Batch Review Thread (2007-2009)

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  • Tasselfoot
    Retired BOSS
    FFR Simfile Author
    • Jul 2003
    • 25185

    #16
    Re: Batch Review Thread

    5/26/09

    The Queue
    Band Dynamics - dore
    Dimensions of a square - kommi - apparently i'm the only one who thinks it's overstepped. and pretty repetitive.
    Eternal Struggle - v4n
    Extreme dishwater race - megamon88
    Farewell, my little basquiat - who_cares
    Hyoukai - patashu - would be nice to have a cut/faded mp3
    Katharsis - megamon88 - verify permission w/ jx
    laser shooter - bmah
    Piano Concerto 1 For Kirby - bmah
    Reveal yourself - bmah
    Ripoff - who_cares
    Shut up and let me go - xander
    Skeletor - psycho / blu
    Travel Demon - spitfire
    Tribe Attacker - patashu
    Two Sisters - xander - already in-game as widget... just have to make public
    Wish reprise - hammy - at least it's finally fairly different from the in-game file
    Yoshi's Cookie - spitfire
    Lost Memories - maikelru

    Conditional Queue
    Blindfolds Aside - dore/bdn - jacks are like c-c-c-combo breaker
    bundy - bdn - fix up per notes
    inspector gadget - v4n - fix jacks to trills
    Mephisto waltz - volume of mp3++
    Ramua - v4n - fix up stuff from motes. a bit bland song.
    Wow, I can Get sexual too - xander - especially vocal sync. band sucks.
    You Will Die - v4n - as per notes

    Played by Tass, Not Queue'd
    666mph - see notes
    Bunny - song is cool, chart is overstepped
    c7 funk - see notes
    ex-girl - fix the jumps, other notes
    lolhappy - long, repetitive, boring in beginning, awkward
    midnight sky - see notes
    nighttrain - see notes
    omnishred - see notes, maybe used to ff7 battle... but seems a bit much, mostly 12th jumpgluts
    sky dive - this is 8 kinds of suck
    slaytronic - see notes
    the black monster - i'm with blu
    xenobius - see notes

    Blu's Notes
    3 files from operationstrawbarry - all have the right mp3 but the sm/dwi are for some other file

    495 (bob bob) [+?] {5/10}
    _
    . section starting at m104 way overstepped compared to music and feel
    . section after this could step that hihat 16th (like 2 notes or something), would flow better
    . I think people would really like some PR minijacks to some of the violin in the heavy section after^
    . check sync on the middle slowdown
    . thank you for not stepping any super hard rolls
    . wow very long wait till last note

    666 MPH (Vote4Nixon) [+.] {4/10}
    _
    . That missing yellow note on all the BDs makes me cry inside, it doesn't ruin the flow to add it, please do qq
    . Ending notes may be swung

    All Around the World(GG_Guru) [-] {1/10}
    _
    . Terrible PR, missed rhythms, misrhythms and overall terrible but better than what you've submitted before

    Around the Planet (leonid) [?] {3/10}
    _
    . Layering the drums and synth together would be much more fun than one at a time
    . Some sections overstepped and awkward
    . Get someone to help you with this file as it does have potential

    Arrrrrr (Vote4Nixon) [?] {2/10}
    _
    . Wow this song ok this song makes me want to kick dogs and i love dogs why do you want me to kick dogs?
    . The layered parts are super awkward because you're stepping two rhythms that don't compliment eachother
    . Ending needs a jump on that crash for srs
    . Maybe a reworking would work but somehow I doubt it because all of the rhythms in this song suck ass to step and layer

    Band Dynamics [dore] [+] {9/10}
    _
    . k i love this file now

    Beadumaegen (Vote4Nixon) [+] {8/10}
    _
    . The only thing I'd check is the sync on the bagpipe but otherwise really fun

    Blindfolds Aside [dore + BDN] [+.] {7/10}
    _
    . It's like DSok but slower but still fun
    . That ending is super long though... It's not terrible like that clock in DSoK but still...

    Bump (Xandertrax) [+?] {4/10}
    _
    . There a not so crappy version of this mp3 somewhere?
    . Sync iffy in some parts
    . Too many one handed trills for the difficulty of the file
    . Overall patterns awkward to play and don't fit difficulty

    Bundy (Brilliant Dynamite Neon) [+.] {6/10}
    _
    . Are you sure BDN stepped this file because the patterns weren't weird and the layering made sense
    . Some of the sync a little off, maybe just the gap is off by 40 ms

    Bunny (_.Spitfire._) [+] {9/10}
    _
    . **** yeah 150 bpm JS and minijacks

    C7 Funk (Xandertrax) [+] {7/10}
    _
    . That was kinda neat, nothing really wrong with it, just kinda neat
    . Could chop off some of the start of the mp3

    Clockwork (Xandertrax) [+?] {7/10}
    _
    . m48 PR
    . Man the breakbeat section suprised me
    . The direction of some of the rolls could be improved
    . Rolls are super hard when they don't start on 1 or 4
    . Improve the little bit of awkward and the PR^ and I'd + it

    Crazy Loop (Makilaz) [?] {4/10}
    _
    . Some misrhythms and layering issues
    . Some ghost notes
    . Overall good but needs a lot of work

    Dimensions of a square (kommisar[os]) [+.] {6/10}
    _
    . 18 seconds of no steps isn't gonna work haha
    . Ending abrupt, could use a fade out
    . Good flow in the very layered section

    Eternal Struggle (Vote4Nixon) [+.] {4/10}
    _
    . YAAAAAAAAAAAAAAAWN
    . Easy file and boring as ****
    . Like I really closed my eyes for a bit and almost fell asleep

    EX-Girl (JX) [+.] {6/10}
    _
    . m64 stepping that stream would have been cool
    . I swear I've heard this song before...
    . Seems a bit overstepped but it's ok

    Extreme Dishwasher Race (megamon88) [+.] {7/10}
    _
    . Cool concept
    . Some of the PR seems a little off in the BD
    . Weird to get two slow fun JS files with minijacks all over the place

    Farewell, My Little Basquiat(who_cares973) [+.] {7/10}
    _
    . m34 no 12ths, one orange and one yellow and again later
    . I kept expecting some 240 bpm messy section but it never came, I wasn't disappointed

    Floating Through Time (Bluearrowll) [?] {3/10}
    _
    . Sync needs work
    . Some ghost notes
    . PR needs work
    . Layering needs work

    Generic Techno (kjwkjw) [+?] {4/10}
    _
    . All of the 8-note rolls should be 7 notes long (drop that last orange note)
    . Blah so short that this mistake is glaring

    Geno's Forest F-Zero V2 (Coolboyrulez0) [?] {2/10}
    _
    . Many missed or ignored rhythms in both drums and synth that would be fun
    . Pattern choice could be muchly improved

    GENTLEMAN (samurai7694) [?] {3/10}
    _
    . Didn't play last batch's version but this is still a cockdump
    . Jacks are just lame
    . Inconsistent layering scheme

    Greensleeves (woker-X) [?] {4/10}
    _
    . The sync kind of needs reworking to get the notes the right color
    . DDS, really, it would be easy to sync this with DDS even if you just know the basics
    . You need to step, like, everything, both hands almost all of the time and you left out some cool stuff

    Hello Mr. Tree (Vote4Nixon) [+?] {5/10}
    _
    . Missed some drums
    . Some of the PR is a bit wacky in the jumps

    Hot Soup (Brilliant Dynamite Neon) [+?] {5/10}
    _
    . Sync better than I remember it
    . Overall could use better PR to vocals
    . Check colored note sync to guitar and fast rhythms, some grace notes feel forced

    Hyoukai (Patashu) [+] {7/10}
    _
    . Cut it off before the music starts again
    . Fun and easy

    I'm A Maid (C-Type Remix) (0) [!] {}
    _
    . HEY WE STILL DON'T HAVE PERMISSION FOR THIS SONG SORRY IT'S BY C-TYPE NOT SHARPNEL


    Impulse (CyclopsDragon) [?] {3/10}
    _
    . The version that almost got played by Tass is better than this one
    . Missed rhythms, PR issues, some colored notes off

    Inspector Gadget (Vote4Nixon) [+.] {7/10}
    _
    . Change the 24th jacks into trills
    . Tweak the ending sync and then this sim is good to go


    Katharsis (megamon88) [+] {8/10}
    _
    . Very nice

    Laser Shooter (bmah) [+] {7/10}
    _
    . m49 should go 1414
    . Overall very fun and simple

    lolhappy (HammyMcSquirrel) [+.] {6/10}
    _
    . I think it's better than last time, all feels organic now, at least
    . Some of the stream is a bit handed but it's not too awkward

    Lunar Dial (Vote4Nixon) [+?] {6/10}
    _
    . Better than it used to be but I think the end needs to be a gallop instead of a jump and some of the jacks need rethinking

    Magical 8bit Tour (NSane) [-] {1/10}
    _
    . Everything is wrong quit out


    Mephisto Waltz (Xandertrax) [+] {7/10}
    _
    . Hard as balls, can you turn up the volume a couple notches?

    Midnight Sky (championanwar) [?] {3/10}
    _
    . Layering scheme and PR need work
    . Kind of drones on and on and on

    Mourning Heart (Bluearrowll) [+?] {5/10}
    _
    . Honestly it doesn't sound that dynamic of a bpm
    . Ok for an easy sim but recheck the sync it seems off in places

    Nightmare (leonid) [+?] {5/10}
    _
    . Long blank sections got boring and overstepped in other parts
    . Missed some rhythms, almost same exact problems as your other simfile, get some help and it'll be good

    Nightmare (Ziergdsx18) [!] {}
    _
    . No permission

    Nightrain (trumaestro) [] {}
    _
    . Multiple charts almost just rejected it
    . Kinda overstepped but good for the most part, hands seem unnecessary
    . The layering just seems cluttered and makes playing it a bit awkward

    Nitro Panic! (Coolboyrulez0 & Xandertrax) [?] {3/10}
    _
    . lol come on now you couldn't make this fun at all?
    . There's nothing technically wrong except this has a zero on the fun scale

    Omnishred (MeaCulpa) [+?] {5/10}
    _
    . Some of the fast drums should be 24ths and not whatever else you have them as
    . Overall pretty good but some parts seem overdone and others underdone, I don't know...


    Over the Rave F.O.R. Remix (trumaestro) [?] {4/10}
    _
    . Tons of misrhythms and missed rhythms
    . Eh PR

    Piano Concerto No. 1 'ANTI-ARES' (For Kirby) [bmah] [+] {7/10}
    _
    . People would probably love this file if you stepped those background 16ths and hihat stuff
    . In retrospect, leave it as it is, it's hard enough

    Pure Ruby (Cyrenics) [+?] {6/10}
    _
    . Don't ignore the BD
    . Some layering a PR inconcistent
    . This file is fun but could be better, get it there

    Radiant Moonlight (Bluearrowll) [+?] {5/10}
    _
    . Stuff in the beginning that's that jumps and 8ths is boring has hell, step something else in that section
    . The ending 32nds should be a roll for consistency
    . Nice progression in difficulty but it ends a bit overlayering, but whatever

    Ramua (Vote4Nixon) [+.] {7/10}
    _
    . m66 missed 24ths
    . Good otherwise

    Real Over Drive(Ziergdsx18) [!] {}
    _
    . No permission >: (

    Red Flag Defrag (jajadiddle06) [?] {4/10}
    _
    . minijack stream part needs better PR
    . m64 missed a minijack
    . Some missed rhythms that would be really fun, mostly 32nds I think
    . PR needs work overall but this could be a neat sim, lots of room to improve

    reveal yourself (bmah) [+] {7/10}
    _
    . m65 those fast hihats would be a fun addin maybe, maybe not, see if it works

    Ripoff(who_cares973) [+.] {6/10}
    _
    . Wow I can't believe you successfully stepped that song, good reflection of the song too haha
    . Is the ending sync a little off?

    Shut Up and Let Me Go (Remix) (Xandertrax) [+?] {6/10}
    _
    . Could use more pattern variation and layering, good start though
    . lol this song

    Skeletor (cut) (psycho & bluguerrilla) [#] {}
    _


    Sky Dive (Vote4Nixon) [+.] {6/10}
    _
    . Some of the PR is goofy
    . Anwar change the song name so it's not lame in FFR

    Slaytronic (Vote4Nixon) [+.] {8/10}
    _
    . Um layering and PR in m42 and m46 what are you on crack?
    . Otherwise this sim kicks mother****ingassballscock****dickmonkies

    Sly (Remix) (Vote4Nixon) [-] {3/14}
    _
    . Ew, I don't like this file at all.

    Swallowing an Avalanche (New Mix) (Bynary Fission) [+?] {6/10}
    _
    . This would be so much more fun with no jacks
    . Better than it used to be for sure

    The Black Monster (robertsona) [?] {3/10}
    _
    . So... Long... It's not even that long but it just lasssstsss foreverrr
    . The 64th walls are a bit much
    . Some of the patterns are super hard to hit
    . Some of the PR when it switches ears could be better
    . Blah this file

    TizAshura (Vote4Nixon) [+?] {5/10}
    _
    . Why do you always ignore rhythms that you're already stepping? Whatever.

    Travel Demon (_.Spitfire._) [+] {8/10}
    _
    . Really fun but I could see people complaining about the lack of minijacks, maybe, up to you

    Tribe Attacker (Patashu) [+] {7/10}
    _
    . Rly fun, the rhythms you left out didn't detract from the fun either so yay

    Two Sisters (Xandertrax) [+.] {6/10}
    _
    . Seems rushed
    . Some fast rhythms much harder than the rest of the file
    . Not much else you could have done for the file, however

    Versatile (robertsona) [?] {4/10}
    _
    . Missed rhythms
    . Awkward Patterns
    . Not fun enough for this song
    . Jacks too much

    Welcome to Cyberdrome (Xandertrax) [+?] {5/10}
    _
    . Very jumpy
    . left off lots of 32nd bds for no apparent reason
    . zomg it lasts forever...

    Wish (Reprise) (HammyMcSquirrel) [+?] {6/10}
    _
    . Stepping the synth that's only on the blue notes at the end would be good
    . The long stream section could use some JS maybe to that repeating synth (the one that goes red blue red, red red red, if you don't know what I mean I can elaborate)
    . Some sections just seem awkward with the addition of minijacks, that might just be me though
    . Seems like you could still add a bit to make it more fun, I know you've been working on this sim forever but keep it up and it could be really fun

    Wow, I Can Get Sexual Too (Xandertrax) [+?] {6/10}
    _
    . I don't know what I want section needs emphasis on bass, guitar and drums, not vocals
    . Man this song is so awesome
    . The chorus needs filler notes to guitar to make it flow nicer
    . I think some of the vocals need some tweaking to colored notes, maybe off by a 32nd or so, nothing major
    . I know it's kind of 'normal' but layering the solo snare hits in with the vocals might make it more fun, as long as it doesn't get awkward
    . I can't help but sing along to this simfile

    Xenobius (samurai7694) [?] {4/10}
    _
    . m38 instead of 1234 and 4321 do 1243 and 3421 for consistency with pattern choice for 32nds ++sexy, m46 too
    . PR in the snare needs reworking as it changes pitch overall
    . Lots of the rhythms are wrong, check with megomon if you can't figure them out
    . Jacks caused by keynoting suck ass
    . Jumps to both BD and snare is a bit much for this /icantalklol
    . Could be a bit more creative with the ending PR
    . Overall vast improvement over your other submissions

    Yoshi's Cookie (_.Spitfire._) [+.] {5/10}
    _
    . lol fun
    . lol short

    You Will Die (Vote4Nixon) [+.] {7/10}
    _
    . Aw step those um, 21ths? at the end, you know what I mean, don't be a wuss, they're fun at this bpm, I guess you could leave them out but whatever
    . Overall this file is really fun, I enjoyed it


    {Lost Memories} (Maikelru) [+.] {4/10}
    _
    . Needs one more blue jump at the end
    . Overall a bit meh, could have easily stepped the drums at some blank parts and added in the rhythms that would be fun without making it really that much harder


    Kommi's Notes
    Operationstrabarry: (drop,Shlashfic, infiltration) (!)
    all your files are repeated into your infiltration chart, and even the infiltration file itself is completely
    offsync. Fix this and re-submit your three files.

    t+pazolite - 495 (?) 4.5/10
    -at m23 and beyond you could've kept stepping straight 4th notes even when the bass kicks come in
    -technically m32 should be jumps
    -m68 there should be something here, same with m100,m157,190,231
    -m104 you might want to listen to this passage again. i don't hear 8th notes between the 4th jumps.
    -m126 could've placed a note here on the first beat
    -the 8th jump you placed with the time freeze is offsync
    -m194 single notes would have sufficed since there isn't anything to accent jumps on every 4th note
    -m197,198,200 you placed jacks that don't seem pitch relevant.
    -m234 should be a jump on this note
    -m236 in this sequence you don't seem to be following anything at all when there's a distinctive melody
    in the background that could be stepped.
    -As much as the xmod gimmicks look cool in stepmania, they won't give much in ffr

    Bong-ra - 666 MPH (+?) 5.5/10
    -right off the start you should take a look at pitch relevancy. the 2nd 4th note you placed goes to an
    ascending sound and you put it lower. same goes for the rest of this sequence
    -m18 missed a 16th note after the 3rd 4th note
    -m19 after the 2nd 4th you left a gap where sounds are still playing, and the first 16th you placed in
    that measure is a 24th since the beat kind of swings. take a look at this measure again since there are
    quite a few things missing
    -m20 same problem as m19
    -this same problem happens throughout the song actualy
    -m45 and the other measures before that have this guitar-ish hit you should keep layering the percussions
    since it seems kind of inconsistent when you start stepping it again a measure later.
    -m49 same as the start
    -Go over this chart again since it has lots of potential and I would see myself accepting this with a few
    fixes.

    Hamu - All Around the World (-) 4/10
    -pitch relevancy is wrong off the bat
    -inconsistent layering with percussions
    -Colored notes are off and aren't necessary most of the time
    -once the song gets more into it, you don't seem to be layering the percussions or important beats playing in the background
    -needs a lot of work overall

    Nero's Day At Disney Land - Arrogant Cobbler (#)
    -hai

    Leonid - Around the Planet (-) 3/10
    -if you were going to follow percussion 16ths later on you should have layered them in the start also
    -jumps were kinda stupid since you don't really follow anything else. jumps with 16ths also weren't necessary
    -very inconsistent chart

    Jon Brownell - Arrrrrr (-) 3/10
    -i can't even tell what you're following in the start
    -pitch relevancy is off when the he's a pirate theme starts
    -Feels too empty and nothing is being followed consistently
    -Rather than simply following the melody, you could have layered the background sounds/drums

    About - Band Dynamics (+.) 6/10
    -the vocal parts seem iffy with the 12ths you placed here. also seems like there should be more
    -pretty fun chart overall. the vocals however i think would be straight 8ths not 12ths.

    Wisp - Beadumaegen (-) 4/10
    -the gallops you put for the bag pipes need revising. you missed a few
    -once the breakbeats start at m14, you miss a lot of 16ths. I'd suggest slowing it down to hear them
    -adding those 64th note gallops in the middle of 16th stream wasn't really necessary (m32 etc)
    -chart needs revising

    Protest the Hero - Blindfolds Aside (+.) 6.5/10
    -sync feels a little late imo
    -jack at m14 is a little much
    -32nd patterns at m22 could flow a little better
    -m52 a little suggestion you can add one 16th before the jump to make the guitar feel a little more complete
    -m74 jacks weren't really necessary. this ain't guitar hero
    -not a bad file but needs a few tweaks

    Mucca Pazza - Bump (-) 4/10
    -file just really seems like a mess. the beginning is long and boring
    -the gallops for the sax in the middle of jumps at m49 is just a dump to play
    -a nice attempt but hardly has any fun/replay value

    Animal Alpha - Bundy (+?) 5/10
    -stepping those guitar strums in the beginning would be a nice touch instead of only following percs
    -m40 since you're following jumps to vocals, it's not an 8th to a 4th, it's a 16th if you listen closely
    -m65 if you're following jumps to percussions, you're missing a jump after the 2nd jump of m66
    -some parts your jump layering is questionable

    Glowstyx - Bunny (-) 4/10
    -file is pretty repetitive, constant jumpstreams aren't very fun
    -jacks are questionable and don't seem to be used consistently

    Tomo Fujita - C7 Funk (+?) 5.5/10
    -song quality is horrid
    -m17 you missed a few guitar taps
    -you miss some guitar syncopations of the same sort through the whole song

    Breakbeat Heartbeat - Clockwork (-) 4/10
    -constant jumpstream doesn't make a good file. beginning is insanely repetitive
    -jumps aren't very consistent, 64th walls dump up the file quite a bit and doesn't really match the rest of the file's difficulty
    -song is really repetitive and generates the same kinds of steps at every transition.

    Dan Balan - Crazy Loop (--) 1/10
    -chart is insanely inconsistent. one second you're following vocals, the next you're following some sort of percussion that's hardly there
    -invisible 16ths. quit out.

    Championanwar - Dimensions of a Square (#)
    -sup. maybe reject for generic steps

    Championanwar - Eternal Struggle (+?) 5.5/10
    -Pitch relevancy needs a little work. a few notes don't follow the up/down sequence right
    -easy chart, not sure what to say about it.

    Kuchibaschi-P - Ex-Girl (+.) 6.5/10
    -file is awesome but me and patashu both have no idea what the jumps are layered to. if it's vocals it's missing some stuff
    -honestly have nothing else to say. jacks were used alright

    Sanxion7 - Extreme Dishwasher Race (+) 8/10
    -awesome jack theory use. you win brownie points with me
    -really fun chart. props.

    Kkrusty - Farewell, My Little Basquiat (+) 7/10
    -m13 you could have layered jumps to the hits on 4th notes
    -layering is clear and I don't see many mistakes
    -Pitch Relevancy is well used

    The Flashbulb - Floating Through Time (-) 4/10
    -m7 after the 2nd 4th you missed an 8th note
    -the sync could use a lot of work
    -the jumps in the beginning could use some more layering since most dual piano notes aren't being layered

    Envy - Generic Techno (-) 4/10
    -jump layering needs work, inconsistent use once the percussions start
    -m16 the jumps here need to be revised as well. since you're following the jumps to the melody, some are missing
    -the 32nds seem kinda much for the difficulty of the song since the rest is relatively easy.

    XBrav - Geno's Forest F-Zero V2 (-) 3/10
    -the 32nds are incorrect. slow down the rate to hear them; some start on 32nds not 4ths
    -jumps are hardly used in the song yet they are randomly layered in other parts. They should be used more consistently
    -very repetitive and boring chart, sorry.

