This is the place to look up stuff that might confuse you newbies.
PA=Perfect Average. This is how many perfects you got compared to how many steps are in the song. Also called Perfect Attack.
Related acronyms:
MA=Marvelous Average/Attack
CB=Combo Breaker. This is a step that, well, breaks your combo. This term encompasses goods, boos, and misses, and sometimes NG (no goods, when you don't hold a freeze step all the way).
DDR=Dance Dance Revolution. The game that started it all.
ITG=In The Groove. An undoubtedly American dance game that is otherwise quite similar to DDR.
SM=StepMania. Many people consider this superior to FlashFlashRevolution, but you have to download it.
Related acronyms:
SMO=StepMania Online
FFR=Flash Flash Revolution
DWI=Dance With Intensity (NOT "driving while intoxicated" unless mentioned in the Chit Chat forum)
Whore=Usually, the act of playing a song over and over trying to achieve a certain goal.
Related terms:
Speedwhore=someone who likes to set the arrow scroll speed at ridiculously high levels
Boowhore=someone who would rather get a few boos than get a CB. It's a valid strategy, though.
Bar-raping=in DDR, relying excessively on the provided handrail for support while playing a difficult song
Jack=Short for jackhammer, which is where you have to hit the same arrow rapidly, usually for an appreciable amount of time.
SDG=Single Digit Great. A term used to describe a score with less than 10 greats. Usually, all the rest are Perfect or Marvelous.
Related term:
SDP=Single Digit Perfect
FC=Full Combo. A score with no CBs.
Related term:
PC=Perfect (Full) Combo. A FC where every step is a perfect.
AAA=Generally used to describe a score that is all Perfect and Marvelous. In reference to FFR, it is often reserved for a score that is all Perfect.
Related term:
AAAA=All Marvelous...getting the highest possible score.
Crossover=the act of using your right foot to hit the left arrow, or vice versa. Also used to describe a series of steps where such a maneuver would be necessary if one were to do it on a pad.
Jump=hitting two arrows at the same time, after the necessary maneuver to do so on a pad.
Please reply if you have more to add to this skeletal list.
Edit: This is going to be harder than I thought it would... :/
PA=Perfect Average. This is how many perfects you got compared to how many steps are in the song. Also called Perfect Attack.
Related acronyms:
MA=Marvelous Average/Attack
CB=Combo Breaker. This is a step that, well, breaks your combo. This term encompasses goods, boos, and misses, and sometimes NG (no goods, when you don't hold a freeze step all the way).
DDR=Dance Dance Revolution. The game that started it all.
ITG=In The Groove. An undoubtedly American dance game that is otherwise quite similar to DDR.
SM=StepMania. Many people consider this superior to FlashFlashRevolution, but you have to download it.
Related acronyms:
SMO=StepMania Online
FFR=Flash Flash Revolution
DWI=Dance With Intensity (NOT "driving while intoxicated" unless mentioned in the Chit Chat forum)
Whore=Usually, the act of playing a song over and over trying to achieve a certain goal.
Related terms:
Speedwhore=someone who likes to set the arrow scroll speed at ridiculously high levels
Boowhore=someone who would rather get a few boos than get a CB. It's a valid strategy, though.
Bar-raping=in DDR, relying excessively on the provided handrail for support while playing a difficult song
Jack=Short for jackhammer, which is where you have to hit the same arrow rapidly, usually for an appreciable amount of time.
SDG=Single Digit Great. A term used to describe a score with less than 10 greats. Usually, all the rest are Perfect or Marvelous.
Related term:
SDP=Single Digit Perfect
FC=Full Combo. A score with no CBs.
Related term:
PC=Perfect (Full) Combo. A FC where every step is a perfect.
AAA=Generally used to describe a score that is all Perfect and Marvelous. In reference to FFR, it is often reserved for a score that is all Perfect.
Related term:
AAAA=All Marvelous...getting the highest possible score.
Crossover=the act of using your right foot to hit the left arrow, or vice versa. Also used to describe a series of steps where such a maneuver would be necessary if one were to do it on a pad.
Jump=hitting two arrows at the same time, after the necessary maneuver to do so on a pad.
Please reply if you have more to add to this skeletal list.
Edit: This is going to be harder than I thought it would... :/





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