41s: missed note
                            - 221.21s: I was so sad that you omitted the trill entirely
                            - 276.47s: missed last note!! D:
                            - Summary: Overall, the file got better in the second half. Try to be as accurate as possible when it comes to piano solos, as nothing's better than feeling like you're playing the piano. Tweak this file some more, and it can be quite an amazing file.

                            Murderous Rampage / Baq12
                            rating: 7/10 [+.]
                            - the 16th trill patterns in the first half of the song become stale after a while, so vary it up a bit
                            - 10.93s,16.26s,etc.: the hands that appear on every other phrase don't seem to emphasize anything
                            - 76.93s: the following patterns are quite interesting, but be wary of awkward transitioning from these semi-trilling patterns onto another
                            - 83.18s,etc.: not a fan of strange 32nd patterns landing on hands, but they're certainly doable; see if you can make some patterns more ergonomic
                            - Summary: Another fun drum'n bass song. See if you can vary the trilling 16th patterns throughout the file, but leave some of it in. It naturally makes sense to step them as trills, but being the entire basis of the song, they need some variation on occasion. Also watch out for 32nd transitions into hands. Everything else is cool.

                            Neurotoxin / Reshiram
                            rating: 6.5/10 [+.]
                            - 17.75s,62.71s: ghost arrow
                            - 18.16-37.15s,106.66-125.15s: I didn't really like the fact that there was very little acknowledgement to the main melody of the song (with exception to the colored arrows). I understand that most of the drums go to the louder drum kicks, but the main feature here is the melody. Even if the purpose was to stand out from LG's file, the main melody is pretty important.
                            - 43.57s,44.23s,etc.: missing a bunch of 16ths to the drums
                            - 55.05s,57.72s,etc.: in some cases, there seems to be ghost 16ths, which simply may be a misunderstanding of the above 16th drum patterns
                            - color theory was reasonable and not overdone
                            - Summary: File was very reasonable and fun to play overall. Fix up the drum misrhythms in the middle of the song and add the melody in the beginning and end of the song.

                            New World Disorder / .Gazelle.
                            rating: 8/10 [+]
                            - 18.75-19.07s: reversed PR
                            - 43.72s: ghost arrow
                            - 95.61s,etc.: there are a few places where you could avoid 12th jacks if you make yourself a bit more flexible in PR placement
                            - 103.18-103.61s,130.61-131.04s: these aren't 24ths. These are 12ths with 16ths going to the synths (i.e. a polyrhythm).
                            - 114.19s: missed a hand
                            - 137.47-138.00s: optionally this can also be a polyrhythm as well with some 16ths
                            - 139.11s: I would just add this 24th and end the song in a hand instead of compromising for a quad
                            - Summary: Pretty fun file! There are a few errors, namely the 24ths, but the rest is great.

                            Ninur / Razor
                            rating: 7/10 [+.]
                            - 16.50s,19,67s,etc.: what happened to the small bursts at the beginning? You started stepping them, but then stopped for some reason.
                            - 21.39s: missed 12th
                            - 33.26-36.01s: the 12ths are continuous here
                            - 38.22-38.63s: bad PR to the phone beeps
                            - nice color theory throughout the file
                            - 44.01s,123.87s,136.70s: I really don't agree with these bursts/rolls going to these unusual sounds, since they're not the least bit abrasive. I recommend just stepping the single sounds with a bit of color theory in these places.
                            - 47.32-47.95s: these are 16ths, not 12ths
                            - 66.50s,134.49s,134.91s: optional 12th
                            - 68.22s,68.63s: I think these are 12ths, not 8ths
                            - 107.30s,108.96s: these feel better as small grace notes
                            - 157.25s,159,18s: ghost arrows
                            - 159.60s: missed arrow
                            - Summary: Great file to play, but there are also a lot of numerous mishaps too. I'd reconsider the rolls and bursts that go to single sounds as well, but that's just my personal tastes.

                            Northwing Fury I / Zaevod
                            rating: 3/10 [?]
                            - all things considered, the density was a bit too much for most of the instruments this song went to (e.g. a lot of the bursts and 16ths came from very quiet hi-hats)
                            - the initial 16th streams (e.g. 20.57s) show good PR
                            - 38.66s,etc.: at first I thought the streams here were, although dense, reasonable. However, the song later offers more things to step, so I would recommend avoiding 16th jumps on all of those snare drum kicks. The patterns are reasonable so far however.
                            - 50.38s,50.94s,51.51s,etc.: the sounds here don't seem warranted for hands (not to mention it creates a minijack preceding the first hand)
                            - 55.44s: surely there's a better pattern than a straight three-arrow jack
                            - 56.38s: here's where I first think the 16th jumps become a bit much - you have a main melody going on and the 16th jumps just seem to confuse the stepping
                            - 64.72s,etc.: a few places in this song have [13][24] jumptrills; use these sparingly as they're easy to split goods on FFR
                            - 67.54-68.10s,etc.: left hand jacks mixed along with 16th jumpstream is very awkward; consider that most people are right-handed so left jacks are taxing to play. This can be easily avoided.
                            - 70.35s: yes I do hear the 32nds but the hi-hats are so quiet they should be considered with care; at least give consideration to pattern placement
                            - 71.05-71.24s,85.72s,86.01s: 64th jumptrill is a big no considering the context of this file; plus that, it's barely audible
                            - 96.88-101.38s: if you're making a hard file, then this is somewhat reasonable despite all the 32nds. Please consider how you transition from one 32nd pattern to the next though.
                            - 118.63s: what's with this pause?
                            - 125.94s,etc.: ending jumpstream has a ton of weird 32nd bursts that are hard to hit (and once again, barely audible); it also has those splittable [13][24] patterns...
                            - Summary: This file needs a LOT of work. You don't have to step every sound, considering how a lot of them are simply quiet hi-hats. Be mindful of patterns in all aspects of this chart.

                            Palace of Destruction / DarkZtar
                            rating: 6.5/10 [+.]
                            - I highly HIGHLY recommend people start cutting S.S.H. songs (and repetitive, lengthy songs in general) - this song is no exception
                            - 14.95s: what does this 16th go to?
                            - 29.00s: missed 8th
                            - 31.67s,57.09s,etc..: a few places have melodies that you seem to ignore in favour of emphasized percussions instead; I'd argue that the melody is the highlight of any part of a song, so it shouldn't be ignored
                            - 52.01-53.03s: at this BPM, the right-handed 8th minijacks are awkward
                            - 69.93s,177.74s: missing 8th jump?
                            - 71.88s,179.69s: I don't hear this 24th at all
                            - 104.64s: there are 16th drums to step if you want
                            - 109.98s: at this BPM (and especially the transitioning pattern), the minijack is a no
                            - Summary: The steps are in general pretty fine (with the exception of that minijack). The main complaint I have is that the song is just another lengthy, 8th-filled S.S.H. file. Please attempt to cut the song.

                            Phantom Of The Opera / VisD
                            rating: 7/10 [+.]
                            - arrows are offsync in several places to the violin: 26.09s and 26.47s (shift back 32nd or so), 28.19s,65.34s,etc. (should be 12ths)
                            - 45.03s,75.79-76.24s: too many arrows to the violin here
                            - 62.44s: could use better PR
                            - 69.79s: jump to violin?
                            - 94.97-97.88s: reverse PR
                            - 103.10s: jump
                            - 103.68s: could be a small gallop/burst to violin
                            - Summary: Not bad, very consistent difficulty that suits well for a moderate difficulty. The syncing is off in many places with the violin however.

                            Piano Sonata in A Major, K. 331 / Baq12
                            rating: 6/10 [+.][<]
                            - essentially, Rondo Alla Turca v3. It feels very similar to the previous versions (despite the offsync, even v1 has a similar structure), so while I'll review this, I do not think we need another version in the game.
                            - in general, the syncing is fine
                            - the very beginning of the melody is skipped before m1 starts; please shift the chart down to encompass the start of the melody
                            - 33.43s: ghost arrow
                            - 45.32s,103.62s: in contrast to the rest of the file, the burst to hand is a bit harsh
                            - 80.20s,94.86s: add 8th jump (assuming you want to step only the emphasized chords)
                            - 81.31s: not a minijack
                            - 86.47s,95.94s: no jump (assuming you want to step only the emphasized chords)
                            - 163.12-176.78s: according to the score of this song, these are actually all just 16ths (with very few empty gaps as you've shown here); still, even with the varying tempo of live performance, the 12th and 24th gallops feel sloppy
                            - 177.51s: should be a quick jack to melody (different than the following 32nd grace notes)
                            - 187.13s,198.00s: missed 8th
                            - 188.28-194.97s: missing a lot of 16ths, although this might not be a bad thing for a contrast to the other versions of this song already in-game
                            - 200.23s: this is a grace note/ornament as well
                            - 206.09s: don't need this placeholder arrow
                            - Summary: A lot of missing notes and some inconsistencies, but my gripe is that it feels very similar to v1 and v2 of Rondo Alla Turca already on FFR.

                            Pleasant Farmer / pxtang
                            rating: 5/10 [+?]
                            - file is really repetitive, so it would greatly benefit from an edit
                            - 37.22s: accidental 16th jump?
                            - 39.63s,44.31s,60.67s,etc.: lots of missing 8th jumps to melody
                            - 57.02-58.92s,etc.: there are a lot of 8th arrow anchors in your pattern, which makes this file more rigid than it has to be
                            - 75.96s: omit this 16th
                            - 76.04-112.27s: this is where I would cut one of the two long 16th jumpstream phrases
                            - 79.25s,83.93s,etc.: the jumpstream does not contain any 24ths; what you're hearing is actually a 16th jack to the melody (don't add a jack, but just use 16ths here)
                            - 112.27-113.44s: try groups of three 16ths in this last section of the song; just use a hand at the very last note
                            - Summary: Biggest issue is file repetitiveness due to the song, so I would start off with cutting at least some of the jumpstream section at the last part (and perhaps some of the beginning too). Afterwards, clean up the missing jumps to the melody and change the 24ths in the jumpstreams to regular 16ths. Not too bad otherwise though.

                            Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu / 0
                            rating: 7/10 [+.]
                            - please cut out the remaining part of the mp3 you don't intend to use
                            - really dense for the song, but flows fairly well overall
                            - the density of the file limits patterns in some places such as 11.17-12.22s where you simply have a lot of [24] jumps and repeating 8th anchors
                            - I feel there are a bit too many hands, particularly those that don't seem to go to claps (e.g. 15.15s). Slim down on the hands a bit.
                            - Summary: A bit too dense for me, although this is quite certainly the intended way you stepped this file. Technically nothing wrong I could find though. I would cut down some hands but still retain the overall density.

                            Pollyanna Rocks My World / YoshL
                            rating: 5/10 [+?]
                            - 12.74-21.91s,etc.: the underlayering feels a bit weird here, especially when intersecting percussion and melody only results in a single arrow
                            - 24.24s,etc.: alternatively these grace notes could just be accompanied by a single note instead of a jump; consider this in denser areas as well
                            - 25.99s,44.66s,etc.: you can easily avoid minijacks from delayering 16th jumps like these, especially in denser jumpstream sections
                            - 28.74-60.74s: unfortunately the density of this section just does not fairly represent the song, even though the sounds of the 16ths are legit; I'd avoid stepping the hi-hat 16ths, especially since you already have 16ths elsewhere that make the jumpstreams even denser (e.g. 41.74-42.91s).
                            - jumpstream patterns are ok, but a lot of it are trills; one-handed trills like at 34.57s aren't aesthetically pleasing
                            - 67.57s,etc.: can't these just be single 16ths?
                            - 79.57-84.32s: I guess these 16ths are fine, but they're not very audible
                            - 129.93-131.99s: this is ok but see if you can find the proper bpm for this slowdown
                            - Summary: Personally I think the file is overdoing it in terms of difficulty. Avoid the 16th hi-hats, avoid a lot of the minijacks resulting from 16th jumps, and consider more fluent 16th patterns if you do plan to keep the jumpstreams. I'm hoping you can fix this file since the song is very nice to listen to.

                            Power, Wisdom, Courage / FFR Pro 21
                            rating: 7/10 [+.]
                            - the syncing is all over the place in this file. The first 2/3rds of the file is a bit late in sync. This is followed by a short period (219.80s) where the file is a bit early. Lastly, it corrects itself towards the end (257.84s) with on-sync arrows. I first thought the file had a late gap, but it looks like you'll need to readjust the BPMs a bit as well.
                            - 10.73s: not sure if the flute really increases that much in speed at the trill here
                            - 15.76s: 16th to start of guitar
                            - 70.25s: 8th jump to guitar melody
                            - 92.49-93.79s: at first I thought the 8ths were quite off against the orchestral strings but you probably are stepping the drum kicks. In any case, I'd try to acknowledge those strings.
                            - 120.07-121.48s,etc.: bad PR
                            - 132.41-161.16s: I was sorta distraught that the guitar wasn't synced very well here. I suppose that generalizing to 8ths is more simple to follow, but it just doesn't feel right. I'd pay closer attention to syncing the guitar melody here.
                            - 217.67-219.61s: check the sync for this small bridge; it seems to get on sync towards the end but not at the beginning
                            - 257.55-257.75s: ghost arrows
                            - 267.42s: should be single 16th
                            - 316.00-316.10s: misplaced jump?
                            - Summary: Steps get a bit monotonous after a while, but overall you did a fairly good job for this marathon file. Please check the sync of the entire song though!

                            Powerhaus / YoshL
                            rating: 3/10 [?]
                            - color theory is ok, but it might be a bit oversaturated to some
                            - 20.41s,etc.: 48th trills = NO
                            - 28.37s,etc.: are these really 48ths or just 4ths? If this is color theory, then it's too much. If not, then that's an unusual sight I suppose.
                            - 58.12s,60.05s,etc.: jumpjacks are fine to play, but I don't think all of them are warranted to the sounds they go to
                            - 62.19s,etc.: even these quick grace notes are awkward to hit
                            - 64.76-65.19s,etc.: jumpjacks in this sort of patterns is quite awkward to hit, especially the mixing of hands and triple right-arrow jacks
                            - 101.41-101.73s,etc.: right-hand jacks with a 32nd minitrill is very awkward to hit. Even up jacks would've been better.
                            - 116.08s: a [12][34] pattern would be better for this
                            - 150.69s: BLARGH
                            - Summary: I'm sure this file was stepped deliberately hard, but this isn't how to do it. Generalize the 48th bursts and trills to start. Also consider jumpjack placements.

                            Prismatic Lollipops / Elite Ninja
                            rating: 8/10 [+]
                            - 7.99-8.29s,68.59-68.88s: I don't get what these jumps go to. If they're going to jumps then the layering's incomplete.
                            - 22.10-22.40s,82.69-82.99s: the jumps should change around since the melody does as well
                            - 53.59-61.90s: you could layer more here since the background sounds become more involved second time around; climax theory would be a good idea
                            - Summary: A happy-go-lucky song with a file that feels great to play. Very good!

