Queue/Batch Discussion Thread v2

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  • gameboy42690
    =/
    FFR Simfile Author
    • Aug 2005
    • 685

    #8056
    Re: Queue/Batch Discussion Thread v2

    Okay so looking through the notes right now for We Are The Vampires and

    Originally posted by DossarLX ODI
    - I'd still personally prefer the 3/64ths to be 24th swing
    I'm guessing framer issues once it gets converted? If that's the case I'll see what I can do to fix it (but I'd rather leave them colored as 64ths). The song cut's an easy fix though, I'll definitely correct that first.

    Originally posted by Fission
    @ 38.9s: this pattern is really mean. consider changing it to something easier.
    Probably the one thing I struggled with most here. Any good suggestions?

    Comment

    • Xiz
      TWG Chaos
      FFR Simfile Author
      • Feb 2012
      • 3399

      #8057
      Re: Queue/Batch Discussion Thread v2

      Back to the drawing board for me

      Comment

      • YoshL
        Celestial Harbor
        FFR Simfile Author
        FFR Music Producer
        • Aug 2008
        • 6156

        #8058
        Re: Queue/Batch Discussion Thread v2

        Originally posted by ilikexd
        if you have questions about my rating (the 6) feel free to talk to me in pm or skype, same goes for anyone, i have free time now
        this, same w/ anyone else

        first time notes, hopefully i wasn't shit


        Originally posted by Charu
        Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

        Comment

        • ilikexd
          FFR Simfile Author
          • Apr 2006
          • 3207

          #8059
          Re: Queue/Batch Discussion Thread v2

          Originally posted by ilikexd
          if you have questions about my rating (the 6) feel free to talk to me in pm or skype, same goes for anyone, i have free time now
          fission says the same - you can also skype him with questions on his judgements
          fissionmailed1
          (can't post because banned)

          Comment

          • MarioNintendo
            Expect delays.
            FFR Simfile Author
            FFR Music Producer
            • Mar 2008
            • 4177

            #8060
            Re: Queue/Batch Discussion Thread v2

            Originally posted by ilikexd
            Visitor

            pros:

            - Another chiptune in the game!

            cons:

            - Another chiptune in the game...

            note: 8/10

            The other ratings were a 3 and 1.
            Well, if that's the case, you just convinced me never to judge again. Why didn't you people tell me I lacked skill before giving me the job? That would've saved me the trouble of playing all of those songs. I'm not even going to defend myself. I'm out. I'll get better at something else.
            Last edited by MarioNintendo; 02-3-2014, 09:21 PM.

            Comment

            • AlexDest
              good hot
              FFR Simfile Author
              • Sep 2007
              • 5309

              #8061
              Re: Queue/Batch Discussion Thread v2

              Originally posted by MarioNintendo
              Why didn't you people tell me I lacked skill before giving me the job?
              ...you've given more detailed notes in previous batches. Not sure why you have to be told this.

              Comment

              • TC_Halogen
                Rhythm game specialist.
                FFR Simfile Author
                FFR Music Producer
                • Feb 2008
                • 19376

                #8062
                Re: Queue/Batch Discussion Thread v2

                Silvuh found a mistake in the calculations of the spreadsheet, which caused a few SAP values to be off (file averages went up a tiny bit). Those changes are denoted by bold/green.

                Simfile Artist Points
                NORMALIZED SCORE THRESHOLD: 6.7

                PASSED FILES:
                Get Squirrely (1), Holy Winter (1), Lawn Wake III (1), Sincerity (1), Visitor (1)


                MISSING RATING: Aventyr (1)

                SAP +4 -- 9.0 <= x => 9.5
                A Yodeler In Texas (gameboy42690)


                SAP +3
                -- 8.3 <= x => 9.0
                Autumn Breeze (Silvuh)
                Fill Me Up with Snacky Happiness (gameboy42690)
                It’s Over (SKG_Scintill)