    Venetian Snares - Gentleman (+.) 6.5/10
    -the sync is very late
    -jump jacks at m35 imo could be single note jacks for better flow since convering from a 34 jump to 14 jump jacks is kind of awkward
    -Hands are quesionable at parts but i guess they can be explained
    -m125 missed a 16th note after the first 4th
    m142 3rd 4th note should be followed by a 16th
    -otherwise the chart is pretty fun. just needs a few fixes

    David Neuvue - Greensleeves (-) 4/10
    -following the piano, you miss jumps to the bass notes in the beginning and throughout the song
    -pitch relevancy also needs quite a bit of work, especially it being piano this is very important.
    -nice job on the sync however

    The Flashbulb - Hello Mr.Tree (+.) 6/10
    -you still forget some hi-hats (ex: measure 1 right after the 8th note there's a 24th/12th note here)
    -some jumps on accented crash cymbals would be nice
    -just needs those few fixes and i'll accept since the rest is done right

    Doko Benjo - Hot Soup (+?) 5/10
    -sync is late by like one f12
    -percussion jumps are used inconsistently in the start
    -m22 might want to check the sync on those guitar notes. the first 64th feels off
    -check the snare jumps you seem to miss quite a bit throughout the song. inconsistent use

    ASK - Hyoukai (+) 7/10
    -i bet you put your name in the song description so i would feel bad for rejecting it =>
    -16th triplet patterns are kinda meh imo
    -i'm not going to try to find little mistakes since i'm sure you're going to do that yourself anyway lmao
    -File is easy and fun however. I could see this as a harder chart but yours fits well

    C-Type - I'm A Maid (!) 5/10
    -m16 hands weren't needed
    -I honestly don't know what to say about this except that you only decide to step the vocals at the end
    -just found out we don't have permission peace. wrong artist

    An Endless Sporadic - Impulse (+?) 5.5/10
    -pitch relevancy =/
    -m52 no jumps on snare anymore?
    -this entire section after that you randomly place jumps with no relevance to what you were folloing before
    -overall could use more jumps and consistency when using them

    ParagonX9 - Infiltration (!)
    -see first post. also there's a way better version that has been submitted sorry

    Dr.Steel - Inspector Gadget (+) 7/10
    -Song choice = awesome
    -m10 jacks are kind of inconsistent with the difficulty of the song maybe. could be just me
    -m14 the jumps the 2nd 4th the note changes so it should differ from the first one
    -pretty fun

    Cranky - Katharsis (+) 7.5/10
    -good use of jack theory with piano notes
    -I don't really see anything wrong with this. Good layering and progressive build up

    Ryo Ohnuki - Laser Shooter (+) 7/10
    -pitch relevancy questionable at the start
    -jacks used well
    -very consistent chart, i was happy with what you did with the song
    -m51 however lacks jumps

    DarkbearX - lolhappy (?) 5/10
    -pitch relevancy inconsistent
    -16th streams don't really follow any prominent sounds
    -very repetitive and boring chart although not completely wrong with accuracy

    dBu - Lunar Dial (+) 7/10
    -kinda drawing a blank here. Nothing blatantly wrong

    YMCK - Magical 8 bit tour (-) 3/10
    -beginning is a mess with the 24ths/32nds which are mostly wrong, also you ignored 24ths and used 16ths instead
    -jack at m14 isn't a jack. nothing here generates that
    -m18 the 24ths are really 32nds
    -layering the vocals in the middle of this kinda makes the chart a huge mess
    -jack theory not used properly
    -very inconsistent chart

    F.Liszt/Xandertrax - Mephisto Waltz (+.) 6/10
    -beginning is really boring and awkward
    -has some really fun piano parts later on
    -48th gallops could use some more firendly patterns
    -nice challenge, probably one of your best charts

    championanwar - Midnight Sky (+.) 6/10
    -lots of stuff going on in the song yet you only follow the piano which i find i a shame since it could make a more interesting chart
    -i noticed a few things wrong with the pitch relevancy. when the same note repeats you tend to switch its place even though it's near the first one
    -taking in consideration this is made to be easy it's consistent and follows the idea well

    Ensiferum - Mourning Heart Interlude (+.) 6/10
    -pretty sure i didnt find much wrong last batch. nice sync, easy chart nothing too amazing

    leonid - Nightmare (-) 3/10
    -m12 you suddenly stop stepping the strings. should keep going
    -you miss quite a bit of 16ths once the music starts picking up. jumps are questionably used
    -pretty inconsistent chart overall needs a lot of work

    M2U - Nightmare (!)
    -nice try

    S.S.H. - Nightrain (+.) 6/10
    -jack theory needs work since i don't see why they're used most of the time
    -m43 missed 32nd note to guitar after the 24ths
    -go over the chart again i'm sure you can make it more consistent


    Kommisar - Nitro Panic (--) 1/10
    -you're kidding right
    -chart is really boring to start with, then you had to add 32nd trills. there are no 32nd trills. it's a vibrato and if it were
    to be used accurately, they would be 64ths/128ths

    Powerglove - Omnishred (+.) 6.5/10
    -same as before, 24th gallops to guitar aren't needed
    -rest of the chart is fine

    Takoyaki - Over the Rave (+.) 6/10
    -this is your bluexoon submission without freezes lmao
    -colored notes in the middle of 16th jumpstream is a little much imo
    -some 32nd patterns could flow better in the start

    fether - Kirby piano (+) 7.5/10
    -really fun chart, well made. don't have any real complaints about it

    Shiki - Pure Ruby (+) 7/10
    -m13 needs a jump here
    -m55 the piano notes here could be single notes for climax effect
    -bluexoon submission again i imagine

    MSXOmega - Radiant Moonlight (-) 4/10
    -in the start you miss 16th triplets to the synth
    -16th jumpstreams. nothing really interesting about this chart
    -32nds at the end are weird. they could be rolls
    -blame it on song choice

    t+pazolite - RAIN (+) 7.5/10
    -fun as hell. why was this rejected last batch?

    Onoken - Ramua (+?) 5.5/10
    -m11 16ths used inconsistently in this sequence
    -before m36 i have a hard time hearing those 24ths, same with other measures. seems like you copy pasted from the 24th drums earlier on

    NieN - Real Over Drive (!)
    -let's not step djmax songs for ffr aite

    Jajadiddle06 - Red Flag Defrag (-) 3/10
    -pitch relevancy off in the first few measures. same notes are played yet you place them elsewhere
    -jacks are correct but they don't seem to flow too well in this kind of stream
    -stream part is insanely boring
    -near the end of this stream, 32nds are missed (m75-76)
    -more 32nds missed after this with the jacks
    -m85 you randomly stop the stream in the middle with 8th notes
    -needs a lot of inconsistencies fixed

    KURi-ZiLL - Reveal Yourself (+.) 6/10
    -nothing technically wrong with this chart but gets very repetitive

    StuntRock - Ripoff (+?) 5/10
    -seems like a very accurate file, but kinda dumpy in the sense that it's a clutter of arrows
    -second time the guitar riff comes around you ignore the hands you were using, third time you do though which is kinda inconsistent
    -very repetitive song and it's a shame since it's well done

    Drumcorps - Saddest Rmx (#)
    -saddest rmx to end them all

    KO - Shut up and let me go (+.) 6/10
    -for an easy file pitch relevancy is decent i guess.
    -regardless of how easy the file is, i feel that some transition points could use some jumps
    -layering is done alright and the tune flows nicely

    Bong-Ra - Skeletor (+) 8/10
    -I BOW TO NO ONE

    Championanwar - Sky Dive (?) 5/10
    -pitch relevancy already wrong from the start
    -jump use for layering needs work, mostly for the 8th jumps
    -starting at m19 it's more of a swing and it would help to have 12ths/24ths to add to the feeling, not saying what you placed is wrong however
    -check some of those 16ths notes starting at m43. it feels like you're only using them to fill in blanks when they don't actually exist.

    Bong-Ra - Slaytronic (+?) 5.5/10
    -m42 the first two single notes are still the same sound therefore a jump
    -also last 8th note at m42 is a note too much
    -m46 the jumps need to be looked at. second jump should be on a 16th note. re-do this measure
    -m57 you missed a 16th note right after the first 4th
    -m58 last three notes should still be jumps and be the same note since it's the same note
    -m59 missed a jump on the second 8th? same with the next few measures
    -m69 missed 16th notes at the end of the measure
    -overall just take a look at your jump use. file itself is really fun

    Championanwar - Sly (-) 4/10
    -i'm having a really hard time figuring out how you're following this. it's not the piano and if it is, it's very inconsistent
    -jacks make no sense and don't follow anything specific
    -file needs a lot of work overall

    Nosrac - Swallowing an Avalanche (+?) 5.5/10
    -the 32nds start after the 8th note before. this means you're missing one 32nd note
    -jack theory is well used but not consistent since other places the same sequences comes up yet you just use 16th streams
    this would probably affect the difficulty of the file however
    -m53 first two jumps are the same note so should be a jack
    -file is very repetitive but that's what the song gives you i guess. not sure about this one

    AloysiusRexford - The Black Monster (+.) 6/10
    -end of m16 i don't think this generates a jack
    -m19 forgot a 16th after the 2nd 8th note, same with m27, m35, m51 etc. just small notes you missed
    -i can't help but think that you could've added more jumps into this to match the file's difficulty

    Jon Brownell - TizAshura (-) 4/10
    -jumps are following what exactly? it's really hard to tell
    -missed a 16th note after the 2nd 4th in the 3rd measure, same happens every time this melody comes up
    -you miss quite a few 16th notes or little sounds. go over the chart again to find them
    -last note isn't even on sync ;_;

    S.S.H. - Travel Demon (+) 7/10
    -m 29 could have a jack after the 2nd 4th note to follow the guitar and add more JaCk ThEoRy
    -besides that file's awesome. really fun. last note take it out tho it's kinda pointless way down there

    Canblaster - Tribe Attacker (+) 7/10
    -you know better than to start on odd beats =/ first measure would have sufficed
    -good use of kil's bedtime story theory
    -only complaint is that at the start you use jumps on 8th notes and at the end for the same sequence you use 4ths

    Fiction Plane - Two Sisters (+.) 6/10
    -sync is a little iffy
    -vocals aren't being followed right sometimes, some notes aren't straight 8ths
    -file is fine but needs a few vocal fixes. just take a look at them, most of the time they're just small mistakes

    KgZ - Versatile (+.) 6.5/10
    -jump jacks are eh at the start since it doesn't really match the difficulty of the file but they're accurate i guess (maybe single note jacks?)
    -nice pitch relevancy with the piano/synth
    -m49 these jacks have small variations (ex: first 4th, 2nd 8th note are different notes) so they should be placed differently
    -pretty fun file overall.

    MashedByMachines - Welcome to Cyberdrome (+?) 5.5/10
    -beginning has inconsistent jumps with snare hits since you layer them, sometimes you don't.
    -file can be really repetitive at parts but that's due to the song choice
    -file has some inconsistencies when it comes to following the same percussions (m91 etc)

    iPatcH - Wish (+.) 6/10
    -m4 the jack you placed is wrong pitch relevancy wise
    -rest of the file is relatively simple and flows well. layering is clear and easy to tell appart.
    -Only complaint is around the end you use jumps (m63) and right after you switch back to the 16th gallops which is sorta sudden

    Say Anything - Wow, I Can Get Sexual Too (+.) 6/10
    -if you're going to follow percussion like this, the bass drum should be on the lower arrows and snare on the higher ones
    -wow interesting song lmao
    -m53 either you follow the piano/synth with the vocals or not at all. not just half and half when you feel like there should be synth notes
    -rest of the file is fine and flows well

    megamon88 - Xenobius (+.) 6/10
    -file is rly offsync for me. feels pretty late
    -the 3 note hits don't need to be on 64th notes. they're 4ths. same with all the other 64ths you placed
    -good percussion layering. this impresses me.
    -64ths really really aren't needed ;_;
    -k LAST 64th note was ok.

    Saskrotch - Yoshi's Cookie (+) 7/10
    -replay value : very yes

    You Will Die (+.) 6.5/10
    -m31 i'd rather see jumps on the cymbal crashes to give more of an impact when you're hitting them
    -end of m34 you forgot a 16th note to percussion
    -m41 i get dissapointed since you only follow the guitar that you haven't really been following much before, and ignore the rest of the sounds
    -m69 after the first 8th note you missed a 16th note, same with after the last 8th note
    -8bit isn't pitch relevant =/

    cornandbeans - {Lost Memories} (+.) 6.5/10
    -really don't have much to say about this. easy file, good pitch relevancy, nice layering.


    Patashu's Notes
    Notice: Don't just take my notes at face value but also look at the sense of what they mean. If I point out a technical or fun-factor error somewhere in your file and it crops up somewhere else too, obviously it's still a problem, and similarly any other errors of the same kind should be taken into consideration as well. And, of course, make sure that it will still flow right with regards to the rest of the file; sometimes I am wrong, or sometimes you might think of something that goes above and beyond my corrections.

    presque, adjective: uses pitch relevancy techniques

    Drop, Infilitration, Slashfic (operationstrawbarry) [!]
    it has the chart of infilitration and the song of drop for all three

    495 (bob bob) [-]
    Opening PR can be better.
    The 8ths in m104 are -definitely- erroneous and would actually make it, with the jumps, harder than the ultra rockin' speedcore section just prior to this. What were you thinking? Make it go like jump step jump step jump step on 4ths + pr.
    Step the 8ths to the percussion in m112 on? it goes boom boom ra raraboom boom ra ra boom boom etc.
    Wouldn't put jumps alongside the fast 8th trills when it goes fast gabba again.
    m194 on; way too hard, again! The quiet sections should never be harder than the ultra doosh doosh gabber speedcore parts.
    The notes in m194 drift early until about m199 by which point they're roughly a 16th early; slow it down earlier.
    The ending notes you've sprinkled in make no sense and go to nothing in particular - make them meaningful or don't put them in.
    I like the concept but seeing as it's simple and has loads of errors, rejecting.

    666 MPH (Vote4Nixon) [+.]
    16th triplet leading into m25 is erroneous; same for the one into m73.
    m81 on pr could be better.
    Doesn't seem too much different from the last time this was submitted... +. again? haha

    All Around The World (GG_Guru) [-]
    Still sucks, sorry. erroneously steps the flute with misplaced, wrong speed and/or nonexistant slides while missing other melodies, has random 16ths that don't go to anything (if you're trying to step the acoustic guitar you're doing it way wrong).
    And it still has the cyan jump thing lmao
    It's a bit better than what you sent me but still lacking and unpolished, adding more notes than are present to some patterns while neglecting others. Figure out what you want to step, figure out what it's playing and be consistent about it until the music changes again. Use low rates and assist tick to check everything you do against the music and you'll be well on your way to stepman mastery.
    Also, don't use arbitrary patterns. Use the -simplest- pattern you think fits the music (i.e. 24ths, 32nds) and resort to weirder ones if and only if you slow the music down and ensure that it actually IS that weird.
    Oh yeah, and in m59 on you're definitely not placing the minijacks quite right.

    Around the Planet (leonid) [-]
    At the end of m4: the last two blue notes shouldn't be there, and the last 4th of m4 should be a jump. same for m6, m8, m10.
    m11: Jump to the cymbal crash? Also you really need to decide how hard you want this file to be, because early on it's just 8ths and eventually it turns into 16th jumptrill spasms and 8th jumpruns. If you want to go that way you ought to layer in some percussion here too. Also step the 16th drum triplets every time they come up they're cool.
    m27 on: These patterns infuriate me to no end. The jumps on blue thing is right but never EVER varies and gets tedious, no exemptions are given for the melody or anything else. The blue jumps should be 'wandering' every time the offbeat synth bass changes its pitch, jumps containing the melody or cymbol crash should be placed differently, don't leave out the first blue jump just after each measure's beginning, etc!
    Jumps in the trill in m34 are erroneous.
    m35 on suuuucks. Make it bass drum + synth bass + melody or bass drum + melody or whatever (esp. since it plays 12ths! here), anything but this boringness.
    m42: augh
    m46: jumps in trill erroneous again!
    Jump in m69 and m73 should be DU.
    Minijack in m76 is erroneous; should be D,L,D or something instead
    m79 on: should change around every time there's a cymbal crash to make it more variable while emphasizing the cymbal crashes, as well as changing the jump whenever the melody plays. Actually, this (this kind of thing that is) is a good idea for the song in general. You can do percussive stuff but you NEED to always emphasize the melody as well, the cymbal crashes, shake it up as much as you can, don't just straight layer if you can change patterns to incorporate the feel of other instruments
    missed the cymbal crash in m89
    jumps in m93's trill are...yup, erroneous!
    m95 on: Doesn't make any sense in light of how you've been stepping this musical part before. You don't feel like layering in the percussion any more or what? Try to be consistent about it, or otherwise build up over the course of the song. (Why save the easiest for last?)
    m97: The second jump should be on the 8th after it
    Randomly changes to straight 4ths in m104?
    Slide in m105 should be four notes, not three, 24ths seems to be right tho

    Arrogant Cobbler (Kommisar) [+.]
    needed to spend more time on this, lol

    Changes in opening:
    -m13/m17 beat 4, move note to L
    -m18/22 beat 4: add 16th after beat on U, change offbeat to R (or equivalent)
    -m21/25 beat 4: change in similar fashion to m13/m17
    -m27 beat 4: add 16th after this beat

    16th right before m54?
    m58: beat 3.5, add this pattern on 16ths: URDU. It matches up with the little ditty in the background XD
    m60, m63's second 16th triplets are bs, as is the five-tuplet in m64. m66 should lead into m67 on a triplet
    m68 should start with a five-tuplet; the next five tuplet should just be a triplet starting on the third beat
    suggestion for m73/m74: slow it down in rates, and layer the percussion with the melody playing mostly isolated beeps (as opposed to the one doing wild scales)
    three-note 8th jack in m78 should start on the second beat
    m99 on feels so empty...I mean, I know it's not 'music' here, but you could at least pick out one background sound and add that in, idk (and def. step the shout lol)
    last blue note should be an LR jump

    Arrrrrr (Vote4Nixon) [-]
    m5 on: The vocals are incorrectly stepped. Should be something like blueyellow..blueyellow..blue...blue...blue..yellow....blue before anything else is layered in
    Also, since this song has a high level of repetition, suggest you vary the pr slightly for each repetition to still follow certain 'rules' you set for yourself (for example, you might say that this part always rises and this part always falls but it wanders otherwise)
    m12: don't have a jumptrill in an easy file please
    m13 on: can improve the pr of this section, definitely. L..L..LDU..U..URD..D..UDLD or something. at the very least make sure that identical pitches use the same column within any one measure (with the exception of minijacks which you can make minitrills instead)
    m21 absolutely baffles me and is suddenly way too hard. where's all this yellow stuff coming from? you absolutely must decide if you want an easy file out of this or a hard one, since you've both underlayered and overlayered in places, btw
    don't understand what the jumps are going to in m29 on
    m61: the 4th on its lonesome should be a jump (melody + percussion)
    m62: jumps for all three of these 8ths

    Band Dynamics (Dore) [+]
    m23: should be a 12th galloping into the third beat
    otherwise seems good now, unless people would object to the quietest bits being among the hardest

    Beadumaegen (Vote4Nixon) [+?]
    misses a 32nd gallop near the end of m4/m8
    32nd percussive triplets in m9/10?
    weird ass song, lmfao. scottish breakcore?
    m14 steps the hi-hat thing (sorry, I don't know my drum names) a bit weirdly. missing lots of triplets of it and hitting extra notes where there's none, and repeating your errors over and over thanks to copypaste. have a closer look, I see streams and gallops that are too long and breaks where there ought to be triplets.
    m20 specifically seems very wrong
    m48: still misstepping the hihatty instrument, and...lmao, are you putting jumps to the quietest melody you can barely hear? not a good idea, and what's with those random green notes that crop up?
    random green again in m72?
    m80 on needs more 16th notes to the shaking sounding percussive instrument
    don't hear the 32nd gallops in the very end

    Blindfolds Aside (dore + BDN) [+.]
    don't understand jump placement in m25
    blue note at the end of m26 should be moved down a 16th
    m29 green note should be orange, I think
    first pink note of m30 is erroneous, same for the one right before m31
    missed a note between the two purples of m35's beginning and m37's beginning
    second blue note in m38 is erroneous, if it's going to the vocals, same for the first of the two right before m40
    should be a blue note between purples at the end of m40
    jump on second beat of m43 is erroneous
    jumps on first, third beats of m47?
    yellow just before fourth beat of m48 should be a jump
    missing first blue note in the beginning of m54
    jump on second beat of m56?
    jumps to the guitar instead of beat around m57's start?
    missing blue note just before m59
    jump at beginning of m67?
    8th before third beat of m72, last blue note of m72 needs to be moved up a 16th or so
    m72 jacks should (imho) alternate hands so as for maximum comboability
    missing a 16th just before the run of m84 on
    missing some 16ths in the beginning of m114 to percussion
    m121 on: the guitar is playing 16th sets of five notes at a time if you want something to add in (maybe not since you do it later when it gets stronger? your call)
    (hmm, latter half of the song seems a lot more careful than the first half for some reason! polish up the first half and you're good to go)

    Bump (Xandertrax) [+?]
    check all of the gallops and slides to ensure that they're on time; they really don't seem right
    pretty sure m21/m22's yellow starting gallops are definitely not right
    should probably avoid quick clusters of notes that span more than two columns if this is meant to be an easy file, btw (as well as 24th bursts with jumps in them, lol) (p.s. check the 24ths too)
    the last beat of m76 sounds like a quick burst rather than a jump
    m85's slides definitely aren't right; too fast and I think too many notes too
    cool song btw

    Bundy (Brilliant Dynamite Neon) [+.]
    seems to have erroneous yellow-to-blue gallops in the opening; I caught one with its yellow note going to a bass drum but the others seem wrong
    m10 on: maybe when the guitar swaps to the offbeat, put jumps to it as opposed to the percussion?
    m18: ought to have a yellow note to the vocals, it doesn't do it like that any other time tho
    end of m44: crash cymbal, then in m44 very fast gallops to the percussion?
    m58, beat 3-4, bass drum on the offbeat here
    m66 on: not fully layering in the bass drum, misses it on the beats and offbeats sometimes
    end of m68: no, no two 16th jumps in a row in an easy file. make it a single note
    m113: would just make it 16ths, no jumps here
    seems to have the right feel overall

    Bunny (_.Spitfire._) [+.]
    song: awesome as hell
    just before m11: missed a yellow note to an extra percussive bit seems to be missing a blue jump right before m19
    32nds from third offbeat to fourth beat of m20?
    ending lot of minijacks could probably end earlier, given that the sound you're putting them to (the stuttered vocals?) actually goes to the end of that segment anyway but gradually fades
    layer in the bass drum for m49-m55

    C7 Funk (Xandertrax) [+.]
    missing 16ths between second offbeat and third beat of m10, missing offbeat between second and third beats of m11, fourth beat of m12
    48ths in m14 are too fast I think
    missing: second beat of m17, yellow note just before third offbeat of m17
    don't understand jump at the beginning of m27
    misisng: 16th just before the third offbeat of m29, 16th just before the second beat of m31, 16th just before the third offbeat of m32, 16th just before the second beat of m33, 16th just before the third offbeat of m34, 16th just before the third and fourth offbeats of m38, fourth offbeat of m41, fourth beat of m42. missing notes like this can be fine tho if it's done in a consistent manner throughout

    Clockwork (Xandertrax) [+]
    misses blue jump just before m15?
    intensity problem: m21 on gets easier even though the music is growing more intense. maybe remove the 16th stream at m12 fourth beat in preference to the static-y hi-hat, bass drum and piano so that it transistions smoother? either that or just fill m21 on with jumps on the 8ths...
    the very last measure, 64, should be fully pr so as to leave a lasting impression.

    Crazy Loop (Makilaz) [-]
    second part of m17: move the third beat a 48th forward, the last offbeat a 24th back
    m18 on: the blue notes coming just before the 16ths on the same column are erroneous. also, when the melody and vocals overlap there ought to be jumps
    lots of triplet/streamlet misrhythms...
    m38: all the 8ths should be jumps
    has a decent feel but, ya know...it's bs. just kinda meh overall, hmm

    Dimensions of a square (Kommisar) [+]
    A square has two dimensions :eng101:
    it's good or something

    Eternal Struggle (Vote4Nixon) [+]
    good, presque easy file

    EX-Girl (Jimerax) [+?]
    in the opening: should follow a different set of triplets when it changes pitch
    m6 on: triplets to trumpet occurs an 8th earlier than it should and there are a few extra bs triplets. also, what's the jump pattern here again?
    really really overjumped - what're these going to? also follows lots of really subtle percussion and stuff, had to turn speaker way up
    16th pentuplet just before m19: I only hear a triplet
    misses the 24th gallop in m35
    m45: move the note on the third offbeat forward a 16th
    m47: second beat shouldn't be part of the 8th jumpjack
    good for scoring I guess but as a file this kind of blows
    Extreme Dishwasher Race (megamon88) [+?]
    song is cool
    opening is not presque!
    missed 24ths at beginning of m4, 16th jump right before beginning of m5 (to open hi-hat), 24ths from third beat of m5, etc etc!
    fourth beat of m8 shouldn't have a jump
    the bass in m9 on plays five notes at a time; split it up into minijacks for the whole thing or make it trills
    m16.5 on is bare melody so should have pr applied to it (if you can't figure out how you'd do that, any one of the judges can show you)
    around the beginning of m24: the bass drum is going xx.x so the minijacks should reflect it
    m25, m29: should be a three note minijack to bass, the next two 16ths after that are not bass
    m28, second offbeat: minijack
    m37.5 on: needs more minijacks to the bass, and even if it's not a set of two minijacks but goes xx.x then the extra note should reside apon the same column
    m44.5 on: don't forget, still minijacks to the bass
    m47.5: should be a jump on this beat
    m51.5: step the echos to the bass drum, imho
    fix up 'n it'll be good

    Farewell, My Little Basquiat (who_cares973) [+]
    I gotta ask - what's up with all the bpm changes in the beginning? it doesn't sound like a bpm change-y song. no foul no harm tho
    triplet out of m35 beat 1 - maybe (out of m67 too if you do)
    m36: 8th between beats 2 and 3, make it a L note (same for m68 later on, only maybeb a U note?)
    layering's a bit awkward in m45 on, should be passable though
    triplet into m46 and m55?

    Floating Through Time (BluearrowII) [+?]
    very first jump is about 40 milliseconds late!
    feels like it needs lots more jumps...not oversaturated, every time you can do it do it kind of more jumps, but more 'key' jumps if you get me
    m23 should fall at the third beat and stop on the fourth beat
    sync issues persist through song. for example, m23 suddenly drifts late
    short and simple so perfect it, please

    Generic Techno (kjwkjw) [+.]
    long 32nd runs seem to be only 7 notes long but idk (the ones into m25 and into m33 are definitely 8 notes but the earlier ones feel a bit different). you don't have to change this tho since I had to lower rate to verify. (also, consider mirroring them all so they go right to left so they're easier to hit one-handed)
    32nd triplet into third beat of m12?