                            PUNK FLUFFY UNICORNS DANCING ON RAINBOWS / YoshL
                            rating: 8/10 [+]
                            - 31.08s: lol rainbowquad
                            - 32.69-45.99s: it was a good idea you didn't step the main melody as all jumps, as that'd reduce the little pattern variety this song has to offer
                            - Summary: Short song like most songs from this artist. Smooth to play, everything is fine pretty much.

                            Pure Innocent Skirt / Doug31
                            rating: 5.5/10 [+?]
                            - this file seems to drift a bit towards the latter third of the song (around 92s); if the BPM is correct, then perhaps it's due to a song cut
                            - 4.52s-5.43s: right away, easily offsync arrows
                            - 6.34s,38.43s,54.47s,117.08s: ghost arrow
                            - 8.50s: I know this is supposed to be a relatively easy file, but obvious sounds that are simple enough to add and play such as this 32nd should be considered
                            - 10.78s,12.08-12.60s,15.60s,29.69-29.95s,etc.: throughout the file there's a lot of PR inconsistencies. When you're stepping a file to a simple, easily noticeable melody, the lack of PR stands out more.
                            - 40.65s: how about an 8th to the lyrics? (also see 57.21s)
                            - 47.56-47.82s,71.69-72.08s: ghost arrows/misrhythms
                            - 57.21s: how about an 16th to the piano? (also see 40.65s)
                            - 75.34-76.13s: reverse PR
                            - 113.78s: missing arrow if you're stepping the drums
                            - 136.91s: missing arrow to piano
                            - 139.52s: wouldn't hurt to add the small burst, would it?
                            - Summary: It's not bad for an easy file, but there are a lot of inconsistencies relating to ghost arrows and misrhythms. Check the sync of the song as well. And finally, be mindful of PR when it comes to stepping a melody that easily stands out.

                            Raccoon Flicka / Charu
                            rating: 6.5/10 [+.]
                            - 2.14-28.06s,etc.: I know you're stepping jumps solely to the louder 8-bit sounds, but the song gives off a strong emphasis on the 4th beats. I know you add those in later, but giving the 4ths a lower priority makes an all-jumps-to-loud-8bit-sounds approach feel less satisfying to the fingers.
                            - 30.20s,etc.: why is the previous 16th a jump but not this one?
                            - 31.32s,83.46s,etc.: the 32nds in these instances start a 16th earlier. If you want to avoid a 6-arrow 32nd trill, then have a different 32nd pattern.
                            - 32.55s,32.95s,etc.: why no jumps to the emphasized 8ths?
                            - 38.67s,etc.: 8th arrow
                            - 41.53s: I was a bit iffy on this section at first, but I think it's rather unique. Perhaps add one or two things here and there halfway through to reduce the repetitiveness.
                            - 80.50s: copy-paste patterns...why not change things up a bit?
                            - 106.63-118.06s: I'm not sure if these are all 16ths but it's fine; also, the lack of jumps on the emphasized 4ths bothers me a bit, but you can get away with it more here because this section is a busy 16th jumpstream.
                            - Summary: Pretty unique file with small but manageable 32nd trills. I'd say you should work on jump emphasis and pattern variety. Not bad!


                            [6/10] Red Vector Acid Minute / The Flashbulb // pxtang
                            // Has a number of iffy minijacks, but the layering is mostly reasonable.
                            // Do you really need to step all the buzzes that densely?
                            2.51-2.72s: You're missing the 8th this should end on. The second 32nd should be a 12th.
                            2.82s: These white arrows can be 32nds. It doesn't sound like they need to be emphasized with white.
                            3.75s, etc.: You jumped this sound at the very beginning but never again? I'd just unlayer the two jumps at the beginning for consistency.
                            3.96s: Yes, you can hear multiple boops on a low rate here, but you don't hear them when you're playing the file. It would be fine to just have the 8th here.
                            4.78s: I'd say the same thing I here that just did at 3.96s, but it may be fine because the buzz is louder.
                            7.75-7.89s: This is slightly off and would be better fixed by using subbeats in ddream than trying to change the note value.
                            8.04s: 32nd instead of 12th here.
                            8.30-8.51s: See 7.75s.
                            11.62s: Jump to the kick here.
                            15.13s: Change the pattern here so there's no minijack.
                            15.55s: You think 32nds could be enough?
                            30.34s: Minijack should be with the 16th before, not the jump after.
                            36.23-37.18s: Shouldn't all be in one column, because the pitch shifts.
                            38.82, 38.92s: This is the same sound as the previous minijack, so do the same here.
                            41.61s: Minijack with the 16th after, not the jump before.
                            46.88s: Shouldn't be a minijack.
                            50.09s: Shouldn't be a minijack.
                            50.89-51.45s: The four arrows you have here, put the first one on the left hand because the sound plays in the left ear. Then remove the other three, because those sounds are inaudible at 1.0x.
                            Then step 51.044s (white) and 51.36 (8th) on the right hand.
                            61.89s: Just put a jump here instead of the burst unless everyone else tells you to end the file at the quad, then do that.

                            [3/10] Reminiscence / Nav // GH3luver
                            #OFFSET:-0.058; (-38 ms)
                            // Has a lot of odd layering and patterns that don't seem to fit the music. Lots of repetition, odd color theory choices.
                            // I mention many times cutting the repetition from the music. If you would like me to create a cut for you, send me a PM.
                            6.45-19.25s: You should either be stepping to the percussion or that melody here. That will determine where your minijacks are.
                            For instance, the melody does .AAB.BCD in the first measure and the percussion does xxXxx.X. (x is kick, X is snare)
                            You do need to watch for when there's a minijack into or out of a jump. You can hear there is no repeated sound at 9.45, 9.65s or 10.45, 10.65s.
                            The layering is very inconsistent. I agree with the very first jump of the file ... But then you jump the first snare (6.85s) but not the second (7.65s). You have a jump at 8.05s, but the kick is the only sound there; there's nothing layered. I see you're jumping the first beat of every measure here, but that's not necessary. If you want to jump anything here, it would be better to consistently jump just the snare. Unlike the kick, the snare always hits on a melody note.
                            19.25-32.05s: At the start here, you have another crash like at the first note, so this should be a jump. I understand only stepping the 24th burst at the beginning of each measure when the pitch changes, but then you stop doing anything with it in the second half of this phrase. This is the only sound that makes this phrase different from the previous one. I would have cut these phrases in half, because it's a lot of repetition in 25 seconds.
                            You increase the layering for two measures at 28.85-32.05s, but it would be better to do it for four measures (so it feels like a complete phrase) or not at all. If you do want to do strict layering here, you should have a jump pattern of oXXXooXo instead of XXXoXoXo.
                            32.05-44.85s: Here again you have the same thing repeating twice, so I'd cut half of it out.
                            Go ahead and step the whole melody (and do it with pitch relevance) here, because that would still be less dense than what came before it.
                            The sound that you put a green note to doesn't play again at 38.85s, so that shouldn't be colored.
                            44.85-51.25s: Should have a jump to the crash at the beginning here.
                            Start filling in the 4ths at 47.25 when that kick comes in to differentiate it from the previous phrase.
                            51.25-56.05: Try cutting half of the jumps here. First jump at 51.25s and remove every second jump.
                            Also, note, a one-handed pattern like 11(12)2(12)1, especially at a high BPM, can be really tricky to hit properly.
                            At the end of the 16ths, you have a minijack into the jump. Change one of the patterns so this doesn't happen, because jacks should be musically relevant.
                            56.85, 57.25s: You stepped 24th bursts earlier, so putting two four-note 24th things here, rather than a single note for each, might work better.
                            57.65-60.05: The starting crash I think is louder and more emphasized than 58.45's bass thing, so I would try changing what you put hands on.
                            The hi-hats don't start until 58.05s, so I'd clear the previous beat of those three notes.
                            You have a trill at 59.15-59.85s, so that melody between the jumps gets lost. Try changing the pattern and removing the two 16ths between the 59.55, 59.85s jumps.
                            60.05-61.25s: The pitch starts by going down, so the arrows should too (4321). The third part (60.85s) has the same pitches as the first, so those should be the same pattern. You seem to have stepped this pattern in fours when you should be stepping it in sixes.
                            61.25-62.05s: Try following the pitch of the melody here with your arrows.
                            62.85s: If you're going to do hands here, try having the minijacks after the hands, e.g. (134)32(134)
                            64.05s: Same thing as 58.05s; there shouldn't be 16ths here because the hi-hats don't start yet.
                            64.45s: There's nothing layered here, it's just the start of the hi-hats, so it shouldn't be a jump. And you're missing the notes to the hi-hats before the hand.
                            It's odd to have a three-note jack at 65.15 when the sound is repeated more times than that. A trill here would be easier to play than the six-note jack it sounds like.
                            65.65s: Like the last time, the melody gets lost in a trill, but you do have the two 16ths removed as I suggested.
                            66.45-67.65s: This is the same as 60.05s, so you don't need to cut out half the arrows to follow the kicks.
                            67.65-70.45s: This melody is a nine-note-wide staircase. You can hear peaks at 68.32 and 69.39s. Make a pattern that goes up and down with the peaks and valleys in the right places.
                            70.45: Same as 58.05s.
                            72.05-72.65s: Not sure what you're doing with these minijacks here.
                            74.85s: You had a pseudo-jump at 62.05s but have a pseudo-hand here, though there's no difference in the sounds.
                            75.25-76.85s: The layering here should match the layering from before.
                            77.65s: The sound that should be layered is on the 4th here, not the 16th after.
                            78.45-79.05s: These being pseudo-jumps is unnecessary.
                            79.25-80.05s: Try not to put fast one-handed mini-trills in streams like this because they don't flow well, especially when the music doesn't even make a trill sound.
                            The only difference in the music between 58.05-70.45s and 70.45-83.25s is the windy noise at the end of the second repeat ... and then all of that repeats again with little variation, so I'd do a lot of cutting here, too.
                            108.85-121.65s: I can see how the first part goes with the hi-hats, but the rest of the patterns here are all arbitrary. Maybe try to follow the melody.
                            121.65-128.05s: Except for the first note, there's nothing special about the notes the white arrows go to, so those should just be red.
                            131.25-132.72s: Because every note here goes to the kick, no one note is emphasized any more than the other, so try making all of these single notes.
                            132.85-134.45s: This might actually be an interesting location to use color theory to emphasize the notes moving off-key.
                            134.45-185.65s: This sounds familiar.
                            185.65-188.85s: This is different, yes, but I don't know if it's different enough to warrant a different color map.

                            [0/10] Rip Roar Power / The Quick Brown Fox // rparty89
                            1.14-14.85s: This (and repeats) is the only sensible parts of the file.
                            The rest is just random 8th jumps and rolls and stuff that go to pounding noise with no melody.
                            The BPM isn't even right. Your notes are two frames too late by the end of the file. (And the offset is a little late.)

                            [7/10] S.E.B. in B.E.D. / rainbowdragoneyes // Sanzath [intro silence]
                            // I really like the way you turned jacks into stream. Color usage is good. Some of your jumps could use better PR though.
                            // A few more subjective layering notes for later parts of the file.
                            6.38-6.93s: The first two notes of this pattern go to a different sound, so separate them from the notes to the sound starting on the 4th at 6.56s.
                            6.93-13.11s: (missing 8th at 7.11s) There actually is a way to step this without doing seemingly random eighth jumpstream. Hear how the pitch is constant until 9.84s, and there's a melody you can follow with the jumps from 10.56s to 12.75s. For 6.93-9.65s, I'd suggest alternating jumps to the percussion, like repeating a [12]4[13]4 pattern.
                            20.56s: The jack sound hasn't started again yet here, so here's a suggestion for those four notes starting at 20.38s: 4234 (just move the 16ths over)
                            23.47, 26.38, 29.29s: Do something similar for each one.
                            30.20-32.29s: I like how all the jack notes are in the middle, so these staircases are a fitting non-jack pattern for this.
                            33.11-34.38s: There's a melody on each note here, so these should all be jumps. You don't need to avoid eighth jack jumps here. The melody does ACCBCCDC and the jumps should reflect that. (Note: All the "C" jumps in that pattern being the same and B and D being different will cause either the B or D jump to anchor into the Cs; usually, long 8th anchors in patterns like these are best avoided, but it would be justified with the PR here.)
                            36.20-36.56s: These three notes go ABA, so you can step that as like [14][23][14] and there won't be the three-note anchor there.
                            38.38-38.75s: Another ABA pattern in the melody, but don't step it the same way as 36.20s, because the pitches are different. (And you're missing a jump at 38.75s)
                            39.29, 39.47s: These two are the same pitch and should be the same jump.
                            40.75s: This melody note is loud enough for this to be a jump here.
                            42.02s: Hand here? This is a lot more emphasized than the hands you use at 44.02 and 44.29s.
                            42.56, 42.93s: These two are the same pitch and should be the same jump.
                            43.47s is the same pitch as those two notes I just mentioned and shouldn't be the same jump as 43.11s.
                            45.29-45.65s: These are all the same pitch, but the middle note is staccato, so an AAA or ABA pattern would work here.
                            47.47s: You can see a 1234 pattern happening ending on the 8th, but the 8th isn't part of the melody, so it should be moved over to 1.
                            50.56s: If you add the hand I suggested earlier, one should go here, too.
                            55.38s: Jump to the bass here.
                            56.75-57.11s: Adding the jumps in, you ended up doing exactly what I suggested earlier at 20.56s.
                            60.75-61.84s: Jumping the melody over the bass on the 4ths here is confusing, because you lose the 16th to the bass at 61.20s, which, because it's the bass that's had jumps layered in, is what a player would expect to be jumped. (Try just jumping that 16th instead of the three extra jumps to the melody.)
                            70.93-82.56s: Good PR in this section!
                            82.56-88.38s: Keep the first hand, but then unlayer them from 82.93-86.56s. Another layer comes in at 86.93 (the melody starts high over the previous one that has been constantly going down, so keep the hands from 86.93 to 88.38s.
                            88.75-89.47s: I would unlayer these three jumps to distinguish it from when a high melody comes in again at 89.84s. Also, 88.75 and 88.93s should be an 8th minijack to the bass.
                            89.84, 90.20s go to the same pitch and should be the same jump.
                            91.29-92.56s: Change the trill or the first jump so there's no minijack.
                            93.47s: Doesn't have that cymbal-ish sound on it and might could just be a jump.
                            94.56s: Same thing as 20.56s now.
                            99.11-100.02s: The sound these jumps go to is so quiet that it may work better to use off-color singles to show them, because the jumps feel like too much.
                            102.38-102.56s: Maybe make these green/pink/green? Because it's kind of one of those odd sounds like that.
                            111.65s: Same as 60.75s.
                            115.47-115.65s: Same as 102.38s.
                            121.65s: These hi-hats are too soft for jumps.
                            123.29-126.20s: It feels like this should be layered less than 120.38-123.29s, because this melody is secondary. Like, maybe take out the 16ths to the background thing.
                            128.56s: Same as 102.38s.
                            137.84s: Same as 60.75s.
                            143.65-144.29s: These sounds repeat seven more times, so make this a pattern that you can repeat and just do that (either AAAAAAAA or ABABABAB).

