Queue/Batch Discussion Thread v2

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  • TC_Halogen
    Rhythm game specialist.
    FFR Simfile Author
    FFR Music Producer
    • Feb 2008
    • 19376

    #8311
    Re: Queue/Batch Discussion Thread v2

    dtlgfjdslgjlstjdfdlksjg you know what I meant, haha

    Comment

    • XelNya
      [Nobody liked that.]
      FFR Simfile Author
      • Sep 2012
      • 3368

      #8312
      Re: Queue/Batch Discussion Thread v2

      Originally posted by TC_Halogen
      dtlgfjdslgjlstjdfdlksjg you know what I meant, haha
      I did. I just didn't want someone else to go full retard later.

      hahahahaha

      But no seriously that joke makes me cringe.
      Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

      Comment

      • Charu
        Snivy! Dohoho!
        FFR Simfile Author
        • Mar 2006
        • 6161

        #8313
        Re: Queue/Batch Discussion Thread v2

        Wait... The Limit Does Not Exist got in?

        ...

        Curious to see it now.


        Originally posted by JohnRedWolf87
        Charu the red-nosed Snivy
        Had a very shiny nose
        And if you ever saw it
        You could even say it glows

        All of the other Snivies
        Used to laugh and call him names
        They never let poor Charu
        Join in any Snivy games

        (Click the arrow to see the rest)


        Originally posted by Vendetta21
        All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

        Comment

        • GammaBlaster
          FFR Player
          • Jul 2011
          • 1317

          #8314
          Re: Queue/Batch Discussion Thread v2

          o I didn't make it

          I've been dissared



          maybe I'll just THE LITTLE MERMAID it all the way through

          or never send it in again because I'm not toning it down to less than 500 notes lel (was going for Adventures Of Lolo + GT whoring emulation)
          Last edited by GammaBlaster; 04-5-2014, 10:21 AM.
          https://soundcloud.com/aquellex/crystal-chamber-combustion

          Comment

          • ilikexd
            FFR Simfile Author
            • Apr 2006
            • 3207

            #8315
            Re: Queue/Batch Discussion Thread v2

            submission cap 5 get

            when sap list update, mine should be listed at 41 now but is still 16
            Last edited by ilikexd; 04-4-2014, 11:20 PM.

            Comment

            • ItsOnlyDanO
              Stuck in the past
              FFR Simfile Author
              • Oct 2013
              • 1168

              #8316
              Re: Queue/Batch Discussion Thread v2

              The tunnel missed out, oh well

              Doesn't look like its too hard to fix, so i'll probably just send it in next batch again
              Ghosts appear and fade away.......

              Comment

              • Wayward Vagabond
                Confirmed Heartbreaker
                FFR Simfile Author
                • Jul 2012
                • 5866

                #8317
                Re: Queue/Batch Discussion Thread v2

                Hey an can you do a quick convert of diabetic and see if the issue with offences still exists

                Comment

                • yo man im awesome
                  soleil ardent
                  FFR Simfile Author
                  • May 2007
                  • 6514

                  #8318
                  Re: Queue/Batch Discussion Thread v2

                  GOATSTEP GOT IN ARE YOU KIDDING ME LMFAO

                  Dossar what did you do to that file

                  Originally posted by choof
                  you double dad loving dipshit
                  Originally posted by t-rogdor
                  dammit now i have to smoke a picture of choof out of a bong
                  Originally posted by smartdude1212
                  I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

                  Comment

                  • Razor
                    Dan "Razor" Devilz
                    FFR Simfile Author
                    • May 2004
                    • 1606

                    #8319
                    Re: Queue/Batch Discussion Thread v2

                    in b4 jumps on wubs
                    Originally posted by FFR Forum Awards
                    Best FFR file from 2013:
                    3rd: Retro City
                    Originally posted by Choofers
                    I play Stepmania, so I know everything about media formats.

                    Comment

                    • Xiz
                      TWG Chaos
                      FFR Simfile Author
                      • Feb 2012
                      • 3399

                      #8320
                      Re: Queue/Batch Discussion Thread v2

                      Hey cool made fixes, and have some questions for a few of you (in bold). I'd like to discuss via pm / skype if you care. Otherwise whatever lol.

                      Samurai

                      Wildstyle (Xiz) 7/10 [+.]

