Archive for the 'Flash Flash Revolution' Category
FFRMas 2016: Day 8
Note: from now on, I’m gonna put the releases down to 7:30 PM server time. It’s a bit easier of a time for me to remember/handle all this stuff.

On the eighth day of Christmas, FFRMas gave to me…
…a trapstep song with a difficulty over 100.
EDM mastermind and ex-Krewella member Rain Man graciously gave us permission to use his song Make the Fire Burn for FFR (thanks, Kayla!), and this was an opportunity that I sure as hell was not gonna miss. Yes, “I” – as in, the 8th FFRMas release with a difficulty of over 100 is charted by me… and I’ll say this while I have the chance: I am not sorry.
Clocking in at a difficulty of 102 (and easily the hardest of them), Make the Fire Burn now holds the record for the fastest sustained streams in the game, featuring several sequences of streams of 176 BPM 32nds, and unlike its Eclipse-counterpart, the patterns are much tougher to auto-pilot your way through. Even the best of players in the game are gonna get a run for their money – if the nasty streams don’t get them, then the ungodly rigid burst/jack transitions outside of them will.
Make the Fire Burn
Musician: Rain Man
Step Artist: TC_Halogen
Song Genre: Trapstep
Difficulty: 102
Length: 3:35
Spontaneous Contest: Pass Make The Fire Burn (at 1.0 rate, for you R^3 folks) with over 1,000 boos, get 4,000 credits. Piece of cake. EDIT: Changed it from 2,000 to 1,000. Having 700 notes of buffer is good in a normal file, but when more than that is composed in ridiculous 32nd note streams where mashing keeps your lifebar filled with no hope of overmashing, I suppose that’s an issue. :p
If you can get to 2,000 – I’ll double your prize.
FFRMas 2016: Day 7

On the seventh day of Ch— NOPE I’M RUNNING LATE NO TIME FOR INTRODUCTIONS
(PLACEHOLDER FOR NOT SO INTERESTING STUFF TO TALK ABOUT)
G4M3 0V3R
Musician: Celldweller
Step Artist: gameboy42690
Song Genre: Dance 2
Difficulty: 61
Length: 2:09
GAME OVER MAN GAME OVER
Spontaneous Contest: Despite having this release a bit late, the difficulty is actually something that is sorted out. Get the right number that the FFR Difficulty Consultants have in mind, and I’ll give you that number * 100 credits.
I CAN’T EVEN GET SPON CONS RIGHT THANKS HAKU
FFRMas 2016: Day 6

On the six day of Christmas, FFRMas gave to me…
…some haulin’ chipcore (I think that’s what you cool kids would call this.)
YZYX is an artist that, in my personal opinion, is a mixed bag of awesome. Introduced as an artist to the game with Dysnomia, a ridiculously paced orchestral-turned breakcore song with a (thankfully) comparatively tame chart, those who were not familiar with the world of Stepmania, or well… YZYX, might have assumed that Powerflux’s entry to the game was going to be some savage breakcore song that would murder even the top of players. Instead, we got a kickass, absolutely ballistic 8-bit-esque sounding hybrid of a whole bunch of stuff that well… ok, it still managed to get the best of even the game’s best players. This time, we’re going along a very similar route in terms of song sound, featuring yet another high-speed chiptune/breakcore/IDM/(etc) hybrid.
As familiarly identified with the lovely red background by our graphic contest winner, Shikari (show him some love), ._Pulse clocks well into the 200s of BPM, and has a decent mix of patterns from start to finish; those of you with weaknesses to constant, unbroken streaming will feel the pain with heavy jumpstream density, and, if i’m not mistake, the longest sustained handstream over 200 BPM in all of FFR. Best of luck, you will need it!
._Pulse
Musician: YZYX
Step Artist: GammaBlaster
Song Genre: Arcade
Difficulty: 95
Song Length: 2:10
Spontaneous Contest: Full combo ._Pulse, and I’ll give you 2,500 credits. I don’t care how you do it, so long as you’re not physically cheating, using a bot, or something along those lines (to which your account shall be eviscerated).
For those of you wondering: credits have not been paid out for the spontaneous contests past Day 2. I will get to them – do not worry; you won’t be stiffed.
FFRMas 2016: Day 5

