Another noob question

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  • XCV
    has nice tits
    • Nov 2008
    • 744

    #1

    Another noob question

    Recently, I have unlocked several Skill Tokens and plan to keep on going. I have no problems getting lots of perfects on one song.

    However, how do you get lots of goods/averages? This is mainly so I can unlock stuff like Spinning With You, Exotica, Emotions v2, Starman, etc.

    Thanks in advance.

    -XCV
  • DayMan951
    yfwdbwdsb
    • Dec 2007
    • 2255

    #2
    Re: Another noob question

    Hit your keys really early or really late. Your choice.

    Comment

    • kmay
      Don't forget me
      • Jan 2007
      • 6511

      #3
      Re: Another noob question

      also you can try putting it on a speed mod u cant see very well which will make it harder to hit perfects.

      Comment

      • rzr
        TWG Veteran
        • Oct 2007
        • 7608

        #4
        Re: Another noob question

        Autofail is good too.

        Originally posted by darkshark
        Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
        Originally posted by aperson
        i had a mri the other day it was the best song i heard in years

        Originally posted by Sprite-
        More of a joke than the time I deleted all the credits on the site.
        Originally posted by MinaciousGrace
        yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

        i guess their alcohol tolerance isnt as high as mine

        Comment

        • Plan_Bsk81127
          snooches
          FFR Simfile Author
          • Aug 2007
          • 6420

          #5
          Re: Another noob question

          To get a lot of just goods, hit them late, you hit them lte and all you can get is goods. To get a lot of averages, just hit them really early, you might get some goods, but if you get the right timing you will get a lot of averages. For tokens like Spinning with You and Starman, you want to hit them late.

          Comment

          • rushyrulz
            Digital Dancing!
            FFR Simfile Author
            FFR Music Producer
            • Feb 2006
            • 12985

            #6
            Re: Another noob question

            Originally posted by Plan_Bsk81127
            To get a lot of just goods, hit them late, you hit them lte and all you can get is goods. To get a lot of averages, just hit them really early, you might get some goods, but if you get the right timing you will get a lot of averages. For tokens like Spinning with You and Starman, you want to hit them late.
            This.

            Getting perfects is easy. Getting goods is difficult. Getting averages are hard. The frame looks like this:

            miss
            good
            perfect
            perfect
            perfect
            good
            average
            miss

            So basically, avving is getting a good on a good. Getting the perfects are the easiest because they're on beat (usually =P) and they have 3 possible frames. With goods, you have to hit the arrow slightly offbeat either before or preferrably after with only 1 frame which makes it 3 times harder. With averages, you need to hit it early with just about no reference point, just hit it and hope you didn't hit it too early or too late. (which results, of course, in a miss or a good)

            For this reason, a lot of people don't like the listed skill tokens and call them anti-skill tokens because they require you to do poorly on a song.
            Last edited by rushyrulz; 12-13-2008, 09:57 AM.


            Comment

            • DJ Stroodle
              FFR Player
              • Dec 2008
              • 34

              #7
              Re: Another noob question

              Anti-skill tokens? If you think about it though, they actually are properly titled as Skill Tokens, more or less because of what a lot of users have said about it already. It takes precise timing to nail "Good" and "Average" marks, making you a skilled player. Just my opinion though...


              ....alright, FINE! I'll just go back to being silent @_@
              *~*Did you ever notice that "Yagami" is "I'm A Gay" backwards?*~*
              @_@Damn Byakugan! I SEE EVERYTHING!@_@


              ________________________________________

              Comment

              • rushyrulz
                Digital Dancing!
                FFR Simfile Author
                FFR Music Producer
                • Feb 2006
                • 12985

                #8
                Re: Another noob question

                Yeah, that's what they were intended to be, but people didn't like the idea. It's kinda like taking an advanced math class, you're never going to use it. These skill tokens are like the advanced math class where you do it there, but you're never going to do it again after that. People liked skill tokens that required getting perfects instead of sucking on purpose.


                Comment

                • Plan_Bsk81127
                  snooches
                  FFR Simfile Author
                  • Aug 2007
                  • 6420

                  #9
                  Re: Another noob question

                  People need to buck up and not complain about these so called "Anti skill tokens". They are called skill tokens so you can use multiple skillz, not just do well on a song, to get the token. Just making them downright play the song and do good on it is not much of a challenge. I like the so called "anti skill tokens" because they are more challenging and fun to get. Plus you feel well accomplished once you get em.

                  But ya dude, like i and Rushy said, just hit them early for goods and averages, and late for goods. I like Rushy's list, good way of describing what we mean.

                  Comment

                  • Patashu
                    FFR Simfile Author
                    FFR Simfile Author
                    • Apr 2006
                    • 8609

                    #10
                    Re: Another noob question

                    Originally posted by XCV
                    Recently, I have unlocked several Skill Tokens and plan to keep on going. I have no problems getting lots of perfects on one song.