                      1) There's two of everything inside the folder which doesn't allow me to read anything through Stepmania. Also, having the sm file named "Wildstyle" but having the actual mp3 used title "wildsyle_cut" confused me for a second.
                      2) @55.536s and @55.750s, what are these 16th notes going to?
                      3) really nice left-to-right then right-to-left arrow movement starting at 61.857s
                      4) @92.287s, incorrect rhythm. It should be 48th notes starting at the 16th note @92.395s
                      5) @108.003s, this should be a 16th note jump instead of a 12th note jump.
                      6) @116.217s, the bass kick actually lands on the 16th note, not on the 24th note.
                      7) @125.932s, missing 8th note jump to emphasize the bass kick
                      8) Fix what I mentioned above please and thanks.
                      1) Lol oops. Yeah I dunno what I did. Ignore that.
                      2) The bass sounding synth. Lower frequencies, but they are there.
                      3) Thx
                      4) You are correct. However, in regards to difficulty its hard to make that 'work'. By simplifying it down, this creates less of a bmah spike. Do you recommend a different pattern?
                      5) Fixed
                      6) Fixed
                      7) Fixed
                      8) Done.


                      Zion (Xiz) 8/10 [+]

                      1) @13.363s and @14.775s, missing 16th notes going to the bass kicks
                      2) I'm not sure what these 16th notes are going to.. (example: @94.539s, @95.951s, etc.) It's best to leae them out since the other instruments are louder.
                      3) Overall, not bad at all.
                      1) Fixed
                      2) I looked over the whole section, turns out there were 6 of them that dont exist, and 4 that do. I fixed them accordingly.
                      3) Thx


                      Silvuh

                      1) !! Multiple versions, judging Wildstyle.sm. Offset and BPM are slightly off.
                      2) // You should be able to figure out some way other than jump-every-fourth that can better draw out the potential in the music.
                      3) 7.00-34.43s: Jumping the kick every 4th gets stale when there many more interesting sounds that get lost in the constant jumps.
                      4) 20.72s: Maybe put a hand on crashes like this?
                      5) 26.72s: Try stepping the rolly thing here instead of the hand. The next 4th isn't much emphasized for a hand, either.
                      6) 27.36s: Missing 8th here to one of the sounds you've been jumping.
                      7) 30.14s: This bass doesn't sound emphasized enough for all jumps.
                      8) 41.29, 44.72s: If you don't want to jump this sound here, don't jump it earlier.
                      9) 61.86s: Could be a hand with that crash.
                      10) 62.72, 63.14s etc.: That synth kinda does the same pitch around these spots without 8ths, so these should be the same jump while the others alternate, because the drums alternate kick/snare on the 4th.
                      11) 82.43-87.57s: The long jack does not fit the ascending frequency of synths, which makes it odd to play.
                      12) 89.29s: Hand. And then, it's the same thing about the interesting sounds getting lost in the 4th jumps.
                      13) 92.29s: Doesn't need to be a jump; causes an unnecessary 16th minijack.
                      14) 103.00s: Could be a hand.
                      15) 109.00-109.43s: 24ths here?
                      16) 112.43s: Same as 30.14s.
                      17) 116.18s: Jump on the 16th here with the 24ths around it.
                      18) 117.36-117.47s: These notes go to the hi-hat rather than the synth, so remove them or step all the hi-hats in the breaks. (Try copying the file into another difficulty and step all the hi-hats after 116.72, 'cause you might think it'll improve your file.)
                      19) 122.92s: Just a synth note, so remove the jump. (You didn't jump it at 136.00s.)
                      20) 126.14, 139.86s: Same as 30.14s.
                      21) 129.57s: The two percussion sounds are different and shouldn't be the same jump.
                      22) 143.50-143.72s: Try 214[123] in 24ths here to fit that hand in.
                      1) Lol yeah oops. Fixed.
                      2) I agree... however I am afraid I really like how I have it now. It really doesn't call for something extremely different, and I think it does vary where I dont need it this chart...
                      3) Sorry, I disagree. I'll keep it in mind though.
                      4) Fixed
                      5) I actually did that first, but it got too distracting / cluttered from other sections where it was more noticeable.
                      6) I... don't hear it? I'm confused... I don't see it on the waveform either?
                      7) It's for the synth, not the bass.
                      8) I don't? I'm not stepping that in either sections, it's the snare?
                      9) Fixed
                      10) I get what you mean, but keep in mind it's going off the main melody synth here. I adjusted a bit to fit to more of what you were looking for (i hope lol)
                      11) It doesn't, but I had a few others tell me its better this way then an accenting pattern... I might change it... dunno yet... lol
                      12) Fixed
                      13) To keep everything consistent form what I was doing in the past, I need to. But yeah, I get what you mean.
                      14) Fixed
                      15) I don't hear it. It comes up for me as 16th's?
                      16) Synth again ^^
                      17) Fixed, kinda. I have one on the 16th and one on the 24th to match them both properly. Otherwise if i add a hand in either of these areas it will really mess it up lol
                      18) Oh wow. Okay, so I tried it and I didn't like it... I did it like this to show emphasis on the deep dubstep section.
                      19) Fixed
                      20) Same
                      21) Fixed
                      22) Fixed


