Archive for the 'Flash Flash Revolution' Category

Christmas Event Day1 ~Cross-event with Thirdstyle~

Posted in Flash Flash Revolution on December 14th, 201173 Comments »

What’s this? We have a tournament going on and despite that, we’re doing ANOTHER special event?A gift for you... enjoy!
Madness!
But no, this is really happening- and what’s better, this special holiday event is happening in conjunction with the rhythm gaming site ThirdStyle! While our communities have certainly had their differences, at its heart ThirdStyle shares the same love for music and rhythm gaming that we have here at FFR, and together we hope these holiday file releases bring some extra joy to this time of year.

From today to Dec 25 there will be one release a day, alternating between sites. Let’s kick this off here on FFR with the following file:

Reality Hits You Hard Bro by The Gregory Brothers (DossarLX ODI) – Hip-Hop (Autotune Song) / Tricky / 1:50

This song has a background flash movie created by the step artist of the song, DossarLX ODI. Unlike Party 4U or Marisa Stole the Precious Thing, you won’t have trouble in arrow reading that much so don’t worry about the movie. Let’s enjoy watching and playing.

That’s it for this update. Enjoy your arrow smashing… and good luck if you’re still in the Official Tournament!
We’ll have a new song on Thirdstyle tomorrow!

~hi19hi19, JX and the FFR Staff

6th Official FFR Tournament: Round 5!

Posted in Flash Flash Revolution on December 13th, 201119 Comments »

We’ve hit the halfway point. How does it feel?

Here’s a quick reality check for those of you caught up in the survival of this gauntlet tournament – with there being only a shade over 85 people left, we’ve knocked out more than 80% of the the field. Many of you have been sprinting through the rounds, jumping over each hurdle that’s been tossed – others have been toppling over, but have continued to race, absolutely exhausted. Those of you who feel like it’s hopeless because of everyone who’s left in your division, here’s an enticement give it your all, one more time:

Survive this round, and the Vertex BETA vrofl token is yours.

That’s right. If you can climb high enough on the tournament dashboard to survive that yellow muck, you’ll have one of the most difficult to unlock tokens in your repetoire.

Now that I have your attention, listen up. Here are the songs you need to play for this round.

REMEMBER: All scores for this tournament are recorded automatically. See the tournament dashboard to see how you’re doing in comparison to your opponents!

Division 1: La Cereza Caliente
Here we go. The fifth round for the Beginner division is La Cereza Caliente, a techno song by Newgrounds artist Caine1989 that is seemingly influenced by latin rhythms and structure. While the song is slower in comparison to previous rounds, the chart is a bit more constant, dense, and technical, using occasional repeated taps with jumps in somewhat close proximity. Credit to this chart goes to Elite Ninja, who now joins the R1 Simfile Author group with his first file in game. Congratulations!

Division 2: Stay Crunchy
The intermediate bumps up the difficulty quite a bit with a more technical streaming file. Stay Crunchy by Ronald Jenkees, a Challenging level file by our still-alive-in-the-tournament simfiling extraordinare, who_cares973. Stay Crunchy turns up the heat by putting in a ton of 16th note runs, some of which are caught within jumps and occasionaly, jacks as well. Last round, Division 2 had to fend off speedy, but short sprints of 16th runs – this round, we lose the fast song pace, but gain some quick synthesized melodies to boost the difficulty up to a pre-prize round worthy level. Things only get harder from here…

Division 3: spanish
Round 5 for the Advanced division is also a pretty heavy increase in difficulty – this time, you guys get an all around technical nightmare with spanish, a “spanish” song (really? a song style that’s the same as the song title? “hnghhhhhhhhhhh.”) by katoh that uses very fluid flourishes and melodies to form an all-around charting masterpiece. A chart featuring this many techniques has to be rated relatively high in difficulty, and has been given a Very Challenging rating as a result. Chart credit goes to two people (what!?) – bmah and MarioNintendo.

Division 4: Colorful Course
What’s a For Masters Only file? Oh yeah, this one. Colorful Course by Yuuyu, stepped by kjwkjw. Unlike the previous round where the difficulty was driven by extremely fast bursts and quick blips, this chart gradients in and out of a relatively constant pace, tossing in abrasive flowing jumpstream and occasional 24th/32nd rolls. Adding to the difficulty is the length of the file, with you guys tapping the last step after 3 minutes and 29 seconds of play – your longest song yet! With a much more straightforward and simplistic file, there is the chance for an extremely heated climb to the prize round – with only eight of you going on, things are sure to be really tense. Good luck!

