First attempt at making a game
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Re: First attempt at making a game
This is really good for a first game. It's simple, but that isn't necessarily bad. I actually like the way the diagonals work because IMO, it does add another aspect to the game -- there's no reason every game's diagonals have to be exactly 45 degrees. The controls seem smooth enough, and that is VERY important. I like the difficulty on this and I actually like that it kind of has an "arcade hard" feel to it -- merciless and meant more to see how far people can get rather than for people to actually beat it. I also like that you didn't go overboard with special effects or anything -- it's a major problem I see with lots of Flash content in particular.
In short, you kept it simple, arcade-hard, minimal effects (this is a good, not a bad thing, in Flash), smooth controls, smooth flow.
The important thing is, would I play it again or over and over? Yes. It has good gameplay and that, rather than graphics, is what should matter in a game.
Unfortunately some people may dock you points for graphics or other non-gameplay-related features. You can't please everybody. I would say any true oldschool gamers out there should like this though, as it concentrates entirely on gameplay, is simple in concept and control yet difficult to do well on. And a true oldschool gamer is going to put most of the emphasis on gameplay rather than graphics, etc...
It's a nice little dodging game. IMO I wouldn't change the diagonals' behavior at all. Perfect as-is, as it is an interesting aspect of the game.Originally posted by Crashfan3Man, what would we do without bored rednecks?Comment

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