                            [6/10] Sfjskalhisinis / Icarus Moth // 0 [intro silence]
                            // sfuh-jiss-kull-HISS-uh-niss? Also on the soundcloud page, it's titled "Sfjskalhisinis's Op"; the title might should be that.
                            // Just some layering notes. Don't need to repeat all the comments you got about song choice last time.
                            0.54, 0.90, 7.60, 11.84, 12.19s, etc. : You don't need to step the notes that are this soft.
                            21.19s: This note is way too soft for a hand.
                            22.60s: And you really don't need hands until here when the other melody comes in.
                            23.84, 26.31s: No main melody note here; should be singles.
                            31.07s: You don't neeeed to use one-handed trills ...
                            35.43s: Swap the two 24ths here so there's no minijack.
                            45.90s: Should be less than a hand, because it doesn't have one of those chords on it.
                            59.60, 59.96s: No background melody here; should be singles.
                            66.66s: No main melody note; should be a single.
                            69.66-s: I guess either keep these hands here to just keep up the hands to the chords from the middle or, if you unlayer the hands in the beginning, unlayer these to give the sections equal weight. Whatever you want to do.

                            [6/10] Shade / Yuyoyuppe // XelNya
                            // The two big things are adding more relevance to the bass kick sounds and stepping grace notes into the beat instead. Just a few layering notes other than that.
                            // 64ths and 48ths are so close that, really, when I suggest one of them for a grace note, either will be fine; just pick which color you think fits best.
                            To the bass that starts the file, listen for when the notes that are an eighth apart are the same pitch and step 8th minijacks; that would add some relevance.
                            This repeats for about 20 seconds, so maybe for the 5th-8th repeat, layer in the melody. You can do this without confusion if you put more bass notes in the same column, e.g. 442131[34]
                            25.18s: Slow the rate down a little and you can hear a grace note about a 24th before the beat. I think these into-the-beat grace notes when they happen should take precedence over the quick post-beat ones. Also, this grace note is lower in pitch than the 4th; watch out for direction.
                            27.82s: Grace note about a 32nd before the beat instead.
                            35.76, 38.41s: 64th before instead.
                            41.50s: I'm guessing you don't step the jump here because it interferes with the notes around it, but I'm sure you can find a good pattern using a jump here. The bass is too loud for a single note to be enough.
                            I like how 22.09, 32.68, and 43.26s are the only white ones here, because they end every phrase.
                            46.30, 49.00s: 32nd before.
                            56.91s: 64th before; 67.53s: 24th before; 70.17s: 32nd before.
                            72.38s: This only has a low note, so it could be a single.
                            75.03s: Make this a white pseudo-jump; doesn't need to be a hand.
                            75.91s: This one should be a pseudo-hand, like you started 65.32 and 54.73s.
                            78.11, 80.73s: 64th before.
                            83.85s: Same as 41.50s.
                            88.70s: 32nd before; 91.35s: 48th before; 96.20s: White after; 99.26s: 64th before
                            105.02s: Only has a low note and a kick on it, so this should be a jump.
                            114.73s: Either end the steps here or remove the left/right arrows that go to the percussion after here. It's unlayering relevant to the fading out of the music.

                            [6.5/10] Silent Wind / DJ Sharpnel // 0 [intro silence]
                            #OFFSET:-0.093; (-13 ms)
                            // The dense layering, with all the hi-hats and other sounds going on, can make it hard to tell what's being followed.
                            // Only two objective errors were fixed since last time (and halving the BPM of the break was a nice touch), but you will have better luck getting this accepted if you try changing the layering and patterns around and alleviate some of the repetitiveness.
                            15.68-16.21s, etc: Try to avoid having the same gallop three times in a row, because the percussion doesn't do that.
                            19.39s: Now with all the steps to the hi-hats, these jumps to the hi-hat/bass seem out of place.
                            72.74s: Remove the minijack here. Please.
                            72.97s: 2[34] instead of 3[24] to break the 2-3 trill.
                            85.77-87.13s: Change the jumps to distinguish between long and short notes.
                            Maybe do light steps until 148.88s so it doesn't end so suddenly.

                            [7.5/10] Slam Crunk / Holiday Parade // VisD
                            // Good job with the jacks, the choruses are all good, but the layering in the verses are tricky.
                            // Might want to cut off the beginning or add silence and step it, because people don't usually like to wait 11 seconds for the steps to start.
                            21.77-31.77s: Oddest layering is here. It's that other guitar sound layered in with the vocals that does it.
                            22.08-22.55, 23.65-24.11s, etc.: Maybe unlayer the jumps to that other guitar sound here, because you lose the rhythm to the vocals (see next note).
                            23.65-25.36s: The rhythm uses 32nds here rather than 8ths. You can hear how the words "president" and "Washington" are pronounced without syncopation. (x..x..x.x..x..x.x..x..x.)
                            24.74s has the same guitar as 23.49s and should be a jump.
                            26.61, 26.77s: Missing arrows here.
                            28.02s: Put a note to the bass here.
                            62.40s: Jump to percussion here.
                            In this section, it's 8th jumps more than any other that half the time feel like there's nothing really layered there. (see: 64.58, 67.08, 68.33, 74.58, etc.) Often, the 16th has a louder guitar note on it.
                            74.74s: Guitar on here to jump instead of whatever at 74.58.

                            [9/10] Sonic the Hedgehog Dubstep / Boyinaband + NoneLikeJoshua // TC_Halogen
                            // Good patterns and layering, good color usage.
                            38.36s: Maybe do a [12]34 with the 32nd thing here instead?
                            44.79s etc: Maybe use a different color map for the brake noise? (like doing purple/pink/cyan)
                            You have the brake noises on the inside in the first repeat and on the outside in the second, but the ring-losing noise is stepped as one-handed trills both times. Maybe mix that up for the second repeat, too?

                            [PASS] Speedcore Canon / Pinkie Cake // Klosethy
                            #OFFSET:-0.173; (-33 ms)
                            // People don't usually like to wait 11 seconds for the steps to start.
                            // Having a troll face in the background makes it harder to take this file seriously.
                            // uh

                            [6/10] Summer Colours Arch / Y.W // VisD
                            // I think the title should be "natsuiro arch", because that's the file name of the BMS zip file. (Also, "colors" vs "colours" wouldn't have to be debated.)
                            // Mostly just needs some layering tweaks (especially unlayering the hand jacks).
                            15.32s: This here should be a single on the 48th and a single or jump on the 4th.
                            19.89-20.09s; 23.05-23.24s: Make the two arrows in the middle 24ths to follow the percussion rhythm.
                            20.98-24.03s: I don't think all the hand jacks quite fit. The 16ths don't sound like they should be hands (they're between 18.51 and 21.67s which are hands to crashes) and the 12ths could be a PRed jump pattern that's not too difficult.
                            30.74, 30.94s: Eighth jack here to the melody.
                            38.05-38.64s: With these 16th patterns, at least have the third 16th note not anchored with the others. The last 16th is softer.
                            38.44s: You're putting this jump on the 8th here every time, but if it's just to the melody, it's not any more emphasized than the other melody notes you're not putting jumps to, so consider unlayering these.
                            58.77-59.17s: Maybe don't jack the cymbal here so it's not confused with the jacks to the drum.
                            64.30s: There's a high note here that should be jumped.
                            68.24s: This 4th should make a minijack with the 16th before it instead.
                            68.44s: There's a note to the percussion you're jumping here that could just be a single.
                            71.01-72.19s: Try removing the jump at 71.40s because it doesn't go to the main melody, and jump all the 16ths to the other melodic sound instead of the other 8ths.
                            77.72-78.51s: The music doesn't sound like this 16th pattern should be anchored, especially not into the previous jumps.
                            80.88s: Same as 68.24s.
                            83.84-84.82s: Same as 71.01-72.19s.
                            86.21s: [23] instead of [12] (PR)
                            97.65-98.05s: 234 instead of 123 to avoid the left anchor.
                            99.82s has a different percussion sound on it and shouldn't be part of the anchor.

                            [6/10] Taking Wing / Assertive Fluttershy // Xiz
                            // Layering is mostly good, so that just leaves PR and patterns ... which still need some work.
                            3.81s: First note is lower than the second; shouldn't be 4321.
                            5.18-5.75s: Should be different than 2.44s, because they're different pitches.
                            6.89s: Make this arrow an Up so there's no one-hand trill.
                            When doing PR here, you can also consider the pitch of the notes the jump go to. Increase the rate and just listen to those notes and you may find you'll want to change some of the jumps (e.g. 9.29 and 10.66s are the same jump but different pitches.)
                            13.41-13.92 and 16.15-16.66 shouldn't both be the same pattern.
                            46.58, 47.26; 52.06, 52.75 etc.: Maybe step these 16ths? Try it if you don't think the notes are too soft.
                            47.52s: Move this 8th out of the anchor if you can.
                            68.78s: It's odd that the lowest note of the first four ends up on the highest jump. You don't have to be like totally precise with your jump PR, but that sticks out.
                            69.64-70.66s: Each note in these five is higher than the last, but you have two [34] jumps.
                            I don't know what your method was for stepping this section, but try stepping only the jumps first to get that PR sorted out then place singles around them.
                            77.86-79.24s: This is all hands and jumps, and it's the only spot you use hands, so it may be better to take one layer out of this section. Otherwise, it brings up the question of other places that would be good for hands (for instance, any loud crash, like 88.84) ... If you want to keep those and put in more, that's okay, too, if you can do it consistently.

                            [6/10] The Artichoke King / Virt // mi40
                            // The way you jump all the bass and percussion and seemingly the melody sometimes feels way too dense and often inconsistent.
                            4.44, 4.59s: Minijack here to the kick.
                            23.06s: Odd that you only have this one jump in this section that goes to the melody.
                            24.07s: This sound is just a little blip. Does it need to be a jump?
                            Because you only jump the percussion every 4th from 26.94 to 29.11s, it's hard to tell what all the jumps from 29.11 to 31.91s, because it can't be just the percussion.
                            55.96s: These bursts should be going down. The 32nd at 56.16 is unnecessary. The second burst should also start on the 8th, so remove 56.23s and add 56.39s.
                            56.89-57.05s and 57.52-57.67s are the same sound and should be the same pattern.
                            68.53-76.29s: Sections like this make me think jumping all the bass and such is not a great idea.
                            76.60-93.05s: A mirror of 36.87-53.32 with the right layering edits, except for 82.81-83.74s (43.08-44.01s).
                            92.90s: Is a minijack necessary to a sound this soft?
                            95.69s: You only stepped short bursts to this sound last time, so be consistent.
                            106.86s: You didn't step this jump at 101.90 and 104.38s.
                            109.19s: Is the same as 109.50s, so it shouldn't be a hand.
                            129.21s: Missing 8th.
                            140.54-142.25s: Suddenly ignoring the percussion plays inconsistently; add it or unlayer 140.38, 140.54s.
                            143.91s: 32nd should be here instead.
                            145.17s: Is only the same pitch on the echo and has a more prominent note that's different, so this doesn't sound like it should be a minijack.
                            145.58s: This one doesn't even have a note of the same pitch on it.
                            157.46s: Nothing too new after here.
                            188.18-190.20s: These being hands don't fit the loudness of this section. You're already adding emphasis with the color.

                            [8.5] The Steel Monster Above the City / Kitsune^2 // Reshiram
                            #BPMS:0.000=145.060; (-0.030)
                            // Layering is heavy but understandable.
                            31.47-32.30s: I'd jump the bass (louder than the hi-hat) here, also so the minijacks won't be anchored.
                            Would have to change the jumps at like 33.13s and so on, too, if you do that.
                            Don't need to have different kinds of patterns at 67.86 and 74.48s because they're the same kind of sound.
                            For the end, you should be able to hear 32nds from 159.03s to the 4th to step instead of the 48th burst.

                            [6/10] The Whip / FoxSky // Xiz
                            #OFFSET:-0.335; (-15 ms)
                            // Mostly fun, but there's a some PR stuff, a layering issue at the end, and anchors that need fixing.
                            4.13s: Don't start the steps until the percussion on this 16th.
                            4.794, 72.17s: Try emphasizing the whip cracks with a different color, like white or cyan.
                            9.01s, etc.: Takes a low rate to hear it, but it's slightly faster than a 32nd triplet. Should be a 48th. Also, maybe don't make these a one-handed pattern.
                            10.86s: Move this a 2 so it's not confused as an 8th jack with the sound before it.
                            12.44-12.70s: If you want this to follow the synth noise, make the 32nds go down rather than up; to go to the percussion, do 48ths from the 16th to the 8th instead. (You don't step the same synth noise at 20.86s like that, so I'm guessing you meant to step the percussion).
                            16.12-16.65s, etc.: For "perfect PR", this should be 212.3 to match the pitches before it.
                            24.01-24.28s: Should be 321 again, because the melody isn't doing an ABA thing here.
                            37.30s: That jack noise doesn't drown out that fast, so try continuing the jack until this 16th, then put an 8th on a down arrow, because that's where that synth noise pitch-shifts.
                            64.01-70.33s: Do something different with the jumps here because the pitch is shifting.
                            73.66s: Should be a 2 to go with the following anchor for being that pitch.
                            75.33-76.12s: Break these gallops into a different anchor.
                            83.75-84.54s: Same as above.
                            107.30s: 12th instead of 16th and 32nd here.
                            118.22-118.55s, 120.59s: Sounds aren't as loud as the 115.07s ones, so maybe remove these 32nd gallops.
                            113.49-134.14s: Shouldn't be a trill for PR.
                            140.59-140.86s: Shouldn't be a three-note jack. (just make the 16th a [23])
                            141.12s: I can hear what sound this was jumped to, but it gets in the way of the jumps to the main melody. If you want to try some color theory, unlayer the jumps to this high-pitched sound and use single white notes to accent them. (ex, 141.64s would have a pseudo jump because it also has a main melody note on it)
                            141.91-144.01s: Jumping the high-pitch sound really gets in the way here, because every other jump goes to a different sound.
                            Same comments apply to the repeat of this section.