                SAP +2 -- 7.5 <= x => 8.3
                Arianrhod (hi19hi19)
                Artemis (DarkZtar)
                Axel Man (hi19hi19)
                Chaos (SKG_Scintill)
                Clockwork Gearman (YoshL)
                Day’s End (Silvuh)
                Daybreak (Fission)
                Direct Advance (MrPopadopalis25)
                EOS (ilikexd)
                Electric Butterfly (ilikexd)
                FUSE!! (SKG_Scintill)
                Gee [Areia Remix] (DarkZtar)
                Gonna Take You Down! (Reshiram)
                Kirlian Isles I (yo man im awesome)
                Laplace (DarkZtar)
                Live and Learn (Zen Death Squad Remix) (DossarLX ODI)
                Malicious Fingers (Silvuh)
                Neurotoxin (Reshiram)
                Run Away (bmah)
                Scrambooch (Silvuh)
                Senorita Bonita (hi19hi19)
                Sneakman (Silvuh)
                T&J (ilikexd)
                Tsumeawase Pt. 3 (bmah)
                Twirling Star (Wayward Vagabond)
                warm sea (Silvuh)
                We Are The Vampires (gameboy42690)

                SAP +1 - 6.7 <= x => 7.5
                Accelerator (MarioNintendo)
                Artificial Rose (hi19hi19)
                Black (YoshL)
                Eirin’s Clinic that People Queue Up (MrPopadopalis25)
                Euphoria v2 (DossarLX ODI)
                Fading Star (VisD)
                Indignant Divinity (Kyuji Sayomi)
                Lawn Wake IX (ilikexd)
                Monkey Island (PrawnSkunk)
                NO MONEY DOWN LOW MONTHLY PAYMENTS (DossarLX ODI)
                Once Upon a December (DarkZtar)
                Play It Loud (gameboy42690)
                Premium Pine (MrTea)
                Prismatic Lollipops (Elite Ninja)
                Ray of Moonlight (DarkZtar)
                Still Blastin’ (SKG_Scintill)
                Strength (bmah)
                Timepiece phase II (High-transparency Mix) (bmah)
                VALEDICT (VisD)
                WANDERLUST (Gradiant)
                Zanzibar Green (DossarLX ODI)

                ACCEPTED FILES NOT ELIGIBLE FOR SAP
                Touhou Judgment in the Sixtieth Year – Fate of Sixty Years (FFR Pro 21 + Silvuh)
                Euphoric Field (Final Shaft Remix) (Coolboyrulez0 + bmah)
                lifework (Niala + bmah)

                EXCEEDING CUTOFF BUT NOT ACCEPTED
                Lawn Wake XI (MrPopadopalis25) – above accepted threshold, but lower than other Lawn Wake XI after scoring is normalized

                My Fxxkin Desire For You v2 (gameboy42690) – too similar to in-game chart structurally, unfortunately

                RESUBMISSION PRIVILEGES
                To be determined when passed files have been judged and have finalized ratings (because the top 10 non-accepted files fall into this category, I want to make sure that the data is finalized).

                I'll calculate the respective SAPs and add them into the OP tomorrow.

                Comment

                • yo man im awesome
                  soleil ardent
                  FFR Simfile Author
                  • May 2007
                  • 6514

                  #8063
                  Re: Queue/Batch Discussion Thread v2

                  Originally posted by TC_Halogen
                  SAP +2 -- 7.5 <= x => 8.3
                  Kirlian Isles I (yo man im awesome)
                  siiiicckk

                  Originally posted by choof
                  you double dad loving dipshit
                  Originally posted by t-rogdor
                  dammit now i have to smoke a picture of choof out of a bong
                  Originally posted by smartdude1212
                  I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

                  Comment

                  • XelNya
                    [Nobody liked that.]
                    FFR Simfile Author
                    • Sep 2012
                    • 3368

                    #8064
                    Re: Queue/Batch Discussion Thread v2

                    I don't think I've ever seen a file failed for being too easy. I have comments on Our Final Mourning but I'll type them when I get home. I'm earnestly confused about the notes, and how those scores are warented. I feel it is pretty bull shit. But I'll elaborate later.
                    Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

                    Comment

                    • hi19hi19
                      lol happy
                      FFR Simfile Author
                      • Oct 2005
                      • 12194

                      #8065
                      Re: Queue/Batch Discussion Thread v2

                      Posting mostly for my own use.

