Difficulty Consultant Applications

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • TheSaxRunner05
    The Doctor
    • Apr 2006
    • 6144

    #31
    Re: Difficulty Consultant Applications

    Originally posted by M0nkeyz
    If a file is too easy to judge for a higher-skilled player, isn't it a possibility to just up the rate?
    I've seen from the TCG missions that this is does not work consistently. I play test the songs that have been added thus far to that list and difficulty scales vastly differently on rates. Some patterns can scale difficulty almost twice as fast as less technical patterning. It doesn't say much about the base difficulty of the file once you speed it up.

    For example:
    Queue up "Atlast" (11) on a rate equal to your division, then queue up "Morning Glory" (11).
    Last edited by TheSaxRunner05; 10-17-2019, 09:15 AM. Reason: Edit:// Clarity


    Comment

    • Charu
      Snivy! Dohoho!
      FFR Simfile Author
      • Mar 2006
      • 6161

      #32
      Re: Difficulty Consultant Applications

      Y'know, when it comes to easier difficulties, I think the first thing to take note of is the NPS and place the difficulty number based on that for the super low numbers since at that point the patterns shouldn't even be considered unless there's suddenly a burst of 16ths in the middle of a file. If there is, I'd rate the song solely on that one section.

      It's only when NPS on average get higher at 4 or so where you'd have to consider if note patterning is flow friendly. That's when you start basing difficulties strictly on note structure and patterning. If there's a sudden extra note in the middle of a bunch of 8ths, I'd raise the difficulty up based on that alone. If there's more than one instance where it happens, bump it up again. Repeat until that one instance happens throughout the file and then rate the difficulty based on pattern choices.

      Rinse and repeat as things get faster and faster.

      ...

      It's how I would approach it anyways, lol.


      Originally posted by JohnRedWolf87
      Charu the red-nosed Snivy
      Had a very shiny nose
      And if you ever saw it
      You could even say it glows

      All of the other Snivies
      Used to laugh and call him names
      They never let poor Charu
      Join in any Snivy games

      (Click the arrow to see the rest)


      Originally posted by Vendetta21
      All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

      Comment

      Working...