Division 5: Magical Higan Tour 2009
Touhou gone to the extreme? SURE! After taking the toughest difficulty spike out of any division last round to compensate for the influx of extra people, it could be assumed that the Master division is getting some sort of a break, right? Well, not entirely. Welcome to the second half of the tournament, where it’s For Gurus Only files from here on out. t+pazolite breaks out the rapid pace and heavy synths known to his style of music in Magical Higan Tour 2009 – pushing out constant barrages of layered 16th note sprints and the occasional 24th bursts or faste at a whopping 240 BPM. Just like Division 3, this too is a collaboration between two FFR simfile artists, with credit going to both Ziergdsx18 and kommisar[os].

Division 6: Zombie Sunset
It has been over two years since FFR has seen a new chart for a DEV/NULL song, and just like the last two songs, this too is rated a For Gurus Only file. Easily the most technical file of the division so far, Zombie Sunset pushes the Guru division into gear for the prize rounds by testing them in multiple aspects. Running at roughly 215 BPM, the chart uses very dense broken jumpstream, occasional mini-jacks following subtle percussion accents, bursts for incredibly fast breaks, jump jacks for repeated accents, and to make things even more difficult, it is relentless, forcing nearly 2800 steps during the entire duration of the song. With a constant pace, fairly high length (one second away from four minutes…) and many different techniques required to score well, this could prove to be the breaking point for the remaining contenders. Credit to this awesome chart goes to leonid.

In seven days, forty-eight contenders will be left standing, emerging with at least one prize in hand. Are you one of them?

- TC_Halogen, psychoangel691, Velocity, FFR Staff

6th Official FFR Tournament: Round 4!

Posted in Flash Flash Revolution on December 6th, 201163 Comments »

6th Official FFR Tournament: Round 4!

Isn’t it amazing? It was not that long ago when thoughts of a new official tournament were just wishful thoughts on our naive little minds. But here we are, closing in on the halfway point of the tournament. Here’s the more amazing fact – in a little over a month, we’ll have decided our winners. But let’s not get too far ahead of ourselves. There’s work to be done.

First off: I’m going to make a formal and public apology for those of you in D4 who got eliminated last round. I didn’t expect that comment in the third round post to get as much attention as it did. It wasn’t ever intended to be rude, it was just there to make the article a bit more readable and fun for those who were still in the tournament. :(

With that said, on with the tournament. Cue music.

REMEMBER: All scores for this tournament are recorded automatically. See the tournament dashboard to see how you’re doing in comparison to your opponents!

Division 1: Jumper
For round 4, the Beginner division will be playing Jumper, a really peppy and happy song created by Newgrounds artist, Waterflame. Credit for this new Difficult level chart goes to one of FFR’s simfile judges, Niala. As of right now, the song has a Difficult rating, but some of you might find this to be comparable in difficulty to the last round, if not a bit easier. It’s a swing-heavy chart, featuring lots of staggered and delayed runs.

Musician: Waterflame
Stepartist: Niala
Difficulty: 7
Genre: Happy Tune
Song Length: 1:38

Division 2: Sunless Daybreak [Heavy]
What? Another chart for this? Yeah, that’s right. Sunless Daybreak [Heavy] brings in-house FFR artist megamo–…I mean DJ WongT–…I mean MSXOm—WHAT ARE YOU NAMED? Seriously though, check out this song on megamon88′s newgrounds page, there’s no need to hide your skill as a musician. Division 2 gets slammed this round with a decent difficulty increase, with this harder, more beefed up version of Sunless Daybreak being at the top of the Very Difficult rated songs. Just like the previous chart, this one too, is stepped by our host of this tournament, psychoangel691. Happy keysmashing!

Musician: DJ WongTong
Stepartist: psychoangel691
Difficulty: 8
Genre: Techno
Song Length: 2:21

Division 3: wiinter dream
I do too know how to spell, you shut your mouth.

ANYWAY…

Our Advanced division gets wiinter dream by Yamajet for this round, a Very Challenging rated file charted by bmah. And guess what? I hope you like difficulty spikes again! At least this one isn’t nearly as detrimental to your score as the already infamous jump-jack into triple pattern that elegante has (which I happen to like, thank you very much). However, you will be sharing the same fate as D1 with the introduction of swing-heavy patterns, using staggered streaming and occasional 24th note runs. For those of you in D3 asking for a bit more of a challenge, this is our response to you. Have fun!