                            [7.5/10] to luv me I xxx for u. (reprise) / // TC_Halogen
                            // A few PR things to fix, but this is solid.
                            // If you could cut any of the repetition out well, do that, because there is a lot of that stuff.
                            4.25s: Don't need this grace note.
                            20.58-22.6s: Maybe do some BPM things to make the colors pretty? (A few are off: check 20.716, 21.000, 21.058, 21.158, 21.895)
                            Maybe add a couple arrows at the end of the roll so it ends at that weird vocal sound.
                            42.75-47.04s: So I thought the anchor at 43.57s was odd, then I decided to try stepping this section and came up with almost the exact same patterns.
                            (Differs only at 46.16-47.04s: At 46.70s is the highest note, so I'd put it at [34] and have the next two jumps step down.)
                            50.66-51.47s: 51.07s is the lowest note and 51.34s is the highest in this section, so that should be seen in the steps.
                            (Also, I like how you use white notes instead of bursts.)
                            68.93-76.57s: I can see how your PR was supposed to work here, but those long 8th trills should be avoided.
                            79.57s: Should be [23] to match 80.11s
                            81.20-82.02s: If you want a clearer down-step here, the first two jumps should be [34] [24].
                            93.61s: Move this 8th out of the jack.
                            121.84-122.93s: Make this pattern lower so 126.20-127.29s can be made higher for better PR.
                            137.52, 146.25s: I get that you're doing hands to the crashes and not layering the melody, but these doesn't have a melody note and might could just be jumps.
                            147.47-148.57s: Same thing about making the colors nice if you want to.
                            151.43s: Move to [12] to get out of the anchor; un-anchor this jump on each repeat.
                            190.56s: Don't need this grace note.
                            192.91s: Has a melody and chord; should be a jump.
                            210.63-212.85: PR is backwards.

                            [5.5/10] Touhou Judgement in the Sixtieth Year / S.S.H. // FFR Pro 21
                            // Layering is mostly good, but some PR and anchory things could use some work.
                            // A lot of repetition in this. 104.36-125.00, 166.29-186.94, 238.55-248.87, 260.48-281.13, and 281.13-301.77s are all very similar, which is like a minute and a half of the same patterns.
                            3.57-20.37s: You have three [14]s, two [13]s, and two [24]s here, but there are four different chords: the first six chords go ABDABC.
                            23.97s: This should also be on 4; same pitch as the previous two 4ths.
                            42.42-63.39s: When stepping this section, you should pay more attention to the peaks and valleys (PVs) in the guitar melody.
                            Here's my full process for how I would step this: start in a doubles chart and do step-wise (no gaps) steps to the melody; this makes seeing the PVs much easier. Then in a 4-key difficulty, place jumps/hands on the beats they are supposed to go. Referring to the notes in the doubles chart, step the PVs while integrating the jumps into your patterns. If the steps don't feel right, try a different starting point. (You should be able to find something good here if you start with [134]2[13]43[12].)
                            (If you want me to check your patterns before you send the file in again, PM me.)
                            45.16, 55.48s: Jumps here. (Maybe also at 42.58s and 52.90, because those are similar.)
                            65.97, 71.13, 71.94, 73.87, 76.29, 78.8s: Notes in this section that shouldn't make minijacks/be anchored. (When they're not musically relevant, avoid anchors when you can.)
                            66.86s: Missing 16th (to the sound the same sound as 73.31s).
                            66.94, 67.10s: The guitar does the same note here, so these should be the same jump.
                            83.55s: Move this to 3, out of the anchor on the left.
                            93.71s: Missing jump to the percussion sound.
                            95.81s: Don't anchor this note. (I won't be mentioning every single one of these now, because you should be able to listen for them.)
                            104.36-106.29s: Every guitar note in here is the same pitch except for 105.32s.
                            122.42-124.36: Because the jump at 123.55s fits, unlayer the jumps at 122.58, 123.06, and 124.03s (There's a guitar note on each 8th between the hands, not just the first one).
                            130.48-130.81s: I only hear the 12ths here. (Remove the 8th and 24th.)
                            145.48s: Jump here?
                            158.23s: Don't jump the percussion hit here because it interferes with the melody.
                            186.94-207.58s: Because this is the "guitar solo" section, you may want to unlayer the jumps to the percussion (if other judges suggest it), because the guitars deserve all the attention here.
                            197.26-166.52s: The pattern that is repeating here actually starts with 24ths (where the first 16th is). You have it starting high on the 4th, but it should start low, and the first 24th should be high. (When unlayered, it could look like 1'43'214.)
                            198.55-200.00s: Break the long anchors here.
                            206.61-206.94s: Two ghost 16ths here.
                            227.15-227.58s: Don't need to unlayer the hands here.
                            240.81s: Same as 158.23s.
                            301.77s: Same stuff I mentioned at 42.42s applies here.

                            [7/10] Umlaut Ampersand / JT Bruce // trumaestro
                            // Could use some layering tweaks.
                            42.83-43.08s: Make this a triplet like the others.
                            65.71s: The way you step this sound should be consistent. (See: 69.71, 75.33, 95.33 ...) This is the only time you step it as a 32nd burst, so just remove those if you don't want to add 32nds every time.
                            70.33-70.66s: Instead of jumping these (the sound doesn't carry much weight), just jump 70.8s (same sound as 71.83, which is jumped).
                            74.33s: No jump here; it's no more emphasized than the notes before it.
                            74.83-75.71s: Maybe jump these bass notes instead, similar to 71.83s.
                            79.21s: Jump on this 16th, single on the 4th (79.33s).
                            83.33-90.83: That woodblock sound you jump here is very hollow, so try just using singles for them and see if you think that plays any better.
                            86.21s: Missing 16th to the same percussion sound as the 16th before it.
                            86.83s: Should be [134] so it's not a part of that minijack.
                            87.08s: Missing 8th to a percussion sound.
                            96.96s: Missing 16th to the guitar.
                            108.83s: This has that crash, but it doesn't have the bass, so it's not "complete" like 104.83s and should probably just be a jump.
                            125.83s: It's that sustain and echo that makes this sound different from the previous ones, so go ahead and step the notes of the echo in white.

                            [3/10] Virginal / OSTER Project // Doug31
                            // Full title is "Shiroi Tsubasa (virginal FTN-Remix)" (or "White Wings" if you want to use English).
                            // This cut is odd. You don't need 23 seconds of "hm"s; that's like nearly a third of the file. Without the "hm"s, it's barely a minute of music, and that's not enough.
                            // PR is really important for a melodic track with little layering like this, most of your note placement seems arbitrary.
                            // There are a lot of repeated-pitch notes in the vocal melody that would be better stepped as jacks.
                            3.32-4.04s; 4.95-5.13s, etc: Listen more for places like these where the pitches are the same.
                            45.49, 48.40, 51.30, 52.76s: Jumps here.
                            49.12, 50.21s: Not sure what these jumps go to.
                            49.31s: Missing 16th.
                            As many "hm"s as you leave in there, do unlayering that matches the fade out.

                            [6.5/10] Visitor / Virt // glassvox
                            // A lot of layering choices that make it too dense or too stale. I'm afraid my objection to this is more personal preference, because I can kind of see what you're trying to do with this...
                            6.86s: There's that high-pitch sound you don't step, but other than that, there's just that percussion here, so it doesn't need to be a jump.
                            7.07-8.72s: Yes, there are multiple percussion sounds here, but none really stand out that much (only 7.27 and 7.79s do to me), so the heavy layering is odd.
                            9.66-9.97s: Hard to hear what these notes go to if you're just playing the song.
                            10.38-19.50s etc.: The percussion on the 4ths is soft and really doesn't need to be layered.
                            16.08s: This 16th has the same percussion sound as the 8th before it, not the 4th after.
                            24.05-s: You have a lot of minijacks after fourths, but the melody sound isn't doing the same pitch. The percussion isn't the same, either. So these should be minijacks.
                            I'd suggest jumping the melody instead of the percussion every fourth to make the steps a little more interesting.
                            28.54s: Ghost 24th?
                            33.79-34.83s: I usually wouldn't think these sounds are enough for jumps and hands, especially if you're not stepping that melody behind it.
                            I'm going to stop mentioning where I think layering should be toned down or altered completely and try to just mention errors, because I don't know how much of your vision you'll be willing to change.
                            45.74s: Ghost 12th.
                            You have some unintentional left-hand trills in your 12th jumpstream: 58.03-58.96, 62.90-63.94, 67.87-68.91.
                            72.53-72.95s: Starting from this 12th, your 24th pattern should be xxx.xxx.x to that percussion.
                            73.26s: Anchor with the 12th before, not after.
                            82.07s: Why ignore the melody here?
                            124.13-127.03s: I do have to mention, though, how odd having these as all jumps is.
                            239.94s: End steps here.
                            Exhausted now.

                            [PASS] We are Hi-Speed (remix) / Saskrotch // mi40
                            // Biggest flaw is inconsistent layering.
                            It's odd that you step the background as different arrows when the other melody is doing the same note (2.84 and 3.09s, etc) but step the different pitches as the same arrow when the melody doesn't play (around the 8ths).
                            11.09s: Missing jump; it's like it could be removed to make room for jumping the new melody that comes in, but then you don't unlayer this jump again.
                            11.84s: Odd not having the last note of the melody jumped when the first two are. ex, having a [23] at 13.84 doesn't really interfere with the other jumps. And then you ignore the melody until like 66.09s.
                            67.21, 67.96s: Why jump this sound when it's by itself and not when it's actually layered?
                            75.59, 77.59s: Just percussion and shouldn't be jumped.
                            80.09s: Missing jump.
                            84.84, 89.84s: These don't need to be pseudo-hands.
                            90.09-114.09s: .... okay, I have no idea how to judge this stuff. Passing now.

                            [7/10] Welcome 2 Omnicore / CBR // popsicle_3000
                            #OFFSET:-0.659; (-9 ms)
                            // Only big fixes to be made are the offbeat notes in the beginning and some percussion relevance in the earlier section.
                            // Plays okay for something that's just percussion.
                            The voice isn't totally on-beat, so "I" should be a 32nd at 2.59s and "R" should be a 48th at 3.90s
                            "And" a 64th earlier, "this" a 64th later, "is" a 64th earlier ...
                            The first "Om" a 64th earlier, the every other "Om" a 64th later, and the "ni"s a 32nd later.
                            And just for the hell of it, maybe make "core" a white note, because all the other vocals are off-beat (and put it on 3 instead of 4, out of the Om column)
                            11.11, 12.99, 15.86s, etc.: Every time, there's a third swung note you miss, but
                            11.20, 11.44s: Here, you do an 8th minijack to the bass, so you should probably try keeping that up, like at 13.08, 13.31s, etc.
                            12.14s: Move this 8th out of the anchor.
                            16.12-16.83s: Another incorrect 8th anchor here.
                            69.56s: Jump here.
                            70.03s: Stop here.

                            [6.5/10] XTC Hill Zone Act 24.7 / DistantJ // T-Force
                            // Mostly has good structure but could use some PR tweaks.
                            14.75, 14.92s: Make this 3[24] instead for PR with 13.92s.
                            19.25s: Change the pattern here a little so this jump matches 20.59s
                            23.03s: This should start on the 24th here. 24ths are a fine simplification of this sound.
                            32.75-42.25s: Tip for better PR: step the melody in a doubles chart using one column per pitch when you can. Listen to one note at a time and compare pitches.
                            There are eight different pitches in this section, and you certainly don't have to be "perfect", but here are some notes:
                            32.42s is the same pitch as 33.25 and 33.75s.
                            It would be better to have 33.09s anchored with the eighth after than the eighth before, because it's a different pitch from 33.42s.
                            34.42s: Don't need the 8th minijack here.
                            35.92-36.92s is the same as 33.25-34.25s.
                            37.09, 37.25s: Minijack here to the kick.
                            42.25s: Jump to the melody here. This note is the lowest note of the melody, by the way.
                            Same melody notes in the second repeat of this.
                            47.92s: [23] jump here to go with the previous jump to the bass/clap?
                            53.42-s: Because the 4th jumps just go to the clap, you can't really PR them ... And if you wanted to PR the stream, you'd end up with a lot of 16th minijacks, and I don't think you want to do that.
                            Patterns are definitely better, with fewer anchors, than before, though.
                            75.75, 80.75s: shouldn't be the same jump as the ones around it
                            88.67s: This 16th shouldn't be a part of the anchor; the other 16ths here do have the same percussion sound, though.
                            89.50s: If I had stepped this, I would have used cyan notes for the bubble sounds, because ... bubbles.
                            101.25, 106.59s: Have these match the previous jump, like at 47.92s.
                            106.75-117.42s: These ring sounds just alternate, so, yeah, it'd be boring to just have the same two patterns repeating over and over again, but maybe have like one kind of patten only in A and one only in B so it still looks like there's alternation going on and it's not just random.
                            If you want to do perfect PR here, you'd end up with 16th jacks and running men, which aren't the most fun, so, yeah, perfect PR isn't necessary.
                            ex: 106.92-107.42s is ABBCABB and 108.09-108.67s is ACACABAC
                            108.86s: This ring noise is actually on a 12th here.
                            117.42-127.09s: Although your extra layering here is because of the bubble noises, so there's something the jumps can go with the pitch of, try jumping to the bass here.
                            You do have some AABB already ... but sometimes on the wrong beat, like BAAB, which doesn't go with the bass.
                            128.09-130.75s: Unlike the other 16th streamy stuff, here you can do something more PR without minijacks.
                            128.84s: 16th here?
                            128.92-129.25s is an AB.AB thing.
                            129.42-130.00s is a BCABCABC thing.
                            130.75-133.42s is a repeat of the previous section.
                            136.75-138.09s: "O" a 32nd later, "K" a 16th later, "One more time" a 32nd later.
                            138.75-s: Same stuff as earlier.
                            149.42-s: Here, I'd start jumping to the jump sounds on the 8ths rather than the claps, because the jump sound is what makes it different from last time.
                            160.75s: "Doc" and "tor" could be a 48th later if you want to be picky.
                            Last edited by bmah; 09-30-2013, 12:15 AM.


                            Originally posted by ilikexd
                            i want to be cucked by cirno

                            Comment

                            • bmah
                              shots FIRED
                              Profile Moderator
                              FFR Simfile Author
                              Global Moderator
                              • Oct 2003
                              • 8448

                              #44
                              Re: Batch Review Thread v2.0

                              CONTINUATION OF JULY 2013 BATCH

                              [PASS] Files

                              If your submission was not reviewed with a numerical rating, was given a [PASS] rating, or otherwise was missed/skipped, then these judges will review it. All such files will end up here.


