More E.V.E

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  • Mythix
    FFR Veteran
    • Oct 2006
    • 1045

    #1

    More E.V.E

    So yeah I saw Leonids profile and I wanted to see the movie "Wall-E" (btw you SHOULD see it it's ****ing pwnzome).

    I was really expecting a bad movie but it left me quite amazed, but more importantly, it left me inspired.

    So I opened the 3DS studio and decided to try to make Eve. Now, that itself looks easy enough, I will write a short note on how I did it later in a quote box, but the tweaking of glow and stuff took a while.

    It took about 3 hours to model, texture and render out my Eve, considering I spent half an hour rendering a base movie to test my rig on the arm weapons (which failed so I won't show you it) I think I'm getting the hinch on speed modelling.
    Everything was made in 3DS max :]

    Here's E.V.E:







    Edit/box

    Originally posted by Mythix
    Started off with 4 basic spheres. Began working in the wrong viewport so I had some unnecessary pivot issues.
    Body: Stretch/scale the body appropriately. Used FFD box w/6*6*6 to form it correctly.
    Later, Probolean the head spot with the bottom of the head for good symmetry, remember to copy the head first and clean up the hole.
    Arms: See body.
    Head: Shape: see body. Eyelid/eyes: have a reference picture and cut along side the seam for the visor. Detatch a copy of the new polygons and hide this for the window/glass. Extrude the polygon on the head inwards for a more realistic visor. Connected edges and used inset on the polygons for the eyes.

    Materials: Glow(lume), regular porcelain/metallic plastic with a very tweaked glossy material (promats). Pretty much it, displacement on the black part of the visor, glass on the visor. The arms are as said cut to be able to split, allthough it's rough.. When I get it seamless I will upload it!
    Use the built-in sphere slize tool
    Last edited by Mythix; 11-17-2009, 02:30 AM.
  • darkshark
    Nothing.
    • Nov 2004
    • 4189

    #2
    Re: More E.V.E

    Could you post a wireframe render?

    Nice Material usage on the eyes, and the reflections in this one came out much better than your past works.

    ps I haven't seen Wall-e yet >_>

    Comment

    • Mythix
      FFR Veteran
      • Oct 2006
      • 1045

      #3
      Re: More E.V.E

      Originally posted by darkshark
      Could you post a wireframe render?

      Nice Material usage on the eyes, and the reflections in this one came out much better than your past works.

      ps I haven't seen Wall-e yet >_>
      I was hoping you were going to reply ^^

      I don't have vRAY yet (2010), actually never tested it so I don't know what it does ^^ wireframe coming up.

      Comment

      • Mythix
        FFR Veteran
        • Oct 2006
        • 1045

        #4
        Re: More E.V.E







        Edit: ups corrupted links..
        Last edited by Mythix; 11-17-2009, 03:39 AM.

        Comment

        • darkshark
          Nothing.
          • Nov 2004
          • 4189

          #5
          Re: More E.V.E

          Yeah the top part of the arm has a crack in it, looks like you squished it a bit too much, other than that not bad.

          ps LOL CAMERAS

          Comment

          • Mythix
            FFR Veteran
            • Oct 2006
            • 1045

            #6
            Re: More E.V.E

            Originally posted by darkshark
            Yeah the top part of the arm has a crack in it, looks like you squished it a bit too much, other than that not bad.

            ps LOL CAMERAS
            hahaha xD I changed the rig on school and I'm pissed on myself for forgetting.. It was MUCH easier to get the polygons correctly positioned using ffd on a sphere.. Didn't work too well on the body but the arms was a blessing, I'm pretty sure I nailed it.

            It's a simple rig, slider to make the polygons (starting mid arm) extruding in wards, chamfering the mid egde and then those extrude outwards. The gun, however, is a box at the moment, but the rig is pretty seamless. I didn't really notice the crack in the arm to begin with but I fixed it by starting over. I'll upload the new arm tomorrow ^^

            The cameras I really can't make a solid excuse.. My biggest problem is I'm an untidy modeller, if something is convenient at some point, I just add it and leave it.. You would -not- like my living room, "line 1-32, box 1-8" etc
            Luckily I renamed them before I delivered but I gotta get better doing it at once -.- modelling a city scene for my E.V.E now and I have like.. 300 shapes

            Comment

            • darkshark
              Nothing.
              • Nov 2004
              • 4189

              #7
              Re: More E.V.E

              k.
              Last edited by darkshark; 11-18-2009, 07:04 AM. Reason: lolololololololololololol

              Comment

              • Mythix
                FFR Veteran
                • Oct 2006
                • 1045

                #8
                Re: More E.V.E

                Tested the materials

                EDIT: Cant emb youtube vids?.
                EDIT 2: This is now my GIF

                E.V.E spinning <-utub3 link ftw

                Comment

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