Musician: Yamajet
Stepartist: bmah
Difficulty: 10
Genre: Disco
Song Length: 1:52

Division 4: SAMBISTA
Hohohoho, oh boy. For those of you guys who struggled on Finder’s bursts and survived to the next round, SAMBISTA is going to try even harder to push you into the tournament coffin and nail it shut. SAMBISTA, by DOT96 is a higher-end Very Challenging rated file that will really push the comboing skills of D4 to the limit, charted by bmah. Thought that 32nds were the worst thing ever to exist? How about fighting off 48th note bursts, hm? Yeah, you’re doing that here, as well as fighting some other bursts that go into and out of other patterns. Confused? Play the song and you’ll see what I mean – SAMBISTA is nothing short of a technical nightmare. Good luck Expert division, you’re going to need it.

Musician: DOT96
Stepartist: bmah
Difficulty: 10
Genre: Hard Dance
Song Length: 1:43

Division 5: Halcyon [Xi]
Hello there Master division. How does a kick in the face sound?

Oh, you’re not approving of it. Well, I’m sorry to tell you this: deal with it! To make up for the huge AAA count of last round, we’re going to kick it up a big notch. Halcyon [Xi] is a high For Masters Only difficulty file that takes some of your jumpstreaming difficulty of the past round, a little bit of the bursting difficulty two rounds ago, and makes an awesome sounding song that likes to throw anything it possibly can to stop you from getting what you want. A song this great needs an awesome simfile to boot, and who better than bmah, who now has three files this round. Go bmah!

Musician: Xi
Stepartist: bmah
Difficulty: 11
Genre: Hard Renaissance
Song Length: 2:38

Division 6: Mourning the Lost
The competition has finally begun in the Guru division. Why is it notable now? We’re hitting the For Gurus Only difficulty from here on out. Things are getting serious now. Mourning the Lost, by 3 Mile Scream is a file that is oriented to all of the speed players of D6, featuring some dense jumpstreams and constant streaming with somewhat awkward and difficult patterns. To add to the difficulty, Mourning the Lost is a very dynamic rock song, which many different sync changes to keep you on your toes. Credit to the first For Gurus Only difficulty file of the tournament goes to DossarLX ODI.

Musician: 3 Mile Scream
Stepartist: DossarLX ODI
Difficulty: 12
Genre: Speed Screamo
Song Length: 2:55

The divisional battles are slowly shaping up. Rivals are forming. The brawls have just begun.

- TC_Halogen, psychoangel691, Velocity, FFR Staff

6th Official FFR Tournament: Round 3

Posted in Flash Flash Revolution on November 29th, 201153 Comments »

All of you who are reading this post and are still in the tournament – congratulations! You’ve made it through the first quarter of the tournament. Don’t take your achievement lightly; even though you’re only a quarter of the way through the tournament, you’ve outlasted over half of your competition! Keep the competitive juices flowing!

REMEMBER: All scores for this tournament are recorded automatically. See the tournament dashboard to see how you’re doing in comparison to your opponents!

Division 1: Transparent White
Two huge cuts in Division 1, and we’ve landed on Transparent White, another Tricky rated file by seasoned stepartist Silvuh. Transparent White tests all of the same things that the previous round tested, but kicks up the speed a considerable amount. On top of the speed increase, there are some tricky rhythms for a file of this level, introducing some really tight swing rhythms. Not sure what I’m talking about? Try it for yourself.

Musician: Nardis
Stepartist: Silvuh
Difficulty: 6
Genre: Techno
Song Length: 1:44
Notes: 435
Low NPS: 2
High NPS: 8

Division 2: Ochisukeruwakenaiwayo! [Standard]
Don’t worry, your guess about the pronounciation is as good as mine. At least we can all (hopefully) say Standard! Ochisukeruwakenaiwayo! [Standard] is a Very Difficult rated file by FFR’s overseer of stepcharts, the one and only jimerax. Division 2 takes a huge kick to the shins compared to last round by switching back to a chart with a relatively low jump count (and no triples), but tacks on almost 60 more beats per minute. To make things even more difficult, you’ll be taking on lots of 16th note rhythms, and you’ll also be fighting off a very consistent and active chart.

