Re: Batch Review Thread v2.0
CONTINUATION OF AUGUST 2013 BATCH
DossarLX ODI
Accelerator
- [5/10]
- Changed offset to -2.061 so I wasn’t getting early perfects
- 33.91: 32nd burst
- 34.14: 32nd gallop going into a 16th triplet, then a 32nd triplet on 34.38
- 34.87: The 32nds are still continuing here
- 42.82: Like 33.91, it is a 5-note 32nd burst
- 43.10: See 34.14
- 43.80: See 34.87
- 50.92: This is actually a 3/32nd triplet, not 12ths
- 54.13: 5-note 32nd burst (technically 64ths, but that’s unplayable)
- 59.85: Same problem as 50.92, 3/32nd triplet
- 63.06: Same problem as 54.13, 5-note 32nd burst
- 76.03: 5-note 32nd burst (technically 64ths, but that’s unplayable)
- 77.01, 77.29: Why are these 32nd gallops? They are 5-note 32nd bursts. Technically 64ths, but that’s stupid.
- 84.96: 5-note 32nd burst (technically 64ths)
- 85.94, 86.22: Same issue as 77.01
- 90.93: Missing 32nd
- 91.49, 91.52: Missing notes. Before the bursts were being stepped as gallops, and now they’re being stepped as triplets. This is lacking a coherent structure in the bursts.
- 91.91, 92.32: Missing 32nd
- 99.78, 100.34, 100.38, 100.76, 101.18: Missing notes
- 127.05: Earlier in the file you were stepping offsetted notes to accent the buzz sounds with jumps (e.g. 55.95), and something like that could have been done here
- 133.87: What’s with this offsetted note?
- 132.61, 141.53: 5-note 32nd burst again (technically 64ths)
- Putting aside the burst technical errors I listed above, the burst patterning in this file is pretty bad.
- 154.93: The rhythm here isn’t straight 16ths, and not having all the notes offsetted makes this wrong to play through; same thing with 163.85
- Overall this file felt like a more unorganized version of Xanthystrauma with several incomplete and misstepped bursts with bad patterns
All I Wanna Do is Touch Your Power Points
- [9/10]
- I’m going to look at the previous batch notes for this file to see what also got fixed
- 13.12: Missing 16th
- 27.025: Fixed jack, good job
- Looks like the hands are accenting the screams so they’re passable
- 64.43: Fixed jack, good job
- 76.90: Fixed jack, good job
- 95.62: Holy shit this part is split heavy, definitely the hardest part to FC in the file
- 99.468: Snapped to 4th
- 101.06: Snapped to 64th for choppy vocal sample
- 107.455: Snapped to 64th, choppy samples here again
- 114.88: This could probably just be snapped to the 8th note; the vocal is choppy for placement here, but this is the only 64th there and it looks weird
- 126.37: This is most likely just going to convert to a jump. Recommend 4th jump here to cover the 64th gallop.
- 126.79: Fixed jack, good job
- Most of the technical issues seem to have been fixed. There might be some minor layering spots; it looks like the judges covered most of them already.
Anal Destruction Factory
- [3/10]
- 11.69: Gross, hidden 3/32nd minijacks here with the burst sandwiched in between the jumps
- 25.05: Bad pattern transition for the 32nd burst
- 27.61: Ghost 32nd note. Getting rid of this 32nd would also allow the roll to start on the 4th note, making the part less messier.
- 34.05: The hidden 3/32nd minijacks make fast bursts like these harder to hit without massive splitting
- 38.59: Ghost 32nd note
- 46.87: Hidden 3 note 8th jack. This file could also use some more attention on its pattern to prevent situations like these from happening often and improve fluency.
- 47.28: Missing 4th
- 50.55: Missing 4th
- 51.78: What’s with the 24th gallops here when the rhythms are 16ths? I feel like I’m playing Orion.78 civilization mix here
- 55.15 and 55.29: These 32nds are ghost notes. The section before was also entirely 16ths, so this part was stepped rather bizarre.
- 62.28 sounds like a potential place to start the file for a cut. The beginning section brought up a lot of energy but it kind of just died down here.
- 77.01: The drums are starting to kick back in here, but not all of those 16ths exist. Recheck the rhythms there.
- 82.19, 86.55, etc: Same problem as 77.01
- 88.53: This 16th note creates a hidden 3/32nd minijack which is ugly to hit
- 105.51: Missing 8th to vocals
- 107.82: Hidden 5 note 8th jack, as mentioned earlier watch your patterning to prevent situations like this from occurring often. Same long hidden jack issues with with 109.73, etc
- 112.60: Yuck, this 32nd burst transition is rather nasty
- 114.51: Considering the player is already dealing with a long 8th jack here, having a 3/32nd hidden minijack trap burst right after is mean
- 121.32 and 121.87: Yuck
-132.78: Hidden 6-note 8th jack. Having 32nd bursts involved in the hidden jacks also causes for very unnatural positioning.
- 138.10: Different notes are playing here, but the same patterns are being stepped over and over
- 142.05: Ghost 8th note
- 146.83: Same issue with different notes playing but the same jumpglut patterns being repeated over and over, look for other instances of this
- 161.69: Missing 8th note
- 163.73: 32nd burst starts here, not on the 8th after. Also there’s a big long hidden 8th jack herestarting on 163.46
- 188.96: Yuck.
- 189.64: FFFFF-
- 190.87: Hidden 6-note 8th jack
- More issues after 190.87, but I think it’s clear there are many patterning issues with this file and it’s all over the place. Some parts having some technical issues as well; please look over the rhythms again and watch out for all the hidden 8th jacks that cause problems with the 32nd bursts.
Apocynthion Drive
- [1/10]
- The immensely heavy layering for the light percussion just feels so overdone it basically just makes the file feel dumpy. 1/3 of the file is jumps.
- It takes over 35 seconds from the start for anything interesting to happen.
- 41.55 through 43.02: Gross on the one handed positioning
- 46.22: 24th patterns are absolutely terrible, also possibility of cameljacks. 48.62 through 49.42 is an entire hidden long 8th jack inside the 24th stream, which causes for terrible transitioning issues over the fast minitrill triplets.
- 57.42: This 450 bpm speedup causes a 16th 225 BPM jumpglut to form along with making a 16th into a 32nd gallop, all one handed right after an 8th jack on the same hand
- 59.75 and 59.89: Missing 16th notes. Check for other instances of this.
- 83.84: Random forced minijack into hand. For this section it also would have been better to find the BPM the sound snaps to since it does sound like a straightforward rhythm on a different BPM, but on 225 it’s a mess of 64th placements.
- Starting at 87.29 the sync starts to get weird giving me late perfects, and you made a stop at 107.19 to make up for the slight offsyncness.
- 59.95 through 155.98 the player is basically just doing a lot of 8th jumpgluts and several bursts of 225 BPM 16ths. At 162.64 there’s a sketchy 32nd interval part.
- The player proceeds to play through more 225 BPM 8th jumpgluts starting at 167.44
- 170.84: 7-note one handed trill out of nowhere
- 177.84: Rigid patterning, but manageable at 225 BPM. The density involved with the 8th jumpgluts in the 16th streams also makes for the awkward one handed positions with the hidden 8th jacks.
- 200.24 through 229.04 has nothing interesting, just more 8th jumps. Goes back to how 1/3 of this file is jumps.
- 229.04: Ridiculously split heavy
- 241.31 through 262.50: A cut can be considered for this song because the second half is where the 16th sections are. The song is already very repetitive.
- 271.03: Another sound comes in but that doesn’t necessarily warrant the change of having jumps every 8th note. The drums fall on the 16th notes.
- 283.30: Disgusting
- 288.76: Down arrow here is very problematic with the burst
- 302.05: Ghost note. This is also more complex than 24ths. The sudden 24th trill is also a ~169 BPM 32nd trill.
- 307.56: There are 16ths here, but you stepped 24ths
- 314.23 is basically unplayable. The patterning at 318.50 is even worse with all those jumps involved. All the hidden 8th jacks, the fast reversing gallops, the minitrills right next to each other, etc. this is also 5 minutes into the file.
- 322.76 through 352.63: User has to proceed through another boring section after getting smacked with the 24th stream with abysmal patterning
- The second half has many more interesting sections that the first half and the 24th section at the end destroys every other section by a long shot. The difficulty spike is too extreme compared to the rest of the file and is too long into the song.
- Another problem is the sections where there are a mix of many 32nd/64ths/whatever. Those sections are at different BPMs, and using 225 throughout causes syncing issues.
Beautiful Beachfront Properties
- Own file
Before Cynthia
- [6/10]
- File starts off being placed on an 8th note instead of a 4th note, which causes each beat to start on an 8th which really doesn’t look that good
- The song doesn’t follow a normal 4/4 time signature in the jack sections so in spots like 21.68 the jumps land on the 12ths and 24ths, which is very unaesthetic
- 28.55: The placements of the hands are when the piano plays a different note, and the hands being stepped at the end of these 4 note jacks make no sense. Both the background and prominent piano are playing, and there are no other notes being played to warrant this sudden change (except for making it easier to get boos and/or goods)
- 60.18: The 12th before creates a 5-note jack, but the piano plays a different note here; it also plays a different note where the 4th hand is placed, so this should only be a 3 note jack like 28.55. The hand problem is evident again.
- The cut for this song is very incomplete and abrupt, and there hasn’t been much offered to the player in this time. To make the chart less forced, make the jacks more accurate to the changing notes of the piano.
Black Hole
- [5/10]
- The 1337 note part was neat, but isn’t worth the extra technical errors
- For the first 8 measures, a jump would suffice instead of a hand
- Missing 24ths at 44.65
- 44.85: The trills in this section do not fit. The 4th note is played, but then the three 32nd notes after are a higher note. Same thing for the 8th and 4th trills after; if this stream is going to be more accurate, there should be 3-note minitrills, not 4 note trills (especially not 4-5 note 16th jacks either because they’re inaccurate)
- 47.05: Here a spin is stepped, but then at 47.85 a disgusting 32nd one handed runningman burst is stepped. The stream patterns in this section are also very repetitive and sometimes just straight rolls when different notes are being played (e.g. higher notes at 56.05, but it’s just a straight roll).
- 47.25: 48ths, 24ths should have been stepped here
- 47.95: 48th burst
- 49.65: Also 48th notes; 24th notes should have been stepped here; it goes back to 32nds on 52.85
- 54.85: 24th notes up until 56.05
- 56.45: 48th notes (should be stepped as 24ths) up until 56.85
- 57.25: 48th notes (should be stepped as 24ths) up until 57.65
- Jump usage at the part starting in 59.65 is awkward
- 60.35: Stepping a minijack here to the 16th kick but then suddenly transitioning into minijacks at 61.65 that are also inconsistent with how the synths were stepped previously gives a very erratic feel here
- 60.95-61.15: Missing 16th notes
- 63.25: Jump placement is incorrect here and the 24ths are ghost notes. The synths are 12ths here, and the bass kicks are on 63.25, 63.52, 63.65, 63.92, and 64.05
- 64.05: More missing notes
- 64.35: In this section you have single note minijacks into jumps with a 16ths in the background but then 66.75 is stepped as a jump minijack
- 70.35: There’s a synth on this 16th too, so this should be a jump.
- 71.95: The 5-note 16th jack here does not match the higher sound at all
- 78.45: Technically 48ths. 24ths should have been stepped, not 32nds
- 79.25: 32nds, not 24ths
- 80.38: Ghost note, sound lands on the 16th before
- 80.65: 32nds, not 24ths
- 81.25: 24ths up until the 4th on 81.65
- 90.45: For the ending 32nds to distinguish the higher notes, rearrange the 32nds that create 4-note 16th jacks
- Some parts of the file have quite repetitious patterns and the technicality could use some work.
Breakcore Ein Prosit
- [7/10]
- The 16th minijack usage in this file makes it ugly, especially at sections such as 47.17
- 44.41: Death by overlayering, these hands are overkill
- 60.55: That’s mean
- 93.16: That hidden minijack is mean
- Removing the 16th minijacks would be a major improvement to this file
Choco
- [8/10]
- 21.92: This section could’ve had 4th jumpstream like previously at the start of the chart. It feels weird to not have the jumpstream when the kicks are blasting loud and there are full 16th streams.
- 26.17: Missing note
- 96.65: The 12ths here are ghost notes; it would be better to just step the main melody than step to a sound with sporadically changing intervals
- 98.28: The actual sound here is more complex than 3/64ths, I would recommend just keeping it at 24ths for aesthetic and making it better for the player in this section. Another alternative is to have 24ths replace the 3/64ths and then have 32nds replacing the 24ths to indicate a speedup in the sound.
Decipher
- [5/10]
- 24.41: Sound is on the 8th before (24.34)
- 39.75 you had a jump but at 46.33 there is only a single note
- The beginning is excessively repetitive so I recommend providing more pattern variety
- 73.25, 74.07: Everyone is just going to hit this as 24ths. The mix of 3/64ths and 16ths switching back and forth from the piano and the light cymbals plays awkwardly.
- 75.51: The 3/64th swing should stop being stepped here, there’s only 16ths starting from that point
- 78.90: These are begging to be hit as 32nds instead of 48th gallops
- 84.14: The sudden switching from the piano to the light cymbals (resulting from 16ths to 3/64ths, etc) is really hard to follow, and since 3/64ths are between 16ths and 24ths it’s hard for the player to determine if it is supposed to be hit as swing or not; the player would have to use judgment from how the notes were placed after conversion
- 105.30: This has eclipse syndrome where there are a lot of up/down and down/up gallops that will be hit as jumps from the player and it’s very messy to hit
- 107.77: 24th gallops here, not 16ths.
- 108.93: Missing 24th
- 109.34: Missing 24th gallop. Also in this section of the file, it should just be all 24th gallops because the sound being stepped as 24ths also happens wherever there are 3/64ths, and the sudden switching from the synth to the light cymbals is not appropriate. (109.34 through 130.16 should just be 24th gallops) The switching back and forth also has missing notes to the light cymbals (e.g. missing 3/64ths at 110.57 and 110.77, I’m not going to list all of them) which makes this section erratic to play through as well, check for any other missing 24ths. The difference between a 3/64th and a 24th at this speed is less than 10 miliseconds and will be better for the player.
- 130.92, 132.56: The main focus in this part is the 16th snare; stepping fragments of the 24th gallops doesn’t do this part any justice. Either just step the 16th snare or leave out the 24ths
- 134.27, 135.92, 137.56, 140.85, 142.49, 144.14, 147.42, etc.: Missing jumps
- 158.11: Major difficulty spike that is incredibly split heavy
- 163.04: Same problem as 84.14 – the player will be deciding to hit 16ths or 24th gallops depending if the patterns are one handed or more spread out (in the case of one handed patterns, hitting 16ths is more likely)
- 184.41: Placing the 8th jumps as a jack limits availability of patterns for the polyrhythms, making this part very awkward. It is begging to be hit as 32nd bursts; the actual keytaps involved in hitting this part properly sound very erratic, they are a mix of fast gallops that don’t match the feel of the song itself.
- The last few notes can use recoloring
Disregard
- [5/10]
- Technically this is more accurate than Tear’s Disregard that had more ghost notes, but the patterns in this one are worse to hit properly. The player is literally just doing a bunch of back-and-forth gallops on each hand in these streams, which also brings me to the point of how the streams are the same patterns repeated over and over again. The streams are incredibly lackluster with the little diversity.
- The file doesn’t offer anything outside of the 16th streams except for repetitive 300 BPM 8th jumpstream, most with a jump on every 4th note. The first 30 seconds of the file gives most of the difficulty, and considering how short this song is half the file isn’t even FMO difficulty and is very generic and boring.
- 35.08: Ghost note
- 60.28: Ghost note
- 66.68: Ghost note
Don't Be Quiet!?
- [3/10]
- Changed offset to -1.650 since -1.670 was giving me early perfects
- In the beginning, going from minitrill triplets to spread out triplets is erratic
- 18.76: All of a sudden the percussion gets layered in (there are also missing notes to the snare in this case)
- The color usage in the middle of the 330 BPM sections is incredibly obnoxious
- Before you were stepping jumptrills, now there are minijack jumps
- 40.58, 44.03: Minijack problem again; the layered vocals and bass kicks were being stepped as jumptrills, now there are minijacks again
- 57.67: There are inconsistencies with the jack and minijack usage throughout this file. This jack for instance should only be 4 notes long, and then different length jacks are stepped for the same sounds after
- 91.58: There’s a hidden up minijack here involving the 24th burst and the color notes right after make this part even more obnoxious to play
- 118.94: 32nd triplets, not 24ths
- 122.40: The transition from the one handed trill into this jumpglut is awful
- 131.67: There are several missing jumps in this speedup section. It looks like the jumps here are trying to layer the bass kicks and the static-like melody.
- 135.85: All of a sudden minijacks are introduced and are placed arbitrarily, also causing more jumpjack issues
- 147.12: The 8th jumpstream here suddenly switches to stepping all the bass kicks as jumps which causes even more problems with the 24th bursts. 157.49 and 158.49 are ugly (at 157.49 the jumptrill starts on a different color, making it harder to read and there’s also a hidden 16th minijack inside the roll so anyone who starts it as an actual roll will fall behind)
- 164.58: Suddenly the bass kicks stop getting layered
- 170.40: The jump usage here makes no sense. Fragments of the bass kicks are being layered and the same static-like melody is still going on.
- This file needs to have its layering layout restructured; most of the difficulty of the file comes from sudden 24th bursts in the speedup sections that have hidden minijacks in the transitions
Eclipse (Luna)
- [4/10] , [<]
- The 32nd burst patterns, excessive minijack usage, and overuse of colors are obnoxious. The file for this song that was already accepted in a previous batch is better.
Exam Cram
- [6/10]
- 36.63: Missing note
- 50.58: Disgusting
- The overlayering in this file is gross… such light percussion is being layered as hands with the other light-sounding sounds, and it makes the 32nd streams anti-climactic
- 66.33: Watch the jack usage here – it’s not entirely accurate since the sounds are each at different pitches
- 88.85: Missing note
- 89.05: The patterns were decent up to this point, but then the repeating 432132432132 layout ruined the streams
Extratone Pirates - DossarLX ODI and qqwref
- Own file
Extratone Pirates - Xx{Midnight}xX
- [PASS], can’t judge this due to bias on my submission
Felix^3
- [6/10]
- 8.33, 24.33: Missing note
- 15.39: This 64th is too far off from the whoosing sound, a 32nd sounds better
- 20.06: Same thing as 15.39; and considering the fact that this song is 180 BPM on the dot (special case), all 64ths placed at a 4th or 8th will convert to either zero or one frame apart.
- 20.28: Seriously? This is most likely going to create a cameljack
- 8.91, 24.74: Only half of the 32nd burst is stepped
- 28.71: Like the 64th gallops earlier, this interval is too fast for the whoosh sound; a 32nd works better here
- 28.74: This should be a jump
- 73.99, 75.99: There should just be a 32nd gallop here to cover the whoosh sound
- 78.14: Sound is on the 16th after
- 78.41: Sounds like there’s a 48th triplet burst here
- 78.66: 64th triplet is too fast, the burst is a 48th triplet
- 79.08: 48th triplet
- 81.74: This is just a 48th burst
- 84.71: 32nd gallop works better for the whoosh sound
- 85.90: What is this offsetted note emphasizing? This should just be on the 8th note
- 86.66, 87.16: Same thing as 84.71, 32nd gallops work better for the whoosh sound in these sections
- 87.39: This is just a 48th burst
- 88.39, 89.06, 89.31, 89.72, 90.39, 91.06, 91.39, 91.72, 92.39: 64ths are too fast, they’re 48ths
- 91.12: Ghost note, this burst is just a 48th triplet
- Overall the file was decent, but in the second half the mix of 48ths with the 32nds were not only wrong but also weird to play through. Fix the cameljack in the 32nd part I mentioned, the 64th triplets, and the other technical things I pointed out, and this can be a solid file.
Folklore of Post-Modern Man
- [4/10]
- YOYOYO CHECK THIS OUT
- 18.11, 18.69, 18.76: Missing 16th notes
- 19.28, 22.28, 22.87, 22.93: More missing 16th notes
- 19.83: Ghost note, missing 32nd on 19.96
- 20.45: Ghost note
- 24.01, 24.63: Ghost notes again. The copy/paste here is evident with these same exact errors appearing again and again.
- The above errors I mentioned proceed to happen until 32.91
- 33.43 actually sounds like a nice place to start the song instead of where it currently starts at; the first 30 seconds don’t have much to offer and the first 16 seconds don’t hold much interest
- This file as a whole is extremely repetitive, and the copy/paste is evident with how many of the same patterns are repeating along with the same errors.
- 64.72: Rhythm here is more complex than what’s currently stepped, but the low BPM limits what intervals can be used
- 80.63, 84.80, 97.32, etc.: Missing 5-note 32nd burst. Since these sections are very dry and repetitive, more pattern variation would be nice – the copy and paste hurts the file immensely
- 108.54: The 16ths running in the background could be stepped while still keeping these jumps
- 132.54: 3/16ths are too fast here, 5/24ths are the actual rhythm (starts on the 4th at 132.54, ends on the 8th at 133.19)
- 149.24: Same problem as 132.54
- 150.28: In this half-BPM section there are some other things happening outside of the vocals, but you decided to step just the vocals. The player was already following the vocals in an earlier part and repeating it again here just increases the repetitiveness of the file.
- 168.80 Missing 5-note 32nd burst and missing note on 169.00
- I’m not going to continue listing any more missing notes. I will say that the layering structure is simple and easy to follow in this file, but it is incredibly dry and repetitive with excessive copy/paste and can use much more pattern variation. The player is doing a lot of jumptrills with how the file is stepped, and it doesn’t have many interesting things to offer to the player. The file could also benefit from a cut considering how repetitive this song is
- 233.78: This part can be structured so that rather than have the hands, the jumps can be stepped in a higher column
Fuse Gymnast
- [8/10]
- The heavy jack usage feels dumpy considering how light this song sounds, but it’s a solid file.
[b]Great Battleship
- [8/10]
- Some roll-type patterns were a bit awkward
- 98.00: These must have been the one handed 32nd runningmen you mentioned in your post. Fix this please.
- 102.50: Hidden 3-note jack doesn’t fit here and makes leaving the 32nd stream transition harder
HAELEQUIN
- [6/10]
- 16.75: This should be a 3-note 16th jack if it’s supposed to be going to the bass kicks; stepping minijack fragments doesn’t represent the parts well
- 19.80: Missing jump. Also at 19.63 a minijack wasn’t stepped but at 16.75 a minijack was stepped to the bass kick. Stick with the non-minijack patterning.
- 22.50: This should be like 19.63; the piano is doing straight 16ths and the layering would work out. The beginning of this file is rather erratic considering how only fragments of each element are being stepped.
- 26.81: Considering how prominent the bells are here, this minijack takes the focus off the bells and forces the player to focus more on the minijack
- 28.25: The kicks shouldn’t be stepped as minijacks, it’s causing problems with consistency in the file
- 31.93: Personally starting the high note of the bells on the same column that the bass kicks were in right before doesn’t feel right. But the bigger problem is that the minijack into 8ths on 31.21 puts more of a focus on the bass kicks and the bells are stepped at a lower pitch
- 44.42: The minijack problem keeps coming back. On 44.42 there is a note that lands on the melody, but then the minijack forces more of a focus on the bass kick.
- 54.92, 59.24: These 16th notes are hard to hear considering they form minijacks
- After this the 16th minijack usage gets heavier and makes forced jumpglut sections
- 97.95: Triplets would represent the song better here than the minijacks
- 128.80: The fast gallop sound here is a product of the piano player splitting a note by accident. There should only be one note here. 130.04 is a ghost note; there should only be the 16th on 130.01 instead of the two 64th notes here. Some of the other placements look sketchy but it looks close enough.
Heterochromia Iridis
- [6/10]
- What ruined this file was the excessive usage of 16th minijacks. If all of those were changed to single notes and/or jumptrill type patterns, this would make an amazing file. The bursts were passable.
- 7.41: This should just be a 32nd burst. The last two notes do sound just slightly off from 32nds, but they are not an entire 64th off
- 19.52, : The 16th minijacks are incredibly forced, a 16th jump minitrill is better
- 8.37, 10.76, 40.92, 45.23, 55.72, 124.60, 127.16, etc.: This being offsetted as a 64th is quite a lot – for the offsetted colors, they should be snapped to the original sound placements (in this case, the 4th note) instead of taking converter chances
- 34.32: This is really stupid, the excessive minijack usage is killing this file
- 47.75: Hopefully this doesn’t convert to 1 frame apart
- 90.66: This part was manageable in stepmania but in FFR the split-heavy nature of it is insane
- 97.68: These 24ths are barely audible; only at 98.08 do they become noticeable
- 98.67: Disgusting; in stepmania it was manageable, but on FFR it’s incredibly split heavy
- 99.18: Hitting this 48th gallop could be ok in stepmania, but in FFR if this gets converted to zero frames apart, that’s going to be quite horrendous
- 102.20: Gross
- 108.98 is disgusting; reminds me of Winter Wind Etude’s ending but with jumps involved
- 118.11: This sounds between 48ths and 32nds; this part has a good possibility of making another Tageri-type cameljack into hand
- 125.75: Ghost note, sound lands on the 16th before
- This file was ok to play in Stepmania, but in FFR, the combination of the fast jump minijacks with the 48th gallop combinations were terrible to play through. The structure is there, but the execution of the file needs work.
I
- [3/10]
- Judging with -0.660 offset because -0.680 was giving me early perfects. Later in the file the changed offset gave me late perfects, so the sync in this file is questionable.
- 2.87: 64th bursts in this section (should have been stepped as 32nds), not 48ths.
- 17.01: Random color notes when the piano is just two 64th gallops starting on the 8th and 16th notes (17.06 and 17.20)
- 17.62: This note was placed too early
- 21.41: The 32nds are still continuing here. 21.53 is when the 24ths start
- 21.98: The sound is 12ths. This 64th is nonsense; the 12th after is the same sound
- 37.76: This part is awful. At 240 BPM there are a few guaranteed zero-frame 32nds at this speed. At 38.03, the sound is much more complex than just 32nds; it is slower than 32nds in fact.
- Had to change offset back to -0.680 since the sync is a little off in this file
- 57.26: Technically 64ths. This has the same problem as the 48th bursts in 2.87; 32nds should have been stepped here
- 64.48, 64.75: Again, 64ths and not 48ths. 32nd bursts should have been stepped here.
- 66.15, 66.23: Ghost notes. There is a 16th on 66.13
- 69.80, 69.89: What’s with the 12th ghost notes? There are 16ths here.
- Now that I mention it, the 3-note 24th burst also happens at 53.99 (which is just a 16th triplet). The 12th on 49.44 lands on the sound, but the 12ths after are wrong. There are 16th notes on 49.56 and 49.69
71.79: Same problem as 57.26; the burst starting on 72.04 goes through to the 4th on 72.30 (should be stepped as 32nds instead of 64ths, 48ths are technically wrong)
- 80.06, 80.16, 83.29, 83.40: Missing notes. There are others that I don’t want to list; recheck the sections after this
- It takes almost 80 seconds until the player finally reaches the Revolutionary Etude section with 32nd split-handed and trap bursts at 280 BPM
- 104.03: The handspam here is overkill and the overemphasizing makes it anti-climactic
- 118.51: Because the sync is weird, this offsetted note that should have been an 8th is stepped slightly after to compensate for the sync. The jump right after is earlier than the sound.
- 120.74: Revolutionary Etude’s infamous anchor, starting with a 32nd burst
- 126.94: Unplayable
- 152.69: At least the 32nd bursts could have been stepped so it indicates a change in the burst’s pitch (e.g. 1243124321342134), split handed trills aren’t necessary here
- The file switches back and forth from reasonably difficult to absurd 32nd spikes, making for an awful difficulty spread in the file and several unplayable parts. Redo the 8th jack sections with the 32nd bursts so the difficulty spikes aren’t as tremendous.
Love Hurts [Lonely Dance Mix]
- [6/10]
- Considering how loud and high the sound is, the first note should be stepped on the right arrow
- 33.57: Unnecessary hands
- 34.07: In this jack section, where the jacks end there are 16th triplets (e.g. 34.57, 34.94, etc.)
- 41.57: The melody only lands on the 8ths here and this shouldn’t be a split-jump trill
- 42.94, 43.94, etc.: There shouldn’t be jumps on the last 8th notes of the measures, there is only one sound there
- 48.19, 49.19, 49.82, 49.94: This should be a single note
- 50.94, 51.94, etc.: Same issue as 42.94. There is a clock-like sound in the background too, but that just happens to be a sound that falls there and it doesn’t follow the layering layout that was established earlier.
- 56.19, 56.82, 56.94, 57.19, 57.82, 57.94: Should be single notes
- 65.57: Only one sound, this jack should only be single notes
- 66.07: The problems at 42.94 are found again (basically there are a lot of extra jumps that shouldn’t be here). Noticeable copy and paste from the same layering errors.
- 85.44: The switching back and forth between jumptrills and jacks is inconsistent and erratic
- 90.00: Missing 16th. At 89.57 the sudden switch from all jumps to this is very erratic when both sounds are still going there
- 105.19: This trill is out of place considering everything before it was diverse stream patterns
- Like 33.57, more unnecessary hands. 97.57 is the same sound but is stepped as jumps.
- Most of the errors in this file have to do with extra hands and jumps and some inconsistent jack usage. The ending jumpstream is a lot more rigid in patterning than the previous ones, but it’s passable.
Malicious Fingers
- [6/10]
- Jumps in the beginning would suffice
- 28.42: Sound is on the 16th before
- 30.41: 64th gallops here are way too fast. The problem is that such a low BPM used gives almost no room for more complex rhythms, so more color notes are involved here and the 64th gallop doesn’t match.
- 82.53: Missing note
- 135.78: Yellow note syndrome. When the BPM changes back to 200, all the 4th notes lie on the 8th placements and it is unaesthetic. The file snapped back to normal placements at 181.23 however, so at least it wasn’t the rest of the file.
- 168.93: The jumpstream here has a lot of roll-type patterns that are easy to hit lazily, but hard to hit properly.
- 188.28: The guitar here is actually 16ths. There should be notes on the 16ths at 188.36 and 188.51 instead of 12ths and 24ths
- 190.64: Again, the guitar here is only 16ths. There should be an 8th on 190.68, at 16th on 190.91, and an 8th on 190.98
- 192.93: 24ths until the 8th note on 193.08, then it goes to 16ths.
- 193.63, 194.23: The guitar sound lands on the 16th before
- 197.84: The guitar here is just 16ths
Paraclete
- [9/10]
- 52.29: This part is just 8ths
- 113.26, 113.83: The streams play really well but these hidden 3-note 8th jacks interrupted the flow
Prequel to the Sequel
- [4/10]
- The heavy density in the beginning when the song is just start is very anti-climactic
- 29.85, 34.65, 44.25, 49.05, 53.85, 55.95, 58.35, etc.: Missing notes to the double bass pedal.