    Geno's Forest F-Zero V2 (Coolboyrulez0) [?]
    pr sucks but you probably already knew that. this is one of those files that's not quite right in a lot of places, as follows:
    missing 32nd before fourth beat of m4, m5, m7. 32nds leading out of m7 should only have three notes not four
    to keep with the standard established in m6: needs an extra 16th in m7 after beat 1, m8 after beat 2, m9 after beat 1, 2 and maybe 3
    m9: starting on the yellow note before the fourth beat, on 32nds, it should go: xxxx.xxxxx and next measure
    missing 32nd right before m11 beat 4, m15 beat 4, m17 beat 4,
    m18 on needs extra 16ths: see the idea in m6
    m19: first 32nd burst needs to go back two more notes; second one needs to be split up into a lone blue and a 32nd triplet
    gonna stop now, you get the idea anyway 8)

    GENTLEMAN (samurai7694) [-]
    beginning is still a little off in places
    hmmm. actually I think I have to reject this because tasselfoot said 'moar vsnares fgo cockdumps??' and his word is law of the land. (sorry)

    Greensleeves (woker-X) [+]
    m36 beat 3.5 is late
    m40-m41 still lacks proper pr
    m45 beat 4 should have one of its notes moved back an 8th
    m52 has two notes on the same column that are not the same pitch. every time this pattern repeats make the first note a right arrow or w/e
    m54: missed 32nds just before beat 4
    m84: first beat is slightly late
    m95: cyan note is early
    m101: beat 2.5 is late

    Hello Mr. Tree (Vote4Nixon) [?]
    m1: if you're jumping to the snare the purple jump should be blue
    m2: blue jump to the cymbal crash
    actually this is barely changed from last batch. fucen V4N, spend more time looking over your files *fistshake*


    Hot Soup (Brilliant Dynamite Neon) [+]
    sync still isn't perfect but better: m42 is particularly off, for instance. the whole file could use some attention
    opening: minijacks to identical bongo pitches or not?
    m30/31: suddenly stop putting jumps to trumpet?
    m58 on: guitar maybe? since vocals are all 8ths
    cool song/chart, underlayered masterfully. now fix that sync

    Hyoukai (Patashu) [#]
    my file
    possible changes:
    forgot jump at beginning of m13 (silly me!) and m21
    m37 on, put jumps at the start of every other measure (going to the ultra slow melody) for variety
    m46 on is hard for its intensity level, not sure what to do about that
    m68 on, lots of jumps to crash? possibly extend 16th streamlets to be 8 notes long until it double times

    I'm A Maid (C-Type Remix) () [!]
    Permission issues; we do not have permission from C-Type

    Impulse (CyclopsDragon) [?]
    we have permission for this?
    m17 on needs gaps
    m33 on: -nothing- is playing on the offbeats here, deal w/ it
    m52 on: not feeling these patterns
    m88: jump on third beat should be on the 8th before it
    m99 is 16ths not 12ths
    has confusingly and annoyingly stepped patterns throughout that don't bring out the instruments but instead meld them together into a featureless pile
    Consider watching the GH3 expert chart alongside making the chart for pitch relevant guitar goodness; transform that as appropriate onto four columns then figure out what else ought to be layered, how to signify any unusual percussion, when to change the way you're applying pr, etc.

    Inspector Gadget (Vote4Nixon) [+]
    lol.
    step the yellow notes at the start of each measure in m7 on? maybe
    m23 sounds like it should be even more intense, your call
    ending should follow the melody, so it'd be something like 64th gallops then a 24th minitrill and 16ths after that. hmm

    Katharsis (megamon88) [+]
    there shouldn't be a gap after m13 beat 2; should continue into beat 3 then 8ths into beat 4 (same for m68 later on)
    stepmania theory time: make jump just before m20 LR because naturally LR jumps feel the strongest?
    m29 fourth beat: add a 16th R note just after this cuz if you listen to the other piano line it plays a bit more this time
    m40 on: maybe make it jumps to the melody playing 4ths instead of just every 4th here? (and also to the crash obv.)
    m48 on: I think stepping the mid-stream jumps would be appropriate here
    maybe put 24ths leading into fourth beat of m55?
    8th after m74 shouldn't be there
    maybe make the last note of the 24th and the two 16ths in the middle of m75 jumps (like LR, LR-UD-LR kind of thing) for emphasis?

    Laser Shooter (bmah) [+]
    (in m31 on: there's a cool extra percussive track in the background. it's playing on 8ths x...xx..x...xx.. for the first three measures then has some extra 16thy things on the fourth. probably shouldn't step it though since it would interfere with your layering/buildup setup later on but it's still cool!)
    missed the 8th notes before each minijack in m45
    layer the extra melody in m47/48? or just step it exclusively/semilayer
    m51: the first stream ends on the 16th before the third beat, the next one starts on the offbeat after the third beat and should start something like ULUL
    (also I think they're 6 notes long not 5? have another look)

    lolhappy (HammyMcSquirrel) [+.]
    dull patterns for the first 30 seconds or so; when you change to pure 8ths, they should 'wander' a bit more because it's not the most interesting pattern in the world
    don't get the 16th triplet at the end of m24; how about a jump on the 4th instead?
    the melody-relevant stream in m49 on is cool
    well stepped for what the song offers

    Lunar Dial (Vote4Nixon) [+?]
    m1: 48th should be 32nd, 32nd triplet just before m2 begins (then jump b/c cymbal crash?)
    16ths at end of m5 don't make sense; they're not to percussion, and you didn't layer in the guitar last time this happened
    vvv
    m6/m8: the guitar is going x xxx xxx x xx xx
    m7: 32nds to organ should just be a 32nd triple; 32nd gallop leading into m8 also
    m10: minijacks to the double bass hits and to the melody repeating pitch but not to the snare drum/melody interface pls
    ^^^ repeat every time music repeats
    m18/m19 is bs as hell
    don't think there should be an 8th gap in m28?
    m46: missed a jump on the last offbeat to the snare (plus every time it repeats)
    m63/64 makes no sense, try real patterns next time
    don't forget to fix up the guitar-substituted section too!

    Magical 8bit Tour (NSane) [--]
    with God as my witness, this is the worst file for magical 8bit tour I have ever seen

    Mephisto Waltz (Xandertrax) [+]
    lol look at this fucen chart. classical beat breakcore by a few centuries
    the running man in m68/69 should go 3123123123 if possible
    m80 on drifts offsync, very ending is late, sync might be wrong in other parts too didn't check!

    Midnight Sky (championanwar) [+.]
    (lots of championanwar music in this batch and last batch)
    Offset should be -0.060 (is: 0.000)
    put an up arrow on m17 beat 2?
    m23 should start UDLU, m24's second offbeat should be right note, blue note right before m25 should be up, second red note of m27 should be up, second blue note before m28 should be D, etc etc. fix your song's pr, you composed it so it should be easy
    maybe vary the 16th triplet's pattern more, since it's doing the same thing over and over anyway?
    middle beat of m84 should be a jump; beat after m85's forst jump?

    Mourning Heart Interlude (BluearrowII) [+?]
    in m2, the extra note seems to be after the burst not before; fix
    needs more jumps when the two instruments play at once or otherwise more consistently add gallops
    the orange-blue gallop in m6 is erroneous
    should be a gallop into m17... etc etc, not very accurately stepped :P
    gallop in m35 feels wrong...and shouldn't m36 start with one? (m45? 46?)
    m53: when I said it should have a 48th gallop I meant -after- the 4th, not before it, sorry

    Nightmare (leonid) [-]
    eh...doesn't strike me as a very interesting song/stepchart. -incredibly- generic fast 8th patterns, nothing to captivate. similar kind of problem to all around the world.
    m82's first/last jumptrill should place the second yellow note on the left/right (to distinguish the two different instruments' 16ths)

    Nightmare (Ziergdsx18) [!]
    Permission issues; we do not have permission from M2U
    (would have rejected anyway :> also blue note syndrome lawl)
    Yo, Ziergdsx18, if you're reading this, check the artist blank permissions thread to see what we're allowed, legally, to have on FFR

    Nightrain (trumaestro) [+.]
    (layering/stepping style in general still feels iffy but I think improving?. make sure you're really really consistent about layering crap and that, if you do continual jumps back and forth between a guitar and background music stepping that it feels and flows well.)
    (also, in the beginning you don't seem to be able to decide whether breaks in the guitar are filled in by the secondary melody or the hi-hat? clearing that up might help)
    m4 feels like it needs a bit more of a guitar riff to it. hear what I mean?
    pr in m8 sucks
    first 24th roll of m17 is bs, should be a 32nd triplet
    the random green-orange thing during m30: check accuracy
    the yellow jump in m37 during a 24th run probably isn't too good of an idea
    green note in m39 is almost certainly part of a 32nd triplet. ssh generally doesn't use slightly offbeat rhythms
    m43 has five 32nds off the second beat


    Nitro Panic! (Coolboyrulez0 & Xandertrax) [+]
    oh god
    this is technically perfect btw tass, but the beginning being harder than most of the file is kinda annoying but not really fixable. maybe mirror half of each buildup (just melody, melody + hihat, dual melodies) so that it's equally biased to either hand?

    Omnishred (MeaCulpa) [+.]
    maybe make 24th gallops/etc more closely following the guitar whammying?
    end of m13 is ?_?. I think it should be three notes then four including the first beat of m14
    m46 on neeeds to have consistent correct usage of the minijacks. I can see that the the rear guitar is playing 12th gallops of the same pitch and the bass drum is playing 6ths (x.x.x.x on 12ths) but they should only make 1.112.2 patterns (if you step both) or 1.1.1.1 (if you just step the bass drum) (with the jump on the second beat inserted as appropriate). figure out which one it is and stick with it
    yellow note in m61 is either purple or blue. doubt it's yellow
    m112 on: maybe layer both guitars together? not sure
    m116: step the hi-hat as well this time.
    m130 just feels weird
    think m131 should start with a purple jump instead of a 24th gallop (listen to the main guitar)

    Over the Rave F.O.R. Remix (trumaestro) [?]
    opening should be 4323(14)
    layering feels inconsistent by measure 3...jumps to the percussion or to the orchestral hint? either way, minijack when pitch repeats on third beat
    one-handed trill around m14's start isn't pr
    fourth beat of m15: red note
    m16 on, would like to see minijacks
    end of m27: the orchestral hit plays on consecutive yellow notes, so move one note of the blue jump back
    32nds at end of m32 bs (so is the yellow note just before it)
    m33 wrong too, snare jumps misplaced
    m36 on utterly lacking in consistency, makes no sense to look at
    16ths in m39 start too late
    m41: uhh, missed a minijack to the lead melody? an 8th one at that? geez you pay less attention to the song than I do
    what do the red jumps at the end of m51 go to again? I think you've done this a bit before too
    yellow note at beginning of m53 erroneous
    last blue jump in m54? I can justify a jump to snare alone (depending on the snog) but background quiet melody alone?
    also step the outro, cooloutro

    Piano Concerto No. 1 "ANTI-ARES" (For Kirby) (bmah) [+.]
    still want to call it Kirby Dirge
    m13 needs a bit more percussion: I hear a 5 note minitrill then three notes
    12ths into m94, 16th gallop into m94 second beat. missed minijack to melody in m99
    m100 feels like it needs more climactic percussion
    missed first 12th gallop or whatever it is in m118. I'd make them 16ths
    m121-m123: extra melody here too
    don't hear the first 16th note on the minitrill leading into m125

    Pure Ruby (Cyrenics) [+?]
    first 16ths should be five notes
    m19/20: missed 8th minijacks to strings melody (same in m27/28, etc)
    m22: very first gallop should have second note moved down one (same in m30, etc)
    m39 on: the breaks between the 123123123 style patterns should be straight 8ths or runningmen, it doesn't transistion very well atm
    blue jump in m44 strikes me as kind of ?_?

    Radiant Moonlight (BluearrowII) [+.]
    m10 on boring and generic. need to involve the newest addition to the music
    m42 on: underlayered underlayered underlayered
    beat before m69 is missing a jump
    m82: needs a jump on the second blue note, jump on fourth beat removed
    meh

    RAIN (_.Spitfire._ & bluguerrilla) [!]
    identical to last batch's RAIN which was rejected

    Ramua (Vote4Nixon) [+]
    the song is mostly just cool sounding trancey noise but you could probably find more 16ths in the song to distinctly follow
    missed a 32nd triplet... err I mean 24th burst *winks* in m42/m66
    and maybe (maybe) work in the yellow bass note runs it plays in m26 on on occasion

    Real Over Drive (Ziergdsx18) [!]
    Permission issues; we do not have permission from NieN

    Red Flag Defrag (jajadiddle06) [+?]
    would like to see hind rhythm get stepped during breaks in m41
    m49 on needs to be spiced up a -lot-; whenever the other melody plays something that isn't 4ths, step that instead (also minijack into m63). as it is it's just a lot of stream
    m69 on should have the little 32nds in the main melody stepped; again, spice it up
    m93 on is bs

    reveal yourself (bmah) [+]

    Ripoff (who_cares973) [+]
    second green note in m28 is early

    Saddness RMX (Kommisar) [+.]
    oh boy saddness rmx again
    m11 buzz plz?
    m28, m30: beats 3 and 4 should have different jump placement
    m51 on: minijacks to indicate repeated use of same pitch? this is like pr 101 kommisar
    skittle rainbow prism ending
    if dore's got rejected I don't think this one's going to get in...

    Shut Up and Let Me Go (Xandertrax) [+.]
    jumps to crash?
    m20: second last blue note needs to be moved up one
    could use more spicing up and variation. it reverts back to the x...x...x..x.xx thing a -lot-

    Skeletor (psycho & bluguerrilla) [+?]
    vocal syncing: it needs to be tighter
    jump on the first offbeat in m19? (bass drum) (same for m27)
    m31: each one of these hi-hat streams continues for exactly two measures to the first beat of the third measure THEN stops. I'm not going to repeat this for each one
    m34: first beat and second offbeat should have jumps, move note on second beat down a 16th and continue 8ths until the end of the measure
    m35: first offbeat, jump (same for m43)
    m36: first offbeat, second beat jumps erroneous
    m41: blue jump should be a single note
    m44: third offbeat, jump
    m46: second offbeat and third beat should be jumps, something like (UR) (UL). third beat has a 16th triplet leading out of it, third offbeat does not. fourth beat should have a jump
    m54: starting on the third beat I hear x.xx..x. on 16ths then m55 begins
    m71 on: I would suggest two rules: one, put a single note to the clap when it appears alone. two, when the clap sounds during the three 8th bass hits, make that jump use one column different from the others following it.

    Sky Dive (Vote4Nixon) [+.]
    aww, I liked one-handing the beginning but then it got randomly really hard
    on the other hand 666 steps so ?_?
    +.?

    Slaytronic (Vote4Nixon) [+]
    don't get m42 or m46
    missed 16ths in first beat of m57, end of m58 should be a four note single jack
    probably rife with more technical errors b/c it's a v4n file but it's still cool

    Sly (Vote4Nixon) [+]
    im v4n and I do whatever the hell I feel like. deal with it
    you're lucky this time tho since it's actually quite cool

    Swallowing an Avalanche (Bynary Fission) [+?]
    It still feels as technically incorrect as it did last batch...augh. It has such a cool feel, but it's so technically inconsistent. I am torn!

    The Black Monster (robertsona) [+]
    lol
    could step even more sounds if you wanted to; like the clicky noises, sounds, that trail some of the percussion instruments

    TizAshura (Vote4Nixon) [+]
    awesome flow (there I said it)
    would really like for the m9 32nd break to follow -something-
    the 64th gallop in m23 should be a 32nd gallop
    ending white note is early; ending 64th gallop erroneous

    Travel Demon (_.Spitfire._) [+]
    btw tass, this -isn't- a holy orders remix, it changes 20 seconds in
    m4 between last offbeat and 16th before it: 32nd triplet
    pattern leading into m9 could be better; heard jump on yellow note
    maybe more yellow jumps in m13-m17 section?
    roll into m18 beat 2?
    wow lol, jack theory detected
    flows really well so I'm not going to critique it on technical grounds

    Tribe Attacker (Patashu) [#] my file
    might add more 16ths into crash jumps (conversely more crash jumps after 16ths), ensuring that the patterns are one-hand-newbie compliant

    Two Sisters (Xandertrax) [+]
    first note of m77 needs to be moved up an 8th
    m135-m136 8ths?
    m152: what
    very very ending is late, pretty sure the 16ths are wrong too
    take those parts out and accept dis

    Versatile (robertsona) [-]
    lmfao this jumpjack is intenseeeee
    suggestion for m9 on: make streams of a certain archetype and change the archetype every two measures. for example you might have one going 12343234321232 then one going 1323142324231324 and then one going 1313242423132414 and one going 1413231434243412141 and I pity the person who has to type those up just to see what I'm getting at
    to cut down on repetitiveness: m25 on should be slightly more layered compared to the section just before it
    m39 third note should have a 16th right note just after it
    m49 on: sorry but this is even gayer than the thing you put here last batch XD
    m65 on: if you're following that previous tip, layer slightly harder again

    Welcome to Cyberdrome (Xandertrax) [+.]
    m5 on: missing some jumps to main melody but -seems- to be consistent so whatever
    16th triplet into m21?
    m21 on: I don't hear x.xxx patterns, I hear xx.xx patterns, fix every time it appears. also, maybe put a single note to the second beat of m22 and every time that -specific- part of the music repeats? should minijack with the jump before it each time
    m34: don't hear that 16th triplet
    missed 16th triplet into m49
    m53: jump to first beat, lone 16th, single note on last offbeat (maybe)? and maybe make 32nd gallop r-l so it feels stronger (also, I think it's actually 24th or 16th, check)
    m78,79,80 beat two: minijack?
    m81-84: last time that xx.xx / xxx synth and that percussive pattern is going to appear; maybe step it in favour of the chiptune melody every time it comes up?

    Wish (Reprise) (HammyMcSquirrel) [+]
    augh, dissonant song, <3 these steps though
    m4: pr catastrophe rivaling the likes of chernobyl (m8 is similarly wrong cuz you reused it and the very beginning of m16)
    m32: stream should start one 8th before you start it (if you're okay with making it harder)
    m62: stream should end on fourth beat

    Wow, I Can Get Sexual Too (Xandertrax) [+]
    parental advisory as ****, lol (not swearing, sexual themes)
    16th pentuplet into m38 should just be a triplet (first three notes)
    no 16ths in m77?

    Xenobius (samurai7694) [+.]
    opening jump is slightly late; sync early by about a 32nd once song begins. fix sync
    yo the hi-hat stream ended in m22 so until m30 it's inaccurate. stop streamin'
    (streamers get stitches etc)]
    m48-m56: white probably unneccesary for this part; kind of defeats the point of using it for keysounding if you're using it for the snare too, no? p.s. you -love- using white for keysounding
    actually yeah don't use white for pitch distorted snare at all please

    Yoshi's Cookie (_.Spitfire._) [+.]
    saskrotch file

    You Will Die (Vote4Nixon) [+]
    m11, m15 on for a long time: every second measure's first offbeat should be absent
    m31 on: putting jumps to the lord snare over your true master the crash cymbal eh? edgy
    m85: 32/3ths is slightly too fast for the sound you're trying to follow

    (Lost Memories) (Maikelru) [+]
    cool
    not sure if the ending jumps are needed? maybe
    RIP

    Comment

    • Tasselfoot
      Retired BOSS
      FFR Simfile Author
      • Jul 2003
      • 25185

      #17
      Re: Batch Review Thread

      8/24/09

      The Queue
      Beadumaegen - V4N
      Determine - Silvuh
      Floating Hour - bmah - maybe address one section near end, 24th/16th glut, as mentioned by dore
      Hey Hey Monkey - Spitfire
      Im sick of uprock - Patashu - consider cutting... last minute-ish is boring.
      Magical 8bit Tour - jimerax
      memories - bmah
      Moonlight - megamon88 - get leonid to fix mp3
      Of course need need need - kommi - consider bmah's notes. played on x-mod... not that different.
      Prelude No 7 - Xander
      Rage Template - Spitfire
      RAIN - spitfire & blu - for a remix, song doesn't sound similar to original... and wtf @ ending 24ths.
      Sexperation - bmah - interesting song...
      Ska de Chocobo - Redorigami
      Slaytronic - V4N
      Time to eye - bmah - maybe tone down the 48ths?
      Winter Wind Etude - Xander - technical, not that fun though. increase mp3 volume

      The Queue - Conditional Style
      A battle for the sky - Silvuh - notes
      Angel island remix - Silvuh - jacks/trills as per notes
      Arrogant Cobbler - kommi - dore/bmah notes
      Bouff - Patashu - fix up 2 small issues
      Colossus - Silvuh - tiny fixes
      DeVour - Xander - notes
      DKC2 Symphonic Rock - BDN - fix minijacks
      Koisuru VOC@LOID - bmah - song sucks. consider what blu/dore says.
      Red Wings Over Baron - blu and HighAndroid - look/fix per notes. yay crazy hard js and 16th jumptrills.
      Sunny Funny Chiny - Spitfire - remove hands, cut after / shortly after 64th roll.
      Tageri - TC_Halo - as per notes
      TizAshura - V4N - notes
      Twist - V4N - remove 32nd rolls
      Versatile - Xander - remove jack, do dore's mirror thing if you want, bmah's stuff.
      XP Sound Attempt - carlos - jacks to trills

      Played By Tass, Not Queue'd
      A change of seasons - cut
      Aki - song is bland, file isn't fun
      Asteroid run - fix up per notes
      Blame it on bad luck - blame it on bad luck? or, inconsistent difficulty. cut intro or make easier.
      Chemical attraction - fix up, especially minijacks
      Clockwork - close to conditional, but enough stuff to fix that i'll want to re-play this
      Csikos post - did not find that fun, except jump-runningmen patterns. also worried about konami, w/ banya's version of this song.
      Discocube - fix up per notes
      Fruhlingsrauschen - see notes
      Greensleeves - quit out, fix noteskin.
      Halloweenies - quit out. wtf at 32nd trills. seriously? make um rolls or axe them. probably cut the hands too.
      If - as a widget file, can't cut. but man it's long/boring.
      It's only natural - difficulty jumps all over the place. easy, JS, easy, JS, solo, wtf easy vocals, JS. no consistency.
      Jazzman - hands, etc
      Kirby 64 - runningmen and 16ths earlier feel wrong in difficulty for the relaxing nature of the song.
      La plume de ma tante - what blu said.
      Rain - BDN and Kommi - way too long. happy songs != FGOs. way overstepped for the happy singing Japanese 8bit girl.
      ReMotion Remixed - overlayered. also, get permission from Kr1z for the original... better song than this.
      Ska de chocobo - tc_cyrenics and bmah - other file is more fun
      Star of andromeda - agree with dore
      Super spy hunter - not FMO, remove hands. rolls after 1st one are awkward.
      Swallowing an avalance new - agree w/ all judges
      Vah-Jay-Jay - yes, i do! but not for FFR.
      Worse - agree w/ bmah.


      Bmah's Notes:
      4ME / Otomania / Coolboyrulez0
      rating: [+?]

      - m2: might be nice to step the drums when the mp3 starts
      - m4,m8: PR could be better
      - for a good part of the song, stepping syncopated rhythms seem rather empty if you want a song of difficulty 8; at the very least, you should try to step some of the other instruments that come into play
      - compared to the majority of the simfile, 16ths in places like m26 is fine but inconsistent with the overall difficulty
      - m38,39,other similar measures: PR could be better

      summary: Correct but relatively empty for the most part. Layer more with the current patterns, or if you want this to be an easy simfile, be more consistent with the difficulty.



      11ELEVEN / DJ Sharpnel / 0
      rating: [+?]

      - m1: jump not really warranted
      - m2: you could step a 16th that appears right before the 16th stream you have here
      - m3-9: a lot of the 8th arrows may be best omitted, because a percussive instrument at 8th beats comes later at m11 and on - this would be better layering as well
      - m10: redo 16th pattern right before the jumps to be consistent with a pattern similar to that in m18
      - m18: right before the next measure, missed a 16th that goes with the drum
      - m19-25: might want to check the drum patterns that go on here - you're missing additional 16ths that appear in each measure
      - some patterns are pretty uncomfortable such as those in m32, 34, 66 and especially patterns like m38 in which the jumpstreams are partially trills; please reconsider many of these patterns

      summary: as hard as the file wants to be, many of the patterns are overly awkward and not really fun.



      666 MPH / Bong-Ra / Vote4Nixon
      rating: [+.]

      - m13-15,77-85: more fun if you layer the oncoming/fading drums
      - m25-26,33-34,45-46: don't forget to layer the hi-hat 16ths like you do in other measures
      - m27-28,43-44,59-60,75-76: 12ths/24ths missing
      - m37-38: missing some 4ths/8ths going to bass drum
      - m88: last jump should be a single arrow

      summary: Would be fun if you step a bit more percussion and drums as indicated. Repetitive song.



      ⑨'Piano Lesson ~Beginner~ / Mistbell / MahouMinachan
      rating: [-]

      - I guess the arrows are timed accurately, but the uneven timing of the piano notes result in a pretty unappealing simfile. I question the suitability of the simfile for beginners.

      summary: I think for a game that's mainly focused on timing arrows, a beginner piano song with a performance-based type of accuracy (i.e. mostly offbeat) is not appropriate for an "easy" song on FFR. An easy song on FFR would be better off having more timely arrows.



      A Battle for the Sky / Ikodo Moonstrife / Silvuh
      rating: [+.]

      - you step mainly 16ths to the synths for most of the song, but it still may be preferable to layer a bit more. Some examples: the opening melody that starts at around m7; percussion in m14 and on; melody at m26; and more, etc.
      - m44, 46: fix PR (involves 16th down arrows)
      - m48,64: the 32nds at the end of the measure is pretty emphasized; I recommend you add it
      - m50: missing an arrow? check arrow patterns
      - m51: should have a repeated arrow here; check arrow patterns
      - m57-64: you've partially layered this section with 8th arrows; fully layer it with 8ths you're missing

      summary: Not bad, but a bit more layering would be nice. The current patterns are pretty linear.



