Definitely pull it back a little, bro. This is a simple arrow smashing game, not a scifi war epic. If they're painting third style in that dark and serious style, that's fine, but maybe take a cue from similar games that have come before. Have a look at how DDR, ITG, Beatmania, etc. have handled similar cases. Basically, I guess, if you're going for a darker aesthetic, I think you should start with a more typical light aesthetic but bend it to darkness... if that makes any sense.
It's pretty much just those swooshes that's going to make everything feel super dramatic, the music is also just temporary until they give me the music they're going to be using for the game engine, which would probably tone it down a good amount.
Having it be dramatic catches your attention, draws you into it more, which is what this is being designed for. Eye-catching, attention-grabbing advertisement.
Also note that the "darker" theme won't stay as is, I don't usually add in backgrounds until the end of animation. In it's current state you're dead on about it all, though.
Agreed with it being a bit over-the-top. Looks very nice visually, though (I actually think I might start using Vimeo after looking at the file size of your video in comparison to the quality!).
vimeo really is pretty awesome, but they only let you upload 1 HD video per week as a regular user, all the others get downgraded to web quality. You should download the video, it looks so much better at full 1280x720p HD.
Over the top is definitely not a bad thing when it comes to advertisement xD
I don't think it's over the top at all, I think it's perfect. It captures the epicness that is to be ThirdStyle. The only think I like would be for the Thirdstyle logo to stick around even longer with the swishes across, I think it's still a bit too fleeting.
Yeah it's dramatic, but not overdramatic for it's purpose. If it was plainer then I wouldn't have acknowledged it as deeply as I did for the way it is now, and an advertisement needs to be capturing like that.
Seems pretty unanimous that the wave in the beginning needs to be extended a bit, I'll do that tomorrow. Not sure why but my camera shake keyframes got messed up and it's not jittering now on the swooshing "third style dot com" part. Will fix that too, among other things.
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