Musician: Yuuyu
Stepartist: jimerax
Difficulty: 8
Genre: Happy
Song Length: 1:37
Notes: 656
Low NPS: 1
High NPS: 12

Division 3: Night Walker
So much complaining about elegante last round! Poor bmah. That’s alright, though. Chances are, the masses will be skewed once again by the difficulty of this chart. While elegante’s difficulty contest was based off of two very small sections, it is very likely that hi19hi19′s chart for Night Walker will cause a huge fiasco due to the excessive amount of 24th note streaming through the last stretch of the chart. This chart shares patterns in songs like {Rose} and {Blaze} and has been rated a Challenging for the reason of speed comparison. Yet again, D3 has their work cut out for them.

Musician: S.S.H.
Stepartist: hi19hi19
Difficulty: 9
Genre: Soft Rock
Song Length: 1:58
Notes: 754
Low NPS: 1
High NPS: 13

Division 4: Finder
So, how are all of you guys in the Expert division feeling? Has the sweat come off of you and that intense fight-or-flight round? How many of you guys expected to need a perfect score to survive that last round? To those who didn’t make it, you have no one but yourselves to blame. This round, the difficulty gets kicked up a notch with Finder, a Very Challenging rated file created by MrPopadopalis25. Finder, while very short, packs a decent punch in difficulty, tossing a number of 32nd roll variations while keeping the chart active in between these blips. This time, there won’t be a AAA fest.

Musician: Sabrepulse
Stepartist: MrPopadopalis25
Difficulty: 10
Genre: Drum’n Bass
Song Length: 1:34
Notes: 689
Low NPS: 1
High NPS: 20

Division 5: 0 (piano version)
Perhaps round 2 was a little too much for you guys. While the song was incredibly short, we only managed to catch three perfect scores out of the Master division. This round will make up for that. jimerax makes a second appearance in this round with 0 (piano version), a low For Masters Only difficulty file that is a bit more consistent in comparison to last round. 0 (piano version) is another jumpstream oriented file, but unlike Ambient Angels, this file has a bit more speed and technicality to the mix, adding some constant jumpstream mixed with occasional grace notes, jump-jacks, regular jacks, and colors. Good luck!

Musician: cosMo
Stepartist: jimerax
Difficulty: 11
Genre: Jazzy Piano Solo
Song Length: 2:01
Notes: 1129
Low NPS: 1
High NPS: 17

Division 6: Amen Iraq
Last round was probably the most interesting tournament song to date – crazy pattern choices, wacky color switching, hilarious music, and a difficult chart to boot. This round, we tone the insanity down a bit with Amen Iraq, a For Masters Only chart charted by iironiic. It is quite possible that most of the Guru division will find this more straight-forward chart a bit more on the easier side, but in terms of pattern choice, speed, and burst structure, it does have some hard bits. Don’t worry though – after this round, things will push in difficulty very quickly.

Musician: The Flashbulb
Stepartist: iironiic
Difficulty: 11
Genre: Ethno Breakcore
Song Length: 2:37
Notes: 1681
Low NPS: 1
High NPS: 21

And with that, it’s off to the races.

- TC_Halogen, psychoangel691, Velocity, and FFR Staff

(NPS = Notes per Second)

A special anniversary.

Posted in Flash Flash Revolution on November 28th, 201154 Comments »

Happy one year, Velocity!November 28th. What’s so special about this day? Yeah, all of us Americans have already had their turkey. No, it’s not your birthday, and even if it was, why would you be special enough to make it on a front page post? You’re so incredibly narcissistic.

November 28th marks a very important one year anniversary to FFR: the one year anniversary to FFR’s second recent administrator, Velocity. His story to the top is quite interesting, and for those of you who don’t know, here’s a snippet of it.

For those of you who were paying attention to the fiasco known as the 5th Official FFR Tournament, you were all aware that things were incredibly hectic. Division 1 was full of sandbaggers who were out to win for themselves, not for the sake of competition, Division 3 had some horrible misplacement’s, and Division 5 had, well…MrRubix. However, someone went unnoticed in the Division 5 roster lineup after barreling out of the gates with nothing but AAAs. Dragon Shot, played through the first four rounds of the tournament, stirring controversy along the way. He stopped at the 5th round, Hardkore Atomic, after succumbing to all of the drama (or so we all thought).