      A Change of Seasons / cornandbeans / Patashu
      rating: [+?]

      - m26,28,etc.: measures with this melody has a few 16ths that can be added. I don't think it would change the difficulty of the simfile.
      - m81-88: a single 8th stream may be better instead of dividing into smaller 8th streams
      - m113-120: repeated arrows of double taps would be better here according to the synth melody
      - song is repetitive and rather lengthy

      summary: Biggest complaint above all else is the song length. Please make a shorter edit if possible.



      A Question of Fate / Dimrain47 / Psychotik
      rating: [?]

      - m25,26, etc.: place jumps at cymbal crashes; also, the arrow patterns at the end of m26, etc. could probably have a better pattern
      - m27, etc.: 8th jump at beginning of 16th stream unnecessary
      - m31: missed jump at cymbal crash
      - m37,38,etc.: perhaps layer also to the percussion that goes on briefly here
      - m39-46: don't know why you place some of the jumps as you have here; check the multiple melodies in this section again and add/remove jumps as needed
      - m47-48,etc.: you have 16ths in these sections, but not the measures following them. The synth melody isn't any less emphasized. Add more 16ths to other measures for consistency.
      - m51,etc.: missing a 4th jump here
      - m55-56,etc.: firstly, jack at beginning of pattern is unnecessary; secondly, the melody definitely calls for a more varied pattern than one long trill
      - m81: missing 4th jump
      - m112-133,etc.: perhaps some of the 8th jumps are better off as single arrows

      summary: Patterns could be stepped better overall. Some areas are understepped, some places could have better patterns. Also, if you can cut this song a bit, that would be appreciated - it's repetitive.



      A Quick Death / kkrusty / who_cares973 & Coolboyrulez0
      rating: [+?]

      - noticed a lot of arrows that were either missing or were stepped to nonexistant/unnoticeable sounds:
      - arrows to unnoticeable sounds:
      m7,etc.: unnecessary 16th right arrow right before m8
      m8,etc.: one of the 32nd up arrows is unnecessary
      m17: two 32nds in this measure is unnecessary; also, check arrows right before the fast rolls
      - missed steps:
      m13,14: in several areas after groups of 32nds, check and redo 16th patterns; also, missed a 16th jump in m14
      m15,16: each measure has one or more missing 32nds
      m18: roll after the left-right jump is actually faster than 32nds
      - there are plenty more areas with missing or unnecessary arrows. Please check each measure carefully. Try editing at 0.6x speed.

      summary: File's very technical. There are just too many places where patterns having missing or unnecessary arrows. A few arrow patterns were pretty weird too, especially at this speed and difficulty, so perhaps look into that too while you're at it.



      Aki / she / TK_pavonineukon
      rating: [+.]

      - m10,12,14,16: jack placement is questionable
      - m17,etc.: minor suggestion: jumps that go to the loud percussive sound at every second beat might be better off placed to areas that wouldn't create jacks.
      - m33-35: the runningmen pattern would actually have the repeated arrows on 16th beats rather than 8ths. You're probably putting the left 8ths arrows to the other sound that's prominent here.
      - m37: last arrow is misplaced

      summary: Discrepencies are minor. Take a look at some of the jack patterns again, as well as the runningmen pattern. Nice and short.



      Altered Beast / Saskrotch / who_cares973
      rating: [?]

      - some areas seem to have 16ths that doesn't seem to go to anything, such as m3
      - louder percussive sounds are often marked with jumps, but you seem to be missing a few, such as 16th jump in m5 and several in m6; actually, this error is found throughout the song
      - m9-12: missing some 16ths that occur from the bass sounds; oddly, you did acknowledge one of them in m11
      - m28: repeated arrows should start on a 4th (the up arrow), not an 8th

      summary: There's an inconsistency of using jumps and single arrows to percussive sounds that are more emphasized.


      Angel Island Remix / darphfluffy / Silvuh
      rating: [+.]

      - m4: missing the layering of percussion in latter half of measure
      - m18,etc.: missing some layering of percussion, but it also looks relatively good as it is
      - m26,etc.: I know you've put a jack to acknowledge the percussion here, but you're focused on the synth melody. Avoid jacks here. There are several measures like this.
      - m62,63,66,67: the melody would be enough, so perhaps avoid jumps here. Also, trills don't need to begin with a jump.

      summary: Pretty fun overall. Biggest thing is that some of the layering combines the synth melody with the percussive instruments to make patterns that flow a little strangely.



      Arrogant Cobbler / Nero's Day At Disneyland / Kommisar[os]
      rating: [+]

      - m55: missed a 16th jump from drums
      - m56:
      - m73-74: 16th jumps questionable, but it plays fine on the fingers; it might be neater to step this section more accurately if you can.
      - m91,95: missing a 16th at end of 16th stream in each instance

      summary: Nicely done! Just look over that weird section at m73-74 again.



      Arrrrrr / Jon Brownell / Vote4Nixon
      rating: [+?]

      - I'm assuming this is supposed to be an easy song, since the layering is very thin and steps mostly go to even beats and some melody at most.
      - the song has so much more potential for stepping, but it's ok for an easy version

      summary: Easy steps, but IMO song is better suited as a harder file. Meh.



      Asteroid Run / Rushjet1 / Patashu
      rating: [+.]

      - m7,etc.: at first I disliked the fact that the trill pattern turned into a seemingly random 16th pattern, but since this repetition of 16ths occur throughout the song, a mixture of patterns is understandable for variety
      - m11,etc.: optionally, you might want to continue the 16th streams with jumps that go to the melody, but this is fine too
      - m25,etc.: the 16ths in certain places seem to be "fillers" but are unnecessary
      - m82: don't need jump

      summary: Most of the suggestions I've made are optional. PR is ok for the most part too.



      Battle Theme #31 / Reone662 / SulferDragon
      rating: [+?]

      - m1-4: main drums stepped with same repetitive pattern boring; why not vary it and add the bass as well?
      - m13-20: again, vary your patterns
      - m29: jacks don't go with the guitar that well at all

      summary: Make for some variation in your patterns. Please change the jacks too!



      Beadumaegen / Wisp / Vote4Nixon
      rating: [+.]

      - m1,5,6,etc.: in a few places like here, I don't hear the 32nd going to anything. Also, the quick gallops should have jumps from layering.
      - m4,etc.: in these parts, you miss a 32nd preceding the last jump
      - m12: there should be groups of triple 16ths here
      - m14,19,22,etc.: in a couple places, there are a few 16ths I don't hear
      - m28-29: missed a few 16ths
      - m54-55,72: no need to step the faint sound effects going to 64ths
      - m80,etc.: the "hoo!" sound effect goes to 8th beats, not 16ths

      summary: Weird song, but it generally plays well. There are several steps that go to nonexistant or highly inaudible sounds, which is not necessary.



      Black and White / KgZ / Silvuh
      rating: [+.]

      - m1-7: many of the single arrows should be jumps in conjunction with the piano chords
      - m28,36: should be repeated right arrows at end of measure (listen to sounds)
      - m57-63: same comments as m1-7, but in addition, I don't think you need to step the "residual" sounds that follow a flute echo. For example, the first four arrows or so as m59 begins is unnecessary. Residual sounds are generally best ignored for stepping.
      - m67,etc.: more "residual" arrows not needed

      summary: Nice, except that you don't need to step the residual sounds resulting from echoes.



      Blame It on Bad Luck / Bayside / bluguerilla
      rating: [+]

      - m1-8: some patterns feel pretty weird; also makes for a pretty inconsistent difficulty compared to much of the song
      - m43-50: perhaps step to some of the drums as well

      summary: The beginning just results in inconsistent difficulty - you may want to change some patterns to mitigate that, since you do step the sounds correctly.



      Bouff / Machinae Supremacy / Patashu
      rating: [+]

      - m17: missed some 16ths where the drum rolls into the next measure
      m65: missed some 8ths preceding the following measure

      summary: Minor errors at most. That's about it.



      Bunny / Glowstyx / _.Spitfire._
      rating: [?]

      - m16,etc.: stepping jacks to the voice samples present throughout the song is kind of a poor excuse to make this file harder; it's worst when you add jumps as well, starting at m41
      - m17-32: One huge 16th jumpstream makes for a monotonous file. Perhaps an occasional break-up of the streams?
      - m35: change the last left-up jump, according to PR

      summary: Enormous 16th jumpstream + jackstream = no.



      Bullet's P.O.V. / Jon Brownell / Vote4Nixon
      rating: [+?]

      - m2,etc.: the almost-quad rolls are not needed; a jump will do
      - m5-9,etc.: more layering please!
      - m11,etc.: incorrect pattern; listen to melody again
      - m19,etc.: I don't hear the last few 16ths
      - m22-24,etc.: if the main melody is still playing, it's better to step that instead of the sound effects
      - m25: underlayered

      summary: Many areas have a lot of errors. The main melody is more important than the sound effects. The second half of the song is very repetitive with copy-paste patterns.



      C7 Funk / Tomo Fujita / Xandertrax
      rating: [+]

      - m26: missing a 16th near beginning of measure
      - m27: missing (a rather quiet) 4th
      - m29: missing two 4th arrows
      - m33: missing a few arrows here

      summary: Just a few arrows missing to some guitar strumming and you're done.



      Car Sax / Cranky / who_cares973 vs Cyanite
      rating: [?]

      - m9: 32nd rolls is a feature that's a bit overboard here; a single arrow will do
      - m11-12,etc.: incomplete layering; this is common throughout the simfile
      - m18,etc.: stepping to every little sound in this song results in some pretty clumsy-looking, cluttered steps; you don't need to step every sound!
      - m38: 16th streams not fully complete

      summary: Don't step to every sound in this song, or the steps will certainly be messy. Also, the layering's pretty broken and not fully integrated. Finally, you only stepped half of the song...the other half's awesome too.



      CCUK / Venetian Snares / i love gabba
      rating: [+?]

      - m11-12,15: single arrows preferable, not gallops
      - there are several areas where you add arrows to nonexistant sounds, such as m16,22,23,26,34,38,etc.
      - there are several areas where you missed arrows to pretty noticeable sounds, such as m17,21,35,41,etc.
      - some places simply have misplaced arrows, such as m26 (misplaced roll at end of measure), m41 (64th jump really just an 8th jump),etc.
      - m106: since the drum sounds appear to have "descending" tones, use PR for the 16ths instead of a trill

      summary: Inspect the file more closely for the details. Add in missing arrows and eliminate arrows that go to nothing.



      Chaoz Japan / ParagonX9 / who_cares973
      rating: [?]

      - m7-9: there shouldn't be a 4th jump after each 16th jump in these measures
      - m10,etc.: the string's melody plays with two jacks in each instance, not three
      - hard but really awkward patterns at several places such as m57-58
      - the version in-game already is pretty sufficient; I don't think a buffed-up version is needed

      summary: Hard but not really in a fun way. Also, the in-game version is good enough as is



      Chaoz Survivor / ParagonX9 / Ziergdsx18
      rating: [+?]

      - m8: the slowdown is neat and all, but since you wouldn't see the difference on FFR, as well as the fact that you turn every 4th beat arrows into 8th arrows, please remove it
      - m11,18,etc.: the 16ths here don't usually go to the music, such as the group of five 16ths at the end of m11 or the 16ths in m18
      - m24,31: I don't hear the 32nds
      - m49,etc.: the groups of five 16ths doesn't go to the music well

      summary: It's kinda fun. but much of the steps do not fit to the music. Step more accurately - slowing down the music in the editor helps a lot. Also, re-adjust the simfile so that 4th arrows are on 4th beats and so on - remove the slowdown.



      Charging Swarm Of Mouseketeers / Nero's Day At Disneyland / SulferDragon
      rating: [+?]

      - suggestion: since the song repeats itself again approximately halfway through the song, change patterns a bit for variety, starting at perhaps m62 or m70
      - m86-87,etc.: jumps should alternate according to the music, not just left-down jumps for example; also missed a 16th at m87 and similar measures
      - m88,etc.: beginning of measure is missing some arrows
      - m86-99: patterns are really repetitive, so change patterns a bit

      summary: A hard simfile with some frustrating parts to PA, but the main thing is that a lot of the patterns are overly repetitive. Has good potential.



      Chemical Attraction / AEROJET / TK_pavonineukon
      rating: [+.]

      - m17-20,57: layer the synths that results in triplets of 16ths, like you did in other parts of the song
      - m17-23: layer the drums too here like you did earlier in the song
      - m41: start measure with jump to cymbal crash
      - m42-47,59: step drums that go to a gallop beat
      - it would be nice to hear the fade-out of the song, so optionally, you could leave a lone arrow at the very end of the mp3

      summary: We need more songs of this difficulty. Not much to say other than fix the incomplete layerings on some parts of the song.



      Clockwork / Breakbeat Heartbeat / Xandertrax
      rating: [+]

      - m13-19: why not step the main melody as well? Add a few 4ths here and there.
      - m21 or m29 onwards: The way the beat of the song is emphasized, I think it's way better to double the BPM, even if it's just for aesthetics
      - m25-28: it's better to still focus on the melody rather than the characterless percussion with a repetitive pattern
      - the fast dnb section of the song has a few areas with missing arrows or those that should be omitted. Some examples:
      m28: after trill right before m29 you missed an arrow
      m29: some fast arrows missing halfway through measure
      m30: the right and up arrows in the fast roll doesn't exist
      Several other measures too...m31,32,etc.

      summary: Just take note of the dnb areas and correct missing/unnecessary arrows. Editing at 0.3x is very helpful. And if you don't feel lazy, try doubling the BPM at m21 or m29. Really fun file.



      Coldest Night / Koto / -Barista-
      rating: [+?]

      - m25: incomplete layering on the drums and claps
      - m27: probably don't need the repeated two left arrows
      - m28-35,52-59: jumps not quite justified; the synths aren't any more emphasized in those places/piano playing only one note each time
      - m37,41: missing 16th to a clap in these measures
      - m60: according to jumpstream pattern, first jump here isn't needed
      - m68-75: the second half of this long 16th jumpstream should be a little different; since you placed jumps to the piano, add some more jumps here than you did in the first half of the stream (climax theory)
      - m80-83: why stop the layering all of a sudden? Continue with full layering.

      summary: Some parts of the song are more appropriate than others to emphasize with jumps. Fix the ending as well.



      coloris / she / TK_pavonineukon
      rating: [+?]

      - m5-7: pattern should have repeated arrows, not alternating up/down ones
      - m10: misstepped a few arrows
      - m12: missing an arrow
      - m17-18: try placing jumps on the emphasized 4th note beats
      - m27: don't hear any sounds going to 24ths
      - m29-36,45-52: stepping the synths and guitars here would be really great plz!
      - m67-74: patterns pretty bland; layer more (e.g. 4th beat drums) as well as make patterns more varied

      summary: The file initially looked promising, but it ended a bit sloppy with the omission of many neat synths and layering



      Colossus / Ikodo Moonstrife / Silvuh
      rating: [+.]

      - m12-17: you seem to step to some nonexistant/inaudible sounds, namely 8th arrows
      - m19: don't hear the 16th
      - m37,41,45: incomplete layering of strings and drums
      - m62: misstepped an 8th

      summary: Not much to say, other than don't step to nonexistant or unimportant sounds.



      Cook Rock Disko / t+pazolite / _.Spitfire._
      rating: [+?]

      - m2: how is first jump justified?
      - m2-16: acknowledge the synth in this section instead of making one long stream of 8ths; remove arrows or layer more
      - m17: you can have the string of repeated arrows, but why not layer this section as well?
      - m21,29: add a jump to the start of the 16ths to complete the layering
      - m25,33: optionally you might want to step to the offbeat voice sample in middle of measures
      - m51,etc.: extraneous arrows not going to lyrics not needed
      - m58-74: same patterns over again; vary this repetitive section; I also don't hear some of the 16th jumps you've stepped

      summary: Repetitive song, so vary patterns more. Several places also contain unnecessary arrows.



      Corneria / megamon88 / cry4eternity
      rating: [?]

      - m7,9: first beat is not a jump according to your layering
      - m10-11,etc.: this file is defined by these 16ths streams that go to relatively weak 16th sounds. Maybe it's ok to use on occasion, but IMO it's better to step some other sounds altogether
      - m13,etc.: incomplete layering near end of measure; something like m70 is better
      - m46: missing a 16th
      - m50: might want to step 16ths to the drumroll
      - m101: what's with the ending?

      summary: The 16th sounds aren't really too audible to justify having a simfile with mainly 16th streams. Also, the song is repetitive but can easily be cut.



      Csikos Post / SHK / woker-X
      rating: [+.]

      - m1: should actually be all jumps in this measure (listen to piano)
      - m2: check jumps and single arrows, according to piano notes and chords
      - m6,10,etc.: missing an arrow in the grace notes of the piano (the fast notes); do something similar like m2
      - m44: one right arrow is nonexistant; steps would fit better as a trill just like piano playing; also layer a little more in the end

      summary: Minor fixing, and it's overall fun.



      Cybertron / Orange Dust / megamon88 and cedolad
      rating: [+.]

      - m23,31: some emphasized drums here may be better as jumps
      - m35: first jump better as single arrow
      - m45: should be a single arrow in place of what is currently a down-right jump
      - m46,57: missing a 16th in each measure
      - m47: single 8th arrow should be a jump
      - m55,63,85: might be better with no jacks; try different pattern
      - m56: misplaced a 16th
      - m58: 32nd roll not justified for the sound it steps to
      - m87: three of the down-up jumps better as single arrows

      summary: Minor errors at most. Technical file, but I like it.



      Cyclone Escape / anth0n / bob bob
      rating: [?]

      - m1-10,etc.: steps don't follow the music too well; they're more like DDR-type steps
      - m11-12,etc.: plain 8ths are boring, so layer more (e.g. drums, the "boom" noise on m12)
      - m34,etc.: missing 16ths in these sections; layering is lacking as well
      - m50,etc.: missing 16ths in these sections; also, why is there a lone jump only on m50?

      summary: Follow arrows to the music more closely, and layer a lot better. The prominent 8th streams get boring quickly.



      Cynthia / Glome / Cyanite
      rating: [+?]

      - m6,etc.: some parts of the piano play either single notes or is much more easily interpreted that way, so not all steps should be jumps here IMO; also, you should still step to the background synths
      - m38-39: three-arrow chords are most likely two-arrow jumps according to the piano notes
      - m45-57: maybe this time around, layer the piano more fully as well to up the difficulty a bit
      - m61-88: numerous jumps missing from not stepping some of the piano or string instruments; it also gets a bit bland after a while, so one big 16th jumpstream isn't ideal
      - m88-89: missing 16ths from piano notes
      - m98: IMO remove the placeholder jump; I don't think anyone would want to listen to the very end

      Summary: Some step patterns become bland after a while. Also missing several jumps in the second half of the song. Finally, this song doesn't really feel like an FMO.



      Deceitful Wings / SSH / cry4eternity
      rating: [+?]

      - for a song that certainly has areas of repetition, it's way too long. Please cut the song.
      - m6: change placement of jumps (listen to melody)
      - m13: should be single arrow after 32nd rolls
      - m15: jumps are single arrows
      - m56: listen to the guitar melody again - it's not the same as in previous measures
      - m64: incomplete layering of drums
      - m76: synth may allow for a 32nd here
      - m91: a bit empty here
      - m97-112: incomplete layering. It's mainly missing 16ths from percussion.
      - m124,etc.: incomplete layering of synth melody
      - m167-174,183-184: check carefully to make sure arrows are synced well to guitar solo; don't assume they're all 12ths or 16ths
      - m185-190: if possible, please try to fill in empty spaces, despite the fact that this part is a guitar solo; also forgot to step guitar at m190
      - m193-195: 8ths are better as jumps
      - m254: missed an 8th
      - m271-273: there could definitely be a better pattern than this; also, missed some 32nds going to drums

      Summary: A lot of places have incomplete layering. Also make sure to step the guitar solos accurately. Finally, cut the song!!



      Determine / Ikodo Moonstrife / Silvuh
      rating: [+.]

      - m1-8: layer also to the percussion as you do in other parts of the file
      - m21-28: incomplete layering of percussion (8th arrows missing)

      summary: Minor fixes; easy song.



      DeVouR / DJ Cristo / Xandertrax
      rating: [?]

      - this song suffers from "step to every buzz" syndrome, and many of the 32nd patterns are too awkward as well. Some of the main culprits include: m27-42, 45-59, 64-65, 72-74, 77-84
      - m77-84: follow synth melody more closely instead of stepping repeated arrows through entire measures
      - m95-102: incomplete layering (lone arrows between repeated arrows should be jumps)

      summary: Basically is Toxiferous Dystopia on crack but in an unfun way because of the 32nd patterns.



      Discocube / KgZ / Brilliant Dynamite Neon
      rating: [+.]

      - m3,etc.: 32nd should be a 16th
      - m1-8,etc.: I feel that this section might be better with a little more layering, but it's still fine
      - m9-16,etc.: Current layering is ok, but since this section comes up again later in the song, maybe change the patterns a bit for variety. Suggestion: since the piano plays mostly chords, try adding some jumps to those chords.
      - m17,etc.: don't see why a jack should belong in these parts
      - m20,etc.: missed a 48th where the piano plays a small grace note
      - m22,30: second 16th needed?
      - m48: the last jack here shouldn't exist; listen to piano melody again
      - m62,64: missing jumps at the start of these measures, according to your layering
      - m69: missed a 16th near beginning of measure

      summary: Cool file with some minor errors. Fun to play. Also, difficulty is more like an 8 or 9 rather than a 6.



      Disconnected -Hyper- / Inspector K / bob bob
      rating: [-]

      - first of all, please convert .ogg to .mp3 next time
      - entire simfile has very simplistic layering; many sounds that you should step have been ignored (e.g. m9)
      - for the parts you did step, not all of it is even accurate (e.g. m4 should be faster than 16ths)

      summary: Overall, layer a lot more, and accurately too. Steps are too DDR-ish. Also, convert .ogg to .mp3.



      Disregard / The Bezerker / 0
      rating: [?]

      - this song would only work if the 16ths are very simplistic in that the patterns would not have a lot of jacks, twists, or turns. The 16th runs at this bpm are too complex to be played enjoyably my most people
      - the 8th runs that include a lot of jacks are ok in small amounts, but if they run too long, it's not fun either (e.g. m81-88)

      summary: Accurately stepped overall, but most patterns are too complex at this speed.



      DK2 Symphonic Rock Remix / cornandbeans / Brilliant Dynamite Neon
      rating: [+]

      - layering is partial throughout the whole simfile, but it is consistent, so it's fine; if you want, you can try layering more (e.g. step the main melody in addition to the drums in m1) as long as you maintain consistency
      - PR is pretty good; some areas can have better PR though, such as m11, middle of m19

      summary: Feels pretty nice. You can layer more if you want.



      Dr. Tetris / ThePlasmas / woker-X & ClAsSiC_RoCkEr
      rating: [+.]

      - some parts of this simfile seems a bit overlayered, especially when it comes to 8th note runs with jumps ahd three-arrow chords. A few examples where layering can be reduced (three-arrow chords > jumps, jumps > single arrows, etc.): m2,4,21-22,29-36,73-81,97-104
      - m12: pattern might be better off without jacks at this bpm
      - m21: should be some 16th jumps if you're stepping jumps to percussion
      - m113: forgot a few 16ths at the very end from drums

      summary: Pretty fun file, but some areas seem a bit overstepped in regards to jumps and chords.



      Dr0p / Ukeru / Operationstrawbarry
      rating: [<]

      - m1,etc.: why not step to the echoing percussion, especially in measures that feel emptier
      - m21,23: not the best use of PR at the end of these measures
      - m24: there should be a 16th jump here
      - m41,etc.: may be better to leave the 24th percussions out and step to the 16th-run melody
      - m57,77: last jump should be a single arrow
      - m68,70,72,73: the pattern shouldn't suddenly be all jumps; stick with jumps on even beats

      summary: Fairly accurate for the most part, but I don't see anything that would merit another version of this song in the game. The provided rating is purely on the technical aspect - the aesthetics of the simfile however doesn't stand out.



      Elfin Pirate / Redsky139 / Redsky139
      rating: [?]

      - m11-12: flute seems to play not exactly on beat, so steps shouldn't be just 8ths
      - m27: missing an 8th
      - underlayering is prominent throughout simfile, such as: m11-14,31-33,42,47-53
      - m27-28,32: the bursts in these measures are highly inconsistent with overall simfile difficulty

      summary: Layer more, and with some better accuracy. Be more consistent with the difficulty of the simfile. Finally, the song is pretty quiet, so please increase the volume of the mp3.



      Epileptic Crisis / Nightmare / qqwref
      rating: [?]

      - m5: should start with a jump going to the piano note)
      - m8: avoid stepping a burst here
      - m15: missing several 16ths
      - m85: missing some 16ths
      - you don't (and shouldn't) step to every buzz noise, especially if doing so creates large inconsistencies in difficulty and feels awkward. 32nd bursts at 300bpm (or 64ths at 190) is not fun in more than a small amount. Some examples: m13,20,22,27,29,32,etc.
      - also, most difficult sections are followed by a much easier part that's often not fully layered such as m34-47

      summary: Simfile is very inconsistent difficulty-wise, mainly because of the stark differences between easy sections and insane bursts.