                      Glad to see the notes finally come out.
                      The only file I really tryharded on in this batch was Arianrhod, and I am pleased with the reviews it got.
                      The next batch, though, should be interesting


                      Arianrhod 8.5/8.5/7.5/7.5
                      Really just a standard FMO tryhard artfile, but it's cool that this was reviewed favorably. Good suggestions, too. There are definitely a few minor things for me to clean up but overall I am glad to see this get an 8.

                      63.785s: since the pitch is higher here i think you should use different patterns than the previous 24ths
                      69.035s: given how intense this section is, i think you can layer in the sound in the background which is faster than 12ths
                      115.10s: this is begging to be a quad imo


                      - personally i thing you could use more hands throughout the file for accenting the crash cymbals, but it's ok either way as i see you've used them for other sounds
                      - file is just really well done, very similar to what i had in my head listening to this song a while ago


                      X Don't send your files with CD titles; let anonymity weaken bias.
                      // Good layering and climax theory, just has a couple odd bursts.
                      3.78s: I don't hear the 64ths here.
                      26.97s and after the 4th, there aren't kicks here, so all these jumps are unnecessary.
                      30.84s: Another odd burst thing that doesn't have audible notes at 1.0x.
                      57.87s: Ghost 16th.
                      75.03s: Trill doesn't start until here. There are some ghost notes before this.
                      100.53s: Feels more emphasized than the last time, so the jumps here work.
                      3.787 - random weird burst unnecessary
                      33.035 - take a look at what you're stepping here, it feels really off
                      35.285 - places like these leave me wondering exactly what you're layering
                      48.972 - feels better with the 8th notes as not jumps
                      83.097 - jumpjacks may be a bit excessive here
                      a bit quirky, interesting layering choices, sometimes i disagree w/ what you're leaving out, but it works well I think. a little of clutter in that polyrhythm section to watch out for, but good job


                      - 4.72s,etc.: the minijacks get a bit tiring after a while, so honestly just normal 16th triplet patterns would do IMO
                      - 6.78s,7.16s,etc.: jump to piano chord?
                      - 45.22s,45.97s: two of the 24th groups are [13][24], which is a bit nasty; maybe change at least one of them to a less splittable pattern
                      - 49.16s: color theory maybe?
                      - 53.38s,88.63s,112.44s: missing 16th to drum
                      - 53.94s: I'm guessing you're just deliberately ignoring the 16ths here, which is fine since they could be dismissed as echoes
                      - 66.04-70.41s: oh darn, why didn't you add the small bursts that pop up throughout this section (the drums)?
                      - 82.16s: the piano is more dominant, which should be 16ths
                      - 111.22s,111.60s,111.97s: these could be jumps to accent the choppiness
                      - Summary: Pretty fun file, a few hiccups here and there, but nothing major.



                      Artificial Rose 8/7/7/7.5
                      Way higher ratings than I was expecting. A pretty generic file in my opinion, but apparently others enjoy it more than I do. I'll definitely be working on the repetition in the beginning, 3 reps followed by a short break then 3 more is probably too much even though the pattern is fun as hell.

                      too many seconds of silence in the beginning

                      23.088s: missing note
                      25.831s: missing note
                      81.881s: ghost note, it's just a gallop, remove the 1st note
                      92.852s: ^


                      X Don't send your files with CD titles; let anonymity weaken bias.
                      X Remove the path for graphics from the .sm file; it inconveniently triggers pop-ups before playing.
                      // Plays well and is consistent, but the climax theory is wonky.
                      // You could cut nearly three seconds of silence from the start of the .mp3.
                      33.20-42.97 and 44.17-53.94s are exact step copies, but the second repeat should be filled in more because another instrument comes in.
                      54.97-64.57s: Stepping the strings would make for better climax theory.
                      65.94-71.43s: This section could be filled in with more singles, because the next section has more jumps.
                      134.51-142.74s: Maybe break up the 4th anchor into fours or eights.
                      135.37s: Ghost 8th?
                      135.88-136.40s: The instrument these go to continues until 137.25s and has a lot more notes that you're not stepping, so maybe just don't step these. You don't step them at 141.54s.