On the fifth day of Christmas, FFRMas gave to me…
…a fresh Monstercat release!
(Apologies for being late: I had it ready for almost two hours and then… just forgot to release it, hahaha)
We’ve not seen Monstercat-released content in a little while, but the drought has been broken by FFRMas’ 5th day, a Pegboard Nerds track called Try This. It’s not quite as explicitly dubby/drum-steppy in terms of melody, but it’s still a banger that sounds like the would-be background music of a bank heist. (Actually, I get the feeling that this is what they were going for, given the graphic used for the release, at least on Soundcloud.) In any case, this chart’s deceptively difficult – the density doesn’t ever peak to particularly high levels, and it certainly doesn’t try to cram a huge amount of notes at a time either (957 steps in 1:53), but the pattern choices are somewhat unforgiving. If you’re not fending off heavy layering, you’re contending with some variety of trills, flams, or balancing into/out of repeated notes.
Created by rushyrulz, this chart will certainly put a ton of pressure on mid-level players.
Try This
Musician: Pegboard Nerds
Step Artist: rushyrulz
Song Genre: Dance 2
Difficulty: 66
Song Length: 1:53
Spontaneous Contest: TRY THIS - pass Try This with a raw score of less than 11,500 and I will give you a support token of your choice.
For those of you wondering: credits have not been paid out for the spontaneous contests past Day 2. I will get to them – do not worry; you won’t be stiffed.
Click here to go to the FFRMas release thread (it’s been pretty lonely).
FFRMas 2016: Day 4

On the fourth day of Christmas, FFRMas gave to me…
…a song composed entirely of user-submitted samples.
I have a lot of issues making this clever: Blitz Lunar pieced this song together using a bunch of user-submitted samples for a long-running series of Sample Pack Contests run over at the VGMusic forums – this particular track was released in VG Music’s second Sample Pack Contest.
Tougher release this time, as indicated by the red banner. Like many other Blitz Lunar tracks in this game, this chart is pretty demanding. Props to Gradiant for creating a very well-crafted, brutally hard, hyper-technical chart.
A Dichroic Glass Snafu
Musician: Blitz Lunar
Step Artist: Gradiant
Song Genre: Arcade
Difficulty: 98
Song Length: 2:00
Spontaneous Contest: I’m not feeling particularly creative. I am feeling somewhat generous, though. For every 10 raw score points you get on A Dichroic Glass Snafu, I will give you 1 credit (I’ll round up). Got a good? Congrats, you got 3 credits.
FFRMas 2016: Day 3

On the third day of Christmas, FFRMas gave to me…
…the first DM Ashura song in over 8 years! (Holy what?)
I was surprised to see this myself. I had to double-check numerous times to make sure that I wasn’t in fact missing a whole bunch of songs, but it’s true – the last time we’ve seen a song composed by DM Ashura on FFR was back in 2008, when bluguerilla’s chart fof Vanity Angel was released. If you were looking for a break from yesterday’s release, you will most certainly be getting it with this one. DarkZtar did a really nice job with pattern selection to keep the song accessible to our Advanced-tier players and lower, while keeping it somewhat interesting for our higher level players by bringing some tastefully placed mini-jacks, bursts, and occasionally heavier layering.
Chaotic WHITE
Musician: DM Ashura
Step Artist: DarkZtar
Song Genre: Dance 2
Style: Electronic (I honestly don’t know what to call this. I’m tryin’ here.)
Difficulty: 53
Song Length: 1:55
Spontaneous Contest: Hmmm, we’re still on the aversion game, me thinks. See, we definitely weren’t fans of the cold. I gave you free reign to avoid as much or as little as you wanted before, but this time, it’s not gonna be as easy. Today, we hate chaos. Particularly, those of a white-note variety.
Miss all white notes in Chaotic WHITE, and I will give you 5,000 credits. A screenshot is not going to cut it: save a replay and place the link to the replays on the front page post and I will check them to see if you qualified. I won’t tell you if you’ve gotten it or not until the day is over, so you’d better be sure you’ve got it!
FFRMas 2016: Day 2

