Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
Even though you probably don't need any more data...
I don't think thinking about crossing your arms before you do so would yield the best results, so I waited for a time where I involuntarily crossed my arms... And, like, last morning or the morning before that, on the way to school, I didn't even realize I had my arms crossed (because it was cold) until I looked down... and I noticed my left arm was on top.
And in case it's important to the project, I'm right handed.
Good luck with that project, by the way. Should be interesting.
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