Shortly after, FFR’s downtime scattered bits of the community. FFReborn came and went, Dragons Fury hid away in their little fortress, many of the elite Stepmania players went off to KeyBeatOnline, and another small group, Arrow Smashers Anonymous (ASA) sat quietly, harboring their community. Others moved onto different hobbies. In April of 2010, Dragons Fury brought a version of the legacy engine up on a small server, hosting custom files for members to play. Eventually, this sparked attention amongst those who still had it in them to play the game, even after the huge downtime. After the engine gained popularity, ASA came around and brought an improved engine to the public, known as ‘Ravemeister’ engine. A short war emerged between Dragons Fury and ASA, with a few key members being brought right into the middle. Dragon Shot would then emerge as the coder responsible for the impressive modifications made to the Ravemeister engine. Later, he revealed himself as (NSS) Velocity, for reasons still somewhat unknown (at least to me). A few more months passed, and later, he brought the engine over to the Dragons Fury Forums, promoting and proposing change to the original engine that we all remembered. Over time, Velocity’s respect as a hacker would become overshadowed by his ability to code.

FFR’s abrupt return excited many people, including those who were aware of the skill that Velocity had. A good majority of the players who noticed the engine pestered Velocity, pleading with him to show the creation to staff on FFR. I remember the day that I mentioned it to him; he seemed quite reluctant, and with good reason (he completely modified code without any sort of permission). Lo and behold, he was formally announced as administrator, his name became red in the forums, and he was given the duty of working on the newer engine that a good majority of the community currently know and love. Even though he was assigned the job of working on the engine code, he has proven to many people that he is an indispensable asset to FFR. His versatility is something that has helped keep this site afloat without a doubt. The passion for coding this kid has is nothing short of astonishing. We all should be on our knees, thanking him for all that he has done in the past year.

I know that I will.

- TC_Halogen

Giving Thanks at FFR

Posted in Flash Flash Revolution on November 26th, 201144 Comments »

It’s sometimes easy to forget that the staff of FFR are real people too. None of the staff is paid- this site is a labor of love, so to speak.
And while the spirit of Thanksgiving is still in the air, I’d like to ask you to take a moment and just appreciate all the work the staff here on this site does. Remember that a little more than a year ago this site didn’t even exist- we have come a long way since then, and the entire time these individuals have been working, largely behind the scenes, to make sure the site and the game can keep up with the rebuilding of the community. Drop one of these staff members a friendly comment on their profile, or send them a nice PM- that little extra encouragement will probably be appreciated more than you can imagine.
Additionally, take a moment to thank the music producers and simfile authors on the site. Together they spend enormous amounts of time making the levels in FFR as enjoyable as possible.
Finally, take a moment to thank yourself as well- FFR would not be what it is now if it weren’t for a dedicated and enthusiastic userbase!

Here’s to many more years of memories on this site.

Hope everyone is having a nice weekend. As always, enjoy your arrow smashing!
~hi19hi19 and the FFR Staff

6th Official FFR Tournament: Round 2

Posted in Flash Flash Revolution on November 22nd, 201122 Comments »

Round one has officially ended. With that, we say goodbye to the 170 of you who drowned in the murky yellow waters of the dashboard’s elimination line. That’s a horribly over-dramatic statement – or is it? Considering the fact that 170 people is nearly 1/3 of the participants in the tournament, maybe not. For those of you that have survived the sharp cut: congratulations! You get a brand new chart to play over and over again until you gouge your eyes out, destroy your keyboard, and/or possibly inflict bodily harm to someone for telling you to get the door while you’re on the last ten percent of your song! [/personal experience?]

Here’s the synopsis of round two for those of you who can’t spend twenty-three hours and fifty-nine minutes on a computer keysmashing your hearts out.

REMEMBER: All scores for this tournament are recorded automatically. See the tournament dashboard to see how you’re doing in comparison to your opponents!

Division 1: Story of Dreamers
After crossing the tightrope, you come to find that things aren’t so tense anymore. In fact, everyone seems quite…happy – and with good reason! Let us be reminded that you aren’t among a large group of tournament casualities, yet. Round 2′s song, story of dreamers, is on the lower end of the Tricky difficulty. This time, you’ll be contending with 16th note mini-runs, some modest jump usage, and a neat color trick. Credit to this chart goes to Silvuh.