      Eve of the End / August Burns Red / Bolth Mannn
      rating: [!]

      summary: The actual steps to the simfile is missing.



      Experiment / Silentoath / championanwar
      rating: [+?]

      - m7-8: jumps aren't necessary
      - m8-15,33-40,etc.: in these sections, layering could be done better (e.g. step to the claps); the dark-sounding synth can definitely be stepped more accurately
      - m16: it's better if you only step a jump to the single emphasized beat
      - m31,47: don't stop stepping to the synths until it really fades out
      - m36: why suddenly step repeating arrows? Try maintaining a consistent pattern.
      - m61: check accuracy of the last few steps

      summary: Cool song that's underlayered. The layering that's already present can be done better too.



      Felys -Chaos Mix- / SHiNKA / suicidaln00b
      rating: [+?]

      - m5-7: step 8ths to the gaps since the xylophone instrument is still playing
      - m10-12: it's better to step to the drums rather than placing jumps at emphasized percussion
      - m13-14,etc.: 16ths missing in many places
      - m15,17: measure should start off with 32nds
      - m17-24: again, place jumps to drums
      - m26: awkward pattern, especially with the jack
      - m27-34: jumps don't make much sense; step to the melody as well
      - m36-37,etc.: during these 16th runs, layer to the drums/percussion as well
      - m83-86: change bpm to account for the slowdown in the tempo of the melody

      summary: Patterns and layering just doesn't seem to really shine. Also, take the changing bpm at the end into account. Do we really need another remix of this song?



      Floating Hour / paraoka feat. haru*nya / bmah
      rating: [#]

      summary: A simfile of VC difficulty. Weird name.



      Floating Through Time / The Flashbulb / Bluearrowll
      rating: [?]

      - syncing is very bad
      - m2,etc.: piano may sometimes play grace notes, so take this to account
      - m10,12: missed jump on piano chord
      - m21,25: 8th jump should be a single arrow

      summary: Redo the entire syncing. As for the steps, PR could be better in some places. Step accurately to grace notes.



      Flower Forever / DJ Sharpnel / TK_pavonineukon
      rating: [+.]

      - m7-8,80: step to the drumroll
      - m17: you probably misstepped this measure
      - song and several patterns become quite repetitive; can you vary the patterns a bit more (e.g. m18-31) and cut the song too?
      - m48,97: awkward 16th pattern going to the drumrolls
      - m49: drumroll is faster than 16ths here
      - m140: placeholder arrow unnecessary

      summary: The song is pretty nice, and the steps are good, but it gets rather stale, so edit the song first.



      Frühlingsrauschen / C. Sinding / Xandertrax
      rating: [+.]

      - m1-2,etc.: Since this is a piano solo piece, you shouldn't ignore the main melody, so step jumps throughout simfile where appropriate unless it's inconvenient (e.g. m5). Sometimes you do this, but not completely (e.g. m30)
      - m16,47: missed a 16th

      summary: Layer and step the piano more fully. Right now, simfile is similar in playing style to Black Key Etude. Also would be nice if mp3 is a bit louder.



      Greensleeves / David Nevue / woker-X
      rating: [-]

      - not a fan of the syncing that causes green arrow syndrome, despite the fact that it's a gimmick that pays tribute to the song name
      - m35-36,etc.: misplaced and missed a few arrows to piano notes; actually, this area marks a major offsyncing of the arrows

      summary: Two things: green-arrow gimmick is pointless, and major syncing problems starting about halfway through the song.



      Gun Sounds / Serpento / -Barista-
      rating: [+?]

      - m6,etc.: some 8ths are stepped to nothing
      - m7,11,19,etc.: throughout the song, watch out for incomplete layering
      - m10,17,25,etc.: watch out for 16ths that shouldn't exist
      - m30-36: the tone to the gun noises here actually differ a bit and so not every arrow should be repeated
      - m64-65: drumroll adds to the tension - make this part more climatic

      summary: The steps play ok, but on closer inspection, the layering is sloppy with missed steps and nonexistant ones. Also doesn't really feel much like an FMO to me. Cool concept to the song though.



      Halloweenies / cornandbeans / _.Spitfire._ + Flaming_Dingleberry
      rating: [+?]

      - m2: stepping to the sound effect needed?
      - m4,etc.: random 32nd pattern to up the difficulty of the simfile isn't the choiciest thing to do
      - m6: jacks are pretty random
      - m18-19: underlayered

      summary: The 32nd patterns seem like a very artificial way of making this file an FMO. A few areas are comparatively underlayered as well.



      Hello Mr. Tree / The Flashbulb / Vote4Nixon
      rating: [?]

      - out-of-sync steps everywhere. Pretty much any 16th is an offsync arrow that should be a 12th or 24th instead. Learn the rhythm of a swing beat.
      - m9: unnecessary additional 16th
      - m9,12.20,24,etc.: a few places are missing 24ths to percussion
      - incredibly repetitive song

      summary: The big problem here are the offsync arrows, which are almost all 16ths. After fixing this, there are little issues, save for repetition.



      Hey Hey Monkey / DJ Sharpnel / _.Spitfire._
      rating: [+]

      - m1,etc.: missing an 8th jump going to drums in these sections
      - m16: last jump should be a single arrow; synth disappears here
      - m73-88: you should cut this part of the song out; song gets old

      summary: Minor issues at beginning of simfile. Cut the last bit of the song and you should be good to go.



      Holy Funkin Shiz! / Metaljonus / Cyanite
      rating: [+?]

      - m1,6,etc.: I'd advise not to step the extremely quiet sounds of hitting the strings throughout this song. Instead, layer more to the drums, especially starting on m13
      - m4: step this measure!
      - m12,57: pattern doesn't quite follow the guitar struts
      - m33-34: pattern can be varied a bit more
      - m37-44: make sure arrows are on sync to guitar, especially when transitioning to the next measure
      - m45-52: again, check arrows on syncing accuracy; this part really shows that you should layer more (drums!)
      - steps end abruptly; fade out the song earlier or step to the end of the mp3

      summary: Layer the simfile more, especially on the drums. Check to see if the guitar solo in the middle is on sync. Those are the two big things.



      Identity / S.S.H. / DarkZtar
      rating: [+.]

      - have consistent jump patterns with guitar melody in the beginning (around up to m37)
      - m41,43: excess jumps
      - m76: missed an 8th at end of measure
      - m123,129,234-238,etc.: sure the steps may be accurate, but it's really out of place in terms of overall difficulty. For the length of the song, this is a headache.
      - m124: missed an 8th jump
      - m170: missed a 16th
      - m201: misplaced arrow near end of measure
      - m337: missed an 8th


      summary: For the length of the song, actual errors are minimal. But most of the patterns are endless 8th jumpstreams, with little to leave for the imagination, save for a few isolated hard spots that are guaranteed to cause frustration due to the song length. You've already edited the song, but please edit more - many parts repeat, so this is certainly doable.



      Identity pt. 2 / S.S.H. / SHK
      rating: [+?]

      - m1-10: stream is boring; layering should be apparent, especially as m7 kicks in
      - m19: missed an 8th jump
      - m22-29,etc.: stepping to the percussion that goes to 16th beats is not recommended IMO; it's quite minor compared to, say, the drums. You can try the pattern once or so, but please don't do 16th jumpstreams for the whole song.
      - m78: try a jump at the beginning of the 16th stream

      summary: Steps are fun to play, but unfortunately, song shouldn't be dominated by 16th jumpstreams going to minor percussion sounds.



      If / Crush / Xandertrax
      rating: [+]

      - m33: try a jump at beginning of measure
      - m34-44: why not step to the bass drums as well? Also can use some 16ths at m44.
      - m61-67,69-84: would be fun if you stepped to the snare drums
      - m68: missed a 16th from synth

      summary: Could be more fun with a little more layering, but the file difficulty can get away with that if you wish to have it remain that way.



      I'm A Raver (D'nB) / ZeRo-BaSs / IgroMAN
      rating: [-]

      - file would not be an FMO+, so hands and quads cannot do
      - m3,etc.: only one instrument playing at a time, so jump is not justified
      - m5: jumps not PR to the melody
      - m8,etc.: 32nds missing to the dnb beat all over the file
      - m9,17,etc.: what's with the 64ths?
      - m12: missing 4th note on piano
      - m13: layering to drums?
      - m13-21: most of the 32nd arrows aren't justified to the music
      - m23-25: underlayered

      summary: Quads/hands, bad PR, underlayered and overlayered at parts, offsync 64ths, etc. Nice try.



      I'm Sick of Uprock / Orange Dust / Patashu
      rating: [+]

      - m7,11,15: last 16th inaudible to me; unnecessary detail?
      - m18,22,28,30: add a jump at the beginning of 32nds to complete the layering of the bass, melody, or drums
      - m62: 32nd pattern at end of measure should be faster than 32nds
      - m68: optionally you might want to step the other melody playing here
      - m69: 32nd needed?
      - m70,72: missed a 4th to hi-hat
      - m112: last jump better as a single arrow

      summary: Cool file. Minor stuff that doesn't really affect the simfile.



      Islamey / M. Balakirev / Xandertrax
      rating: [+?]

      - the dynamics/loudness of this piano piece varies a lot, and some parts are very quiet. Could you increase the mp3 volume a bit?
      - m16,40,42: lone jumps? Either put more jumps (there are several chords) or remove them
      - m23-26: the whole section should technically be a running 24th stream, but it's acceptable
      - m39,41: piano sounds less jacky than these measures play
      - m75: last jumps better as a single arrow

      summary: This file is technically A-OK, but it doesn't play feasibly well (m44-58!). Definitely caters to the best players.



      It's Only Natural / The Higher / bluguerrilla
      rating: [+.]

      - m7-14,32-39: IMO it feels better with slightly more layering, particularly the emphasized drums in places you didn't step at all
      - m15-20,40-45: you'd think it would be better to step the vocals here instead of the congas, but it is consistent though
      - m21,46: just 8ths? How about the background drums and percussion?
      - m30,51: try adding jumps to the emphasized drums
      - m56,95-96: there is a slight separation of the drum hits on most of the 32nd jumps - sync to that
      - m77: missed a 32nd
      - m94: see comment on m56, except these are on 8th and 4th jumps

      summary: Fun overall, but feels underlayered. Not everything has to be, but there are many parts that just begs for more layering.



      Jazzman / KgZ / Cyanite
      rating: [+.]

      - simfile doesn't feel anything like an FMO/FGO, so hands and quads may have to go
      - m2-4,etc.: for aesthetics, turn some jumps into quick gallops that follow the grace notes that's typical of piano jazz
      - m17: don't hear the last two arrows
      - m22-23: missed some 16ths going to the piano
      - m25,29: down-arrow jack not PR to melody

      summary: Mainly just syncing some arrows that go to grace notes and removing hands/quads. Fun.



      Kirby 64 - Forest / MasterJace / Xandertrax
      rating: [+]

      - m2: arrows are 4ths if you sync this part better

      summary: Relaxing and easy.



      Kirby Gourmet Race / ThePlasmas / Xandertrax
      rating: [+?]

      - m10: I don't hear any 16ths
      - m12,20,140,etc.: drumrolls are 16ths, not 24ths. 24th trill isn't the choicest pattern anyways. Some drumroll patterns even start too early, such as m24.
      - m28: missed a 4th jump in the 16th run
      - m40: 16th jump missing; should create jacks (m48 is similar but doesn't have the 16th)
      - m42: 16th jump nonexistant
      - m48: misstepped 16th pattern near end of measure
      - m113: sync to guitar better - shouldn't be an 8th jump
      - m125-132: step more of the bass melody. You do so later, but the patterns are completely misstepped (m130-132)
      - first part of song loops exactly the same, and steps are similar, so it's better to cut mp3 around m55-104

      summary: almost all of the 24ths are unjustified (except for places like m124) and should be actually 16ths. Many other errors throughout song. Also, middle part of song can be easily cut.



      Koisuru VOC@LOID / OSTER project feat. Hatsune Miku / bmah
      rating: [#]

      summary: Medium-difficulty song. Could be harder but I wanted something middle-of-the-road.



      La Plume De Ma Tante! / Bong-Ra / irionman+samurai7694+Kommisar[os]
      rating: [+]

      - m26: slight misstepping near beginning of measure
      - m27: missed single arrow to percussion
      - m33: single sound better as a single arrow
      - m38: 32nd and 16th missing
      - m58: 24th jump an error?
      - simfile cuts off suddenly

      summary: For what the file is right now, it's stepped very well, but do something about the ending. Fade-out, finish stepping the whole song, etc.



      Last Battle (Final Fantasy 4) / S.S.H. / Shadow 1800
      rating: [-]

      - m2-3,24,etc.: PR could be better
      - m4: please double the BPM at this point. The song definitely asks for it.
      - m6,8,etc.: would be fun if you stepped the organ playing 16ths
      - m8-12: enormous underlayering
      - m18: example of misstepping drums
      - many other errors matching similar descriptions

      summary: Well. It's a start. But you need to layer to a lot more sounds, correct erroneous steps, and have a wider variety of patterns than 16th runs on left and right-arrow jacks.



      LONLY LONLY / DJ Sharpnel / sc979
      rating: [+.]

      - m25: layer to the drums
      - m101-115: you could definitely layer more here - 16ths to the synths in your 8th-note runs and 4ths to even-beat drums in emptier measures

      summary: Very repetitive steps, but formulaic in a way that it's hard to go wrong.



      Magical 8bit Tour / YMCK / jimerax
      rating: [+]

      - m41: step to 8th-beat percussions
      - m83: missed an 8th jump
      - m90: a jump will do rather than a quad

      summary: Nearly flawless technically, and fun. I just wonder if those 32nd trills is the best idea...nevertheless, I'd hit it either way.




      memories / KURi-ZiLL / bmah
      rating: [#]

      summary: Not to be confused with the one already in-game, this is a slow and easy simfile. Obviously not layered to the fullest.



      Metropolis 8-bit / ParagonX9 / Operationstrawbarry
      rating: [?]

      - m2: 32nd jumpstream would be more fun
      - m3-10: almost all of the 16th triples are out of sync by a 16th beat, or is nonexistant. Listen to percussion again.
      - m11-13,17: several misplaced jumps to the music
      - m18,50,82: 24ths don't sync to the buzz noises, not that you should step them anyways
      - m34: 24ths only four notes long, not seven
      - m38,46,86: would be nice if you layered to the melody still during the 16th run
      - m50,65: missed 8th jump
      - m51-57,99-: some 16ths missing and some nonexistant to percussion; however, you should probably step the melody instead of the percussion
      - m98: missed a 16th

      summary: Plentiful errors that probably resulted from carelessness. Check your syncing of some rhythms more closely and watch for nonexistant/extraneous arrows. Song gets a bit old after a while.



      Mnk / Raymond (Dj Goon) / Operationstrawbarry
      rating: [?]

      - m1-2,16-19,58-60: many of the 12ths/24ths are misplaced to the synth melody
      - m3-4,etc.: pretty much every second triplet of 16ths in these sections are misplaced to the percussion
      - m71-101: majority of the 12ths/24ths don't exist; many are stepped to 16th noises instead
      - m104-106,108-109: why put jumps?

      summary: Just like the Metropolis file, there are a lot of errors that can easily have been corrected if you listen carefully. Misplaced 12ths/24ths or 12ths/24ths that should be 16ths are common errors.



      Moonlight / Leonid / megamon88
      rating: [+]

      - the bpm of the speed-up parts are technically incorrect, but it'll do
      - m38-42: trills don't seem too appealing, but it's not bad either

      summary: Pretty straightforward. Good.



      Mourning Heart Interlude / Ensiferum / Bluearrowll
      rating: [?]

      - however you've synced this song, several areas aren't synced correctly according to the arrow colors (e.g. m3).

      summary: There doesn't seem to be much in this file to offer. The patterns themselves are ok but sometimes stagger unnecessarily. Fix the syncing.



      Multicore / Anth0n / Mr. Nothing
      rating: [?]

      - m2,59: incomplete layering
      - m4,6: a few jumps are mistepped to the melody
      - m11-18,etc.: pattern is boring and not very PR
      - simfile overall lacks variety. Patterns repeat over and over again. Perhaps you can induce variety by stepping some other instruments like percussion that goes in 16th triples.

      summary: Patterns are incredibly unintuitive and mostly copy-paste.



      Nice Guys Finish Last / Adamaja456 / Adamaja456+mac attack
      rating: [--]

      summary: entire simfile is synced badly as indicated by colorful arrows and general inconsistency of syncing. Start by figuring out the correct bpm first.



      Nitro Panic! / Kommisar / Coolboyrulez0 & Xandertrax
      rating: [+?]

      - m1-12: jacks match song, but really doesn't play out too well
      - m46-48,50-52,54: 32nd trill patterns even less feasible than the previously mentioned patterns

      summary: Steps are accurate per se, but not fun, thanks to some ridiculous sections. Also repetitive to some degree, but that's hardly a problem.



      Northern Lights / 403 / 0
      rating: [+.]

      - m3,5,7: missing a 4th and/or 16th in each measure from guitar melody
      - m6,14,17: other measures that typically have missing 16ths or 4ths
      - m8: there probably should've been a 16th jump here
      - m19: missed an 8th jump at end of 16th run
      - m45: nonexistant 16th
      - m62,69,71,99,101: missing some 8th jumps from incomplete layering
      - m72,107: shouldn't have an 8th jump according to lyrics
      - m108-109: 16th pattern incorrect
      - m118: missed an 8th jump

      summary: Several errors, but they're not too noticeable. Generally incomplete layering. Fun song.



      Now You're Gone / Basshunter / championanwar
      rating: [+?]

      - m6,56: extraneous arrows according to lyrics
      - m10-34,62-86: not all 4ths have to be jumps; you can differentiate by listening to alternating drums and claps, and lyrics
      - m27,30-33: missing a few 12ths going to percussion
      - m43,52: would be nice if you layered the oncoming drums as well
      - m54,72: missed 4th jump
      - m69: missed a 12th
      - m62-86: since this is a chorus repeat, make things a little different. How about stepping the continuous running 12th synths?

      summary: Not bad, but some noticeable errors, and the patterns get repetitive a bit. Also, I don't mind the 12th jacks, but others might.



      Nu-Island / KgZ / Silvuh
      rating: [+?]

      - I know you didn't want to layer everything in order to tone down the difficulty, but playing through the whole chart, it's a bit more difficult than a typical easy file, so you might as well make the song harder and layer more. A few examples:
      m4: layer tinkling percussion
      m5-22: layer the drums and other percussion along with melody
      m37-44: layer more piano notes and the oncoming percussion
      m66: incomplete layering of piano solo
      m92: incomplete layering of synth melody

      summary: Song is a bit hard if you consider this an easy file, yet feels rather skimpy too because of the layering. IMO, making the file slightly more difficult with more layering is the way to go.



      Of Course you Need and nEed and neEd and neeD and NEED ME / t+pazolite / Kommisar[os]
      rating: [+]

      - m18,22,26,30,46,140,156: 8th jump missing
      - m34,42,144,152: 8th missing near end of respective measure
      - m40,150: jumps in middle of measure actually 16th triples
      - m47,158: missing some 16ths going to voice sample
      - m101: 32nds missing near beginning and end of measure
      - m138: 16ths missing

      summary: Fun and relatively clean file, but fix the above errors! File is for those who love fast songs.



      Otaku Speedvibe [EDIT] / Neon Genesis Gabbangelion / who_cares973
      rating: [-]

      summary: Incredibly layered, unfun file with mainly three-chord hands and more arrows going to buzz noises. Having this file in the game for FGO AAAers is, although very hard, highly unrewarding.



      Phanta! / t+pazolite /

      _.Spitfire._
      rating: [+?]

      - too long and mp3 can be cut easily. Naturally, patterns also get old.
      - m34,etc.: in some of these sections, there are various emphasized beats, so some jumps might be better off as single arrows
      - m67,etc.: I don't hear the last yellow 16th in each measure. Also, why don't you step the rap vocals later on too? Repetitive.
      - m103,etc.: incomplete layering
      - m196,etc.: overlayered with a lot of hands

      summary: Stepping is technically correct almost everywhere, but: 1) Too long. Cut song. 2) Very repetitive. Vary patterns more. 3) Overlayered in many places. Overall, the simfile doesn't feel like an FMO, save for the song length. Get rid of hands and quads.



      Pleasant Farmer / Jea / stavie33
      rating: [?]

      - m1-16: the chains of repeated arrow pattern is more appropriate elsewhere. Not the best patterns here
      - m1,etc.: the percussion throughout the song should create a group of five 16ths, not three
      - m17-28: underlayered; noticeable contrast in difficulty
      - m52,56,60,etc.: missing 8th going to drums
      - m62-64,94-96: combination of jumpstream + bursts is really unfun
      - m97-127: insanely repetitive with unbearable jumpstream; at the very least you could've varied the layering and make anything more interesting

      summary: Repetitive song that should be cut for sure. Retarded patterns in many places, but the last part of the song definitely takes the cake. Please also induce some variety into the steps.



      Prelude No. 7 / Frederick Chopin / Xandertrax
      rating: [+]

      - m1,7: first up arrow should be a jump according to piano chord (lol how could you've missed this?)

      summary: Short and sweet. But I'm itching for you to fix the above error! >:0



      Primitivism / Glome / CyclopsDragon
      rating: [+.]

      - why not step the beginning of the song?
      - m4,5,etc.: 16th/32nd jacks not the best choice of patterns to use, however accurate it may be to the drums
      - m34-40,etc.: again, 16th jumps creating some pretty awkward patterns
      - m42,etc.: according to your layering, these sections have incomplete layering from drums
      - m53-54,etc.: strange jacks creating awkward patterns

      summary: Would be nice if you could change some patterns to make it a bit less awkward and jacky. But it's actually pretty accurate overall and rather interesting.



      Radiant Moonlight / MSXOmega / Bluearrowll
      rating: [+?]

      - m2-13: many 16ths missing to the synth
      - m14-21: 8th pattern a little stale; maybe add a few 16ths?
      - m22: second trill pattern starts a tad too early
      - m61,65-66,68,82: incomplete layering; layering also a bit funny at m66

      summary: Straightforward (albeit generic) file; PR is ok; noticeable incomplete layering.



      Rage Template / Dev/Null / _.Spitfire._
      rating: [+.]

      - m7: extraneous left-down jump
      - m15,etc.: no 32nd up arrow nor the following 16th right arrowt+pazol exists
      - m16,92,etc.: burst that goes to a warped noise near end of measure not really justified
      - m25,etc.: not a fan of three-arrow jacks at this bpm
      - m65,69: 16th missing near beginning of measure
      - m68: first 16th up arrow nonexistant
      - m86: 32nd jump nonexistant
      - m95-114: underlayered, especially in contrast with previous section; try stepping to background synths and hi-hats
      - m119: left-right jump needed?

      summary: It's pretty fun, but just be careful in knowing what sounds you're actually stepping. Helps to discern the differences in 0.3x - 0.5x speed.



      RAIN / t+pazolite / _.Spitfire._ & bluguerrilla
      rating: [+]

      - m61: 24th pattern pretty wacky; care to make a better-flowing pattern?

      summary: Typical gabba with lots of 12ths. Steps are fine.



      Rain / YMCK / Brilliant Dynamite Neon & Kommisar[os]
      rating: [+]

      - m44-45: misstepped some jumps
      - m48: first right-arrow 16th nonexistant
      - m69: down-left jump should be single arrow
      - m72: down-up jump should be single arrow
      - m75-77: empty parts still have trills running, which you may want to step if you like
      - m79: missed a 16th
      - m85: should be 32nd trills here
      - m86,89: a few extraneous arrows here, namely 12ths/24ths

      summary: Long song, but consistent, fun, and challenging. There's a few errors but they don't detract from the overall quality of the steps.



      -Razor_Blade- / customstuff / customstuff
      rating: [?]

      - m7,9-11,13,15,17,27,29: incomplete layering
      - m20,22: obvious 24ths missing
      - m31: 24th trills not PR
      - m35-36: too many jumps here
      - m40: last 12th jack should be an up arrow
      - m41-44: some jumps go to nothing
      - m46: 12ths should still be layered on the 8th jumps; fast rolls start earlier
      - m51-73: patterns extremely repetitive
      - m73: shouldn't have repeated arrows according to PR

      summary: It starts out ok, but there are several layering errors and the last third of the song is highly repetitive and boring.



      Red Wings Over Baron (FFIV Medley) / Powerglove / bluguerrilla & HighAndr0id
      rating: [+?]

      - m9-10: 24th up arrows nonexistant
      - m14-22: step guitar more accurately; offsync in some places (e.g. right before m15 or m16)
      - m37-40: incorrect steps; drums not playing to that many 16ths; also, layer the guitar melody more
      - m45: more jumps for guitar melody?
      - m56-58: incorrect steps; guitar and drums not playing to that many 16ths; also, there should be 12ths/24ths near end of m57 instead of a 32nd
      - m67: start off with a jump
      - m72,75: some 16ths nonexistant
      - m78: incomplete layering
      - m80,98,110,214,245: step more accurately to drums
      - m95-96: optionally, you might want to step some quick bursts according to orchestral strings
      - m152: needs better PR
      - m165,209: forgot a jump
      - m168-170: should be all jumps according to your previous layering
      - m178-182: some 8ths should be removed; ignore unimportant hi-hats
      - m185: incomplete layering
      - m198: step more accurately to guitar
      - m199: would be fun if you stepped to drumroll; you should offset the timing with a pause so that the oncoming section won't have 8th arrows on 4th-note beats
      - m238-242,275-281: don't hear all those 16ths
      - m253,257: should be 16ths near the end, not 12ths/24ths

      summary: Extremely long song, but it's varied enough to keep people playing the whole way through. However, there are still too many errors. Keep on going!