                      [7.5/10] Zion / Rouge // Xiz
                      1) // Mostly good, maybe rework the 16ths in the end.
                      2) 12.74-18.39 The synth pitches go ACB, so you could have the 8th trills match that, like, 2424-1313-2323 (with a 4 on 15.39s to go with the frequency shift in the synth).
                      3) 19.80s: Take the 4 out of the jump. It's just the single percussion sound doing the 8th jack. (There's no pitch change in the synth here like at the other 4ths after the 8th jumps).
                      4) 29.68-35.33s: Try moving the 8ths that go to the clap sound to 3 (and move 32.15, 34.98s to 4, keeping the 8th minijack at 32.33, 35.15s, because the clap does the same note). If you don't want to break the 1-4 trill, that's okay, but you may like the added relevance.
                      5) 44.68, 55.98s, etc.: The pitch is a little different on this one and could be a different jump.
                      6) 55.09-57.92, 77.68, 88.97s: Maybe try stepping the 16ths in here? You don't ignore the drum at 85.45s.
                      7) 92.80-114.39s: I can hear the synth doing a pitch thing at 95.86 and 98.68 that the 16th goes to, but sometimes that every-four-measures 16th doesn't go to a pitch shift or percussion (like 94.53, 101.59s.)
                      1) Fixed
                      2) Changed a few around, kinda. I kinda like it how it is, but yeah.
                      3) Fixed
                      4) I tried, but I kinda like the consistency here with it.
                      5) It slowly descends by about 5-10 cents each. I'm keeping it on the same note to show emphasis.
                      6) Its so subtle, I don't know... and yeah at 85 haha... hmmm... In this section though it creates quite the huge jump, creating roles with the hands and the weird stuff. I'll think about it.
                      7) True, it makes more sense note wise to step it like this. And yeah I fixed those 16ths.


                      Professor Bunny

                      Wildstyle [Xiz] (7) +.
                      1) changed offset to .152
                      2) 18.795 - maybe not have a jump
                      3) 26.724 - nothing between this and the next note?
                      4) 27.367 - maybe a note for the vocal
                      5) 60.905 - you can hear something on this 16th
                      6) p.s. good song choice
                      7) 112.443 - jumpglut may be overkill
                      8) you step the hihat at 117.372, but not any of them inbetween the little phrases for some reason, so either step all the hihats, or get rid of those 2 notes
                      9) 126.158 - again, i think the jumpglut may be too much
                      10) 128.515 - stepping the hihat now?
                      11) 134.087 - the hihat inconsistencies!
                      12) repeat til end, jumpglut/hihat
                      1) Fixed
                      2) I sadly like it better the way it is :S
                      3) Yeah, unless I add something funky there, it will be something like a massive roll or whatever, which kinda distracts from where i use it later on within the chart.
                      4) You can consider that within the jump xD
                      5) ???
                      6) Ty ^^
                      7) If so I would need to change it in every other section, I kinda don't want to do that.
                      8) Fixed
                      9) Once again I would need to change it in every other section. However, I do like the spike there. It matches some other dumb sections in the file
                      10) Not anymore
                      11) That's actually the main vocal line
                      12) Yeah, I fixed accordingly.