                              jimerax

                              Aim Burst v2 (icontrolyourworld) - pass
                              Rolex Nike Air Low Low Interest (DossarLX ODI) - pass
                              Kirlian Isles I (yomanimawesome) - 6.5, okay as an easy file
                              Piano Sonata in A Major, K. 331 (Baq12) - 7, nice but awkward grace note usage in many places
                              PUNK FLUFFY UNICORNS DANCING ON RAINBOWS (Yoshl) - 7
                              Sfjskalhisinis (0) - 5.5, questionable music choice (just cacophony, quite repetitive), file is okay/nothing special except for a few patterns.
                              Silent Wind (0) - 6.5, overlayered, understandable for its difficulty level though
                              Speedcore Cannon (Klosethy) - pass
                              Umlaut Ampersand (trumaestro) - 7
                              Visitor (glassvox) - 5.5, technically understandable for most parts, but overall a bit too spikey/intense pattern choice in many parts.
                              We Are Hi-Speed (Remix) (mi40) - 7

                              Files I passed have no chance of acceptance/resubmission.
                              Last edited by bmah; 09-30-2013, 12:15 AM.

                              Comment

                              • bmah
                                shots FIRED
                                Profile Moderator
                                FFR Simfile Author
                                Global Moderator
                                • Oct 2003
                                • 8448

                                #45
                                Re: Batch Review Thread v2.0

                                August 2013

                                Hard Songs Batch
                                link: http://www.flashflashrevolution.com/...d.php?t=131401




                                Choofers

                                Accelerator (MarioNintendo) - As eventful as this song is, the file drags on a LOT and it seems pretty obvious that you copy-pasted certain sections. That weird 2 223 3 23223 thing near the end felt unneeded. 192nds in place of bursts fit well, though, and most of the transitions into the rolls were solid, but this file really needs to be more eventful. 5.5/10

                                All I Wanna Do Is Touch Your Powerpoints (I like it) - I'm really glad you changed up patterns from last time. The jacks in this file, at any other speed, would be pretty brutal. But the jacks are implemented in a way that, I think, will cause very little boorushing. The only real issue I could find was the 64th around m73. Should be brought back to an 8th, imo. Other than that, no real issues and anyone who likes loliripe should enjoy this file. 6.5/10

                                Anal Destruction Factory (I like it) - I like dancecorps music as much as the next dude (I actually don't), but this is far too long to be enjoyable. After a certain point, you really can't do much to make an interesting file. It's all 16th jumpstream with interspersed 32nd bursts. It'd be nice if you could cut this by taking out the middle, the "let's go party" part with low-pass/hi-pass filters, and just keep the intro and ending, because that ending, oddly, is the most interesting part of the file. As is, though, I can't let this through. 5/10

                                Apopcynthion Drive (Kommisar) - I really do NOT like this file, and you know this. I don't like the way the file is set up. Patterns are super rigid, and the 24th stream is way over the top, and the sync, quite frankly, reminds me of Unknown Girl. But it's a fast file! 4/10

                                Beautiful Beachfront Properties (DossarLX ODI) - Very fast and straightforward jumpstream. Honestly, for a song that's as chaotic as this, this feels like it's very hastily thrown together. This may sound strange to mention as well, but you can use PR even at high speeds like this. Specifically during the intro, jumpstream, and outro. 5/10

                                Before Cynthia (XelNya) - First and foremost, that fadeout is gross. And it feels like the file is slightly off sync. With those out of the way, the file isn't all that bad, although a bit bland. PR felt like it wasn't the main point of the file, but the layering was consistent and the jacks were tricky. 5.5/10

                                Black Hole (~Zeta~) - A lot of the 32nds were just awful to hit, and the intro was pretty bland. Outside of the fast sections, it doesn't feel like there's much you can do to make the file interesting without overlayering. 4/10

                                Breakcore Ein Prosit (bmah) - mfw Yamajet. Not a bad file, slowdown were cool but the transitions into some of the 12th jacks and the 32nds near the end were just awful. I'd look at those and try to streamline transitions. 6.5/10

                                Choco (ilikexd) - Really enjoyed this, layering scheme worked really well and the jumpstream was smooth as hell. It was kinda tough to tell what that speedup roll thing was going to at first. But overall, super fun. 8/10

                                Decipher (DarkZtar) - Overall the file is very boring. The focus of the file seems to shift arbitrarily. Certain sections are terribly overlayered, which detract from the chart as well. This would be great as an easier file, and if it was cut. 3.5/10

                                Disregard (XelNya) - Very bland jumpstream, 16th streams make no sense whatsoever, it feels like they're just placed randomly to artificially inflate the difficulty. This chart needs a full overhaul before it's looked at again. 2.5/10

                                Don't Be Quiet (bmah) - Nice minijacks. It feels like this file needs a cut, drags on quite a bit. And that minijack section... Either that needs to be implemented in a better way, or cut out altogether. It only happens once during the entire file, even though the song repeats that multiple times. 24th rolls get annoying pretty quickly. At least the file's fast. And that outro is pretty perfect. 5.5/10

                                Exam Cram (rCaliberGX) - Super boring, overlayered, and the 32nd streams are so convoluted. This file really needs a huge overhaul before it can even be considered. 3/10

                                Extratone Pirates (DossarLX ODI and qqwref) - 16th streams feel random, 32nd walls are atrocious. Needs a complete overhaul. 4/10

                                Extratone Pirates (XelNya) - PR is practically non-existant, layering scheme is all over the place. And the section that starts at m32... Everything in this file seems very random. I can't accept this as is. 3/10

                                Felix^3 (MarioNintendo) - A little bit better than Accelerator. The song is pretty cool, very reminiscent of Flashbulb circa '07, which is kinda jarring considering how "new" this file feels. 32nd rolls don't flow very well, and the colored bursts near the end are only slightly better. Overall, file's okay. 6/10

                                Folklore of Post-Modern Man (Charu) - Very boring, copy-paste syndrome all over the place. Really not a fun chart. 4/10

                                Fuse Gymnast (Kommisar) - Waaay better than Apopcynthion Drive. At this point, I'd say it's one of the best files in the batch... But that's not saying too much. Transitions into some of the jacks are brutal, but the streams flow very well. This kept me on my toes, and the song's pretty groovy to boot. 7.5/10

                                Heterochromia Iridis (TC_Halogen vs hi19hi19) - It's like Scrap Syndrome and Rave7 had a child together. Oh wait, look at the step artists! File's pretty tough, polyrhythms are pretty iffy but doable. Not too shabby. 6.5/10

                                I (DarkZtar) - 48ths at 230 bpm are not going to convert very well, 32nds walls that last for an entire measure are not fun at all. Needs a complete overhaul. 3/10

                                Love Hurts (mi40) - Drags on after a while. Could definitely use a cut, and that (14)(23) 16th trill is so gross at this speed. But other than that, not too much to say. 6/10

                                Malicious Fingers (Silvuh) - Only two things really stood out to me: The song was a bit boring and generic, and that the grace note usage was awkward. Other than that, decent chart. Nothing special. 7/10

                                Paraclete (ilikexd) - Very fun file, streams flow really well and it has a bit of an old school vibe to it. I'd dare say that it plays like a JenovaSephiroth file? Any way, really fun and short enough to not drag on. 7.5/10

                                Prequel to the Sequel (Tidus810) - Are you dore? Because this plays a LOT LIKE A DORE FILE. Having said that, I thought this was good, a very well-done file. There were a few things that I noticed that would make a TON of people mad, such as the 24th jumpgluts and the one handed 32nd trills. I liked how you used bpm changes to keep the file on a 4th note, but the color scheme on the end makes no sense. Honestly, this wasn't as bad as I thought it would be; I was pleasantly surprised that this didn't feel like 8 minutes. 7/10

                                Purple Drank (Kommisar) - Nice one handed trills. Nice 32nd rolls. Nice file. 8/10

                                Rave5 (YoshL) - Color scheme during the intro was a bit jarring at first. Flow of the file fits how disjointed the song is pretty well. Not much to say about this file, I enjoyed it. 7.5/10

                                Red Vector Acid Minute (pxtang) - Some bursts were total balls to hit, and the fact that half of the file has yellow note syndrome is something that cannot be overlooked. I highly recommend going back and fixing that. Perhaps by using your own sync and not Blurk's. Besides those issues, decent file. 5/10

                                Robotomy (Choofers) - STEPMANIA [PASS]

                                Shatterscape (DossarLX ODI) - Hmm. Interesting chart. 32nds work pretty well but outside of that section, the chart is very boring. I would suggest layering in a bit more, or using other patterns, like jacks, trills, etc. 6/10

                                Sigatrev (rCaliberGX) - Did you play test this? You really should go back and play test this heavily, these patterns do not flow well at all. I'm relatively sure the intro is not made up of 16ths. Quads for the ending doesn't fit the music (cymbals on the 4th notes, not on the 12th notes in the middle). It seems like you arbitrarily placed 24th stream, and simply layered in the rest of the notes willy-nilly, which causes the file to be very annoying. 4/10

                                The Devil Play's Dance Games (EzExZeRo7497) - This is one of your first few files, and, quite frankly, it shows. Some streams feel placed randomly (the 16ths in the song follow a certain flow but your 16th streams do not). Some parts are layered more heavily than others, causing annoying difficulty spikes. PR is all over the place, but I noticed some sections followed some sort of scheme. Percussion sections were boring. This is gonna need more effort put into it before I can accept it. 5.5/10

                                The party's starting! (bmah) - I CAN'T EVEN [PASS]

                                Thinking of You (I like it) - Long and draggy jumpstream, mediocre song. Really, nothing stands out as interesting or fun during this entire file. 3/10

                                UBER Juice (~Zeta~) - God, this is such a chore to play. Grace notes are gross, anchors are gross. I can't imagine anyone enjoying a 6 minute long file to a song that sounds like it was made for the sole purpose of being used in rhythm games. 3/10

                                Umbral Ultimatum (YoshL) - It's apparent that you took your time while making this. The only thing I can really say is to fix those jacks. At this speed, they are not fun at all. They really need to be changed to something else, maybe one handed trills. Otherwise, good file. 7/10

                                Visitor (glassvox) - Wow. That was intense. If anything, it's slightly overlayered, but it's a very straightforward file and really well-done. (ps who are you) 8.5/10

                                Wake Up, Gladiator (VisD) - Really cool song, pretty boring chart. It's obvious that you know how to step stuff, so step something more eventful next time. The song repeats that drum beat for the entirety of the song (I was expecting something like Passage D), which causes your chart to follow that beat. Layering was solid at least, but the chart still felt like forever. 6/10

                                Wanderlust (Gradiant) - Super overlayered. If you're gonna keep this layering scheme, I recommend smoothing out transitions because as is, a lot of them are nasty. I'm also not a fan of the section at m105. But definitely look at transitions. Also, step better music. 6/10

                                Where's Bill (mi40) - First and foremost, a lot of the bursts are awkward to hit. This really needs a cut, the file begins to drag on about 2:30 in. Should have used the cut for your stepmania chart, imo. If you do cut this, I will gladly accept this. Maybe you can make your chart a bit more aggressive? 5.5/10

                                Winnipeg is Fucking Over (mi40) - I'm kinda torn about this file because there are parts that freakin' own and there are other sections that are just so underwhelming, it makes me sad. There are a ton of great ideas in this chart, but a lot of those ideas are implemented poorly. A majority of the bursts aren't strong enough (ie when you use 24ths, they sound and feel like they should be 32nds). The file as a whole doesn't feel aggressive enough. I think it's good, it just needs to be nudged in the right direction to be great. 6/10

                                Winter Night's Journey (VisD) - Maybe it's just me, but that jumpstream feels kinda... random? Color note usage is terrible, I don't understand why a simple ride cymbal should be colored differently than the rest of the chart. Honestly, this is a pretty generic file and nothing stands out about it. 4/10

                                Wraith (DarkZtar) - An okay, although your layering feels off in certain sections and I'm pretty sure those 24ths are inaccurate. Nothing too special about this file. 5.5/10

                                Turbo (hi19) - Those jacks are absolutely brutal. Outside of the jacks, the file's pretty fun but damn. People will boo-rush like crazy with jacks at this speed, and it doesn't help that jumps are layered in as well. Guess it will be a notable file though. 6/10

                                HAELEQUIN (hi19 vs ilikexd) - Damn good chart, got a really strong bmah vibe to it. The only thing I would change is that color note section near the end, make it a bit more friendly. Wonderful job otherwise. 8.5/10

                                Great Battleship (hi19) - This was badass. Needed way more guitar solos but let's blame Zagh for that. Not much to say about it, fantastically solid. 8/10


                                Fission

                                Accelerator - 7/10
                                @ 3.755s - should use two different descending patterns here and two different ascending patterns with the next 8 32nds
                                @ 12.127s - i don't know why you aren't layering these heavy bass hits with the accented synth notes
                                @ 43.941s to 44.220s - i'd make these sets of jumps distinct from the ones that follow right after since they are different sounds
                                @ 55.243s - should be a 3 note minitrill here
                                @ 56.778s - change this trill to 1 3 trill instead? up to you
                                @ 91.383s - i'd fix this mini 1h trill
                                @ 133.681s - what's with the random white note?
                                @ 153.805s - this transition is kinda ugly

                                All i wanna do is touch your power points - 7/10
                                @ 52.642s - how come you don't have a hand here?
                                @ 58.584s - seems like a good opportunity for a color note
                                @ 83.908s - i would step the voice here, it's pretty empty
                                @ overall, i feel like this needs a slight cut because a lot of the jumpstream sections feel the same

                                Anal Destruction Factory - 3/10
                                @ 10.168s - an anchor on 4 for that long is really unnecessary
                                @ 25.032s - ghost 32nds
                                @ 40.577s - vary these 32nds more, it's pretty repetitive
                                @ 45.895s - these jumps should decend
                                @ 112.918s - another unnecessarily long anchor. this is fine for like 5 notes or so, but not this much
                                @ 159.351s - this would be better as 3 different trills
                                @ 195.897s - 16th is after the 4th, not the 8th
                                @ 228.078s - this is really overstepped. most of the 16ths are ghost notes.

                                Apocynthion Drive - 3/10
                                @ 318.48s - it doesn't even matter how well stepped the rest of the file is, this 24th jumpstream is much too difficult compared to the rest of the file, and it's 5 minutes in.

                                Beautiful Beachfront Properties - 5/10
                                @ phantom notes - either you need better audio settings or a better mp3 because there are a lot of ghost notes. not going to point them all out.
                                @ patterns - you have a lot of hidden minitrills that make the patterns really rough to play and they aren't going to anything that qualifies them as minitrills

                                Before Cynthia - 6/10
                                @ 6.736s - missing jump
                                @ 24.722s - not sure why these are [34] jumps, they should be [12] jumps imo
                                @ 28.824s - these shouldn't be hands. they aren't heavier chords, they are just different from the previous 3 notes.
                                @ 78.371s - missing jump
                                @ single note patterns - you have 24ths that are ascending, but the piano is dropping in bitch and vice versa. listen on a slower rate to see what i mean.
                                @ the second half of the file isn't much different from the first so it gets kind of boring.