Division 2: asterisk
Round 1′s chart for the Intermediate division could have easily been explained with a few words – empty, simple, and for those who actually have an bit of understanding of structure of charting, unlayered. If you were enjoying the lack of density in your charts, I’m regret to inform you that you’ll be contending with a much more layered chart. Everyone in D2 will be playing asterisk, a Difficult rated file charted by bmah. While the chart carries a lighter pace with only 8th notes for a good majority of the song, it also introduces a very forced and accented feel, using a fair amount of triples. Good luck, D2 – surely most of you will have learned to hit more than two keys at a time after this round!

Division 3: elegante
Division 3 gets elegante for their second round, a Challenging rated file by simfile extraordinare, bmah (two in a row, eh?). The chart starts off fairly mild, representing the smooth and calm nature of the song, but beefs up to a Challenging rating by throwing in a fair amount of broken jumpstreaming and a few tricky bursts. Heads up D3 – this one will definitely be a challenge to AAA for you guys.

Division 4: Velocity
Tonedeff has made a return to FFR in Round 2 of D4, with Velocity, charted by one of FFR’s most diverse stepartists, who_cares973 (and why should he care about song styles? Look at that screenname, c’mon). Velocity, unlike Champion Freeverse, is a bit more relaxed on the color usage due to syncopated rhythms. However, it also packs a bit more of a punch compared to its counterpart, with some very fast streaming/broken jumpstreaming, giving it a Very Challenging rating. Keep up with ToneDeff’s lyrical prowess and you’ll surely make it to round 3.

Division 5: Romance in the Club feat. Liquido
This song is incredibly strange, in a cool way. I’m not sure how to describe it, but I can scare the crap of out D5 players who read this before playing their song. Romance in the Club feat. Liquido, stepped by samurai7694, forces D5 into their first For Masters Only chart with some very difficult burst usage (ala Fast Asleep), scattered throughout the entire song. On the plus side, the overall chart’s difficulty is easily compensated by the short length – you guys have the shortest song of this round. With so many places to make mistakes in this chart, this could be a very interesting song to watch on the tournament dashboard.

Division 6: Kono spoon, suteki desu ne
I don’t know what to say about this. When I first came across this file in the batch, I knew what the song sounded like before playing it. I give thanks to a member of the ITG community, Revolver, for showing me this song a long time ago. Out of morbid curiosity, I opened the file in DDream and waited, slightly afraid of what would happen. A good majority of the chart was what I expected, but I didn’t expect a ton of color-assigned gimmicks, which made everything so much better. Kono spoon, suteki desu ne, a For Masters Only (and more than likely HOTLY contested) difficulty file stepped by 0, is a top player’s worst nightmare. It features many 20+ tap per second bursts, all colored differently thanks to the previously aforementioned gimmick. To make things even more difficult for scoring, a few of those bursts are entirely split-rolls (remember For FFR? Have fun!). Running at 160 BPM, it’s nearly impossible to cheat any of these patterns – it’ll take raw speed and power to belt this one out.

Good luck everyone! It’s going to be an interesting seven days.

- TC_Halogen, psychoangel691, Velocity, FFR Staff

Spontaneous contest given exclusively from me: Get as many averages as you can on Kono Spoon, suteki desu ne. Winner gets 25,000 credits – contest ends in 24 hours. Send all scores to TC_Halogen through private messages ONLY. Have fun! ;)

The spontaneous contest is over! Congratulations to DossarLX ODI for his winning score of 812 averages!

6th Official FFR Tournament: Round 1

Posted in Flash Flash Revolution on November 15th, 201191 Comments »

Let the games begin! After much anticipation, FFR’s 6th Official tournament has kicked off! With near 600 competitors, it’s sure to be a very fierce competition. Let’s give a quick rundown of what’s to be expected for all of our players.

All scores for this tournament are recorded automatically. See the tournament dashboard to see how you’re doing in comparison to your opponents!

Division 1: tightrope city
Kicking off the first round for all of our newer keysmashers is tightrope city, a Standard difficulty song, charted by Silvuh. The song is very calm and gives off an almost melancholy feel, and the chart is fairly tame, using very short 12th note streams, which should give a few of you fresh FFR players a bit of a challenge. With this round, we’ll be losing fifty-one of you guys – almost a third of you! How many of the D1 players will successfully walk across the tightrope?