                    However, how do you get lots of goods/averages? This is mainly so I can unlock stuff like Spinning With You, Exotica, Emotions v2, Starman, etc.

                    Thanks in advance.

                    -XCV
                    Figure out where the middle of the 'good' window is on your screen with your current speedmod by trial and error, then focus on that window until you have as many good as you need. You can relate it to the song too, i.e. to get a good I need to hit a 16th early or an 8th early or w/e, but if the music is actually distracting you can turn it off, don't forget
                    Same for averages
                    Patashu makes Chiptunes in Famitracker:
                    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                    Comment

                    • igotrhythm
                      Fractals!
                      • Sep 2004
                      • 6535

                      #11
                      Re: Another noob question

                      Also, some skill tokens require strategic use of autofail, which is a feature that came out not too long ago that allows you to automatically exit a level if you get a certain number of perfects, goods, averages, misses or boos. Many people use this when they're trying to work towards a certain goal; for example, an SDG on a certain song (standing for "single digit goods"; less than 10 goods on an otherwise perfect run). Absolute Zero and Angel Stays on This Ground are two examples that come to mind.

                      Absolute Zero requires you to get a total score of 0 on the song Fahrenheit. This is easily doable with a little knowledge of the FFR scoring system and, in my case at least, some trial and error.

                      Angel Stays On This Ground, on the other hand, require you to hit all of the first 243 notes of Water Like Pudding perfectly, but somehow miraculously fail immediately after that. If you learn where the 243rd note is located in the song, it's somewhat easier to do, I think.

                      Good luck. (By the way, is it just me, or do these so-called anti-skill tokens require even MORE skill than the regular kind to obtain?)
                      Originally posted by thesunfan
                      I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                      Comment

                      • Patashu
                        FFR Simfile Author
                        FFR Simfile Author
                        • Apr 2006
                        • 8609

                        #12
                        Re: Another noob question

                        They actually do require a lot of skill, since you need to know exactly where the good/average window is, and it's a lot tighter than the perfect window

                        And in certain cases you need a running total of how many of each window you've hit so far, or a strategy to achieve exactly that number
                        Patashu makes Chiptunes in Famitracker:
                        http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                        http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                        Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                        http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                        Comment

                        • tha Guardians
                          MCDC 2011
                          • Nov 2006
                          • 1680

                          #13
                          Re: Another noob question

                          Originally posted by Plan_Bsk81127
                          People need to buck up and not complain about these so called "Anti skill tokens". They are called skill tokens so you can use multiple skillz, not just do well on a song, to get the token. Just making them downright play the song and do good on it is not much of a challenge. I like the so called "anti skill tokens" because they are more challenging and fun to get. Plus you feel well accomplished once you get em.

                          But ya dude, like i and Rushy said, just hit them early for goods and averages, and late for goods. I like Rushy's list, good way of describing what we mean.
                          I appreciate Starman a million times more getting 10 or less perfects than I would getting 10 or less goods.

                          Originally posted by sonic-fast-fingers
                          can someone clarrify what QFT means my friend told me its quit ****ing talking, but im not 100 percent sure

                          Originally posted by Synthlight
                          I need a car that drives itself completely automated and I want it for free and it needs infinite gas mileage.

                          Cheers,

                          Synthlight

                          Comment

                          • Zybanthia
                            FFR Player
                            FFR Simfile Author
                            • Dec 2008
                            • 809

                            #14
                            Re: Another noob question

                            Originally posted by igotrhythm
                            (By the way, is it just me, or do these so-called anti-skill tokens require even MORE skill than the regular kind to obtain?)
                            They don't require more skill, just different skill; a skill people aren't use to building. Plus, I'd say unlocking Oni takes more skill than just about any of them, and it's a "normal" skill token.

                            Getting plenty of goods is pretty easy, but getting averages is quite a bit harder. Not only is the timing window smaller, but you're forced to attempt to hit the arrow at a frame more distanced from the receptor arrows than when hitting goods, making it hard to tell exactly where the single average frame lies.

                            Comment

                            • Plan_Bsk81127
                              snooches
                              FFR Simfile Author
                              • Aug 2007
                              • 6420

                              #15
                              Re: Another noob question

                              Originally posted by Zybanthia
                              They don't require more skill, just different skill; a skill people aren't use to building. Plus, I'd say unlocking Oni takes more skill than just about any of them, and it's a "normal" skill token.
                              All tokens are "Normal" tokens. There is no such thing as a real "anti skill token". That is just a word people who complain they are too hard and annoying for then to get because it is not a straight forward "Get a good score" token. And Oni does not take the most skill. Id say the hardest ones right now are Naraniopanda V2 and Disconnected Hardkore.

                              Comment

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