      ReMotion Remixed / ZooSafari / Xandertrax
      rating: [+.]

      - m33-40: 16th jumps doesn't seem justified to music; layer differently

      summary: Technically consistent step-wise. Some repeating 8th patterns in the middle feel a little strange. Steps are really repetitive though, due to the song's nature.



      Saddest Remix / Cor de la Drem / Kommisar[os]
      rating: [+]

      - m43: jump unnecessary
      - m65: forgot a 4th between the three-arrow hands

      summary: Awesome job.



      Secret Zombie Room V2 / For Great Justice! / unkdavar
      rating: [+?]

      - m1-2: you should try to step the beginning of the song
      - m3,5-8,25-34,57-64: underlayered; layer more the main melody, bass synths, and/or percussion
      - m11,19,36,39,41: incomplete layering
      - m20: last 16th nonexistant
      - m44: 16th pattern not consistent with your previous patterns

      summary: Better than the original version, but it's still quite underlayered.



      Sexperation / Virt / bmah
      rating: [#]

      SELF-NOTE: m33 has a 32nd, m41 has a 16th

      summary: 80s song with Virt's own vocals.



      Ska de Chocobo!! / Glome / RedOrigami
      rating: [+]

      - m5: one extraneous 16th
      - m45-50: you should acknowledge the main melody here; also, forgot some jumps on cymbal crashes
      - m53,55: missed a 16th on the drums

      summary: Pretty good. Some technical errors; middle part of simfile a little boring. Steps are similar to the other simfile in this batch.



      Ska de Chocobo!! / Glome / TC_Cyrenics + bmah
      rating: [#]

      summary: Simfile originally stepped solely by TC_Cyrenics. Helped him to the point where it's sufficient to call this a collab. Coincidentally, steps are very similar to the other one in this batch.



      Slashfic / Dr. 1010 (Hearts) / OperationStrawbarry
      rating: [?]

      - m1-7: not fully stepping to synths; need more 16ths
      - m9-16: not quite sure what you're stepping to - the drums/percussions or the background melody; either way, layering is incomplete; also, there shouldn't be 24ths
      - m17-32,etc.: stepping is pretty linear if you add jumps to the whole melody; it's more interesting if you layer other sounds as well
      - m17,etc.: some patterns are inconsistent (e.g. single 8ths vs 8th jumps)
      - m32: jumps are misstepped
      - m33,etc.: buzz noises don't justify 12ths and 24ths
      - m48: missed a few 16ths jumps; however, this would lead to many jacks if you keep the current pattern
      - m66,74: too many 16ths
      - m84: 16ths start earlier

      summary: Simfile suffers from stepping jumps to every note of the melody without layering anything else, as well as some easily preventable errors.



      Slaytronic / Bong-Ra / Vote4Nixon
      rating: [+]

      - m22: 16th drums more justified than 32nds that go to a faint buzz noise
      - m35,59,etc.: throughout the song, there are a few 4th/8th jumps missing. Many of them begin on a 16th stream (m35), but it's not always the case (m59).
      - m42: last 8th arrow unnecessary
      - m68: missed a 16th

      summary: Only thing is really adding more jumps to the drums. Fun to play.



      Slow Down / A-OK / Xandertrax
      rating: [+?]

      - m6-12,14-20: repeated jumps are ok, but it might be just as good to step the drums and percussion too
      - m5,13,21-29,55-70: layer more to percussions and drums
      - m30: technically wrong PR
      - m33,37,41,45: forgot 8th jump

      summary: I feel this is too underlayered in some places. Also is repetitive like crazy.



      Smash Podcast / Jihnsius / Coolboyrulez0
      rating: [+.]

      - m1-4: would be great if you stepped the beginning
      - m9-24: could have a better 8th pattern that's more PR
      - m26-28,etc.: better if you layer the percussion as well
      - m45: could have better PR

      summary: Not too bad. Thing that sticks out the most is the bad PR in the first half of the song.



      So Sexy Robotnik / Powerglove / SKG_Scintill
      rating: [+?]

      - m7,10-17,35-38,etc.: most jumps aren't needed
      - m9: don't need the 16ths
      - m22,26,29,96,100-102: guitar very weakly justifies 16ths; they don't feel necessary
      - m34: there shouldn't be that many 16ths
      - m40,42: 32nds unjustified; at most, there may be 16th jumps
      - m47-52,etc.: there are definitely better patterns than jumptrills; layering also incomplete
      - m80-83: too many 16ths
      - m88,90: missed a few 12ths
      - m94: 16ths not needed
      - m96: 32nd should be a 12th
      - m120,124,128: 12th hand misplaced
      - m170-192: should be single arrows

      summary: Interesting, but many areas could have better patterns. Also didn't like 16ths in certain places.



      South Paw (Koshien Version) / DJ Sharpnel / ~HentaiXXX~
      rating: [-]

      summary: Simfile offsync resulting in mainly 12ths or 24ths. Highly underlayered as well, and also includes some unreasonable jack patterns.



      Stai With Me / Nuq&Skip Productionz ft. Louey Checkmate / -Barista-
      rating: [+?]

      - m2-10: underlayered; try stepping some synths you missed
      - m11-33,51-65,etc.: I don't seem to understand some of the 16ths you've added. Some go to lyrics, while others flow to either inaudible or nonexistant sounds/lyrics. Some 16ths are missing too from drums or percussion (e.g. m12,33).
      - m34-43,45-48,etc.: incomplete layering on drums and percussion; some inconsistencies present (e.g. m38)

      summary: Many 16ths aren't stepped accurately to the lyrics. There are many places that have unnecessary 16ths or too many of them. Also, layering could be better.



      Star Of Andromeda / sun3 / bmah
      rating: [#]

      summary: Remix of Andromeda from IIDX and Casket of Star from Touhou.



      Sunny Funny Chiny / t+pazolite / _.Spitfire._
      rating: [+.]

      - m60: missed an 8th
      - m91-94: would be better if you had more 16ths to synths
      - m99-114: feels a bit empty; layer more? (e.g. hi-hats)
      - m144: extraneous 8th jump

      summary: Steps are fine, but song is really repetitive especially towards the end (and so are the steps). In terms of difficulty, the simfile doesn't feel like an FMO, so if that's the case, hands and quads may have to be removed.



      Sunset / SolusLunes / Bolth Mannn
      rating: [!]

      summary: The actual steps to the simfile is missing.



      Sunset Dept. / The Flashbulb / CyclopsDragon
      rating: [+.]

      - m4: misplaced some arrows in middle of measure
      - m6,9,11,12: don't hear one of the 16ths
      - m7,13: missed a 16th
      - m11: jacks may not be exactly 16th notes
      - m14: a few 12ths/24ths missing
      - m27: 32nd should be a 24th
      - m28: 24th jacks are a rather unfitting pattern
      - m35: first and last arrows of measure should be jumps

      summary: Interesting file; just missing a few sounds here and there.



      Super Spy Hunter / Saskrotch / who_cares973
      rating: [+]

      - doesn't feel like an FMO except for the very end of the song; hands needed?

      summary: Steps are fine. It's only a question of whether the simfile's hard enough as an FMO to warrant hands.



      Swallowing an Avalanche (New Mix) / Nosrac / Bynary Fission
      rating: [+.]

      - m2-8,etc.: there's at least one extraneous 16th in every measure that doesn't exist;
      - m35,37,etc.: missed a 4th at beginning of measure; extraneous 4th near end of measure
      - m49: check the steps here; misinterpreted a lot of things
      - m106: don't need a placeholder arrow at the end

      summary: Fun drum'n bass song. However, there are a lot of nonexistant 16ths littered throughout the whole simfile. A few missed steps as well.



      Tageri / Sabrepulse / TC_Halogen
      rating: [+?]

      - m7,31: missed a 16th
      - m27,30,33: missed a 4th
      - m34-38,62-63,77,79,82-84: missed a lot of steps, mainly on drums
      - m49: last 32nd not needed
      - m68: jump on the emphasized 4th?
      - m71: extraneous 8th
      - m87-89,91: step more to percussions
      - m93: should be more 32nds
      - m108-109: one-handed trills not the best patterns to use
      - m111-119,121-125,127: feels underlayered; check over these parts carefully
      - m121: fun if you added more jumps to emphasized drums
      - m127: last arrow should be an 8th

      summary: Another fun dnb song; many little things missing throughout the song. Also feels underlayered near the end.



      The Duck Grinder / Powerglove / samurai7694
      rating: [+]

      - m5: missed an 8th jump
      - m65-66: missed a few 8ths
      - m69-71: perhaps layer to drums as well
      - m75,78-79: don't hear the 16ths
      - m79-83: perhaps layer to drums instead of simply repeating jumps here
      - m87: jump at cymbal crash
      - m109: redo steps that go to the drums

      summary: Fun. Only minor errors.



      Time To Eye / sun3 / bmah
      rating: [#]

      summary: My rather dumpy file. I like it, but the song results in one part resulting in an inconsistent difficulty.



      TizAshura / Jon Brownell / Vote4Nixon
      rating: [+.]

      - m3-4,etc.: steps are good, but optionally, you might want to take the other background melody into account, especially if this section repeats later.
      - m9: misplaced a 32nd and missed a few 32nds as well in the slowdown section
      - m9,11,30.: missing some 16ths going to the melody
      - m13-14,22-23,32: missing some arrows from layering percussion
      - m20-21: speedup is silly

      summary: Nothing much except for the absence of stepping some percussion sounds.



      Twist / championanwar / Vote4Nixon
      rating: [+?]

      - the steps appear to cater to a difficulty 6-7 file. I still think that additional layering is preferable. Step to some percussion (e.g. m5) and rolling click noises (e.g. m9).
      - PR is questionable at many places throughout song, such as m10,14,34,38,etc.
      - m16: feels a lot better if this section is all 8th jumps. Also missed a 4th after the 32nd roll.
      - m19,20,22,etc.: incomplete layering of piano/xylophone

      summary: As an easier file, it would've been ok, but there are still too many issues regarding incomplete layering and poor PR.



      Ultema, the Perfect Body (PSy Mix) / Glome / CyclopsDragon
      rating: [?]

      - m2: step the beginning
      - song patterns throughout the song completely unintuitive, even for easy steps

      summary: Steps are easy, but they're mostly just copy-paste 8th patterns.



      Under the Clearest Blue Skies / Kommisar / dooty_7
      rating: [?]

      - m7-8: most jumps should be single arrows
      - m24: watch the PR
      - m24-28,31,34: incomplete layering

      summary: Appropriate easy song, but incomplete layering is noticeable enough to be a bother.



      Usatei / myu314/BeatMARIO / Bynary Fission
      rating: [?]

      - m7: missed an 8th jump
      - m9: 32nd bursts start earlier
      - m19-50: steps to the voice sample are amusing, but it gets a bit long and ridiculous; you could do some layering through this whole part
      - m54,63,etc.: 24ths and 32nds aren't well justified and their patterns are awkward too

      summary: Not crazy about stepping solely to the voice samples. Also, the last part of the song is overdone and awkward.



      Vah-Jay-Jay / Psychostick / dore
      rating: [+]

      summary: At 10 seconds long, is there really much to say? Song itself is lol.



      Versatile / KgZ / Xandertrax
      rating: [+.]

      - m21-23,25-31,etc.: layer a bit more, perhaps to the background piano like you did in m20 (add 16ths?)
      - m33-47: incomplete layering when you take into account the piano; layering more might be better
      - m63: missed an 8th jump
      - m64: missed some 16ths at end of measure
      - m81,83,85,87: missed 4th jumps; refer to beginning of song to maintain consistency

      summary: Very fun to play. I just have a few suggestions in terms of layering and consistency.



      Warren / The Flashbulb / who_cares973
      rating: [+?]

      - occasional PR issues throughout simfile (e.g. m2-3)
      - incomplete layering throughout simfile; step as you would if you played this piece on piano
      - syncing is ok, but might be a little off in some places

      summary: Main issue is the incomplete layering. It's easy to notice because the only instrument playing is the piano.



      Welcome to Cyberdrome / MashedByMachines / Xandertrax
      rating: [+?]

      - m16,44,48,82,87,etc.: missed a 16th
      - m20,77,104,107: missed a 4th
      - m21-36: underlayered; step percussion
      - m61-64: underlayered
      - m83-84: missed a lot of 16ths going to drums
      - m88: missed the 32nd pattern you usually add

      summary: Many parts feel a tad underlayered. A few parts are also inconsistent.



      Winter Wind Etude / Frederick Chopin performed by B. Hisamori / Xandertrax
      rating: [+.]

      - m14,etc.: at the end of these sections are missing 24ths/8ths.
      - m19-21,etc.: some jumps missing to the main melody throughout the song, but you might want to skip this anyways; steps are hard as is
      - m48: forgot a 4th jump

      summary: Very technical as is, and mostly accurate, but the nature of the song results in an admittedly monotonous simfile of endless 24th streams.



      Worse / Drumcorps / Xandertrax
      rating: [?]

      summary: Pretty unintuitive file. Jacks are ok at first, but soon realizing that jacks comprised pretty much the whole file, it just wasn't fun anymore. Jacks went on and on. Song name says all.



      XP Sound Attempt / SomethingUnreal / who_cares973
      rating: [+.]

      - m6: check layering again (add/remove a jump)
      - m27: check PR
      - m27-28,35-36: missing some arrows in empty areas
      - m32: missed an 8th jump
      - m48: continue to layer to the "tap" noise as well

      summary: Interesting song and steps. Just fix a few things here and there. Jacks are doable IMO.



      Yosakoi / Cranky / -Barista-
      rating: [+?]

      - m3: 16th stream doesn't end in a 16th
      - m6-7: incomplete layering to synth; also, why the weird 64th?
      - m8,18,etc.: missed some 24ths going to drumroll
      - m9: drumroll is actually 24ths until the end of the measure, where it becomes 32nds
      - m11-18,etc.: 16th stream doesn't represent this part of the song at all; step something else
      - m20,22: missed a 16th
      - m26,40,etc.: step more accurately to flute
      - m61: bad 32nd pattern

      summary: The file is fun but unfortunately is far too inaccurate, with many 24ths missing to drumrolls and the flute. 16th streams doesn't do justice to the song.


      Blu's Notes:
      -Razor_Blade- (customstuff) {1/10} [-]
      ___
      . k I'm sorry customstuff but this song is terrible AND there are misrhythms AND there are PR issues and I'm not sure how you managed that

      ========

      11ELEVEN (0) {6/10} [+?]
      ___
      . This file would be 100x better if for the intro you only put jumps to maybe snare, ignored no rhythms and don't start jumps to bass until m35
      . Other than that the file is pretty solid
      . 24ths in m46 should probably be a swung 16th, slow it down and double-check (just a 16th might be good enough but it's not 24ths)

      ========

      4ME (Coolboyrulez0) {4/10} [?]
      ___
      . m10 2nd yellow note goes to nothing, other misrhythms later in the file
      . Parts of this song are very sparse, could have 8th note stream and layer in blue jumps when the horns come in in one really long blue note section
      . There's a lot more you could do with this song and keep it easy like I think you want to

      ========

      666 MPH (Vote4Nixon) {6/10} [+?]
      ___
      . Still missing those yellow notes to BD throughout
      . Some rhythms to guitar as jumps wrong
      . m30 48th should be 4 notes long and start one 48th before the red note you have it starting on

      ========

      A Battle for the Sky (Silvuh) {6/10} [+.]
      ___
      . m48 32nds there aren't too hard to not include (and again later)
      . Is this a Touhou remix?
      . Overall solid mid-difficlty sim (more fun at 1.3x tho)

      ========

      A Change of Seasons (Patashu) {7/10} [+]
      ___
      . Good easy file, start with a jump and add 2 seconds to the song

      ========

      A Question of Fate(Psychotik) {3/10} [-]
      ___
      . Lots wrong with this file.
      . Check layering, stream PR, layering-induced jacks, jump PR and 8th note PR
      . Sometimes you need the PR and sometimes not (like with the 'triplets')
      . Some ghost note issues in the stream

      ========

      A Quick Death (who_cares973 & Coolboyrulez0) {6/10} [+?]
      ___
      . m11 yellow before 32nds doesn't belong
      . m16 missed an orange note
      . Some odd pattern choices in the faster rhythms like in m21
      . PR issues in jumps throughout
      . m45 is annoying how it changes noises but not denomination, consider not stepping the 192nds or whatever they are at all? (other misrhythms in m45 too)
      . Overall I think you left out 32nds that could be fun and missed some jumps
      . Lack of PR in the 32nds (ie not trills) makes the file more tractable, needs work though

      ========

      Aki (TK_pavonineukon) {4/10} [?]
      ___
      . Some PR and layering issues, check it all
      . Jacks that go yellow red yellow should not be jacks at all
      . Ending stream could be better

      ========

      Altered Beast (who_cares973) {5/10} [+?]
      ___
      . Song is too short, I think, to leave out rhythms like you did
      . PR issues in the jumps (m22 spec.)
      . Might want to put jumps to all those loud snares, would play better

      ========

      Angel Island Remix (Silvuh) {5/10} [+.]
      ___
      . I think I'd prefer keynoting the jacks so you only do it to synth, not to bass drum, at least when it's jacks to BD near the synth 33331(24) instead of 33332(24) etc
      . The 16th trills that should be jacks would be fine as jacks

      ========

      Arrogant Cobbler (Kommisar[os]) {zomgfun/10} [+]
      ___
      . kommitakular file, no complaints

      ========

      Arrrrrr (Vote4Nixon) {4/10} [+?]
      ___
      . Works better as an easier file but some ddr-ing of the patterns would make it more enjoyable (or at least calculated randomization instead of 222333444 etc)

      ========

      Asteroid Run (Patashu) {6/10} [+.]
      ___
      . Ok weird file
      . m56-m59 could do JS to the bass maybe getting rid of the jumps on 2 and 4
      . like what you did with the stream
      . m81 don't need the first red jump
      . Plays like an older file which is neat

      ========

      Battle Theme #31 (SulferDragon) {3/10} [?]
      ___
      . Jacks in m29 should be trills (they're actually not the same note repeated if you listen closely)
      . This file would be better without putting jumps to every snare and layering the guitar with the drums (making jumps happen on guitar mostly)
      . m33 shouldn't repeat as much as it does
      . Some parts where you don't step the bass drum make it feel empty
      . This file could be better

      ========

      Beadumaegen (Vote4Nixon) {8/10} [+]
      ___
      . Still think this file is spectacular

      ========

      Black and White (Silvuh) {6/10} [+?]
      ___
      . Would like to see a progression in layering where you layer more when more instruments come in playing the melody (and I mean a starker contrast, layering less than you do at before they come in and keeping it like you have it when they do)
      . Some parts feel overstepped (parts like m20)
      . Overall this file is solid but I think it could be more fun

      ========

      Blame It on Bad Luck (bluguerrilla) {fun/10} [#]
      ___
      . can't help but love this

      ========

      Bouff (Patashu) {7/10} [+]
      ___
      . m17 don't want to step those drums? I think it'd be nice if you did
      . Solid, fun file

      ========

      Bullet's P.O.V. (Vote4Nixon) {3/10} [?]
      ___
      . OK you left out a ton of rhythms probably on purpose but it makes it nonintuitive to play and annoying
      . Also, tell Jon Brownell to fix the levels in his song because the clipping makes me want to punch kittens

      ========


      Bunny (_.Spitfire._) {7/10} [+.]
      ___
      . Think is still a bit overstepped. First JS put jumps to snare, then add jumps to 'ting noise' and leave the rest of the JS the same

      ========

      C7 Funk (Xandertrax) {6/10} [+?]
      ___
      . m20 yellow note to guitar missing
      . You missed 32nds to the guitar all over the place

      ========

      Car Sax (whocares973 vs Cyanite) {4/10} [?]
      ___
      . 32nd gallops should be 24th gallops
      . Feels cluttered with those layered in everywhere
      . Some missed rhythms throughout, recheck the solos

      ========

      CCUK (i love gabba) {4/10} [?]
      ___
      . Overstepped, a different layering style would be better
      . Some of the 32nds forced (to quiet rolling sounds not discernable at 1x)
      . Some PR shoddy

      ========

      Chaoz Japan v2 (who_cares973) {5/10} [+?]
      ___
      . 3-note jacks in lots of this should be 2-note jacks
      . m18 get rid of those jacks and other jacks caused by layering
      . Meh, overstepped
      . meh

      ========

      Chaoz Survivor (Ziergdsx18) {3/10} [?]
      ___
      . BNS
      . Misrhythms, recheck at .5x
      . Some 32nds should be 24ths
      . Some 16ths where there should be none

      ========

      Charging Swarm Of Mouseketeers (SulferDragon) {5/10} [+?]
      ___
      . m54 16ths missed
      . More interesting PR in the parts where you do (34) to snare the entire time would be nice
      . m86+ missed tons of 16ths and 32nds in the BD
      . PR should change more than it does because of the syncopation between the drums and melody

      ========

      Chemical Attraction (TK_pavonineukon) {5/10} [+?]
      ___
      . Some parts you could include some BD, when it's just 8ths to vocals
      . Otherwise neat file, just some parts felt empty

      ========

      Clockwork (Xandertrax) {7/10} [+.]
      ___
      . BPM needs doubling from m21-37 and m41-57
      . PR at the end could be better in the yellow notes
      . Breakbeat sections super-fun

      ========

      Coldest Night (-Barista-) {3/10} [?]
      ___
      . Eh, boring
      . PR could have been better throughout
      . Some difficulty jumps out of nowhere
      . meh

      ========

      coloris (TK_pavonineukon) {4/10} [?]
      ___
      . Jacks don't belong
      . Misrhythms throughout, double-check them
      . Some parts feel overlayered

      ========

      Colossus (Silvuh) {5/10} [+.]
      ___
      . m33 blue note should be purple
      . overall, boring but little wrong :\

      ========

      Cook Rock Disko (_.Spitfire._) {7/10} [+]
      ___
      . ver good

      ========

      Corneria (cry4eternity) {4/10} [?]
      ___
      . Stream felt forced and the patterns didn't have the right feel
      . Missed some obvious stream at the end
      . Some of the layering pretty meh

      ========

      Csikos Post (woker-X) {4/10} [?]
      ___
      . Tons of the gallops should be 3-notes long
      . Overstepped, rework layering

      ========

      Cybertron (megamon88 and cedolad) {4/10} [?]
      ___
      . Jacks caused by layering all over the place
      . All jacks felt forced
      . 32nd trills are OK if they aren't one-handed
      . 48ths aren't right
      . Inconsistent pattern choice
      . This file could be 100x more fun but you made it hard

      ========

      Cyclone Escape (bob bob) {4/10} [?]
      ___
      . m33+ step those 16ths
      . m50 etc misrhythmed and PR should be a 3-note pattern
      . Overall file could be much better

      ========

      Cynthia (Cyanite) {4/10} [?]
      ___
      . PR in piano intro could be MUCH better
      . 32nd pattern should be mash friendly at this bpm
      . m43 piano run should go 12342341341241231234 not 12341234123412341234
      . The JS part was kinda meh for how hard it was. Stream would be more fun. JS just feels forced.
      . Ending quad forced
      . Missed piano in the ending
      . Overall could be much better
      . Pattern choice overall was harder than it had to be

      ========

      Deceitful Wings (cry4eternity) {2/10} [-]
      ___
      . zomg long boring misrhythms pr hatehatehate

      ========

      Determine (Silvuh) {6/10} [+]
      ___
      . Straightforward easy file with ok patterns

      ========

      DeVouR (Xandertrax) {7/10} [+]
      ___
      . One handed jumps near 32nds would be muchly appreciated
      . Other than that you've chopped this file down a lot since the last time I played it
      . Still hard as **** to PA... Those gallops...

