I think it's awesome, and you've gotten really good at this.
But for one critique, I'd say give the head of the little creature some texture. It's contrasting with the texture all around it and I think it should have some more details. =) yep.
Really nice, spitfire. I disagree with the texture being needed for the rocks, I see that you've got it in some places, and others not as much, but it's all got some texture, I feel it's all purposeful.
The creature I can agree with, if you're going for a smooth surfaced creature and don't want texture to throw it off, then I'd suggest adding some sharp reflective details to really bring it to life. Overall it's still a great piece, though the character seems to be lacking a bit in emotion.
**edit, on second glance, the rocks on the floor directly in front of the character need more detail, as that is on the same parallel plane of focus as what is currently in-focus.
Do you have an online portfolio we could take a look at? You've got me way interested in seeing more of your stuff now ;D
I think it's awesome, and you've gotten really good at this.
But for one critique, I'd say give the head of the little creature some texture. It's contrasting with the texture all around it and I think it should have some more details. =) yep.
I guess I should, but I don't think I'll be working on this one anymore and just move on and keep that in mind for my next drawing.
Originally posted by makdaddy
i agree with spenner, plus more texturing on the cave rocks, looks like marble, if that's what you were going for, that's cool then.
I actually think I did a bit of overkill with the rock texture brush I used haha.
Originally posted by darkshark
Really nice, spitfire. I disagree with the texture being needed for the rocks, I see that you've got it in some places, and others not as much, but it's all got some texture, I feel it's all purposeful.
The creature I can agree with, if you're going for a smooth surfaced creature and don't want texture to throw it off, then I'd suggest adding some sharp reflective details to really bring it to life. Overall it's still a great piece, though the character seems to be lacking a bit in emotion.
**edit, on second glance, the rocks on the floor directly in front of the character need more detail, as that is on the same parallel plane of focus as what is currently in-focus.
Do you have an online portfolio we could take a look at? You've got me way interested in seeing more of your stuff now ;D
Shhhh! Yeah I got lazy with the floor haha.
The character was originally looking at a little spider on the floor, but I ended up not doing that and made the firefly-like creatures instead.
I have an online portfolio, which you can find at http://www.tristankok.com/, but it doesn't have work like this yet. I'm working hard on filling up my portfolio more right now and recently stepped away from keeping lineart in my art. You can still have a look at it though, but it's got some old stuff as well from when I first started to draw digitally haha. I keep it there to show progress.
I know there's still a lot of stuff that I need to add to my portfolio, which I'm working on as well. Like better descriptions (if there is a description at all lol) and the stages of my work.
Very nice work, sir. My only critique is the highlight on the back of the creature; it seems to be a little too much light on it's back without a true second light source.
I took a look at your website as well and I'm quite impressed by your work; in particular, how you show the buildup of some of the colored works. Your website is very neat and clean as well.
I too aspire to be a game artist (I am technically... kinda).
Thanks for the feedback Mahjix. I did overkill the back a bit, and will keep it in mind for future drawings. :P
Here are some wips I've done in the past few days:
Just a quick sketch, will be colouring this in later:
another quick sketch I'll be colouring in later:
This is my main priority right now. It's a part of a map of a flash game I'm working on right now for school. Parts are all seperately drawn (ie. zeppelin can move freely) and I'm most likely keeping the outlines on them cause it would save me a lot of work (cause there's still heaps to do for this map, it's much much bigger than it shows in this picture) and it'll work better with the characters of the game:
Comment