- 88.91: Random 32nd one handed triplet
- 91.99, 95.97: Ghost note
- 93.06: What’s with these BPM changes?
- 97.24: Having jumpjacks here is incredibly forced and severely limits the scope of this section. There are vocals and drums to take advantage of. The BPM changes that create the 12ths in between are not necessary because the song snaps itself back into position.
- 124.91: The jumpjacks before this part of the file ruin the transition into it. The guitar here is also powerful and there’s a double pass pedal playing, but it’s only single note jacks now. The layering is inconsistent and the jump accenting before lost its effect.
- 138.98: You were stepping the guitar as 16th jacks. The drums shouldn’t be jacks here, especially with the 24ths right after. Just because it’s at a doable speed does not warrant the sudden change back and forth from singles notes to jacks.
- 147.23: Missing note
- 155.60: It looks like you’re layering in the vocals here. This jump should be on the 12th after.
- 157.52, 157.98: Missing jump
- 170.29: Vocal is on the 8th after (misplaced jump)
- 179.70: These color notes are off. The bass guitar is just 24ths starting on the 12th at 179.74
- 205.02: Having single note 16th stream here is bland
- 212.52, 216.27, : Having the jacks on the same arrow right next to each other can cause serious problems if the player happens to fall behind on a transition; I recommend breaking these up so they aren’t all in the same column right next to each other
- 220.02: The guitar here allows for more interesting layering than what is currently here
- 242.52: 4 minutes into the file (halfway point) and I’m encountering more heavily layered jumpgluts. There was already enough of this in the beginning and if the player is going to keep interest the heavy layering needs to get cut down.
- 246.02: This should be a jump
- 258.02: Entering this section considering how dense the layering is it’s hard to follow what you were trying to get at. 261.52 should be a jump. Shouldn’t 260.02, 260.52, 263.52, 264.02, etc. also be hands from the cymbals being included with the guitar and bass pedal?
- 282.77, 290.77: Watch out for sudden one handed spikes like these
- 283.52 is a jumpglut spam and rather than having that you can do something such as layer the vocals.
- 298.42: This minijack is around the speed of a 80 BPM 48th (240 BPM 16th), but slightly slower. This is not something you want to happen to the player 5 minutes into the file. Same goes for 309.69
- 351.35, 351.68, 352.80, 353.12: Why are these jumps offsetted? It’s just 12th swing
- 391.74: Missing jump
- 402.74: The player is almost 7 minutes into the file. This 32nd trill into the hand is a bad difficulty spike.
- 407.54: Random one handed 32nd trill out of nowhere, another bad difficulty spike.
- 409.94: The minijack/jack usage for these 32nds needs to be cut down.
- 416.23: This section is very plain with single note stream. Layering in the vocals would be an alternative.
- 464.84: 32nd gallop
- The ending is offsync and the color offsetting is obnoxious. The player has gone through 8 minutes of the song to be bombarded with an offsync ending.
- Song cuts abruptly at the end
- I recommend cutting down the jack usage or splitting up the jacks more, reduce the density of the layering since it’s very heavy throughout the file (even in the beginning when the song is just starting), get rid of the sudden fast minijack difficulty spikes, and redo the color ending.
Purple Drank
- [7/10]
- 16.29: Overemphasized hands
- 53.01: This transition spike is gross especially considering the 8th jump right after the 32nd gallop
- 118.06: Very split heavy
- 127.56: That hidden 3/32nd minijack really bugs me
- The layering in this file is passable but some parts could be toned down a little bit. More pattern diversity could also be used since I saw a lot of similar patterns (possibly copy and paste). Fix up the split roll sections so the spikes aren’t as extreme as well; if you want to indicate a change in the 32nds, going from 1234 to 2143 is an example of an alternative.
Rave 5
- [5/10]
- For the beginning, the sounds can be snapped to the 8ths and 16ths (most of them are just slightly offsetted and they do snap rather nicely to the standard colors)
- 24.52: Sound lands on the 32nd before
- 28.39: Sound lands on the 16th before
- 31.84, 31.99, 34.24, 34.39, 43.53, 52.52, : These are just 16ths
- 65.62: This 8th note starts on a different pitch, so this minijack is wrong
- 81.14, 81.63: Missing note
- 92.63: 32nd note
- 97.26: This is just a 32nd burst
- 99.24: Sound lands a little bit before this 32nd note
- 109.40: Same issue with 65.62
- 128.01: This is just an 8th note
- 132.04, 132.64: These are 32nd bursts
- 135.64, 138.04, 140.44, 145.23, 147.63, 150.03: Like 97.26, this is just a 32nd burst
- 139.06: It looks like what you were trying to step was the 32nd gallop here starting on the 32nd at 139.05
- 143.80: The offsetting doesn’t give much here; the sound is on the 16th
- 151.23, 151.83: Like 132.04, these are just 32nd bursts
- 166.45: This is ugly – 3-note 3/32nd jack into an 8th jack. This part has a slight resemblance to the part in grind2 that does this.
- 169.10: Sound lands on the 8th before
- 175.37: This is very ugly on FFR
- 176.21: This is a hidden fast minijack on the down arrow
- 182.34: Missing note
- 191.64: Ugly on FFR
- 193.60: Sound lands on the 16th before
- The ending can also be snapped to 4ths/8ths/16ths instead of the offsetted color usage like in the beginning
- A lot of the burst patterns could use some work and this is another file that would benefit immensely from removing the sudden fast minijacks
Red Vector Acid Minute
- [5/10]
- 2.64: Four note 48th burst starting on the 16th note. (Fixed)
- There should be a 16th on 4.29 instead of the offsetted color note right after. Missing note on 4.50 (Not fixed)
- 4.60: This is just a four note 32nd transition, no colors needed. (Fixed)
- 2.43: Missing note
- 3.05: Missing note
- 6.05: Noticeable burst missed here
- 7.45: Missing note. These become arbitrary at this point though, so I’ll just focus more on what has been stepped
- 8.05: This should be a 32nd note. (Fixed)
- 10.39: 114.98 BPM slowdown causes yellow note syndrome. 11.02 should have started on a 4th note, but the slowdown offsetted everything after by a 16th.
- 12.67: Hand is overkill
- 14.02 and 15.05: These minijacks don’t make sense. (Fixed)
- 15.57: This is quite a dense spike
- 15.98: Shouldn’t be jumps, the jumps are mainly going to the snare and this is just a soft cymbal
- 18.05: A jump to accent the burst here would be better; in its current state this part is just two odd jump gallops
- 20.71: Should be the 32nd, not the 12th note
- 21.28: 64th doesn’t fit here, a 48th sounds and works better here
- 21.36: Hand overemphasizing issue. The hands in this file aren’t warranted
- 23.64: The two notes right before are the same sound, so the minijack doesn’t make sense here
- After this point, more minijacks and jacks come into view. A lot of them are stepped inconsistently as well (for instance, 26.12 isn’t stepped as a minijack but 27.77 is for the same soft cymbal sound, and this occurs in several other areas). Minijacks such as 31.08 don’t follow any kind of structure since those sounds occur before and also aren’t stepped as minijacks.
- 35.01: Should be 12th intervals (but with the 16th offset issue it becomes 16ths with 48ths, yuck). The color usage here is unnecessary.
- 36.23 through 36.81: The sound lands on the (offsetted) 16th notes. It’s just 8th intervals here.
- 38.95: Minijack problem occurs again, more stepping inconsistencies at 39.26 as well
- 40.19: Random jump
- 40.60: Many forced minijacks from this point on. The same sounds are getting stepped as a mix of normal single note stream and then minijacks/jacks lacking a coherent structure
- 43.29, 44.94, etc.: Layering in these sounds make the jumps involving the snares feel awkward, giving the file an ambiguous layout
- 49.68: This might turn into a zero frame gallop and the whoosh sound lands nicely on the 32nd.
- 51.69: Random hand
- This must’ve borrowed the sync skeleton from the stepmania file because the ending has the 1160 BPM speedups which aren’t necessary. Get rid of the ludicrous BPM increase here.
- Also look at Silvuh’s notes. The minijack and jack layouts along with the ambiguous changes to layering different sounds also makes this file lacking in coherent structure. It’s an improvement from the previous submission but still has a long way to go. Some of the burst patterns were also poor.
Robotomy
- [1/10]
For clarification, I had to set the offset in the file to -0.020 because the original offset was giving me early perfects. I also doubled the bpm to 254 to make notes easier to follow (e.g. 5/64ths instead of 5/128ths)
52.72: Missing note
57.21: 5-note 16th burst
57.82: Offsetted note, should just be on the 8th
59.92: There's a 5/64th thing going on here, but what’s currently stepped is decent enough
61.83: Sound is on the 8th
67.84: 5-note 16th burst sound missed
71.20 and 71.32: Missing 16th notes
73.17: Just step the 8th note. 73.48 is too early; sound is on the 4th
73.82: Sound falls on the 16th note
73.86: 32nds, not 24ths
75.87: This offsetting scheme is ridiculous. Just step the 4th and 8th notes; same thing with 76.46.
82.13: Missing note
82.44: Missing note
88.50: Offsetted note
90.18: Sound lands on the 8th note
90.39 and 90.45: Missing notes
94.51: Sound snaps better to the 32nd
94.41, 94.65, 94.90: Offsetted notes
95.12: Five-note 16th burst starting on the 8th note
95.89: Missing note
95.59, 95.72: Offsetted notes
96.08: Offsetted note
96.18: 32nd burst, not a color mess burst
96.65: There are no 12ths or 24ths here. 96.89 there's an interesting 48th gallop thing going on, but everyone is either going to jumptrill it or hit as a 32nd roll. Just step 32nds here.
97.74, 98.68: Offsetted notes
98.25: 16th note here, but it’s faint
100.51, 100.62: Sounds land on the 16th notes
103.56: Missing note
103.62: 32nd burst, not a 24th burst
104.11, 104.32, 107.71: Offsetted notes
107.82: It is an 8-note 32nd burst starting on this 16th note.
108.94: 32nd triplet burst with a 5-note 32nd burst on the 8th note right after it.
109.36: Offsetted note. 7-note 32nd burst starting on the 16th at 109.47, no 24ths there.
109.76: The sound is slightly earlier than this 8th note
110.92: This part is very complex, but the 32nds are incorrect. Starting on 110.91 (the 12th) the sound closely resembles a 24th burst up to 111.14 (the 8th jump at 111.18 is a ghost note). 111.67, what’s offsetted as a 48th is a sound on the 8th note.
112.95: 16th notes. 7-note 32nd burst starting on the 16th at 113.25
114.90: 7-note 32nd burst starting on the 16th at 114.90, 115.16 is also misplaced (sound is on the 16th before)
115.37: Ghost note
116.62: Offsetted note
116.85: 32nd triplet, not a 24th burst. The 12th on 117.05 should be a 16th note
120.28: These are the placements for the high pitched sound: 120.28, 120.36, 120.45, 120.51, 120.60, 120.69, 120.84, 120.93. All of these are placements involving 16th and 32nd placements, no 12ths involved.
121.36: Offsetted note
125.98: Ghost 32nd note. Missing 32nd note on 126.21
129.14, 129.33: Offsetted notes
130.55: 5-note 16th burst starting on the 8th note. Offsetted note on 131.04
131.88: Weird one handed minitrill that’s also wrong. There’s a 16th on 131.91, 8th on 131.97, and a 12th on 132.01
148.29, 148.76, 148.99, 149.93: Offsetted notes, inconsistent intervals again
151.22: This part is 5/64ths. The 16ths at 151.52, 151.99, etc. are stepped correctly, but the parts in between are a 12th going into a 32nd which is not what the actual rhythm is.
153.23: 5/64ths are the correct rhythm here, ending on 153.52 (16th note)
153.60: This burst section is wrong. The sound starts on 153.58 (4th note), then there are 24ths starting at the 12th on 153.66 ending on the 4th at 153.82
154.42: Offsetted note, sound lands on the 8th
154.87, 154.93: Offsetted notes. This is just a 16th triplet starting on the 8th note
155.00: Again, the rhythm for this is 5/64ths. There’s an incorrect mix of 12ths and 32nds (155.07 is another offsetted note)
156.42: Again, 5/64ths. It is 5-note bursts in these parts. Same thing for 156.89 through 159.56
159.70: See this picture. It’s another 5/64th thing going on
160.67: See this picture.
162.26: See this picture.
163.50: 5-note 5/64th burst starting from the 4th note and ending on the 16th at 163.80
163.98: Misstepped again; the sound starts on the 32nd at 163.95, then there is a 5/64th thing going on at 164.02. There is another 5-note 5/64th burst at 164.45
164.80: Sound is slower than 16ths. Recheck this part.
166.34: 5/64ths again here, although there’s another sound at 166.60 this time
166.81, etc.: 5/64ths
168.80: Sound lands on 168.78 (the 12th), not the 48th. It’s also a 24th burst from 168.78 to 168.94
169.37: See this picture.
170.12: 5/64ths again. Same thing with 172.48, 173.90, etc.
171.54: 5/64ths
174.37: 5-note 5/64th burst, then 16ths until 174.96
175.77: Sound lands on the 24th before, not on the 48th
175.87: 5-note 24th burst starting on this 12th note. 176.05 is a ghost note.
176.22: There are no 12ths or 24ths here, just 16ths. 176.56 is a ghost note.
176.73: This part is 24ths, not a mix of 32nds and 12ths. The 24ths last from 176.81 to 177.21, which is then 32nds
177.44: 16th triplet starting on the 4th note
177.52: Ghost note
178.46, 178.58: Missing notes. There’s a 5-note 5/64th burst starting on the 4th at 178.62
179.57: Anoter 5-note 5/64th burst. The sound after also starts on the 32nd at 180.01; the sound is slower than 16ths here too.
180.59: 5-note 24th burst starting on this 12th note.
181.61: Missing note
183.11: This is an entire section that’s empty and there’s a lot going on here. See this picture.
185.26: This part is ridiculously complex in its actual rhythms. It is messy here, and what you currently have in the file doesn’t match it.
189.02: 16ths work just fine here instead of 24th swing. There are also a lot of sounds missed before this section.
189.96: This area is also sketchy
191.05: Sound is on the 8th. Same with 191.28
191.61: 32nd triplet
192.59: Sound lands on the 4th note.
193.15: Very understepped considering how much is going on here
194.80, 194.93, 195.35: Unnecessary offsetted notes. Missing note at 195.60
196.02: This part is very misstepped. There’s a 48th on 196.00, a 5-note 24th burst starting on 196.12 and ending on 196.28, which leads into 16ths on 196.34
198.47: Again, 16ths sound and play better here.
198.88: Offsetted color note, it's just a 16th placement. This section also has a lot of unnecessary offsetted placements.
199.37: What you stepped is faster than the actual sound
200.30: 32nd triplet, not a 48th gallop
200.49, 200.59, 200.73, 200.95: Offsetted notes again
201.15: Ghost note
201.30: 7 note 32nd burst, no 48th gallops here
201.91: Random offsetted note
204.08: Missing note
204.13: The sound falls more nicely on the 16th notes
205.05: Ghost note
205.79: Very complex rhythms here
206.40: Another offsetted color note
206.97: 7-note 32nd burst starting on the 4th, then a 32nd triplet at 207.21 on the 4th note
207.50, 207.62: Missing note
209.15: Missing note. 4-note 32nd burst on 209.45
210.34: Missing note
211.26, 211.36: Missing note
211.69: 16ths sound better here
212.52: Misstepped trill. 32nd burst at 212.64
214.29, 214.59, 214.71: 32nd triplets, no 24ths here
215.24: 24ths are ghost notes, there are 16ths on 215.30 and 215.41
216.18: This is just a 16th burst
218.43: 4-note 32nd burst. 5-note 32nd burst on 218.57
219.25: There is an entire 16th section here you missed. Look at this picture.
221.32, 221.44, 221.67, 221.79: Missing 16th notes
221.85: No 24ths here. It’s a 32nd triplet going into 16ths that end on 222.09
224.36: Offsetted note, sound lands on 8th
225.21: Offsetted note here but you have a 16th on 225.69. In fact, these two bursts are the same sound, but stepped differently.
226.54: Another offsetted note. Sound lands on the 16th before.
227.44: 12ths are too slow here, the rhythm starts at the 32nd on 227.43, then proceeds to be a 5/64th triplet ending on the 16th at 227.58
227.76: This is also a 5/64th triplet
227.99: 5-note 24th burst, 228.19 is a ghost note
229.33: Same issue as 227.44
229.65: 5/64th triplet
229.88: Same issue as 227.99
The above 6 errors continue for this section.
234.67: Sound is on the 12th after, not the 16th
234.76: Ghost note
235.32: This part is sketchy. A 5-note 5/64th burst starting on the 4th at 235.32 works better, then at 235.55 there's a 16th triplet with a 32nd at 235.70
236.08: There is a 24th triplet starting on the 24th at 236.06 going into 16ths.
236.76, 236.87: Missing note. Offsetted note on 236.92
238.03: What's currently stepped here is too fast compared to the actual sound.
238.31: 5/64th triplet starting on the 32nd at 238.30
239.21: Missing note
240.34, 240.81: Same problem as 236.08
241.49: Missing note
241.64: Offsetted note
242.08: Missing note
242.32: 32nds on 242.31, 242.37, then a 32nd gallop on 242.43. It looks like you tried to cover these gallops with jumps in this section. Missing 32nd on 242.90
243.44: This would just convert to a jump and is also not going to anything; the sound is on the 12th
244.29: Ghost note, sound lands on the 32nd at 244.32
244.49: Way off, sound falls on the 8th at 244.41
244.68: Missing note
244.85: Sound does land on the 32nd here, but it's faster than a 16th gallop interval
245.47: Ghost note (and also a jump)
245.47: Ghost note. The sound is a 32nd gallop starting on 245.50
245.83: 3/32nd triplet starting on this 8th note. Recheck this section as well because it is very much off from the actual sounds.
246.73: Sound lands on the 16th before, not the 12th
246.88: Missing note
248.45: Sound lands on the 8th
248.84: 3/32nd triplet
249.62: Unnecessary offsetted notes in this section
251.02: Missing note
251.38: Too fast and too early. The sound snaps better to a 3/32nd gallop starting on 251.41
252.80, 253.03: Missing 16th triplets
253.27: 5/64th triplet
253.64: This section is an offsetted mess. There is a 4-note 16th burst starting on the 8th at 253.62, then a 5-note 16th burst on 253.92
254.29: 6-note 16th burst starting on 254.27.
254.75: This is just a 16th note.
254.84: Sound snaps closer to 254.82 (could place a 64th or 48th here, that much of a difference is arbitrary)
254.89: 32nd triplet. What's currently stepped here is very wrong.
255.32, 255.67: Why do you have 12ths/24ths here? It is just a 16th gallop offsetted as 32nds.
256.46: Many missing 24th notes in this section. See this picture.
262.36, 263.31: Missing note
263.65: More unnecessary offsetted notes. Same thing with 264.86 and 265.56
267.44: Missing note
267.56: It looks like the sound you were trying to step with this 24th burst was the 32nds at 267.59, 267.65, 267.71, and 267.77, but the 24th burst itself is wrong
269.80: Missing note
270.39: Many missing notes in this section. Missing notes on 270.39, 270.63, 271.10, and on 271.46 the sound falls on the 16th after the 4th
271.81: See this picture.
274.06: See this picture.
279.08: Missing 16th note
279.41: 3/32nd gallop on 279.90
280.14, 280.26, 280.67: Missing notes
283.23: Missing note
283.74: Complex burst here, last sound ends on the 32nd at 283.77
284.69: The sound here seems to bear a resemblance to a 32nd roll, and the 32nd roll lasts until 285.16. There is a 5-note 32nd burst starting on the 8th at 285.28
285.51, 285.98, 286.10, 286.22, 286.29, 286.46: Missing notes. 286.31 is a ghost note.
286.58: Sound is offsetted by a 64th here if you want to get really technical -- it could be recolored after, but for simplicity this works out. The 16ths go from 286.58 to 287.52 (but like I said, the sound is actually offsetted here)
287.64, 287.82, 288.52: Missing notes
288.70: 9-note long 16th stream
289.29: 6-note long 16th stream. Missing not at 289.71
290.00: 16th triplet, no offsetted notes here
290.35: Missing note. 290.48 is just an 8th note.
290.80: This offsetted thing is absurd. 291.08 is just a 4th note. Missing 8th at 291.18
291.54: 32nd triplet
292.02: Ghost note
292.24-294.02: You missed an entire 16th stream here. 292.24-292.72 technically has prominent 32nds.
294.13: 5-note 16th burst
294.49: 7-note 16th burst
294.96: Missing note
295.08: 7-note 16th burst
295.55: 16th triplet
295.91: 16th triplet here. There's an offsetted color minijack which makes no sense here.
296.14: 16th triplet
296.73: 7-note 32nd burst
297.00: Ghost note
297.68: 16th triplet
298.27: 16th triplet
298:50: 16th triplet
298.59: Ghost note
299.57: 16th triplet
301.46: 32nd burst up until the 16th at 301.75
301.81: 16th triplet
302.05: Missing note
302.28: Offsetted note
302.40: 16th triplet
302.65: Offsetted note
302.87: 16th triplet
303.11, 303.35: 16th triplets. Missing note on 303.31
303.92: Sound lands on the 32nd before. 304.15 is also incorrect; it is just a 32nd gallop starting on the 32nd at 304.14
304.41: Missing note. The 32nd on 304.56 is way after the sound happens; a 16th triplet on 304.41 could work for this part
304.76: There are multiple sounds going on at once in this part and optionally you can put in 32nd gallops here
307.48: 5-note 3/32nd burst, no 12ths or 24ths here
308.17, 308.29, 308.44, 308.92: Offsetted notes
309.13, 309.37: This is what I meant by multiple sounds going at once. There's an inconsistent transitioning going on here in stepping the other sound that lands on the 32nd, but not doing this previously.
309.82: Sound lands on the 32nd before. There is a 5/32nd triplet starting on 309.67
310.17: Ghost note, sound is on the 16th before
311.30: Ghost note
311.50, 311.67: 16th gallops. The 24ths/12ths here are ghost notes.
313.00: Missing note. For 313.58, the sound is on the 32nd after.
313.86: This section is grossly misstepped, and the 32nd with that 24th is nothing close to what is happening in this section.
314.57: 5-note 3/32nd burst
315.22: 16th triplet
315.45: Missing note
315.63: This part is much more complex than what is stepped here
318.11: 4-note 16th burst, which leads into a 3-note 3/32nd burst starting on the 16th at 318.29
318.58: 16th triplet
319.17: Missing 4th note. The 48ths here are ghost notes.
319.41: Grossly misstepped. See this picture
321.93: Sound lands slightly after the 8th note, but this 12th is placed too far from the 8th note.
323.38, 324.26, 324.38, 324.98, 325.09, 326.26, etc.: Offsetted notes
325.43: 16th triplet
326.86: 8th note. Missing 4th on 326.97; the heavier sound lies on the 32nd 327.00
328.70: These bursts are way faster than the actual sounds, and may convert to hands. The prominent sounds are the 3/32nd triplet on 328.62
329.10, 329.69: 16th triplet
330.65: Offsetted note
331.46: See this picture.
Overall: I found some disgusting 16th minijacks, a lot of 24th bursts are actually 32nds, the jumps and hands make no sense, some parts are completely understepped, there are many missing notes (these are arbitrary though), lots of unnecessary offsetted color notes that sometimes even had the wrong rhythm to begin with, and there are too many fast one handed gallops for this file to be remotely playable without a lot of guessing especially due to color notes. I am very sure a lot of the technical errors are due to such a low BPM being used (127 BPM), which causes color madness everywhere. This is a complex song, but some recoloring can make it more readable and a unique hard file. But in its current state, it is a mess.
It took me over 20 hours, probably even 30 hours, to review this file.
NEVER AGAIN.
Shatterscape
- Own file
Sigatrev
- [5/10]
- The beginning is very repetitious and a 12th rhythm is introduced at 20.10, which would cut the dryness of this section of the song. The 16th jump-minijacks are also very forced; the layering is identifiable, but it doesn’t fit with the rest of the single notes stepped
- 25.63: This shouldn’t be a jump, that higher sound isn’t there
- 39.73, 42.35, 43.98, 47.35, 47.98, etc: Ghost notes. I’m not going to list every single one here, but this section should be rechecked for ghost note usage.
- 53.10: In this section a lot of 24th triplets are stepped but this part is only 12th notes. What’s with all the ghost notes here? Same problem goes for 59.10
- Another thing I noticed up to this point is that there’s a random spread of minijacks and single notes that make the feel lack a coherent feel
- 103.73: Missing jump. The one-minute stream does a good job at layering the 12th melody that goes over the 24ths, but check over for any other layering problems such as these.
- The one-minute stream, while having understandable layering, has a lot of hidden long jacks in between the 12th jumps (some of them are very extreme) which isn’t properly manageable without a lot of spitting involved.
- 122.48: Quads here are overkill
The Devil Plays Dance Games
- [7/10]
- The beginning starts off in 12th notation. The jacks are also erratic (the jacks should all be full jacks and not end or be split up on different notes since there are two drums here, and one of them is always playing the notes). The jacks are also out-of-place with the soft sounds and make the pickup at 29.12 very anti-climactic.
- 80.50: This shouldn’t be a jump
- 98.12: While the 8th jumps are going to the drums this sudden spike in density ruins this section
- 124.12: This jumpstream section has very awkward patterning and it’s not quite as noticeable in stepmania. On FFR, this part is pretty bad (watch out for parts like 131.50, etc).
- 138.12: Sudden jump in FC difficulty
- 157.12, 161.12: Missing jump
- The main problems I have with this file are the sudden increases in density (particularly 98.12 and 138.12) while most of the song is a lot of 8th note jumpstream with a 12th section 57 seconds in. The plethora of 212 type one handed mintrill patterns mixed in the jumpstreams also cause some messy transitioning.
The Party's Starting!
- [7/10]
- Just from the burst pattern usage alone I could tell this was a bmah file
- 6.43: This was a good decision. Even though the 24ths start on 6.12, only the most prominent part of it was stepped and it prevents a major difficulty spike
- 25.16: Missing note
- 57.26, 58.82: The main problem I have with these minijacks is that there are notes right after and considering the speed of these minijacks the player could get into a messy situation and fall behind
- 62.18, 62.81: These start on a different pitch. The maximum length of these 12th jacks should be 4 notes.
- 89.90: Technically 48ths (a 24th burst would work nicely here and be accurate)
- 91.61: 48th triplet
- 91.79: Sound lands on the 8th before. Technically it’s a 32nd triplet going into a 48th gallop, but for the player’s sake a 32nd burst would be fine here.
Thinking of you
- [9/10]
- Watch out for the long hidden 8th jacks outside of the jumptrills (e.g. 34.90, 44.68, 51.55, 57.50, 61.73, 63.97,67.14, 102.83, etc.) I’m not going to list all of them but it’s something to consider since these are long jumpstreams that required a lot of stamina and the splitting issue becomes worse with that factored in
- The layering is passable. There might have been minor layering errors, but other than that this is a great jumpstream file that requires some more stamina than Freedom Dive.
Turbo
- [8/10]
- 42.27: This 16th note doesn’t go to the melody you were stepping as jacks, but it does go to another sound; this shouldn’t be part of the jack. It also makes the jack 3 notes longer with the previous 2 notes
- 80.22: Dammit
- This file focuses heavily on long jacks so the FC difficulty of it is hard all around, which makes me respect this as a hard file.
UBER Juice
- [3/10]
- Changed offset to -0.013 because I was getting early perfects
- 2.03, 5.59: Ghost note
- 4.48 through 5.14 is 24ths
- 15.37: It is still 32nds here, the 48ths are wrong
- 15.81: 32nd triplet starting on this 8th note. The 48th and 24th stepped here are wrong.
- 19.14, 19.37: Technically 64th triplets. 32nd gallops should have been stepped here.
- 33.37: This entire section is 32nd gallops, but 48th gallops were stepped.
- 37.48, 37.70, 38.03: 32nds, not 48th gallops
- 39.14: Two 48th gallops here; first one starts on the 4th note, the second one starts on the 16th note.
- 44.48: Holy crap that’s a huge 48th roll
- 57.37, 58.03, 59.14, 59.81, 60.92, etc.: 7-note 48th bursts. Also the patterning is random here with the sudden changes in trills. 63.26 is a hidden 4-note 16th jack
- 71.09: Ghost note, the sound ends on the 16th note
- 79.59: 32nd gallop
- 83.59: The pitch changes every 4 notes, so the 3-note 16th jacks are wrong, they should only be 2 notes long. Also, diverse stream patterns would be able to represent this part better considering how light the sound is.
- The 32nds are acceptable here and are better for play even though this part is technically 48th gallops.
- 88.03 however is misstepped; it is not just straight 24ths. There’s a 48th gallop on 88.11, 88.22, 88.77, and 88.88
- 88.92: 32nd triplet
- 89.14 and 89.26: These notes are placed a 48th after the actual sound. At this speed, 48ths are guaranteed a frame off.
- 89.48: 32nd gallop
- 89.64: 32nd 4-note 32nd burst
- 90.20: Sound lands on the 48th after
- 90.49: If these color jumps are supposed to accent the synth, the synth doesn’t play here.
- 93.37: Considering how barely audible these four 32nd notes are, the trill doesn’t fit
- 95.59: 48ths here
- 97.03: The sound here is more complex than 48ths, but for the sake of playability 48ths here is fine
- 101.81: Considering how soft the piano is in this section of the song, these jumps are inappropriate and anti-climactic.
- 106.18: Missing 24th
- 111.53: Missing 32nd. Also, stick to 32nds for the sliding synth sound on 109.81 to make it consistent with 111.59
- 121.37: 5-note 48th burst
- 121.87: Ghost note. On 122.03 there are 24ths.
- 123.14: 24ths here
- 123.64: Ghost note. 24ths on 123.81
- 124.92: 24ths
- 125.42: Ghost note
- 128.92: Sound is closer to 48ths than 32nds
- 130.03: 32nd gallop. 130.14 is a ghost note
- 137.26: Missing note. The jack on 137.92 is inconsistent with how you’re stepping the hi hats.
- 138.42, 138.59: Missing note
- 140.98, 141.09: Ghost notes. There is a 32nd triplet on 140.81 and 141.26
- 141.37: 24ths until 141.81. Then there is a 16th note, and on the 8th at 142.03 there is a 24th burst.
- 143.37: Ghost note
- 144.92, 145.64: Missing note. The jack at 145.03 makes no sense.
- 168.87: Ghost note
- 172.26: Ghost note. The 12ths are still continuing at 172.03 until the start of the next stream
- 174.26: These are 48ths. Playing 32nd trills to a different sound interval is very erratic.
