Archive for the 'Flash Flash Revolution' Category
Songs of the Week (Dec. 3)
Hiya! We took a break for the Thanksgiving weekend, but we’re back with three new songs for you guys, all of varying difficulties, lengths, and song styles.
DJ Vasil
Musician: Drunk Optimus
Step Artist: Wayward Vagabond
Song Genre: Misc
Style: Ethnic Breakcore
Difficulty: 69
Song Length: 2:33
Time to Sleep
Musician: Yamajet
Step Artist: trumaestro
Song Genre: Misc
Style: Progressive
Difficulty: 54
Song Length: 0:50
Time Bomb (feat. Veela)
Musician: Feint & Boyinaband
Step Artist: DarkZtar
Song Genre: Dance
Style: Drum’n Bass
Difficulty: 21
Song Length: 2:14
Have fun! Discuss the new releases in the thread for this week’s songs.
Songs of the Week (Nov. 19)
Apologies on being a bit late again. In exchange for the tardiness, we’ve decided to release four songs this week instead of three. (Actually, that’s a lie. We were gonna release four songs anyway. But at least I pretended to be apologetic? <3)
Kronos
Musician: Sakuzyo
Step Artist: gameboy4260
Song Genre: Dance 2
Style: Artcore
Difficulty: 57
Song Length: 1:55
Psycho Soup
Musician: Pogo
Step Artist: M0nkeyz
Song Genre: Dance
Style: Techno
Difficulty: 48
Song Length: 2:18
Real
Musician: Bumblefoot
Step Artist: ilikexd
Song Genre: Rock
Style: Hard Rock
Difficulty: 88
Song Length: 1:48
Summer Colours Arch
Musician: Y.W.
Step Artist: VisD
Song Genre: Misc
Style: Light Pop
Difficulty: 65
Song Length: 1:44
Songs of the Week (Nov. 11)
Hello everyone; three new songs for you guys this week, with a pretty good variety in music sound and difficulty as well. Hopefully there’s something good for all of you.
Let’s also take the time to congratulate Buta-san for their first file in game. Cheers to more quality content from you in the future!
Dark World
Musician: GaMetal
Step Artist: Buta-san
Song Genre: Arcade
Style: VG Metal
Difficulty: 70
Song Length: 2:26
Gym Training Montage
Musician: Virt
Step Artist: bmah
Song Genre: Arcade
Style: 80s Synth
Difficulty: 68
Song Length: 4:40
The star hill
Musician: ginkiha
Step Artist: VisD
Song Genre: Misc
Style: Easy Listening
Difficulty: 16
Song Length: 1:02
It has come to the FFR Game Management team’s attention that files have been arriving in game with large offset discrepancies. Please let us know in the forum thread for this week’s songs if the song offset issue has been fixed.
November 2016 Game Updates

A little bit later into the month then I expected, but regardless, I’m pleased to release one of the largest R^3 engine updates in years past, including Song Filters, Song Ratings, more options, many quality of life changes, bug fixes, and new features.
It should be noted you may be required to clear you cache as this update includes changes that may prevent the game from loading if not done so.
Song Filters
Starting off with the biggest and most likely the nicest of new additions is the brand new Filter Manager, a method of selecting only the songs you want to see based on the rules you set.
Song filters work in the same way the old difficulty filter worked in previous editions of R^3, the biggest change now is that it isn’t just limited to a single rule. Rules can be based on nearly every bit of song info and can be combined with the AND and OR to create rule subsets. These rule subsets allow you to create filters that can be extremely broad or very focused.
Filters created in the filter manager are saved within your profile, allowing you to quickly enable or disable filters as you need.
Current Filter Rules:
| AND | OR |
This feature can be found within the Search Tab on the song selection screen. This also retires the old difficulty filter system that used to exist as it’s functionality exists within the new filter system.
Song Ratings
Song ratings are a way of showing your love for a song by allowing you to rate the song on a scale of 1-5, with your score also going towards the songs overall average rating.
The method of rating songs happens on the game results screen after you’ve completed at least 95% of a songs total length. Once this requirement has been passed, a small star will appear next to the song title, and upon clicking it will bring up the area to rate it.
Song ratings can be combined with the new song filters as well, allowing you to find songs you personally like, or hide the ones you don’t. You can also use the filters with the global song rating to find exceptional songs as rated by the community.
Quality of Life Changes
- Game Options:
- Added color options to change the overall look of the game.
- Changed the volume slider to allow up to 125%.
- Game volume will now save with your settings.
- Added reset buttons on color options.
- Only show new judge mode when FPS is 30.
- Game Loading:
- Loading the initial game scripts can now properly handle failure, and are more stable against invalid or incomplete loads.