      ========

      Discocube (Brilliant Dynamite Neon) {4/10} [?]
      ___
      . Recheck ALL of your jacks because only about half of them actually belong
      . 32nd gallop to flute should be a 16th gallop each time

      ========

      Disconnected hyper file (bob bob) {just like every other Disconnected remix/10} [?]
      ___
      . Lack of layering made this file boring
      . meh

      ========

      Disregard (0) {nothx/10} [-]
      ___
      . Chains and terrible patterns

      ========

      DKC2 Symphonic Rock Remix (Brilliant Dynamite Neon) {3/10} [?]
      ___
      . 24th jacks should be a minitrill pattern
      . Bad PR
      . Could be better

      ========

      Dr. Tetris (woker-X & ClAsSiC_RoCkEr) {4/10} [?]
      ___
      . Overlayered
      . Could use some 16ths during the jump-y section after toning down the overall hands and jumps

      ========

      Drop (OperationStrawbarry) {5/10} [+?]
      ___
      . m70 I hear only the first yellow note
      . Parts like the 12(34)21 in m35 should go 22(34)22, pay attention to PR in the 16ths more overall, the file is getting there

      ========

      Elfin Pirate (Redsky139) {5/10} [+?]
      ___
      . Gap is off (maybe you stepped it in 4.0)
      . 48ths in m27/28 should be an easier pattern like 324132
      . Same overall, make the patterns for the bursts easier otherwise it's stupid for the overall file difficulty
      . PR in the ending flute could be better

      ========

      Epileptic Crisis (qqwref) {4/10} [?]
      ___
      . Stepping all those buzzing noises is just dumb
      . Could be a cool file without all that

      ========

      Eve of the End (Bolth Mannn) {whatever/10} [!]
      ___
      . Blank sm file

      ========

      Experiment (championanwar) {6/10} [+.]
      ___
      . Fun and easy
      . Don't like the lone jack in m36

      ========

      Felys -Chaos Mix- (suicidaln00b) {5/10} [?]
      ___
      . Terrible pattern choice for the bursts
      . Either do minijacks or don't, don't do them just sometimes (I'd vote for removing them)
      . Missed a ton of rhythms that would be a neat addition to the file
      . Has a lot of potential

      ========

      Floating Hour (bmah) {8/10} [+]
      ___
      . That's a really fun file

      ========

      Floating Through Time (Bluearrowll) {3/10} [-]
      ___
      . SYNC SYNC SYNC
      . PR PR PR

      ========

      Flower Forever (TK_pavonineukon) {3/10} [-]
      ___
      . Overstepped
      . Too long!
      . Sync shoddy
      . meh PR

      ========

      Frühlingsrauschen (Xandertrax) {7/10} [+.]
      ___
      . I might be crazy but I think I'd like you to step both hands and also listen for jacks in the second half
      . Might be OK as is...

      ========

      Greensleeves (woker-X) {6/10} [+.]
      ___
      . k not bad, dds would have made your like 100000x easier though
      .

      ========

      Gun Sounds(-Barista-) {3/10} [?]
      ___
      . PRRRRRRRRRRRRRRRRRRR

      ========

      Halloweenies (_.Spitfire._ + Flaming_Dingleberry) {7/10} [+.]
      ___
      . Fun, kinda weird but fun
      . m19 PR

      ========

      Hello Mr. Tree (Vote4Nixon) {5/10} [?]
      ___
      . Missed a TON of the drums, do over
      . Ashura122112 (11:15:13 AM): "hey i'm blu, i don't really like this file but i'm not gonna tell you why unless it's brakebeetz. make it so that i like the file k thx [?]"
      . "ps ur rhythms are missed and oh your PR is bad too"
      ========

      Hey Hey Monkey (_.Spitfire._) {6/10} [+?]
      ___
      . PR in 8ths could be much better
      . meh

      ========

      Holy Funkin Shiz! (Cyanite) {5/10} [?]
      ___
      . Recheck manual sync, some is off
      . Jacks caused by layering = D:
      . Cut before distorted guitar comes in so it doesn't feel so cut off

      ========

      I'm A Raver (D'nB) (IgroMAN) {2/10} [-]
      ___
      . Tons of rhythms wrong
      . PR needs tender loving care
      . Hands not needed

      ========

      Identity [S.S.H] (DarkZtar) {why/10} [?]
      ___
      . So
      . Boring
      . Fell
      . Asleep

      ========

      Identity pt 2 (DarkZtar) {5/10} [?]
      ___
      . Overstepped
      . Needs more fading and fading out of layering


      ========

      If (Xandertrax) {4/10} [+?]
      ___
      . Cut please!
      . Meh, could use more layering in places but really really needs a cut
      .

      ========

      Im Sick Of Uprock (Patashu) {6/10} [+?????]
      ___
      . Seems cluttered
      . Grace note 32nds near 32nd gallops make it feel weird to play
      . I don't know, some parts you could ignore the drums (:O) and just step whatever other sounds there are to make it less cluttered

      ========

      Islamey (Xandertrax) {7/10} [+.]
      ___
      . Um, wow that's kinda hard
      . I know the file would probably be less correct but this file could be easier and more fun...

      ========

      It's Only Natural (bluguerrilla) {timberlakelookalike/10} [#]
      ___
      . Too much fun

      ========

      Jazzman (Cyanite) {4/10} [?]
      ___
      . Not FMO
      . This file would be so much fun layered less

      ========

      Kirby 64 - Forest (Xandertrax) {5/10} [+.]
      ___
      . It kinda works, nothing really wrong with it except the difficulty contrast, just not really that fun

      ========

      Kirby Gourmet Race (Xandertrax) {4/10} [?]
      ___
      . m10 16ths don't belong
      . m12, m20 24th should be 16ths, (m24 MIGHT be 24ths but it's really hard for me to tell, definitely not 16ths there) but this mistake happens all over the file
      . m21-24 missed tons of 16ths to both guitar and BD
      . Jumpjacks don't fee like they fit the layering scheme
      . If only the levels didn't suck mokey butt it'd all be easier to hear...

      ========

      Koisuru VOC@LOID (bmah) {7/10} [+.]
      ___
      . You could force in the 24ths to BD during the 16ths like in Dazzling Destiny, making it cooooool
      . You could also work in the 1.1..1 pattern you have in the intro into the file later like m80+
      . Fun fun

      ========

      La Plume De Ma Tante! (irionman+samurai7694+Kommisar[os]) {} []
      ___
      . m58 is an abortion
      . How did three people work on this and there's only 70 seconds of it stepped?
      . step at least till m136 where you cut the song, or did you send in the wrong version dummie?

      ========

      Last Battle (Shadow 1800) {1/10} [--]
      ___
      . Terrible... just terrible, quit out 25 seconds in

      ========

      LONLY LONLY (sc979) {5/10} [+?]
      ___
      . Would be less drab if you layered in the hihat 16ths
      . A better cut might be from m9 on, so starting at 10.78 with music

      ========

      Magical 8bit Tour (JX) {8/10} [+]
      ___
      . m16b4 missing a prominent yellow note
      . m42b1 missing another yellow note
      . Thank you for not layering in 32nd trills the entire time

      ========

      memories (bmah) {6/10} [+.]
      ___
      . Song makes me want to suicide but the file was fine

      ========

      Metropolis [8-bit] (OperationStrawbarry) {4/10} [?]
      ___
      . Tons of misrhythms throughout
      . Layering in parts could be better

      ========

      Mnk (OperationStrawbarry) {2/10} [?]
      ___
      . Zomg the rhythmic errors are making me convulse I can't even play the rest of this file
      . Not FMO
      . Bad pattern choice leading to layering induced jacks

      ========

      Moonlight (megamon88) {4/10} [+?]
      ___
      . Pattern choice could be better
      . PR in jumps sucks
      . Tell leonid to fix the clipping ffs

      ========

      Mourning Heart (Bluearrowll) {5/10} [+?]
      ___
      . Missed some guitar and the manual sync could be better
      . Use dds to find the guitar you missed maybe
      . This song sounds like it's from E.V.O., is it?

      ========

      Multicore (Mr.Nothing) {2/10} [-]
      ___
      . Boring layering, missed rhythms, layering induced jacks, inconsistent, bleh

      ========

      Nice Guys Finish Last (mac attack+adamaja456) {1/10} [-]
      ___
      . space, end, space, enter, down, down, enter
      . Really though this is like all wrong, 99.9% of those purple notes just aren't right
      . And the song just cuts off wth

      ========

      Nitro Panic! (Coolboyrulez0 & Xandertrax) {3/10} [?]
      ___
      . Not testing the same file over again, see previous judgement

      ========

      Northern Lights (0) {6/10} [+?]
      ___
      . Some misrhythms in the guitar
      . This song could stand more steps than you gave it, I think people will be unhappy with the lack of JS

      ========

      Now You're gone (championanwar) {4/10} [?]
      ___
      . Please make the jacks either trills or 3-note patterns that change when the pitch changes
      . Remove all the other jacks
      . The first set of jumps should change one beat early for PR
      . Ending where you just do half jump gallops should be more stepped, more layered, more better

      ========

      Nu-Island (Silvuh) {7/10} [+.]
      ___
      . Change the couple jacks to gallops and this file is good to go I think

      ========

      Of Course you Need and nEed and neEd and neeD and NEED ME (Kommisar[os]) {7/10} [+.]
      ___
      . Missed a couple vocals but I didn't really miss them as this is pretty damn intense as it is...

      ========

      Otaku Speedvibe [EDIT] (who_cares973) {5/10} [+?]
      ___
      . You left out a lot that needs to be stepped for an EDIT, I think, also didn't really like it

      ========

      Phanta! (_.Spitfire._) {6/10} [+?]
      ___
      . m109 PR in the hands bad
      . Any part that goes (12)..(12).3(12).(12) should be (12).3(12).3(12).(12)
      . Progression of layering could be faster and this song could be half as long, I'd prefer it that way
      . A lot of it just didn't feel right, like you weren't stepping the dominant rhythms sometimes.

      ========

      Piano Lesson Beginner (MahouMinachan) {1/10} [-]
      ___
      . So terrible I can't even think of something pseudo-witty to say
      . Not salvagable

      ========

      Pleasant Farmer (stavie33) {5/10} [?]
      ___
      . Every time you step the hihat it should be 5 notes long not 3
      . Some of the fast rhythms are total bs
      . Boring

      ========

      Prelude No. 7 (Xandertrax) {7/10} [+]
      ___
      . Kinda short, wish the piece was longer

      ========

      Primitivism (CyclopsDragon) {3/10} [?]
      ___
      . PR made me cry
      . no 32nd jacks

      ========

      Radiant Moonlight (Bluearrowll) {5/10} [+?]
      ___
      . m42 red jump should be a (34)
      . Ending is kinda hard compared to the rest of the file
      . Some parts boring, could use variation or at least doing something different, especially in the first 1/3

      ========

      Rage Template (_.Spitfire._) {8/10} [+]
      ___
      . m119 should be a (24) not a (34)
      . Some of those 32nd rolls could be trills just to **** with people and it'd be badass
      . loved the use of grace notes

      ========

      RAIN (_.Spitfire._ & bluguerrilla) {desu/10} [#]
      ___
      . ^^;

      ========

      Rain (BDN & Kommisar[os]) {7/10} [+]
      ___
      . Not too shabby! The patterns I thought were pretty good but I found it easy to get lost, maybe bad habit forming but whatever :P

      ========

      Red Wings Over Baron (bluguerrilla & HighAndr0id) {FFIV/10} [#]
      ___
      . I love this song so much

      ========

      ReMotion Remixed (Xandertrax) {5/10} [+?]
      ___
      . Layering too intense in the intro, it's harder than the rest of the song
      . PR in the gallops later in the song could be better


      ========

      Saddest RMX (Kommisar[os]) {7/10} [<]
      ___
      . like dore's better sry kommi <3

      ========

      Secret Zombie Room V2 (unkdavar) {3/10} [?]
      ___
      . Not good enough of a V2, needs to be stepped differently
      . Overall needs more steps by a lot

      ========

      Sexperation (bmah) {ghey/10} [+.]
      ___
      . this song is so fruity
      . pitch is changing on the drum in the last measure so PR
      . Maybe missed some stuff to vocals that you were stepping, eg a yellow note in m76 like (23).41231, if that makes sense


      ========

      Ska de Chocobo (Redorigami) {6/10} [<]
      ___
      . m9 16ths shouldn't have a break in the middle
      . filler notes make it not as fun later but I like the change in layering

      ========

      Ska de Chocobo!! (TC_Cyrenics + bmah) {6.5/10} [+.]
      ___
      . m9 16ths shouldn't have a break in the middle
      . I like the ending better than red's but I like that he stepped the intro more
      . Step the intro pls

      ========

      Slashfic (OperationStrawbarry) {4/10} [?]
      ___
      . 24ths wrong (everywhere)
      . could use a progression in layering, not just jumps jumps jumps
      . some rhythms to piano wrong
      . could be fun if the layering didn't suck ass

      ========

      Slaytronic (Vote4Nixon) {9/10} [+]
      ___
      . lerve it

      ========

      Slow Down (Xandertrax) {5/10} [+?]
      ___
      . consistently missed a red note to keyboard like m60 should go 1(34)21141.
      . too much full layering, especially in the intro and outro

      ========

      Smash Podcast (Coolboyrulez0) {5/10} [+?]
      ___
      . Could step hihat and be more fun
      . PR in 8ths should be a pattern like 123 not 223 (and variations)


      ========

      So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
      ___
      . RHYTHMS PR LAYERING
      . ZOMG I HAD TO QUIT OUT TERRIBLE
      .

      ========

      South Paw (~HentaiXXX~) {3/10} [?]
      ___
      . gap wrong, should be ~-.240 (first note should be blue)
      . Lots of the rhythms wrong
      . Meh otherwise

      ========

      Stai With Me (-Barista-) {3/10} [?]
      ___
      . bs rhythms just like the last time you submitted it
      . could be 110x better

      ========

      Star Of Andromeda (bmah) {7/10} [+]
      ___
      . Fun JS

      ========

      Sunny Funny Chiny (_.Spitfire._) {7/10} [+]
      ___
      . long and a bit tiring but it's good, i like it

      ========

      Sunset (Bolth Mannn) {NA/10} [!]
      ___
      . No chart gg

      ========

      Sunset Dept. (CyclopsDragon) {1/10} [-]
      ___
      . pattern choice made me gag
      . missed some 16ths in the beginning and some of them are swung
      . BAD! NO!

      ========

      Super Spy Hunter(who_cares973) {crotchsass/10} [+.]
      ___
      . Last step should be a jump
      . Fine otherwise

      ========

      Swallowing An Avalanche (New Mix) (Bynary Fission) {6/10} [+.]
      ___
      . Change the jacks in m103 t0 212 and I'm fine with this file
      . It's just a bit... droning?

      ========

      Tageri (TC_Halogen) {8/10} [+]
      ___
      . Gap should be -.51
      . Very fun O:
      . m49 jack caused by pattern choice+layering take it out (the other one later with the hand is fine I guess)

      ========

      The Duck Grinder (samurai7694) {2/10} [-]
      ___
      . Many BS 16ths
      . Hurtful PR
      . Layering bad in many parts

      ========

      Time To Eye (bmah) {7/10} [+]
      ___
      . ow 48ths
      . fun but owie

      ========

      TizAshura (Vote4Nixon) {6/10} [+.]
      ___
      . Why isn't there a yellow note in m3 (and other places) like (24).12(34)1(23) instead of (24).12(34).(23)? Because I hear the synth there.
      . Otherwise fine, very you :P

      ========

      Twist (Vote4Nixon) {6/10} [+]
      ___
      . m58 should end in a blue 4
      . Pretty fun, keynoting chords plays a bit weird but you're a bit (hur) weird
      .

      ========

      Ultema, the Perfect Body (PSy Mix) (CyclopsDragon) {1/10} [-]
      ___
      . Multiple charts >
      . Wow so boring. Quit out.
      . How about not sending in copypasta ****

      ========

      Under the Clearest Blue Skies (dooty_7) {4/10} [+?]
      ___
      . Bad PR caused by layering fix dat
      . Could use variation

      ========

      Usatei (Bynary Fission) {2/10} [-]
      ___
      . Bad
      . Like, yeah, bad grace notes to vocals
      . Sync to vocals could be much better

      ========

      Vah-Jay-Jay (dore) {9/10} [+]
      ___
      . I do!

      ========

      Versatile (Xandertrax) {7/10} [+]
      ___
      . Not bad, that one jack is kinda lonely and should go home where his friends are, not hang around in this simfile

      ========

      Warren (who_cares973) {5/10} [+?]
      ___
      . PR made me cry dead kittens
      . Also missed like one note somewhere in the last 1/3 of the song

      ========

      Welcome to Cyberdrome (Xandertrax) {6/10} []
      ___
      . Not bad, a bit jumpy and overstepped with a couple strangish transitions...

      ========

      Winter Wind Etude (Xandertrax) {6/10} [+.]
      ___
      . Volume can be increased easily without causing clipping
      . Dang that really wasn't that fun
      . Ending should be one way, not snaking

      ========

      Worse (Xandertrax) {7/10} [+]
      ___
      . Call me crazy I liked it

      ========

      XP Sound Attempt (Who_Cares973) {7/10} [+.]
      ___
      . Even at this bpm make those 32nds trill not jack
      . I liked it otherwise, fun
      .

      ========

      Yosakoi (-Barista-) {2/10} [?]
      ___
      . made up 32nds
      . layer in those minijacks to piano everywhere pls (but only correctly)
      . Forced stream
      . Also MISSED 32nds AND 16ths wtf
      . lol pattern choice for 32nds no
      . so inconsistent I don't even know where to begin, do over
      . This file could be cool and fun but it's neither


      Dore's Notes:
      -Razor_Blade- (customstuff) [?]
      m11-19 layering doesn't make musical sense, try layering cowbell over toms
      m23-30ish pr is really wonky
      m31ish-35 either pick good pr or fun patterns. this is neither
      m35-37 jump after pink note is extraneous
      m40 2222 3 3 should be 2223 3 3
      m41-45 no reason for those jumps other than the ones for the crashes
      m46 48th roll is completely unnecessary plus there's so much clipping that you can't hear anything anyway
      m51-65 I'd use jumps for the synth melody rather than snare/bass
      m65 should be a jump
      m65-73 you're going for the RB chart here but those patterns are godawful, put snare on up and bass on left and it plays better
      m73-end 2 3 4 23 3 32 1 would be how to do it pr


      4ME (Coolboyrulez0) [+?]
      m11-24 I see what you're doing, but I think it would be more fun if you stepped something else at least part of the time. try 4 bars of vocals, 4 bars of offbeats, etc
      -if you want to keep it as is, m14b3-m18 should be 333322223333444 or something similar
      -I feel like the rest of the file would be more fun if you somehow incorporated the vocals, especially in the blank spaces
      m56 it should be straight 16ths instead of triples
      -Overall, the file is fun; I just question the complete absence of vocals when there are gaping blank spaces.


      11ELEVEN (0) [+.]
      m46 the 24ths should be 2 32nds as in 2 43(12)
      m72b1 the blue note should be a jump
      m75b4-m76b2 should have jumps on the 8ths
      -same thing 4 measures later
      m83b4 missing a jump
      -dunno whether this is fmo or not, might have to get rid of the hands
      -this file isn't really fun IMO but other than the few little things there's nothing wrong with it and nothing worth a rejection


      9 Piano Lesson ~Beginner~ (MahouMinachan) [+?]
      -that stupid 9 thing broke my goddamn stepmania
      m10 cyan note should be an up to make pr sense
      m16b4 first orange note should is a missed note
      -same with m17 the blue note
      m19 on you should do 2123 instead of 2124 and vice versa (actually after looking at it more you should switch most of the ups and rights in this entire section)
      m20 that first run should be more like 4212123
      m21 4th green note should have a partner
      m24 purple note should be a left
      m36 take out the red note, switch up/right on the three green notes then change the last orange to up
      -Interesting song, pretty good sync as far as I could tell. There's some PR work to be done throughout but the concept is solid.


      A Battle for the Sky (Silvuh) [+]
      -I'm not a fan of the song
      -good mid-difficulty file


      A Change of Seasons (Patashu) [+]
      -fun, easy file, I enjoyed it
      -maybe change to straight 4ths at m54 or 55 since that synth takes over


      A Question of Fate(Psychotik) [?]
      m19 you messed up that rhythm by a lot
      m27 blue jump is unnecessary
      m29 trills don't really make sense since there isn't a single trill for the rest of that stream
      -the constant stream should end at m36
      m39-47 check jump placement
      m54 why is there a jump?
      m55 and every time that pattern occurs a trill doesn't make any sense plus the jack is unnecessary
      m65 blue jump is unnecessary
      m88b1 should have a jump
      m94-102 check jump placement like m39-47
      m107b3 missing a 16th somewhere in there
      m112-120 jumps and rhythms feel off


      A Quick Death (who_cares973 & Coolboyrulez0) [?]
      m13b2 the last 32nd note doesn't go to anything
      m14b1 doesn't go to anything
      -missing a 32nd right before m16
      -missing a 32nd right before m17
      m17 the rhythm is all wrong
      extra note right before m19
      m20b2 32nd note is extra
      m61b4 is missing a 32nd
      m67 to the end is missing a lot of notes, the 32nds should be in groups of 5 (like x-xxxxx-x-xxxxx etc)
      -recheck all the rhythms, especially in the beginning. the middle seemed pretty well done


      Aki (TK_pavonineukon) [+]
      -jacks are kinda meh for me, I'm sure others will enjoy them
      -good job overall


      Altered Beast(who_cares973) [+.]
      m5b1 missing a couple 16ths
      m10 randomly following the melody? not that following the melody is a bad thing but it's inconsistent with the rest of the file
      m17b1 missing a 16th
      -not bad other than that one inconsistency and a couple little rhythmic things


      Angel Island Remix (Silvuh) [+]
      -your files are hard as hell to follow
      -fun to play, I especially enjoyed the color trill things

      Arrogant Cobbler (Kommisar[os]) [+.]
      m73-75 all those yellow jumps are kinda buried, I'd layer something more obvious that actually jumps out from that mess
      m91-99 could have more 16ths
      m108 I'd step that rhythm instead of having a huge gap there
      m123 minijack is silly
      -that one loud part (m73) is the only major issue I have with the file


      Asteroid Run (Patashu) [+?]
      -I like most of the file. The trill to stream thing works pretty well and the second half is really fun.
      -The first section (up until m29) felt really schizophrenic, and it was distracting to switch back and forth between different stuff every beat. I think the file would be more fun if you picked one style through there instead of jumping around all the time.

      Battle Theme #31 (SulferDragon) [?]
      m14 and every time that repeats, that pattern really sucks
      m21-25 you missed a few notes if you're going to do that
      -really, for the whole thing you should focus less on the drums and more on the more important stuff. as is, it's a mess to play


      Black and White (Silvuh) [+?]
      from m65 to the end the 16th notes are out of place, like they're sort of half-ass following the hi hat stuff but it just feels like they go to nothing
      m77 and every time that pattern occurs the first grace note makes sense but the second one going to the echo doesn't work as well
      -the file is fun but those sections seem a little off


      Blame It on Bad Luck (bluguerrilla) [+]
      m4b3 I don't like the pattern here, the 12421321 just doesn't play well in my opinion
      m105b4 shouldn't that be a 12th later? check 106 too
      -fun file


      Bouff (Patashu) [+]
      m11b4/m15b4 the guitar leads into the next measure with an 8th ote that you missed (this repeats itself throughout the file, too)
      -the rest looks good



      Bunny (_.Spitfire._) [?]
      I feel like you could make this a fun JS file if you did the jumps with the drums instead of the synth. The synth gets buried underneath everything else going on and it'd make more sense if the JS got you into the groove of the drumbeat.
      -The minijacks from m42 on are a weak excuse for that kind of pattern once you start layering other stuff in. Like before, it gets buried under all the other stuff.


      C7 Funk (Xandertrax) [+?]
      m5b2, m8b4, etc should only have 3 32nds
      m20b4 missed a guitar 16th
      m23b2 the burst should be 2 32nds then 3 48ths
      m26b4 should be blue orange yellow green
      m44b1 step the 24ths
      m46/47 the first two bursts there should only be 3 32nds (check all the bursts towards the end)
      -there are also many really quiet notes on throughout that you didn't step but they aren't necessary (just informing you in case you want to add those in)
      -fun overall, just needs a little fixing

      Car Sax(whocares973 vs Cyanite) [?]
      m13b3 as an example, every time you have that hi hat swing rhythm it should be a 24th swing, not a 32nd swing
      m39-40 missed a lot of vibe notes
      -through that whole solo section all those times where you fill a gap with drums for a beat or two it feels really schizophrenic. layering a simpler drum part instead would make it feel less like it was jumping and more like it's following the groove in between the solo instruments' notes
      -the concept is there in this file but fix up the polyrhythms and try making the solo section less schizo and more playable


      CCUK (i love gabba) [+?]
      m40 those colored notes aren't right, it's a straightforward rhythm
      m41 you could step the 16ths
      m43 there's a bunch of extra notes
      m66 is all wrong
      m102 jumptrill lasts too long
      -there are a lot of places, like the m83 jumpjacks for example, that are way overstepped. You put jumps on all the snare drums which is a decent concept except that the song uses so many different snare drums to make the melody. the jumps should follow the musical accents instead of just every snare, because there's so many of them
      -there are also lots of hihat rhythms in the background. a lot of them you ignored, but some of them you didn't making it inconsistent and ultimately hard to follow
      -check through the file again on a low rate and check your rhythms. you don't have to step every single sound you hear but make sure the ones you do step are right on and make the rhythms consistent. the file was pretty fun but still could use plenty of work.

      Chaoz Japanv2 (who_cares973) [+.]
      I think this file is an overstepped piece of crap but the v1 is kinda crappy and this file is decent I guess so whatever if Tass wants to use it, he can go ahead, but if not, I don't blame him.