- 176.92, 180.48: These are 48ths
- 182.70: This is actually 64ths; 32nds could be stepped.
- 190.37: This should be a trill to stay consistent with the speedups that are stepped as trills.
- 195.59: The pitch changes after every four notes, so this long trill is long. Every 4th and 8th should start on a different column.
- 201.14: 24ths
- 201.37: This is 64ths; 32nds could be stepped
- 205.14: This is all 32nds.
- 206.26: This is all 24ths.
- 220.92 through 221.37: 32nds
- 221.37 through 221.81: 48ths
- 221.81: 64ths
- 223.14, 223.37: 4-note 48th bursts
- 226.48: Missing note
- 236.92: 32nd gallop
- 240.51: Sound lands on the 32nd after
- 250.37: Ghost note
- 253.53: The 32nd gallop starts on the 16th before. Missing 32nd on 253.76
- 254.26: In this section the prominent synth only has 32nd triplets, so the 4 note trills here are wrong. The 4th note does exist, but it’s on a different lower synth.
- 257.48, 257.70: Ghost notes. The sound is a 64th before
- 266.14, 268.14, 269.70: Missing note
- 269.81 through 270.26: 48ths
- 272.03 through 272.92: 48ths
- 273.14: 48ths
- 274.26 through 274.70: 24ths
- 301.22, 302.11: If these jumps are trying to layer the blast beats, they land on the 16th after
- 302.26 through 304.03: 48ths
- 326.70: 24ths
- 339.59: This is actually 32nds
- 362.48: 32nds continue until 362.59; there’s a 16th gap here to the next stream
- 363.37: 24ths
- 364.92: It looks like you were trying to follow the 3/64th synth here
- There are technical errors throughout the file and some of the patterns were very repetitive and sometimes even wrong (e.g. parts of the trill sections).
Umbral Ultimatum
- [5/10]
- 16.08: Please recolor this to a 16th triplet
- The 3-note 16th jacks in the beginning make the pick up of the song after anti-climactic, and Rudi The Techno Pioneer jacks is very hard to hit
- 51.66: These spikes ruin the file and boost up the FC difficulty unnecessarily
- 55.51: Hidden 3-note 3/32nd jack. The 16th on 55.67 makes this part very ugly
- 57.87: 5-note 32nd burst starting on this 16th note. The 48ths are ghost notes.
- 67.76: This polyrhythm mix is absolutely disgusting.
- 70.59: Hidden 3-note 3/32nd jack again, hitting these properly bumps up the difficulty of the file by a lot
- 75.06: What is this offsetted note going to?
- 89.44: The up jack right before this 32nd burst makes it bad to transition through if someone is trying to hit it legitimately. It’s still rather ugly with jumptrilling.
- 126.11: The mix of the static sounds with the piano and hihats is very obnoxious and some of the placements look a bit sketchy
- 145.83: Ghost note
- 161.52, 176.35, 177.59: Forced minijack is ugly here, a jump would suffice this transition
- 171.48: Quad is overkill
- 181.10, 181.15, 181.20: Ghost notes. It starts out as a 24th, then speeds up to a 48th burst at the 8th on 181.22
- After all of that, the jacks in the beginning half of the file were definitely anti-climactic… this file is all over the place with the patterning
Visitor
- [PASS], someone could check the notes Silvuh and TC_Halogen on the previous submissions to see if anything was fixed
Wake Up, Gladiator
- [7/10]
- Changed offset to -2.250 because I was getting early perfects
- 12.16, 12.77: Missing notes
- 33.54: All of these 64ths are ghost notes. The burst starts on the 16th note and ends on the 24th after (in other words, this is actually a legitimate 4-note 192nd burst).
- 33.94: 24ths here. The 32nds start on 34.10
- 50.85: Same problem as 33.54
- 51.27: Same problem as 33.94
- 57.10: Missing jump
- 69.52: Same problem as 33.54
- 69.94: Same problem as 33.94
- 90.85: Same problem as 33.54
- 91.27: Same problem as 33.94
- 108.19: Same problem as 33.54
- 108.60: Same problem as 33.94
- 126.83: Same problem as 33.54
- 127.25: Same problem as 33.94
- 130.92: Missing jump
- 153.49: Same problem as 33.54
- 153.91: Same problem as 33.94
- For the 192nd bursts that were stepped as 64ths, an offsetted color jump would work fine to cover the brzt sound since you are incorporating some color theory in here. However, all of the color changes didn’t make much sense; the song has a similar mood throughout and orange/red/warm colors would represent a greater increase in energy which did not happen.
Wanderlust
- [5/10]
- The burst at 14.84 is awkward because at 13.64 there’s also another fast burst like that and the focus in this section is on the 32nds.
- 17.48: The sound is 16th notes although the 12th patterns here can work as an alternate representation.
- 33.08: While it is identifiable what the jumps are going to, there are too many unnatural one handed parts here caused by the heavy layering issues. There are a lot of hidden 3 and 4 note 8th jacks within the jumps in the 16ths as well.
- 63.56: Same issue as 17.48
- 94.52: Same issue with 33.08
- 104.15: Random offsetted ghost jump
- 104.84: 6 note long hidden 8th jack
- 126.74: This jump should be on the 16th note. Also, this section has the heavy layering one-handed issue again.
- 130.27: 32nds, not 24ths
- The file certainly has potential, but the layering causes many problems with the patterns. There are also some technical inaccuracies (putting aside the 12ths for representing the melody). If heavy layering like this is going to be used, reduce the number of long jacks involved.
Where's Bill
- [2/10]
- Changed offset to -0.048 because I was getting early perfects
- 183.34 Would have been an excellent place to cut. 183.36 through 206.27 is awful to play through.
- 46.09, 46.36: Missing 16ths
- 58.57: This is a 192 BPM 16th trill placed as arbitrary color intervals. Now the players have to play through color nonsense instead of a straight trill.
- 62.32, 65.45, 69.27, 73.09, 73.77: Missing 16th
- 62.91: Sound lands on the 32nd before
- 70.02: 5-note 32nd burst here going into 16ths, and the jump on 70.30 makes no sense
- 75.48, 75.55, 75.95: Missing notes
- 78.33: The colors already add a lot of emphasization, the hands are just overkill here
- 80.18, 82.09: Ghost note
- 83.52: This is a straight 32nd roll
- 85.91, 87.82: Ghost note
- 92.65: Offsetting color notes here and then continuing on with regular notes (e.g. 94.70) loses any emphasis those offsetted notes could have had
- 95.25: 32nd triplet. The 24th jump is a ghost note
- 96.00, 96.68: Missing note
- 96.10, 96.17: These 32nds are ghost notes
- 102.89: Same problem as 95.25
- 117.34: Technically this is a 64th burst last until the 8th note. A 5-note 32nd burst here would suffice.
- 118.16: 32nd triplet
- 120.07: Missing note
- 125.86: Random jump
- 128.18, 130.91: Missing note
- 130.98: Technically this is a big 64th wall going until 131.52; at 131.39 the jump isn’t placed on the 8th but instead the offsetted note while the previous three are on the 8ths or 4ths
- 135.34: 48ths here are way too fast. It’s a 32nd triplet
- 143.77: Sound lands on the 4th after
- 143.98: Sound lands on the 16th after
- 156.55: Missing note
- 174.61: 5-note 32nd burst
- 193.02 Random jump
- 210.89: These 24ths are entirely wrong. It’s 3/64ths starting on the 4th at 210.89 and the 3/64ths end at 211.30
- 214.98: Technically there are no 24ths here. The 24th burst from 214.98 to 215.11 is fine (it’s actually a 3/64th triplet) but there is a 32nd triplet on 215.18
- 217.64: 48th burst
- 218.11: We actually have legitimate 128ths here. Since 32nds all fit into 128th intervals, 32nd triplets would work here.
- 219.77: Missing note
- 220.02: Starting on this 8th note there are 5/64ths until the 16th on 220.36. The 32nd gallop at 220.26 is a 64th earlier than the actual sound
- 220.43: 3/64th triplet
- 220.86: Sound lands on the 8th before. Then on the 8th, there is a 3/64th triplet.
- 221.24: This part has a complex burst that is beyond the limitations of 220 BPM. However, 32nds seem to work fine here.
- 222.89: 3/64ths
- 223.84: 32nd triplet. There is also a 32nd triplet starting on the 4th at 223.98
- 224.66: Technically a 7-note 64th burst, this should be a 32nd burst
- 225.89, 226.16: 32nds work fine here
- 226.86: Sound lands on the 32nd after
- 228.07: The bursts here are very complex, but some of the bursts are definitely erratically stepped (e.g. 228.34 went way too fast when the sound is a 32nd triplet)
- 228.45: Missing 48th gallop starting on this 48th
- 228.95: 3/64ths until 229.16
- 232.16: 32nds until 232.23, then it turns into a 48th burst. The 48th on 232.32 is wrong; it should be a 32nd since there’s a 5-note 64th burst starting on the 8th note
- 233.86: It’s obvious there are BPM changes going on here, but like the 192 BPM 16th trill earlier in the chart you decided to leave this as an incorrect colored mess.
- 256.57: 5-note 32nd burst
- 258.89: The 12ths here are entirely wrong. It’s 3/32nds from this 4th note to the 8th on 259.30
- 274.43: Technically 3/64th triplets into more 3/64th triplets, but the 24ths work fine here
- 290.08: Sound lands on the 48th after
- The overlayering issue and the technical errors don’t make a good combination for this long of a song
Winnipeg Is Fucking Over
- [1/10]
- Changed offset to -0.080 because I was getting early perfects
- 8.74: This offsetted jump makes no sense. It is the same exact sound as the previous two jumps, and the sound is on the 16th
- 33.28: This should also be a hand. I’m already seeing a massive layering problem here from how you’ve decided to step the distorted bass kicks
- 58.29: 64th burst starting on this 32nd ending on the 4th. A 4-note 32nd burst could have been stepped with the hand removed.
- 59.98: 5-note 32nd burst starting on this 8th note (if you want to get really technical it’s 64ths, but that is unplayable)
- 61.57: 7-note 32nd burst
- 62.30: 5-note 32nd burst
- 67.57: 5-note 32nd burst
- 81.28: 5-note 32nd burst
- 82.88: Missing 32nd burst. I’m not going to point out every single missing burst, but stepping fragments inconsistently removes coherency from the file. 84.71 is another 32nd burst, but at the very least you could step the 16th on 84.77
- 112.17: This 32nd roll was cut short and considering it doesn’t end cleanly on the left hand either it’s just erratic
- It’s two minutes into the file and the player hasn’t encountered anything interesting except for a lot of 8th jumpgluts and hands with occasional (misstepped) bursts and 16ths
- 124.05: Erratic trap burst. Missing notes on 124.02 and 124.23
- 124.88: 32nd triplet
- 130.08: Missing jump
- 133.45: 32nd triplet. This also has a high possibility of being a cameljack.
- 133.63, 135.10, 135.59, 136.20: Missing notes
- 139.57: These 32nds keep getting cut short and it’s making these parts erratic with the 32nd sounds blasting at the user
- 144.53, 144.65: Missing notes
- 146.49: Missing 32nd triplet starting on this 16th
- 152.67: This part is entirely 3/32nds up to 153.41. The offsetted color notes make no sense.
- 155.28: Stepped a fragment of the 5-note 48th burst here with a 48th gallop. Just 24ths should have been stepped.
- 167.06: Missing 32nd triplet
- The first 3 minutes of the file is very uninteresting. There are many more 8th jumpgluts with some 16th one-handed jumptrills in between and it’s basically been the same thing for this time.
- 193.81, 194.06, 194.30: These are 4-note 128th bursts (starts on the 4th note, ends on the 32nd after). This was stepped entirely wrong.
- 213.02: Sound lands on the 8th after
- 219.00: Sound lands on the 16th before.
- 219.41: Sound lands on the 32nd before.
- 219.92: Sound lands on the 8th before.
- 224.57: Eight 12th notes offsetted as 48ths starting here.
- 225.51: Sound lands on the 16th before
- 226.86: Sound lands on the 16th before
- 231.28: If the BPM was 490, this would be 5/48ths ending on 231.59. On 245 BPM that would be 5/96ths. This part was stepped entirely incorrectly, and is also limited from what can be used for 245 BPM.
- 232.77: Sound lands on the 32nd after
- 233.20: Sound lands on the 16th before
- 233.75: Sound lands on the 4th before
- 234.22: 7/64ths at 490 BPM ending at 234.65, 7/128ths at 245 BPM. The limitations of 245 BPM is making you place arbitrary color notes.
- 238.18: The sound lands on the 16th after
- 238.53: Sound lands on the 8th before
- 241.81: At this point the trill becomes very early. The vocals actually snap decently to the standard 4th/8th/16th color notation here. Stepping a 48th early makes this trill technically wrong. Also, considering the player had to play through four minutes of excessively repetitive parts to get to this section, offsetting that trill like that is a major setback to the file.
- 262.14: 4-note 128th burst (starts on the 4th note and ends on the 32nd). What’s stepped here is totally wrong.
- 272.79: The jumps in this section make no sense.
- 291.16: 32nds. Technically 64ths, but that’s unplayable. Same thing goes for 318.59
- 332.43: 5-note 32nd burst
- I noticed a lot of 32nd bursts were stepped as 24ths, most of the file was just a lot of 8th jumps, the trill offsetted a 48th early is wrong, and this file needs a complete overhaul.
Winter Night's Journey (Through The Storm)
- [7/10]
- The beginning sounds like a sloppy cut
- If the offsetted notes in the beginning are supposed to be going to the cymbals, there are missing color notes such as 25.70 etc; I’m not going to list all the instances but it causes inconsistencies with what you’re trying to represent in the song
- The file is very dry and repetitive and the dense layering limits the scope of the file to generic handstream. The layering is passable but there are many hidden long 8th jacks inside of the jumpstreams that don’t follow the song at all (sometimes they’d fall under the guitar though).
Wraith
- [7/10]
- 19.98: If someone falls behind on these jacks they’re screwed; try breaking these jacks up. Technically since the same thing is being played four times in a row it should be the same patterns, but there could be some more pattern diversity.
- 37.70: Missing note
- 39.31: Missing note. If the focus is just going to be on the melody and heavier kicks, then 16ths like 38.89 shouldn’t be stepped; otherwise, you are missing a lot of 16th notes.
- 46.07: Missing jump
- 46.77: Something could be done with the synth melody here rather than just the heavy kicks and hi-hats. The file is a bit dry.
- 65.05: Here you break up the 16th trills/minitrills, but then after step long 8th jacks with the 16ths in them. Back in 28.91 you were also breaking up the trills; I would recommend stick with the broken-up jacks
- 73.56: The increase in rigidity is noticeable here with the hidden long jacks between the one hand trill transitions
- 93.47: This 12th creates a minijack on the up arrow and it’s ugly
- 135.81: This offsetted 64th is unnecessary and stands out since it’s the only note value different from 16ths or the 24th bursts
- The main problem I have with this file is the abundance of hidden jacks inside of the 16th sections.
TC_Halogen
[color=red]Accelerator (MarioNintendo)
Rating: [+] [8/10]
- rhythms are correct throughout the file, and relevance exists where it is necessary
- one thing bugging me about this file is accenting of overtoned sampling (buzzes) doesn't seem to be consistent throughout the file; sometimes two note flams are used, and other times, three note flams are used for an overtone of the same pitch
- be mindful of your pattern usage: bursts at 34.452 and 43.383 are considerably harder than other 32nd bursts because they force you to hit a tap that exists on the same hand before the roll in question; 53.987 is considerably harder because it forces a 12th note mini-jack
- 34.592/43.383: these bursts can actually be reworked for accuracy, because there's actually clear pitch changes within this -- try something like using five 16th notes offset by 1/192nd of a note
- 53.987: same instance as above, there's two clear pitches so it might not be appropriate to accent as one constant rhythm
- 106.935: PR for gabba kick? love it
- 127.033/135.944: I'm a little surprised to not see some colored offsetting here for these buzzes, considering you did it earlier.
- 154.921: offset all of them to 192nds, or add a 16th to 155.543 to make it seem like there's only a partial color change
- 163.840: ^
- file is certainly acceptable, but could use a few structural/patterning tweaks
All i want to do is touch your power points (I like it)
Rating: [+.] [7/10]
- 46.506 to 58.584: there are a number of ghosted 16ths in this area (I couldn't tell if they were last time due to not-so-good sound hardware, but my newer laptop has a much better sound clarity)
- 71.441: the separation is a bit tougher to hear compared to 65.207; I'd personally leave the jacks at 65.207/77.674 and remove the ones here
- 95.596: that is quite cruel
- 98.884/101.027/107.261: when working on a color gimmick like this, make sure that you snap to the closest rhythm as possible - the FFR convertor doesn't particularly like it when you try to offset something by nearly 25 milliseconds -- you could use some sub-beat manipulation to ensure that the colors are placed at the precise time that 4ths/8ths would do
- 114.858: odd 64th
- the subtle changes to this chart actually made a noticeable improvement compared to the last version, but it can still use more work
Anal Destruction Factory (I like it)
Rating: [+?] [4/10]
- 11.736: first two 32nds are ghosted
- 13.372: ghosted note
- 18.009: missing note for drum breaks
- 24.895: mmm, this burst is quite nasty at 220 BPM, even though there is a method for nailing it on FFR
- 33.895: drop the relevance to the vocals here and just follow the percussion like you do a bit later, that way, you can remove that ridiculous jump at 34.032
- 47.122: random spilt-handed burst? not a big deal, but I thought that I'd mention it
- 51.350 to 55.304: two things -- first off, the swing rhythms aren't correct all the way through - slow the song down and check your rhythms again; second, remove any jumps up until 55.304 -- it'll give those three jumps transitioning into the next section a little more accenting power
- 77.804 to 92.804: check 16ths -- there's a lot of added notes that shouldn't be here, and there's actually a few notes missing near the end too; slow the song down and ensure that you're catching everything that you're supposed to
- 99.350 to 134.259: jump usage could use work overall; the accenting isn't consistent -- also, check 16ths again as there are certainly some notes that shouldn't be there
- 134.259 to 151.714: straight jumps doesn't seem appropriate for this section, as the song is filtered out and doesn't really leave much in the way for accenting in between the 4th notes
- 151.714 to 168.078: check rhythms for drum samples; there are a number of instances where steps are missing for them or where there are steps for nonexistent sampling
- 169.169 to 173.533: while the accenting is clear for this little bit, you end up breaking this structure to follow the drum samples again -- why?
- 173.533 to 193.170: the ghosting/missing notes continue - please run through these sections a bit more carefully to ensure that you are appropriately accommodating for what you are trying to chart
- 196.442 to 225.896: structure is quite overdone due to a large amount of triples, which implicitly creates rigidity by addition of one-handed trills that are seemingly unavoidable with your layering structure -- to alleviate this, it might be worthwhile to remove triples unless the synth combines with the gabba drum that plays every 4th note (alternatively, you might want to remove them altogether and use them only for important accents)
- 202.033: these 32nd bursts are quite unforgiving, haha (not deducting for this, I'm guilty of it in a file of my own for this batch
)
- 208.306: ghost 32nds here
- 214.851: this burst is ridiculously hard to hit properly; if you want to accentuate the difference in overtoned sample, you can start with a spin (2143) into your roll so that it remains smooth
- 223.987: colors are overdone here, there's no processed samples here, it's just a snare
- 224.123: this is where you could do the colored trick for the vocals
- 228.078 to 237.350: this should not be a constant 16th run, there are definitely breaks
- way too many noticeable errors to be passable
Apocynthion Drive (Kommisar)
Rating: [?] [2/10]
- 23.800: such a drop in layering -- the intensity of the song doesn't drop much, so the huge lack in layering makes the chart awkward both on a visual level and on a playability level
- in addition to that note, the layering actually looks a little unclear here up to 26.734; jumps are a bit ambiguous before that
- 35.267: this triple stands out like a sore thumb
- 36.334: so do these, because there are single taps representing two melodies at once in other areas and nothing else sensibly has the power to bring that kind of accent
- 46.200: this stream patterning needs a lot of work; the mini-jacks make the stream so incredibly rigid and just horribly unfun to play, especially when there are mini-trills that are actually forced on one particular hand - 337.5 BPM 16ths are extremely touchy, and actually equates to the fastest extended stream we have in game, so you need to be sure your patterns are at least doable.
- 57.400: what happened here -- why is there a 450 BPM 16th burst here in the process of trying to readjust sync, this is a pretty bad mistake
- 59.734/59.867: there are actually audible notes here that allow you to extend the stream into this triple
- 82.734 to 85.134: not sure if this is some sort of color gimmick or anything, but those 64ths are not properly synced up to the sound behind it and this is a somewhat extended are -- it's simply 3/32nds after the first triple and that pattern/rhythm repeats at a regular interval
- 87.400: at this point, your file becomes 30 ms early; at this point, I also have to start judging in SM because of a pause, bluarhg
- 107.134: this BPM accommodation has another extraneous tap that should normally be a 16th and it simply doesn't look good - that tap is ghosted anyway
- 132.081: again with the BPM changing; these BPM changes are causing taps to be added at uneven intervals when they simply don't need to be
- 134.363: this particular melody continues past this green note - you're missing a couple notes
- 157.024: mis-rhythm; this note should be at 157.158
- 157.958: missing note
- 158.758: ghost note, or incredibly faint and probably not worth accenting in a solo
- 163.125: rhythms are noticeably off at 1.0 rate, turns out that there's a number of 64th in there that need to be included for appropriate rhythms; required fix considering solos typically require detail
- 171.425: considering the previous area seems to combine a generalized structure that causes 4ths to be jumps and 8ths to be single taps, this area has some slight inconsistency
- 173.159/173.225: 8th should be a jump and there should be a 16th after it to accommodate for what you've been following the whole time
- 288.879: remove 24ths after this note and replace with a 16th
- 301.945: 24ths are questionable here
- 314.212: this patterning is actually a little nicer than the first stream, there's only one instance of one-handed mini-trilling; however - it comes in after five minutes of playing, a really bad thing considering FFR's main scoring mechanic is based on combo
- 318.479: this is too much -- it would be one thing if you had this kind of difficulty pretty early in the file, but this is 337.5 BPM streaming with jumps at a semi-regular interval -- on FFR, the stream itself is barely feasible, but the jumps are absolute overkill
- 322.745 to 339.812: the difficulty polarity from here and the previous section is absolutely absurd -- you should probably fill this area in a bit more
- file is overkill and actually has a number of noticeable errors, including semi-frequent sync errors/BPM structure mishaps
Beautiful Beachfront Properties (DossarLX ODI)
Rating: [+.] [6/10]
- 18.022: shift the 16th down slightly to be more accurate
- 25.269: there's a few extra notes here; accommodating for that increase in volume as 16ths doesn't work well here, personally
- 27.736: few ghosted notes here and around here, take a listen please
- 29.278 to 29.586: more ghosting here, you might want to represent that fading sound with something a little different
- 31.848: same fading thing, really
- 32.053: few more ghosts
- 43.026: missing 32nd, up to you to add it or not
- 45.005: 24th can probably be placed just before this, like you did earlier in the song
- jumps at the end are -brutal- inside of 290+ jumpstreams
- your sync is early in the second half
- honestly, I'm not going to keep repeating the same notes again; your rhythms are respectably accurate, the layering makes sense, and the patterns are pretty forgiving, but there are a number of hard-to-notice ghost notes, as well as a few that are somewhat easier to hear
- take a look at the samples that are faded in and figure out a way to accent them a bit more accurately, that's all I have for you
- file is alright
Before Cynthia (XelNya)
Rating: [+.] [7/10]
- offset is synced to a blue note
- pitch relevance exists for the accented chords, which is a nice touch
- 24.645/28.824/29.421/(etc.): be aware that these triples are technically incorrect because all of these notes are hit with the same level of force
- 30.316/30.614: missing jumps
- 60.064: uneven patterning here, use the opposite of the [23] chords so that you get the maximum level accenting for the [23] jumps, since they are accommodating for something that hits pretty hard in the song
- the pitch relevancy for the notes outside of the chords could use a little work, but that would require a lot of manipulation for something that most people aren't going to notice nearly as much as the left-handed piano accenting, which you do a pretty good job of catching
- with the exception of the triples, the structure is quite solid - just resolve the BNS/triple issues and this chart will be pretty polished. Best chart from you so far, in my opinion.
Black Hole (~Zeta)
Rating: [+?] [4/10]
- like the triple usage, it really allows you to differentiate between the synth stab and the layering of the two synths for the melody
- 44.830: trills don't work right in terms of PR, as the 4ths and 16ths actually have different pitches, all the way down to 46.130
- 46.430 to 54.830: when dealing with a really hard file, you either want to provide noticeable pitch relevancy, or reasonable pattern choices that make the file playable -- the amount of mini-jacks in here don't really showcase playability, and the pitch relevancy is noticeably incorrect, unfortunately
- 54.830 to 56.030: should be 24ths
- 60.430: ambiguous steps here; the string stops playing, but if you're following the background synth, you should have 16ths past this triple
- 61.230 to 65.630: these jumps make your structure inconsistent since you were following the bass kicks immediately before, take a look at this section again
- 62.830: should be 12ths
- 63.230: same issue with jumps - also, if the 24ths are supposed to represent bass kicks, they are technically misrhythms as the bass drum forms polyrhythms
- 70.630: should be 32nds - the pattern ascension is a nice touch, just adjust the rhythm appropriately
- 71.830: missing 32nds and the jumps preceding these don't really accommodate for the song in any way
- 75.030: jump?
- 79.230: should be 32nds -- if you want to give this 32nd burst a little more power, accent the prominent descension in the melody before using 16ths, rather than trying to accommodate for it with some stupid fast rhythm
- 80.230: unless you want the chart to be really messy, I would ignore this little blip - it creates a really dumb swing for a split second
- 80.630: should be 32nds
- 81.230: should be 24ths, and check rhythms/reconsider structure after 81.430
- 90.430: arguably incorrect, but I do like that there was some consideration to how reasonable the patterns should have been -- for accuracy, these would be 4-note 16th mini-jacks (so 8 note trills)
- file needs a lot of work and has noticeable patterning issues/misrhythms
Breakcore Ein Prosit (bmah)
Rating: [+] [9/10]
- love the layering in this file, and the accenting is very clear and representative of the music; really like the layering shift at 44.391, haha
- 60.534: I would personally like to see these as [12][12][34] (or mirrored counter part), because the lack of cohesion here really kills that part
- no real mistakes in this file - really fun!
Choco (ilikexd)
Rating: [+?] [5/10]
- 17.557/21.920: no accommodation for the cymbal crash?
- 29.557: not a fan of the chart breaking away from the synth melody, I personally don't care that there's triples there
- 30.647 to 43.738: this area/structure isn't very well conceived for a number of reasons -- 1.) it is lacking in variation due to using jumps to follow the melody no matter what; this keeps the layering unreasonably high in an area where it really shouldn't be - 2.) because you're using all jumps, you can't accommodate for the rhythm appropriately in a reasonable way (see: 31.329, 35.693, 40.193 where the melody actually plays faster than 16ths, and see 40.193 where you can't appropriately layer a triple like you should be because of having to use all jumps); 3.) the pitch relevance within the jumps isn't correct in a few areas (see: 32.147/32.693 + 36.511/37.057, where you have two different jumps for the same note, 33.647, where you neglect to follow the descension in melody), and 4.) there are random extraneous taps for the percussion that make your structure even more questionable at 34.738, but you opt out of following percussion anywhere else aside from there which drives me insane D:
- 39.375 to 43.738: on another note, this part just looks so forced
- 43.738: section with almost nothing going on but has some really intense layering/jumpstream -- very counter-intuitive
- 50.352: ghost note
- 53.420: poor PR for a few notes here, doesn't account for pattern descension
- 54.716: ghost note
- 55.261: ghost note
- 55.466: poor PR, again
- 57.238: this part is overstepped with all of the jumps because there aren't multiple layers within the melody like there were in earlier instances of jumps, this is just one synth changing in pitch and therefore should just be a solid stream
- 59.011 to 67.738: address errors above for second half of solo too, as the ghosts/extra layering/occasionally poor pitch relevance do exist
- 72.102: rather than rolling over and over again, you could alternate between 1234 and 1324 to indicate to the player that you are accenting an ascending arpeggio that cannot be fully accented with four notes - that way, the player also has two different patterns to focus on and it provides a little more visually
- 74.284: same deal here; if you opt into following the previous notes, you would end up doing 3214 2314 for the arpeggiated melody
- 76.466: another area that just feels wrong with the song -- it's quite heavy and feels very overstepped, despite being one of the calmer areas of the song in comparison to other phrases
- 85.193: initially, I wanted to mention that this was counter-intuitive layering considering that you accented the cut-off cymbals as triples, but accenting the melody is a bit more important here, so jumps do work well
- 87.375 to 91.738: you're missing a number of 8th note double-taps here for the bass, why?
- 93.920: running-men aren't quite correct here for pitch, but I do see what you were going for - you might want to change these just to give a little more accenting power to the steps at 94.466, which are actually correct
- 96.647: this is a pretty neat and unique build-up for that strange sound, but you have a two beat gap after a triple -- fill it in!
- aaaaaaaaand repeat errors mentioned in previous synth areas from earlier because they exist from here to the end of the song
- this file has a lot of noticeable issues and can definitely use some work
Decipher (DarkZtar)
Rating: [+?] [5/10]
- 24.390: move to 24.424 (should be 1/16th before)
- 25.451: missing note for piano
- 39.709: remove jump, as you don't have this jump for any other instances of this sound before or after
- 57.095: missing note for piano
- 57.506: notes are near impossible to hear at this spot
- 64.390: missing a few notes for piano here
- 69.321: given the fact that you started with 16ths, it almost seems like you're trying to accent the piano with this 3/64th swing, but it's simply too hard to tell if it's right and is more of a distraction than anything - if you're trying to follow the hi-hats/percussion, your swing should be 1/24th
- 78.773: these polyrhythms are pretty nasty considering the difficulty of the rest of the file...