                      22.059 - probably could have upped the layering even more here, since it's a climactic intro, not a de-climactic
                      just careful (a tiny bit, you're fine i think for the most part) with 1 hand trill usage, too much and it gets a bit....annoying i guess? (lack of better word)
                      76.916 - smiled at kick drum layering at 1
                      79.145 - smiled even harder well done
                      90.288 - kinda wish you added in some stuff for the bg drums (all these little white note sections), to add in a little flavor and to seperate it from the prev. iteration
                      109.831 - ideally, you could have put something for the woodwind melody in jumps or something, but w/e
                      134.516 - ???? the layering just dropped? what?
                      that end part confused me alot lol


                      - first of all, the artist is not "BoF 2012", but "8284"
                      - 0.00s,etc.: I sort of wish the chords had jumps in them, but I understand the need to use single arrows to highlight the cymbal crashes later on
                      - 25.83s: arrow to melody
                      - 33.03-54.80s: copypaste much? Same melody, but you have the opportunity to change it up!
                      - 54.97s: jump
                      - 60.33s: this 32nd is a ghost arrow
                      - 72.63-72.80s,75.20-75.54s: acknowledge the melody here. The first instance is a 16th and the second instance are a few 12ths.
                      - 79.14s: good usage of color theory
                      - 86.69s: ghost 8th
                      - 89.94s,etc.: in the second round, there are some interesting drum rhythms that I think you should try to add in for interest
                      - 114.29-114.37s: jumps to accented drums? Maybe check over other areas for accented sounds too.
                      - 139.66s: I hear it, but the 32nds just seem pretty quiet and is probably best ignored
                      - 144.63s,144.97s,145.32s: jumps to cymbal crashes. There are cymbal crashes after this, but I'd say those could be optional considering how your jumps change focus to accented percussions.
                      - Summary: Minor errors, some suggestions here and there. The beginning has some notable repetition that I would suggest you change though. Song and file is pretty dandy.



                      Axel Man 7.5/7/8/7.5
                      wtf high ratings. Glad to see people enjoy it though, I'm kind of fond of this ^_^
                      I'll look over the decision on when I step the bass vs. main melody again. It wasn't quite 100% clear, I agree.


                      -steps feel like they cut off a little sharp, i'd try an earlier fade out or something


                      X Don't send your files with CD titles; let anonymity weaken bias.
                      X Remove the path for graphics from the .sm file; it inconveniently triggers pop-ups before playing.
                      // It's not wrong, it's just not interesting. It's short and doesn't have much variation between the two repeats.


                      omg axel man
                      simple file, nothing too special, decent PR


                      - I never thought I'd see the theme song from Beverly Hill Cops on FFR, but here is a neat rendition of it in lieu of the 8-bit genre like Megaman games.
                      - 13.86s,22.50s,24.40s,etc.: could use better PR
                      - 18.72s,27.37s: might make more sense to start off with a 1234 roll here; although the up arrow has a slight emphasis, it doesn't make as much rhythmical sense (similarly, add an arrow at 59.80s)
                      - 25.88s: questionable arrow, considering your previous stepping
                      - 33.86s,74.94s: not part of the main melody, omit
                      - 37.10s,78.18s: a tough call if you had to choose between the interesting 16ths and just following the main melody which is more straightforward; I personally would lean towards the latter for sake of novice players
                      - 44.80s: missed arrow according to your previous layering
                      - Summary: Pretty simple file and mostly very straightforward. A few areas with minor issues, but I'm just nitpicking. Try to follow all of the main melody.