                      Zion [Xiz] (6.5) +.
                      1) 12.657 - bass kick
                      2) 13.363 - why did you lose the bass layering and then put it back in at 15.216 there's not too much of a point
                      3) 23.951 - don't hear anything here
                      4) 55.097 - for these parts i kinda wish you stepped in the other drum parts (it's fine though) cause it'd add a cool little ditty at places like 57.215 with the 16 beat
                      5) 73.803 - 2 8th notes starting from here, not 12ths
                      6) 94.538 - idk what you're doing with this 16th; toms could be stepped here (or most all of the following sets of these things)
                      1) Fixed
                      2) I have no idea. Fixed.
                      3) Fixed
                      4) You and Silvuh both kinda want that... Putting it in it really spiked the difficulty a lot higher then the chart should be. Perhaps a [Heavy] Version of this chart in the future?
                      5) We are both wrong. It's a 16th then an 8th. Fixed.
                      6) Fixed


                      WV

                      Wildstyle (Xiz) -
                      1)CLEAN YOUR SHIT UP BEFORE SUBMITTING THERE ARE TONS OF THINGS IN THIS FOLDER THAT DONT NEED TO BE HERE YOU GOD DAMN HIPPY. 8/10
                      1) Best review 2014. I literally choked on my own spit when I read this.


                      Zion (Xiz) - this was nice.
                      1) the 16th that you had at the end went to nothing but you were consistent with them so i dont mind them being there 7.5/10
                      1) I fixed the inconsistencies.

                      Comment

                      • samurai7694
                        바보
                        FFR Simfile Author
                        • Aug 2008
                        • 4639

                        #8321
                        Re: Queue/Batch Discussion Thread v2

                        Originally posted by Xiz
                        4) You are correct. However, in regards to difficulty its hard to make that 'work'. By simplifying it down, this creates less of a bmah spike. Do you recommend a different pattern?
                        I would recommend one of the two: not stepping that sound at all to create a dramatic pause or to have it technically correct as 48ths but using rolls to make it easier to hit. I do agree though, now that I look at it, it would definitely cause a bit of a difficulty spike if stepped as 48ths. I will admit that what you did there felt fun and was somewhat PR'd as well regardless if it isn't rhythmically correct. I haven't looked at the other notes from the other judges for that particular file but I wouldn't mind if it stuck there since it's a very minor thing that irked me just a *tiny* bit. I just have a knack for checking rhythms at 0.5x rate oops

                        Comment

                        • Xiz
                          TWG Chaos
                          FFR Simfile Author
                          • Feb 2012
                          • 3399

                          #8322
                          Re: Queue/Batch Discussion Thread v2

                          Originally posted by samurai7694
                          I would recommend one of the two: not stepping that sound at all to create a dramatic pause or to have it technically correct as 48ths but using rolls to make it easier to hit. I do agree though, now that I look at it, it would definitely cause a bit of a difficulty spike if stepped as 48ths. I will admit that what you did there felt fun and was somewhat PR'd as well regardless if it isn't rhythmically correct. I haven't looked at the other notes from the other judges for that particular file but I wouldn't mind if it stuck there since it's a very minor thing that irked me just a *tiny* bit. I just have a knack for checking rhythms at 0.5x rate oops
                          cool story, it's my biggest pet peeve of the file. I have talked with like 5 people about it and everyone recommends something new hahaha xD I'm debating either leaving it how it is, or removing it for dramatic pause... (if it was right before the break of a section, hell yeah i would do it but its kinda in the middle...)

                          Comment

                          • XelNya
                            [Nobody liked that.]
                            FFR Simfile Author
                            • Sep 2012
                            • 3368

                            #8323
                            Re: Queue/Batch Discussion Thread v2

                            Originally posted by Xiz
                            cool story, it's my biggest pet peeve of the file. I have talked with like 5 people about it and everyone recommends something new hahaha xD I'm debating either leaving it how it is, or removing it for dramatic pause... (if it was right before the break of a section, hell yeah i would do it but its kinda in the middle...)
                            Write all the solutions on paper and throw a dart. Whichever it is closest to is the solution you use

                            gogogogogogogogogogogogogogogogogogogo

                            (I would laugh hysterically if you actually did this.)
                            Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

                            Comment

                            • Wayward Vagabond
                              Confirmed Heartbreaker
                              FFR Simfile Author
                              • Jul 2012
                              • 5866

                              #8324
                              Re: Queue/Batch Discussion Thread v2

                              Can fight kommi

                              Comment

                              • ilikexd
                                FFR Simfile Author
                                • Apr 2006
                                • 3207

                                #8325
                                Re: Queue/Batch Discussion Thread v2

                                Originally posted by TC_Halogen
                                updated list

                                Maniera

                                Comment

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