- 80.828 to 107.129: this area seems quite unfocused, because you go in and out from following the piano with 16ths, to using this strange 3/64th swing, to occasional 3/2 [12th/8th] polyrhythms, and it's really hard for a player to get their bearings/enjoy a file when there's not a really consistent structure
- 105.075: same mention with the polyrhythms before, it's really messy and is a large spike in difficulty that will most certainly not be done in the way you intend on it being done
- 107.129: the swing should be 1/24th here as well - both the melody and the hi-hats land at exactly the same time, so there really shouldn't be any differentiation unless you're trying to apply some sort of color gimmick
- 134.561: missing note
- 157.677: another mess of polyrhythms that is far from fluent and is a massive jump in difficulty overall
- 159.732 to 186.033: same issue as before, relatively unfocused area due to constant changes of following the piano to swing and strange polyrhythms; the end of this is a disgusting polyrhythmic pattern that is extremely split-heavy
- chart needs some improvement in structure just to be a bit more clear
Disregard (XelNya)
Rating: [+?] [4/10]
- when you're dealing with extended 300 BPM streams, you definitely need to have difficulty outside of there to balance it out
- one way to help this might be to accent the bass drum as straight 8th jumps at 19.116; be VERY mindful of your patterns if you do this
- 22.216: accidental mini-jack, fix this
- 28.715: holy christ these stream patterns
- 60.259: ghost note
- 63.229: ghost note
- 66.658: ghost note
- despite being just under 80 seconds and 300 BPM, this file actually somewhat drags somehow - it's due to the large amount of jump-step combinations; it's hard to make this file interesting, and this chart didn't quite do the song justice in terms of intensity
Don't Be Quiet (bmah)
Rating: [+] [8/10]
- 18.397: this is a pretty random layering boost
- 58.155: last down arrow seems a bit strange here because the melody only has four notes; if this is for layering, it should be switched to a different note
- 118.943: it's hard to hear, but it sounds like these should be three note 32nd bursts
- 123.852 to end: solid layering, but the best part about it is that it's actually done well while being really hard to pull off
- nice work making a really nasty file that looks somewhat easy at a glance
Eclipse [Luna] (???)
Rating: [PASS] [N/A]
- cannot assume impartiality as I was a collaborator to an accepted file for this song
Exam Cram (rCaliberGX)
Rating: [+?] [4/10]
- pitch relevancy could use a little work right at the start
- the overlayering in this file is absolutely unbearable and exists for more than half of the file -- literally everything is layered on top of everything else until the chip synth goes berserk over 20 NPS
- patterning in the 32nds could use some work; there are a number of one-handed mini-trills or 16th note jacks forced due to overly forceful patterning, more prevalent in the second half
- you lost a 32nd at 88.831; slow down when you're crafting your streams
- there's really not many mistakes with rhythms with the exception of that one missing note, but the song is ridiculously overlayered
Extratone Pirates (DossarLX ODI + qqwref)
Rating: [+] [8/10]
- 37.451: there is in fact a note here
- 50.951/52.991/53.231: missing jumps?
- 62.471 to 63.431: I personally don't agree with jumps here simply because the following section has that same sample playing 8ths in the middle of the 16th bass drum sequence
- 71.111: you could also get a little more differentiation here by having a straight 8th stream with jumps following the bass drum, as opposed to straight 8th jumps
- abrupt song cut, haha
- file is pretty reasonably patterned for the difficulty it represents
Extratone Pirates (XelNya)
Rating: [<] [5/10]
- 7.367: missing jump and this sequence is incorrect in terms of rhythm
- 7.847 to 15.527: such a layering drop for a more active part of the song
- 22.247: these flams are an interesting touch, I actually like them
- 22.967: 32nds should start immediately, not be delayed until 23.087
- 23.207 to 30.887: nothing really clearly accents the 32nds in the bass rushes - jumps would have worked, 32nd bursts would have worked, even some off-colored notes would have worked, but nothing is here, it's just a dull 16th run
- 30.887 to 36.167: eeeeeeeeeeeeee, it makes sense, but... not the best of choices to use jumps here
- 42.827: missing note
- 43.847/44.567/45.047: ghost note
- 45.427/46.007: the trills here are a nice touch to the buzzes
- 50.087/52.127: straight jumps here that don't change are quite boring in this instance
- 67.367: see 30.887
- last sets of streams are just plain 16th streams that don't add much flare, they're just monotonous and draggy
- Dossar/qqwref's Extratone Pirates wins this battle by a bit
Felix^3 (MarioNintendo)
Rating: [+] [8/10]
- 15.723: missing 32nds?
- 20.264: this sequence of 32nds has an unintentional mini-jack here
- 24.889: missing 32nds
- 78.389: if there's going to be flams for these samples, I'd definitely use them here too
- not much wrong for me, plays pretty smoothly and has some tasteful flams at varying speeds of rhythms for differentiation
Folklore of Post-Modern Man (Charu)
Rating: [+?] [5/10]
- 17.433, 18.672, 18.737: missing notes
- 20.042, 21.607, 22.846, 22.911: more missing notes
- 25.781, 27.020, 27.085: missing more notes
- 28.194: this 32nd burst is misplaced and should start at 28.194
- 29.955, 31.194, 31.259: notes more missing
- 32.303: 32nd burst is misplaced and should start at 32.368
- 68.629, 72.835: 32nd burst can exist here, if you choose to add it
- 75.672 to 77.107: this little bit here is a bit stronger of an accent in the song; you could pull off jumptrills here if you felt like it
- 79.846: this burst creates a minor mini-jack on the 32nds here; I normally don't bring it up for this interval, but it's at 230 BPM and isn't easily cheatable so it's quite tight
- 92.368: see 75.672
- 96.411: see 79.846
- 100.846: if the jumps are for bass drums, this 8th note here doesn't need a jump because you're only accommodating for the synth and nothing else
- 102.803: misrhythm - should be 4th (102.803), 8th (102.933), 16th (103.129) as opposed to what you have now
- 132.542: these jumps are noticeably desynchronized from the synth's rhythm, your jumps are a bit early - adjust accordingly
- 149.237: see 132.542
- 166.976 to 183.672: this section is a near duplicate from the first instance, and most of the errors apply, so make the necessary fixes to patterns here as well
- 192.542: also, if you intend on changing bass drums in the section immediately before this, I'd advise against doing it here
- 186.281: if you really want to make this part interesting, you can keep your current jump structure but create jacks while following the bass drum in back (for example, keep your jump placement, but change 186.803 and 186.933 to right arrows; another example is changing 191.107 to an up arrow, or a trickier one: 204.542, 204.672, and 204.933 to right arrows)
- 225.411: from here to the end is a little bland; you could add some more taps to follow the clap that happens on 4th notes without creating triples, or you can add that and the 8ths for the hi-hat... anything to beef up the chart's playability/engagement here
- 241.063: accent this synth, you do it earlier in the song as well
- 249.411: oh man, the part after this could have been an awesome ending with the right pattern choices, haha
- file suffers from copy/pasting and also has a respectable amount of missing notes/ghost notes, as well as a structure that could use a little bit of changing once in a while
Fuse Gymnast (Kommisar)
Rating: [+.] [7/10]
- first two measures could use re-working in pitch relevancy
- 13.987: should be an 8th followed by three 32nds, rather than four 24ths
- 24.195: check rhythms here, it's actually four 24ths and a 16th repeating every beat
- 52.454: OCD here: change this right arrow to an up arrow, please
- 97.787 to 102.587: should be 24ths, not 32nds
- chart seems quite heavy in layering in comparison to the song
- file is ok, nothing amazing but certainly acceptable
Great Battleship (hi19hi19)
Rating: [+] [9/10]
- 97.980: fix these runningmen, they're not even right in terms of PR; this is such an out of place pattern/mistake, haha
- thank you for making me a very happy man after trying to trudge through these files, because this file is awesome with the exception of that one thing (p.s. that cost you a [++] - next time make sure you send in the right file you derp)
- on another note, I can't help but feel like this should be 260 BPM as opposed to your 130.
Heterochromia Iridus (TC_Halogen + hi19hi19)
Rating: [PASS][N/A]
- fuckD7players/10
HAELEQUIN (hi19hi19 + ilikexd)
Rating: [+.] [7/10]
- 18.078: ambiguous tap that doesn't quite fit anywhere without questioning the layering structure
- 19.246: really strange bit of stream here considering that the lower piano streams constantly behind it
- 48.887: I personally would really like if the first two beats of streaming here had the same exact taps as the first beats that introduce this phrase, because the melody is exactly the same for the first 8 notes, haha
- 57.869: I always mention the same thing to people who do this: when you have a running scale/arpeggio using 1234, you can more evenly accent an ascension on four keys by going 1234/1324/1234/1324 so that it doesn't feel like your fingers are doing the same exact motion as you're ascending further and further up; same thing applies to the descension as well
- 82.749: this tap shouldn't be a triple being that the bass drum doesn't fall there
- 97.569: change this jump and the next step after it to indicate that you have two notes repeating (preferably connecting a right arrow), and then use mini-jacks like you have now to ascend up in pitch for each instance so that you can end on a right arrow - there is a bit of a pitch issue and it's a pretty heavily accented point so it should be alleviated
- 102.420: on another note, I'd personally change the triples to jumps so you can fully accent the snares all the way to the next musical phrase
- 105.204: this note should be shifted down slightly (to 105.234, which lands on a 24th note)
- 128.512: these colored notes don't have great sync to the piano at all, definitely touch it up a bit
- chart is alright, although the intro is quite strange
I (DarkZtar)
Rating: [?] [3/10]
- 17.405: missing a couple piano notes here
- 21.405: a.) these should be 32nds; b.) they go up to 21.530 before changing to 16ths
- 37.763: absolutely not -- in fact, after 38.013, they slow up a bit; the patterning here is absolutely ridiculous and is just not reasonable under any means
- 64.462: split-handed 48ths? not when it comes out to 46 NPS, sorry
- 66.040/69.692: what are these 12ths for?
- 71.768/72.023: see 64.462
- 79.548: having a L/R jump here is really bad; it creates a pretty fast mini-jack that is hard to deal with being split-handed
- 87.747: same deal as 79.548, although not nearly as hard since the entry is still [12][34][12][etc].
- 88.176: also not nearly as bad as 79.548 since it's short and technically can be done as [14][23][14]
- 88.631: another burst that forces a mini-jack
- 112.581: one-handed mini-trilling at 280 16ths is a little over the top
- 126.918: for the love of god no
- file is accurate, but is so incredibly overemphasized and overstepped, and is downright insane
Love Hurts [Lonely Dance Mix] (mi40)
Rating: [+.] [7/10]
- 30.049: while these three jumps accent the same sound, it might be a little better for chart clarity to make the third jump something different just to indicate the return of a stream
- 34.549: missing notes at 34.611 and 34.674; repeat for empty gaps in this area
- 41.546: split-handed jumptrill is pretty mean at 240, although it does accent a transition that uses somewhat forceful percussion
- 42.046 to 58.046: the first beat of every measure has a jump, but the melody doesn't accent the first beat here, so the jumps seem a bit out of place (also, jumps at 42.921, 43,921, 44.921, [etc] feel a bit strange as well, considering it's only the bass)
- 65.546: understandable choice, but these sounds are very quiet and in addition, are the only things played here -- single taps, maybe?
- 66.046 to 82.046: see 42.046
- 89.546: I see what you were trying to do here, but a reduction in jumps is counter-intuitive for jump accents; instead, do the first half as a single trill and then transition into a jumptrill
- 122.043: close, but not quite correct in terms of PR
- ending jumpstreams are rough, but quite doable
- solid structure overall, a -bit- overstepped but nothing too major
Malicious Fingers (Silvuh)
Rating: [+] [8/10]
- 30.385: the grace notes in your chart are just a touch too fast to represent the guitar, readjust this slightly
- 135.010: the BPM change here is mis-timed, which makes the song synced to a blue note from here on out, fix this
- 192.910/193.510: only 16th notes here, nothing fancy
- nothing much wrong with this aside from the offset thing for my taste, I like this file quite a lot
Paraclete (ilikexd)
Rating: [+.] [7/10]
- 20.884: for pitch relevance purposes, this should be a right arrow
- 29.384/31.670/33.956/(etc): if this section features the piano, you should probably catch the notes that play in between the 4ths as well, to make this area a little less bland
- 43.027/43.170/43.313/43.527/43.599: missing steps for percussion, very noticeable on normal rates, and certainly no more prevalent than the instance at 39.286 where there's actually no percussion around the three accented snares
- 44.527: missing note for percussion again
- 80.813: considering that the earlier part of this section was syncopated, this part stands out a bit because this little bit of stream breaks that syncopation for no discernible reason -- accent only the most prevalent notes like you were previously so that your next section stands out more as a solid stream to fully follow the melody; also, within this syncopated area, there are some subtle pitch relevance issues that can be addressed
- 102.670: see 29.384 (etc)
- file is alright, no major errors
Prequel to the Sequel (Tidus810)
Rating: [+?] [5/10]
- 60.881: BPM change seems a bit random; just having the flams and jumps as 12th notes at the regular speed would suffice as enough accent for the next area
- 84.081/86.581: same as above
- 97.216 to 123.964: using jumpjacks here really inhibits the pattern potential you might have; single jacks might have allowed for more variation while keeping a semi-consistent difficulty
- 103.197: this BPM change is acceptable considering it would have been BNS without it
- 110.342/123.964: unnecessary, chart would have been fine without it
- 144.349: love the relevance to the drum fills, nice job catching the snares on one side and the toms on the other hand
- 147.214: missing note; also, the 16th before this missing note should be a left arrow as the snare plays again
- 153.503 to 171.964: some misplaced jumps to vocals here, check your timing
- 181.503: these last three triples probably should just be jumps since the cymbal crashes disappear
- 191.725: this section seems like it was trying to accommodate for the guitar using jumps, but the second tap in this three note jump-jack is very hard to hear (it's a bit more audible the second time around)
- 197.169: see 191.725
- 204.253: if you want to knock the BPM to 240, it would be a bit more proper to start it at the beginning of the measure (203.503).
- 205.003: having only stream here makes this section a bit empty (although, one could argue that it at least gives the player something different to pay attention to)
- 216.253: I like this.
- 258.003: pay attention to the drums in this section, because your layering doesn't quite correspond properly (there's a missing triple or two for crash cymbals at 260.003, 260.503, and potentially 261.003 depending on how you want your layering to play out)
- 275.503: this section keeps a pretty fast and energetic pace - I would double the BPM here to correspond with that
- 282.753/290.503: normally I wouldn't say things like this, but remove the one-handed trill - you're almost five minutes in and that is just a really sudden/unexpected spike that is quite frustrating to have to deal with
- 283.503: I understand keeping to structure, but this is one situation where it might be better to break from it so that the player doesn't have to do an extended jumpspam -- there are a number of other things to direct your player's attention to without having to make a large stream of jumps
- 298.480/309.753: PR is nice and all, but I would suggest you remove these jumps or change this to a jumptrill so that you don't have that nasty mini-jack happen at the end of those patterns
- 402.722/405.122/407.122/409.922: same deal with 282.753 - trills are acceptable here, but be mindful of the fact that the player has been in your song for nearly 7 minutes and has had to deal with focusing on sections that go in and out from constant and slower
- 416.210: neat way to mix the guitar with the blast beats in the back
- 459.716: holy end-of-file layering
- 464.815: this flam is a little too fast as 64ths, it might actually be 32nds
- 484.553: this should be a flam (a note at 484.553 and a note 1/32nd after will work here - do this at 487.118 as well)
- 506.142: see 402.722
- 513.777 to end: recolor this ending with proper colors please
- chart isn't bad, but definitely needs more polishing to get in game being over 8 and a half minutes long...!
Purple Drank (Kommisar)
Rating: [+.] [7/10]
- 52.985: doing this transition as is is pretty tough; you can signify the change in sounds by inverting the roll pattern (in this case, you could choose 4312 to maintain direction, or change directions using 3412)
- 71.200: same as 52.985, this transition is brutal
- 117.461: ^, etc. these patterns are massive difficulty spikes that need to be addressed
- file is good, but those 32nd patterns are not conceived with playability in mind
Rave5 (YoshL)
Rating: [+.] [7/10]
- 31.720/34.119: no swing here, just 16ths
- 43.514: there was an earlier instance of swing like this, I think it's actually 3/64ths as opposed to 1/24th (not a big deal obviously)
- 52.503: this is what 43.514/etc should look like, haha
- 81.121/81.606: missing notes
- 97.238: should be just a plain 32nd burst, nothing more
- 99.299: this 32nd should be up a tiny bit - the interval connecting these three notes is almost even, so it might be a 64th (99.280?)
- 115.454: odd missing note for the percussion
- 132.145/132.745: missing a note for the percussion burst, not necessary to include because it's quite faint, but worth nothing (also jesus, those 48ths are mean)
- 132.420: this note is a bit early (push it down to the nearest 32nd)
- 135.619/138.018/140.016/145.214/(etc): same as 97.238, should just be five 32nds
- 182.321: missing note, sticks out quite a bit since there's clearly an audible sound on that beat
- 191.691: this mini-jack isn't very nice
- chart needs some slight rhythmic adjustments, but the chart flows pretty nicely overall - structure is there; just has a few missing notes once a in a while
Red Vector Acid Minute (pxtang)
Rating: [3/10] [?]
- 10.374: this BPM changes is unnecessary and actually causes your chart to be synced to yellow notes as opposed to red notes like normal
- 11.827: missing jump
- 15.557: 64ths here are technically correct, but are unreasonably fast when compared to the rest of the chart's difficulty
- 16.584: missing jump
- 18.032: another instance here where 64ths are correct, but you would probably be able to accent the sound a bit more clearly using a combination of jumps and offset taps
- 20.687: remove the 12th
- 21.963/(etc): another missing jump for the ride/soft cymbal (you accented at least one of these earlier, so either clean them up or remove them - there are other instances of this)
- 23.617: remove mini-jack; it's not consistent with your structure
- 26.617: missing note
- 31.064: remove mini-jack here
- 39.132/45.752: if you have intentions on using jacks for the percussion here, you structure the chart in a way that accents the four repeated samples as opposed to only using a three-arrow jack like you have now
- 40.891/41.201/41.615: mini-jacks here don't really work
- 50.716 to end: skeleton from B_Lurk's SM file?
- file needs a lot of work in structuring
Robotomy (Choofers)
Rating: [+.] [6/10]
- 38.415/39.714/40.423/etc: I don't remember these notes being missing in the chart, haha. There's actually quite a few of these around here, fill them in.
- 52.706: missing note for hi-hat
- honestly, I don't have much to add -- yeah, there are various bursts with ever-so-slightly-off timings, but I'm not going to list all of them because it's hardly noticeable at normal rate and the intervals play/feel accurate overall; there is a level of reasonability within this chart, and I respect it
- on another note, the jump usage in this file is really just not good -- if I were you, I would literally just remove every jump that doesn't correspond to a very audible accent on 1.0 rate that isn't a burst, because many of the jumps are just following things that are represented as single taps during calmer areas as well
- 254.675: obviously didn't notice this burst before, those patterns are just dumb lmfao
- 292.470 is still absolutely disgusting
- and 300.620 still makes me want to kill myself (seriously, fix that mini-jack created by the 64ths
)
- I was a little too lenient last time I judged this file, but I still have no issues giving it a rating within acceptable bounds
Shatterscape [Bexarametric Remix] (DossarLX ODI)
Rating: [+.] [6/10]
- offset is a little off, your chart is early
- 49.488: flams hardly represent anything notably audible - the synthesizer doesn't quite syncopate to 32nds
- 51.971/52.695: add some jumps here, this is quite bland
- 54.661: this section adds another instrument and considerably heavier percussion outside of your bursts/other structure, but your current chart is really empty
- 62.730: these cutoff cymbals are a bit less prevalent than the actual snares that come in, so while this accent is acceptable, the structure for this section as a whole is a bit lighter than you might expect
- 69.350: these flams don't represent those synth hits well; it's just two 16ths
- 100.178: 32nds work here, but they're representing a choppiness in a sample that is barely audible
- 101.419: should be 24ths
- chart is acceptable, but the structure is so light - the long runs/bursts are quite a polarity in difficulty because there's no real method for cheating them, you -have- to do them as is
Sigatrev (rCaliberGX)
Rating: [+.] [7/10]
- 15.207/18.207: missing jump
- 20.082: adding the 12ths here would be kinda cool, it would force some very minor but easily doable polyrhythms that would catch the player's attention, a must for a song that is pretty repetitive like this one
- 25.613/25.707: no jumps here, we don't have two instruments layered up like we did in the earlier part of your chart/song
- 39.707, 42.332, 43.957, (etc): ghost notes here, check this area to make sure you don't have any notes that shouldn't be in your chart
- 56.082 to 61.707: jacks don't quite make sense here in terms of pitch, notes do change around a bit; also, the 24ths at 53.394, 53.769, 54.144 (etc) are ghosted as well
- no complaints about the big jumpstream in terms of patterning, but you are missing some jumps for repeated notes in the melody (94.332, 100.332)
- quads at the end are a bit too much despite finality -- jumps would work (triples could work but might be a stretch)
The Devil Plays Dance Games (EzExZeRo7497)
Rating: [+.] [6/10]
- for the first 26 seconds, your chart is not quantized properly (BPM should be 160, using 12ths for the base)
- pitch relevancy would be a nice touch to the harpsichord intro at 29.103
- 36.853: should be a jump given your layering with snares
- 40.603: mix up your jump patterns again while still giving a descending feel (something like [24] [23] [13] would work well here)
- 48.103: this would look a lot better backwards as opposed to forward since the harpsichord does a descending scale (this note is technically applicable to the jumps as well)
- 56.353: a number of jumps missing for your layering scheme here
- 70.853: more PR-related things that can be easily fixed since there's not too much going on (in this case, make your triples descend)
- 72.541/72.666: missing notes -- make these jumps if you want this accenting to be consistent, or make them all singles (a trill for example) for a more "transitional" accent
- 80.291: missing jump
- 91.853: careful with your patterning here; you're implicating a repetition of six notes when the melody repeats a phrase of eight notes
- 98.103: really greatly appreciate the patterning here; even though it's 8th jumps, it's quite easy to hit because it's a pseudo-roll of sorts
- 149.103: somewhat abrupt transition in layering here, not very progressive
- 157.103/161.103: missing jumps, these are very noticeable because they serve as the start of new sections
- file is not too bad, but could really use some tweaking to improve visual clarity -- rhythms all make sense and structure is respectable
The party's starting! (bmah)
Rating: [+] [8/10]
- 61.749: minor PR error - these five notes are actually lower than the 6th note in the sequence; this also happens in the second iteration
- 89.884: normally, I would advise 32nds in place of 48ths, but in this case, you can clearly hear every odd numbered note accented here - use 24ths here
- 91.652/91.769: since this is very fast and in the middle of a relatively hectic section, it might be a better idea to just snap this to the nearest notation (16th for the first instance, 8th for a second)
- not much else wrong with this! Really good file.
thinking of you (I like it)
Rating: [+] [8/10]
- the jumps in the intro can be manipulated slightly to accommodate for better pitch relevancy (in each set of four 8th notes, the second and third jump should be the same)
- 27.476 to 35.935: jump usage isn't quite consistent -- it occasionally uses some 16th note sandwiches, but not consistent manners for the same thing
- 78.226 to 86.884: see above note
- 154.350 to 162.808: same as above, although not quite as applicable due to the fade for the song
- some of the patterning is a bit rigid; there are some instances of three-or-more 8th notes/16ths offsetted by a 8th in a row, causing some implicit mini-jacks
- in most cases, this would unbearably boring - however, this chart is an extreme exception because it -demands- a willingness to keep going with how much stamina it requires, which is excellent; this reminds me of a slightly harder version of FFR's Freedom Dive with the dense and unrelenting jumpstreams
Turbo (hi19hi19)
Rating: [+] [9/10]
- this file is absolutely fucking terrible and you should kill yourself
- (serious note: very well structured file with appropriate pitch relevance and layering, but jesus christ the jacks in this file make me want to cry)
UBER Juice (~Zeta~)
Rating: [?] [2/10]
- 2.700: missing note for the strings
- 4.477: should be 24ths up to 5.144
- 12.033: starting trills here makes a lot of sense since the melody intensifies to 64ths, but the trill at 13.144 is strangely placed
- 14.177: this is where the trill should start
- 15.848: strange coloring
- 16.033: the start of this section has ambiguous layering - it looks like you're starting to follow strings, but then it looks like you switch gears to percussion at 18.255 (up to 23.144 - what's with all of the mini-jacks?)
- 37.366: these 48ths should just be 32nds
- 44.477: loooooooooooong 48th wall, increases the scoring difficulty 10-fold
- missing note at 57.218; bursts should be eight 48th notes long with the first note starting 1/48th from the given beat (relevant for 58.033, 59.144, 59.811, 60.922, 61.589, [etc]).
- 68.477: missing note/jump for snare
- 81.477: the trill should start here since this is where the pitch holds constant
- 83.589: pitch changes should be happening every four 32nd notes - your first trill is six 32nd notes long -- even then, trills at this speed are quite brutal -- you might want to consider using specific stream patterns to accent what you want to do
- 97.033: in comparison to what you're following, this is a pretty arbitrary usage of 48ths; you're giving this sound more attention by following it at full speed
- 109.811: I have no issues with doing rolls for a synth that slides down, but 48ths seem much too fast for this purpose
- 111.533: noticeably missing 32nd
- 121.311: missing note
- 121.866: ghost note; 122.033 is mis-rhythmic (should be 24ths from this point)
- 123.089: missing note
- 123.144: mis-rhythms
- 123.589: same as 121.866
- this pattern of mis-rhythms/missing notes continues to 126.255
- 140.922: the 32nds here are ghosted; there should be a 32nd at 140.866
- 141.366: should be 24ths - there's a mess of misrhythms here
- 172.033: 12ths continue here
- 174.255: normally, I'm alright with 32nds in replacement for 48ths, but the inherent issue you have here is that the switches in pitch occur on 24ths, making your 32nd transitions a little less sensible
- 181.366: should be 32nd trills in terms of PR
- 190.255: these jacks aren't very fun -- besides, you chart the latter half of it as trills anyway; your speedup would have a better effect with trills
- 193.811: these trills are good in concept, but you should try to make sure that different pitches get represented with different columns to get a better pitch changing effect (even if your patterns aren't entirely different, you can get a good visual by changing the prominent rhythm's columns)
- 201.366: 32nds would work nicely here
- 205.144: these 48ths follow the background synth even though the main synth is playing somewhat clearly; in general, they're quite overemphasized as 48ths, especially in the second half where you're repeating a constant 48th stream with three notes
- 206.255: should be 24ths up to 207.144
- 220.477: check the rhythms here; your timing is way off in that trill
- 250.366: ghosted note here
- 254.255: xxx-xxxxx-xxxxx (in 32nds) is the proper rhythm for this, down to 261.366
- 266.144: missing note
- 269.700: missing note
- 269.811: as with other instances, these are supposed to be 48ths -- however, if you want to keep them toned down to 32nds, make sure your patterns appropriately syncopate to the synth's higher notes
- 339.589: this should be a 32nd run
- 362.477: should be two more 32nds from here
- 363.366: should be 24ths
- many mistakes in rhythms, pitch relevance, and structure; file at least has appropriate offsetting but needs a massive overhaul
Umbral Ultimatum (YoshL)
Rating: [+.] [7/10]
- 51.644: being that this is in a somewhat cooled down part of the song, I'd personally like to see this as a one-handed trill as opposed to a set of jacks (190 jacks are pretty harsh and should probably only be used for climax purposes)
- 57.848: from here, you should have five 32nd notes in a row; 48ths are a bit too fast
- 67.037: these polyrhythms are REALLY nasty, but at the very least you managed to keep the patterns tight and rolly to be hit in different ways
- 126.409: the accenting for the white noise is alright, but the patterns here are a little messy - try to make them a little cleaner/easier to read
- 145.807: ghost note, and stands out like a sore thumb because it creates a poly-rhythmic combination visually
- 180.895: whatever this jump is going to, it's barely audible and probably shouldn't be represented as a jump
- you toned this file down quite a bit compared to when I last saw it, haha
Visitor (glassvox)
Rating: [+?] [4/10]
- many instances of jacks do not represent the melody appropriately and seem out of place (ex: 12.457, 17.222, 19.086, etc
- certain areas are overly emphasized (19.915, 42.705)
- 48.092 to 77.926: many problems exist outside of rhythmic choice here -- first: there are a number of mini-jacks that don't correspond to the music; second: there are areas where the chart poorly represents the song (58.037 is a good place to start, where the prominent jumps represent the melody but don't have good pattern placement to reflect the changes in pitch); three: this area is quite overlayered when the melody starts to get more active, particularly in the latter half of this section
- 96.572: jumps here are quite strange because they follow something largely faded
- 110.039: melody still runs over the top of this and switching to the less prominent percussion for jacks really breaks the flow
- 110.868 to 127.445: first half - somewhat uninteresting structure using mini-jacks for percussion when more variation could be achieved following the melody (or, STRICTLY following the percussion so that it's not a complete stream); 124.131 to 127.445 is quite boring with unvaried jumps
- 132.418: very heavily overemphasized; this over-emphasis continues for a while
- 194.762: largely incorrect rhythm
- many of the same errors with mini-jacks and over-emphasis just continue to the end of the song
- this file could be considerably better if there was more clarity and attention paid to particular instruments at appropriate times; as is, this needs an overhaul for me
- rhythms are mostly accurate, but structure/PR are hardly existent
Wake Up, Gladiator (VisD)
Rating: [+.] [7/10]
- jumps have some slight inconsistencies; certain bass drums are accented with others are not (particularly in three 16th note jump sequences -- 30.103/47.603 for example)
- 54.270: understandable layering structure, just seems a bit out of place and a touch abrupt, haha
- 88.138: overemphasized -- it's just an ascending guitar scale, it really doesn't merit a color shift since the sound isn't modulated any differently or anything
- 91.603: same deal as 88.138
- 102.170: etc
- 110.270: etc
- structure is solid, rhythms are correct, PR exists where necessary, and everything makes sense -- colored gimmicks are a bit of a turnoff, though
WANDERLUST (Gradient)
Rating: [+] [8/10]
- 12th notes in intro represent the melody, which is 16ths; however, they are very passable in this instance because the bass drums are a noticeably different accent and also are 16ths
- 36.296: missing note
- 40.136: missing note
- 45.896: missing note
- 78.416: this wall could be more effective if you change the direction of the patterning since it'll likely be jump-trilled anyway -- vary in and out from rolls and spin patterns to give a more accurate (and threatening/surprising!) visual effect
- 107.336: missing note
- this file is quite solid in terms of structure, there's really not much objectively wrong with it; there's some slightly rigid patterning, but it makes the file a bit more difficult for scoring, increasing the replay value -- for me, the melodies being 12ths instead of 16ths works out for me because the bass drum is a much harsher accent and also paces straight 16ths; this gaves a bit more of an accenting separation and just feels more natural to the song
Winter Night's Journey (VisD)
Rating: [+] [8/10]
- pitch relevance is noticeable despite heavy layering
- layering is very sensible overall
- song is a bit repetitive and the chart structure follows suit, but there's nothing incorrect about the file at all
Wraith (DarkZtar)
Rating: [+.] [7/10]
- 37.681/39.286: missing notes here
- 46.053: missing jump
- 64.611 to 82.193: normally I don't complain about this much - this part of the file is INCREDIBLY rigid. Between the split-handed 16th jumptrilling at 215, to the implicit jacks that happen by way of layering and the overall speed/pace of this section; this is downright nightmarish.