                                Black Hole - 8/10
                                @ 76.73s - missing jump
                                @ 84.83s - i would have really liked to see the 16th stream stepped here, but it's not a big deal.

                                Breakcore Ein Prosit - 9/10
                                @ your offset - slightly early. other than that, awesome file.

                                Choco - 8/10
                                @ 96.102s - for this build-up part, i would have stepped some 8th notes right after the hand instead of just leaving it empty since there is still something happening here.
                                @ it appears as if your layering choices were chosen very carefully, and you chose them all correctly imo. nice job.

                                Decipher - 5/10
                                @ you should cut the beginning before any notes to 1/3 - 1/2 of the length it is now. i feel like it's kind of long without really offering much of anything.
                                @ 24.527s - this pattern after the 12th note could have a little bit better pitch relevancy. consider a pattern such as 32123 to start out with
                                @ 25.759s - this could have better pitch relevancy as well -- listen to this song on lower rates. i can hear it on 1.0 as well.
                                @ 26.581s to 52.780s - i don't really see any reason to forego layering like you did starting here. you stepped the bass when there was no synth, but i don't agree with you not layering it with the bass.
                                @ 69.321s - most of these aren't actually 64ths. if they were used for color theory, that would be different, but you used so many of them so i can't believe that's the case. your offset is slightly off and these are actually 16ths with the occasional 24th swing.
                                @ 182.754s - i really don't understand some of the layering here. it seems really excessive.

                                Disregard - 6/10
                                @ your stream patterns are really repetitive are very awkward to hit at this speed.
                                @ 53.91s - everything after this is much easier than the streams and it's unnecessarily long when it doesn't really anything different from before. it needs to be significantly cut imho.

                                [u]Don't Be Quiet!?] - 8/10
                                @ i would have liked to see you vary up the 24th bursts a bit more. other than that, another great file.

                                Eclipse (Luna) - 7/10
                                @ 15.144s - watch out for minitrills like this. not sure if this was intentional.
                                @ 22.644s - this section has way too many color notes. i can see what you were trying to do but at this point they are just extra noise to the chart when the layering could be followed without it.
                                @ 44.88s - i would change this minitrill in the roll to something
                                @ 55.424s - ditto
                                @ 56.527s - not going to comment on this color note usage because it isn't as cluttered or obvious as the previous usage. it's fine as it is.

                                Exam Cram - 5/10
                                @ i'd reexamine the pitch relevancy at the beginning. there is only 3 notes for each octave, so that will change your patterns drastically.
                                @ once the layering is present, i would still try to be as pitch relevant as possible with your jumps for the main synth because percussion in general is pretty pitch neutral so you have a bit of leeway. it will make your patterns look a bit less random as a result.
                                @ your layering is gets really heavy. when this happens, it's hard to tell what anything is going to. you should tone it down by making a lot of the jumps singles and some of the hands into jumps.
                                @ 28.034s - the layering and patterning should change here because the synth melody is different from before.
                                @ 32nd streams - the minitrills are fine in these, but a lot of them are one handed when they don't need to be. in moderation one handed minitrills are ok, but at this speed this many of them become really hard to hit compared to the rest of the stream. try using 13, 24, and 14 more.

                                Extratone Pirates [DossarLX ODI & qqwref] - 6/10
                                @ 22.151s - i would have done something with these jumps to make them stand out.
                                @ 30.791s - you should change the patterning of these streams to acknowledge the existence of the blast beats (runningmen, trills, etc.) because it's a lot more intense then the other sections
                                @ 38.771s - 3 ghost notes.
                                @ 40.451s - 4 ghost notes.

                                Extratone Pirates [XelNya] - 5/10
                                @ the layering in the beginning is too ambiguous
                                @ pretty repetitive without the potential 32nd bursts stepped. as a result, some of the different rhythms are stepped as 16ths so everything feels the same.
                                @ 40.487s - i don't understand what the two notes after the 4th are going to. i slowed it down and couldn't figure it out.
                                @ 42.407s - this trill is missing a note at the end and the 3 trills after it have one note too many

                                Felix^3 - 7/10
                                @ 20.264s - please fix this minitrill
                                @ 21.556s - missing note
                                @ 92.389s - pretty sure this is a single snare hit

                                Folklore of Post-Modern Man - 5/10
                                @ 8.368s - should be 3?
                                @ 9.411s - this should ascend
                                @ 10.455s - should be 1?
                                @ above 3 things i mentioned for the next repetition
                                @ a lot of the chart from 16.716 on feels really unstructured. the layering feels a lot lighter than it should be. if you are going to forego layering, you should at least try to match certain sounds to certain columns in your patterning to give your file some structure. as it is now, it feels too random.
                                @ in addition to the to the the lack of structure, a lot of the sections feel copy/pasted and they don't really even when different samples are present.

                                Fuse Gymnast - 7/10
                                @ some of the 32nd stream usage is dubious and feels slightly overdone. there is also some things that i would have PRed a bit differently, but these aren't a big deal.

                                Great Battleship - 8/10
                                @ the only thing i would change about this file is to cut out some of the repetitions to make the file a bit less draggy. other than that, this file is rock solid and i can't really comment on anything.

                                HAELEQUIN - 9/10
                                @ wow.. this file is really sick. i can't find aything that i think should be changed.

                                Heterochromia Iridis - 8/10
                                @ 41.459s - ghost 32nd
                                @ 42.042s - i don't see any reason these should be 96ths
                                @ 102.199s - this should roll in the opposite direction

                                I - 3/10
                                @ your offset is pretty early. i'd fix that.
                                @ the 32nd walls and longer bursts are massive difficulty spikes compared to everything else in the file. the 48ths are sure to causes massive amounts of framers, but that's beside the point.

                                Love Hurts (Lonely Dance Mix) - 7/10
                                @ 64.046s - random 1h trill
                                @ 89.046s - the layering here should be reversed
                                @ file is pretty repetitive, but the patterns are smooth.

                                Malicious Fingers - 4/10
                                @ why aren't the 8th notes in the beginning hands? they have the same emphasis as the hands on the 4ths.
                                @ 11.71s - this could be soundmatched a lot better, you have snare hits on the same column as bass hits when the chart isn't even that cluttered yet.
                                @ 12.01s - ghost note
                                @ 14.41s - ghost note and missing 4th note
                                @ 18.01s - misrhythm here. this is two 32nd gallops, not 4 24th notes.
                                @ 22.51s - same as 11.71
                                @ 25.96s - missing 32nd and 16th
                                @ 32.11s - these should be jumps
                                @ 35.11s - starting here, your layering becomes very ambiguous. you give the same amount of emphasis to snares and cymbals that you do to just cymbals and it makes everything start to feel the same.
                                @ 62.56s - i don't understand why this is a jump
                                @ 65.71s - i would recommend PRing these jumps to the synth, it makes this section less repetitive.

                                Paraclete - 7/10
                                @ 42.67s - i'm almost certain there is some missing 16ths in the section starting here. there is also sections similar to this one later in the file that have this same problem later in the file.
                                @ 52.265s - these notes going to the screeching could be stepped a bit more accurately. there should be 5 of them and not necessarily the same spacing between them.

                                Prequel to the Sequel - 4/10
                                @ there are many spots in your file that you are severely lacking
                                @ 62.081s - i would step the cymbal here. it's pretty empty anyways so i don't think it would hurt.
                                @ 78.081s - should be a flam
                                @ 290.753s - this one-hand minitrill is pretty unnecessary
                                @ 297.98s - see 78.081s
                                @ 310s - at this point, i probably missed some flams. you should go through your file and correct these to differential them from regular snare hits.
                                @ 326.153s - i don't agree with a staircase being used here. should have just made it a trill.
                                @ 407.522s - see 290.753s
                                @ 465.917s - see 62.081s
                                @ ending - is there something wrong with this part of the file? it's showing up as all white and green notes for me.

                                Purple Drank - 7/10
                                @ i'd change these first two notes to be anchored on the same column because of the repeated sound
                                @ 1.376s - i don't think this should be a jump
                                @ 9.038s - this shouldn't be a trill, it feels a lot more like a roll
                                @ 9.471s - missing 8th note
                                @ 10.628s - see 1.376
                                @ 101.848s - some pretty noticable copy/paste here.

                                Rave 5 - 8/10
                                @ 19.801s - ghost note
                                @ 112.83s - i don't agree with these being jumps. you had these as single notes before.

                                Red Vector Acid Minute - 6/10
                                @ 7.426s - missing note
                                @ 10.271s - should be either a 1 or 4 based on what the other notes are
                                @ 11s - there really needs to be a BPM change before this point because it makes almost every jump in this section fall on 16th notes which isn't correct.
                                @ 26.617s - missing note
                                @ 31.633s - missing note
                                @ 51.361s - the speedup makes sense, but i don't understand why it goes back to 145 bpm in the middle. this is a bit unnecessary.

                                Robotomy - 5/10
                                @ 110.905s - this burst is really overstepped
                                @ 114.242s - up arrow anchors that are really difficult
                                @ 116.19s - down arrow anchors that are also really difficult
                                @ 140.639s - difficult to hit hidden trills
                                @ this is mostly what i feel like is wrong with this file. a lot of the patterns are so much more difficult to hit than other ones because of hidden anchors and trills like the ones i mentioned.
                                @ there is places that that bpm should shift a little bit as well (the ending, for example) because it's just a mess of green and white arrows when i don't feel like it needs to be.

                                Shatterscape (Bexarametric Remix) - 8/10
                                @ your offset is a bit early
                                @ 20.348s - 5 ghost notes. this is just a sustain.
                                @ 27.382s - 3 ghost notes.

                                Sigatrev - 5/10
                                @ all of the 24th triplet notes in this section are ghost notes.
                                @ jumpstream is decently patterned. watch out for anchors and 1h minitrills though. you have quite a few of those.

                                The Devil Plays Dance Games - 5/10
                                @ the entire intro feels too simple. there are 12th notes that could be stepped, and the jumps could be PRed better as well. honestly, it would have just been better to cut this.
                                @ many of the 8th sections in this file feel really empty.
                                @ in regards to the rest of the file, the PR is really weak in many areas and your whole chart feels really unstructured as a result.
                                @ your layering is fine for the most part, but the bottom line is that the patterning really doesn't make much sense with the music.

                                The party's starting! - 8/10
                                @ 44.342s - i would swap this one-handed trill with the two-handed trill @ 46.127
                                @ 94.392s - the 32nd is misplaced, it should be after the 4th

                                thinking of you - 6/10
                                @ 22.785s - 2 16th ghost notes
                                @ 27.014s - ditto
                                @ 2 1/2 minutes of jumpstream is kind of bland.

                                Turbo - 8/10
                                @ file felt repetitive in some sections due to copy/paste. it's really accurately stepped and it's not that long so it isn't that much of an issue.

                                UBER Juice - 8/10
                                @ the way you layered some of the 24th stream with the snare hits but not the 32nd stream is questionable. other than that, another good file from you.

                                Umbral Ultimatum - 9/10
                                @ awesome file. didn't notice anything significant that should be changed.

                                Visitor - 4/10
                                @ for the beginning sections, i think you could have chosen what you were following and layering to a lot better.
                                @ 7.485s - this section could have had better PR without losing anything.
                                @ 44.984s - not sure why this 32nd roll decends, the music is ascending.
                                @ 48.092s - i don't really understand how you are patterning this 12th stream. if the jumps are going to the main synth, you should at least make some effort to PR them.
                                @ 194.762s - pretty significant misrhythm here
                                @ this chart has a lot of missed opportunities for PR that would greatly improve it's structure

                                Wake Up, Gladiator - 7/10
                                @ 11.853s - missing note
                                @ 12.603s - misrhythm. reexamine this on a lower music speed.
                                @ the color note gimmicks are kind of cute, but there is no discernable change in the music warranting them.

                                WANDERLUST - 6/10
                                @ 104.121s - ghost 192nd jump
                                @ 130.24s - overstepped as 24th jumps
                                @ during the sections that aren't as dense, you should vary up your jump usage. additionally, the 12th note triplets could use a bit of variation as well.
                                @ file overall as a result of the aformentioned points feels repetitive.

                                Where's Bill - 4/10
                                @ lot's of [12][34] trill usage. vary it up a bit.
                                @ 42.068s - could have PRed this better.
                                @ 67.977s - should use an 8th anchor instead.
                                @ 70.295s - shouldn't be a jump
                                @ 75.409s - some missing notes
                                @ 94.421s - if you are going to make the previous section that sounds like this use white notes, at least be consistent.
                                @ 106.091s - ditto
                                @ 117.681s - snare on on the 16th, not on the 8th. additionally, would have used some time of repeated roll here.
                                @ 140.522s - overlayered
                                @ 173.683s - missing note
                                @ there is more of the previous comments later on the file, but i'm going to omit them for brevity. you can ask me if you want the details.

                                Winnipeg is Fucking Over - 5/10
                                @ 60.096s - missed some layering and this should have been a trill.
                                @ 126.398s - unnecessary jump.
                                @ 134.541s - this section is overlayered
                                @ 163.929s - this one is underlayered
                                @ 262.133s - overexaggerated
                                @ 271.806s - these should be hands too
                                @ 268s - ghost note
                                @ 269s - ditto
                                @ 324.95s - jump on wrong note
                                @ more technical nitpicks that i noticed i also omitted.

                                Winter Night's Journey (Through The Storm) - 8/10
                                @ the song is repetitive and i would have made a cut. file is very accurately stepped though.

                                Wraith - 7/10
                                @ 4.053s - 24th note is a ghost note
                                @ 8.519s - see 4.053s
                                @ 16.193s - missing jump
                                @ 18.425s - ditto
                                @ 46.053s - ditto


                                i love you

                                KEY
                                - = Actual errors that I see in the file.
                                • = Short side notes/General notes/suggestions.
                                + = Things that will not count for judging rating (Just my opinions and subjectiveness on the file)

                                NOTE: If you guys want me to go more in depth, PM me. Please be aware that there will be some files, in this batch, that I will be more in depth then others depending on the potential of the file and if I feel that it needs the attention. I also will note that I will be more strict about the playtesting of each file in comparison to errors I see in the editor.

                                -------------------

                                Accelerator [MarioNintendo] (5/10)

                                Playtest: This file felt very empty at times and there were inconsistencies with pattern usage, layering and note placements. This was not consider fun in terms of gameplay and felt incomplete.