On the second day of Christmas, FFRMas gave to me…
…a Kurorak bootleg.
Bootlegs are pretty neat. For those of you who aren’t familiar with the term, bootleg remixes typically feature artists that take an original track, and remix it using samples contained within the track itself: that is, they don’t have access to the raw stems and samples used as components in the song. In this case, quickly-resident-to-be artist Kurorak took apart the original electronic/liquid trap version of the song produced by Damien (check it out here: it’s pretty good) and ramped the speed up a noticeable bit.
For those of you not aware: the alternating colors of the banner are not just for decoration. Red banners are reserved for releases that are substantially less accessible to the community — this chart’s pretty nasty. Jacks, bursts, heavy layering — if you don’t have finger independence: gooooooood luck.
cold (Kurorak’s Bootleg)
Musician: Damian
Step Artist: hi19hi19
Song Genre: Dance 2
Style: Liquid IDM Remix
Difficulty: 99
Song Length: 2:05
Spontaneous Contest: I hate the cold. So do you. (Don’t hate the cold? Too bad, you do now.) Miss as many notes as you can while still passing the song. For every you miss get, I’ll give you 10 credits.
FFRMas 2016: Day 1

On the first day of Christmas, FFRMas gave to me…
…an short song chock full of memes.
Major League Can Can
Musician: MajorLeagueWobs
Step Artist: ilikexd
Song Genre: Dance 2
Style: Meme Medley
Difficulty: 68
Song Length: 1:18
FFRMas Day 1 is Major League Can Can, by MajorLeagueWobs – a very short medley that serves as a barrage of the dankest of memes of the past yester(timeperiod), all complemented by (or complmenting?) the (in)famous Offenbach melody that we know and maybe love.
Spontaneous contest: Post a screenshot of a score on Major League Can Can with 420 of a given judgment (amazing + perfect, good, average, miss, or boo) while passing in the front page post comments within 24 hours of this release, and I’ll give you 4,200 credits. If you’re able to get two judgments with counts of 420, I’ll up your prize to 10,000 credits. Happy smashing!
Songs of the Week (Dec. 10) + Spon Con! (read below)
…it’s still December 10th in my mind, shush. Three songs for you guys this week — one of which is a Secret song with 20,000 credits. (Short on credits? Read below on a way that you can potentially get some!)
Seiran’s Mad Hammer
Musician: IOSYS
Step Artist: SKG_Scintill
Song Genre: Arcade
Style: Touhou Remix
Difficulty: 53
Song Length: 1:58
Seedy Try
Musician: t+pazolite
Step Artist: gameboy42690
Song Genre: Dance 2
Style: Twerk
Difficulty: 71
Song Length: 1:38
Into a Dawn
Musician: Feridea
Step Artist: hi19hi19
Song Genre: Secret [20,000]
Style: Symphonic Metal
Difficulty: 86
Song Length: 7:12
Discuss the releases in the Song of the Week thread.
FFRMas Graphic Design Spon Con!
As per tradition, FFRMas is upon us, and we will start seeing releases for that event starting on the 14th of this month! There will be front page posts for each individual day’s release. To accompany them, I had the intent of adding a banner on the top of each post, similar to the size of the Site Update posts. Because of the way the event is laid out, there would be two different images, alternating for odd and even days, as every two file releases alternate between a more accessible file for the community (an “easier” file), and one that’s quite difficult (a hard file). While I can do this myself, I have no doubt in my mind that there are others in the community who could do a better job than I could. So, why not give users the opportunity to gain something out of it?
Rules
- To be eligible for the prize of this event, you have to submit two banners at a size of 610 x 110.
- Both banners should be related to one another, to easily distinguish from easier/harder releases. An example of this would be a green/red pairing, for easier and harder releases, respectively.
- The banner designs need to have some sort of text that tells us that they’re for FFRMas, as well as the day that they’re a part of.