- 135.791: don't offset this 64th; doesn't really accent anything noteworthy/different
- at 2:30, this file feels like it drags pretty hard, despite having a pretty heavy average of 13.5 NPS
CONTINUATION OF AUGUST 2013 BATCH
DossarLX ODI
Accelerator
- [5/10]
- Changed offset to -2.061 so I wasn’t getting early perfects
- 33.91: 32nd burst
- 34.14: 32nd gallop going into a 16th triplet, then a 32nd triplet on 34.38
- 34.87: The 32nds are still continuing here
- 42.82: Like 33.91, it is a 5-note 32nd burst
- 43.10: See 34.14
- 43.80: See 34.87
- 50.92: This is actually a 3/32nd triplet, not 12ths
- 54.13: 5-note 32nd burst (technically 64ths, but that’s unplayable)
- 59.85: Same problem as 50.92, 3/32nd triplet
- 63.06: Same problem as 54.13, 5-note 32nd burst
- 76.03: 5-note 32nd burst (technically 64ths, but that’s unplayable)
- 77.01, 77.29: Why are these 32nd gallops? They are 5-note 32nd bursts. Technically 64ths, but that’s stupid.
- 84.96: 5-note 32nd burst (technically 64ths)
- 85.94, 86.22: Same issue as 77.01
- 90.93: Missing 32nd
- 91.49, 91.52: Missing notes. Before the bursts were being stepped as gallops, and now they’re being stepped as triplets. This is lacking a coherent structure in the bursts.
- 91.91, 92.32: Missing 32nd
- 99.78, 100.34, 100.38, 100.76, 101.18: Missing notes
- 127.05: Earlier in the file you were stepping offsetted notes to accent the buzz sounds with jumps (e.g. 55.95), and something like that could have been done here
- 133.87: What’s with this offsetted note?
- 132.61, 141.53: 5-note 32nd burst again (technically 64ths)
- Putting aside the burst technical errors I listed above, the burst patterning in this file is pretty bad.
- 154.93: The rhythm here isn’t straight 16ths, and not having all the notes offsetted makes this wrong to play through; same thing with 163.85
- Overall this file felt like a more unorganized version of Xanthystrauma with several incomplete and misstepped bursts with bad patterns
All I Wanna Do is Touch Your Power Points
- [9/10]
- I’m going to look at the previous batch notes for this file to see what also got fixed
- 13.12: Missing 16th
- 27.025: Fixed jack, good job
- Looks like the hands are accenting the screams so they’re passable
- 64.43: Fixed jack, good job
- 76.90: Fixed jack, good job
- 95.62: Holy shit this part is split heavy, definitely the hardest part to FC in the file
- 99.468: Snapped to 4th
- 101.06: Snapped to 64th for choppy vocal sample
- 107.455: Snapped to 64th, choppy samples here again
- 114.88: This could probably just be snapped to the 8th note; the vocal is choppy for placement here, but this is the only 64th there and it looks weird
- 126.37: This is most likely just going to convert to a jump. Recommend 4th jump here to cover the 64th gallop.
- 126.79: Fixed jack, good job
- Most of the technical issues seem to have been fixed. There might be some minor layering spots; it looks like the judges covered most of them already.
Anal Destruction Factory
- [3/10]
- 11.69: Gross, hidden 3/32nd minijacks here with the burst sandwiched in between the jumps
- 25.05: Bad pattern transition for the 32nd burst
- 27.61: Ghost 32nd note. Getting rid of this 32nd would also allow the roll to start on the 4th note, making the part less messier.
- 34.05: The hidden 3/32nd minijacks make fast bursts like these harder to hit without massive splitting
- 38.59: Ghost 32nd note
- 46.87: Hidden 3 note 8th jack. This file could also use some more attention on its pattern to prevent situations like these from happening often and improve fluency.
- 47.28: Missing 4th
- 50.55: Missing 4th
- 51.78: What’s with the 24th gallops here when the rhythms are 16ths? I feel like I’m playing Orion.78 civilization mix here
- 55.15 and 55.29: These 32nds are ghost notes. The section before was also entirely 16ths, so this part was stepped rather bizarre.
- 62.28 sounds like a potential place to start the file for a cut. The beginning section brought up a lot of energy but it kind of just died down here.
- 77.01: The drums are starting to kick back in here, but not all of those 16ths exist. Recheck the rhythms there.
- 82.19, 86.55, etc: Same problem as 77.01
- 88.53: This 16th note creates a hidden 3/32nd minijack which is ugly to hit
- 105.51: Missing 8th to vocals
- 107.82: Hidden 5 note 8th jack, as mentioned earlier watch your patterning to prevent situations like this from occurring often. Same long hidden jack issues with with 109.73, etc
- 112.60: Yuck, this 32nd burst transition is rather nasty
- 114.51: Considering the player is already dealing with a long 8th jack here, having a 3/32nd hidden minijack trap burst right after is mean
- 121.32 and 121.87: Yuck
-132.78: Hidden 6-note 8th jack. Having 32nd bursts involved in the hidden jacks also causes for very unnatural positioning.
- 138.10: Different notes are playing here, but the same patterns are being stepped over and over
- 142.05: Ghost 8th note
- 146.83: Same issue with different notes playing but the same jumpglut patterns being repeated over and over, look for other instances of this
- 161.69: Missing 8th note
- 163.73: 32nd burst starts here, not on the 8th after. Also there’s a big long hidden 8th jack herestarting on 163.46
- 188.96: Yuck.
- 189.64: FFFFF-
- 190.87: Hidden 6-note 8th jack
- More issues after 190.87, but I think it’s clear there are many patterning issues with this file and it’s all over the place. Some parts having some technical issues as well; please look over the rhythms again and watch out for all the hidden 8th jacks that cause problems with the 32nd bursts.
Apocynthion Drive
- [1/10]
- The immensely heavy layering for the light percussion just feels so overdone it basically just makes the file feel dumpy. 1/3 of the file is jumps.
- It takes over 35 seconds from the start for anything interesting to happen.
- 41.55 through 43.02: Gross on the one handed positioning
- 46.22: 24th patterns are absolutely terrible, also possibility of cameljacks. 48.62 through 49.42 is an entire hidden long 8th jack inside the 24th stream, which causes for terrible transitioning issues over the fast minitrill triplets.
- 57.42: This 450 bpm speedup causes a 16th 225 BPM jumpglut to form along with making a 16th into a 32nd gallop, all one handed right after an 8th jack on the same hand
- 59.75 and 59.89: Missing 16th notes. Check for other instances of this.
- 83.84: Random forced minijack into hand. For this section it also would have been better to find the BPM the sound snaps to since it does sound like a straightforward rhythm on a different BPM, but on 225 it’s a mess of 64th placements.
- Starting at 87.29 the sync starts to get weird giving me late perfects, and you made a stop at 107.19 to make up for the slight offsyncness.
- 59.95 through 155.98 the player is basically just doing a lot of 8th jumpgluts and several bursts of 225 BPM 16ths. At 162.64 there’s a sketchy 32nd interval part.
- The player proceeds to play through more 225 BPM 8th jumpgluts starting at 167.44
- 170.84: 7-note one handed trill out of nowhere
- 177.84: Rigid patterning, but manageable at 225 BPM. The density involved with the 8th jumpgluts in the 16th streams also makes for the awkward one handed positions with the hidden 8th jacks.
- 200.24 through 229.04 has nothing interesting, just more 8th jumps. Goes back to how 1/3 of this file is jumps.
- 229.04: Ridiculously split heavy
- 241.31 through 262.50: A cut can be considered for this song because the second half is where the 16th sections are. The song is already very repetitive.
- 271.03: Another sound comes in but that doesn’t necessarily warrant the change of having jumps every 8th note. The drums fall on the 16th notes.
- 283.30: Disgusting
- 288.76: Down arrow here is very problematic with the burst
- 302.05: Ghost note. This is also more complex than 24ths. The sudden 24th trill is also a ~169 BPM 32nd trill.
- 307.56: There are 16ths here, but you stepped 24ths
- 314.23 is basically unplayable. The patterning at 318.50 is even worse with all those jumps involved. All the hidden 8th jacks, the fast reversing gallops, the minitrills right next to each other, etc. this is also 5 minutes into the file.
- 322.76 through 352.63: User has to proceed through another boring section after getting smacked with the 24th stream with abysmal patterning
- The second half has many more interesting sections that the first half and the 24th section at the end destroys every other section by a long shot. The difficulty spike is too extreme compared to the rest of the file and is too long into the song.
- Another problem is the sections where there are a mix of many 32nd/64ths/whatever. Those sections are at different BPMs, and using 225 throughout causes syncing issues.
Beautiful Beachfront Properties
- Own file
Before Cynthia
- [6/10]
- File starts off being placed on an 8th note instead of a 4th note, which causes each beat to start on an 8th which really doesn’t look that good
- The song doesn’t follow a normal 4/4 time signature in the jack sections so in spots like 21.68 the jumps land on the 12ths and 24ths, which is very unaesthetic
- 28.55: The placements of the hands are when the piano plays a different note, and the hands being stepped at the end of these 4 note jacks make no sense. Both the background and prominent piano are playing, and there are no other notes being played to warrant this sudden change (except for making it easier to get boos and/or goods)
- 60.18: The 12th before creates a 5-note jack, but the piano plays a different note here; it also plays a different note where the 4th hand is placed, so this should only be a 3 note jack like 28.55. The hand problem is evident again.
- The cut for this song is very incomplete and abrupt, and there hasn’t been much offered to the player in this time. To make the chart less forced, make the jacks more accurate to the changing notes of the piano.
Black Hole
- [5/10]
- The 1337 note part was neat, but isn’t worth the extra technical errors
- For the first 8 measures, a jump would suffice instead of a hand
- Missing 24ths at 44.65
- 44.85: The trills in this section do not fit. The 4th note is played, but then the three 32nd notes after are a higher note. Same thing for the 8th and 4th trills after; if this stream is going to be more accurate, there should be 3-note minitrills, not 4 note trills (especially not 4-5 note 16th jacks either because they’re inaccurate)
- 47.05: Here a spin is stepped, but then at 47.85 a disgusting 32nd one handed runningman burst is stepped. The stream patterns in this section are also very repetitive and sometimes just straight rolls when different notes are being played (e.g. higher notes at 56.05, but it’s just a straight roll).
- 47.25: 48ths, 24ths should have been stepped here
- 47.95: 48th burst
- 49.65: Also 48th notes; 24th notes should have been stepped here; it goes back to 32nds on 52.85
- 54.85: 24th notes up until 56.05
- 56.45: 48th notes (should be stepped as 24ths) up until 56.85
- 57.25: 48th notes (should be stepped as 24ths) up until 57.65
- Jump usage at the part starting in 59.65 is awkward
- 60.35: Stepping a minijack here to the 16th kick but then suddenly transitioning into minijacks at 61.65 that are also inconsistent with how the synths were stepped previously gives a very erratic feel here
- 60.95-61.15: Missing 16th notes
- 63.25: Jump placement is incorrect here and the 24ths are ghost notes. The synths are 12ths here, and the bass kicks are on 63.25, 63.52, 63.65, 63.92, and 64.05
- 64.05: More missing notes
- 64.35: In this section you have single note minijacks into jumps with a 16ths in the background but then 66.75 is stepped as a jump minijack
- 70.35: There’s a synth on this 16th too, so this should be a jump.
- 71.95: The 5-note 16th jack here does not match the higher sound at all
- 78.45: Technically 48ths. 24ths should have been stepped, not 32nds
- 79.25: 32nds, not 24ths
- 80.38: Ghost note, sound lands on the 16th before
- 80.65: 32nds, not 24ths
- 81.25: 24ths up until the 4th on 81.65
- 90.45: For the ending 32nds to distinguish the higher notes, rearrange the 32nds that create 4-note 16th jacks
- Some parts of the file have quite repetitious patterns and the technicality could use some work.
Breakcore Ein Prosit
- [7/10]
- The 16th minijack usage in this file makes it ugly, especially at sections such as 47.17
- 44.41: Death by overlayering, these hands are overkill
- 60.55: That’s mean
- 93.16: That hidden minijack is mean
- Removing the 16th minijacks would be a major improvement to this file
Choco
- [8/10]
- 21.92: This section could’ve had 4th jumpstream like previously at the start of the chart. It feels weird to not have the jumpstream when the kicks are blasting loud and there are full 16th streams.
- 26.17: Missing note
- 96.65: The 12ths here are ghost notes; it would be better to just step the main melody than step to a sound with sporadically changing intervals
- 98.28: The actual sound here is more complex than 3/64ths, I would recommend just keeping it at 24ths for aesthetic and making it better for the player in this section. Another alternative is to have 24ths replace the 3/64ths and then have 32nds replacing the 24ths to indicate a speedup in the sound.
Decipher
- [5/10]
- 24.41: Sound is on the 8th before (24.34)
- 39.75 you had a jump but at 46.33 there is only a single note
- The beginning is excessively repetitive so I recommend providing more pattern variety
- 73.25, 74.07: Everyone is just going to hit this as 24ths. The mix of 3/64ths and 16ths switching back and forth from the piano and the light cymbals plays awkwardly.
- 75.51: The 3/64th swing should stop being stepped here, there’s only 16ths starting from that point
- 78.90: These are begging to be hit as 32nds instead of 48th gallops
- 84.14: The sudden switching from the piano to the light cymbals (resulting from 16ths to 3/64ths, etc) is really hard to follow, and since 3/64ths are between 16ths and 24ths it’s hard for the player to determine if it is supposed to be hit as swing or not; the player would have to use judgment from how the notes were placed after conversion
- 105.30: This has eclipse syndrome where there are a lot of up/down and down/up gallops that will be hit as jumps from the player and it’s very messy to hit
- 107.77: 24th gallops here, not 16ths.
- 108.93: Missing 24th
- 109.34: Missing 24th gallop. Also in this section of the file, it should just be all 24th gallops because the sound being stepped as 24ths also happens wherever there are 3/64ths, and the sudden switching from the synth to the light cymbals is not appropriate. (109.34 through 130.16 should just be 24th gallops) The switching back and forth also has missing notes to the light cymbals (e.g. missing 3/64ths at 110.57 and 110.77, I’m not going to list all of them) which makes this section erratic to play through as well, check for any other missing 24ths. The difference between a 3/64th and a 24th at this speed is less than 10 miliseconds and will be better for the player.
- 130.92, 132.56: The main focus in this part is the 16th snare; stepping fragments of the 24th gallops doesn’t do this part any justice. Either just step the 16th snare or leave out the 24ths
- 134.27, 135.92, 137.56, 140.85, 142.49, 144.14, 147.42, etc.: Missing jumps
- 158.11: Major difficulty spike that is incredibly split heavy
- 163.04: Same problem as 84.14 – the player will be deciding to hit 16ths or 24th gallops depending if the patterns are one handed or more spread out (in the case of one handed patterns, hitting 16ths is more likely)
- 184.41: Placing the 8th jumps as a jack limits availability of patterns for the polyrhythms, making this part very awkward. It is begging to be hit as 32nd bursts; the actual keytaps involved in hitting this part properly sound very erratic, they are a mix of fast gallops that don’t match the feel of the song itself.
- The last few notes can use recoloring
Disregard
- [5/10]
- Technically this is more accurate than Tear’s Disregard that had more ghost notes, but the patterns in this one are worse to hit properly. The player is literally just doing a bunch of back-and-forth gallops on each hand in these streams, which also brings me to the point of how the streams are the same patterns repeated over and over again. The streams are incredibly lackluster with the little diversity.
- The file doesn’t offer anything outside of the 16th streams except for repetitive 300 BPM 8th jumpstream, most with a jump on every 4th note. The first 30 seconds of the file gives most of the difficulty, and considering how short this song is half the file isn’t even FMO difficulty and is very generic and boring.
- 35.08: Ghost note
- 60.28: Ghost note
- 66.68: Ghost note
Don't Be Quiet!?
- [3/10]
- Changed offset to -1.650 since -1.670 was giving me early perfects
- In the beginning, going from minitrill triplets to spread out triplets is erratic
- 18.76: All of a sudden the percussion gets layered in (there are also missing notes to the snare in this case)
- The color usage in the middle of the 330 BPM sections is incredibly obnoxious
- Before you were stepping jumptrills, now there are minijack jumps
- 40.58, 44.03: Minijack problem again; the layered vocals and bass kicks were being stepped as jumptrills, now there are minijacks again
- 57.67: There are inconsistencies with the jack and minijack usage throughout this file. This jack for instance should only be 4 notes long, and then different length jacks are stepped for the same sounds after
- 91.58: There’s a hidden up minijack here involving the 24th burst and the color notes right after make this part even more obnoxious to play
- 118.94: 32nd triplets, not 24ths
- 122.40: The transition from the one handed trill into this jumpglut is awful
- 131.67: There are several missing jumps in this speedup section. It looks like the jumps here are trying to layer the bass kicks and the static-like melody.
- 135.85: All of a sudden minijacks are introduced and are placed arbitrarily, also causing more jumpjack issues
- 147.12: The 8th jumpstream here suddenly switches to stepping all the bass kicks as jumps which causes even more problems with the 24th bursts. 157.49 and 158.49 are ugly (at 157.49 the jumptrill starts on a different color, making it harder to read and there’s also a hidden 16th minijack inside the roll so anyone who starts it as an actual roll will fall behind)
- 164.58: Suddenly the bass kicks stop getting layered
- 170.40: The jump usage here makes no sense. Fragments of the bass kicks are being layered and the same static-like melody is still going on.
- This file needs to have its layering layout restructured; most of the difficulty of the file comes from sudden 24th bursts in the speedup sections that have hidden minijacks in the transitions
Eclipse (Luna)
- [4/10] , [<]
- The 32nd burst patterns, excessive minijack usage, and overuse of colors are obnoxious. The file for this song that was already accepted in a previous batch is better.
Exam Cram
- [6/10]
- 36.63: Missing note
- 50.58: Disgusting
- The overlayering in this file is gross… such light percussion is being layered as hands with the other light-sounding sounds, and it makes the 32nd streams anti-climactic
- 66.33: Watch the jack usage here – it’s not entirely accurate since the sounds are each at different pitches
- 88.85: Missing note
- 89.05: The patterns were decent up to this point, but then the repeating 432132432132 layout ruined the streams
Extratone Pirates - DossarLX ODI and qqwref
- Own file
Extratone Pirates - Xx{Midnight}xX
- [PASS], can’t judge this due to bias on my submission
Felix^3
- [6/10]
- 8.33, 24.33: Missing note
- 15.39: This 64th is too far off from the whoosing sound, a 32nd sounds better
- 20.06: Same thing as 15.39; and considering the fact that this song is 180 BPM on the dot (special case), all 64ths placed at a 4th or 8th will convert to either zero or one frame apart.
- 20.28: Seriously? This is most likely going to create a cameljack
- 8.91, 24.74: Only half of the 32nd burst is stepped
- 28.71: Like the 64th gallops earlier, this interval is too fast for the whoosh sound; a 32nd works better here
- 28.74: This should be a jump
- 73.99, 75.99: There should just be a 32nd gallop here to cover the whoosh sound
- 78.14: Sound is on the 16th after
- 78.41: Sounds like there’s a 48th triplet burst here
- 78.66: 64th triplet is too fast, the burst is a 48th triplet
- 79.08: 48th triplet
- 81.74: This is just a 48th burst
- 84.71: 32nd gallop works better for the whoosh sound
- 85.90: What is this offsetted note emphasizing? This should just be on the 8th note
- 86.66, 87.16: Same thing as 84.71, 32nd gallops work better for the whoosh sound in these sections
- 87.39: This is just a 48th burst
- 88.39, 89.06, 89.31, 89.72, 90.39, 91.06, 91.39, 91.72, 92.39: 64ths are too fast, they’re 48ths
- 91.12: Ghost note, this burst is just a 48th triplet
- Overall the file was decent, but in the second half the mix of 48ths with the 32nds were not only wrong but also weird to play through. Fix the cameljack in the 32nd part I mentioned, the 64th triplets, and the other technical things I pointed out, and this can be a solid file.
Folklore of Post-Modern Man
- [4/10]
- YOYOYO CHECK THIS OUT
- 18.11, 18.69, 18.76: Missing 16th notes
- 19.28, 22.28, 22.87, 22.93: More missing 16th notes
- 19.83: Ghost note, missing 32nd on 19.96
- 20.45: Ghost note
- 24.01, 24.63: Ghost notes again. The copy/paste here is evident with these same exact errors appearing again and again.
- The above errors I mentioned proceed to happen until 32.91
- 33.43 actually sounds like a nice place to start the song instead of where it currently starts at; the first 30 seconds don’t have much to offer and the first 16 seconds don’t hold much interest
- This file as a whole is extremely repetitive, and the copy/paste is evident with how many of the same patterns are repeating along with the same errors.
- 64.72: Rhythm here is more complex than what’s currently stepped, but the low BPM limits what intervals can be used
- 80.63, 84.80, 97.32, etc.: Missing 5-note 32nd burst. Since these sections are very dry and repetitive, more pattern variation would be nice – the copy and paste hurts the file immensely
- 108.54: The 16ths running in the background could be stepped while still keeping these jumps
- 132.54: 3/16ths are too fast here, 5/24ths are the actual rhythm (starts on the 4th at 132.54, ends on the 8th at 133.19)
- 149.24: Same problem as 132.54
- 150.28: In this half-BPM section there are some other things happening outside of the vocals, but you decided to step just the vocals. The player was already following the vocals in an earlier part and repeating it again here just increases the repetitiveness of the file.
- 168.80 Missing 5-note 32nd burst and missing note on 169.00
- I’m not going to continue listing any more missing notes. I will say that the layering structure is simple and easy to follow in this file, but it is incredibly dry and repetitive with excessive copy/paste and can use much more pattern variation. The player is doing a lot of jumptrills with how the file is stepped, and it doesn’t have many interesting things to offer to the player. The file could also benefit from a cut considering how repetitive this song is
- 233.78: This part can be structured so that rather than have the hands, the jumps can be stepped in a higher column
Fuse Gymnast
- [8/10]
- The heavy jack usage feels dumpy considering how light this song sounds, but it’s a solid file.
[b]Great Battleship
- [8/10]
- Some roll-type patterns were a bit awkward
- 98.00: These must have been the one handed 32nd runningmen you mentioned in your post. Fix this please.
- 102.50: Hidden 3-note jack doesn’t fit here and makes leaving the 32nd stream transition harder
HAELEQUIN
- [6/10]
- 16.75: This should be a 3-note 16th jack if it’s supposed to be going to the bass kicks; stepping minijack fragments doesn’t represent the parts well
- 19.80: Missing jump. Also at 19.63 a minijack wasn’t stepped but at 16.75 a minijack was stepped to the bass kick. Stick with the non-minijack patterning.
- 22.50: This should be like 19.63; the piano is doing straight 16ths and the layering would work out. The beginning of this file is rather erratic considering how only fragments of each element are being stepped.
- 26.81: Considering how prominent the bells are here, this minijack takes the focus off the bells and forces the player to focus more on the minijack
- 28.25: The kicks shouldn’t be stepped as minijacks, it’s causing problems with consistency in the file
- 31.93: Personally starting the high note of the bells on the same column that the bass kicks were in right before doesn’t feel right. But the bigger problem is that the minijack into 8ths on 31.21 puts more of a focus on the bass kicks and the bells are stepped at a lower pitch
- 44.42: The minijack problem keeps coming back. On 44.42 there is a note that lands on the melody, but then the minijack forces more of a focus on the bass kick.
- 54.92, 59.24: These 16th notes are hard to hear considering they form minijacks
- After this the 16th minijack usage gets heavier and makes forced jumpglut sections
- 97.95: Triplets would represent the song better here than the minijacks
- 128.80: The fast gallop sound here is a product of the piano player splitting a note by accident. There should only be one note here. 130.04 is a ghost note; there should only be the 16th on 130.01 instead of the two 64th notes here. Some of the other placements look sketchy but it looks close enough.
Heterochromia Iridis
- [6/10]
- What ruined this file was the excessive usage of 16th minijacks. If all of those were changed to single notes and/or jumptrill type patterns, this would make an amazing file. The bursts were passable.
- 7.41: This should just be a 32nd burst. The last two notes do sound just slightly off from 32nds, but they are not an entire 64th off
- 19.52, : The 16th minijacks are incredibly forced, a 16th jump minitrill is better
- 8.37, 10.76, 40.92, 45.23, 55.72, 124.60, 127.16, etc.: This being offsetted as a 64th is quite a lot – for the offsetted colors, they should be snapped to the original sound placements (in this case, the 4th note) instead of taking converter chances
- 34.32: This is really stupid, the excessive minijack usage is killing this file
- 47.75: Hopefully this doesn’t convert to 1 frame apart
- 90.66: This part was manageable in stepmania but in FFR the split-heavy nature of it is insane
- 97.68: These 24ths are barely audible; only at 98.08 do they become noticeable
- 98.67: Disgusting; in stepmania it was manageable, but on FFR it’s incredibly split heavy
- 99.18: Hitting this 48th gallop could be ok in stepmania, but in FFR if this gets converted to zero frames apart, that’s going to be quite horrendous
- 102.20: Gross
- 108.98 is disgusting; reminds me of Winter Wind Etude’s ending but with jumps involved
- 118.11: This sounds between 48ths and 32nds; this part has a good possibility of making another Tageri-type cameljack into hand
- 125.75: Ghost note, sound lands on the 16th before
- This file was ok to play in Stepmania, but in FFR, the combination of the fast jump minijacks with the 48th gallop combinations were terrible to play through. The structure is there, but the execution of the file needs work.
I
- [3/10]
- Judging with -0.660 offset because -0.680 was giving me early perfects. Later in the file the changed offset gave me late perfects, so the sync in this file is questionable.
- 2.87: 64th bursts in this section (should have been stepped as 32nds), not 48ths.
- 17.01: Random color notes when the piano is just two 64th gallops starting on the 8th and 16th notes (17.06 and 17.20)
- 17.62: This note was placed too early
- 21.41: The 32nds are still continuing here. 21.53 is when the 24ths start
- 21.98: The sound is 12ths. This 64th is nonsense; the 12th after is the same sound
- 37.76: This part is awful. At 240 BPM there are a few guaranteed zero-frame 32nds at this speed. At 38.03, the sound is much more complex than just 32nds; it is slower than 32nds in fact.
- Had to change offset back to -0.680 since the sync is a little off in this file
- 57.26: Technically 64ths. This has the same problem as the 48th bursts in 2.87; 32nds should have been stepped here
- 64.48, 64.75: Again, 64ths and not 48ths. 32nd bursts should have been stepped here.
- 66.15, 66.23: Ghost notes. There is a 16th on 66.13
- 69.80, 69.89: What’s with the 12th ghost notes? There are 16ths here.
- Now that I mention it, the 3-note 24th burst also happens at 53.99 (which is just a 16th triplet). The 12th on 49.44 lands on the sound, but the 12ths after are wrong. There are 16th notes on 49.56 and 49.69
71.79: Same problem as 57.26; the burst starting on 72.04 goes through to the 4th on 72.30 (should be stepped as 32nds instead of 64ths, 48ths are technically wrong)
- 80.06, 80.16, 83.29, 83.40: Missing notes. There are others that I don’t want to list; recheck the sections after this
- It takes almost 80 seconds until the player finally reaches the Revolutionary Etude section with 32nd split-handed and trap bursts at 280 BPM
- 104.03: The handspam here is overkill and the overemphasizing makes it anti-climactic
- 118.51: Because the sync is weird, this offsetted note that should have been an 8th is stepped slightly after to compensate for the sync. The jump right after is earlier than the sound.
- 120.74: Revolutionary Etude’s infamous anchor, starting with a 32nd burst
- 126.94: Unplayable
- 152.69: At least the 32nd bursts could have been stepped so it indicates a change in the burst’s pitch (e.g. 1243124321342134), split handed trills aren’t necessary here
- The file switches back and forth from reasonably difficult to absurd 32nd spikes, making for an awful difficulty spread in the file and several unplayable parts. Redo the 8th jack sections with the 32nd bursts so the difficulty spikes aren’t as tremendous.
Love Hurts [Lonely Dance Mix]
- [6/10]
- Considering how loud and high the sound is, the first note should be stepped on the right arrow
- 33.57: Unnecessary hands
- 34.07: In this jack section, where the jacks end there are 16th triplets (e.g. 34.57, 34.94, etc.)
- 41.57: The melody only lands on the 8ths here and this shouldn’t be a split-jump trill
- 42.94, 43.94, etc.: There shouldn’t be jumps on the last 8th notes of the measures, there is only one sound there
- 48.19, 49.19, 49.82, 49.94: This should be a single note
- 50.94, 51.94, etc.: Same issue as 42.94. There is a clock-like sound in the background too, but that just happens to be a sound that falls there and it doesn’t follow the layering layout that was established earlier.
- 56.19, 56.82, 56.94, 57.19, 57.82, 57.94: Should be single notes
- 65.57: Only one sound, this jack should only be single notes
- 66.07: The problems at 42.94 are found again (basically there are a lot of extra jumps that shouldn’t be here). Noticeable copy and paste from the same layering errors.
- 85.44: The switching back and forth between jumptrills and jacks is inconsistent and erratic
- 90.00: Missing 16th. At 89.57 the sudden switch from all jumps to this is very erratic when both sounds are still going there
- 105.19: This trill is out of place considering everything before it was diverse stream patterns
- Like 33.57, more unnecessary hands. 97.57 is the same sound but is stepped as jumps.
- Most of the errors in this file have to do with extra hands and jumps and some inconsistent jack usage. The ending jumpstream is a lot more rigid in patterning than the previous ones, but it’s passable.
Malicious Fingers
- [6/10]
- Jumps in the beginning would suffice
- 28.42: Sound is on the 16th before
- 30.41: 64th gallops here are way too fast. The problem is that such a low BPM used gives almost no room for more complex rhythms, so more color notes are involved here and the 64th gallop doesn’t match.
- 82.53: Missing note
- 135.78: Yellow note syndrome. When the BPM changes back to 200, all the 4th notes lie on the 8th placements and it is unaesthetic. The file snapped back to normal placements at 181.23 however, so at least it wasn’t the rest of the file.
- 168.93: The jumpstream here has a lot of roll-type patterns that are easy to hit lazily, but hard to hit properly.
- 188.28: The guitar here is actually 16ths. There should be notes on the 16ths at 188.36 and 188.51 instead of 12ths and 24ths
- 190.64: Again, the guitar here is only 16ths. There should be an 8th on 190.68, at 16th on 190.91, and an 8th on 190.98
- 192.93: 24ths until the 8th note on 193.08, then it goes to 16ths.
- 193.63, 194.23: The guitar sound lands on the 16th before
- 197.84: The guitar here is just 16ths
Paraclete
- [9/10]
- 52.29: This part is just 8ths
- 113.26, 113.83: The streams play really well but these hidden 3-note 8th jacks interrupted the flow
Prequel to the Sequel
- [4/10]
- The heavy density in the beginning when the song is just start is very anti-climactic
- 29.85, 34.65, 44.25, 49.05, 53.85, 55.95, 58.35, etc.: Missing notes to the double bass pedal.