                      Endless Maze 5/6/5.5/8
                      Old file, interesting responses. Was interested to see the responses a 2008 era file would get... I'll keep working on it. The song is great.


                      62.043s: early note
                      63.889s: why are these not stepped as jumps like they were before?
                      67.582s: layering doesn't make sense in this section
                      74.966s: a lot of the minijacks don't make sense here, they go to ascending and descending sounds, but some of them are correct


                      -i didn't see much appeal in this at all. the first half is really empty compared to the second.
                      -layering wasn't very intuitive


                      intro silence
                      X Don't send your files with CD titles; let anonymity weaken bias.
                      X Remove the path for graphics from the .sm file; it inconveniently triggers pop-ups before playing.
                      From the beginning, you use the same pattern for the same instrument, but it could use a little variation: The first instance of the sound is very watery, the second less so, until the third, and from then on it's more than less the same. If you don't want to change the first two, at least alter 30.65s, because the kicks make it unique.
                      Also, the first pitches and repeats go ABCB, so something like 4131 would be more accurate.
                      43.58-44.38s: This one doesn't have percussion in it, so it shouldn't be the same pattern as the two before it.
                      44.96s: The sound the trill goes to has a frequency shift here.
                      45.42-58.35: The percussion doesn't sound like it's doing constant triples, so the steps feel like filler that ignores the two synth rhythms. Also, there's no musical reason for any three-note 8th anchors here. Can't tell how you decided between ABC and ABA 16th patterns; there's no pattern.
                      58.46s: This has all the same sounds on it and should be a jump, too. I would suggest pitching the 16th jumps to the synth that the 8th at 59.04s goes to.
                      60.88, 61.58d have no other instrument layered on it and should be a singles. The music doesn't emphasize this note more than 64.58s. It's actually 62.04s that has instruments layered, but you have a single there.
                      62.73s: Missed a low note here.
                      62.96-63.88s: This sounds like three 4ths to me rather than three 3/16ths.
                      66.65s: This arrow should be an 8th earlier.
                      67.58-74.96s: The layering here needs a total rework. There are two percussion and two synth instruments here, and the jumps follow none of them nor their layered sum.
                      73.58s: This one doesn't have any of the four instruments on it and shouldn't be a jump.
                      74.96-77.85s: These steps are over-simplified, and using 1 and 4 is the least fun choice of arrows.
                      75.52 is a noticeably different pitch and should not be on the same arrow as the 8th before it. Also, from here, the pitches go ABCA: there shouldn't be a minijack at 75.65s. Same goes for the other right-hand minijacks here.
                      78.77s: This jack should be on 2; it's not as low as 81.08s. Also, you just had a minijack on 1.
                      80.85s: This arrow can be moved out of the jack; it's a little lower it pitch than the others.
                      84.54, 84.65s: These should be a minijack.
                      87.53s: Similar to 78.77s.
                      89.04, 89.15s: These pitches are different.
                      89.73-s: The half-layering of the melody feels incomplete.
                      116.04-119.27s: The empty ending here subverts climax theory.


                      - 30.658: even with the introduction of newer musical elements, the chart remains unchanged; not very fond of this
                      - 58.466: jump would be appropriate here for the cymbal crash
                      - 62.043 to 67.582: make this a jump, it’s still a low-end synth accent similar to the ones you use jumps for immediately before this; there are missing notes/jumps for that same synth a bit more on, so add them in (or change them to singles, the choice is yours)
                      - 63.197: mis-rhythm; it’s just three 4th notes starting at 62.966
                      - 67.582 to 74.966: ambiguous jump usage; very unclear as to what takes precedence
                      - 74.966 to 89.735: not sure how I feel about this
                      - 89.735 to 119.332: while I understand syncopating the melody to add appropriate jump usage, it feels really awkward because there are some pretty prevalent notes missed; pitch relevance scheme is a bit convoluted because there is pitch relevance in the single taps that accent the same synth, but the jumps seem out of place
                      - file seems quite dated; doesn’t play nicely in some parts – structure could use some polishing


                      73.582+73.812 - singles please
                      74.966 - jump for emphasis
                      really liked what you did to make the song less boring w/ the jacks
                      101.158 - note for the melody
                      Felt a tiny bit empty, but there wasn't anything really wrong



                      Senorita Bonita 8/8/9/6
                      Cool. Nothing more to say, simple but fun chart, simple but positive reviews.