      Chaoz Survivor (Ziergdsx18) [-]
      -BNS
      -the notes don't go to anything


      Charging Swarm Of Mouseketeers (SulferDragon) [+?]
      -best song title ever
      -and by ever I mean so far in this batch
      m20 and every time that pops up couldn't you step something a little more spicy?
      m49 check the rhythm
      m54 you missed the 16th notes that you stepped in m56, 58, etc
      m85 to the end you should represent the changing pitch of the bass synth thing instead of slow trills like that


      Chemical Attraction (TK_pavonineukon) [+]
      I like your style
      m63 and 64 are awkward compared to the rest of the file which plays really well. it's just a weird pattern and it's out of place. other than that the file is good fun


      Clockwork (Xandertrax) [+.]
      that got hard out of nowhere *insert immature jokes here*
      m21-25 should have a jump on every 8th
      m25-29 feels awkward after all the jumps went to the bass and all the snares were ignored and now the snares are the most important thing with bass in second?
      m31b3 should have a grace note
      m33b3 should have a grace note
      repeat those two^^ the second time they appears
      -overall pretty fun, just 21-29 felt really weird


      Coldest Night (-Barista-) [?]
      m1-13 all of those 16th notes are just echoes of the piano which you step some of them but not all of them
      m25 randomly stop stepping the claps?
      m28-36 use pr to separate the different sounding notes rather than jumps
      m36-44 jump placement?
      m44-52 same as beginning
      m52-60 the concept works but the jump placement is wrong
      m60-76 blue jumps for no reason?
      m76-end same as 52-60


      coloris (TK_pavonineukon) [+?]
      I don't like the random minijacks throughout (like the section at m37 for example)
      m21-29 has some rhythmic issues
      m35b4 jumps?
      m45-53 has rhythmic issues like before
      -fun overall but those sections with the weird rhythm problems detracted a lot from the file

      Colossus (Silvuh) [+.]
      m12 try stepping something other than the timpani there? it gets buried under all of the other stuff
      m62 you put the 8th in the wrong spot


      Cook Rock Disko (_.Spitfire._) [+?]
      m42-50 I don't get jump placement at all
      m58 on the yellow jumps don't work for me. when the jumps go to the vocals it's fine when you're layering on top of the 8th rhythms but it feels weird if you keep the 8ths and the jumps for the vocals. also random 16ths?
      m74, etc the long 8th jacks don't fit
      -the file was fun but some of the stuff just didn't feel right


      Corneria (cry4eternity) [+?]
      -the song is a little too long for my taste
      -the stream patterns were not very fun at all. if you're going to make a file in that style you've got to have fun patterns and none of that 323121323121 crap over and over (though m83 had good patterns)


      Csikos Post (woker-X) [+]
      PR isn't perfect or anything but the file is fun


      Cybertron (megamon88 and cedolad) [?]
      -jacks are really inconsistent. there are some noises that have jacks in one spot and not another a couple beats apart from each other. I think the file would be better off without the jacks for the most part, and if you're trying to make the file as hard as possible and step every jack then it won't be as fun.
      -when you both the synths and snares get jumps it starts to feel overstepped and muddled. there are so many jumps in some parts that it's unclear what exactly you're following just because there's too much going on. again, I think simplicity would be better in this case


      Cyclone Escape (bob bob) [+?]
      -this file isn't very good at all
      -it's also really fun to play for some reason
      m50 and every time that occurs you should use straight 16ths instead of having that gap in between the two sets


      Cynthia (Cyanite) [?]
      m18-32ish the notes don't go to anything in particular
      m44 should only have a couple rolls, not all 4 of them
      m45ish same as before with the random rhythm thing
      -the pantsstream at the end shouldn't be a consistent stream, there are breaks in there
      -there were also some really unfun patterns scattered throughout


      Deceitful Wings (cry4eternity) [+?]
      m40 random notes?
      m97-113 there are a lot of 16th notes to the ride/bd that you missed, there's no reason for a slow 8th stream
      m128 wrong rhythm
      m143 and every time that repeats the little 16th thing to the guitar squeal isn't rhythmically accurate but it works, I dunno if you would want to change that or not
      -There are inconsistencies throughout the file where sometimes you have hands for every cymbal and sometimes you don't. I'd pick one way or another (and I'm not sure if the file is hard enough for hands, anyway, but I'm not an expert in difficulty ratings so I won't hold that against you). There are also some parts where you randomly layer in the snare when there are gaps in whatever else you are layering, which is fine except that you only do it some of the time.
      m166-175 isn't rhythmically accurate at all
      m177b1 should just be 8ths
      m179-182 you could do more with the pr to differentiate the descending notes grouped by 2's, 3's, and 4's
      m183-185 shouldn't be straight 16ths
      m271-274 shouldn't have a long jack, the drums are going snare bass bass tom bass bass etc throughout there
      -not bad overall but there are plenty of inaccuracies and consistency issues


      Determine (Silvuh) [+]
      kinda boring song but the chart is fine


      DeVouR (Xandertrax) [+]
      m58 extra 32nds?
      m61 you ruined my jumps are for punks comment, damn
      -thanks for not stepping all the 16ths at places like the end, that would have been godawful
      -the title is probably going to get that ****ty Shinedown song in my head, thanks


      Discocube (Brilliant Dynamite Neon) [+.]
      -holy **** I got the biggest nose itch while playing through this file, dunno if it's the song's fault or what
      -most of the jacks in the beginning (starting at m21ish) shouldn't be there at all
      -a lot of the patterns aren't very fun
      -I swear to god every jazzy kgz song has the exact same chords


      Disconnected hyper file (bob bob) [-]
      -it's like you took the itg chart, added in some random bad patterns and hit shuffle


      Disregard (0) [+?]
      -do we really have to do this?
      -I mean really?
      -the beginning with the 12ths and what not is all wrong, the rest is fine, I'm using that as my excuse to not accept this


      DKC2 Symphonic Rock Remix (Brilliant Dynamite Neon) [+]
      -fun
      -I'm not sure the snare minijacks are appropriate for this difficulty level, but they work for me
      -CnB songs are really loud and have way too much treble and I need to turn them down before I start playing


      Dr. Tetris (woker-X & ClAsSiC_RoCkEr) [?]
      -I was expecting some death metal growling, disappointing
      m5-9 each of the little sets of 16ths have extra notes
      -JS patterns were really fun in the first half of the file (up to m50ish)
      -patterns stopped being fun after that
      m74ish the layering doesn't make sense here because the synth/guitar melody has straight 8ths so if you were going to layer the melody over the drums you'd have to have straight hands the whole way. don't do that btw, figure out something else
      m98 and all the places with those hand things don't make sense


      Drop (OperationStrawbarry) [+?]
      m24 random blue jump?
      m27 and I'm sure this repeats every time the 24ths are later than they should be.
      m33-41 random jump placement?
      m67-74ish I don't get why there are 8th jumps half the time and not the other half, also the pr is wonky


      Elfin Pirate (Redsky139) [?]
      -delete your blank difficulties
      -make the roll things (like ~m28) a not retarded pattern, take out a couple notes if you have to
      m32 that's dumb
      -pr is wonky throughout and the file was mostly boring


      Epileptic Crisis (qqwref) [?]
      -doubled bpm?
      -lots of rhythms (especially in the bursts) are wrong, and if you're going to make a mash file with 129830912830 notes it's gotta be perfect


      Eve of the End (Bolth Mannn) [!]
      -.sm has no steps in it


      Experiment (championanwar) [+?]
      -who needs gap
      -places like m23 (one of many spots) with 3 blue jumps don't make sense, stick with 2 jumps
      m31 random gap?
      m36 random jack thing?
      -kinda fun even though there's no pr or anything


      Felys -Chaos Mix- (suicidaln00b) [?]
      m13-17 misrhythms all over the place
      m26 horrible patterns, especially the random 24th jack thing
      m27-34 you have a minijack one measure then not minijacks the next, but it's the same sound
      m34 trill starts half a beat too early
      m44 kinda random rhythms, they're in the music but you should probably step a more prominent 16th sound
      m53 is 32nds not 24ths, you'd probably want to use a roll instead of a trill
      -same thing a few measures later
      m59-65 more random/wrong rhythms, plus the mini jump jacks feel out of place
      m86 the last thing should be 3 notes not 4
      -kinda fun but needs work


      Floating Hour (bmah) [+]
      -fun
      -that one 24th over 16th thing took me by surprise lol


      Floating Through Time (Bluearrowll) [?]
      -sync is noticeably off in some spots
      -PR issues (mainly in the middle)


      Flower Forever (TK_pavonineukon) [?]
      -boring in some places, flat out unfun in others
      -poor difficulty engineering: it switches between pretty hard to really easy all over the place, and sometimes you would step a huge roll, other times you wouldn't, etc. it was just really inconsistent
      -the places where you tried using pr weren't very well done


      Frühlingsrauschen (Xandertrax) [+?]
      -layering was pretty random, you'd just stop stepping the melody sometimes but not others, it was weird
      -kinda unfun patterns imo
      -sync was good


      Greensleeves (woker-X) [+]
      -I love what you did with the coloring
      -yes yes yes <3 greensleeves


      Gun Sounds(-Barista-) [+?]
      -some little technical errors throughout
      -not a fan of the song but the concept is pretty cool for a file, I guess


      Halloweenies (_.Spitfire._ + Flaming_Dingleberry)) [+.]
      m18b2 should be 4 16ths there
      -32nd streams suck
      -feels overlayered but whatever, I guess other people like this kind of stuff more than I do


      Hey Hey Monkey (_.Spitfire._) [+]
      -after hearing the preview I was like goddammit not another 12098213 bpm sharpnel dump
      -but yeah, that was really fun, good patterns in the JS
      -if it was a cut, it was a really tasteful cut as well. I was thinking right at the end that if the song didnt end right there I was gonna be pissed and it did and I was happy
      -I really need to hit escape so I don't have to keep hearing the preview music in my headphones when I'm typing this up
      -I'm gonna stop rambling now

      Holy Funkin Shiz! (Cyanite) [!]
      multiple difficulties


      Identity [S.S.H] (DarkZtar) [?]
      -so long
      -so boring
      -such a generic song
      -rhythms/jump placement aren't perfect
      -the part where you made it a giganticass chain is no fun
      -the huge JS woke me up
      -the whole thing really isn't fun


      Identity pt 2 (DarkZtar) [+?]
      -generic and way too long
      -there were some really gay patterns throughout, especially with the (13)(24) repeated parts
      -yay for 230293 minute long JS
      -slightly more tolerable than part 1


      If (Xandertrax) [+.]
      -the song runs a bit long, I think you could end it before the last repetition of the chorus (maybe just cut ahead to the ending fadeout or something, I dunno)
      -I think it would be better if you used PR when stepping the vocals
      -fun file, I liked the little mirror PR thingies you did


      I'm A Raver (D'nB) (IgroMAN) [-]
      -holy inconsistency batman
      -holy wrong rhythms everywhere and bad layering


      Im Sick Of Uprock (Patashu) [+]
      -very fun, very tastefully done. most people would find a way to turn this into a cluster**** of arrows, but this was really good


      Islamey (Xandertrax) [+?]
      m31 the two jump things end on different notes, it would be cool to differentiate them, same with m32
      m39,41 I don't understand where you got all those jumps from, it seems like it should be jump tap tap jump jump jump jump jump jump jump jump jump jump tap tap jump jump jump jump jump jump jump, maybe if you wanted to use hands too that'd be fine but not how it currently is
      -I would've stepped the first part at twice the bpm but that's just me
      m52b3-m53b3 I only hear jumps on the yellow notes. same as when it repeats a couple measures later
      -not really sure what's going on at the end, but I'll take your word on it
      -seemed overstepped all the way around



      It's Only Natural (bluguerrilla) [+.]
      -gayest song ever
      -nah it was cool I guess
      -bpm changes were exactly something I would do lol
      m10 the last couple beats feel off, I see what you stepped but I think it would be more fun if the vocals were represented, at least rhythmically
      m62b4 the first yellow note shouldn't be there THERE'S A GAP AND YOU MISSED IT SUCKER
      m66b3 should have a note, he strums again, and then a pick up into the next measure
      m69-70 should be 12ths
      m75-76 is all wrong, I think the first half has some 12ths and the second half has gallops but I really can't tell what's going on and nobody will notice anyway
      -the jumpstream patterns in the last js section sucked, just saying they played like cream cheese
      -not gonna really hold the technical errors in the solo against it because it's not a really technical file and it was fun


      Jazzman (Cyanite) [+]
      -no complaints


      Kirby 64 - Forest (Xandertrax) [+.]
      -not a fan of the song
      -kinda boring
      -nothing wrong with it


      Kirby Gourmet Race (Xandertrax) [+?]
      -those jumpjacks are really lame, especially since there's no layering to justify their existence
      -a lot of really eh patterns and layering inconsistencies


      Koisuru VOC@LOID (bmah) [+.]
      -file made a lot more sense when I put on headphones
      m68ish at the slowdown what are you layering there?
      -you never stepped the 24th bass drums except at m78 and 94, it was consistent up until that point
      -song made my ears bleed lol



      La Plume De Ma Tante! (irionman+samurai7694+Kommisar[os]) [+]
      m26 first blue note should be a 12th or something, it's definitely swung
      m38b4 missing 16th
      m58 I think the rhythm should be starting at the first yellow 3 48ths, 6 24ths (blue to blue), 1 16th. I think. it's really hard to tell lol
      -tastefully done, just check over those little things


      Last Battle (Shadow 1800) [-]
      -long jacks were wrong and unnecessary, the guitar is definitely changing pitch at all those times
      -bad pr throughout
      -seemingly random patterns sometimes
      -huge silences
      -inconsistent layering
      -etc


      LONLY LONLY [sc979] [+?]
      m31 that 24th thing is a godawful pattern
      m100 ugh patterns
      -really long and boring
      -colored note syncing was ok, but honestly I think you should just try a different song

      Magical 8bit Tour (JX) [+]
      -I didn't like the bits with the straight 16th jumps, but I understand why they're there.
      -fun other than the dying lol


      memories (bmah) [+]
      -shouldn't measure 39 have a yellow jump


      Metropolis [8-bit] (OperationStrawbarry) [?]
      -song is long and boring
      -misplaced/extra/wrong 16ths all over the place
      -lots of really unfun patterns caused the layering style


      Mnk (OperationStrawbarry) [?]
      -sync felt wonky
      m1 rhythm is wrong, same with every time that repeats
      -misrythms throughout and lots of unfun patterns, plus it's probably not hard enough for hands


      Moonlight (megamon88) [+]
      -song is loooooouuuuuud
      -simple but fun and effective, I like it


      Mourning Heart (Bluearrowll) [+.]
      -I don't think you could've synced that any more weirdly while still being correct lol
      -the grace notes are probably too much for a file of that difficulty, it might work out better as just jumps on the dominant beats


      Multicore (Mr.Nothing) [?]
      -.040ish gap
      -poor layering choices throughout, some places it was obviously wrong, other places it just could have followed more prominent stuff and been more accurate
      -missing some notes where you stepped 16ths in one place and not in others
      -not really fun


      Nice Guys Finish Last (mac attack+adamaja456) [-]
      -wrong bpm bad sync etc quit out


      Nitro Panic! (Coolboyrulez0 & Xandertrax) [+]
      -ow
      -beginning feels a little dumpy (the part after you layer the stuff onto the jacks) but the trill part is so hard it doesn't really matter


      Northern Lights (0) [+?]
      -bad sound quality, get a better mp3?
      -around m60ish you messed up a couple jumps, assuming you're layering the vocals
      -should've stepped the vocals more often, especially during the blank spots/obvious vocal features


      Now You're gone [championanwar] [?]
      -do we even have basshunter blanket permission?
      -do we really need any more basshunter? all his songs are the same lol
      -jack part was fun but completely clashed with the rest of the file, which just felt like random generic arrows over a generic beat
      -I'm surprised you didn't step jacks again at the end
      -there was a jump missing somewhere towards the end
      -my honest advice is scrap this song and pick a better one lol


      Nu-Island (Silvuh) [+?]
      -the really repetitive patterns don't work too well for an easier file
      -patterns at m29-33 are way too awkward
      -jacks at m69 are out of place compared to the rest of the file
      -ok technically just wonky difficulty engineering would put off the targeted audience


      Of Course you Need and nEed and neEd and neeD and NEED ME (Kommisar[os]) [+.]
      -i used a cmod
      -plays like a sharpnel dump on steroids
      -not a fan of the 1 handed minitrills in the fast streams
      -eh


      Otaku Speedvibe[EDIT](who_cares973) [-]
      no. just... no


      Phanta! (_.Spitfire._) [+?]
      -lol @ that random bigass jack
      -song is so loooooooooooooooooooooooong for the love of god cut it

      Pleasant Farmer (stavie33) [?]
      -why would you step this song? it's just the same thing repeated 57 times lol
      -chain patterns and especially the long 8th jacks are just dumb, plus they don't really make sense anyway


      Prelude No. 7 (Xandertrax) [+]
      -I doubt anyone is actually going to want to play this but there's nothing wrong with it


      Primitivism (CyclopsDragon) [+?]
      -try making a version where you actually try to avoid all those dumb patterns instead of making it a technical dump that plays like ass


      Radiant Moonlight (Bluearrowll) [+.]
      -on the one hand, most of the file was really generic
      -on the other, the jumpstream patterns were pretty fun
      -there was a jump missing in the beginning of the second jumpstream


      Rage Template (_.Spitfire._) [+?]
      -a lot of the notes you step are really weak and not that important, which gets lost under everything else going on
      -missing notes here and there, extra notes here and there


      RAIN (_.Spitfire._ & bluguerrilla) [+]
      -tpaz needs to make his snares audible without me having to use headphones
      -accepting on the condition that when everyone complains about that 24th pattern you are not allowed to make any rebuttal


      Rain (BDN & Kommisar[os]) [+.]
      -yay an 8bit song with lots of trills and crap
      -nothing wrong with it i guess?


      Red Wings Over Baron (bluguerrilla & HighAndr0id) [+]
      -m165 in that section you missed a few jumps here and there, like the first blue note of 165
      -i hear two 16th pickups going into m185 and 187
      -m198 BNS lol, it fixes itself but then the 12th quad jack is a little off sync. i think the bpm change should come before where you currently have the 12ths and they should be 8th notes so it'd be bpm change on a rest blue red blue red and i think that would fix all the issues in one swoop
      -i doubt the solo is 100% accurate but I'm sure 100% accurate would end up being a load of hore**** so how you have it works
      -minor details


      ReMotion Remixed (Xandertrax) [+]
      -I'm not a fan of m33ish but it works with the ups and downs of the file so I can't hold that against it
      -one of these days I'm going to figure out how you come up with your PR


      Saddest Remix (Kommisar[os]) [withdrawing vote]
      -I like mine better but I'm not going to judge comparatively since it's against mine


      Secret Zombie Room V2 (unkdavar) [+?]
      -dnb sections were boring
      -in the quieter parts you should've stepped more stuff instead of having gigantic blank spaces
      -you missed lots of piano at the end
      -decidely eh


      Sexperation (bmah) [+.]
      -took me a couple looks to get some of the jump placements
      -the sax solo is a little off syncwise. most of it was good though


      Ska de Chocobo (Redorigami) [+.]
      -I liked the patterns of this one a lot better compared to the other version
      m52-60 there's a reoccurring 16th pattern that you step the same way as you did earlier in the file but there's one extra note in this section


      Ska de Chocobo!! (TC_Cyrenics + bmah) [<] (+.)
      -to be honest, this file was better technically, but the other was more fun to play IMO. I think either file is worth putting in, I just liked the other better
      -in a perfect world I'd say collab the two files, use red's patterns for the main sections, you guys help him out with the little technical errors, and use your ending


      Slashfic (OperationStrawbarry) [?]
      -jump placement felt arbitrary
      -wrong rhythms in random spots, m32 for example, also at those minijumpjack things
      -just really inconsistent overall

      Slow Down (Xandertrax) [+?]
      -half the file felt like it should have been mirrored
      - the patterns felt very arbitrary, like they made sense within themselves but it was really inconsistent overall


      Smash Podcast (Coolboyrulez0) [+?]
      -patterns like the ones at m9 should be 123123 instead of the 8th jacks
      -24th trill at the end might be too much for the difficulty level but I dunno really any way to make it better


      So Sexy Robotnik (SKG_Scintill) [?]
      m34 too many 16ths
      m40 I don't hear any 32nds
      parts like m47 with those longass trills are kinda dumb to play, really lots of the patterns with those huge zigzags and stuff are really dumb although technically accurate
      m83 not quite sure what those 32nds should be but it's definitely not 32nds
      -wrong rhythms abound in the funky section
      -the sax solos aren't straight 24ths


      South Paw (~HentaiXXX~) [-]
      -what's with the colors
      -the 8th chains were like a straight cut out from that one old file with all the godawful patterns
      -generic bleh sharpnel song


      Stai With Me (-Barista-) [+?]
      -pretty fun, there were just lots of wrong rhythms all over the place, generally extra 16th notes


      Star Of Andromeda (bmah) [+?]
      -seemed like poor climax theory, I wasn't a fan of the really hard really weird part at the beginning then it randomly got easier, and then randomly a lot harder again, and it didn't seem to fit with the music. Other than the 94858934 jumps sections the patterns were really good


      Sunny Funny Chiny (_.Spitfire._) [+]
      -lol this song
      -thanks for making that not godawful, it really could've been


      Sunset (Bolth Mannn) [!]
      -blank?


      Sunset Dept. (CyclopsDragon) [+?]
      m6 has a wrong rhythm
      m9b3 extra 16th
      -there are wrong rhythms throughout the file so check it over
      -pretty cool song


      Super Spy Hunter(who_cares973) [+.]
      -hands didn't really add anything to the file
      -eh?


      Swallowing An Avalanche (New Mix) (Bynary Fission) [+.]
      -like NWE v2
      -song kept going and going and going and going and going and going and going
      -and going and going
      -it's not even that long it's just it's so boring and repetitive that it still should probably be cut lol
      -jacks were evil

      Tageri (TC_Halogen) [+.]
      -fun other than that bigass 12th jack and that evil 1 hand trill thing


      The Duck Grinder (samurai7694) [?]
      -great way to start a song lol
      -your layering scheme didn't make much sense, you'd put jumps on quarters when the dominant beat was on 8ths and vice cersa and it just didn't have the right feel


      Time To Eye (bmah) [+]
      -wow that's left hand heavy lol
      -ending seemed like you would randomly omit claps and stuff, dunno if that was intentional or not


      Ultema, the Perfect Body (PSy Mix) (CyclopsDragon) [-]
      -I just stopped playing, the song is still going in the background right now
      -if you're going to make an easy file the patterns need to be varied, not the same thing over and over and over and over and over and over and over and over


      Under the Clearest Blue Skies (dooty_7) [+?]
      -a couple of inconsistencies in the latter half of the song
      -really boring song and boring file, even for an easy file


      Usatei (Bynary Fission) [?]
      -waaaaay overlayered, there wre plenty of dominant sounds but they were lost amid a sea of jumps and bursts and crap
      -too many notes in the vocals, when you slow down somebody talking it tends to make it sound like there are more notes than there really are, you had 4 syllable words with like 7 notes and stuff like that


      Vah-Jay-Jay [dore] [#]
      -pure ****ing masterpiece


      Versatile (Xandertrax) [+?]
      -in that long roll stream thingy at the start I think it'd be better if you used more patterns, i.e m11-12 use mirror or something
      -jump placement in m57-65?


      Warren(who_cares973) [+.]
      -good but not perfect sync, kinda boring song but whatever


      Welcome to Cyberdrome (Xandertrax) [+?]
      -I think it'd be better if you did some layering other than just jumps to the melody. It might've been alright but the loud claps that didn't have anything while the synth had jumps were distracting to have empty spaces.


      Winter Wind Etude (Xandertrax) [+]
      -I liked how you altered the layering based on dynamics, I don't think it was perfect but it was good


      Worse (Xandertrax) [+.]
      -as a marching band person who had to always listen to these goddamn drumline warmups, I hate you
      -interesting concept for a file, I really dunno if I like it or not
      -I wouldn't step the voice at the end as bursts


      XP Sound Attempt(Who_Cares973) [+]
      -those jacks were fast
      -really fun


      Yosakoi (-Barista-) [?]
      -the stream at m11 doesn't really go to anything, I mean there's assorted sounds that fill up most of the 16ths but it would probably be better to at least follow something. it plays well, at least
      m23 on any particular reason you only stepped half the stabs?
      m25 random 32nds?
      -the whole next section really doesn't go to anything in particular
      m61 those 32nds are one helluva terribad patterns lol
      lots of really inconsistent stepping/layering throughout


      V4N'S STUFF

      666 MPH [+?]
      -fun and tastefully done file
      -a few missing 16ths here and there which are pretty noticeable and distracting
      -I don't like the ending the way it is but I dunno if stepping the talking would be any better


      Arrrrrr [+]
      -some of those rhythms were weird lol


      Beadumaegen [+]
      -not a fan of the song but hey that's why I'm not in charge of anything


      Bullet's POV [?]
      -dsjfnvkdjsfvgisdfg that song hurt my ears a lot
      -lots of missed rhythms all over the place


      Hello Mr. Tree [?]
      -lots of missing drum notes across the board, I think there were a few yellows that should've been swung but that was minor


      Slaytronic [+]
      -I liked it, was that actually a Slayer remix or am I reading too much into the title?


      TizAshura [+.]
      -eh


      Twist [+.]
      -those little 32nd rolls are a little much compared to the difficulty of the rest of the file, I'd just put 'em as 16ths and it'd play fine
      RIP

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