red arrow syndrome?

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  • somerndmguy
    FFR Player
    • Dec 2005
    • 116

    #1

    red arrow syndrome?

    This is probably an obvious question but...
    Why is the end of NeoMAX all red? Is this the so-called "red arrow syndrome" that I've been hearing about?
    Any help would be nice, thanks!
  • IAAW
    FFR Player
    • May 2005
    • 3008

    #2
    Re: red arrow syndrome?

    RAS, lol.

    Anyways, it would probably have to be the fact that the author of the simfile was too lazy to keep the rest of the notes the right color.

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    • Dronak
      FFR Veteran
      • Jun 2004
      • 601

      #3
      Re: red arrow syndrome?

      The step file authors have to do something to color the arrows? I didn't know that. I thought coloring was taken care of automatically, and that if you *didn't* want the arrows colored, you had to do something.

      I'm not sure about that "red arrow syndrome" thing. From reading some other posts, I think it's a case of 32nd notes getting the same color as the nearest (?) note. I've seen two red arrows in a row that seemed to be faster than 16th notes, so it would make sense that they were 32nd notes and the second one got colored the same as the first, instead of getting its own color.

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      • IAAW
        FFR Player
        • May 2005
        • 3008

        #4
        Re: red arrow syndrome?

        Well, I actually think it's a programming issue or something. Or it may be because of that, well, the rest of the song is basically 4th's, aka red is 4th, blue is 8th, purple is 12th, yellow is 16th, etc...

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        • Afrobean
          Admiral in the Red Army
          • Dec 2003
          • 13262

          #5
          Re: red arrow syndrome?

          ...

          If you don't know the answer, you shouldn't try to answer.

          The reason the end of Neomax is red is because of a problem in the conversion. Abnormal steps (like 48th notes for instance) break the color coding in the conversion process and throw off the notes after them. See, the problem is that for the file to be used in FFR, the steps have to be converted from dwi format to a format FFR can handle. Unless I'm mistaken, FFR places arrows according to the frame in which it appears, while dwi files simply tell the BPM, the placement of arrow and what beat it falls under. I assume that eventually it will be fixed (probably 3rd Style) and I imagine a more efficient conversion system will be used (see Resonance and R2: I believe the standard arrow colors are defined and anything outside of those normal beats are colored something else).

          And no, there is no manual coloring anywhere in the process. Some of the earlier stepfiles in FFR with colored arrows might have been manually colored by Synth (but definitely not the simfile author, since there is no color information stored in the dwi file-- the colors are put together by Stepmania when it reads where the arrows fall in the DWI), but these days the DWI is just fed through a converter.

          I do believe another easily identifiable instance of the convertion not working 100% right is Balloon Fever in Arcade genre.

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