- 88.91: Random 32nd one handed triplet
- 91.99, 95.97: Ghost note
- 93.06: What’s with these BPM changes?
- 97.24: Having jumpjacks here is incredibly forced and severely limits the scope of this section. There are vocals and drums to take advantage of. The BPM changes that create the 12ths in between are not necessary because the song snaps itself back into position.
- 124.91: The jumpjacks before this part of the file ruin the transition into it. The guitar here is also powerful and there’s a double pass pedal playing, but it’s only single note jacks now. The layering is inconsistent and the jump accenting before lost its effect.
- 138.98: You were stepping the guitar as 16th jacks. The drums shouldn’t be jacks here, especially with the 24ths right after. Just because it’s at a doable speed does not warrant the sudden change back and forth from singles notes to jacks.
- 147.23: Missing note
- 155.60: It looks like you’re layering in the vocals here. This jump should be on the 12th after.
- 157.52, 157.98: Missing jump
- 170.29: Vocal is on the 8th after (misplaced jump)
- 179.70: These color notes are off. The bass guitar is just 24ths starting on the 12th at 179.74
- 205.02: Having single note 16th stream here is bland
- 212.52, 216.27, : Having the jacks on the same arrow right next to each other can cause serious problems if the player happens to fall behind on a transition; I recommend breaking these up so they aren’t all in the same column right next to each other
- 220.02: The guitar here allows for more interesting layering than what is currently here
- 242.52: 4 minutes into the file (halfway point) and I’m encountering more heavily layered jumpgluts. There was already enough of this in the beginning and if the player is going to keep interest the heavy layering needs to get cut down.
- 246.02: This should be a jump
- 258.02: Entering this section considering how dense the layering is it’s hard to follow what you were trying to get at. 261.52 should be a jump. Shouldn’t 260.02, 260.52, 263.52, 264.02, etc. also be hands from the cymbals being included with the guitar and bass pedal?
- 282.77, 290.77: Watch out for sudden one handed spikes like these
- 283.52 is a jumpglut spam and rather than having that you can do something such as layer the vocals.
- 298.42: This minijack is around the speed of a 80 BPM 48th (240 BPM 16th), but slightly slower. This is not something you want to happen to the player 5 minutes into the file. Same goes for 309.69
- 351.35, 351.68, 352.80, 353.12: Why are these jumps offsetted? It’s just 12th swing
- 391.74: Missing jump
- 402.74: The player is almost 7 minutes into the file. This 32nd trill into the hand is a bad difficulty spike.
- 407.54: Random one handed 32nd trill out of nowhere, another bad difficulty spike.
- 409.94: The minijack/jack usage for these 32nds needs to be cut down.
- 416.23: This section is very plain with single note stream. Layering in the vocals would be an alternative.
- 464.84: 32nd gallop
- The ending is offsync and the color offsetting is obnoxious. The player has gone through 8 minutes of the song to be bombarded with an offsync ending.
- Song cuts abruptly at the end
- I recommend cutting down the jack usage or splitting up the jacks more, reduce the density of the layering since it’s very heavy throughout the file (even in the beginning when the song is just starting), get rid of the sudden fast minijack difficulty spikes, and redo the color ending.
Purple Drank
- [7/10]
- 16.29: Overemphasized hands
- 53.01: This transition spike is gross especially considering the 8th jump right after the 32nd gallop
- 118.06: Very split heavy
- 127.56: That hidden 3/32nd minijack really bugs me
- The layering in this file is passable but some parts could be toned down a little bit. More pattern diversity could also be used since I saw a lot of similar patterns (possibly copy and paste). Fix up the split roll sections so the spikes aren’t as extreme as well; if you want to indicate a change in the 32nds, going from 1234 to 2143 is an example of an alternative.
Rave 5
- [5/10]
- For the beginning, the sounds can be snapped to the 8ths and 16ths (most of them are just slightly offsetted and they do snap rather nicely to the standard colors)
- 24.52: Sound lands on the 32nd before
- 28.39: Sound lands on the 16th before
- 31.84, 31.99, 34.24, 34.39, 43.53, 52.52, : These are just 16ths
- 65.62: This 8th note starts on a different pitch, so this minijack is wrong
- 81.14, 81.63: Missing note
- 92.63: 32nd note
- 97.26: This is just a 32nd burst
- 99.24: Sound lands a little bit before this 32nd note
- 109.40: Same issue with 65.62
- 128.01: This is just an 8th note
- 132.04, 132.64: These are 32nd bursts
- 135.64, 138.04, 140.44, 145.23, 147.63, 150.03: Like 97.26, this is just a 32nd burst
- 139.06: It looks like what you were trying to step was the 32nd gallop here starting on the 32nd at 139.05
- 143.80: The offsetting doesn’t give much here; the sound is on the 16th
- 151.23, 151.83: Like 132.04, these are just 32nd bursts
- 166.45: This is ugly – 3-note 3/32nd jack into an 8th jack. This part has a slight resemblance to the part in grind2 that does this.
- 169.10: Sound lands on the 8th before
- 175.37: This is very ugly on FFR
- 176.21: This is a hidden fast minijack on the down arrow
- 182.34: Missing note
- 191.64: Ugly on FFR
- 193.60: Sound lands on the 16th before
- The ending can also be snapped to 4ths/8ths/16ths instead of the offsetted color usage like in the beginning
- A lot of the burst patterns could use some work and this is another file that would benefit immensely from removing the sudden fast minijacks
Red Vector Acid Minute
- [5/10]
- 2.64: Four note 48th burst starting on the 16th note. (Fixed)
- There should be a 16th on 4.29 instead of the offsetted color note right after. Missing note on 4.50 (Not fixed)
- 4.60: This is just a four note 32nd transition, no colors needed. (Fixed)
- 2.43: Missing note
- 3.05: Missing note
- 6.05: Noticeable burst missed here
- 7.45: Missing note. These become arbitrary at this point though, so I’ll just focus more on what has been stepped
- 8.05: This should be a 32nd note. (Fixed)
- 10.39: 114.98 BPM slowdown causes yellow note syndrome. 11.02 should have started on a 4th note, but the slowdown offsetted everything after by a 16th.
- 12.67: Hand is overkill
- 14.02 and 15.05: These minijacks don’t make sense. (Fixed)
- 15.57: This is quite a dense spike
- 15.98: Shouldn’t be jumps, the jumps are mainly going to the snare and this is just a soft cymbal
- 18.05: A jump to accent the burst here would be better; in its current state this part is just two odd jump gallops
- 20.71: Should be the 32nd, not the 12th note
- 21.28: 64th doesn’t fit here, a 48th sounds and works better here
- 21.36: Hand overemphasizing issue. The hands in this file aren’t warranted
- 23.64: The two notes right before are the same sound, so the minijack doesn’t make sense here
- After this point, more minijacks and jacks come into view. A lot of them are stepped inconsistently as well (for instance, 26.12 isn’t stepped as a minijack but 27.77 is for the same soft cymbal sound, and this occurs in several other areas). Minijacks such as 31.08 don’t follow any kind of structure since those sounds occur before and also aren’t stepped as minijacks.
- 35.01: Should be 12th intervals (but with the 16th offset issue it becomes 16ths with 48ths, yuck). The color usage here is unnecessary.
- 36.23 through 36.81: The sound lands on the (offsetted) 16th notes. It’s just 8th intervals here.
- 38.95: Minijack problem occurs again, more stepping inconsistencies at 39.26 as well
- 40.19: Random jump
- 40.60: Many forced minijacks from this point on. The same sounds are getting stepped as a mix of normal single note stream and then minijacks/jacks lacking a coherent structure
- 43.29, 44.94, etc.: Layering in these sounds make the jumps involving the snares feel awkward, giving the file an ambiguous layout
- 49.68: This might turn into a zero frame gallop and the whoosh sound lands nicely on the 32nd.
- 51.69: Random hand
- This must’ve borrowed the sync skeleton from the stepmania file because the ending has the 1160 BPM speedups which aren’t necessary. Get rid of the ludicrous BPM increase here.
- Also look at Silvuh’s notes. The minijack and jack layouts along with the ambiguous changes to layering different sounds also makes this file lacking in coherent structure. It’s an improvement from the previous submission but still has a long way to go. Some of the burst patterns were also poor.
Robotomy
- [1/10]
For clarification, I had to set the offset in the file to -0.020 because the original offset was giving me early perfects. I also doubled the bpm to 254 to make notes easier to follow (e.g. 5/64ths instead of 5/128ths)
52.72: Missing note
57.21: 5-note 16th burst
57.82: Offsetted note, should just be on the 8th
59.92: There's a 5/64th thing going on here, but what’s currently stepped is decent enough
61.83: Sound is on the 8th
67.84: 5-note 16th burst sound missed
71.20 and 71.32: Missing 16th notes
73.17: Just step the 8th note. 73.48 is too early; sound is on the 4th
73.82: Sound falls on the 16th note
73.86: 32nds, not 24ths
75.87: This offsetting scheme is ridiculous. Just step the 4th and 8th notes; same thing with 76.46.
82.13: Missing note
82.44: Missing note
88.50: Offsetted note
90.18: Sound lands on the 8th note
90.39 and 90.45: Missing notes
94.51: Sound snaps better to the 32nd
94.41, 94.65, 94.90: Offsetted notes
95.12: Five-note 16th burst starting on the 8th note
95.89: Missing note
95.59, 95.72: Offsetted notes
96.08: Offsetted note
96.18: 32nd burst, not a color mess burst
96.65: There are no 12ths or 24ths here. 96.89 there's an interesting 48th gallop thing going on, but everyone is either going to jumptrill it or hit as a 32nd roll. Just step 32nds here.
97.74, 98.68: Offsetted notes
98.25: 16th note here, but it’s faint
100.51, 100.62: Sounds land on the 16th notes
103.56: Missing note
103.62: 32nd burst, not a 24th burst
104.11, 104.32, 107.71: Offsetted notes
107.82: It is an 8-note 32nd burst starting on this 16th note.
108.94: 32nd triplet burst with a 5-note 32nd burst on the 8th note right after it.
109.36: Offsetted note. 7-note 32nd burst starting on the 16th at 109.47, no 24ths there.
109.76: The sound is slightly earlier than this 8th note
110.92: This part is very complex, but the 32nds are incorrect. Starting on 110.91 (the 12th) the sound closely resembles a 24th burst up to 111.14 (the 8th jump at 111.18 is a ghost note). 111.67, what’s offsetted as a 48th is a sound on the 8th note.
112.95: 16th notes. 7-note 32nd burst starting on the 16th at 113.25
114.90: 7-note 32nd burst starting on the 16th at 114.90, 115.16 is also misplaced (sound is on the 16th before)
115.37: Ghost note
116.62: Offsetted note
116.85: 32nd triplet, not a 24th burst. The 12th on 117.05 should be a 16th note
120.28: These are the placements for the high pitched sound: 120.28, 120.36, 120.45, 120.51, 120.60, 120.69, 120.84, 120.93. All of these are placements involving 16th and 32nd placements, no 12ths involved.
121.36: Offsetted note
125.98: Ghost 32nd note. Missing 32nd note on 126.21
129.14, 129.33: Offsetted notes
130.55: 5-note 16th burst starting on the 8th note. Offsetted note on 131.04
131.88: Weird one handed minitrill that’s also wrong. There’s a 16th on 131.91, 8th on 131.97, and a 12th on 132.01
148.29, 148.76, 148.99, 149.93: Offsetted notes, inconsistent intervals again
151.22: This part is 5/64ths. The 16ths at 151.52, 151.99, etc. are stepped correctly, but the parts in between are a 12th going into a 32nd which is not what the actual rhythm is.
153.23: 5/64ths are the correct rhythm here, ending on 153.52 (16th note)
153.60: This burst section is wrong. The sound starts on 153.58 (4th note), then there are 24ths starting at the 12th on 153.66 ending on the 4th at 153.82
154.42: Offsetted note, sound lands on the 8th
154.87, 154.93: Offsetted notes. This is just a 16th triplet starting on the 8th note
155.00: Again, the rhythm for this is 5/64ths. There’s an incorrect mix of 12ths and 32nds (155.07 is another offsetted note)
156.42: Again, 5/64ths. It is 5-note bursts in these parts. Same thing for 156.89 through 159.56
159.70: See this picture. It’s another 5/64th thing going on
160.67: See this picture.
162.26: See this picture.
163.50: 5-note 5/64th burst starting from the 4th note and ending on the 16th at 163.80
163.98: Misstepped again; the sound starts on the 32nd at 163.95, then there is a 5/64th thing going on at 164.02. There is another 5-note 5/64th burst at 164.45
164.80: Sound is slower than 16ths. Recheck this part.
166.34: 5/64ths again here, although there’s another sound at 166.60 this time
166.81, etc.: 5/64ths
168.80: Sound lands on 168.78 (the 12th), not the 48th. It’s also a 24th burst from 168.78 to 168.94
169.37: See this picture.
170.12: 5/64ths again. Same thing with 172.48, 173.90, etc.
171.54: 5/64ths
174.37: 5-note 5/64th burst, then 16ths until 174.96
175.77: Sound lands on the 24th before, not on the 48th
175.87: 5-note 24th burst starting on this 12th note. 176.05 is a ghost note.
176.22: There are no 12ths or 24ths here, just 16ths. 176.56 is a ghost note.
176.73: This part is 24ths, not a mix of 32nds and 12ths. The 24ths last from 176.81 to 177.21, which is then 32nds
177.44: 16th triplet starting on the 4th note
177.52: Ghost note
178.46, 178.58: Missing notes. There’s a 5-note 5/64th burst starting on the 4th at 178.62
179.57: Anoter 5-note 5/64th burst. The sound after also starts on the 32nd at 180.01; the sound is slower than 16ths here too.
180.59: 5-note 24th burst starting on this 12th note.
181.61: Missing note
183.11: This is an entire section that’s empty and there’s a lot going on here. See this picture.
185.26: This part is ridiculously complex in its actual rhythms. It is messy here, and what you currently have in the file doesn’t match it.
189.02: 16ths work just fine here instead of 24th swing. There are also a lot of sounds missed before this section.
189.96: This area is also sketchy
191.05: Sound is on the 8th. Same with 191.28
191.61: 32nd triplet
192.59: Sound lands on the 4th note.
193.15: Very understepped considering how much is going on here
194.80, 194.93, 195.35: Unnecessary offsetted notes. Missing note at 195.60
196.02: This part is very misstepped. There’s a 48th on 196.00, a 5-note 24th burst starting on 196.12 and ending on 196.28, which leads into 16ths on 196.34
198.47: Again, 16ths sound and play better here.
198.88: Offsetted color note, it's just a 16th placement. This section also has a lot of unnecessary offsetted placements.
199.37: What you stepped is faster than the actual sound
200.30: 32nd triplet, not a 48th gallop
200.49, 200.59, 200.73, 200.95: Offsetted notes again
201.15: Ghost note
201.30: 7 note 32nd burst, no 48th gallops here
201.91: Random offsetted note
204.08: Missing note
204.13: The sound falls more nicely on the 16th notes
205.05: Ghost note
205.79: Very complex rhythms here
206.40: Another offsetted color note
206.97: 7-note 32nd burst starting on the 4th, then a 32nd triplet at 207.21 on the 4th note
207.50, 207.62: Missing note
209.15: Missing note. 4-note 32nd burst on 209.45
210.34: Missing note
211.26, 211.36: Missing note
211.69: 16ths sound better here
212.52: Misstepped trill. 32nd burst at 212.64
214.29, 214.59, 214.71: 32nd triplets, no 24ths here
215.24: 24ths are ghost notes, there are 16ths on 215.30 and 215.41
216.18: This is just a 16th burst
218.43: 4-note 32nd burst. 5-note 32nd burst on 218.57
219.25: There is an entire 16th section here you missed. Look at this picture.
221.32, 221.44, 221.67, 221.79: Missing 16th notes
221.85: No 24ths here. It’s a 32nd triplet going into 16ths that end on 222.09
224.36: Offsetted note, sound lands on 8th
225.21: Offsetted note here but you have a 16th on 225.69. In fact, these two bursts are the same sound, but stepped differently.
226.54: Another offsetted note. Sound lands on the 16th before.
227.44: 12ths are too slow here, the rhythm starts at the 32nd on 227.43, then proceeds to be a 5/64th triplet ending on the 16th at 227.58
227.76: This is also a 5/64th triplet
227.99: 5-note 24th burst, 228.19 is a ghost note
229.33: Same issue as 227.44
229.65: 5/64th triplet
229.88: Same issue as 227.99
The above 6 errors continue for this section.
234.67: Sound is on the 12th after, not the 16th
234.76: Ghost note
235.32: This part is sketchy. A 5-note 5/64th burst starting on the 4th at 235.32 works better, then at 235.55 there's a 16th triplet with a 32nd at 235.70
236.08: There is a 24th triplet starting on the 24th at 236.06 going into 16ths.
236.76, 236.87: Missing note. Offsetted note on 236.92
238.03: What's currently stepped here is too fast compared to the actual sound.
238.31: 5/64th triplet starting on the 32nd at 238.30
239.21: Missing note
240.34, 240.81: Same problem as 236.08
241.49: Missing note
241.64: Offsetted note
242.08: Missing note
242.32: 32nds on 242.31, 242.37, then a 32nd gallop on 242.43. It looks like you tried to cover these gallops with jumps in this section. Missing 32nd on 242.90
243.44: This would just convert to a jump and is also not going to anything; the sound is on the 12th
244.29: Ghost note, sound lands on the 32nd at 244.32
244.49: Way off, sound falls on the 8th at 244.41
244.68: Missing note
244.85: Sound does land on the 32nd here, but it's faster than a 16th gallop interval
245.47: Ghost note (and also a jump)
245.47: Ghost note. The sound is a 32nd gallop starting on 245.50
245.83: 3/32nd triplet starting on this 8th note. Recheck this section as well because it is very much off from the actual sounds.
246.73: Sound lands on the 16th before, not the 12th
246.88: Missing note
248.45: Sound lands on the 8th
248.84: 3/32nd triplet
249.62: Unnecessary offsetted notes in this section
251.02: Missing note
251.38: Too fast and too early. The sound snaps better to a 3/32nd gallop starting on 251.41
252.80, 253.03: Missing 16th triplets
253.27: 5/64th triplet
253.64: This section is an offsetted mess. There is a 4-note 16th burst starting on the 8th at 253.62, then a 5-note 16th burst on 253.92
254.29: 6-note 16th burst starting on 254.27.
254.75: This is just a 16th note.
254.84: Sound snaps closer to 254.82 (could place a 64th or 48th here, that much of a difference is arbitrary)
254.89: 32nd triplet. What's currently stepped here is very wrong.
255.32, 255.67: Why do you have 12ths/24ths here? It is just a 16th gallop offsetted as 32nds.
256.46: Many missing 24th notes in this section. See this picture.
262.36, 263.31: Missing note
263.65: More unnecessary offsetted notes. Same thing with 264.86 and 265.56
267.44: Missing note
267.56: It looks like the sound you were trying to step with this 24th burst was the 32nds at 267.59, 267.65, 267.71, and 267.77, but the 24th burst itself is wrong
269.80: Missing note
270.39: Many missing notes in this section. Missing notes on 270.39, 270.63, 271.10, and on 271.46 the sound falls on the 16th after the 4th
271.81: See this picture.
274.06: See this picture.
279.08: Missing 16th note
279.41: 3/32nd gallop on 279.90
280.14, 280.26, 280.67: Missing notes
283.23: Missing note
283.74: Complex burst here, last sound ends on the 32nd at 283.77
284.69: The sound here seems to bear a resemblance to a 32nd roll, and the 32nd roll lasts until 285.16. There is a 5-note 32nd burst starting on the 8th at 285.28
285.51, 285.98, 286.10, 286.22, 286.29, 286.46: Missing notes. 286.31 is a ghost note.
286.58: Sound is offsetted by a 64th here if you want to get really technical -- it could be recolored after, but for simplicity this works out. The 16ths go from 286.58 to 287.52 (but like I said, the sound is actually offsetted here)
287.64, 287.82, 288.52: Missing notes
288.70: 9-note long 16th stream
289.29: 6-note long 16th stream. Missing not at 289.71
290.00: 16th triplet, no offsetted notes here
290.35: Missing note. 290.48 is just an 8th note.
290.80: This offsetted thing is absurd. 291.08 is just a 4th note. Missing 8th at 291.18
291.54: 32nd triplet
292.02: Ghost note
292.24-294.02: You missed an entire 16th stream here. 292.24-292.72 technically has prominent 32nds.
294.13: 5-note 16th burst
294.49: 7-note 16th burst
294.96: Missing note
295.08: 7-note 16th burst
295.55: 16th triplet
295.91: 16th triplet here. There's an offsetted color minijack which makes no sense here.
296.14: 16th triplet
296.73: 7-note 32nd burst
297.00: Ghost note
297.68: 16th triplet
298.27: 16th triplet
298:50: 16th triplet
298.59: Ghost note
299.57: 16th triplet
301.46: 32nd burst up until the 16th at 301.75
301.81: 16th triplet
302.05: Missing note
302.28: Offsetted note
302.40: 16th triplet
302.65: Offsetted note
302.87: 16th triplet
303.11, 303.35: 16th triplets. Missing note on 303.31
303.92: Sound lands on the 32nd before. 304.15 is also incorrect; it is just a 32nd gallop starting on the 32nd at 304.14
304.41: Missing note. The 32nd on 304.56 is way after the sound happens; a 16th triplet on 304.41 could work for this part
304.76: There are multiple sounds going on at once in this part and optionally you can put in 32nd gallops here
307.48: 5-note 3/32nd burst, no 12ths or 24ths here
308.17, 308.29, 308.44, 308.92: Offsetted notes
309.13, 309.37: This is what I meant by multiple sounds going at once. There's an inconsistent transitioning going on here in stepping the other sound that lands on the 32nd, but not doing this previously.
309.82: Sound lands on the 32nd before. There is a 5/32nd triplet starting on 309.67
310.17: Ghost note, sound is on the 16th before
311.30: Ghost note
311.50, 311.67: 16th gallops. The 24ths/12ths here are ghost notes.
313.00: Missing note. For 313.58, the sound is on the 32nd after.
313.86: This section is grossly misstepped, and the 32nd with that 24th is nothing close to what is happening in this section.
314.57: 5-note 3/32nd burst
315.22: 16th triplet
315.45: Missing note
315.63: This part is much more complex than what is stepped here
318.11: 4-note 16th burst, which leads into a 3-note 3/32nd burst starting on the 16th at 318.29
318.58: 16th triplet
319.17: Missing 4th note. The 48ths here are ghost notes.
319.41: Grossly misstepped. See this picture
321.93: Sound lands slightly after the 8th note, but this 12th is placed too far from the 8th note.
323.38, 324.26, 324.38, 324.98, 325.09, 326.26, etc.: Offsetted notes
325.43: 16th triplet
326.86: 8th note. Missing 4th on 326.97; the heavier sound lies on the 32nd 327.00
328.70: These bursts are way faster than the actual sounds, and may convert to hands. The prominent sounds are the 3/32nd triplet on 328.62
329.10, 329.69: 16th triplet
330.65: Offsetted note
331.46: See this picture.
Overall: I found some disgusting 16th minijacks, a lot of 24th bursts are actually 32nds, the jumps and hands make no sense, some parts are completely understepped, there are many missing notes (these are arbitrary though), lots of unnecessary offsetted color notes that sometimes even had the wrong rhythm to begin with, and there are too many fast one handed gallops for this file to be remotely playable without a lot of guessing especially due to color notes. I am very sure a lot of the technical errors are due to such a low BPM being used (127 BPM), which causes color madness everywhere. This is a complex song, but some recoloring can make it more readable and a unique hard file. But in its current state, it is a mess.
It took me over 20 hours, probably even 30 hours, to review this file.
NEVER AGAIN.
Shatterscape
- Own file
Sigatrev
- [5/10]
- The beginning is very repetitious and a 12th rhythm is introduced at 20.10, which would cut the dryness of this section of the song. The 16th jump-minijacks are also very forced; the layering is identifiable, but it doesn’t fit with the rest of the single notes stepped
- 25.63: This shouldn’t be a jump, that higher sound isn’t there
- 39.73, 42.35, 43.98, 47.35, 47.98, etc: Ghost notes. I’m not going to list every single one here, but this section should be rechecked for ghost note usage.
- 53.10: In this section a lot of 24th triplets are stepped but this part is only 12th notes. What’s with all the ghost notes here? Same problem goes for 59.10
- Another thing I noticed up to this point is that there’s a random spread of minijacks and single notes that make the feel lack a coherent feel
- 103.73: Missing jump. The one-minute stream does a good job at layering the 12th melody that goes over the 24ths, but check over for any other layering problems such as these.
- The one-minute stream, while having understandable layering, has a lot of hidden long jacks in between the 12th jumps (some of them are very extreme) which isn’t properly manageable without a lot of spitting involved.
- 122.48: Quads here are overkill
The Devil Plays Dance Games
- [7/10]
- The beginning starts off in 12th notation. The jacks are also erratic (the jacks should all be full jacks and not end or be split up on different notes since there are two drums here, and one of them is always playing the notes). The jacks are also out-of-place with the soft sounds and make the pickup at 29.12 very anti-climactic.
- 80.50: This shouldn’t be a jump
- 98.12: While the 8th jumps are going to the drums this sudden spike in density ruins this section
- 124.12: This jumpstream section has very awkward patterning and it’s not quite as noticeable in stepmania. On FFR, this part is pretty bad (watch out for parts like 131.50, etc).
- 138.12: Sudden jump in FC difficulty
- 157.12, 161.12: Missing jump
- The main problems I have with this file are the sudden increases in density (particularly 98.12 and 138.12) while most of the song is a lot of 8th note jumpstream with a 12th section 57 seconds in. The plethora of 212 type one handed mintrill patterns mixed in the jumpstreams also cause some messy transitioning.
The Party's Starting!
- [7/10]
- Just from the burst pattern usage alone I could tell this was a bmah file
- 6.43: This was a good decision. Even though the 24ths start on 6.12, only the most prominent part of it was stepped and it prevents a major difficulty spike
- 25.16: Missing note
- 57.26, 58.82: The main problem I have with these minijacks is that there are notes right after and considering the speed of these minijacks the player could get into a messy situation and fall behind
- 62.18, 62.81: These start on a different pitch. The maximum length of these 12th jacks should be 4 notes.
- 89.90: Technically 48ths (a 24th burst would work nicely here and be accurate)
- 91.61: 48th triplet
- 91.79: Sound lands on the 8th before. Technically it’s a 32nd triplet going into a 48th gallop, but for the player’s sake a 32nd burst would be fine here.
Thinking of you
- [9/10]
- Watch out for the long hidden 8th jacks outside of the jumptrills (e.g. 34.90, 44.68, 51.55, 57.50, 61.73, 63.97,67.14, 102.83, etc.) I’m not going to list all of them but it’s something to consider since these are long jumpstreams that required a lot of stamina and the splitting issue becomes worse with that factored in
- The layering is passable. There might have been minor layering errors, but other than that this is a great jumpstream file that requires some more stamina than Freedom Dive.
Turbo
- [8/10]
- 42.27: This 16th note doesn’t go to the melody you were stepping as jacks, but it does go to another sound; this shouldn’t be part of the jack. It also makes the jack 3 notes longer with the previous 2 notes
- 80.22: Dammit
- This file focuses heavily on long jacks so the FC difficulty of it is hard all around, which makes me respect this as a hard file.
UBER Juice
- [3/10]
- Changed offset to -0.013 because I was getting early perfects
- 2.03, 5.59: Ghost note
- 4.48 through 5.14 is 24ths
- 15.37: It is still 32nds here, the 48ths are wrong
- 15.81: 32nd triplet starting on this 8th note. The 48th and 24th stepped here are wrong.
- 19.14, 19.37: Technically 64th triplets. 32nd gallops should have been stepped here.
- 33.37: This entire section is 32nd gallops, but 48th gallops were stepped.
- 37.48, 37.70, 38.03: 32nds, not 48th gallops
- 39.14: Two 48th gallops here; first one starts on the 4th note, the second one starts on the 16th note.
- 44.48: Holy crap that’s a huge 48th roll
- 57.37, 58.03, 59.14, 59.81, 60.92, etc.: 7-note 48th bursts. Also the patterning is random here with the sudden changes in trills. 63.26 is a hidden 4-note 16th jack
- 71.09: Ghost note, the sound ends on the 16th note
- 79.59: 32nd gallop
- 83.59: The pitch changes every 4 notes, so the 3-note 16th jacks are wrong, they should only be 2 notes long. Also, diverse stream patterns would be able to represent this part better considering how light the sound is.
- The 32nds are acceptable here and are better for play even though this part is technically 48th gallops.
- 88.03 however is misstepped; it is not just straight 24ths. There’s a 48th gallop on 88.11, 88.22, 88.77, and 88.88
- 88.92: 32nd triplet
- 89.14 and 89.26: These notes are placed a 48th after the actual sound. At this speed, 48ths are guaranteed a frame off.
- 89.48: 32nd gallop
- 89.64: 32nd 4-note 32nd burst
- 90.20: Sound lands on the 48th after
- 90.49: If these color jumps are supposed to accent the synth, the synth doesn’t play here.
- 93.37: Considering how barely audible these four 32nd notes are, the trill doesn’t fit
- 95.59: 48ths here
- 97.03: The sound here is more complex than 48ths, but for the sake of playability 48ths here is fine
- 101.81: Considering how soft the piano is in this section of the song, these jumps are inappropriate and anti-climactic.
- 106.18: Missing 24th
- 111.53: Missing 32nd. Also, stick to 32nds for the sliding synth sound on 109.81 to make it consistent with 111.59
- 121.37: 5-note 48th burst
- 121.87: Ghost note. On 122.03 there are 24ths.
- 123.14: 24ths here
- 123.64: Ghost note. 24ths on 123.81
- 124.92: 24ths
- 125.42: Ghost note
- 128.92: Sound is closer to 48ths than 32nds
- 130.03: 32nd gallop. 130.14 is a ghost note
- 137.26: Missing note. The jack on 137.92 is inconsistent with how you’re stepping the hi hats.
- 138.42, 138.59: Missing note
- 140.98, 141.09: Ghost notes. There is a 32nd triplet on 140.81 and 141.26
- 141.37: 24ths until 141.81. Then there is a 16th note, and on the 8th at 142.03 there is a 24th burst.
- 143.37: Ghost note
- 144.92, 145.64: Missing note. The jack at 145.03 makes no sense.
- 168.87: Ghost note
- 172.26: Ghost note. The 12ths are still continuing at 172.03 until the start of the next stream
- 174.26: These are 48ths. Playing 32nd trills to a different sound interval is very erratic.
- 176.92, 180.48: These are 48ths
- 182.70: This is actually 64ths; 32nds could be stepped.