                                Editor:
                                - Change offset to -2.060.
                                - 33.91: Should be 32nds. Not 24ths.
                                - 34.19: Should be 32nds going into a 16th triplet then back to 32nds again.
                                - 34.85: Not sure why you stopped stepping the 32nds here.
                                - 42.84: Look at CS 33.92.
                                - 43.12: Look at CS 34.15.
                                - 43.78: Look at CS 34.82.
                                - 51.00: It is actually 3/32nds notes.
                                - 54.14: These are actually 64th notes however I would place that section as 5/32nd notes.
                                - 59.93: Look at CS 51.00.
                                - 63.06: Look at CS 54.14.
                                - 76.04: Dat 48th note...Why is it there?
                                - 76.05: Look at 54.14.
                                - 77.06: You might want to finish those 32nds starting here.
                                - 77.34: Look at 77.06.
                                - 81.87: Random BPM Change?
                                - 85.05: Look at CS 76.04 then 76.05.
                                - 85.99: Look at CS 77.06.
                                - 86.27: Look at CS 77.06.
                                - 90.91: Add a 32nd note.
                                - 91.47: Look at CS 77.06. Not sure why you decided to add another 16th note (91.43) in this section in comparison to what you did on 77.06 where it is not even added. It makes the file very inconsistent and confusing.
                                - 91.88: Add a 32nd note. Not sure why you decided to add the LAST 4th note (91.92) in comparison to what you did on 91.47. This is turning out to be more confusing.
                                - 92.30: Look at CS 91.88.
                                - 99.76: Add a 32nd note.
                                - 100.32: Add 2/32nd notes starting on this spot.
                                - 100.74: Add a 32nd note.
                                - 101.16: Add a 32nd note.
                                - 132.61: Look at CS 85.05. This time you added a 24th note instead of a 16th note...again why?
                                - 141.53: Look at CS 132.61.
                                - 142.62-150.30: All single notes? You could have done much more with this section.
                                - 154.90: What the hell? If you are going to make that section offset, you might as well make every note offset so that it flows right. Also, the note placements are wrong.
                                - 163.82: Look at CS 154.90.

                                Overall:
                                • There were several inconsistencies, note misplacements, and missing notes.
                                • One thing that I did not mention in the editor section was your layering inconsistency. You were missing a lot of doubles throughout the file and there were times where you could have used hands to emphasize the more intense sounds.


                                All I wanna do is touch your power points [I like it] (8/10)

                                Playtest: This file was fun and flowed well for the most part. Those double jacks in the file have a slight difficulty gap in comparison to the jumpstream however it was correct so no complaints there. I will say that a few of those 64th/192nd snapped notes felt a little weird to play.

                                Editor:
                                + 12.71, 13.10: Technically, the 16th are missing on these sections but it is barely audible.
                                - 114.88: Eh...just make this a 8th note hand. It flows better.
                                - 126.18-126.38: Eh...I feel like this section would be very weird to hit on FFR. I think you should just make that section 5/32nds ending with a 4th double (126.38) because it flows better. I suggest either 4312[34] or 4321[34] as your pattern.

                                Overall: Great file! I would definitely play this again.


                                Anal Destruction Factory [I like it] (3/10)

                                Playtest: Holy shit...there were a ton of bad pattern transitioning when playing though this file. I also felt like there were a few overlayering sections in the file and that some of the notes did not existed. Almost felt like I was playing a bad dumpfile in a way. I did not find this fun at all. Also, song needs a cut.

                                Editor:
                                - 27.61: Remove 32nd note.
                                - 38.59: Remove 32nd note.
                                - 47.28: Missing 4th.
                                - 50.55: Missing 4th.
                                - 51.76-55.03: Those 24th gallop sections should just be 16ths.
                                - 55.15: Remove 32nd note.
                                - 55.29: Remove 32nd note.
                                - 62.26-END: From this point on, the song and file gets really repetitive and drags on with several mistakes. I think you should cut the file here. This was what hurt the file the most imo.

                                Overall:
                                - Repetitive, Repetitive, Repetitive...
                                - Patterns had a lot of transitioning issues.
                                - Tons of ghost notes throughout the file.
                                + Horrible song choice.


                                Apocynthion Drive [Kommisar]

                                - I will [PASS] on this one mainly because I do not want to be too biased seeing that there were huge syncing issues.


                                Beautiful Beachfront Properties [DossarLX ODI] (9/10)

                                Playtest: Wow...this file was amazing. Quite challenging but everything flowed so well.

                                Editor:
                                • Nothing too noticeable. I just felt that a few patterns could have been done slightly better.

                                Overall:
                                - Amazing file! Great job!


                                Before Cynthia [XelNya] (6/10)

                                Playtest: Blue note syndrome and unreasonable double jacks to hands patterns. Other then that, file was pretty fun to play and flowed well. It seems like a file a lot of people would get random boos on.

                                Editor:
                                - 2.56: File should of started here instead on 2.26.
                                - 24.65, 28.82, 29.42, 30.02: There should not be a hand on these sections because the piano is not playing an extra instrument. It is just playing a different note.
                                - 60.06: This was a really bad move because it creates a hidden jack within the song which makes no sense. It also should not be a double note to being with but rather a single note.
                                - 60.46: Again, the hand is not needed here. Should just be a double going to a different tone.
                                - 64.24: Make this a single note.
                                - 64.64, 65.24, 65.84: Again, should not be hands on these sections.
                                + 81.46: Dat cut...was not expecting that.

                                Overall: File was fun for the most part. This file would of got a much higher rating from me had it not have been for the blue note syndrome.


                                Black Hole [~Zeta~] (4/10)

                                Playtest: This file felt repetitive at times especially during those stream sections. I also felt like some of the notes were misplaced and layering was inconsistent at times especially with the hand usage.

                                Editor:
                                - 1.63, 4.83, 8.03, 11.23: Why not just place these as doubles rather then hands?
                                - 27.23-94.00: This section lacks variety. It contains a lot of repeated patterns. Also, notice how many times you used the [14] 4th double when clearly, you can hear PR going on within the file.
                                - 44.70, 44.76: Missing 2/24th notes.
                                - 44.83-46.38: I see what you were trying to do here but it would be better to avoid those 4-5 note hidden jacks when doing this specific pattern especially at this BPM.
                                • I will add that this pattern ruins the flow of the file and it should just be changed to stream-like patterns but I will let you decide on that.
                                - 46.43-47.03: Should be all 24ths.
                                - 47.06-47.20: Should be all 48ths.
                                - 47.23-47.83: Should be all 24ths.
                                - 47.86-48.00: Should be all 48ths.
                                - 49.63-52.83: Should be all 24ths.
                                - 54.83-56.03: Should be all 24ths.
                                - 56.43-56.83: Should be all 24ths. (Technically, it's 48ths)
                                - 57.23-57.63: Should be all 24ths. (Technically, it's 48ths)
                                - 59.23: Why is this a hand? Very unreasonable for this bpm. Just make it a double.
                                • 46.43-59.23: Generally, this whole section is really repetitive and contains the same patterns being used over and over again such as the rolls for example.
                                - 59.63-67.23: The way you layered this section is really confusing to follow. Also, there were times where you misplaced notes and had some missing 16ths. Too many errors here.
                                - 70.33: This should be a jump.
                                - 71.93: Why would you do this? This does not even match the beat of the song.
                                - 78.43: Should be stepped as 24ths.
                                - 79.23: Should be stepped as 32nds.
                                - 80.63: Should be stepped as 32nds.
                                - 81.23-81.63: Should all be 24ths.
                                - 84.83: This section is really easy in comparison to the rest of the file. It feels very empty. More could have been done.

                                Overall: Decent file with several mistakes. It had a lot of awkward patterns, misplaced notes, confusing layering approaches and random difficulty gaps that ruins the flow and fun factor of the file.


                                Breakcore Ein Prosit [bmah] (7/10)

                                Playtest: This file was fun for the most part. The only thing that I have complaints about are those mini-jacks you added into the file. It slightly ruined the quality of the file however it was correct.

                                Editor: The only thing really wrong in the editor are those exaggerated quad/hand section between CS 44.39-46.53. You definitely got carried away there haha.

                                Overall: Pretty good file. It would have got a higher rating from me had it not been from those minijacks.


                                Choco [ilikexd] (7/10)

                                Playtest: This file was pretty fun to play. It definitely had the fun factor aspect into it but I questioned your layering at times.

                                Editor:
                                - 21.92: I do not understand why you decided to not step jumps here. This should of been a jumpstream. It makes overall layering inconsistent.
                                - 26.17: Add an 8th note here.
                                - 96.10-99.65: Whoa? I have no idea why you decided not to step the main melody on this section. Also, you're missing notes between 96.10-96.58 and the 12th notes you stepped are ghost notes.
                                • 98.28: I question this section because I know it's not 64th notes but it's also not exactly 24ths either. The actual placements are much more complex but honestly, it flows better with just 24ths.

                                Overall: A pretty decent file. Most of the patterns were stepped correctly but what killed you were your note misplacements and inconsistency with layering.


                                Decipher [DarkZtar] (4/10)

                                Playtest: This file has a lot of weird awkward colour snaps that makes no sense with the song which killed the quality of the file. There were also random difficulty gaps and noticeable inconsistent layering during gameplay.

                                Editor:
                                • The beginning section is really repetitive and kinda weird to follow since the patterns looks random and the sound of the melody is kinda hard to hear.
                                • Throughout the file, you have really bad transitioning from one pattern to the other especially on sections such as 84.14 and 163.04 for example.
                                • You also have some misplacements, missing notes, a few random difficulty gaps, and inconsistent usage of layering.

                                Overall: File needs some readjustments. This file will have some potential if noticeable errors were fixed but it's not yet passable at it's current state.


                                Disregard [XelNya] (5/10)

                                Playtest: The patterns in this file is a lot more awkward then the one in Stepmania. I did not enjoy this file very much however it was stepped accurately for the most part.

                                Editor:
                                • In general, this was stepped more accurately then the stepmania version however the transitioning of patterns in this one are really bad. There are also sections were you just stepped repetitive patterns in the 16th stream and that 8th jumpstream section doesn't have any kind of variety to it.
                                - Remove note on 35.08, 60.28, 66.28.

                                Overall: File needs pattern readjustments and more variety during the 8th note jumpstream sections. Keep in mind that it is 300BPM so the patterns you create in this chart will either make or break the file.


                                Don't Be Quiet! [bmah] (5/10)

                                Playtest: File's offset felt wrong and I felt that some sections of the file (such as those 12th notes in the beginning section for example) were missing notes. I also thought that some of your pattern choices were done poorly in terms of transitioning from one pattern to another. It made the file a bit awkward to play and annoying to score on. Other then that, this file was decent.

                                Editor:
                                • In general, there were some inconsistencies throughout the file especially your layering and jack usage. Also, some of the pattern transitioning choices ruined the flow of the file and your offset was wrong.

                                Overall: Potential file that needs some fixing and adjustments. What killed your file the most was your inconsistency.


                                Eclipse [Luna] (4/10)

                                Playtest: This file was not fun at all. Those 32nd bursts and the overuse of those note snapped notes and mini jacks were uncalled for.

                                Editor:
                                • In general, the pattern transitions of the file are poorly done and needs to be redone especially those 32nd bursts. It almost felt like you were trying to purposely make this file hard and awkward without considering the leniency of patterns which is never a good idea. Also, the colour placements you have placed in your file does not flow with the song at all. It is a huge mess.

                                Overall: Not such a great file. The pattern usage and the random note snapping of colour notes was what killed your file the most.


                                Exam Cram [rCaliberGX] (6/10)

                                Playtest: The beginning steps were really repetitive however I really enjoyed the build-up of layering. Patterns were mostly reasonable however I also did felt like there were times then you decided to exaggerate some of those hands. That stream section also felt repetitive.

                                Editor:
                                - In general, there really is nothing wrong in the editor except maybe a missing note on 36.63 and 88.85. I also noticed that you did overlayer some sections that did not require a hand to be used.
                                • Throughout the file, there were a lot of repetitive patterns being used especially during the beginning and stream sections.

                                Overall: Pretty decent file. What killed your file the most were those repetitive patterns you used in various sections in the file.


                                Extratone Pirates [DossarLX ODI/qqwref] (8/10)

                                Playtest: LOLOL this file was challenging but fun as hell. One of the first things I have noticed was that you stepped those 32nds ina way so that it would be double trill-able when played on FFR which was a really smart move.

                                Editor:
                                • Nothing too noticeable especially at this BPM. I felt that some of the patterns inside the 16th stream could have done sightly better.

                                Overall: Pretty good and challenging file. I would definitely play this again.


                                Extratone Pirates [XelNya] (5/10)

                                Playtest: From measure 1-8, I really enjoyed the way you approached the beginning in comparsion to Dossar's chart however during m9-m16, it was underlayered which immediately made layering inconsistent. Therte were also some repetitive patternsd here and there but other then that, decent file.

                                Editor:
                                - 7.37: Should be a jump.
                                - 7.43, 7.49, 7.55, 7.58: Ghost notes.
                                - 7.85-15.53: The layering and intensity of this section does not match with the beginning section on 0.17-7.37. It makes the layering and flow really inconsistent.
                                - 22.25-22.73: Those 32nd gallops are actually 4th jumps.
                                - 30.89-36.05: You could have been way more creative during this section. Just stepping those as [12]3 or 2[34] trills not only making that section repetitive and boring but it lacks variety.
                                - 63.53-70.13: Look at CS 30.89-36.05.
                                • The streaming/non-streaming sections throughout the file are missing a lot of 32nd bursts that should have been stepped. You basically completely ignore those in your file which was a bad move.
                                • Most patterns you placed were used over and over again throughout the file. Which makes it repetitive as hell.

                                Overall: There were some missing notes and a lot of repetitive sections throughout the file. File needs more variety in terms of pattern usage and layering needs to be more consistent.


                                Felix^3 [MarioNintendo] (6/10)

                                Playtest: This file was fun for the most part but as you approached the second half of the file, it started to feel awkward and less fun. I also felt like there were note misplacements as well.

                                Editor:
                                - 8.31: Missing a note here.
                                - 8.89: Finish off the 32nds all the way to that 4th [24] double.
                                - 24.31: Missing a note here.
                                - 24.72: Like 8.33, finish off the 32nds.
                                - 28.69: Should be 32nds.
                                - 28.72: This should be a jump.
                                - 73.95: Should be a 32nd gallop.
                                - 75.97: Should be a 32nd gallop.
                                - 78.12: Sound is on the 16th after
                                - 78.39: Should be a 48th triplet.
                                - 78.64: Should be a 48th triplet.
                                - 79.06: Should be a 48th triplet.
                                - 81.72: Should be a 48th triplet.
                                - 84.69: Should be a 32nd gallop.
                                - 85.88: This should be an 8th note.
                                - 86.64: Should be a 32nd gallop.
                                - 87.14: Should be a 32nd gallop.
                                - 87.37: Should be a 48th burst.
                                - 88.37: Not 64ths...48ths.
                                - 89.04: Not 64ths...48ths.
                                - 89.29: Not 64ths...48ths.
                                - 89.70: Not 64ths...48ths.
                                - 90.37: Not 64ths...48ths.
                                - 91.04: Not 64ths...48ths.
                                - 91.37: Not 64ths...48ths.
                                - 91.70: Not 64ths...48ths.
                                - 92.37: NOT 64THS...48THS DAMNIT MARIO.