Division 2: Keep on Driving
Our Intermediate division will be playing Keep on Driving, a higher end Tricky file, charted by FFR’s current ‘Official Overlord’ (hi ThirdStyle players!) DossarLX ODI. The song has little to no layering, but where it lacks in jump usage, it makes up in broken 16th streams to semi-fast rap lyrics. D2 will also loses nearly a third of the competitors right from the start. Cheers to hoping that you D2 players do as the song title references!

Division 3: Glorious Morning
The Advanced division opens the tournament with Glorious Morning, which is rated a Very Difficult. The chart was created by one of FFR’s very few active female members, ichliebekase – let’s also congratulate her for her first accepted chart into FFR! Glorious Morning features generous amounts of 12th note usage to follow the flute melody of the song, and stacks up even more difficulty by adding some 24th bursts to background percussion. Thirty of you will get the axe this round – hopefully this song kicks up your competitive juices.

Division 4: Fall Silently
Moving along with this tournament introduction, we would like to introduce the Expert division to Fall Silently, a Challenging level file, stepped by DossarLX ODI (two files in a single round? aren’t you special.). The song is a mixture of hardstyle and dubstep, featuring some fairly simplistic 16th/jump combinations in the first half of the song, but adding a bit more difficulty by throwing some poly-rhythmic structure while mixing in jump-jacks. A very technical first round for you guys sitting in the Expert division – hopefully you aren’t one of nineteen people who don’t make the cut!

Division 5: Ambient Angels
Our second to highest division gets Ambient Angels, a very high Very Challenging difficulty file. _.Spitfire._ brings to the Master division a short but intense (particularly near the end) jumpstream file to push the D5 players to their limits right at the beginning. Good luck making it through the last stretch of the chart, as it definitely pushes you around with the jump usage. Fourteen of you won’t be making it to the next round – don’t be one of them!

Division 6: The Rapids
And finally, the newly created Guru division gets to face off in the most violent competition of them all, opening off with a For Masters Only file right from the beginning. Ziergdsx18 brings The Rapids to the tournament, a very aggressive, all around technical file featuring some very dense jumpstreams at over 190 BPM, some bursts, and overall a constant pace. In this battle of the titans, twelve of you won’t be seeing the light at the end of the tunnel.

Let’s get this competition on the move! Good luck to all of our competitors!

- TC_Halogen, psychoangel691, Velocity, FFR Staff

Engine Updates – 11.14.9011

Posted in Flash Flash Revolution on November 14th, 201141 Comments »


Well, if this isn’t the biggest update in the engines from me, I’m not totally sure what is:

Site:
– All songs on site now have previews if you visit their level stats page.



Legacy Engine v0.920:
Menu:
– Added Ingame Login
– Randoming a song will no longer provide access to songs you don’t have, and will no longer load “undefined”.
– Added option to Clear all settings.
– Tournaments songs will appear in their own genre.
– Average Rank now ignores tokens and skill tokens, making the number more exact.

Game:
– Tornado now works in Left/Right scroll mods and will no longer cause the arrows to be unhittable.
– Fixed all Appearence mods

Results:
– Now also displays step author alongside song author.
– Displays how many restarts you’ve done.



Velocity Engine -Improbable- (11.14.2011):
Menu:
– Using Ingame music as the menu music will no longer have a long time before the song restarts.
– Randoming a song will no longer provide access to songs you don’t have, and will no longer load “undefined”.
– Added option to Clear all settings.
– Auto-select last genre
– Tournaments songs will appear in their own genre.
– Filtering by time now goes 00:00-00:59, 01:00-01:59, etc.
– Average Rank should no longer appear as “NaN” in rare cases.
- Current page number is highlighted.
- Daily/Total stats popup now saves your FC count, and displays your total notes correctly.

Shop:
– Can now purchase songs if logged in through In-game.

Game:
– Tornado now works in Left/Right scroll mods and will no longer cause the arrows to be unhittable.
– Added “Delta” noteskin.

Results:
– Try Again button now works again.
– Now also displays step author alongside song author.
– Displays how many restarts you’ve done.

Server:
– Using the In-Game login will now properly allow Vets to play songs early.



Game URLS:
– Velocity Engine: Game PageDirect SWFDirect MP SWF
– Legacy Engine: Game PageDirect SWF

And as always, report any bugs you find over here.

- Velocity (-Infinity% Sanity)