- 190.37: This should be a trill to stay consistent with the speedups that are stepped as trills.
- 195.59: The pitch changes after every four notes, so this long trill is long. Every 4th and 8th should start on a different column.
- 201.14: 24ths
- 201.37: This is 64ths; 32nds could be stepped
- 205.14: This is all 32nds.
- 206.26: This is all 24ths.
- 220.92 through 221.37: 32nds
- 221.37 through 221.81: 48ths
- 221.81: 64ths
- 223.14, 223.37: 4-note 48th bursts
- 226.48: Missing note
- 236.92: 32nd gallop
- 240.51: Sound lands on the 32nd after
- 250.37: Ghost note
- 253.53: The 32nd gallop starts on the 16th before. Missing 32nd on 253.76
- 254.26: In this section the prominent synth only has 32nd triplets, so the 4 note trills here are wrong. The 4th note does exist, but it’s on a different lower synth.
- 257.48, 257.70: Ghost notes. The sound is a 64th before
- 266.14, 268.14, 269.70: Missing note
- 269.81 through 270.26: 48ths
- 272.03 through 272.92: 48ths
- 273.14: 48ths
- 274.26 through 274.70: 24ths
- 301.22, 302.11: If these jumps are trying to layer the blast beats, they land on the 16th after
- 302.26 through 304.03: 48ths
- 326.70: 24ths
- 339.59: This is actually 32nds
- 362.48: 32nds continue until 362.59; there’s a 16th gap here to the next stream
- 363.37: 24ths
- 364.92: It looks like you were trying to follow the 3/64th synth here
- There are technical errors throughout the file and some of the patterns were very repetitive and sometimes even wrong (e.g. parts of the trill sections).
Umbral Ultimatum
- [5/10]
- 16.08: Please recolor this to a 16th triplet
- The 3-note 16th jacks in the beginning make the pick up of the song after anti-climactic, and Rudi The Techno Pioneer jacks is very hard to hit
- 51.66: These spikes ruin the file and boost up the FC difficulty unnecessarily
- 55.51: Hidden 3-note 3/32nd jack. The 16th on 55.67 makes this part very ugly
- 57.87: 5-note 32nd burst starting on this 16th note. The 48ths are ghost notes.
- 67.76: This polyrhythm mix is absolutely disgusting.
- 70.59: Hidden 3-note 3/32nd jack again, hitting these properly bumps up the difficulty of the file by a lot
- 75.06: What is this offsetted note going to?
- 89.44: The up jack right before this 32nd burst makes it bad to transition through if someone is trying to hit it legitimately. It’s still rather ugly with jumptrilling.
- 126.11: The mix of the static sounds with the piano and hihats is very obnoxious and some of the placements look a bit sketchy
- 145.83: Ghost note
- 161.52, 176.35, 177.59: Forced minijack is ugly here, a jump would suffice this transition
- 171.48: Quad is overkill
- 181.10, 181.15, 181.20: Ghost notes. It starts out as a 24th, then speeds up to a 48th burst at the 8th on 181.22
- After all of that, the jacks in the beginning half of the file were definitely anti-climactic… this file is all over the place with the patterning
Visitor
- [PASS], someone could check the notes Silvuh and TC_Halogen on the previous submissions to see if anything was fixed
Wake Up, Gladiator
- [7/10]
- Changed offset to -2.250 because I was getting early perfects
- 12.16, 12.77: Missing notes
- 33.54: All of these 64ths are ghost notes. The burst starts on the 16th note and ends on the 24th after (in other words, this is actually a legitimate 4-note 192nd burst).
- 33.94: 24ths here. The 32nds start on 34.10
- 50.85: Same problem as 33.54
- 51.27: Same problem as 33.94
- 57.10: Missing jump
- 69.52: Same problem as 33.54
- 69.94: Same problem as 33.94
- 90.85: Same problem as 33.54
- 91.27: Same problem as 33.94
- 108.19: Same problem as 33.54
- 108.60: Same problem as 33.94
- 126.83: Same problem as 33.54
- 127.25: Same problem as 33.94
- 130.92: Missing jump
- 153.49: Same problem as 33.54
- 153.91: Same problem as 33.94
- For the 192nd bursts that were stepped as 64ths, an offsetted color jump would work fine to cover the brzt sound since you are incorporating some color theory in here. However, all of the color changes didn’t make much sense; the song has a similar mood throughout and orange/red/warm colors would represent a greater increase in energy which did not happen.
Wanderlust
- [5/10]
- The burst at 14.84 is awkward because at 13.64 there’s also another fast burst like that and the focus in this section is on the 32nds.
- 17.48: The sound is 16th notes although the 12th patterns here can work as an alternate representation.
- 33.08: While it is identifiable what the jumps are going to, there are too many unnatural one handed parts here caused by the heavy layering issues. There are a lot of hidden 3 and 4 note 8th jacks within the jumps in the 16ths as well.
- 63.56: Same issue as 17.48
- 94.52: Same issue with 33.08
- 104.15: Random offsetted ghost jump
- 104.84: 6 note long hidden 8th jack
- 126.74: This jump should be on the 16th note. Also, this section has the heavy layering one-handed issue again.
- 130.27: 32nds, not 24ths
- The file certainly has potential, but the layering causes many problems with the patterns. There are also some technical inaccuracies (putting aside the 12ths for representing the melody). If heavy layering like this is going to be used, reduce the number of long jacks involved.
Where's Bill
- [2/10]
- Changed offset to -0.048 because I was getting early perfects
- 183.34 Would have been an excellent place to cut. 183.36 through 206.27 is awful to play through.
- 46.09, 46.36: Missing 16ths
- 58.57: This is a 192 BPM 16th trill placed as arbitrary color intervals. Now the players have to play through color nonsense instead of a straight trill.
- 62.32, 65.45, 69.27, 73.09, 73.77: Missing 16th
- 62.91: Sound lands on the 32nd before
- 70.02: 5-note 32nd burst here going into 16ths, and the jump on 70.30 makes no sense
- 75.48, 75.55, 75.95: Missing notes
- 78.33: The colors already add a lot of emphasization, the hands are just overkill here
- 80.18, 82.09: Ghost note
- 83.52: This is a straight 32nd roll
- 85.91, 87.82: Ghost note
- 92.65: Offsetting color notes here and then continuing on with regular notes (e.g. 94.70) loses any emphasis those offsetted notes could have had
- 95.25: 32nd triplet. The 24th jump is a ghost note
- 96.00, 96.68: Missing note
- 96.10, 96.17: These 32nds are ghost notes
- 102.89: Same problem as 95.25
- 117.34: Technically this is a 64th burst last until the 8th note. A 5-note 32nd burst here would suffice.
- 118.16: 32nd triplet
- 120.07: Missing note
- 125.86: Random jump
- 128.18, 130.91: Missing note
- 130.98: Technically this is a big 64th wall going until 131.52; at 131.39 the jump isn’t placed on the 8th but instead the offsetted note while the previous three are on the 8ths or 4ths
- 135.34: 48ths here are way too fast. It’s a 32nd triplet
- 143.77: Sound lands on the 4th after
- 143.98: Sound lands on the 16th after
- 156.55: Missing note
- 174.61: 5-note 32nd burst
- 193.02 Random jump
- 210.89: These 24ths are entirely wrong. It’s 3/64ths starting on the 4th at 210.89 and the 3/64ths end at 211.30
- 214.98: Technically there are no 24ths here. The 24th burst from 214.98 to 215.11 is fine (it’s actually a 3/64th triplet) but there is a 32nd triplet on 215.18
- 217.64: 48th burst
- 218.11: We actually have legitimate 128ths here. Since 32nds all fit into 128th intervals, 32nd triplets would work here.
- 219.77: Missing note
- 220.02: Starting on this 8th note there are 5/64ths until the 16th on 220.36. The 32nd gallop at 220.26 is a 64th earlier than the actual sound
- 220.43: 3/64th triplet
- 220.86: Sound lands on the 8th before. Then on the 8th, there is a 3/64th triplet.
- 221.24: This part has a complex burst that is beyond the limitations of 220 BPM. However, 32nds seem to work fine here.
- 222.89: 3/64ths
- 223.84: 32nd triplet. There is also a 32nd triplet starting on the 4th at 223.98
- 224.66: Technically a 7-note 64th burst, this should be a 32nd burst
- 225.89, 226.16: 32nds work fine here
- 226.86: Sound lands on the 32nd after
- 228.07: The bursts here are very complex, but some of the bursts are definitely erratically stepped (e.g. 228.34 went way too fast when the sound is a 32nd triplet)
- 228.45: Missing 48th gallop starting on this 48th
- 228.95: 3/64ths until 229.16
- 232.16: 32nds until 232.23, then it turns into a 48th burst. The 48th on 232.32 is wrong; it should be a 32nd since there’s a 5-note 64th burst starting on the 8th note
- 233.86: It’s obvious there are BPM changes going on here, but like the 192 BPM 16th trill earlier in the chart you decided to leave this as an incorrect colored mess.
- 256.57: 5-note 32nd burst
- 258.89: The 12ths here are entirely wrong. It’s 3/32nds from this 4th note to the 8th on 259.30
- 274.43: Technically 3/64th triplets into more 3/64th triplets, but the 24ths work fine here
- 290.08: Sound lands on the 48th after
- The overlayering issue and the technical errors don’t make a good combination for this long of a song
Winnipeg Is Fucking Over
- [1/10]
- Changed offset to -0.080 because I was getting early perfects
- 8.74: This offsetted jump makes no sense. It is the same exact sound as the previous two jumps, and the sound is on the 16th
- 33.28: This should also be a hand. I’m already seeing a massive layering problem here from how you’ve decided to step the distorted bass kicks
- 58.29: 64th burst starting on this 32nd ending on the 4th. A 4-note 32nd burst could have been stepped with the hand removed.
- 59.98: 5-note 32nd burst starting on this 8th note (if you want to get really technical it’s 64ths, but that is unplayable)
- 61.57: 7-note 32nd burst
- 62.30: 5-note 32nd burst
- 67.57: 5-note 32nd burst
- 81.28: 5-note 32nd burst
- 82.88: Missing 32nd burst. I’m not going to point out every single missing burst, but stepping fragments inconsistently removes coherency from the file. 84.71 is another 32nd burst, but at the very least you could step the 16th on 84.77
- 112.17: This 32nd roll was cut short and considering it doesn’t end cleanly on the left hand either it’s just erratic
- It’s two minutes into the file and the player hasn’t encountered anything interesting except for a lot of 8th jumpgluts and hands with occasional (misstepped) bursts and 16ths
- 124.05: Erratic trap burst. Missing notes on 124.02 and 124.23
- 124.88: 32nd triplet
- 130.08: Missing jump
- 133.45: 32nd triplet. This also has a high possibility of being a cameljack.
- 133.63, 135.10, 135.59, 136.20: Missing notes
- 139.57: These 32nds keep getting cut short and it’s making these parts erratic with the 32nd sounds blasting at the user
- 144.53, 144.65: Missing notes
- 146.49: Missing 32nd triplet starting on this 16th
- 152.67: This part is entirely 3/32nds up to 153.41. The offsetted color notes make no sense.
- 155.28: Stepped a fragment of the 5-note 48th burst here with a 48th gallop. Just 24ths should have been stepped.
- 167.06: Missing 32nd triplet
- The first 3 minutes of the file is very uninteresting. There are many more 8th jumpgluts with some 16th one-handed jumptrills in between and it’s basically been the same thing for this time.
- 193.81, 194.06, 194.30: These are 4-note 128th bursts (starts on the 4th note, ends on the 32nd after). This was stepped entirely wrong.
- 213.02: Sound lands on the 8th after
- 219.00: Sound lands on the 16th before.
- 219.41: Sound lands on the 32nd before.
- 219.92: Sound lands on the 8th before.
- 224.57: Eight 12th notes offsetted as 48ths starting here.
- 225.51: Sound lands on the 16th before
- 226.86: Sound lands on the 16th before
- 231.28: If the BPM was 490, this would be 5/48ths ending on 231.59. On 245 BPM that would be 5/96ths. This part was stepped entirely incorrectly, and is also limited from what can be used for 245 BPM.
- 232.77: Sound lands on the 32nd after
- 233.20: Sound lands on the 16th before
- 233.75: Sound lands on the 4th before
- 234.22: 7/64ths at 490 BPM ending at 234.65, 7/128ths at 245 BPM. The limitations of 245 BPM is making you place arbitrary color notes.
- 238.18: The sound lands on the 16th after
- 238.53: Sound lands on the 8th before
- 241.81: At this point the trill becomes very early. The vocals actually snap decently to the standard 4th/8th/16th color notation here. Stepping a 48th early makes this trill technically wrong. Also, considering the player had to play through four minutes of excessively repetitive parts to get to this section, offsetting that trill like that is a major setback to the file.
- 262.14: 4-note 128th burst (starts on the 4th note and ends on the 32nd). What’s stepped here is totally wrong.
- 272.79: The jumps in this section make no sense.
- 291.16: 32nds. Technically 64ths, but that’s unplayable. Same thing goes for 318.59
- 332.43: 5-note 32nd burst
- I noticed a lot of 32nd bursts were stepped as 24ths, most of the file was just a lot of 8th jumps, the trill offsetted a 48th early is wrong, and this file needs a complete overhaul.
Winter Night's Journey (Through The Storm)
- [7/10]
- The beginning sounds like a sloppy cut
- If the offsetted notes in the beginning are supposed to be going to the cymbals, there are missing color notes such as 25.70 etc; I’m not going to list all the instances but it causes inconsistencies with what you’re trying to represent in the song
- The file is very dry and repetitive and the dense layering limits the scope of the file to generic handstream. The layering is passable but there are many hidden long 8th jacks inside of the jumpstreams that don’t follow the song at all (sometimes they’d fall under the guitar though).
Wraith
- [7/10]
- 19.98: If someone falls behind on these jacks they’re screwed; try breaking these jacks up. Technically since the same thing is being played four times in a row it should be the same patterns, but there could be some more pattern diversity.
- 37.70: Missing note
- 39.31: Missing note. If the focus is just going to be on the melody and heavier kicks, then 16ths like 38.89 shouldn’t be stepped; otherwise, you are missing a lot of 16th notes.
- 46.07: Missing jump
- 46.77: Something could be done with the synth melody here rather than just the heavy kicks and hi-hats. The file is a bit dry.
- 65.05: Here you break up the 16th trills/minitrills, but then after step long 8th jacks with the 16ths in them. Back in 28.91 you were also breaking up the trills; I would recommend stick with the broken-up jacks
- 73.56: The increase in rigidity is noticeable here with the hidden long jacks between the one hand trill transitions
- 93.47: This 12th creates a minijack on the up arrow and it’s ugly
- 135.81: This offsetted 64th is unnecessary and stands out since it’s the only note value different from 16ths or the 24th bursts
- The main problem I have with this file is the abundance of hidden jacks inside of the 16th sections.
TC_Halogen
[color=red]Accelerator (MarioNintendo)
Rating: [+] [8/10]
- rhythms are correct throughout the file, and relevance exists where it is necessary
- one thing bugging me about this file is accenting of overtoned sampling (buzzes) doesn't seem to be consistent throughout the file; sometimes two note flams are used, and other times, three note flams are used for an overtone of the same pitch
- be mindful of your pattern usage: bursts at 34.452 and 43.383 are considerably harder than other 32nd bursts because they force you to hit a tap that exists on the same hand before the roll in question; 53.987 is considerably harder because it forces a 12th note mini-jack
- 34.592/43.383: these bursts can actually be reworked for accuracy, because there's actually clear pitch changes within this -- try something like using five 16th notes offset by 1/192nd of a note
- 53.987: same instance as above, there's two clear pitches so it might not be appropriate to accent as one constant rhythm
- 106.935: PR for gabba kick? love it

- 127.033/135.944: I'm a little surprised to not see some colored offsetting here for these buzzes, considering you did it earlier.
- 154.921: offset all of them to 192nds, or add a 16th to 155.543 to make it seem like there's only a partial color change
- 163.840: ^
- file is certainly acceptable, but could use a few structural/patterning tweaks
All i want to do is touch your power points (I like it)
Rating: [+.] [7/10]
- 46.506 to 58.584: there are a number of ghosted 16ths in this area (I couldn't tell if they were last time due to not-so-good sound hardware, but my newer laptop has a much better sound clarity)
- 71.441: the separation is a bit tougher to hear compared to 65.207; I'd personally leave the jacks at 65.207/77.674 and remove the ones here
- 95.596: that is quite cruel
- 98.884/101.027/107.261: when working on a color gimmick like this, make sure that you snap to the closest rhythm as possible - the FFR convertor doesn't particularly like it when you try to offset something by nearly 25 milliseconds -- you could use some sub-beat manipulation to ensure that the colors are placed at the precise time that 4ths/8ths would do
- 114.858: odd 64th
- the subtle changes to this chart actually made a noticeable improvement compared to the last version, but it can still use more work
Anal Destruction Factory (I like it)
Rating: [+?] [4/10]
- 11.736: first two 32nds are ghosted
- 13.372: ghosted note
- 18.009: missing note for drum breaks
- 24.895: mmm, this burst is quite nasty at 220 BPM, even though there is a method for nailing it on FFR
- 33.895: drop the relevance to the vocals here and just follow the percussion like you do a bit later, that way, you can remove that ridiculous jump at 34.032
- 47.122: random spilt-handed burst? not a big deal, but I thought that I'd mention it
- 51.350 to 55.304: two things -- first off, the swing rhythms aren't correct all the way through - slow the song down and check your rhythms again; second, remove any jumps up until 55.304 -- it'll give those three jumps transitioning into the next section a little more accenting power
- 77.804 to 92.804: check 16ths -- there's a lot of added notes that shouldn't be here, and there's actually a few notes missing near the end too; slow the song down and ensure that you're catching everything that you're supposed to
- 99.350 to 134.259: jump usage could use work overall; the accenting isn't consistent -- also, check 16ths again as there are certainly some notes that shouldn't be there
- 134.259 to 151.714: straight jumps doesn't seem appropriate for this section, as the song is filtered out and doesn't really leave much in the way for accenting in between the 4th notes
- 151.714 to 168.078: check rhythms for drum samples; there are a number of instances where steps are missing for them or where there are steps for nonexistent sampling
- 169.169 to 173.533: while the accenting is clear for this little bit, you end up breaking this structure to follow the drum samples again -- why?
- 173.533 to 193.170: the ghosting/missing notes continue - please run through these sections a bit more carefully to ensure that you are appropriately accommodating for what you are trying to chart
- 196.442 to 225.896: structure is quite overdone due to a large amount of triples, which implicitly creates rigidity by addition of one-handed trills that are seemingly unavoidable with your layering structure -- to alleviate this, it might be worthwhile to remove triples unless the synth combines with the gabba drum that plays every 4th note (alternatively, you might want to remove them altogether and use them only for important accents)
- 202.033: these 32nd bursts are quite unforgiving, haha (not deducting for this, I'm guilty of it in a file of my own for this batch
)- 208.306: ghost 32nds here
- 214.851: this burst is ridiculously hard to hit properly; if you want to accentuate the difference in overtoned sample, you can start with a spin (2143) into your roll so that it remains smooth
- 223.987: colors are overdone here, there's no processed samples here, it's just a snare
- 224.123: this is where you could do the colored trick for the vocals
- 228.078 to 237.350: this should not be a constant 16th run, there are definitely breaks
- way too many noticeable errors to be passable
Apocynthion Drive (Kommisar)
Rating: [?] [2/10]
- 23.800: such a drop in layering -- the intensity of the song doesn't drop much, so the huge lack in layering makes the chart awkward both on a visual level and on a playability level
- in addition to that note, the layering actually looks a little unclear here up to 26.734; jumps are a bit ambiguous before that
- 35.267: this triple stands out like a sore thumb
- 36.334: so do these, because there are single taps representing two melodies at once in other areas and nothing else sensibly has the power to bring that kind of accent
- 46.200: this stream patterning needs a lot of work; the mini-jacks make the stream so incredibly rigid and just horribly unfun to play, especially when there are mini-trills that are actually forced on one particular hand - 337.5 BPM 16ths are extremely touchy, and actually equates to the fastest extended stream we have in game, so you need to be sure your patterns are at least doable.
- 57.400: what happened here -- why is there a 450 BPM 16th burst here in the process of trying to readjust sync, this is a pretty bad mistake
- 59.734/59.867: there are actually audible notes here that allow you to extend the stream into this triple
- 82.734 to 85.134: not sure if this is some sort of color gimmick or anything, but those 64ths are not properly synced up to the sound behind it and this is a somewhat extended are -- it's simply 3/32nds after the first triple and that pattern/rhythm repeats at a regular interval
- 87.400: at this point, your file becomes 30 ms early; at this point, I also have to start judging in SM because of a pause, bluarhg
- 107.134: this BPM accommodation has another extraneous tap that should normally be a 16th and it simply doesn't look good - that tap is ghosted anyway
- 132.081: again with the BPM changing; these BPM changes are causing taps to be added at uneven intervals when they simply don't need to be
- 134.363: this particular melody continues past this green note - you're missing a couple notes
- 157.024: mis-rhythm; this note should be at 157.158
- 157.958: missing note
- 158.758: ghost note, or incredibly faint and probably not worth accenting in a solo
- 163.125: rhythms are noticeably off at 1.0 rate, turns out that there's a number of 64th in there that need to be included for appropriate rhythms; required fix considering solos typically require detail
- 171.425: considering the previous area seems to combine a generalized structure that causes 4ths to be jumps and 8ths to be single taps, this area has some slight inconsistency
- 173.159/173.225: 8th should be a jump and there should be a 16th after it to accommodate for what you've been following the whole time
- 288.879: remove 24ths after this note and replace with a 16th
- 301.945: 24ths are questionable here
- 314.212: this patterning is actually a little nicer than the first stream, there's only one instance of one-handed mini-trilling; however - it comes in after five minutes of playing, a really bad thing considering FFR's main scoring mechanic is based on combo
- 318.479: this is too much -- it would be one thing if you had this kind of difficulty pretty early in the file, but this is 337.5 BPM streaming with jumps at a semi-regular interval -- on FFR, the stream itself is barely feasible, but the jumps are absolute overkill
- 322.745 to 339.812: the difficulty polarity from here and the previous section is absolutely absurd -- you should probably fill this area in a bit more
- file is overkill and actually has a number of noticeable errors, including semi-frequent sync errors/BPM structure mishaps
Beautiful Beachfront Properties (DossarLX ODI)
Rating: [+.] [6/10]
- 18.022: shift the 16th down slightly to be more accurate
- 25.269: there's a few extra notes here; accommodating for that increase in volume as 16ths doesn't work well here, personally
- 27.736: few ghosted notes here and around here, take a listen please
- 29.278 to 29.586: more ghosting here, you might want to represent that fading sound with something a little different
- 31.848: same fading thing, really
- 32.053: few more ghosts
- 43.026: missing 32nd, up to you to add it or not
- 45.005: 24th can probably be placed just before this, like you did earlier in the song
- jumps at the end are -brutal- inside of 290+ jumpstreams
- your sync is early in the second half
- honestly, I'm not going to keep repeating the same notes again; your rhythms are respectably accurate, the layering makes sense, and the patterns are pretty forgiving, but there are a number of hard-to-notice ghost notes, as well as a few that are somewhat easier to hear
- take a look at the samples that are faded in and figure out a way to accent them a bit more accurately, that's all I have for you
- file is alright
Before Cynthia (XelNya)
Rating: [+.] [7/10]
- offset is synced to a blue note
- pitch relevance exists for the accented chords, which is a nice touch
- 24.645/28.824/29.421/(etc.): be aware that these triples are technically incorrect because all of these notes are hit with the same level of force
- 30.316/30.614: missing jumps
- 60.064: uneven patterning here, use the opposite of the [23] chords so that you get the maximum level accenting for the [23] jumps, since they are accommodating for something that hits pretty hard in the song
- the pitch relevancy for the notes outside of the chords could use a little work, but that would require a lot of manipulation for something that most people aren't going to notice nearly as much as the left-handed piano accenting, which you do a pretty good job of catching
- with the exception of the triples, the structure is quite solid - just resolve the BNS/triple issues and this chart will be pretty polished. Best chart from you so far, in my opinion.
Black Hole (~Zeta)
Rating: [+?] [4/10]
- like the triple usage, it really allows you to differentiate between the synth stab and the layering of the two synths for the melody
- 44.830: trills don't work right in terms of PR, as the 4ths and 16ths actually have different pitches, all the way down to 46.130
- 46.430 to 54.830: when dealing with a really hard file, you either want to provide noticeable pitch relevancy, or reasonable pattern choices that make the file playable -- the amount of mini-jacks in here don't really showcase playability, and the pitch relevancy is noticeably incorrect, unfortunately
- 54.830 to 56.030: should be 24ths
- 60.430: ambiguous steps here; the string stops playing, but if you're following the background synth, you should have 16ths past this triple
- 61.230 to 65.630: these jumps make your structure inconsistent since you were following the bass kicks immediately before, take a look at this section again
- 62.830: should be 12ths
- 63.230: same issue with jumps - also, if the 24ths are supposed to represent bass kicks, they are technically misrhythms as the bass drum forms polyrhythms
- 70.630: should be 32nds - the pattern ascension is a nice touch, just adjust the rhythm appropriately
- 71.830: missing 32nds and the jumps preceding these don't really accommodate for the song in any way
- 75.030: jump?
- 79.230: should be 32nds -- if you want to give this 32nd burst a little more power, accent the prominent descension in the melody before using 16ths, rather than trying to accommodate for it with some stupid fast rhythm
- 80.230: unless you want the chart to be really messy, I would ignore this little blip - it creates a really dumb swing for a split second
- 80.630: should be 32nds
- 81.230: should be 24ths, and check rhythms/reconsider structure after 81.430
- 90.430: arguably incorrect, but I do like that there was some consideration to how reasonable the patterns should have been -- for accuracy, these would be 4-note 16th mini-jacks (so 8 note trills)
- file needs a lot of work and has noticeable patterning issues/misrhythms
Breakcore Ein Prosit (bmah)
Rating: [+] [9/10]
- love the layering in this file, and the accenting is very clear and representative of the music; really like the layering shift at 44.391, haha
- 60.534: I would personally like to see these as [12][12][34] (or mirrored counter part), because the lack of cohesion here really kills that part
- no real mistakes in this file - really fun!
Choco (ilikexd)
Rating: [+?] [5/10]
- 17.557/21.920: no accommodation for the cymbal crash?
- 29.557: not a fan of the chart breaking away from the synth melody, I personally don't care that there's triples there
- 30.647 to 43.738: this area/structure isn't very well conceived for a number of reasons -- 1.) it is lacking in variation due to using jumps to follow the melody no matter what; this keeps the layering unreasonably high in an area where it really shouldn't be - 2.) because you're using all jumps, you can't accommodate for the rhythm appropriately in a reasonable way (see: 31.329, 35.693, 40.193 where the melody actually plays faster than 16ths, and see 40.193 where you can't appropriately layer a triple like you should be because of having to use all jumps); 3.) the pitch relevance within the jumps isn't correct in a few areas (see: 32.147/32.693 + 36.511/37.057, where you have two different jumps for the same note, 33.647, where you neglect to follow the descension in melody), and 4.) there are random extraneous taps for the percussion that make your structure even more questionable at 34.738, but you opt out of following percussion anywhere else aside from there which drives me insane D:
- 39.375 to 43.738: on another note, this part just looks so forced
- 43.738: section with almost nothing going on but has some really intense layering/jumpstream -- very counter-intuitive
- 50.352: ghost note
- 53.420: poor PR for a few notes here, doesn't account for pattern descension
- 54.716: ghost note
- 55.261: ghost note
- 55.466: poor PR, again
- 57.238: this part is overstepped with all of the jumps because there aren't multiple layers within the melody like there were in earlier instances of jumps, this is just one synth changing in pitch and therefore should just be a solid stream
- 59.011 to 67.738: address errors above for second half of solo too, as the ghosts/extra layering/occasionally poor pitch relevance do exist
- 72.102: rather than rolling over and over again, you could alternate between 1234 and 1324 to indicate to the player that you are accenting an ascending arpeggio that cannot be fully accented with four notes - that way, the player also has two different patterns to focus on and it provides a little more visually
- 74.284: same deal here; if you opt into following the previous notes, you would end up doing 3214 2314 for the arpeggiated melody
- 76.466: another area that just feels wrong with the song -- it's quite heavy and feels very overstepped, despite being one of the calmer areas of the song in comparison to other phrases
- 85.193: initially, I wanted to mention that this was counter-intuitive layering considering that you accented the cut-off cymbals as triples, but accenting the melody is a bit more important here, so jumps do work well
- 87.375 to 91.738: you're missing a number of 8th note double-taps here for the bass, why?
- 93.920: running-men aren't quite correct here for pitch, but I do see what you were going for - you might want to change these just to give a little more accenting power to the steps at 94.466, which are actually correct
- 96.647: this is a pretty neat and unique build-up for that strange sound, but you have a two beat gap after a triple -- fill it in!
- aaaaaaaaand repeat errors mentioned in previous synth areas from earlier because they exist from here to the end of the song
- this file has a lot of noticeable issues and can definitely use some work
Decipher (DarkZtar)
Rating: [+?] [5/10]
- 24.390: move to 24.424 (should be 1/16th before)
- 25.451: missing note for piano
- 39.709: remove jump, as you don't have this jump for any other instances of this sound before or after
- 57.095: missing note for piano
- 57.506: notes are near impossible to hear at this spot
- 64.390: missing a few notes for piano here
- 69.321: given the fact that you started with 16ths, it almost seems like you're trying to accent the piano with this 3/64th swing, but it's simply too hard to tell if it's right and is more of a distraction than anything - if you're trying to follow the hi-hats/percussion, your swing should be 1/24th
- 78.773: these polyrhythms are pretty nasty considering the difficulty of the rest of the file...