                      - s26.326: you could make this a jump to acknowledge the kick that is there.
                      - Chart stays simple and to the point, nothing more.


                      - 11.62, 13.80, 15.98: Missing jump
                      - 13.60: Careful of the patterning here, there's basically a hidden one handed minitrill here
                      - 18.16: The hands don't add any extra emphasis, they're more annoying than jumps that would do the job here
                      - 46.53, 48.71, 50.89: Missing jump
                      - 48.50: Same problem as 13.60
                      - 53.07: Same problem as 18.16
                      - 81.44, 83.62, 85.80: Missing jump
                      - 83.41: Same problem as 13.60
                      - If the missing jumps I mentioned above were to "prevent difficulty spikes", then the 32nd one handed 4-note trills and the 32nd-to-48th burst one handed transitions need to go.


                      - 13.576, (other instances with this rhythmic pattern): this creates a rather fast mini-trill, you might want to change this to be a bit smoother of a flourish
                      - I’ve got nothing else; this file is great!


                      19.099s: this 16th should be moved up by a 32nd, same goes for every other instance of that sound


                      - song drags a bit, and i don't think the jumptrills were the best way to step the sounsd at 26.871s etc, would be better to use hands for the guitar everywhere and jumps on the bass drum imo



                      The National Anthem of Japan 5/6.5/3/7
                      Dat 3... I submitted this file after seeing a new player that I showed the game to struggle with Free Space. I don't think many of the judges have a grasp of how hard getting into this game can be to some people. Not everyone is a teenage or 20something person with a decent sense of rhythm and hand-eye coordination. I want a file with no more than one arrow on the screen at any time at sub-1x rates, so that a player has maximum time to prepare and time each hit.
                      Every good game has that one level that seems, to most people, to be "condescendingly easy" but to someone, it's a lifesaver for getting them to understand the basics of the game and really get into it.
                      Of course, in all honesty I didn't expect this to go over huge with the judges. That's fine. In the future I will probably try submitting more sub 1 NPS files. Maybe a different song or different style will change opinions.


                      - Beginning sync is weird, it needs some adjusting.
                      - This shares the same problem with Our Final Mourning except without the gallop at the end.
                      - Any file with a lower TPS than Power is pushing it. If you want users to listen to a relaxing song, just let them listen to it -- don't have all that empty space.
                      - The file was easy to follow.


                      pros:

                      - It's pretty good technically, I guess! There wasn't much difficulty involved in stepping this chart, though.

                      cons:

                      - Feels like we're waiting for something that never happens in the song...


                      - I really don't know about accepting charts that have a very low NPS, this one weighing in at approximately .67.
                      - It just really becomes questionable at this point to what novice players will enjoy, I certainly don't believe they should be limited to just slow music and 4th notes.


                      - looks fine as an easy file
                      Last edited by hi19hi19; 02-3-2014, 10:13 PM.


                      Comment

                      • drizzleRomanceGirl
                        It's okay to be yourself.
                        • Oct 2012
                        • 2963

                        #8066
                        Re: Queue/Batch Discussion Thread v2

                        Treasure Trove Cove - 3/3/3/4

                        I agree with most of the notes here, but honestly it's very difficult for me to discern the underlying rhythm of the song. I had no idea whether certain parts of Treasure Trove Cove were 48th notes or 32nd notes, and it's hard to tell the exact placement of the grace notes. Overall though, I need to work on listening to the underlying music carefully and matching the jumps to the song's rhythm.