                                Overall: File was decent in general. What killed you the most were those huge amounts of misplacements near the 2nd half of the file.


                                Folklore of Post-Modern Man [Charu] (3/10)

                                Playtest: This file was ridiculously repetitive and lacked a lot of variety within the steps. I noticed a TON of copy/pasting thoughout the file which is a really big deal. I also felt like this file needed a cut.

                                Editor:
                                • In general, this file is loaded with TONS of copy and paste sections. In fact, there are so many of them that it will take me a long time to note every single one. I will assume that you know which sections I am referring to. The copying and pasting also affected how extremely repetitive the file end up being. You really need to do a ton of pattern variation if I am going to bother reconsidering this file.

                                Overall: What killed you the most was your over usage of copy and pasting which ruined the fun factor of the chart big time since it makes it that much repetitive.


                                Fuse Gymnast [Kommisar] (9/10)

                                Playtest: This file was amazing and well-stepped. Everything flowed nice and the file was consistent the whole way.

                                Editor:
                                • I don't see nothing wrong in the editor. Everything seems fine.

                                Overall: Excellent file! Really fun and enjoyable.


                                Great Battleship [hi19hi19] (8/10)

                                Playtest: This file was really fun and enjoyable. I really liked your jack usage and layering style. Some of the rolls felt a bit awkward to hit though.

                                Editor:
                                • Nothing really wrong in the editor although that 32nd runnyingmen section on 97.98 was a bit uncalled for haha

                                Overall: Awesome file! I would love to play this file again.


                                HAELEQUIN [hi19hi19 + ilikexd] (6/10)

                                Playtest: This file was fun for the most fun however there were times when I felt certain sections of the file could have been done better in terms of layering and pattern approaches. Nonetheless, file was decent.

                                Editor:
                                • In general, your minijack usage throughout the file makes this chart very inconsistent. There were times when mini-jacks were a bad idea to use with the different sounds playing within the song. There were also times when you would overlayer some of those double jacks to hands when really, it was not needed.

                                Overall: Decent file. What killed you the most was your bad usage of minijacks in comparison to what instrument was playing throughout the file.


                                Heterochromia Iridis [TC_Halogen + hi19hi19] (6/10)

                                Playtest: Holy shit...this file was so fucking challenging. I felt that some parts in this file were a little too forced like some of the mini-jacks for example. I also felt like those 64th note snapping you did were so offsetted. If you wanted to do that, just make them one 192nd later to the original note. Other then that, file was pretty decent.

                                Editor:
                                - 7.49, 7.52: As much as these notes are slightly off from the 32nds, the flow isn't there when play-tested. I would just make these a 32nd burst because it is barely noticeable during gameplay especially at this BPM.
                                - 19.50: Uh...WHY? Just make this a 3-note 16th double trill.
                                - 47.75: I would just make that 192nd note, under this 8th note, a down arrow if you really wanted to approach it like that. Otherwise, I would just make this 3-note 24ths since it flows better.
                                - 98.20-99.27: ミ●﹏☉ミ
                                - 108.69-110.04: ミ☉﹏●ミ
                                - 118.11: Eh...not a big fan of super technically correct rolls. I would just put these as 24ths just for it to flow better.
                                - 122.82: Same issue as CS 19.50
                                • Also, every offsetted 4th note that you did should be either a 4th note or offseted a 192nd later from the 4th note so that it converts well on FFR.

                                Overall: Pretty decent and challenging file. There were sections that were uncalled for however I think that this would make a really hard tournament file if it gets in hehe.


                                I [DarkZtar] (3/10)

                                Playtest: This file had no fun value at all. It most felt like I was playing a dumpfile to be honest. Also, the offset felt wrong.

                                Editor:
                                • Sync is wrong.
                                - 2.87: 32nds, not 48ths.
                                - 4.38: Random hand? Why?
                                - 16.79: Random color notes? Why?
                                - 21.41: Should still be 32nds playing here all the way up to 21.53. From there, it's 24ths.
                                - 21.98: Random 64th note? Why?
                                - 37.76: I'm pretty sure this section has some BPM changes in it. Probably the reason why your sync was off.
                                - 40.06: Random quad? Why?
                                - 57.62: Should be stepped as 32nds.
                                - 64.48: Should be stepped as 32nds.
                                - 64.75: Should be stepped as 32nds.
                                • In general, this file contains a lot of unnessarary difficulty gaps and syncing problems which needs to be fixed. This file also contains misplacements, bad transitioning of patterns, over usage of hands/quads and inconsistencies of layering.

                                Overall: File needs some re-adjustments and sync needs to be fixed. File being off-sync, having misplacements and several inconsistencies was what killed your file the most.


                                Love Hurts [Lonely Dance Mix] [mi40] (7/10)

                                Playtest: This file was pretty fun to an certain extent. There were times that I felt that the patterns were awkward but other then that, didn't see much of a problem playing this.

                                Editor:
                                • In general, you tend to overlayer things a lot. A lot of jumps you placed should have been single notes and a lot of hands that you have placed should have been jumps. You jacking usage is also inconsistent during certain sections of the song.

                                Overall: Pretty decent file. What killed your file the most was that you put a lot of unnecessary jumps and hands.


                                Malicious Fingers [Silvuh] (6/10)

                                Playtest: File was fun to play but it has it's awkward moments during gameplay. I felt like some of those color notes were placed wrong and I noticed yellow note syndrome somewhere while playing this file.

                                Editor:
                                - 28.42: That 64th note should be on that 16th note before.
                                - 30.09-30.69: This colour section does not sound right at all. You should double check this.
                                - 82.53: Add a note here.
                                - 135.78-181.23: Yellow note syndrome. This really needs to be fixed.
                                - 188.28: Guitar plays 16ths.
                                - 190.64: Guitar plays 16ths.
                                - 192.93: Should be 24ths until 193.08, then it goes to 16ths.
                                - 193.63: Guitar lands on the 16th before this note.
                                - 194.23: Guitar lands on the 16th before this note.
                                - 197.84: Guitar plays 16ths.
                                • There were also some patterns throughout the file that I feel could have been approached better.

                                Overall: Pretty decent file. What killed you the most was the yellow note syndrome and some misplacements in the file.


                                Paraclete [ilikexd] (9/10)
                                Playtest: This file was hella fun. I really enjoyed this!

                                Editor:
                                - 52.24: This should just be 8ths.

                                Overall: Excellent file! Only thing that stopped me from getting this a 10/10 was just that I felt that some of the jump patterns with the stream could have been improved.


                                Prequel to the Sequel [Tidus810] (4/10)

                                Playtest: This file had A LOT of unnecessary skill boosts and it is annoying to play though especially since it is a long file. For long files, you really need to learn how to stay consistent with your layering and pattern usage. Also, that colour ending was totally not offsetted correctly. Other than that, file was decent.

                                Editor:
                                • In general, basically what I have mentioned while I was play-testing this file. Another thing that I would add is that you tend to have a lot of awkward transitioning from one pattern to other which completely ruins the flow of the file and makes the file as a whole less fun and enjoyable. I recommend that you reduce your layering density and jacking usage.
                                • I also noticed that your offset got off somewhere in the end of the file. You might want to double check on that.
                                - 513.21-END: That offset ending was just uncalled for.

                                Overall: Long ass file with several mistakes that needs to be fixed. What killed your file the most was the uncalled skill boosts throughout the file and unreasonable pattern usage.


                                Purple Drank [Kommisar] (8/10)

                                Playtest: Pretty much similar to the stepmania version of the file. File was fun and enjoyable however one thing that was kinda meh was your slight over usage of the same patterns at times.

                                Editor:
                                • Nothing really wrong with the editior. I just think some things could have been toned down a bit.

                                Overall: Fun file. I would definitely play again.


                                Rave 5 [YoshL] (5/10)

                                Playtest: This file was fun to an certain extent however I did not like the way you used your patterns throughout the file. There were obivous missing notes and misplacements in this file as well. Other then that, decent file.

                                Editor:
                                - Those color notes in the beginning and end sections of the file can just be snapped to their original notes. It just does not feel right the way it is placed.
                                • In general, this file contains some missing notes, misplacements, unnessarary color snappings and some bad burst usage.

                                Overall: Potential file that needs to be fixed before I think about giving this a higher score.


                                Red Vector Acid Minute [pxtang] (6/10)

                                Playtest: This file was pretty fun to an certain extent however i did not agree with some of your pattern approaches and mini-jack usage. Other then that, pretty decent file.

                                Editor:
                                - In general, there are some missing notes, a lot of inconsistent mini-jack usage, misplacements and some random layering here and there.

                                Overall: Pretty decent file. I would like to see this file make more nesserary changes before I give it a higher score.


                                Robotomy [Choofers]

                                I am going to [PASS] on this file just to avoid some of my biased thoughts on the file. In general, I am pretty much in agreement with what Dossar had to say about it.


                                Shatterscape (Bexarametric Remix) [DossarLX ODI] (7/10)

                                Playtest: This file was fun to an certain extent. I did not agree with some of your layering approaches.

                                Editor:
                                • Nothing really wrong with the editor. I just think that layering more obvious sections of the file would have been a much better approach for a file like this.

                                Overall: Fun file. I can picture myself playing this again.

                                Sigatrev [rCaliberGX] (6/10)

                                Playtest: This file had a good balance of fun patterns and repetitive sections. Most of those mini-jacks in the file felt too forced and some of the patterns in general had transitioning issues. Other than that, decent file. I felt like some of those jump/hand placements could have been placed much better to maximize flow.

                                Editor: In general, there were ghost notes in some places in this file, pattern transitioning issues, forced mini-jacks and some bad placement choices which should have been improved.

                                Overall: Potential file. What killed your file the most was bad pattern choices and placing notes that either did not exist or ruined the flow of the file. This file does contain some fun factor in it so it is passable in my eyes.


                                The Devil Plays Dance Games (FFR Engine) [EzExZeRo7497] (7/10)

                                Playtest: This file was fun to a certain extent. There were sections where random difficulty spikes existed and times when bad pattern choices were made. Other then that, pretty decent file.

                                Editor: In general, this file does not really have that much mistakes except for the fact that you have sudden increases in difficulty during those dense jumpstream sections which can be frustrating for some people.

                                Overall: Good file. I would probably play this again. What killed your file the most was random difficulty spikes and making some bad pattern choices along with it.


                                The Party's Starting! [bmah] (7/10)

                                Playtest: This file was fun to a certain extent however I was not that pleased with some of those doubles you placed during those dense JS sections. It slightly ruined the flow of the file and it made it that much harder to hit it properly which bothered me a little. Other then that, pretty decent file.

                                Editor:
                                • Other then the fact that there was a missing note on 25.16 and a few misplacements like on 89.90, 91.61, this file did not really have any noticeable errors. Only issue I have with this file are the difficulty spikes.

                                Overall: Pretty decent file. I am sure you can guess what killed your file the most hehe.


                                Thinking of you [I like it] (9/10)

                                Playtest: Holy shit, this file was hella fun. Song choice was pretty sick as well hehehe

                                Editor:
                                • I noticed very slight inconsistencies in your layering but other then that, this file was badass.

                                Overall: Excellent file. Marry me plz.


                                Turbo [hi19hi19] (7/10)

                                Playtest: Haha this file was pretty fun. I will be honest though, I am not a big fan of those kinds of long jacks with doubles hidden in them but other then that, good jacking file.

                                Editor:
                                • Nothing really wrong with the file. I just not a big fan of those double jacks inside those jacks but it did match well. I also felt like one or two of those long jacks did not match part of the beat well.

                                Overall: Great jacking file. This will probably turn out to be one of those files people will whore for the FC/AAA.


                                UBER Juice [~Zeta~]

                                I will [PASS] this file mainly because I am going to be extremely biased on this file seeing that I have stepped my own version of this.


                                Umbral Ultimatum [YoshL] (5/10)
                                Playtest: This file was somewhat fun. I did not like the random spikes this file contained. The patterns you use at times were totally uncalled for and needs to be made more reasonable.

                                Editor:
                                • In general, pattern usage needs to be make more reasonable. There were also some ghost notes, misplacements and missing notes.

                                Overall: Decent file. Patterns needs to be fixed.


                                Visitor [glassvox]

                                I will [PASS] this. Just check the previous notes Silvuh and Halogen did to see if anything was fixed.


                                Wake Up, Gladiator [VisD] (7/10)

                                Playtest: This file was pretty fun to an certain extent. Offset was wrong but other then that, file is replayable.

                                Editor:
                                • Offset is wrong and most of the 64th were ghost notes.

                                Overall: Good file.


                                WANDERLUST [Gradiant] (6/10)

                                Playtest: File was fun to an certain extent. I did not like your layering approaches though.

                                Editor:
                                • In general, layering needs to be more consistent and patterns needs to be improved.

                                Overall: Potential file that needs some work with layering and pattern fixes.


                                Where's Bill [mi40] (2/10)

                                Playtest: This file was not very fun at all. It was incrediblely boring and there were a lot of obvious missing notes thoughout the file.

                                Editor:
                                • In general, this file just needs a total makeover. A lot of misplacements, bad pattern transitioning, missing notes, inconsistent layering, random placements that does not make any sense.

                                Overall: Bad file. Needs a total makeover.


                                Winnipeg Is Fucking Over [mi40] (4/10)

                                Playtest: This file was not very fun at all. It dragged on a lot and the file in general was repetitive and had a lot of misplacements.

                                Editor:
                                • In general, there were a lot of misplacements, bad pattern transitions, repetitive patterns that drags on too much and some missiing notes.

                                Overall: File needs work.


                                Winter Night's Journey (Through The Storm) [VisD] (5/10)

                                Playtest: The file was somewhat fun however it contained a lot of repetitive patterns and generic approaches of patterns that I am not a big fan of. It ruins the fun factor a lot.

                                Editor:
                                • In general, a lot of repetitive patterns were used throughout this file. Layering was decent but pattern usage needs more variety.

                                Overall: Decent but repetitve file. I felt like you could have done much more with the file. At the moment, the file is repetitive, and not very interesting with the pattern and layering approaches.


                                Wraith [DarkZtar] (7/10)

                                Playtest: This file was pretty fun to an certain extent. There were a few obivous missing notes and I felt like you could have done more with the patterns and layering approaches.

                                Editor:
                                • In general, some missing notes, and I felt like you could have done something with the way you approached some patterns. There were times where as the file was kind opf plain.

                                Overall: Good file. Could be better though.
                                Last edited by TC_Halogen; 02-3-2014, 05:00 PM.

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