- 80.828 to 107.129: this area seems quite unfocused, because you go in and out from following the piano with 16ths, to using this strange 3/64th swing, to occasional 3/2 [12th/8th] polyrhythms, and it's really hard for a player to get their bearings/enjoy a file when there's not a really consistent structure
- 105.075: same mention with the polyrhythms before, it's really messy and is a large spike in difficulty that will most certainly not be done in the way you intend on it being done
- 107.129: the swing should be 1/24th here as well - both the melody and the hi-hats land at exactly the same time, so there really shouldn't be any differentiation unless you're trying to apply some sort of color gimmick
- 134.561: missing note
- 157.677: another mess of polyrhythms that is far from fluent and is a massive jump in difficulty overall
- 159.732 to 186.033: same issue as before, relatively unfocused area due to constant changes of following the piano to swing and strange polyrhythms; the end of this is a disgusting polyrhythmic pattern that is extremely split-heavy
- chart needs some improvement in structure just to be a bit more clear
Disregard (XelNya)
Rating: [+?] [4/10]
- when you're dealing with extended 300 BPM streams, you definitely need to have difficulty outside of there to balance it out
- one way to help this might be to accent the bass drum as straight 8th jumps at 19.116; be VERY mindful of your patterns if you do this
- 22.216: accidental mini-jack, fix this
- 28.715: holy christ these stream patterns
- 60.259: ghost note
- 63.229: ghost note
- 66.658: ghost note
- despite being just under 80 seconds and 300 BPM, this file actually somewhat drags somehow - it's due to the large amount of jump-step combinations; it's hard to make this file interesting, and this chart didn't quite do the song justice in terms of intensity
Don't Be Quiet (bmah)
Rating: [+] [8/10]
- 18.397: this is a pretty random layering boost
- 58.155: last down arrow seems a bit strange here because the melody only has four notes; if this is for layering, it should be switched to a different note
- 118.943: it's hard to hear, but it sounds like these should be three note 32nd bursts
- 123.852 to end: solid layering, but the best part about it is that it's actually done well while being really hard to pull off
- nice work making a really nasty file that looks somewhat easy at a glance

Eclipse [Luna] (???)
Rating: [PASS] [N/A]
- cannot assume impartiality as I was a collaborator to an accepted file for this song
Exam Cram (rCaliberGX)
Rating: [+?] [4/10]
- pitch relevancy could use a little work right at the start
- the overlayering in this file is absolutely unbearable and exists for more than half of the file -- literally everything is layered on top of everything else until the chip synth goes berserk over 20 NPS
- patterning in the 32nds could use some work; there are a number of one-handed mini-trills or 16th note jacks forced due to overly forceful patterning, more prevalent in the second half
- you lost a 32nd at 88.831; slow down when you're crafting your streams
- there's really not many mistakes with rhythms with the exception of that one missing note, but the song is ridiculously overlayered
Extratone Pirates (DossarLX ODI + qqwref)
Rating: [+] [8/10]
- 37.451: there is in fact a note here
- 50.951/52.991/53.231: missing jumps?
- 62.471 to 63.431: I personally don't agree with jumps here simply because the following section has that same sample playing 8ths in the middle of the 16th bass drum sequence
- 71.111: you could also get a little more differentiation here by having a straight 8th stream with jumps following the bass drum, as opposed to straight 8th jumps
- abrupt song cut, haha
- file is pretty reasonably patterned for the difficulty it represents
Extratone Pirates (XelNya)
Rating: [<] [5/10]
- 7.367: missing jump and this sequence is incorrect in terms of rhythm
- 7.847 to 15.527: such a layering drop for a more active part of the song
- 22.247: these flams are an interesting touch, I actually like them
- 22.967: 32nds should start immediately, not be delayed until 23.087
- 23.207 to 30.887: nothing really clearly accents the 32nds in the bass rushes - jumps would have worked, 32nd bursts would have worked, even some off-colored notes would have worked, but nothing is here, it's just a dull 16th run
- 30.887 to 36.167: eeeeeeeeeeeeee, it makes sense, but... not the best of choices to use jumps here
- 42.827: missing note
- 43.847/44.567/45.047: ghost note
- 45.427/46.007: the trills here are a nice touch to the buzzes
- 50.087/52.127: straight jumps here that don't change are quite boring in this instance
- 67.367: see 30.887
- last sets of streams are just plain 16th streams that don't add much flare, they're just monotonous and draggy
- Dossar/qqwref's Extratone Pirates wins this battle by a bit
Felix^3 (MarioNintendo)
Rating: [+] [8/10]
- 15.723: missing 32nds?
- 20.264: this sequence of 32nds has an unintentional mini-jack here
- 24.889: missing 32nds
- 78.389: if there's going to be flams for these samples, I'd definitely use them here too
- not much wrong for me, plays pretty smoothly and has some tasteful flams at varying speeds of rhythms for differentiation
Folklore of Post-Modern Man (Charu)
Rating: [+?] [5/10]
- 17.433, 18.672, 18.737: missing notes
- 20.042, 21.607, 22.846, 22.911: more missing notes
- 25.781, 27.020, 27.085: missing more notes
- 28.194: this 32nd burst is misplaced and should start at 28.194
- 29.955, 31.194, 31.259: notes more missing
- 32.303: 32nd burst is misplaced and should start at 32.368
- 68.629, 72.835: 32nd burst can exist here, if you choose to add it
- 75.672 to 77.107: this little bit here is a bit stronger of an accent in the song; you could pull off jumptrills here if you felt like it
- 79.846: this burst creates a minor mini-jack on the 32nds here; I normally don't bring it up for this interval, but it's at 230 BPM and isn't easily cheatable so it's quite tight
- 92.368: see 75.672
- 96.411: see 79.846
- 100.846: if the jumps are for bass drums, this 8th note here doesn't need a jump because you're only accommodating for the synth and nothing else
- 102.803: misrhythm - should be 4th (102.803), 8th (102.933), 16th (103.129) as opposed to what you have now
- 132.542: these jumps are noticeably desynchronized from the synth's rhythm, your jumps are a bit early - adjust accordingly
- 149.237: see 132.542
- 166.976 to 183.672: this section is a near duplicate from the first instance, and most of the errors apply, so make the necessary fixes to patterns here as well
- 192.542: also, if you intend on changing bass drums in the section immediately before this, I'd advise against doing it here
- 186.281: if you really want to make this part interesting, you can keep your current jump structure but create jacks while following the bass drum in back (for example, keep your jump placement, but change 186.803 and 186.933 to right arrows; another example is changing 191.107 to an up arrow, or a trickier one: 204.542, 204.672, and 204.933 to right arrows)
- 225.411: from here to the end is a little bland; you could add some more taps to follow the clap that happens on 4th notes without creating triples, or you can add that and the 8ths for the hi-hat... anything to beef up the chart's playability/engagement here
- 241.063: accent this synth, you do it earlier in the song as well
- 249.411: oh man, the part after this could have been an awesome ending with the right pattern choices, haha
- file suffers from copy/pasting and also has a respectable amount of missing notes/ghost notes, as well as a structure that could use a little bit of changing once in a while
Fuse Gymnast (Kommisar)
Rating: [+.] [7/10]
- first two measures could use re-working in pitch relevancy
- 13.987: should be an 8th followed by three 32nds, rather than four 24ths
- 24.195: check rhythms here, it's actually four 24ths and a 16th repeating every beat
- 52.454: OCD here: change this right arrow to an up arrow, please
- 97.787 to 102.587: should be 24ths, not 32nds
- chart seems quite heavy in layering in comparison to the song
- file is ok, nothing amazing but certainly acceptable
Great Battleship (hi19hi19)
Rating: [+] [9/10]
- 97.980: fix these runningmen, they're not even right in terms of PR; this is such an out of place pattern/mistake, haha
- thank you for making me a very happy man after trying to trudge through these files, because this file is awesome with the exception of that one thing (p.s. that cost you a [++] - next time make sure you send in the right file you derp)
- on another note, I can't help but feel like this should be 260 BPM as opposed to your 130.
Heterochromia Iridus (TC_Halogen + hi19hi19)
Rating: [PASS][N/A]
- fuckD7players/10
HAELEQUIN (hi19hi19 + ilikexd)
Rating: [+.] [7/10]
- 18.078: ambiguous tap that doesn't quite fit anywhere without questioning the layering structure
- 19.246: really strange bit of stream here considering that the lower piano streams constantly behind it
- 48.887: I personally would really like if the first two beats of streaming here had the same exact taps as the first beats that introduce this phrase, because the melody is exactly the same for the first 8 notes, haha
- 57.869: I always mention the same thing to people who do this: when you have a running scale/arpeggio using 1234, you can more evenly accent an ascension on four keys by going 1234/1324/1234/1324 so that it doesn't feel like your fingers are doing the same exact motion as you're ascending further and further up; same thing applies to the descension as well
- 82.749: this tap shouldn't be a triple being that the bass drum doesn't fall there
- 97.569: change this jump and the next step after it to indicate that you have two notes repeating (preferably connecting a right arrow), and then use mini-jacks like you have now to ascend up in pitch for each instance so that you can end on a right arrow - there is a bit of a pitch issue and it's a pretty heavily accented point so it should be alleviated
- 102.420: on another note, I'd personally change the triples to jumps so you can fully accent the snares all the way to the next musical phrase
- 105.204: this note should be shifted down slightly (to 105.234, which lands on a 24th note)
- 128.512: these colored notes don't have great sync to the piano at all, definitely touch it up a bit
- chart is alright, although the intro is quite strange
I (DarkZtar)
Rating: [?] [3/10]
- 17.405: missing a couple piano notes here
- 21.405: a.) these should be 32nds; b.) they go up to 21.530 before changing to 16ths
- 37.763: absolutely not -- in fact, after 38.013, they slow up a bit; the patterning here is absolutely ridiculous and is just not reasonable under any means
- 64.462: split-handed 48ths? not when it comes out to 46 NPS, sorry

- 66.040/69.692: what are these 12ths for?
- 71.768/72.023: see 64.462
- 79.548: having a L/R jump here is really bad; it creates a pretty fast mini-jack that is hard to deal with being split-handed
- 87.747: same deal as 79.548, although not nearly as hard since the entry is still [12][34][12][etc].
- 88.176: also not nearly as bad as 79.548 since it's short and technically can be done as [14][23][14]
- 88.631: another burst that forces a mini-jack
- 112.581: one-handed mini-trilling at 280 16ths is a little over the top
- 126.918: for the love of god no
- file is accurate, but is so incredibly overemphasized and overstepped, and is downright insane
Love Hurts [Lonely Dance Mix] (mi40)
Rating: [+.] [7/10]
- 30.049: while these three jumps accent the same sound, it might be a little better for chart clarity to make the third jump something different just to indicate the return of a stream
- 34.549: missing notes at 34.611 and 34.674; repeat for empty gaps in this area
- 41.546: split-handed jumptrill is pretty mean at 240, although it does accent a transition that uses somewhat forceful percussion
- 42.046 to 58.046: the first beat of every measure has a jump, but the melody doesn't accent the first beat here, so the jumps seem a bit out of place (also, jumps at 42.921, 43,921, 44.921, [etc] feel a bit strange as well, considering it's only the bass)
- 65.546: understandable choice, but these sounds are very quiet and in addition, are the only things played here -- single taps, maybe?
- 66.046 to 82.046: see 42.046
- 89.546: I see what you were trying to do here, but a reduction in jumps is counter-intuitive for jump accents; instead, do the first half as a single trill and then transition into a jumptrill
- 122.043: close, but not quite correct in terms of PR

- ending jumpstreams are rough, but quite doable
- solid structure overall, a -bit- overstepped but nothing too major
Malicious Fingers (Silvuh)
Rating: [+] [8/10]
- 30.385: the grace notes in your chart are just a touch too fast to represent the guitar, readjust this slightly
- 135.010: the BPM change here is mis-timed, which makes the song synced to a blue note from here on out, fix this
- 192.910/193.510: only 16th notes here, nothing fancy
- nothing much wrong with this aside from the offset thing for my taste, I like this file quite a lot
Paraclete (ilikexd)
Rating: [+.] [7/10]
- 20.884: for pitch relevance purposes, this should be a right arrow
- 29.384/31.670/33.956/(etc): if this section features the piano, you should probably catch the notes that play in between the 4ths as well, to make this area a little less bland
- 43.027/43.170/43.313/43.527/43.599: missing steps for percussion, very noticeable on normal rates, and certainly no more prevalent than the instance at 39.286 where there's actually no percussion around the three accented snares
- 44.527: missing note for percussion again
- 80.813: considering that the earlier part of this section was syncopated, this part stands out a bit because this little bit of stream breaks that syncopation for no discernible reason -- accent only the most prevalent notes like you were previously so that your next section stands out more as a solid stream to fully follow the melody; also, within this syncopated area, there are some subtle pitch relevance issues that can be addressed
- 102.670: see 29.384 (etc)
- file is alright, no major errors
Prequel to the Sequel (Tidus810)
Rating: [+?] [5/10]
- 60.881: BPM change seems a bit random; just having the flams and jumps as 12th notes at the regular speed would suffice as enough accent for the next area
- 84.081/86.581: same as above
- 97.216 to 123.964: using jumpjacks here really inhibits the pattern potential you might have; single jacks might have allowed for more variation while keeping a semi-consistent difficulty
- 103.197: this BPM change is acceptable considering it would have been BNS without it
- 110.342/123.964: unnecessary, chart would have been fine without it
- 144.349: love the relevance to the drum fills, nice job catching the snares on one side and the toms on the other hand
- 147.214: missing note; also, the 16th before this missing note should be a left arrow as the snare plays again
- 153.503 to 171.964: some misplaced jumps to vocals here, check your timing
- 181.503: these last three triples probably should just be jumps since the cymbal crashes disappear
- 191.725: this section seems like it was trying to accommodate for the guitar using jumps, but the second tap in this three note jump-jack is very hard to hear (it's a bit more audible the second time around)
- 197.169: see 191.725
- 204.253: if you want to knock the BPM to 240, it would be a bit more proper to start it at the beginning of the measure (203.503).
- 205.003: having only stream here makes this section a bit empty (although, one could argue that it at least gives the player something different to pay attention to)
- 216.253: I like this.
- 258.003: pay attention to the drums in this section, because your layering doesn't quite correspond properly (there's a missing triple or two for crash cymbals at 260.003, 260.503, and potentially 261.003 depending on how you want your layering to play out)
- 275.503: this section keeps a pretty fast and energetic pace - I would double the BPM here to correspond with that
- 282.753/290.503: normally I wouldn't say things like this, but remove the one-handed trill - you're almost five minutes in and that is just a really sudden/unexpected spike that is quite frustrating to have to deal with
- 283.503: I understand keeping to structure, but this is one situation where it might be better to break from it so that the player doesn't have to do an extended jumpspam -- there are a number of other things to direct your player's attention to without having to make a large stream of jumps
- 298.480/309.753: PR is nice and all, but I would suggest you remove these jumps or change this to a jumptrill so that you don't have that nasty mini-jack happen at the end of those patterns
- 402.722/405.122/407.122/409.922: same deal with 282.753 - trills are acceptable here, but be mindful of the fact that the player has been in your song for nearly 7 minutes and has had to deal with focusing on sections that go in and out from constant and slower
- 416.210: neat way to mix the guitar with the blast beats in the back
- 459.716: holy end-of-file layering
- 464.815: this flam is a little too fast as 64ths, it might actually be 32nds
- 484.553: this should be a flam (a note at 484.553 and a note 1/32nd after will work here - do this at 487.118 as well)
- 506.142: see 402.722
- 513.777 to end: recolor this ending with proper colors please
- chart isn't bad, but definitely needs more polishing to get in game being over 8 and a half minutes long...!
Purple Drank (Kommisar)
Rating: [+.] [7/10]
- 52.985: doing this transition as is is pretty tough; you can signify the change in sounds by inverting the roll pattern (in this case, you could choose 4312 to maintain direction, or change directions using 3412)
- 71.200: same as 52.985, this transition is brutal
- 117.461: ^, etc. these patterns are massive difficulty spikes that need to be addressed
- file is good, but those 32nd patterns are not conceived with playability in mind
Rave5 (YoshL)
Rating: [+.] [7/10]
- 31.720/34.119: no swing here, just 16ths
- 43.514: there was an earlier instance of swing like this, I think it's actually 3/64ths as opposed to 1/24th (not a big deal obviously)
- 52.503: this is what 43.514/etc should look like, haha
- 81.121/81.606: missing notes
- 97.238: should be just a plain 32nd burst, nothing more
- 99.299: this 32nd should be up a tiny bit - the interval connecting these three notes is almost even, so it might be a 64th (99.280?)
- 115.454: odd missing note for the percussion
- 132.145/132.745: missing a note for the percussion burst, not necessary to include because it's quite faint, but worth nothing (also jesus, those 48ths are mean)
- 132.420: this note is a bit early (push it down to the nearest 32nd)
- 135.619/138.018/140.016/145.214/(etc): same as 97.238, should just be five 32nds
- 182.321: missing note, sticks out quite a bit since there's clearly an audible sound on that beat
- 191.691: this mini-jack isn't very nice
- chart needs some slight rhythmic adjustments, but the chart flows pretty nicely overall - structure is there; just has a few missing notes once a in a while
Red Vector Acid Minute (pxtang)
Rating: [3/10] [?]
- 10.374: this BPM changes is unnecessary and actually causes your chart to be synced to yellow notes as opposed to red notes like normal
- 11.827: missing jump
- 15.557: 64ths here are technically correct, but are unreasonably fast when compared to the rest of the chart's difficulty
- 16.584: missing jump
- 18.032: another instance here where 64ths are correct, but you would probably be able to accent the sound a bit more clearly using a combination of jumps and offset taps
- 20.687: remove the 12th
- 21.963/(etc): another missing jump for the ride/soft cymbal (you accented at least one of these earlier, so either clean them up or remove them - there are other instances of this)
- 23.617: remove mini-jack; it's not consistent with your structure
- 26.617: missing note
- 31.064: remove mini-jack here
- 39.132/45.752: if you have intentions on using jacks for the percussion here, you structure the chart in a way that accents the four repeated samples as opposed to only using a three-arrow jack like you have now
- 40.891/41.201/41.615: mini-jacks here don't really work
- 50.716 to end: skeleton from B_Lurk's SM file?
- file needs a lot of work in structuring
Robotomy (Choofers)
Rating: [+.] [6/10]
- 38.415/39.714/40.423/etc: I don't remember these notes being missing in the chart, haha. There's actually quite a few of these around here, fill them in.
- 52.706: missing note for hi-hat
- honestly, I don't have much to add -- yeah, there are various bursts with ever-so-slightly-off timings, but I'm not going to list all of them because it's hardly noticeable at normal rate and the intervals play/feel accurate overall; there is a level of reasonability within this chart, and I respect it
- on another note, the jump usage in this file is really just not good -- if I were you, I would literally just remove every jump that doesn't correspond to a very audible accent on 1.0 rate that isn't a burst, because many of the jumps are just following things that are represented as single taps during calmer areas as well
- 254.675: obviously didn't notice this burst before, those patterns are just dumb lmfao
- 292.470 is still absolutely disgusting
- and 300.620 still makes me want to kill myself (seriously, fix that mini-jack created by the 64ths
)- I was a little too lenient last time I judged this file, but I still have no issues giving it a rating within acceptable bounds
Shatterscape [Bexarametric Remix] (DossarLX ODI)
Rating: [+.] [6/10]
- offset is a little off, your chart is early
- 49.488: flams hardly represent anything notably audible - the synthesizer doesn't quite syncopate to 32nds
- 51.971/52.695: add some jumps here, this is quite bland
- 54.661: this section adds another instrument and considerably heavier percussion outside of your bursts/other structure, but your current chart is really empty
- 62.730: these cutoff cymbals are a bit less prevalent than the actual snares that come in, so while this accent is acceptable, the structure for this section as a whole is a bit lighter than you might expect
- 69.350: these flams don't represent those synth hits well; it's just two 16ths
- 100.178: 32nds work here, but they're representing a choppiness in a sample that is barely audible
- 101.419: should be 24ths
- chart is acceptable, but the structure is so light - the long runs/bursts are quite a polarity in difficulty because there's no real method for cheating them, you -have- to do them as is
Sigatrev (rCaliberGX)
Rating: [+.] [7/10]
- 15.207/18.207: missing jump
- 20.082: adding the 12ths here would be kinda cool, it would force some very minor but easily doable polyrhythms that would catch the player's attention, a must for a song that is pretty repetitive like this one
- 25.613/25.707: no jumps here, we don't have two instruments layered up like we did in the earlier part of your chart/song
- 39.707, 42.332, 43.957, (etc): ghost notes here, check this area to make sure you don't have any notes that shouldn't be in your chart
- 56.082 to 61.707: jacks don't quite make sense here in terms of pitch, notes do change around a bit; also, the 24ths at 53.394, 53.769, 54.144 (etc) are ghosted as well
- no complaints about the big jumpstream in terms of patterning, but you are missing some jumps for repeated notes in the melody (94.332, 100.332)
- quads at the end are a bit too much despite finality -- jumps would work (triples could work but might be a stretch)
The Devil Plays Dance Games (EzExZeRo7497)
Rating: [+.] [6/10]
- for the first 26 seconds, your chart is not quantized properly (BPM should be 160, using 12ths for the base)
- pitch relevancy would be a nice touch to the harpsichord intro at 29.103
- 36.853: should be a jump given your layering with snares
- 40.603: mix up your jump patterns again while still giving a descending feel (something like [24] [23] [13] would work well here)
- 48.103: this would look a lot better backwards as opposed to forward since the harpsichord does a descending scale (this note is technically applicable to the jumps as well)
- 56.353: a number of jumps missing for your layering scheme here
- 70.853: more PR-related things that can be easily fixed since there's not too much going on (in this case, make your triples descend)
- 72.541/72.666: missing notes -- make these jumps if you want this accenting to be consistent, or make them all singles (a trill for example) for a more "transitional" accent
- 80.291: missing jump
- 91.853: careful with your patterning here; you're implicating a repetition of six notes when the melody repeats a phrase of eight notes
- 98.103: really greatly appreciate the patterning here; even though it's 8th jumps, it's quite easy to hit because it's a pseudo-roll of sorts
- 149.103: somewhat abrupt transition in layering here, not very progressive
- 157.103/161.103: missing jumps, these are very noticeable because they serve as the start of new sections
- file is not too bad, but could really use some tweaking to improve visual clarity -- rhythms all make sense and structure is respectable
The party's starting! (bmah)
Rating: [+] [8/10]
- 61.749: minor PR error - these five notes are actually lower than the 6th note in the sequence; this also happens in the second iteration
- 89.884: normally, I would advise 32nds in place of 48ths, but in this case, you can clearly hear every odd numbered note accented here - use 24ths here
- 91.652/91.769: since this is very fast and in the middle of a relatively hectic section, it might be a better idea to just snap this to the nearest notation (16th for the first instance, 8th for a second)
- not much else wrong with this! Really good file.
thinking of you (I like it)
Rating: [+] [8/10]
- the jumps in the intro can be manipulated slightly to accommodate for better pitch relevancy (in each set of four 8th notes, the second and third jump should be the same)
- 27.476 to 35.935: jump usage isn't quite consistent -- it occasionally uses some 16th note sandwiches, but not consistent manners for the same thing
- 78.226 to 86.884: see above note
- 154.350 to 162.808: same as above, although not quite as applicable due to the fade for the song
- some of the patterning is a bit rigid; there are some instances of three-or-more 8th notes/16ths offsetted by a 8th in a row, causing some implicit mini-jacks
- in most cases, this would unbearably boring - however, this chart is an extreme exception because it -demands- a willingness to keep going with how much stamina it requires, which is excellent; this reminds me of a slightly harder version of FFR's Freedom Dive with the dense and unrelenting jumpstreams
Turbo (hi19hi19)
Rating: [+] [9/10]
- this file is absolutely fucking terrible and you should kill yourself
- (serious note: very well structured file with appropriate pitch relevance and layering, but jesus christ the jacks in this file make me want to cry)
UBER Juice (~Zeta~)
Rating: [?] [2/10]
- 2.700: missing note for the strings
- 4.477: should be 24ths up to 5.144
- 12.033: starting trills here makes a lot of sense since the melody intensifies to 64ths, but the trill at 13.144 is strangely placed
- 14.177: this is where the trill should start
- 15.848: strange coloring
- 16.033: the start of this section has ambiguous layering - it looks like you're starting to follow strings, but then it looks like you switch gears to percussion at 18.255 (up to 23.144 - what's with all of the mini-jacks?)
- 37.366: these 48ths should just be 32nds
- 44.477: loooooooooooong 48th wall, increases the scoring difficulty 10-fold
- missing note at 57.218; bursts should be eight 48th notes long with the first note starting 1/48th from the given beat (relevant for 58.033, 59.144, 59.811, 60.922, 61.589, [etc]).
- 68.477: missing note/jump for snare
- 81.477: the trill should start here since this is where the pitch holds constant
- 83.589: pitch changes should be happening every four 32nd notes - your first trill is six 32nd notes long -- even then, trills at this speed are quite brutal -- you might want to consider using specific stream patterns to accent what you want to do
- 97.033: in comparison to what you're following, this is a pretty arbitrary usage of 48ths; you're giving this sound more attention by following it at full speed
- 109.811: I have no issues with doing rolls for a synth that slides down, but 48ths seem much too fast for this purpose
- 111.533: noticeably missing 32nd
- 121.311: missing note
- 121.866: ghost note; 122.033 is mis-rhythmic (should be 24ths from this point)
- 123.089: missing note
- 123.144: mis-rhythms
- 123.589: same as 121.866
- this pattern of mis-rhythms/missing notes continues to 126.255
- 140.922: the 32nds here are ghosted; there should be a 32nd at 140.866
- 141.366: should be 24ths - there's a mess of misrhythms here
- 172.033: 12ths continue here
- 174.255: normally, I'm alright with 32nds in replacement for 48ths, but the inherent issue you have here is that the switches in pitch occur on 24ths, making your 32nd transitions a little less sensible
- 181.366: should be 32nd trills in terms of PR
- 190.255: these jacks aren't very fun -- besides, you chart the latter half of it as trills anyway; your speedup would have a better effect with trills
- 193.811: these trills are good in concept, but you should try to make sure that different pitches get represented with different columns to get a better pitch changing effect (even if your patterns aren't entirely different, you can get a good visual by changing the prominent rhythm's columns)
- 201.366: 32nds would work nicely here
- 205.144: these 48ths follow the background synth even though the main synth is playing somewhat clearly; in general, they're quite overemphasized as 48ths, especially in the second half where you're repeating a constant 48th stream with three notes
- 206.255: should be 24ths up to 207.144
- 220.477: check the rhythms here; your timing is way off in that trill
- 250.366: ghosted note here
- 254.255: xxx-xxxxx-xxxxx (in 32nds) is the proper rhythm for this, down to 261.366
- 266.144: missing note
- 269.700: missing note
- 269.811: as with other instances, these are supposed to be 48ths -- however, if you want to keep them toned down to 32nds, make sure your patterns appropriately syncopate to the synth's higher notes
- 339.589: this should be a 32nd run
- 362.477: should be two more 32nds from here
- 363.366: should be 24ths
- many mistakes in rhythms, pitch relevance, and structure; file at least has appropriate offsetting but needs a massive overhaul
Umbral Ultimatum (YoshL)
Rating: [+.] [7/10]
- 51.644: being that this is in a somewhat cooled down part of the song, I'd personally like to see this as a one-handed trill as opposed to a set of jacks (190 jacks are pretty harsh and should probably only be used for climax purposes)
- 57.848: from here, you should have five 32nd notes in a row; 48ths are a bit too fast
- 67.037: these polyrhythms are REALLY nasty, but at the very least you managed to keep the patterns tight and rolly to be hit in different ways
- 126.409: the accenting for the white noise is alright, but the patterns here are a little messy - try to make them a little cleaner/easier to read
- 145.807: ghost note, and stands out like a sore thumb because it creates a poly-rhythmic combination visually
- 180.895: whatever this jump is going to, it's barely audible and probably shouldn't be represented as a jump
- you toned this file down quite a bit compared to when I last saw it, haha
Visitor (glassvox)
Rating: [+?] [4/10]
- many instances of jacks do not represent the melody appropriately and seem out of place (ex: 12.457, 17.222, 19.086, etc
- certain areas are overly emphasized (19.915, 42.705)
- 48.092 to 77.926: many problems exist outside of rhythmic choice here -- first: there are a number of mini-jacks that don't correspond to the music; second: there are areas where the chart poorly represents the song (58.037 is a good place to start, where the prominent jumps represent the melody but don't have good pattern placement to reflect the changes in pitch); three: this area is quite overlayered when the melody starts to get more active, particularly in the latter half of this section
- 96.572: jumps here are quite strange because they follow something largely faded
- 110.039: melody still runs over the top of this and switching to the less prominent percussion for jacks really breaks the flow
- 110.868 to 127.445: first half - somewhat uninteresting structure using mini-jacks for percussion when more variation could be achieved following the melody (or, STRICTLY following the percussion so that it's not a complete stream); 124.131 to 127.445 is quite boring with unvaried jumps
- 132.418: very heavily overemphasized; this over-emphasis continues for a while
- 194.762: largely incorrect rhythm
- many of the same errors with mini-jacks and over-emphasis just continue to the end of the song
- this file could be considerably better if there was more clarity and attention paid to particular instruments at appropriate times; as is, this needs an overhaul for me
- rhythms are mostly accurate, but structure/PR are hardly existent
Wake Up, Gladiator (VisD)
Rating: [+.] [7/10]
- jumps have some slight inconsistencies; certain bass drums are accented with others are not (particularly in three 16th note jump sequences -- 30.103/47.603 for example)
- 54.270: understandable layering structure, just seems a bit out of place and a touch abrupt, haha
- 88.138: overemphasized -- it's just an ascending guitar scale, it really doesn't merit a color shift since the sound isn't modulated any differently or anything
- 91.603: same deal as 88.138
- 102.170: etc
- 110.270: etc
- structure is solid, rhythms are correct, PR exists where necessary, and everything makes sense -- colored gimmicks are a bit of a turnoff, though
WANDERLUST (Gradient)
Rating: [+] [8/10]
- 12th notes in intro represent the melody, which is 16ths; however, they are very passable in this instance because the bass drums are a noticeably different accent and also are 16ths
- 36.296: missing note
- 40.136: missing note
- 45.896: missing note
- 78.416: this wall could be more effective if you change the direction of the patterning since it'll likely be jump-trilled anyway -- vary in and out from rolls and spin patterns to give a more accurate (and threatening/surprising!) visual effect
- 107.336: missing note
- this file is quite solid in terms of structure, there's really not much objectively wrong with it; there's some slightly rigid patterning, but it makes the file a bit more difficult for scoring, increasing the replay value -- for me, the melodies being 12ths instead of 16ths works out for me because the bass drum is a much harsher accent and also paces straight 16ths; this gaves a bit more of an accenting separation and just feels more natural to the song
Winter Night's Journey (VisD)
Rating: [+] [8/10]
- pitch relevance is noticeable despite heavy layering
- layering is very sensible overall
- song is a bit repetitive and the chart structure follows suit, but there's nothing incorrect about the file at all
Wraith (DarkZtar)
Rating: [+.] [7/10]
- 37.681/39.286: missing notes here
- 46.053: missing jump
- 64.611 to 82.193: normally I don't complain about this much - this part of the file is INCREDIBLY rigid. Between the split-handed 16th jumptrilling at 215, to the implicit jacks that happen by way of layering and the overall speed/pace of this section; this is downright nightmarish.
- 135.791: don't offset this 64th; doesn't really accent anything noteworthy/different
- at 2:30, this file feels like it drags pretty hard, despite having a pretty heavy average of 13.5 NPS





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