                        Thank you to all the judges; I really appreciate all of the notes!

                        P.S. MarioNintendo, I thought your notes were very helpful. I agree with your comment that the jumpstream should continue and the pauses in the stepfile didn't fit. No one else mentioned this, so I think it will help me out a lot.
                        Last edited by drizzleRomanceGirl; 02-3-2014, 10:36 PM.
                        hi

                        my discord username is drizzleRomanceGirl0706 in case anyone wants to message me

                        Division 5 2nd place

                        Originally posted by hosua
                        Oh, I thought it was just my internet this whole time.
                        Originally posted by rushyrulz
                        Also that triple post is almost as delicious as a hot, fresh, Domino's pizza.
                        Originally posted by aperson
                        can y'all take a break and kiss
                        (the first section of this chapter)

                        https://www.fanfiction.net/s/5125582...sokyo-no-Jinja

                        Comment

                        • ilikexd
                          FFR Simfile Author
                          • Apr 2006
                          • 3207

                          #8067
                          Re: Queue/Batch Discussion Thread v2

                          Originally posted by MarioNintendo
                          Well, if that's the case, you just convinced me never to judge again. Why didn't you people tell me I lacked skill before giving me the job? That would've saved me the trouble of playing all of those songs. I'm not even going to defend myself. I'm out. I'll get better at something else.
                          Didn't mean to imply anything of the sort, just that you should describe why you gave some of the charts certain ratings. Sorry if that's what you though I meant.

                          Comment

                          • GammaBlaster
                            FFR Player
                            • Jul 2011
                            • 1317

                            #8068
                            Re: Queue/Batch Discussion Thread v2

                            k I'll step another IBMR file instead (fear love and the endless suffering)

                            too lazy to cut + fix the minijack/layering problems with why did you have to make it hurt so I'mma give that file a rest for now

                            gonna send in fixed crab nicholson at one point

                            also plopadop y u no send not so fast you're hurting me > : |

                            oh ye I asked CBR if I could edit/collab his Autoprocess by Reizoko Cj and he said yes so I'm gonna send that in at one point too
                            Last edited by GammaBlaster; 02-3-2014, 11:33 PM.
                            https://soundcloud.com/aquellex/crystal-chamber-combustion

                            Comment

                            • SKG_Scintill
                              Spun a twirly fruitcake,
                              FFR Simfile Author
                              • Feb 2009
                              • 3875

                              #8069
                              Re: Queue/Batch Discussion Thread v2

                              Well, I think I guessed !/5/7/8, I was wrong.
                              Also, I should stop making easy files.

                              7.5 / 7 / 7 / 8
                              Makes me wish you stepped a harder version as well, though!
                              Well there is a harder version in game
                              Also, this was from a stepping tournament where I decided to make an easier file.
                              - List the artist properly please (shows up as unknown artist)
                              Dunno

                              7.5 / 8 / 8 / 7.5
                              Was expecting this to be the highest. I suppose indexable 8th stream isn't... new
                              Comments about cymbal layering: the file's indexable (difficulty consistency)

                              8.5 / 8 / 8 / 7.5
                              Oh, ok. Yeah, alright. This was my expected score of 5. Guess people want harder files? I went really mental with the solos, bordering dump.

                              9 / 8.5 / 8 / 8.5
                              Oh... minijacks r kewl
                              Last edited by SKG_Scintill; 02-4-2014, 12:02 AM.





                              Originally posted by bluguerilla
                              So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
                              ___
                              . RHYTHMS PR LAYERING
                              . ZOMG I HAD TO QUIT OUT TERRIBLE
                              .

                              Comment

                              • ItsOnlyDanO
                                Stuck in the past
                                FFR Simfile Author
                                • Oct 2013
                                • 1168

                                #8070
                                Re: Queue/Batch Discussion Thread v2

                                seems likes my pr lets me down again

                                at least i know what in particular I have to fix mind, j219 may be eligble for resubmission, maybe (EDIT: No it won't)
                                Ghosts appear and fade away.......

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