- A retry button has been added to the initial loading screen to retry game scripts that fail to load.
- Song Selection:
- The ability to change the genre list from either Genres, Difficulties, or Song Flags.
- The global song rating has been added into the song info tab, showing it’s rating from 1-5.
- A much improved search tool has been added to allow searching of [Song Name, Artist, Stepartist, Style].
- The Filter tab has been merged into the Search tab, as the filter functionality only required a single button on the UI.
- Random Song follows the same rules as the current filter.
- Song names will now use as much space as possible before resorting to text resizing.
- Song Difficulties now fit when above 99.
- Improved performance when changing genres, using filters, or searching.
- Allow up to 20 pages on a regular genre, and 16 pages on All or search, effectively allowing up to 8000 songs before possible UI issues.
- Removal of Friends tab, along with the loading of them as well. This was a rarely used feature that mostly increased overall loading time with little gain.
- Song Loading:
- Song Loading now contains details [Size Loaded, Size Total] about the file loading.
- Now contains a cancel button if the song is loading slow or you changed your mind.
- Will now go back to the song selection screen in the event of a song load failure instead of softlocking.
- Game Play:
- FFRorbular, a noteskin from R^2, has been remade and added to the game.
- A Display option for “Score” has been added allowing you to hide the score during gameplay, it has also been changed to allow itself to be moved around the screen like other gameplay elements.
- A Display option for hiding the Gameplay Top and Bottom bars has been added to remove them from view if you so choose.
- Combo Colors can now be altered in the options menu for the normal, Full Combo, and AAA state.
- Note colors can now be changed to other note colors.
- Added Rotate CW and Rotate CCW visual mods. This modifier rotates the receptors and game notes permanently. Can be used in combination with left/right scroll to resemble the legacy scroll mod. – PrawnSkunk
Bug Fixes
This list contains bugs squashed since the last site update.
- R^3:
- Corruption of user settings if a song queue or any setting contains a backslash, preventing the game engine from loading.
- Highscores still display scores and ranks based on combo scoring.
- Dropdown selectors uses a really small font.
- Dropdown can appear offstage if it appears near the bottom of the screen.
- Mousewheel can effect scrollpanes that aren’t normally scrollable.
- Tornado Mod doesn’t correctly factor in receptor spacing.
- Numpad keys can be used in addition to the user set keys.
- Song BooFlags don’t seem to work correctly.
- Matching a score causes the time to be updated, making highscore AAA not first come first serve.
- Legacy + Velocity:
- Playlist displaying the wrong token unlocks.
- Site:
- Twitch Streams aren’t working.
- Song Color scale isn’t changed for the 120 scale.
- Playlist loading isn’t optimized.
- Leaderboards AAA Equivalency isn’t clamped and displays values < 0.
- Leaderboards Advance stats for Notes Hit display as 0.
- Player Replays show blank song when looking at list.
- Profile Friends usernames were all lowercase.
- Unable to click “Manage” on friends when in profile style mode.
- Latest post on profiles displays the incorrect date.
- FFR Most Played isn’t displaying anything.
- Incorrect link to Multiplayer Ranks on the Daily Stats Page.
- LevelRank Special always shows “Unable to find username.”
- All LevelRank pages have validation issues.
- Velocity was incorrectly set as Retired Staff member.
With Love,
- Velocity, with additions from PrawnSkunk.
With a thank you to the Development team and FFR staff for beta testing the update. <3
Songs of the Week (Nov. 5)
Apologies for my tardiness, here are your songs of the week:
Futurity
Musician: Ryo Nakamura
Step Artist: bmah
Song Genre: Dance 2
Style: Electro House
Difficulty: 56
Song Length: 2:00
Hatsune Miku no Gekishou
Musician: cosMo
Step Artist: hi19hi19
Song Genre: Dance 2
Style: Denpa
Difficulty: 68
Song Length: 2:31
Ant IDM
Musician: The Flashbulb
Step Artist: ilikexd
Song Genre: Misc
Style: IDM
Difficulty: 89
Song Length: 2:32
Enjoy!
Submission Rules/Guidelines Addendum

Hey there, everyone! With the November/December batch period beginning, we wanted to introduce and familiarize simfile artists with rule changes regarding file submissions. These new changes and additions are put into place for the purpose of improving clarity within some ambiguous areas of the file submission process, as well as tying up some loose issues that we have been seeing over the past few years.
Click here to read the changes, or click the image above to go to the Rules/Submission Guidelines thread and join the conversation.
- TC_Halogen, DossarLX ODI & psychoangel691
Songs of the Week (Oct. 28th)
This week’s songs bring us a new stepartist. Congrats to Monkeyz on getting his first file in game.
