FFR for Android

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • XxTC_SKG_Tim_AllenxX
    FFR Player
    • Sep 2013
    • 38

    #16
    Re: FFR for Android

    18 hour battery life when it's half charged GODDAMN
    my laptop trumps all though

    Comment

    • PrawnSkunk
      Administrator
      FFR Simfile Author
      FFR Administrator
      • Dec 2007
      • 3907

      #17
      Re: FFR for Android

      Originally posted by XxTC_SKG_Tim_AllenxX
      18 hour battery life when it's half charged GODDAMN
      my laptop trumps all though
      please. get the fuck out of here with your My Custom Plan 1 bullshit.

      For I have witnessed the true meaning of Power saver.

      Last edited by PrawnSkunk; 12-8-2013, 02:16 AM.

      Comment

      • RNGRX
        FFR Veteran
        • Oct 2006
        • 683

        #18
        Re: FFR for Android

        My battery drains 1% every 5 seconds. Overclocked batteries are OP.

        Comment

        • hi19hi19
          lol happy
          FFR Simfile Author
          • Oct 2005
          • 12194

          #19
          Re: FFR for Android

          My battery lasts about an hour and a half if I'm just idle on my desktop. More like 40 minutes if I'm gaming or doing... anything, really.
          This is on power saver mode... no overclocking, nothing. Just good old fashioned bad battery life <3


          Yeah you don't have to say, I know you're all jelly


          Comment

          • hi19hi19
            lol happy
            FFR Simfile Author
            • Oct 2005
            • 12194

            #20
            Re: FFR for Android

            Also on topic, FFR for mobile devices gets suggested like, monthly.

            Basically, we have nobody who is both skilled in Android development and interested in actually making it.

            Also there would likely be some legal and financial issues due to the nature of the site.
            Most of the artists in the game agreed to give permission for their music knowing that the site is non-profit. It's a bit illegal to suddenly start making money off a product containing their music, and we would likely need to re-affirm many of the permissions as a result. That would mean the logistical nightmare of re-contacting the thousands of artists we've already talked to, and would run the risk that some would withdraw permission if we were profiting off their music.
            The alternative is to not sell the app and have it be free, which runs into the issue that nobody on the site really has the money (the site as it is is already being run at a loss) to support developing and selling an app for free... because the site is non-profit. See a bit of a Catch 22 there?
            Last edited by hi19hi19; 12-8-2013, 02:43 AM.


            Comment

            Working...