Concussive
Musician: Bassnectar + Renholder
Step Artist: M0nkeyz
Song Genre: Dance 2
Style: Dubstep
Difficulty: 63
Song Length: 2:22
Stupor of Peace
Musician: LeaF
Step Artist: ilikexd
Song Genre: Misc
Style: Progressive
Difficulty: 71
Song Length: 2:03
Winter Night’s Journey (Through the Storm)
Musician: LEAF XCEED
Step Artist: DarkZtar
Song Genre: Rock
Style: Power Metal
Difficulty: 73
Song Length: 2:35
Enjoy!
Songs of the Week (Oct. 21st)
Hey everyone, just your weekly songs post here. We have a nice tough one for ya this week.
Bring The Madness (feat Mayor Apeshit)
Musician: Excision & Pegboard Nerds
Step Artist: gameboy42690
Song Genre: Dance
Style: Drumstep
Difficulty: 44
Song Length: 2:07
ELECTRiCiTY
Musician: NIKITA
Step Artist: bmah
Song Genre: Dance 2
Style: Happy Electro
Difficulty: 63
Song Length: 2:01
Call me it. (500 Tortures)
Musician: t+pazolite
Step Artist: hi19hi19
Song Genre: Dance 2
Style: Speedcore
Difficulty: 100
Song Length: 2:30
Enjoy!
October 2016 Site Updates

Greetings keysmashers! The many teams comprising FFR Staff have come together this month to bring you, the community, a wide variety of exciting new features and updates. This was an awesome site update for us to put together, so we would love to hear your comments and feedback in our updates discussion thread or on this front page post. Thank you everyone for your ongoing suggestions and support!
Table of Contents:
• 1-99 difficulty scale expanded to 1-120
• Achievement Tokens replace Normal Tokens with new requirements
• Skill rating formula improved
• Division 7 cutoff raised
• Support Tokens unlock automatically
• New R^3 game modifiers
• Bug fixes
What’s New?
————————–
The 1-99 difficulty scale has been expanded to the 1-120 difficulty scale. This update will create additional breathing space for the increasing number files becoming more technically difficult, as the skill of our general population of players increases. The highest rated songs are currently Undici and Reluctantly Accepting Temporary Overexhaustion, clocking in at Difficulty 110. The difficulties of all 2,039 songs have been re-evaluated by the Simfile Difficulty Consultants team, to ensure normal distribution of difficulties.
Normal Tokens have been replaced by Achievement Tokens, with all new unlock requirements and graphics. Normal tokens were unlocked by solving clues for hidden locations around the site. Since the last Normal Token release in 2008, many hints and locations have become nonsensical or impossible to find. Achievement Tokens can be unlocked by satisfying long-term requirements in-game. Players will keep any tokens they own, regardless of the updated requirements.
The Skill Rating formula has been updated to reflect the new difficulty scale. The increased difficulty scale will significantly improve the accuracy of leaderboard standings, especially among upper-division players. Levels, ranks, and division boundaries have been recalculated for all players.
The skill rating cutoff for Division 7 has been increased by two levels. Over the past three years, this requirement has relaxed significantly, resulting in a massive skill disparity between the low/high players of our most competitive skill bracket. The cutoff has been adjusted to reflect the skill level of the first D7 competitors during the 8th Official Tournament in order to maintain the initial intention of this division.
Skill tokens with difficulty-range AAA unlock requirements have had their requirements adjusted appropriately. Otaku Speedvibe [Heavy] and St. Scarhand [Standard] have had their requirements relaxed by a few difficulty points to fit the new difficulty ranges.
Support Token unlock requirements are now automated. Vertex BETA vrofl, Dendrite v2, Tell v3 (Extended Mix), and Coactive [Over My Shoulder Mix] will now be unlocked without the need to post proof of completion on the forums.
Reactive Tapping has been added as a new visual modifier to the R^3 engine. As a fun throwback to OMGWTFT0k3N, this visual modifier will make the receptors move in reaction to keys pressed. Force New Judge Mode is another new R^3 engine setting, that will force millisecond timing instead of frame based timing while playing on 30 FPS. In addition, a slider has been added for volume control in the R^3 options.
Fixed a bug where judge accuracy would be hidden, and restarting a song would cause a crash. Fixed another bug where a framerate above 255 would crash older versions of Flash Player.
————————–
In addition to everyone on the Development team, I would like to personally thank the following people in particular for their massive efforts collaborating on these updates. Thank you One Winged Angel, and _Zenith_ for overseeing the entire difficulty rework. Thanks to rushyrulz for coordinating the Normal token overhaul, and thank you noname219, goldstinger, and Nullifidian for helping design the new token graphics.
– PrawnSkunk, Velocity, Trumpet63, RenegadeLucien, Hakulyte, DossarLX ODI
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